Bad luck with the Germans !
just post once per turn
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - British
British repair damage of 4x factory; Remaining resources: 0 techTokens; 34 PUs;
British buy 1 armour, 2 artilleries, 1 cruiser and 3 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
1 armour and 4 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from Norway to 6 Sea Zone
1 armour and 5 infantry moved from 6 Sea Zone to Northwestern Europe
3 fighters moved from Egypt to 15 Sea Zone
1 submarine moved from 13 Sea Zone to 15 Sea Zone
1 bomber moved from Egypt to Italy
2 fighters moved from 6 Sea Zone to Northwestern Europe
Combat - British
Strategic bombing raid in Italy
Bombing raid in Italy rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Italy causes 6 damage total.
Battle in Northwestern Europe
British attack with 1 armour, 2 fighters and 5 infantry
Germans defend with 2 infantry
British roll dice for 2 cruisers in Northwestern Europe, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 1 armour, 2 fighters and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 15 Sea Zone
British attack with 3 fighters and 1 submarine
Italians defend with 1 cruiser
British roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Italians lost in 15 Sea Zone
British win with 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Non Combat Move - British
2 infantry moved from Persia to Trans-Jordan
2 infantry moved from Italian Africa to Anglo-Egypt Sudan
3 fighters moved from 15 Sea Zone to Morocco Algeria
1 bomber moved from Italy to United Kingdom
2 fighters moved from Northwestern Europe to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 12 Sea Zone
1 aaGun moved from Persia to Trans-Jordan
Place Units - British
1 armour, 2 artilleries and 3 infantry placed in United Kingdom
1 cruiser placed in 6 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0,67
British : 1,67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians repair damage of 3x factory; Remaining resources: 14 PUs; 0 techTokens;
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
2 infantry moved from Libya to Egypt
Italians take Egypt from British
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Gibraltar
Italians take Gibraltar from British
2 armour moved from Bulgaria Romania to Poland
Combat - Italians
Non Combat Move - Italians
1 aaGun moved from France to Germany
Place Units - Italians
1 destroyer placed in 14 Sea Zone
2 infantry placed in Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for Italians :
Egypt : 1 flag, 2 infantry
Germany : 1 aaGun
Gibraltar : 1 flag, 1 infantry
Italy : 1 factory and 2 infantry
Poland : 2 armour
13 Sea Zone : 1 transport
14 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 23 / 38
Russians : 30 / 36
Japanese : 39 / 54
British : 30 / 32
Italians : 12 / 17
Chinese : 5 / 0
Americans : 39 / 49
Just checking to make sure:
You moved the Italian AA to Germany, now there are 2 AA’s there. As far as I can see, there’s no reason to have 2 AA’s in a single territory. 1 AA shoots at all attacking planes, and they cannot be sacrificed. If you have another reason for bringing it to Germany don’t tell me of course :-)
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 infantry moved from Morocco Algeria to Libya
Americans take Libya from Italians
1 bomber moved from Persia to Fukien
1 bomber moved from United Kingdom to Germany
1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Gibraltar
1 fighter moved from 12 Sea Zone to 13 Sea Zone
1 fighter moved from 12 Sea Zone to Gibraltar
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.
Battle in 13 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 13 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Fukien
Americans attack with 1 bomber
Japanese defend with 1 fighter
Americans roll dice for 1 bomber in Fukien, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 fighter in Fukien, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Fukien
Americans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Battle in Gibraltar
Americans attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from 13 Sea Zone to 12 Sea Zone
1 fighter moved from Gibraltar to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from Germany to United Kingdom
1 artillery and 2 infantry moved from Morocco Algeria to Libya
1 bomber moved from Fukien to Sikang
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
2 infantry moved from Central United States to Eastern United States
Combat Move - Chinese
1 infantry moved from Sikang to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hupeh to Fukien
Chinese take Fukien from Japanese
1 infantry moved from Sikang to Hupeh
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 transport placed in 10 Sea Zone
3 armour and 1 infantry placed in Eastern United States
1 carrier placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : 1,17
Japanese : -0,67
AA fire in Germany : : -0,17
Thanks for informing me! That helps to clarify.
I will leave it there seem I want to move my Germany AA forward…
One more question to clarify - if the Turkey is closed, does it mean the navy cannot enter that sea zone or they can enter but just are not allowed to attack Caucasus?
Thanks for informing me! That helps to clarify.
I will leave it there seem I want to move my Germany AA forward…
No problem. You surprised in a couple of times with AA movements and I wasn’t sure what to make of it. Always makes me nervous :-D For example, leaving a factory without an AA will give a bombing raid a 100% chance of success.
Regarding the Turkey rule: no movement allowed through the channel. So you can’t move the fleet through. What seems extra quirky on this map is that you cannot pick up your units in Bulgaria, even though there’s clearly a small land-sea boundary south of Turkey!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 33 PUs; 0 techTokens;
Germans buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 transport moved from 14 Sea Zone to 13 Sea Zone
2 infantry moved from France to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Gibraltar
2 fighters moved from 14 Sea Zone to Gibraltar
5 infantry moved from France to Northwestern Europe
2 infantry moved from Poland to Baltic States
2 fighters moved from Bulgaria Romania to Baltic States
3 infantry moved from France to Northwestern Europe
1 fighter moved from Germany to Baltic States
1 bomber moved from Germany to Northwestern Europe
1 fighter moved from Germany to Northwestern Europe
Combat - Germans
Battle in Northwestern Europe
Germans attack with 1 bomber, 1 fighter and 8 infantry
British defend with 1 armour and 5 infantry
Germans win, taking Northwestern Europe from British with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for British: 1 armour and 5 infantry
Battle in Baltic States
Germans attack with 3 fighters and 2 infantry
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Baltic States from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Gibraltar
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 armour and 1 infantry
Germans win, taking Gibraltar from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Germans
2 fighters moved from Baltic States to Poland
1 armour moved from France to Poland
1 aaGun moved from Germany to Poland
1 bomber moved from Northwestern Europe to Germany
1 fighter moved from Northwestern Europe to Germany
1 fighter moved from Poland to Germany
2 armour moved from Bulgaria Romania to Poland
1 fighter moved from Baltic States to Poland
6 infantry moved from Germany to Poland
1 fighter moved from Germany to Poland
1 infantry moved from Germany to Poland
2 fighters moved from Gibraltar to 14 Sea Zone
Place Units - Germans
1 armour, 1 artillery and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 26 PUs; end with 26 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for Germans :
Baltic States : 1 flag, 1 infantry
Germany : 1 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 9 infantry
Gibraltar : 1 flag, 2 infantry
Northwestern Europe : 4 infantry
Poland : 1 aaGun, 3 armour, 3 fighters and 7 infantry
Bulgaria Romania : 1 armour
13 Sea Zone : 1 transport
14 Sea Zone : 2 fighters
Production/PUs Summary :
Germans : 26 / 31
Russians : 29 / 36
Japanese : 37 / 54
British : 28 / 32
Italians : 11 / 17
Chinese : 7 / 0
Americans : 40 / 50
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.522
Median : 3.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 46
Germans Combat
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.419
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 31
British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 3.818
Median : 4.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11
Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Ugh! Now you raise a point I am not realized - I thought the factory has AA installed like 42 2E :-D Thanks for let me know and this is important!
And you answered the exact thing I want to know…I wonder if I can transport land units without attack Caucasus. Now this sea zone limitation does impose some restriction to Axis!
Ugh! Now you raise a point I am not realized - I thought the factory has AA installed like 42 2E :-D Thanks for let me know and this is important!
Haha that explains a few moves, I had a feeling you were underestimating those AAs :wink:
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from East Poland to Bulgaria Romania
1 artillery moved from East Poland to Bulgaria Romania
1 artillery and 2 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from East Poland to Bulgaria Romania
3 infantry moved from Yakut S.S.R. to Soviet Far East
Combat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Soviet Far East
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Soviet Far East, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bulgaria Romania
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 3 infantry in Bulgaria Romania, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Bulgaria Romania
Russians roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 armour in Bulgaria Romania, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 armour moved from Caucasus to East Poland
1 artillery moved from Caucasus to Ukraine
1 artillery and 2 infantry moved from Eastern Ukraine to East Poland
1 armour moved from Karelia S.S.R. to East Poland
1 artillery moved from Karelia S.S.R. to Belorussia
3 infantry moved from Russia to Belorussia
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
2 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 43 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : -1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory, 2 fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from India to Persia
Japanese take Persia from British
1 artillery and 1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Trans-Jordan
1 battleship and 1 cruiser moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
1 fighter moved from 35 Sea Zone to Trans-Jordan
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Italian Africa
Japanese take Italian Africa from British
1 fighter moved from 35 Sea Zone to Anglo-Egypt Sudan
1 fighter moved from 35 Sea Zone to Anglo-Egypt Sudan
1 infantry moved from Burma to Yunnan
2 infantry moved from Buryatia S.S.R. to Soviet Far East
2 fighters moved from 62 Sea Zone to Soviet Far East
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Fukien
1 infantry moved from Japan to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Fukien
1 fighter moved from Manchuria to Soviet Far East
1 bomber moved from Kiangsu to Soviet Far East
1 fighter moved from Kiangsu to Soviet Far East
1 fighter moved from Kiangsu to Yunnan
1 infantry moved from Burma to Yunnan
Combat - Japanese
Battle in Fukien
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry in Fukien, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Trans-Jordan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 aaGun and 2 infantry
AA fire in Trans-Jordan : 0/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
2 infantry owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Anglo-Egypt Sudan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Anglo-Egypt Sudan, round 2 : 2/4 hits
British roll dice for 2 infantry in Anglo-Egypt Sudan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Anglo-Egypt Sudan
Japanese win, taking Anglo-Egypt Sudan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 bomber, 4 fighters and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 bomber, 4 fighters and 2 infantry in Soviet Far East, round 2 : 1/7 hits
Russians roll dice for 3 infantry in Soviet Far East, round 2 : 3/3 hits
2 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
retreated to Soviet Far East
Russians win with 2 infantry remaining. Battle score for attacker is -13
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Non Combat Move - Japanese
1 carrier and 1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from Yunnan to 61 Sea Zone
1 fighter moved from 35 Sea Zone to 61 Sea Zone
1 bomber moved from Soviet Far East to Buryatia S.S.R.
1 transport moved from 35 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from East Indies to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to India
1 carrier moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Anglo-Egypt Sudan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Anglo-Egypt Sudan to Egypt
3 fighters moved from Soviet Far East to Buryatia S.S.R.
1 carrier moved from 35 Sea Zone to 38 Sea Zone
Place Units - Japanese
1 destroyer, 2 fighters and 1 transport placed in 38 Sea Zone
1 factory placed in India
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Japanese :
Anglo-Egypt Sudan : 1 flag, 1 artillery
Australia : 1 flag
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 1 bomber and 3 fighters
East Indies : 1 flag, 1 artillery, 1 factory and 1 infantry
Egypt : 3 fighters
Fukien : 1 flag, 4 infantry
India : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
Italian Africa : 1 flag, 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag
Persia : 1 flag, 1 infantry
Philippine Islands : 1 flag
Trans-Jordan : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Yunnan : 1 flag, 2 infantry
34 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 3 transports
35 Sea Zone : 1 transport
38 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
61 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 23 / 31
Russians : 33 / 48
Japanese : 42 / 57
British : 24 / 32
Italians : 11 / 17
Chinese : 5 / 0
Americans : 40 / 50
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.533
Median : 3.500
Variance : 0.966
Standard Deviation : 0.983
Total rolls : 30
British Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 4.400
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Russians Combat
1 was rolled 3 times
Average roll : 1.000
Median : 1.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3
Chinese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.650
Median : 4.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 20
These are strong Russia guys…
I just noticed I forgot to move my 2 American transports near Morocco back to the USA… I’ll just leave them, we’ve played almost a complete round since
Ah I see… you could put it back if you like. That’s fine with me.
Ah I see… you could put it back if you like. That’s fine with me.
Thank, I put them back. Sorry about this
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - British
British buy 1 carrier and 6 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 12 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
3 transports moved from 6 Sea Zone to 7 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 7 Sea Zone
1 armour moved from 7 Sea Zone to Northwestern Europe
1 artillery moved from 7 Sea Zone to France
British take France from Germans
1 artillery moved from 7 Sea Zone to Northwestern Europe
2 infantry moved from 7 Sea Zone to Northwestern Europe
1 infantry moved from 7 Sea Zone to France
1 fighter moved from Morocco Algeria to 13 Sea Zone
2 fighters moved from Morocco Algeria to Northwestern Europe
1 fighter moved from 6 Sea Zone to Northwestern Europe
1 fighter moved from 6 Sea Zone to Northwestern Europe
1 cruiser moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from United Kingdom to Italy
Combat - British
Strategic bombing raid in Italy
Bombing raid in Italy rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Italy causes 6 damage total.
Battle in 13 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 13 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Northwestern Europe
British attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Germans defend with 4 infantry
British roll dice for 1 cruiser in Northwestern Europe, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in Northwestern Europe, round 2 : 2/8 hits, 3,33 expected hits
Germans roll dice for 4 infantry in Northwestern Europe, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Northwestern Europe
British roll dice for 1 armour, 1 artillery and 4 fighters in Northwestern Europe, round 3 : 3/6 hits, 2,83 expected hits
Germans roll dice for 1 infantry in Northwestern Europe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 artillery and 2 infantry
Casualties for Germans: 4 infantry
Non Combat Move - British
1 carrier moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 13 Sea Zone to 7 Sea Zone
1 fighter moved from Northwestern Europe to East Poland
3 fighters moved from Northwestern Europe to 7 Sea Zone
1 cruiser moved from 6 Sea Zone to 7 Sea Zone
1 cruiser moved from 6 Sea Zone to 12 Sea Zone
1 bomber moved from Italy to United Kingdom
Place Units - British
1 carrier placed in 7 Sea Zone
6 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 1,33
British : -0,67
This SRB really hurts…
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Italians
Italians repair damage of 6x factory; Remaining resources: 11 PUs; 0 techTokens;
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 destroyer moved from 14 Sea Zone to 15 Sea Zone
1 battleship and 1 cruiser moved from 14 Sea Zone to 15 Sea Zone
1 carrier and 2 fighters moved from 14 Sea Zone to 15 Sea Zone
2 armour moved from Poland to France
2 infantry moved from Italy to France
Combat - Italians
Battle in 15 Sea Zone
Germans loiter and taunt; Italians attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
British defend with 1 submarine
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 15 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 15 Sea Zone
Italians win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in France
Italians attack with 2 armour and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour and 2 infantry in France, round 2 : 0/4 hits
British roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits
Italians roll dice for 2 armour and 2 infantry in France, round 3 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in France, round 3 : 1/2 hits
1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in France
Italians win, taking France from British with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 aaGun moved from Germany to France
Place Units - Italians
1 artillery and 2 infantry placed in Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Italy: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Italy: 1 infantry
EDIT: Adding units owned by Italians to Italy: 1 aaGun
EDIT: Removing units owned by Italians from France: 1 aaGun
EDIT: Adding units owned by Italians to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Italians from 1 to 2
EDIT: Adding units owned by Italians to 14 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
EDIT: Adding units owned by Germans to 14 Sea Zone: 2 fighters
EDIT: Removing units owned by Germans from 15 Sea Zone: 2 fighters
EDIT: Removing units owned by Italians from 15 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 15 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for Italians :
Egypt : 1 flag, 2 infantry
France : 2 armour and 1 infantry
Germany : 1 aaGun
Italy : 1 aaGun, 1 factory and 1 infantry
14 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 21 / 31
Russians : 33 / 48
Japanese : 42 / 57
British : 26 / 37
Italians : 11 / 18
Chinese : 5 / 0
Americans : 40 / 50