scramble option
G40 Odonis (Allies +27) vs. StuckTojo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
2 fighters moved from Northwest Persia to KazakhstanCombat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 3 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kazakhstan
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 artilleries moved from Iraq to Northwest Persia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Burma to India
1 battleship and 2 cruisers moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 fighter placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Volgograd to Tambov
1 mech_infantry moved from Ukraine to Tambov
1 fighter moved from Caucasus to Tambov
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Cyprus
Battle in Tambov
Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Tambov
Italians roll dice for 1 artillery and 1 fighter in Tambov, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Italians win, taking Cyprus from British, taking Tambov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Tambov to Volgograd
1 aaGun moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 armour and 2 mech_infantrys moved from Yunnan to Sikang
1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to France
2 infantry moved from Western Germany to France
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 mech_infantry placed in Northern Italy
1 armour and 1 mech_infantry placed in UkraineTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New Guinea to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Guam to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from Northwest Persia to 99 Sea Zone -
scrambles / KK?
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Full scramble, three kk each on your two destroyers.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New Guinea to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Guam to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from Northwest Persia to 99 Sea ZoneCombat - ANZAC
Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 5,3,1
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits. Rolls: 1,2,3
Battle in 99 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Jehol
Battle in 35 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in 35 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 1/3 hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 3 fighters in 35 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 2 fighters in 35 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 4 : 1/2 hits
1 fighter owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking Jehol from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 3 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomberNon Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from New South Wales to Queensland
1 armour moved from Queensland to New South Wales
1 fighter moved from 99 Sea Zone to Syria
1 fighter moved from Northwest Persia to India
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from Northwest Persia to TambovCombat - French
Battle in Tambov
French attack with 1 fighter
Italians defend with 1 artillery
French roll dice for 1 fighter in Tambov, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 fighter owned by the French lost in Tambov
Italians win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 artillery
Casualties for French: 1 fighterNon Combat Move - French
2 infantry moved from Tobruk to Alexandria
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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Alright. Stick a fork in me, I’m done.
I should have quit this one in round two, it was just delaying the inevitable.
I’ll post it. Let me know if you’re up for a re-match.
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Definitely!
Your choice of sides. Keep the same bid?
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Cool.
Maybe it’s time we put our big boy pants on and lowered the bid somewhat. :-D
27 seems a little high to me. How about we go with 24 and I’ll take the Allies the first game?
If that’s OK with you my placements will be:
1 tank Egypt
1 sub sz 98
1 art Alex
1 transport off S Africa (E coast)
1 IPC to the UK -
hehe - sounds fine to me. Getting tired of wearing these pull-ups anyway…





