BM3 oysteilo (axis) vs. Gamerman01 (allies)


  • Good luck!


  • Test summary from TripleA, engine version: 1.9, time: 13:46:54


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                1 tactical_bomber moved from Poland to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                2 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 artillery moved from Holland Belgium to France
                2 armour moved from Holland Belgium to France
                2 infantry moved from Holland Belgium to France
                1 infantry moved from Holland Belgium to France

    Combat - Germans

    Combat Hit Differential Summary :

    triplea_41998_Ger1.tsvg


  • @oysteilo:

    Good luck!

    Have fun!


  • Scramble from Scotland
    Scramble 3 from UK


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                1 tactical_bomber moved from Poland to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                2 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 artillery moved from Holland Belgium to France
                2 armour moved from Holland Belgium to France
                2 infantry moved from Holland Belgium to France
                1 infantry moved from Holland Belgium to France

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the British and 1 transport owned by the British lost in 106 Sea Zone
                    Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Units damaged: 1 battleship owned by the Germans
                        1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
                    1 battleship owned by the Germans retreated to 112 Sea Zone
                    British win with 1 battleship and 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 cruiser and 1 destroyer
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                    British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                        Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 4,17 expected hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
                        British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
                        1 cruiser owned by the French, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 110 Sea Zone
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                        1 battleship owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 3/6 hits, 3,50 expected hits
                        British roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                        1 fighter owned by the British lost in 110 Sea Zone
                    Germans win with 1 bomber, 2 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 64
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 battleship, 1 cruiser and 2 fighters
                    Casualties for French: 1 cruiser and 1 fighter
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 1 fighter and 6 infantry
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 : 3/12 hits, 4,00 expected hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits
                        3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                    2 artilleries owned by the Germans, 5 infantry owned by the Germans and 3 armour owned by the Germans retreated to Romania
                    Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Neutral_Allies: 3 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
                        Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits, 0,83 expected hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for French: 1 artillery and 1 infantry
                Battle in France
                    Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                        AA fire in France : 1/1 hits, 0,17 expected hits
                        1 tactical_bomber owned by the Germans lost in France
                        Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in France, round 2 : 4/17 hits, 5,17 expected hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits
                        1 aaGun owned by the French, 4 infantry owned by the Germans and 3 infantry owned by the French lost in France
                        Germans roll dice for 5 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 2/13 hits, 4,50 expected hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 3/8 hits, 3,33 expected hits
                        2 infantry owned by the Germans, 2 infantry owned by the French and 1 mech_infantry owned by the Germans lost in France
                        Germans roll dice for 5 armour, 2 artilleries and 3 mech_infantrys in France, round 4 : 4/10 hits, 4,00 expected hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 4 : 1/6 hits, 2,67 expected hits
                        1 infantry owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
                        Germans roll dice for 5 armour, 2 artilleries and 2 mech_infantrys in France, round 5 : 4/9 hits, 3,83 expected hits
                        French roll dice for 1 armour and 1 fighter in France, round 5 : 1/2 hits, 1,17 expected hits
                        1 artillery owned by the Germans, 1 armour owned by the French and 1 fighter owned by the French lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 5 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 artillery, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 1 armour and 1 artillery
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
                triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French

    Non Combat Move - Germans
                1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
                1 bomber moved from 111 Sea Zone to Western Germany
                1 bomber, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 fighter moved from Yugoslavia to Southern Italy
                1 artillery moved from Germany to Poland
                5 infantry moved from Germany to Poland
                3 aaGuns moved from Germany to Poland
                2 aaGuns moved from Western Germany to Germany
                1 aaGun moved from Western Germany to France
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                2 infantry moved from Germany to Poland

    Place Units - Germans
                1 carrier and 2 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 39 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Combat Hit Differential Summary :

    Germans : -3,00
        British : -3,83
        French : -1,50
        AA fire in France : : 0,83
        Neutral_Allies : -0,67

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 20 times
                3 was rolled 21 times
                4 was rolled 17 times
                5 was rolled 33 times
                6 was rolled 28 times
            Average roll : 3,790
            Median : 4,000
            Variance : 1,387
            Standard Deviation : 1,178
            Total rolls : 138

    Germans Combat
                1 was rolled 14 times
                2 was rolled 15 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 19 times
                6 was rolled 19 times
            Average roll : 3,700
            Median : 4,000
            Variance : 0,652
            Standard Deviation : 0,807
            Total rolls : 90

    British Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4,167
            Median : 4,000
            Variance : 0,909
            Standard Deviation : 0,953
            Total rolls : 12

    French Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3,806
            Median : 4,000
            Variance : 0,900
            Standard Deviation : 0,949
            Total rolls : 31

    Neutral_Allies Combat
                1 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4,400
            Median : 5,000
            Variance : 2,750
            Standard Deviation : 1,658
            Total rolls : 5

    triplea_41998_Ger1.tsvg


  • you won’t like this

    I am away for the weekend, so probably not before sunday evening


  • one edit


  • never mind, its ok

  • '15 '14

    Wow. Perfect 106 and 111 and ridiculous 110. only france combined with losing another 2 at Normandy gives you a reason to not just instantly flip the board. I cant recall that inhabe ecer seen a +64 tuv in 110 against a full scramble

  • '17 '16 '13 '12

    Interesting start. German air is almost intact, can’t say same about RAF.


  • I haven’t looked yet, but if we had a fairly extreme G1 either way, it blows up the premise for this game


  • @JDOW:

    Wow. Perfect 106 and 111 and ridiculous 110. only france combined with losing another 2 at Normandy gives you a reason to not just instantly flip the board. I cant recall that inhabe ecer seen a +64 tuv in 110 against a full scramble

    Now I’ve looked.

    111 wasn’t perfect, he lost a sub and my battleship and plane live.
    110 was bad but I did get a plane and got another with AAA at Paris.
    Normandy wasn’t too good for him as you said.
    2 guys live in Yugo rather than 1
    He lost all infantry + 3 more in Paris after not hitting very well in the early rounds
    Definitely not flipping yet.  Thanks for depressing me again, JDOW

    Furthermore, he didn’t conduct  110 properly so I might come out better there after we resolve it.


  • Oysteilo, I have a problem with how you conducted Zone 110.  Because you had subs and planes, I would have lost my battleship in round 1 to your aircraft hits, not planes.  I could demand that you re-roll the whole battle, but since it went so well for you I would never do that.

    The sub surprise strike should not have been possible. You wiped me in round 2 anyway, so I should get 1 extra roll at 4 for a plane.

    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • Well then 110 really was a disaster.  You only lost 1 plane - that is sick.  But because your other results were pretty much average or worse, I don’t think the game is ruined.


  • Cool, I realize now I made a mistake with the selection in 110, should be possible to get this right first time around, sorry.


  • No worries - I saw in another thread you have holidays this week and stuff - hopefully I remember to move Russia tonight or tomorrow though


  • Sorry, my predictions are awful.  I will post today


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 1 armour, 6 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                6 infantry moved from Buryatia to Amur
                2 aaGuns and 6 infantry moved from Sakha to Amur
                1 submarine moved from 127 Sea Zone to 111 Sea Zone
                3 infantry moved from Baltic States to Belarus
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Bryansk
                2 infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 infantry moved from Archangel to Belarus
                2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                1 infantry moved from Belarus to Bryansk
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                1 fighter moved from Novgorod to Russia
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Belarus

    Place Units - Russians
                3 artilleries placed in Novgorod
                3 artilleries placed in Ukraine
                1 infantry placed in Russia
                1 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    triplea_41998_Rus1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 bombers moved from Japan to Yunnan
                1 fighter moved from Formosa to Hunan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3,83 expected hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3,50 expected hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 5/7 hits, 3,33 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                2 bombers moved from Yunnan to Kwangsi
                1 artillery and 3 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Shantung to Anhwe
                2 infantry moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Jehol to Anhwe
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                4 infantry moved from Korea to Manchuria
                1 fighter moved from Korea to Manchuria
                1 fighter moved from Okinawa to Manchuria
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
                2 tactical_bombers moved from 36 Sea Zone to Kwangsi
                2 tactical_bombers moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 factory_minor placed in Shantung
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Chinese : 0,67
        Japanese : 0,33

    triplea_41998_Jap1.tsvg

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