Update. I tried skipping turns all the way to A9 and they still cannot buy air. Seems like the XML on the trigger to change their purchase profile is bugged.
G40 Ichabod (X) vs Sovietishcat (A) no bid
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 factory_minor, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
3 tactical_bombers moved from Russia to Caucasus
2 infantry moved from Rostov to Caucasus
1 carrier, 1 destroyer and 1 fighter moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Greece to Iraq
1 bomber moved from Greece to 81 Sea Zone
1 bomber moved from Greece to Caucasus
1 bomber moved from Germany to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 factory_minor, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
3 tactical_bombers moved from Russia to Caucasus
2 infantry moved from Rostov to Caucasus
1 carrier, 1 destroyer and 1 fighter moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Greece to Iraq
1 bomber moved from Greece to 81 Sea Zone
1 bomber moved from Greece to Caucasus
1 bomber moved from Germany to CaucasusCombat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 2 bombers, 2 infantry and 3 tactical_bombers
British defend with 1 infantry; Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Caucasus, round 2 : 5/7 hits, 3.17 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
3 tactical_bombers moved from Caucasus to Rostov
2 bombers moved from Caucasus to Rostov
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Rostov to Volgograd
1 infantry moved from Tambov to Volgograd
2 mech_infantrys moved from Russia to Volgograd
1 fighter moved from Southern Italy to Rostov
2 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Bryansk to Volgograd
3 armour moved from Ukraine to Volgograd
1 armour moved from Rostov to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
7 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns moved from Germany to Western Germany
1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy
1 bomber moved from Iraq to Rostov
1 bomber moved from 81 Sea Zone to GreecePlace Units - Germans
1 factory_minor placed in Rostov
1 bomber and 1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Western UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 65 PUs (3 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : 1.83
AA fire in Iraq : : -0.17
Russians : 0.33 -
Going on vacation through the weekend. It will probably be until next Monday that I do another turn.
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Going on vacation through the weekend. It will probably be until next Monday that I do another turn.
Ok, enjoy :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter moved from Philippines to 43 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Suiyuyan to Tsinghai
1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
1 infantry and 1 mech_infantry moved from Shensi to Szechwan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Szechwan
2 mech_infantrys moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Szechwan
1 fighter moved from Suiyuyan to Yunnan
2 fighters moved from Anhwe to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter moved from Philippines to 43 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Suiyuyan to Tsinghai
1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
1 infantry and 1 mech_infantry moved from Shensi to Szechwan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Szechwan
2 mech_infantrys moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Szechwan
1 fighter moved from Suiyuyan to Yunnan
2 fighters moved from Anhwe to YunnanCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tsinghai
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 0/5 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 4 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Yunnan
Japanese attack with 3 fighters and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 3 fighters and 2 mech_infantrys in Yunnan, round 2 : 1/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 armour moved from Kwangtung to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 mech_infantry moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
3 fighters moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Tsinghai to Volgograd
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Manchuria to Anhwe
1 fighter moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 harbour and 3 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
1 fighter and 1 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese : 1.67
Japanese : -1.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 3 infantry and 5 transports; Remaining resources: 4 PUs;Combat Move - Americans
Non Combat Move - Americans
6 fighters moved from Gibraltar to Egypt
4 fighters and 2 tactical_bombers moved from Eastern United States to Gibraltar
11 bombers moved from Burma to India
5 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 battleship moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to Central United States
3 mech_infantrys moved from Southeast Mexico to Central United States
1 fighter moved from Western United States to Eastern United StatesPlace Units - Americans
5 transports placed in 101 Sea Zone
1 armour and 3 infantry placed in Eastern United States
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
4 fighters moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
2 infantry moved from Shan State to Yunnan
2 fighters moved from Burma to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 3 infantry and 5 transports; Remaining resources: 4 PUs;Combat Move - Americans
Non Combat Move - Americans
6 fighters moved from Gibraltar to Egypt
4 fighters and 2 tactical_bombers moved from Eastern United States to Gibraltar
11 bombers moved from Burma to India
5 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 battleship moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to Central United States
3 mech_infantrys moved from Southeast Mexico to Central United States
1 fighter moved from Western United States to Eastern United StatesPlace Units - Americans
5 transports placed in 101 Sea Zone
1 armour and 3 infantry placed in Eastern United States
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 35 PUs;
British buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
4 fighters moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
2 infantry moved from Shan State to Yunnan
2 fighters moved from Burma to YunnanCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Caucasus
British attack with 4 fighters and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 4 fighters and 2 mech_infantrys in Caucasus, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Yunnan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 armour, 2 artilleries and 2 mech_infantrys moved from Shan State to Burma
3 aaGuns and 2 artilleries moved from Shan State to Burma
2 fighters moved from Yunnan to Burma
2 mech_infantrys moved from Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Northwest Persia
4 fighters moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Northwest Persia to Caucasus
1 fighter moved from 99 Sea Zone to Egypt
1 mech_infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Iraq
2 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
4 fighters moved from Northwest Persia to IraqPlace Units - British
1 airfield placed in Egypt
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
British collect 33 PUs (2 lost to blockades); end with 33 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to TunisiaCombat - Italians
Battle in TunisiaNon Combat Move - Italians
2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Ukraine to Volgograd
1 infantry moved from Ukraine to Rostov
1 aaGun moved from Bessarabia to UkrainePlace Units - Italians
1 submarine placed in 97 Sea Zone
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Alexandria to Tobruk
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 3 bombers and 3 destroyers; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Rostov to Kazakhstan
1 tactical_bomber moved from Rostov to Kazakhstan
5 armour and 5 mech_infantrys moved from Volgograd to Caucasus
3 artilleries, 5 infantry and 1 mech_infantry moved from Rostov to Caucasus
1 armour and 9 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 tactical_bombers moved from Rostov to Kazakhstan
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 3 bombers and 3 destroyers; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Rostov to Kazakhstan
1 tactical_bomber moved from Rostov to Kazakhstan
5 armour and 5 mech_infantrys moved from Volgograd to Caucasus
3 artilleries, 5 infantry and 1 mech_infantry moved from Rostov to Caucasus
1 armour and 9 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 tactical_bombers moved from Rostov to Kazakhstan
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from RussiansCombat - Germans
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Kazakhstan, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 6 armour, 3 artilleries, 5 infantry and 18 mech_infantrys
British defend with 1 armour and 4 mech_infantrys
Germans roll dice for 6 armour, 3 artilleries, 5 infantry and 18 mech_infantrys in Caucasus, round 2 : 8/32 hits, 8.33 expected hits
British roll dice for 1 armour and 4 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1.83 expected hits
4 mech_infantrys owned by the British, 2 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 6 armour, 3 artilleries, 3 infantry and 18 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 4 mech_infantrysNon Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
2 aaGuns moved from Volgograd to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
1 carrier, 1 destroyer and 1 fighter moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
1 bomber moved from Greece to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern France
3 bombers moved from Rostov to Southern Italy
3 tactical_bombers moved from Kazakhstan to Rostov
1 fighter moved from Kazakhstan to Rostov
3 mech_infantrys moved from Russia to RostovPlace Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Rostov
1 armour placed in Ukraine
3 destroyers placed in 93 Sea Zone
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 69 PUs (2 lost to blockades); end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : 0.33
British : 0.17
Russians : -0.33 -
I’m off and on triplea live right now…if you want to try to find me, maybe we could play a few rounds.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Turn Complete - Russians
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I’m off and on triplea live right now…if you want to try to find me, maybe we could play a few rounds.
I don’t know if there is much too play on this game, feels like the allies are toast!





