@mike64 France? You actually get to do something with them in this game lol
Asis
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 battleship and 1 factory; Remaining resources: 0 PUs;Combat Move - Japanese
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Manchuria to Soviet Far East
Japanese take Soviet Far East from Russians
3 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 transport moved from 61 Sea Zone to 62 Sea Zone
4 infantry moved from Japan to 62 Sea Zone
4 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from Manchuria to Szechwan
1 infantry moved from French Indo-China Thailand to Burma
1 artillery and 2 infantry moved from Burma to India
2 fighters moved from French Indo-China Thailand to India
1 bomber moved from Manchuria to India
1 battleship, 1 carrier and 2 fighters moved from 48 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to India
1 fighter moved from 35 Sea Zone to India
2 battleships, 2 destroyers and 1 submarine moved from 60 Sea Zone to 58 Sea ZoneCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery and 1 fighter in Szechwan, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 1 artillery, 1 bomber, 4 fighters and 2 infantry
British defend with 1 aaGun, 1 artillery, 1 factory, 1 fighter and 5 infantry
AA fire in India : 1/3 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in India, round 2 : 4/7 hits
British roll dice for 1 aaGun, 1 artillery, 1 fighter and 5 infantry in India, round 2 : 3/7 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in India
retreated to India
British win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 aaGun and 3 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantryNon Combat Move - Japanese
1 bomber moved from India to Burma
1 fighter moved from India to Burma
2 fighters moved from India to 35 Sea Zone
1 fighter moved from Szechwan to BurmaPlace Units - Japanese
1 factory placed in Manchuria
1 battleship placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to Caucasus
1 artillery moved from Russia to West Russia
2 infantry moved from Russia to West Russia
2 infantry moved from Russia to Caucasus
5 infantry moved from Evenki National Okrug to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to West Russia
1 submarine moved from 8 Sea Zone to 6 Sea ZoneCombat - Russians
Battle in West Russia
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 2 armour and 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in West Russia, round 2 : 1/6 hits
Germans roll dice for 2 armour and 2 infantry in West Russia, round 2 : 2/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in West Russia, round 3 : 1/4 hits
Germans roll dice for 2 armour and 1 infantry in West Russia, round 3 : 0/3 hits
1 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in West Russia, round 4 : 2/4 hits
Germans roll dice for 2 armour in West Russia, round 4 : 0/2 hits
2 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 2 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 armour and 3 infantry
Russians roll dice for 1 fighter and 5 infantry in Archangel, round 2 : 2/6 hits
Germans roll dice for 1 armour and 3 infantry in Archangel, round 2 : 3/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 2/3 hits
Germans roll dice for 1 armour and 1 infantry in Archangel, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 4 infantry
Battle in Caucasus
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 armour and 1 factory
Russians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 1/3 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from West Russia to Russia
1 fighter moved from Archangel to RussiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 artillery moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to Archangel
1 infantry moved from Libya to Egypt
1 armour moved from Egypt to Italian East Africa
Germans take Anglo-Egyptian Sudan from British
Germans take Italian East Africa from British
4 fighters moved from Germany to 17 Sea Zone
1 bomber moved from Germany to 17 Sea Zone
4 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to France
1 infantry moved from Germany to Italy
1 infantry moved from Germany to Italy
2 infantry moved from Germany to PolandCombat - Germans
Germans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Germans attack with 1 submarine
British defend with 2 carriers, 3 fighters and 2 transports; Americans defend with 1 fighter; Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in 17 Sea Zone
Germans attack with 1 bomber and 4 fighters
British defend with 1 carrier, 1 cruiser and 1 transport
Germans roll dice for 1 bomber and 4 fighters in 17 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 carrier, 1 cruiser and 1 transport in 17 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the British and 1 carrier owned by the British lost in 17 Sea Zone
1 transport owned by the British lost in 17 Sea Zone
Germans winBritish win with 2 carriers, 4 fighters and 2 transports remaining with 1 bomber and 4 fighters remaining. Battle score for attacker is 33
Casualties for British: 1 carrier, 1 cruiser and 1 transport
Battle in West Russia
Germans attack with 1 artillery and 1 fighter
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 1 fighter in West Russia, round 2 : 1/2 hits
Russians roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in West Russia
retreated to West Russia
Russians win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 fighter in Archangel, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 artillery, 1 factory and 2 infantry
Germans roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 4/5 hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 fighters moved from Caucasus to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
1 bomber and 4 fighters moved from 17 Sea Zone to Egypt
1 fighter moved from Archangel to Karelia S.S.R.Place Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
3 infantry placed in Italy
10 infantry placed in Germany
1 artillery were produced but were not placedTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Norway to Finland
British take Finland from Germans
1 armour moved from Finland to Norway
2 carriers, 4 fighters and 2 transports moved from 6 Sea Zone to 2 Sea Zone
1 armour moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
2 infantry moved from Solomon Islands to 44 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 48 Sea Zone
1 submarine moved from 35 Sea Zone to 61 Sea Zone
2 infantry moved from 48 Sea Zone to Philippine Islands
British take Philippine Islands from JapaneseCombat - British
Non Combat Move - British
Place Units - British
3 fighters placed in IndiaTurn Complete - British
British collect 33 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 2 infantry and 2 submarines; Remaining resources: 2 PUs;Combat Move - Japanese
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to Philippine Islands
1 infantry moved from 48 Sea Zone to Philippine Islands
1 battleship, 1 carrier and 2 fighters moved from 35 Sea Zone to 48 Sea Zone
2 fighters moved from Burma to Caucasus
1 artillery moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Kazakh S.S.R.
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Soviet Far East to Evenki National Okrug
2 infantry moved from Manchuria to Anhwei
2 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Burma to French Indo-China Thailand
1 battleship moved from 60 Sea Zone to 52 Sea Zone
2 battleships, 2 destroyers and 1 submarine moved from 58 Sea Zone to 52 Sea Zone
1 bomber moved from Burma to 52 Sea ZoneCombat - Japanese
Battle in 48 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 fighters and 2 transports
British defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 48 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
British roll dice for 1 cruiser and 1 transport in 48 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the British and 1 cruiser owned by the British lost in 48 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in 52 Sea Zone
Japanese attack with 3 battleships, 1 bomber, 2 destroyers and 1 submarine
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 battleships, 1 bomber and 2 destroyers in 52 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 fighters in 52 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 52 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Units damaged: 2 battleships owned by the Japanese
1 carrier owned by the Americans lost in 52 Sea Zone
Japanese roll dice for 1 submarine in 52 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 battleships, 1 bomber and 2 destroyers in 52 Sea Zone, round 3 : 5/6 hits, 3,33 expected hits
Americans roll dice for 2 fighters in 52 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 52 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 52 Sea Zone
Japanese win with 3 battleships and 1 bomber remaining. Battle score for attacker is 51
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Casualties for Japanese: 2 destroyers and 1 submarine
Battle in Philippine Islands
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Philippine Islands
Japanese roll dice for 1 artillery in Philippine Islands, round 3 : 1/1 hits, 0,33 expected hits
British roll dice for 2 infantry in Philippine Islands, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Philippine Islands
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from 52 Sea Zone to OkinawaPlace Units - Japanese
1 armour and 2 infantry placed in Manchuria
2 submarines placed in 60 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 41 PUs
4 units repaired.Combat Hit Differential Summary :
British : 1,17
Americans : 0,67
Japanese : -0,17 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from West Russia to Caucasus
2 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
1 artillery moved from Russia to Archangel
1 infantry moved from Russia to Archangel
2 infantry moved from Russia to Caucasus
2 fighters moved from Russia to Caucasus
1 fighter moved from Russia to CaucasusCombat - Russians
Russians creates battle in territory 6 Sea Zone
Battle in Kazakh S.S.R.
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Kazakh S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Kazakh S.S.R., round 4 : 1/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 1 artillery in Kazakh S.S.R., round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kazakh S.S.R., round 5 : 1/1 hits
1 artillery owned by the Russians lost in Kazakh S.S.R.
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caucasus
Russians attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 1 factory and 2 infantry; Japanese defend with 2 fighters
Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Caucasus, round 2 : 2/6 hits
Germans roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Caucasus, round 3 : 2/5 hits
Germans roll dice for 2 fighters in Caucasus, round 3 : 1/2 hits
2 fighters owned by the Japanese and 1 infantry owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 fightersNon Combat Move - Russians
3 fighters moved from Caucasus to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 armour, 1 bomber and 6 infantry; Remaining resources: 4 PUs;Combat Move - Germans
2 infantry moved from Poland to Belorussia
8 infantry moved from Germany to Baltic States
2 infantry moved from Germany to Poland
1 infantry moved from Karelia S.S.R. to Finland
Germans take Finland from British
1 artillery moved from Karelia S.S.R. to West Russia
Germans take West Russia from Russians
1 infantry moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Italian East Africa to Union of South Africa
Germans take Rhodesia from British
Germans take Union of South Africa from British
1 bomber moved from Egypt to Northwestern Europe
4 fighters moved from Egypt to France
2 fighters moved from Karelia S.S.R. to Northwestern EuropeCombat - Germans
Germans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians SubmergedNon Combat Move - Germans
Place Units - Germans
2 infantry placed in Karelia S.S.R.
2 armour, 1 bomber and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 50 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 2 Sea Zone to 10 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 bomber moved from United Kingdom to Germany
4 fighters moved from India to 48 Sea Zone
1 submarine moved from 61 Sea Zone to 48 Sea Zone
1 infantry moved from India to Burma
British take Burma from Japanese
1 infantry moved from India to Persia
1 artillery moved from India to Persia
1 armour moved from Norway to FinlandCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in 48 Sea Zone
British attack with 4 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
British roll dice for 2 submarines in 48 Sea Zone, round 2 : 0/2 hits
British roll dice for 4 fighters in 48 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship, 1 carrier and 2 transports in 48 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Japanese, 1 submarine owned by the British and 2 fighters owned by the British lost in 48 Sea Zone
British roll dice for 1 submarine in 48 Sea Zone, round 3 : 0/1 hits
British roll dice for 2 fighters in 48 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 fighters in 48 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship and 2 transports in 48 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in 48 Sea Zone
British roll dice for 1 submarine in 48 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 fighter in 48 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in 48 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship and 2 transports in 48 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the British lost in 48 Sea Zone
British roll dice for 1 submarine in 48 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 battleship and 2 transports in 48 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the British lost in 48 Sea Zone
Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -28
Casualties for British: 4 fighters and 2 submarines
Casualties for Japanese: 1 carrier and 1 fighter
Battle in Finland
British attack with 1 armour
Germans defend with 1 infantry
British roll dice for 1 armour in Finland, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Finland
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
1 fighter owned by the Japanese could not land and were killedNon Combat Move - British
Place Units - British
2 armour and 1 fighter placed in India
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 30 PUs
1 unit repaired. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 4 PUs;Combat Move - Japanese
1 transport moved from 48 Sea Zone to 51 Sea Zone
1 infantry moved from Okinawa to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
1 transport moved from 48 Sea Zone to 50 Sea Zone
1 infantry moved from Caroline Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Philippine Islands
1 bomber moved from Okinawa to Philippine Islands
3 battleships moved from 52 Sea Zone to 60 Sea Zone
1 battleship moved from 48 Sea Zone to 60 Sea Zone
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from Russians
2 infantry moved from Evenki National Okrug to Archangel
1 armour moved from Evenki National Okrug to Archangel
1 bomber moved from Japan to Archangel
2 infantry moved from Anhwei to Szechwan
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 armour and 2 infantry moved from Manchuria to Anhwei
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Anhwei to SzechwanCombat - Japanese
Battle in Philippine Islands
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Philippine Islands, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Philippine Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Philippine Islands
Japanese win, taking Philippine Islands from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Archangel
Japanese attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Archangel, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Archangel
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Archangel, round 3 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Archangel
Japanese win, taking Archangel from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Japanese
1 bomber moved from Archangel to Karelia S.S.R.
1 bomber moved from Philippine Islands to JapanPlace Units - Japanese
3 infantry placed in Manchuria
2 destroyers and 2 submarines placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 48 PUsCombat Hit Differential Summary :
British : 0,67
Russians : 0,00
Japanese : 0,17 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
3 infantry moved from Russia to Archangel
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Kazakh S.S.R.Combat - Russians
Russians creates battle in territory 6 Sea Zone
Battle in Kazakh S.S.R.
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakh S.S.R., round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Kazakh S.S.R., round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 2/4 hits
Japanese roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Archangel
Russians win, taking Archangel from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Kazakh S.S.R. to RussiaPlace Units - Russians
2 infantry placed in Caucasus
2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Belorussia to West Russia
2 infantry moved from Karelia S.S.R. to Finland
8 infantry moved from Baltic States to Karelia S.S.R.
1 artillery moved from Italy to Southern Europe
4 infantry moved from Germany to Poland
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 bomber moved from Germany to United Kingdom
1 bomber moved from Northwestern Europe to United KingdomCombat - Germans
Germans creates battle in territory 6 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0,33 expected hits
Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory
Bombing raid in United Kingdom causes 6 damage total.Non Combat Move - Germans
2 bombers moved from United Kingdom to Northwestern EuropePlace Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
2 armour, 1 bomber, 1 fighter and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
AA fire in United Kingdom : : -0,33
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British repair damage of 4x factory; Remaining resources: 26 PUs;
British buy 3 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 armour, 2 carriers, 3 fighters, 1 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Finland
1 infantry moved from 3 Sea Zone to Finland
3 fighters moved from 3 Sea Zone to Finland
1 infantry moved from Burma to French Indo-China Thailand
2 armour moved from India to French Indo-China Thailand
1 artillery and 1 infantry moved from Persia to Trans-Jordan
1 fighter moved from India to Trans-Jordan
1 infantry moved from Belgian Congo to Rhodesia
British take Rhodesia from GermansCombat - British
Battle in French Indo-China Thailand
British attack with 2 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 armour and 1 infantry in French Indo-China Thailand, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
British attack with 1 armour, 3 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 3 fighters and 1 infantry in Finland, round 2 : 3/5 hits
Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to India
3 fighters moved from Finland to 3 Sea ZonePlace Units - British
1 destroyer placed in 6 Sea Zone
3 armour placed in IndiaTurn Complete - British
British collect 33 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier and 2 fighters; Remaining resources: 2 PUs;Combat Move - Japanese
2 infantry moved from Anhwei to Kwangtung
1 armour and 2 infantry moved from Szechwan to Kazakh S.S.R.
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 bomber moved from Karelia S.S.R. to United Kingdom
1 transport moved from 48 Sea Zone to 49 Sea Zone
1 infantry moved from New Guinea to 49 Sea Zone
1 transport moved from 48 Sea Zone to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to Borneo
3 infantry moved from Manchuria to Anhwei
4 battleships, 2 destroyers and 4 submarines moved from 60 Sea Zone to 51 Sea ZoneCombat - Japanese
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in United Kingdom causes 1 damage total.
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 4 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
1 infantry owned by the Japanese and 1 armour owned by the Japanese retreated to Szechwan
Russians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from United Kingdom to Karelia S.S.R.Place Units - Japanese
2 armour placed in Manchuria
1 carrier placed in 60 Sea Zone
2 fighters placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 39 PUsCombat Hit Differential Summary :
Russians : -1,00
Japanese : -1,17
AA fire in United Kingdom : : -0,17 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to West Russia
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Kazakh S.S.R. to Novosibirsk
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to West Russia
1 artillery moved from Russia to West Russia
1 infantry moved from Caucasus to Kazakh S.S.R.
2 fighters moved from Russia to West Russia
1 fighter moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West Russia
Russians attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in West Russia, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 2 infantry in West Russia, round 2 : 0/3 hits
2 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in West Russia, round 3 : 3/6 hits
Germans roll dice for 1 artillery in West Russia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from West Russia to Caucasus
1 fighter moved from Novosibirsk to CaucasusPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
1 artillery and 2 infantry placed in Caucasus
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to West Russia
4 infantry moved from Karelia S.S.R. to Finland
2 infantry moved from Karelia S.S.R. to West Russia
3 infantry moved from Karelia S.S.R. to Archangel
2 fighters moved from Northwestern Europe to 6 Sea Zone
4 fighters moved from France to 6 Sea Zone
1 fighter moved from Germany to Finland
1 fighter moved from Karelia S.S.R. to Archangel
1 fighter moved from Karelia S.S.R. to West Russia
2 armour moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
4 infantry moved from Poland to Ukraine S.S.R.
3 infantry moved from Germany to Poland
2 armour moved from Germany to Karelia S.S.R.
1 bomber moved from Germany to West Russia
2 bombers moved from Northwestern Europe to United Kingdom
1 armour moved from Union of South Africa to French Equatorial Africa
Germans take Belgian Congo from British
Germans take French Equatorial Africa from British
1 artillery moved from Southern Europe to Bulgaria Romania
7 infantry moved from Italy to Southern EuropeCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0,33 expected hits
Bombing raid in United Kingdom rolls: 5,4 and causes: 9 damage to unit: factory
Bombing raid in United Kingdom causes 9 damage total.
Battle in 6 Sea Zone
Germans attack with 6 fighters
British defend with 1 destroyer; Americans defend with 1 destroyer; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 6 fighters in 6 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
Russians roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 6 Sea Zone
Germans win with 6 fighters remaining. Battle score for attacker is 16
Casualties for British: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Finland
Germans attack with 1 fighter and 4 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 1 fighter and 4 infantry in Finland, round 2 : 1/5 hits, 1,17 expected hits
British roll dice for 1 armour and 1 infantry in Finland, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
Germans roll dice for 1 fighter and 3 infantry in Finland, round 3 : 1/4 hits, 1,00 expected hits
British roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Finland
Germans win, taking Finland from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 infantry
Battle in West Russia
Germans attack with 1 bomber, 1 fighter and 4 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 4 infantry in West Russia, round 2 : 1/6 hits, 1,83 expected hits
Russians roll dice for 2 artilleries and 1 infantry in West Russia, round 2 : 3/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in West Russia, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 2 artilleries in West Russia, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in West Russia
retreated to West Russia
Russians win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Archangel, round 2 : 5/7 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber and 1 fighter moved from West Russia to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
6 fighters moved from 6 Sea Zone to Northwestern Europe
2 bombers moved from United Kingdom to Northwestern Europe
1 fighter moved from Finland to Karelia S.S.R.Place Units - Germans
1 fighter and 1 infantry placed in Karelia S.S.R.
2 armour, 1 bomber and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : 0,17
British : 0,67
Russians : 1,33
AA fire in United Kingdom : : -0,33 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British repair damage of 10x factory; Remaining resources: 23 PUs;
British buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rhodesia to Union of South Africa
British take Union of South Africa from Germans
1 artillery and 1 infantry moved from Trans-Jordan to Persia
1 infantry moved from French Indo-China Thailand to Malaya
British take Malaya from Japanese
2 armour moved from French Indo-China Thailand to Szechwan
Americans take Yunnan from Japanese
1 fighter moved from India to Novosibirsk
2 armour moved from India to French Indo-China Thailand
1 armour moved from India to Kazakh S.S.R.
2 transports moved from 3 Sea Zone to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 carriers and 3 fighters moved from 3 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Germany
1 artillery moved from 5 Sea Zone to Germany
3 fighters moved from 5 Sea Zone to GermanyCombat - British
Battle in Szechwan
British attack with 2 armour
Japanese defend with 1 armour and 1 infantry
British roll dice for 2 armour in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Szechwan, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 armour owned by the British lost in Szechwan
Japanese win with 1 armour remaining. Battle score for attacker is -9
Casualties for British: 2 armour
Casualties for Japanese: 1 infantry
Battle in Germany
British attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 1 aaGun, 2 armour, 1 bomber, 1 factory and 2 infantry
AA fire in Germany : 0/3 hits
British roll dice for 1 artillery, 3 fighters and 2 infantry in Germany, round 2 : 0/6 hits
Germans roll dice for 1 aaGun, 2 armour, 1 bomber and 2 infantry in Germany, round 2 : 2/5 hits
2 infantry owned by the British lost in Germany
British roll dice for 1 artillery and 3 fighters in Germany, round 3 : 1/4 hits
Germans roll dice for 1 aaGun, 2 armour, 1 bomber and 2 infantry in Germany, round 3 : 2/5 hits
1 aaGun owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in Germany
British roll dice for 2 fighters in Germany, round 4 : 0/2 hits
Germans roll dice for 2 armour, 1 bomber and 2 infantry in Germany, round 4 : 1/5 hits
1 fighter owned by the British lost in Germany
British roll dice for 1 fighter in Germany, round 5 : 1/1 hits
Germans roll dice for 2 armour, 1 bomber and 2 infantry in Germany, round 5 : 2/5 hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in Germany
Germans win with 2 armour and 2 infantry remaining. Battle score for attacker is -23
Casualties for Germans: 1 aaGun and 1 bomber
Casualties for British: 1 artillery, 3 fighters and 2 infantryNon Combat Move - British
1 fighter moved from Novosibirsk to RussiaPlace Units - British
1 fighter and 2 infantry placed in India
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from Karelia S.S.R. to Vologda
1 infantry moved from Evenki National Okrug to Vologda
1 infantry moved from Evenki National Okrug to Vologda
1 infantry moved from Anhwei to Sinkiang
2 infantry moved from Anhwei to Szechwan
2 infantry moved from Kwangtung to Yunnan
Japanese take Yunnan from Americans
2 armour moved from Manchuria to Kwangtung
1 infantry moved from Borneo to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Eastern Australia
Japanese take Eastern Australia from British
4 battleships, 2 destroyers and 4 submarines moved from 51 Sea Zone to 63 Sea Zone
1 carrier and 2 fighters moved from 60 Sea Zone to 63 Sea ZoneCombat - Japanese
Battle in Vologda
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Vologda to SzechwanPlace Units - Japanese
2 submarines placed in 60 Sea Zone
3 infantry placed in Manchuria
1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Russians : 0,67
Japanese : 0,00 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 artillery moved from West Russia to Archangel
3 fighters moved from Caucasus to Archangel
1 artillery and 1 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 2 artilleries, 3 fighters and 1 infantry
Germans defend with 2 armour, 1 artillery and 3 infantry
Russians roll dice for 2 artilleries, 3 fighters and 1 infantry in Archangel, round 2 : 3/6 hits
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Archangel, round 2 : 4/6 hits
1 fighter owned by the Russians, 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Archangel
retreated to Archangel
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -12
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries, 1 fighter and 1 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
1 artillery and 3 infantry moved from Caucasus to Russia
1 infantry moved from Kazakh S.S.R. to RussiaPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Combat Move - Germans
4 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
3 infantry moved from Poland to Belorussia
7 infantry moved from Southern Europe to Germany
1 artillery moved from Bulgaria Romania to Germany
1 infantry moved from Karelia S.S.R. to Finland
2 armour moved from Karelia S.S.R. to Finland
1 infantry moved from Northwestern Europe to Germany
1 infantry moved from France to Germany
6 fighters moved from Northwestern Europe to 5 Sea Zone
1 bomber moved from Northwestern Europe to 5 Sea Zone
1 bomber moved from Northwestern Europe to 5 Sea Zone
4 fighters moved from Karelia S.S.R. to Finland
1 bomber moved from Karelia S.S.R. to Finland
1 armour moved from Archangel to West Russia
Germans take West Russia from Russians
1 armour moved from West Russia to ArchangelCombat - Germans
Battle in 5 Sea Zone
Germans attack with 2 bombers and 6 fighters
British defend with 2 carriers and 2 transports; Americans defend with 1 carrier, 2 fighters and 2 transports
Germans roll dice for 2 bombers and 6 fighters in 5 Sea Zone, round 2 : 4/8 hits, 4,33 expected hits
Americans roll dice for 3 carriers, 2 fighters and 4 transports in 5 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
2 fighters owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 2 carriers owned by the British lost in 5 Sea Zone
Germans roll dice for 2 bombers and 4 fighters in 5 Sea Zone, round 3 : 5/6 hits, 3,33 expected hits
Americans roll dice for 1 fighter and 4 transports in 5 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
2 transports owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the Americans and 2 transports owned by the Americans lost in 5 Sea Zone
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 60
Casualties for Germans: 3 fighters
Casualties for Americans: 1 carrier, 2 fighters and 2 transports
Casualties for British: 2 carriers and 2 transports
Battle in Finland
Germans attack with 2 armour, 1 bomber, 4 fighters and 1 infantry
Americans defend with 2 artilleries and 1 infantry
Germans roll dice for 2 armour, 1 bomber, 4 fighters and 1 infantry in Finland, round 2 : 4/8 hits, 3,83 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Finland, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 2 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Germany
Germans attack with 1 artillery and 9 infantry
Americans defend with 2 artilleries, 1 factory and 1 infantry
Germans roll dice for 1 artillery and 9 infantry in Germany, round 2 : 1/10 hits, 2,00 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Germany, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Germany
Germans roll dice for 1 artillery and 8 infantry in Germany, round 3 : 2/9 hits, 1,83 expected hits
Americans roll dice for 2 artilleries in Germany, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Americans lost in Germany
Germans win, taking Germany from Americans with 1 artillery and 8 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantryNon Combat Move - Germans
1 bomber moved from 5 Sea Zone to France
1 bomber moved from 5 Sea Zone to Northwestern Europe
3 fighters moved from 5 Sea Zone to Germany
1 bomber moved from Finland to Karelia S.S.R.
4 fighters moved from Finland to Karelia S.S.R.
3 fighters moved from Germany to Northwestern EuropeTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : 0,67
Americans : -0,67 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Persia to Caucasus
1 armour moved from Kazakh S.S.R. to Caucasus
2 infantry moved from India to Persia
2 armour moved from French Indo-China Thailand to India
1 fighter moved from India to Caucasus
1 infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from GermansCombat - British
Battle in Caucasus
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory and 4 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 3/4 hits
Germans roll dice for 4 infantry in Caucasus, round 2 : 0/4 hits
3 infantry owned by the Germans lost in Caucasus
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Caucasus, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Caucasus to IndiaPlace Units - British
1 armour and 2 infantry placed in India
1 bomber and 1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs





