@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
18L BM3 cyanight (Axis +6) vs Amon-Sul (Allies)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 cruisers moved from 98 Sea Zone to 96 Sea Zone
1 battleship moved from 98 Sea Zone to 96 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
2 tactical_bombers moved from Southern Italy to 96 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
1 marine moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
1 armour moved from Syria to Iraq
1 marine moved from Syria to Iraq
3 mech_infantrys moved from Egypt to IraqCombat - Italians
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Scramble orders?
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full scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 cruisers moved from 98 Sea Zone to 96 Sea Zone
1 battleship moved from 98 Sea Zone to 96 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
2 tactical_bombers moved from Southern Italy to 96 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
1 marine moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
1 armour moved from Syria to Iraq
1 marine moved from Syria to Iraq
3 mech_infantrys moved from Egypt to IraqCombat - Italians
Americans scrambles 2 units out of Malta to defend against the attack in 96 Sea Zone
Battle in Iraq
Italians attack with 2 armour, 1 artillery, 1 infantry, 2 marines and 3 mech_infantrys
British defend with 1 aaGun, 1 factory_minor and 5 infantry
Italians roll dice for 2 armour, 1 artillery, 1 infantry, 2 marines and 3 mech_infantrys in Iraq, round 2 : 2/9 hits
British roll dice for 1 aaGun and 5 infantry in Iraq, round 2 : 1/5 hits
1 aaGun owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
Italians roll dice for 2 armour, 1 artillery, 2 marines and 3 mech_infantrys in Iraq, round 3 : 1/8 hits
British roll dice for 4 infantry in Iraq, round 3 : 1/4 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
Italians roll dice for 2 armour, 1 artillery, 2 marines and 2 mech_infantrys in Iraq, round 4 : 1/7 hits
British roll dice for 3 infantry in Iraq, round 4 : 2/3 hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Iraq
Italians roll dice for 2 armour, 1 artillery and 2 marines in Iraq, round 5 : 3/5 hits
British roll dice for 2 infantry in Iraq, round 5 : 1/2 hits
1 marine owned by the Italians and 2 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 2 armour, 1 artillery and 1 marine remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry, 1 marine and 3 mech_infantrys
Casualties for British: 1 aaGun and 5 infantry
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers
British defend with 1 destroyer, 2 fighters and 2 transports; Americans defend with 2 carriers, 4 fighters and 2 transports
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 7/9 hits
Americans roll dice for 2 carriers, 1 destroyer, 6 fighters and 4 transports in 96 Sea Zone, round 2 : 4/9 hits
Units damaged: 1 battleship owned by the Italians
2 carriers owned by the Americans, 1 fighter owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Italians, 2 fighters owned by the Americans and 1 destroyer owned by the British lost in 96 Sea Zone
Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 3 : 3/6 hits
Americans roll dice for 4 fighters and 4 transports in 96 Sea Zone, round 3 : 4/4 hits
1 battleship owned by the Italians, 1 tactical_bomber owned by the Italians, 1 fighter owned by the Italians, 1 fighter owned by the British, 1 cruiser owned by the Italians and 2 fighters owned by the Americans lost in 96 Sea Zone
Italians roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 fighter and 4 transports in 96 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 5 : 2/2 hits
Americans roll dice for 1 fighter and 4 transports in 96 Sea Zone, round 5 : 1/1 hits
1 tactical_bomber owned by the Italians, 1 fighter owned by the British and 1 transport owned by the Americans lost in 96 Sea Zone
2 transports owned by the British and 1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 34
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
Casualties for British: 1 destroyer, 2 fighters and 2 transports
Casualties for Americans: 2 carriers, 4 fighters and 2 transportsNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy BordeauxPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in EgyptTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New ZealandPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New ZealandPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to MaltaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Syria to 94 Sea Zone
10 armour and 14 mech_infantrys moved from Ukraine to Rostov
4 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 fighter moved from Belarus to Smolensk
1 bomber moved from Syria to SmolenskCombat - Germans
Battle in 94 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/7 hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/7 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Rostov
Germans attack with 10 armour and 14 mech_infantrys
Russians defend with 1 aaGun and 2 mech_infantrys
Germans roll dice for 10 armour and 14 mech_infantrys in Rostov, round 2 : 8/24 hits
Russians roll dice for 1 aaGun and 2 mech_infantrys in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 10 armour and 13 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 2 mech_infantrysNon Combat Move - Germans
9 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Western Ukraine to Rostov
6 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Belarus to Western Germany
1 fighter moved from Smolensk to Ukraine
1 tactical_bomber moved from Smolensk to Ukraine
1 bomber moved from Smolensk to Belarus
3 armour moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Finland to Norway
1 tactical_bomber moved from Syria to Ukraine
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 bomber moved from 94 Sea Zone to Southern Italy
2 artilleries moved from Western Germany to France
4 infantry moved from Western Germany to France
3 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Novgorod: 2 infantry
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
3 infantry moved from Vologda to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/5 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Russia to Tambov
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to Samara
1 aaGun, 3 artilleries and 1 infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Russia to Vologda
2 armour, 22 artilleries, 2 fighters, 25 infantry and 1 tactical_bomber moved from Russia to Tambov
2 armour, 2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 aaGun and 11 infantry moved from Korea to ManchuriaPlace Units - Russians
1 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
Test summary from TripleA, engine version: 1.9, time: 3:50:23 PM
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 fighter moved from Yunnan to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 21 Sea Zone
2 bombers moved from Shantung to 21 Sea Zone
6 tactical_bombers moved from Shantung to 21 Sea Zone
6 fighters moved from Japan to 21 Sea Zone
1 bomber moved from Japan to 21 Sea ZoneCombat - Japanese
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Scramble Orders?
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full scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 fighter moved from Yunnan to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 21 Sea Zone
2 bombers moved from Shantung to 21 Sea Zone
6 tactical_bombers moved from Shantung to 21 Sea Zone
6 fighters moved from Japan to 21 Sea Zone
1 bomber moved from Japan to 21 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Guam to defend against the attack in 21 Sea Zone
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ceylon
Battle in 21 Sea Zone
Japanese attack with 3 bombers, 7 fighters and 7 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 transports
Japanese roll dice for 3 bombers, 7 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 11/17 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 transports in 21 Sea Zone, round 2 : 7/12 hits
3 carriers owned by the Americans, 4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 3 tactical_bombers owned by the Japanese and 1 fighter owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 3 bombers, 3 fighters and 4 tactical_bombers in 21 Sea Zone, round 3 : 9/10 hits
Americans roll dice for 1 battleship, 4 fighters and 2 transports in 21 Sea Zone, round 3 : 3/5 hits
1 fighter owned by the Japanese, 1 battleship owned by the Americans, 2 tactical_bombers owned by the Japanese, 2 transports owned by the Americans and 4 fighters owned by the Americans lost in 21 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 transports
Casualties for Japanese: 5 fighters and 5 tactical_bombersNon Combat Move - Japanese
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Hunan to Anhwe
1 infantry moved from Anhwe to Hunan
2 artilleries and 12 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
2 fighters moved from Java to India
2 carriers moved from 39 Sea Zone to 36 Sea Zone
2 battleships moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 bomber moved from 21 Sea Zone to French Indo China
1 bomber moved from 21 Sea Zone to Japan
1 fighter moved from 21 Sea Zone to Shantung
1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
1 bomber moved from 21 Sea Zone to JapanPlace Units - Japanese
1 carrier placed in 19 Sea Zone
1 airfield placed in Java
1 artillery and 1 infantry placed in India
1 artillery and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Japanese collect 37 PUs (7 lost to blockades); end with 37 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs -
I ve miscalculated the outcome (odds) in Guam :|
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Americans
Non Combat Move - Americans
1 fighter moved from Wake Island to Western United States
1 transport moved from 10 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Morocco to Algeria
3 mech_infantrys moved from Algeria to Tunisia
2 mech_infantrys moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Libya to Tobruk
1 submarine moved from 101 Sea Zone to 123 Sea Zone
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 destroyers and 6 transports moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Korea to Manchuria
1 aaGun moved from Manchuria to JeholPlace Units - Americans
3 submarines placed in 6 Sea Zone
1 artillery placed in Brazil
2 transports placed in 86 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 bombers and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to HopeiPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Americans
Non Combat Move - Americans
1 fighter moved from Wake Island to Western United States
1 transport moved from 10 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Morocco to Algeria
3 mech_infantrys moved from Algeria to Tunisia
2 mech_infantrys moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Libya to Tobruk
1 submarine moved from 101 Sea Zone to 123 Sea Zone
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 destroyers and 6 transports moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Korea to Manchuria
1 aaGun moved from Manchuria to JeholPlace Units - Americans
3 submarines placed in 6 Sea Zone
1 artillery placed in Brazil
2 transports placed in 86 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 bombers and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to HopeiPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUsPurchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
3 aaGuns, 8 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
2 transports moved from 71 Sea Zone to 83 Sea ZonePlace Units - British
3 fighters placed in United Kingdom
1 infantry placed in PersiaTurn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to Persia
1 armour, 1 artillery and 1 marine moved from Iraq to PersiaCombat - Italians
Battle in Persia
Italians attack with 2 armour, 1 artillery and 1 marine
British defend with 1 factory_minor and 4 infantry
Italians roll dice for 2 armour, 1 artillery and 1 marine in Persia, round 2 : 3/4 hits
British roll dice for 4 infantry in Persia, round 2 : 1/4 hits
1 marine owned by the Italians and 3 infantry owned by the British lost in Persia
Italians roll dice for 2 armour and 1 artillery in Persia, round 3 : 0/3 hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits
Italians roll dice for 2 armour and 1 artillery in Persia, round 4 : 1/3 hits
British roll dice for 1 infantry in Persia, round 4 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 2 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Italians: 1 marine
Casualties for British: 4 infantryNon Combat Move - Italians
Place Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
1 artillery and 2 mech_infantrys placed in Egypt
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Italians collect 23 PUs (1 lost to blockades); end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall IslandsCombat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Marshall IslandsNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall IslandsCombat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Marshall IslandsNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Turn Complete - French