@donutgold hey there, all ok?
Desert Admiral (Allies+16) vs Caesar's Gaul (X)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 cruiser moved from 110 Sea Zone to 109 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 4 bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 armour, 3 artilleries and 17 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 3 infantry moved from Romania to Bessarabia
5 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
2 tactical_bombers moved from Western Germany to Western Ukraine
3 bombers moved from Trans-Jordan to Western Ukraine
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Romania to BessarabiaCombat - Germans
Battle in Novgorod
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans win, taking Novgorod from Russians with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bessarabia
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 armour, 3 artilleries, 3 bombers, 17 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns, 2 armour, 5 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Western Ukraine : 1/5 hits
1 tactical_bomber owned by the Germans lost in Western Ukraine
Germans roll dice for 3 armour, 3 artilleries, 3 bombers, 17 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 8/27 hits
Russians roll dice for 2 aaGuns, 2 armour, 5 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 5/20 hits
2 aaGuns owned by the Russians, 5 infantry owned by the Germans and 6 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 3 armour, 3 artilleries, 3 bombers, 12 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 8/22 hits
Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 6/14 hits
2 mech_infantrys owned by the Russians, 6 infantry owned by the Germans, 4 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 3 armour, 3 artilleries, 3 bombers, 6 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 7/16 hits
Russians roll dice for 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Western Ukraine, round 4 : 4/6 hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 4 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour, 3 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Germans: 15 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 2 armour, 5 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Anglo Egyptian Sudan
Germans attack with 5 fighters
British defend with 1 artillery and 2 infantry
Germans roll dice for 5 fighters in Anglo Egyptian Sudan, round 2 : 1/5 hits
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Germans roll dice for 5 fighters in Anglo Egyptian Sudan, round 3 : 2/5 hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Germans win with 5 fighters remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Western Ukraine
6 infantry moved from Romania to Eastern Poland
14 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
4 infantry moved from Finland to Karelia
3 infantry moved from Finland to Vyborg
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
3 bombers and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
3 fighters moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery moved from France to Western Germany
1 aaGun moved from France to Western GermanyPlace Units - Germans
4 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 artillery moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 3 armour, 3 artilleries and 2 infantry
Russians roll dice for 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 3/8 hits
Germans roll dice for 1 aaGun, 3 armour, 3 artilleries and 2 infantry in Western Ukraine, round 2 : 4/8 hits
2 infantry owned by the Russians, 1 aaGun owned by the Germans, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Western Ukraine, round 3 : 3/4 hits
Germans roll dice for 3 armour and 3 artilleries in Western Ukraine, round 3 : 2/6 hits
1 mech_infantry owned by the Russians, 3 artilleries owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Russians roll dice for 1 armour and 1 artillery in Western Ukraine, round 4 : 0/2 hits
Germans roll dice for 3 armour in Western Ukraine, round 4 : 1/3 hits
1 artillery owned by the Russians lost in Western Ukraine
Russians roll dice for 1 armour in Western Ukraine, round 5 : 0/1 hits
Germans roll dice for 3 armour in Western Ukraine, round 5 : 2/3 hits
1 armour owned by the Russians lost in Western Ukraine
Germans win with 3 armour remaining. Battle score for attacker is -9
Casualties for Germans: 1 aaGun, 3 artilleries and 2 infantry
Casualties for Russians: 1 armour, 4 artilleries, 2 infantry and 1 mech_infantryNon Combat Move - Russians
3 infantry moved from Belarus to Archangel
2 aaGuns moved from Belarus to Smolensk
3 artilleries and 9 infantry moved from Belarus to Smolensk
2 artilleries moved from Bryansk to Smolensk
1 artillery and 4 infantry moved from Russia to Smolensk
1 submarine moved from 111 Sea Zone to 105 Sea Zone
2 aaGuns and 16 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Olgiy to Tsagaan OlomPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 armour and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to Kwangtung
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea Zone
1 fighter moved from Caroline Islands to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
2 bombers moved from Anhwe to Amur
1 mech_infantry moved from Ulaanbaatar to Amur
1 armour moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
1 artillery and 11 infantry moved from Ulaanbaatar to Dzavhan
2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to KwangtungCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Amur
Japanese attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Amur, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 4/9 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 2/7 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Dzavhan
Japanese attack with 1 artillery and 11 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 11 infantry in Dzavhan, round 2 : 3/12 hits
Russians roll dice for 1 infantry in Dzavhan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Dzavhan
Japanese win, taking Dzavhan from Russians with 1 artillery and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Ulaanbaatar to Dzavhan
3 artilleries and 5 infantry moved from Hopei to Suiyuyan
2 bombers moved from Amur to Anhwe
4 fighters and 4 tactical_bombers moved from Yunnan to Anhwe
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
3 infantry and 2 transports moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
4 infantry and 2 transports moved from 34 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangtung to Kwangsi
3 fighters and 2 tactical_bombers moved from Kwangtung to Anhwe
1 armour, 1 artillery and 6 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 33 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 armour and 1 mech_infantry placed in Shantung
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 2 cruisers and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Central United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
1 carrier and 1 fighter placed in 10 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 armour
EDIT: Adding units owned by Americans to Western United States: 1 armour
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 infantry placed in Central United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in Kweichow
1 artillery placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 2 cruisers and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Central United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
1 carrier and 1 fighter placed in 10 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 armour
EDIT: Adding units owned by Americans to Western United States: 1 armour
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 infantry placed in Central United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in Kweichow
1 artillery placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsPurchase Units - British
British buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 mech_infantry moved from Burma to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Burma to YunnanCombat - British
British creates battle in territory 109 Sea ZoneNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
3 aaGuns moved from Burma to India
1 mech_infantry moved from India to Burma
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 transport moved from 80 Sea Zone to 75 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 fighter
EDIT: Adding units owned by British to Kenya: 1 fighter
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Adding units owned by Chinese to Tsinghai: 1 bomber
EDIT: Changing ownership of Iraq from Neutral_Axis to British
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Adding units owned by British to Iraq: 1 infantry
EDIT: Removing units owned by British from Persia: 2 infantry
EDIT: Adding units owned by British to Eastern Persia: 2 infantry
EDIT: Turning off Edit Mode
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 artillery placed in QuebecTurn Complete - British
British collect 29 PUs; end with 30 PUsPlace Units - UK_Pacific
1 artillery and 6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs
Some Units in India change ownership: 1 artillery and 6 infantry -
I saw the combat rolls, but no post. Not sure if you’re done.
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Not done yet, doing my turn in between half-innings of the Yankees game.
Also, I’m guessing the Chinese strat bomber you added was supposed to be something different. I’m leaving it for now, you can edit it during the Anzac turn. Doesn’t effect Italy.
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Lol. I magically upgraded the Chinese fighter to a strategic. Sorry.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 fighter moved from Trans-Jordan to IraqCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Iraq, round 2 : 0/2 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Iraq, round 3 : 0/2 hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Iraq, round 4 : 2/2 hits
British roll dice for 1 infantry in Iraq, round 4 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the British lost in Iraq
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Iraq to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour and 3 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 armour, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Egypt
2 aaGuns moved from Romania to YugoslaviaPlace Units - Italians
10 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Morocco
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Poland to Baltic States
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Bryansk
1 infantry moved from Eastern Poland to Belarus
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Bryansk
1 bomber moved from Western Germany to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
4 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to 127 Sea Zone
3 infantry moved from Karelia to Novgorod
2 infantry moved from 127 Sea Zone to NenetsiaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Nenetsia
Battle in Belarus
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Nenetsia from Russians, taking Belarus from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 7 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 7 infantry in Novgorod, round 2 : 1/7 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Baltic States
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
1 bomber moved from Bryansk to Western Ukraine
1 bomber and 1 tactical_bomber moved from Belarus to Western Ukraine
2 bombers moved from Russia to Western Ukraine
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Trans-Jordan to Southern Italy
3 fighters moved from Egypt to Southern Italy
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
5 infantry moved from Eastern Poland to Western Ukraine
14 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 aaGun, 3 artilleries and 3 infantry moved from Western Germany to France
1 aaGun moved from Poland to GermanyPlace Units - Germans
3 infantry placed in France
2 bombers and 8 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 3 PUs;Combat Move - Russians
2 infantry moved from Tsagaan Olom to Dzavhan
16 infantry moved from Yakut S.S.R. to Dzavhan
2 infantry moved from Archangel to Belarus
1 artillery moved from Smolensk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 5 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Dzavhan
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 1 artillery and 11 infantry
Russians roll dice for 18 infantry in Dzavhan, round 2 : 2/18 hits
Japanese roll dice for 1 aaGun, 1 artillery and 11 infantry in Dzavhan, round 2 : 4/12 hits
1 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Dzavhan
Russians roll dice for 14 infantry in Dzavhan, round 3 : 4/14 hits
Japanese roll dice for 1 artillery and 10 infantry in Dzavhan, round 3 : 2/11 hits
4 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Dzavhan
Russians roll dice for 12 infantry in Dzavhan, round 4 : 4/12 hits
Japanese roll dice for 1 artillery and 6 infantry in Dzavhan, round 4 : 4/7 hits
4 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Dzavhan
Russians roll dice for 8 infantry in Dzavhan, round 5 : 3/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Dzavhan, round 5 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dzavhan
Russians win, taking Dzavhan from Japanese with 8 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 10 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 11 infantryNon Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to Dzavhan
1 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 bomber
EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 infantry
EDIT: Adding units owned by Russians to Rostov: 1 infantry
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Removing units owned by Russians from Russia: 2 artilleries and 8 infantry
EDIT: Adding units owned by Russians to Tambov: 2 artilleries and 8 infantry
EDIT: Removing units owned by Russians from Smolensk: 1 artillery and 2 infantry
EDIT: Adding units owned by Russians to Vologda: 2 infantry
EDIT: Adding units owned by Russians to Vologda: 1 artillery
EDIT: Turning off Edit Mode
1 artillery and 6 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 24 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
3 artilleries and 6 infantry moved from Suiyuyan to Kansu
2 bombers, 7 fighters and 6 tactical_bombers moved from Anhwe to Dzavhan
1 mech_infantry moved from Amur to Dzavhan
1 armour moved from Manchuria to Central Mongolia
Japanese take Buyant-Uhaa from Russians
Japanese take Central Mongolia from Russians
1 fighter and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
3 fighters moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.Combat - Japanese
Battle in Dzavhan
Japanese attack with 2 bombers, 7 fighters, 1 mech_infantry and 6 tactical_bombers
Russians defend with 2 aaGuns and 8 infantry
AA fire in Dzavhan : 1/6 hits
1 fighter owned by the Japanese lost in Dzavhan
Japanese roll dice for 2 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers in Dzavhan, round 2 : 10/15 hits
Russians roll dice for 2 aaGuns and 8 infantry in Dzavhan, round 2 : 2/8 hits
1 fighter owned by the Japanese, 8 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Dzavhan
Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns and 8 infantry
Casualties for Japanese: 2 fighters and 1 mech_infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kansu
Japanese attack with 3 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 6 infantry in Kansu, round 2 : 3/9 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiserNon Combat Move - Japanese
1 mech_infantry moved from Manchuria to Ulaanbaatar
1 mech_infantry moved from Manchuria to Chahar
2 armour and 1 mech_infantry moved from Shantung to Chahar
1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
1 armour, 3 artilleries and 7 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 8 infantry and 6 transports moved from 36 Sea Zone to 41 Sea Zone
4 fighters and 2 tactical_bombers moved from 37 Sea Zone to 41 Sea Zone
5 fighters and 6 tactical_bombers moved from Dzavhan to Ulaanbaatar
2 bombers moved from Dzavhan to ChaharPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
Japanese undo move 1.
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 3 fighters, 2 submarines and 2 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far EastNon Combat Move - Americans
1 fighter moved from Western United States to 10 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to Western United States
2 artilleries, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
3 fighters placed in Western United States
1 factory_minor placed in AlaskaTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 fighter and 8 infantry moved from Tsinghai to Kansu
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 3 artilleries and 6 infantry
Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 2 : 1/10 hits
Japanese roll dice for 3 artilleries and 6 infantry in Kansu, round 2 : 3/9 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 3 : 0/7 hits
Japanese roll dice for 3 artilleries and 5 infantry in Kansu, round 3 : 1/8 hits
1 infantry owned by the Chinese lost in Kansu
5 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 3 artilleries and 5 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to Sikang
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Shensi
1 artillery and 3 infantry moved from Szechwan to SikangPlace Units - Chinese
2 artilleries and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 3 fighters, 2 submarines and 2 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far EastNon Combat Move - Americans
1 fighter moved from Western United States to 10 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to Western United States
2 artilleries, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
3 fighters placed in Western United States
1 factory_minor placed in AlaskaTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 fighter and 8 infantry moved from Tsinghai to Kansu
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 3 artilleries and 6 infantry
Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 2 : 1/10 hits
Japanese roll dice for 3 artilleries and 6 infantry in Kansu, round 2 : 3/9 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 3 : 0/7 hits
Japanese roll dice for 3 artilleries and 5 infantry in Kansu, round 3 : 1/8 hits
1 infantry owned by the Chinese lost in Kansu
5 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 3 artilleries and 5 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to Sikang
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Shensi
1 artillery and 3 infantry moved from Szechwan to SikangPlace Units - Chinese
2 artilleries and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsPurchase Units - British
British buy 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-JordanCombat - British
Battle in Trans-JordanNon Combat Move - British
1 transport moved from 75 Sea Zone to 71 Sea Zone
1 battleship moved from 76 Sea Zone to 71 Sea Zone
1 fighter moved from Kenya to Persia
2 infantry moved from Eastern Persia to Persia
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to United Kingdom
2 infantry and 1 mech_infantry moved from Burma to India
3 infantry moved from Malaya to Shan StatePlace Units - British
1 fighter and 2 mech_infantrys placed in Union of South Africa
1 factory_minor placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 29 PUs (1 lost to blockades); end with 29 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Southern Italy
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
5 transports moved from 98 Sea Zone to 97 Sea Zone
1 aaGun and 10 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Yugoslavia to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs