• hey again,

    This is how the forum looks.

    i’ll let you decide if you want to play axis or allies.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Research Technology - Germans

    triplea_41995_Ger1.tsvg


  • Just seen your post and email. Was trying to look for instructions on the TripleA forums for setting up a PBEM game!  :-D
    I’m easy who to play. I’ll let you decide who you want and I’ll try to keep up.  :-P


  • Test summary from TripleA, engine version: 1.9, time: 23:38:33


  • Actually forget what I said about who is who. You can play Axis.  :-D


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Research Technology - Germans

    Combat Hit Differential Summary :

    triplea_41995_Ger1.tsvg


  • Oh yeah… one more thing.
    If there is any scrambling please post to the forum before commencimg to combat so that i can decide if i want to scramble or not. You press file in opper left corner and then manual post. Hope it makes sense


  • As I’m still getting used to paying by forum, I might be asking a few questions as we play. Hopefully they won’t sound too noobish!  :roll:
    I know TripleA generally decides by default the order of losses (OOL?) but if you thought your opponent might want the OOL to be different, would I also manual post or just post to ask? I’m only asking because I was watching a video posted on TripleA forum that mentioned this possibilty.


  • Yes if in doubt then just do a manuel post with your question


  • Sound.  :-D
    When you’re ready, you can start. I might not reply until later today. Have to go to work in a couple of hours and it depends what you do, on your move…  :-P


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 mech_infantry moved from Western Germany to Southern France
                1 armour moved from Greater Southern Germany to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                1 fighter moved from Slovakia Hungary to Southern France
                1 tactical_bomber moved from Poland to France
                1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
                2 armour moved from Greater Southern Germany to France
                1 armour and 1 infantry moved from Romania to Yugoslavia
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia

    Combat - Germans

    triplea_41995_Ger1.tsvg


  • I have conducted combat moves and you now have to devcide if you want to scramble.
    You just open the posted savegame and look at your options and let me know


  • After much perusing, running thousands of simulations, going for a long walk around the block and having a beer……

    No scramble

    :mrgreen:


  • Haha impressive ammount of thoughts you put into it :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 mech_infantry moved from Western Germany to Southern France
                1 armour moved from Greater Southern Germany to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                1 fighter moved from Slovakia Hungary to Southern France
                1 tactical_bomber moved from Poland to France
                1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
                2 armour moved from Greater Southern Germany to France
                1 armour and 1 infantry moved from Romania to Yugoslavia
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia

    Combat - Germans
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 2 bombers and 2 submarines
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                        Germans roll dice for 2 submarines in 111 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 battleship and 2 bombers in 111 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 battleship and 2 bombers in 111 Sea Zone, round 3 :  1/3 hits
                        British roll dice for 1 battleship and 1 cruiser in 111 Sea Zone, round 3 :  2/2 hits
                        1 battleship owned by the Germans, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
                    retreated to 111 Sea Zone
                    British win with 1 battleship remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 battleship and 2 submarines
                    Casualties for British: 1 cruiser and 1 destroyer
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries and 9 infantry
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 :  4/14 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 :  3/5 hits
                        4 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia
                        Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 3 :  5/11 hits
                        Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 :  1/1 hits
                        1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 4 infantry
                    Casualties for Neutral_Allies: 5 infantry
                Battle in 110 Sea Zone
                    Germans attack with 4 fighters, 2 submarines and 4 tactical_bombers
                    British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 :  3/8 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 :  2/3 hits
                        1 cruiser owned by the French, 2 submarines owned by the Germans and 1 cruiser owned by the British lost in 110 Sea Zone
                        Germans roll dice for 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 3 :  8/8 hits
                        British roll dice for 1 battleship in 110 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                    Germans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 fighter and 2 submarines
                    Casualties for British: 1 battleship and 1 cruiser
                    Casualties for French: 1 cruiser
                Battle in France
                    Germans attack with 5 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                        AA fire in France :  0/1 hits
                        Germans roll dice for 5 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 :  5/18 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 :  8/11 hits
                        1 aaGun owned by the French, 1 artillery owned by the Germans, 7 infantry owned by the Germans and 4 infantry owned by the French lost in France
                        Germans roll dice for 5 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in France, round 3 :  6/10 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 :  1/7 hits
                        1 armour owned by the French, 2 infantry owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
                        Germans roll dice for 5 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in France, round 4 :  6/9 hits
                        French roll dice for 1 fighter in France, round 4 :  1/1 hits
                        1 artillery owned by the Germans and 1 fighter owned by the French lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 5 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Germans: 2 artilleries, 7 infantry and 1 mech_infantry
                    Casualties for British: 1 armour and 1 artillery
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Battle in Southern France
                    Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Southern France, round 2 :  0/4 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Southern France
                        Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Southern France, round 3 :  1/3 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 3 :  2/2 hits
                        1 armour owned by the Germans, 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
                    retreated to Southern France
                    French win with 1 artillery remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for French: 1 infantry
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 fighter moved from Southern France to Northern Italy
                1 tactical_bomber moved from France to Western Germany
                3 fighters moved from 110 Sea Zone to Western Germany
                3 aaGuns moved from Western Germany to Holland Belgium
                3 aaGuns moved from Germany to Western Germany
                1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                2 bombers moved from 111 Sea Zone to Western Germany
                2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
                2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis

    Place Units - Germans
                1 carrier, 1 submarine and 1 transport placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 39 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_41995_Ger1.tsvg


  • you had an incredible ammount of luck in all the battles;(
    I’m looking forward to see how it goes from here :-)


  • by the way, triple a has a battle calculator which gives you the ability to calculate your odds in each battle befor moving to combat fase. Just point your cursor over a territory and pres ctrl+b :-)


  • Yeah, looks like lady luck smiled a bit better than it did when I simulated your move…  :-D

    No probs about the Battle Calc. I have used it before. I also have an app on my mobile for when I play the board game. Made by a guy called David Skelly: AA Sim. It’s in Google Play Store.  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Baltic States to Belarus
                1 infantry moved from Novgorod to Karelia
                1 mech_infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Russia to Western Ukraine
                1 armour moved from Russia to Archangel
                1 armour moved from Volgograd to Ukraine

    Place Units - Russians
                2 infantry and 1 tactical_bomber placed in Novgorod
                2 infantry and 1 mech_infantry placed in Ukraine
                2 infantry and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    triplea_41995_Rus1.tsvg


  • Bit of a boring move…  :lol:

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