I left your bid from last game and added factories in Egypt and Persia. hope ok. if not change however you would like.dawg-64-v-mike-g40-start-round-5-Germany 5.tsvg
Scousemart vs maxi
-
hey again,
This is how the forum looks.
i’ll let you decide if you want to play axis or allies.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
-
Just seen your post and email. Was trying to look for instructions on the TripleA forums for setting up a PBEM game! :-D
I’m easy who to play. I’ll let you decide who you want and I’ll try to keep up. :-P -
Test summary from TripleA, engine version: 1.9, time: 23:38:33
-
Actually forget what I said about who is who. You can play Axis. :-D
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Combat Hit Differential Summary :
-
Oh yeah… one more thing.
If there is any scrambling please post to the forum before commencimg to combat so that i can decide if i want to scramble or not. You press file in opper left corner and then manual post. Hope it makes sense -
As I’m still getting used to paying by forum, I might be asking a few questions as we play. Hopefully they won’t sound too noobish! :roll:
I know TripleA generally decides by default the order of losses (OOL?) but if you thought your opponent might want the OOL to be different, would I also manual post or just post to ask? I’m only asking because I was watching a video posted on TripleA forum that mentioned this possibilty. -
Yes if in doubt then just do a manuel post with your question
-
Sound. :-D
When you’re ready, you can start. I might not reply until later today. Have to go to work in a couple of hours and it depends what you do, on your move… :-P -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 fighter moved from Slovakia Hungary to Southern France
1 tactical_bomber moved from Poland to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
2 armour moved from Greater Southern Germany to France
1 armour and 1 infantry moved from Romania to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to YugoslaviaCombat - Germans
-
I have conducted combat moves and you now have to devcide if you want to scramble.
You just open the posted savegame and look at your options and let me know -
After much perusing, running thousands of simulations, going for a long walk around the block and having a beer……
No scramble
:mrgreen:
-
Haha impressive ammount of thoughts you put into it :-D
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 fighter moved from Slovakia Hungary to Southern France
1 tactical_bomber moved from Poland to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
2 armour moved from Greater Southern Germany to France
1 armour and 1 infantry moved from Romania to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to YugoslaviaCombat - Germans
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 bombers and 2 submarines
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship and 2 bombers in 111 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship and 2 bombers in 111 Sea Zone, round 3 : 1/3 hits
British roll dice for 1 battleship and 1 cruiser in 111 Sea Zone, round 3 : 2/2 hits
1 battleship owned by the Germans, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
retreated to 111 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is -12
Casualties for Germans: 1 battleship and 2 submarines
Casualties for British: 1 cruiser and 1 destroyer
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 : 4/14 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits
4 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 3 : 5/11 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in 110 Sea Zone
Germans attack with 4 fighters, 2 submarines and 4 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 3/8 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits
1 cruiser owned by the French, 2 submarines owned by the Germans and 1 cruiser owned by the British lost in 110 Sea Zone
Germans roll dice for 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 3 : 8/8 hits
British roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in France
Germans attack with 5 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/1 hits
Germans roll dice for 5 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/18 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 8/11 hits
1 aaGun owned by the French, 1 artillery owned by the Germans, 7 infantry owned by the Germans and 4 infantry owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 6/10 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 1/7 hits
1 armour owned by the French, 2 infantry owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in France, round 4 : 6/9 hits
French roll dice for 1 fighter in France, round 4 : 1/1 hits
1 artillery owned by the Germans and 1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 2 artilleries, 7 infantry and 1 mech_infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in Southern France
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 0/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Southern France, round 3 : 1/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 2/2 hits
1 armour owned by the Germans, 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
retreated to Southern France
French win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for French: 1 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 fighter moved from Southern France to Northern Italy
1 tactical_bomber moved from France to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
3 aaGuns moved from Western Germany to Holland Belgium
3 aaGuns moved from Germany to Western Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
2 bombers moved from 111 Sea Zone to Western Germany
2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_AxisPlace Units - Germans
1 carrier, 1 submarine and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
you had an incredible ammount of luck in all the battles;(
I’m looking forward to see how it goes from here :-) -
by the way, triple a has a battle calculator which gives you the ability to calculate your odds in each battle befor moving to combat fase. Just point your cursor over a territory and pres ctrl+b :-)
-
Yeah, looks like lady luck smiled a bit better than it did when I simulated your move… :-D
No probs about the Battle Calc. I have used it before. I also have an app on my mobile for when I play the board game. Made by a guy called David Skelly: AA Sim. It’s in Google Play Store. :wink:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Russia to Western Ukraine
1 armour moved from Russia to Archangel
1 armour moved from Volgograd to UkrainePlace Units - Russians
2 infantry and 1 tactical_bomber placed in Novgorod
2 infantry and 1 mech_infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
-
Bit of a boring move… :lol:





