Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
I’m sorry man.
I would let you replace them.
I just don’t want any one upset.
I’ve enjoyed our game so far.
Just say the word and i will put them on for you.
I have to leave for a while so i’ll do my turn later.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 armour, 3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to Spain
1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 105 Sea Zone
6 transports moved from 92 Sea Zone to 89 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
scramble in sz105?
yes please
damn it forgot to protect that sz
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 armour, 3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to Spain
1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 105 Sea Zone
6 transports moved from 92 Sea Zone to 89 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Purchase Units - Americans
Americans buy 2 armour, 4 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Germans scrambles 2 units out of Normandy Bordeaux to defend against the attack in 105 Sea Zone
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 5 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 105 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer, 2 tactical_bombers and 4 transports
Americans roll dice for 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer, 2 tactical_bombers and 4 transports in 105 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 105 Sea Zone
Americans roll dice for 2 cruisers, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 1 tactical_bomber and 4 transports in 105 Sea Zone, round 3 : 0/1 hits
1 tactical_bomber owned by the Germans and 1 transport owned by the Germans lost in 105 Sea Zone
3 transports owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Neutral with 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Germans: 1 destroyer, 2 tactical_bombers and 4 transports
Casualties for Americans: 1 carrier
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 2 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 2 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Java, round 2 : 0/1 hits
Americans roll dice for 2 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Java, round 3 : 0/1 hits
Americans roll dice for 2 infantry in Java, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Java, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Spain
Americans attack with 1 armour, 3 artilleries, 1 bomber and 6 infantry
Germans defend with 4 armour and 3 infantry
Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 6 infantry in Spain, round 2 : 7/11 hits
Germans roll dice for 4 armour and 3 infantry in Spain, round 2 : 1/7 hits
3 infantry owned by the Germans, 4 armour owned by the Germans and 1 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Germans with 1 armour, 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 30
Casualties for Germans: 4 armour and 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber could not land in 105 Sea Zone and were removed
1 bomber moved from Spain to Gibraltar
4 fighters moved from 42 Sea Zone to 54 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 transports placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
2 armour and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter and 1 infantry moved from Kansu to Tsinghai
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Tunisia to Tobruk
British take Libya from Italians
British take Tobruk from Italians
1 armour moved from Alexandria to Anglo Egyptian Sudan
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
2 cruisers, 2 destroyers and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 2 cruisers, 2 destroyers, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Syria
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
2 infantry moved from Angola to Belgian Congo
1 infantry moved from Angola to South West Africa
Italians take South West Africa from British
1 armour moved from Turkey to Greece
1 submarine moved from 95 Sea Zone to 99 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Union of South Africa to Mozambique
Italians take Mozambique from Neutral_True
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Belgian Congo : 1 flag, 2 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
South West Africa : 1 flag, 1 infantry
Kenya : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
Normandy Bordeaux : 1 infantry
Southern France : 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 aaGun
Turkey : 1 flag
Mozambique : 1 flag, 3 infantry
Angola : 1 flag
Greece : 1 flag, 1 armour
99 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 60 / 95
Russians : 35 / 45
Japanese : 61 / 75
Americans : 56 / 81
Chinese : 3 / 3
British : 14 / 0
UK_Pacific : 5 / 3
Italians : 21 / 21
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 9 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
2 infantry moved from Angola to Belgian Congo
1 infantry moved from Angola to South West Africa
Italians take South West Africa from British
1 armour moved from Turkey to Greece
1 submarine moved from 95 Sea Zone to 99 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Union of South Africa to Mozambique
Italians take Mozambique from Neutral_True
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Belgian Congo : 1 flag, 2 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
South West Africa : 1 flag, 1 infantry
Kenya : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
Normandy Bordeaux : 1 infantry
Southern France : 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 aaGun
Turkey : 1 flag
Mozambique : 1 flag, 3 infantry
Angola : 1 flag
Greece : 1 flag, 1 armour
99 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 60 / 95
Russians : 35 / 45
Japanese : 61 / 75
Americans : 56 / 81
Chinese : 3 / 3
British : 14 / 0
UK_Pacific : 5 / 3
Italians : 21 / 21
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 9 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
3 infantry moved from France to Southern France
2 bombers moved from France to Belarus
2 fighters, 5 infantry and 13 mech_infantrys moved from Eastern Poland to Belarus
3 fighters moved from Western Germany to Southern Italy
1 mech_infantry moved from Northwest Persia to Turkey
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 2 destroyers, 3 fighters, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Belarus
Germans attack with 2 bombers, 2 fighters, 5 infantry and 13 mech_infantrys
Russians defend with 4 aaGuns, 2 armour, 3 artilleries and 7 infantry
AA fire in Belarus : 2/4 hits, 0.67 expected hits
2 fighters owned by the Germans lost in Belarus
Germans roll dice for 2 bombers, 5 infantry and 13 mech_infantrys in Belarus, round 2 : 8/20 hits, 4.33 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries and 7 infantry in Belarus, round 2 : 6/12 hits, 4.33 expected hits
4 infantry owned by the Russians, 5 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 2 bombers and 12 mech_infantrys in Belarus, round 3 : 3/14 hits, 3.33 expected hits
Russians roll dice for 2 armour, 3 artilleries and 3 infantry in Belarus, round 3 : 4/8 hits, 3.00 expected hits
3 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 2 bombers and 8 mech_infantrys in Belarus, round 4 : 4/10 hits, 2.67 expected hits
Russians roll dice for 2 armour and 3 artilleries in Belarus, round 4 : 3/5 hits, 2.00 expected hits
1 armour owned by the Russians, 3 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 2 bombers and 5 mech_infantrys in Belarus, round 5 : 2/7 hits, 2.17 expected hits
Russians roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Germans: 2 fighters, 5 infantry and 9 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 3 artilleries and 7 infantry
Non Combat Move - Germans
2 bombers moved from Belarus to Novgorod
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
Place Units - Germans
1 aaGun and 2 infantry placed in Novgorod
3 fighters placed in United Kingdom
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
2 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in France
1 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 4.50
Russians : 4.17
AA fire in Belarus : : 1.33
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 1 infantry
Germany : 1 aaGun, 1 armour, 1 factory_major and 3 mech_infantrys
Norway : 1 aaGun and 2 infantry
Southern Italy : 2 artilleries, 3 fighters and 4 infantry
Belarus : 1 flag, 4 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 aaGuns and 7 mech_infantrys
Bessarabia : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 7 infantry
112 Sea Zone : 1 destroyer
Turkey : 1 mech_infantry
Switzerland : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
Northwest Persia : 1 flag
Sweden : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 61 / 76
Russians : 34 / 45
Japanese : 61 / 75
Americans : 56 / 81
Chinese : 3 / 3
British : 14 / 0
UK_Pacific : 5 / 3
Italians : 21 / 21
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 9 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Volgograd to Kazakhstan
1 armour moved from Ethiopia to Kenya
Russians take Kenya from Italians
1 armour moved from Kenya to Ethiopia
1 armour moved from Syria to Turkey
3 infantry moved from Caucasus to Kazakhstan
1 artillery and 8 infantry moved from Bryansk to Belarus
1 infantry moved from Olgiy to Yenisey
1 armour moved from Iraq to Northwest Persia
Russians take Northwest Persia from Germans
1 armour moved from Northwest Persia to Turkey
1 fighter and 1 tactical_bomber moved from Bryansk to Kazakhstan
3 infantry moved from Samara to Novosibirsk
2 fighters moved from Bryansk to Novosibirsk
9 infantry moved from Kansu to Shensi
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Shensi
Russians attack with 9 infantry
Japanese defend with 1 infantry
Russians roll dice for 9 infantry in Shensi, round 2 : 3/9 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 8 infantry
Germans defend with 4 mech_infantrys
Russians roll dice for 1 artillery and 8 infantry in Belarus, round 2 : 1/9 hits
Germans roll dice for 4 mech_infantrys in Belarus, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 7 infantry in Belarus, round 3 : 0/8 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 3 : 3/3 hits
3 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 4 : 0/5 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 4 : 0/3 hits
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 5 : 0/5 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 5 : 1/3 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 6 : 0/4 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 6 : 1/3 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 7 : 0/3 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 7 : 0/3 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 8 : 0/3 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 8 : 1/3 hits
1 infantry owned by the Russians lost in Belarus
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
Germans win with 3 mech_infantrys remaining. Battle score for attacker is -17
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 7 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/7 hits
Japanese roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/6 hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Novosibirsk
Russians attack with 2 fighters and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Novosibirsk, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 3 infantry in Novosibirsk, round 3 : 4/5 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Turkey
Russians attack with 2 armour
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour in Turkey, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Turkey, round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Turkey
Russians win, taking Turkey from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
1 artillery and 5 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Archangel to Smolensk
2 fighters moved from Novosibirsk to Samara
2 aaGuns and 2 infantry moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 armour moved from Iraq to Persia
Russians take Persia from Neutral_Allies
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,1,4
Russians collect 40 PUs (1 lost to blockades); end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from French Indo China to 37 Sea Zone
2 mech_infantrys moved from Hopei to Shensi
1 armour moved from Kweichow to Shensi
1 artillery moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
5 submarines moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from French Indo China to India
1 tactical_bomber moved from French Indo China to India
3 tactical_bombers moved from Yunnan to Shensi
3 fighters moved from French Indo China to Shensi
1 fighter moved from Korea to 36 Sea Zone
1 armour moved from Kiangsu to Jehol
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 2 infantry, 1 marine, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in India rolls: 3 and causes: 0 damage to unit: airfield
Bombing raid in India causes 10 damage total. Damaged units is as follows: factory_major = 10, airfield = 0
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 tactical_bombers in 37 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 9 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Shensi, round 2 : 5/10 hits, 4.83 expected hits
Chinese roll dice for 9 infantry in Shensi, round 2 : 4/9 hits, 3.00 expected hits
1 fighter owned by the Japanese, 5 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Shensi
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Shensi, round 3 : 5/6 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 1/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 4 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 9 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 submarine moved from 75 Sea Zone to 73 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from India to French Indo China
1 tactical_bomber moved from India to Yunnan
1 infantry moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
4 transports moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
4 transports moved from 20 Sea Zone to 36 Sea Zone
4 infantry moved from French Indo China to Shan State
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
1 cruiser, 1 submarine and 2 transports placed in 6 Sea Zone
2 artilleries, 2 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.00
Chinese : 0.67
AA fire in India : : -0.50
Japanese : 4.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry, 1 marine and 1 mech_infantry
Jehol : 1 flag, 1 armour
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 armour
Yunnan : 1 flag, 1 aaGun, 1 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 armour
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 armour
Shan State : 1 flag, 5 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Amur : 1 flag
Siberia : 1 flag, 1 mech_infantry
French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 carrier, 1 fighter, 5 submarines, 1 tactical_bomber and 4 transports
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 destroyer
6 Sea Zone : 1 cruiser, 1 submarine and 2 transports
80 Sea Zone : 1 destroyer
73 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 61 / 76
Russians : 40 / 51
Japanese : 64 / 72
Americans : 52 / 81
Chinese : 3 / 3
British : 14 / 0
UK_Pacific : 5 / 3
Italians : 18 / 21
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 9 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
2 cruisers moved from 105 Sea Zone to 91 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
3 infantry moved from Spain to Southern France
1 artillery moved from Spain to Southern France
1 artillery moved from Spain to Normandy Bordeaux
1 artillery moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Southern France
1 bomber moved from Gibraltar to Southern France
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor and 20 infantry; Remaining resources: 1 PUs;
Combat - Americans
Battle in Southern France
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Southern France, round 2 : 4/8 hits
Germans roll dice for 4 infantry in Southern France, round 2 : 0/4 hits
3 infantry owned by the Germans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys; Italians defend with 1 infantry
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/6 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 mech_infantrys
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Spain
2 fighters moved from Southern France to 91 Sea Zone
1 bomber moved from Southern France to Spain
2 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 4 infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
6 transports moved from 89 Sea Zone to 101 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 factory_minor placed in Spain
1 destroyer placed in 10 Sea Zone
10 infantry placed in Central United States
10 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 3 PUs;
Combat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Syria
1 infantry moved from Syria to Turkey
1 aaGun moved from Syria to Turkey
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 infantry moved from Belgian Congo to Kenya
Italians take Kenya from Russians
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
2 infantry moved from Mozambique to Tanganyika Territory
1 infantry moved from Mozambique to Union of South Africa
1 infantry moved from South West Africa to Union of South Africa
Purchase Units - Italians
Italians buy 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 transport placed in 71 Sea Zone
2 infantry and 1 mech_infantry placed in Northern Italy
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Belgian Congo : 1 flag
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
South West Africa : 1 flag
Kenya : 1 flag, 1 infantry
Rhodesia : 1 flag
Tanganyika Territory : 1 flag, 2 infantry
French Equatorial Africa : 1 flag, 1 infantry
Northern Italy : 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Eastern Poland : 1 aaGun
Mozambique : 1 flag
Angola : 1 flag
Greece : 1 flag, 1 armour
99 Sea Zone : 2 submarines
71 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 56 / 76
Russians : 39 / 51
Japanese : 63 / 72
Americans : 57 / 88
Chinese : 3 / 3
British : 14 / 0
UK_Pacific : 6 / 9
Italians : 20 / 20
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 9 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Combat - French
Battle in French Equatorial Africa
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
French roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits
French roll dice for 1 infantry in French Equatorial Africa, round 4 : 1/1 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits
1 infantry owned by the Italians lost in French Equatorial Africa
French win, taking French Equatorial Africa from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
EDIT: Changing ownership of French Equatorial Africa from French to Italians
EDIT: Turning off Edit Mode
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 bombers moved from Novgorod to Russia
1 mech_infantry moved from Eastern Poland to Romania
1 infantry moved from Novgorod to Archangel
3 mech_infantrys moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to France
1 mech_infantry moved from Germany to France
1 armour moved from Germany to France
3 fighters moved from United Kingdom to France
Purchase Units - Germans
Germans buy 3 fighters, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 aaGun moved from Germany to Western Germany
Place Units - Germans
3 fighters placed in United Kingdom
3 infantry placed in France
10 infantry placed in Western Germany
1 infantry and 1 mech_infantry placed in Novgorod
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67
Germans : 0.00
Russians : -0.67
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
France : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 3 infantry and 6 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Romania : 1 mech_infantry
Germany : 1 factory_major
Norway : 1 aaGun and 2 infantry
Southern Italy : 2 artilleries, 3 fighters and 4 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 3 infantry
Eastern Poland : 1 flag, 2 aaGuns, 1 infantry and 9 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
125 Sea Zone : 1 destroyer
Switzerland : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
Sweden : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 57 / 72
Russians : 38 / 51
Japanese : 63 / 72
Americans : 57 / 88
Chinese : 3 / 3
British : 14 / 0
UK_Pacific : 6 / 9
Italians : 20 / 20
ANZAC : 10 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 9 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Russians take French Equatorial Africa from Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Russians take Belgian Congo from Italians
1 artillery moved from Anglo Egyptian Sudan to Kenya
1 armour moved from Ethiopia to Kenya
1 armour moved from Persia to Iraq
1 armour moved from Turkey to Greece
1 infantry moved from Yenisey to Yakut S.S.R.
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Volgograd to Western Ukraine
3 artilleries and 4 infantry moved from Bryansk to Belarus
1 artillery and 6 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Smolensk to Archangel
1 armour moved from Russia to Archangel
2 fighters moved from Samara to Archangel
1 artillery and 4 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery and 4 infantry moved from Russia to Smolensk
4 infantry moved from Kazakhstan to Sikang
2 infantry moved from Novosibirsk to Kansu
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 45 PUs;
Russians buy 15 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Sikang
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Sikang, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Sikang, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 4 artilleries and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 10 infantry in Belarus, round 2 : 3/14 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kenya
Russians attack with 1 armour and 1 artillery
Italians defend with 1 infantry
Russians roll dice for 1 armour and 1 artillery in Kenya, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Kenya
Russians win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery
Battle in Archangel
Russians attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Archangel, round 2 : 2/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour and 2 fighters in Archangel, round 3 : 2/3 hits
Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Greece
Russians attack with 1 armour
Italians defend with 1 armour
Russians roll dice for 1 armour in Greece, round 2 : 0/1 hits
Italians roll dice for 1 armour in Greece, round 2 : 0/1 hits
Russians roll dice for 1 armour in Greece, round 3 : 0/1 hits
Italians roll dice for 1 armour in Greece, round 3 : 0/1 hits
Russians roll dice for 1 armour in Greece, round 4 : 1/1 hits
Italians roll dice for 1 armour in Greece, round 4 : 0/1 hits
1 armour owned by the Italians lost in Greece
Russians win, taking Greece from Italians with 1 armour remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 fighters moved from Archangel to Bryansk
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
Place Units - Russians
3 infantry placed in Egypt
3 infantry placed in Ukraine
8 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,3,3
Russians collect 40 PUs (5 lost to blockades); end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 36 Sea Zone
2 submarines moved from 36 Sea Zone to 41 Sea Zone
3 submarines moved from 36 Sea Zone to 39 Sea Zone
4 transports moved from 36 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Jehol to Ulaanbaatar
Japanese take Buyant-Uhaa from Russians
Japanese take Ulaanbaatar from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Sikang
2 fighters and 3 tactical_bombers moved from Yunnan to Sikang
1 armour moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
5 infantry moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
1 armour moved from Hunan to Burma
2 bombers moved from French Indo China to Burma
1 cruiser, 1 marine and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 carrier moved from 36 Sea Zone to 21 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 2 destroyers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Guam
Battle in Wake Island
Battle in Sikang
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 4 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Sikang, round 2 : 4/7 hits, 3.17 expected hits
Chinese roll dice for 4 infantry in Sikang, round 2 : 2/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Sikang
Japanese win, taking Guam from Americans, taking Wake Island from Americans, taking Sikang from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Russians: 4 infantry
Battle in Burma
Japanese attack with 2 armour, 2 bombers, 5 infantry and 4 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 2 armour, 2 bombers, 5 infantry and 4 mech_infantrys in Burma, round 2 : 5/13 hits, 3.83 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 2 bombers, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 tactical_bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
2 bombers moved from Burma to French Indo China
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Hopei to Tsinghai
1 armour moved from Anhwe to Shensi
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Sikang to Szechwan
1 tactical_bomber moved from Sikang to Kweichow
1 tactical_bomber moved from Sikang to Yunnan
1 fighter moved from Sikang to Yunnan
1 fighter moved from 36 Sea Zone to Hunan
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 armour, 4 artilleries, 1 fighter and 2 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
British : -0.33
Chinese : 0.67
UK_Pacific : -0.67
Japanese : 1.83
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 armour
Yunnan : 1 flag, 1 aaGun, 1 fighter and 1 tactical_bomber
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 tactical_bomber
Hunan : 1 flag, 1 fighter
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 fighter
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag, 2 armour, 5 infantry and 4 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield and 1 marine
Wake Island : 1 flag, 1 airfield, 1 artillery and 1 infantry
Soviet Far East : 1 flag, 1 mech_infantry
Amur : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 armour
French Indo China : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor and 4 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 2 submarines
44 Sea Zone : 1 flag
31 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports
39 Sea Zone : 4 submarines
21 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers and 4 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 armour
80 Sea Zone : 1 destroyer
73 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 72
Russians : 43 / 43
Japanese : 68 / 76
Americans : 57 / 88
Chinese : 1 / 3
British : 14 / 0
UK_Pacific : 5 / 9
Italians : 15 / 20
ANZAC : 10 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 9 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - British