Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsSovietishcat (X) vs Ichabod - allies - g40- nt - no bid and dice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
2 fighters moved from Belarus to Novgorod
9 armour, 4 artilleries, 21 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland
7 artilleries and 13 infantry moved from Western Ukraine to Eastern PolandCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Eastern Poland
Russians attack with 9 armour, 11 artilleries, 34 infantry and 3 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 9 armour, 11 artilleries, 34 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 14/57 hits, 16.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 9 armour, 11 artilleries, 31 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Belarus to Eastern Poland
2 aaGuns moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Novgorod to Russia
2 fighters moved from Novgorod to Russia
1 infantry moved from Bryansk to Ukraine
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 artillery and 1 infantry placed in Ukraine
7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 3.33
Russians : -2.17 -
Germany rolled 5 / 5 defense hits! Only on triplea are their outliers like that…LOL!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Anhwe to Kiangsu
1 artillery and 2 infantry moved from Anhwe to Shantung
2 fighters moved from Japan to Shantung
2 fighters moved from Japan to Kiangsu
1 bomber moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Iraq
2 fighters and 2 tactical_bombers moved from Syria to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Anhwe to Kiangsu
1 artillery and 2 infantry moved from Anhwe to Shantung
2 fighters moved from Japan to Shantung
2 fighters moved from Japan to Kiangsu
1 bomber moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Iraq
2 fighters and 2 tactical_bombers moved from Syria to IraqCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Kiangsu
Japanese attack with 2 fighters and 3 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 3 infantry in Kiangsu, round 2 : 2/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Shantung, round 2 : 2/5 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Shantung to 6 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
1 bomber moved from 19 Sea Zone to Japan
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to IndiaPlace Units - Japanese
1 carrier, 1 cruiser and 2 destroyers placed in 6 Sea Zone
1 armour and 2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
Germany rolled 5 / 5 defense hits! Only on triplea are their outliers like that…LOL!
LOL I know the dice are very terrible sometimes wit triplea! Feels like it’s out of realty…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour and 1 artillery moved from Algeria to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Midway to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
2 carriers moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 25 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from 6 Sea Zone to Korea
3 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Japanese defend with 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 2 carriers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 2/8 hits, 4.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 6 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 5/8 hits, 4.17 expected hits
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 6 Sea Zone, round 3 : 4/8 hits, 4.17 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 bomber, 1 fighter and 3 transports remaining. Battle score for attacker is 3
Casualties for Americans: 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
Battle in Korea
Battle in 112 Sea Zone
Americans attack with 1 battleship, 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win, taking Korea from Japanese with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 6 Sea Zone to MidwayPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Adding units owned by Japanese to Shantung: 1 aaGun
EDIT: Turning off Edit Mode
1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -0.50
Americans : -0.00
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Suiyuyan to Chahar
3 infantry moved from Shensi to Sikang
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Battle in Chahar
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Chahar, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Chahar, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Kweichow to Anhwe
1 fighter moved from Sikang to ShensiPlace Units - Chinese
2 infantry placed in Yunnan
2 infantry placed in Anhwe
Chinese undo move 2.
Chinese undo move 1.
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour and 1 artillery moved from Algeria to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Midway to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
2 carriers moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 25 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from 6 Sea Zone to Korea
3 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Japanese defend with 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 2 carriers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 2/8 hits, 4.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 6 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 5/8 hits, 4.17 expected hits
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 6 Sea Zone, round 3 : 4/8 hits, 4.17 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 bomber, 1 fighter and 3 transports remaining. Battle score for attacker is 3
Casualties for Americans: 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
Battle in Korea
Battle in 112 Sea Zone
Americans attack with 1 battleship, 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win, taking Korea from Japanese with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 6 Sea Zone to MidwayPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Adding units owned by Japanese to Shantung: 1 aaGun
EDIT: Turning off Edit Mode
1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Suiyuyan to Chahar
3 infantry moved from Shensi to Sikang
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Battle in Chahar
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Chahar, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Chahar, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Kweichow to Anhwe
1 fighter moved from Sikang to ShensiPlace Units - Chinese
2 infantry placed in Yunnan
2 infantry placed in Anhwe
Chinese undo move 2.
Chinese undo move 1.
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUsPurchase Units - British
British buy 3 fighters; Remaining resources: 8 PUs;Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from United Kingdom to Algeria
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
2 armour, 4 fighters and 2 tactical_bombers moved from Persia to IraqCombat - British
Battle in Iraq
British attack with 3 armour, 5 fighters and 2 tactical_bombers
Germans defend with 2 armour; Japanese defend with 3 fighters and 3 tactical_bombers
British roll dice for 3 armour, 5 fighters and 2 tactical_bombers in Iraq, round 2 : 6/10 hits, 5.33 expected hits
Germans roll dice for 2 armour, 3 fighters and 3 tactical_bombers in Iraq, round 2 : 6/8 hits, 4.50 expected hits
3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 tactical_bombers owned by the British, 2 armour owned by the Germans, 1 fighter owned by the British and 3 armour owned by the British lost in Iraq
British roll dice for 4 fighters in Iraq, round 3 : 2/4 hits, 2.00 expected hits
Germans roll dice for 2 fighters in Iraq, round 3 : 0/2 hits, 1.33 expected hits
2 fighters owned by the Japanese lost in Iraq
British win with 4 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 2 armour
Casualties for British: 3 armour, 1 fighter and 2 tactical_bombers
Casualties for Japanese: 3 fighters and 3 tactical_bombersNon Combat Move - British
4 fighters moved from Iraq to Persia
1 aaGun, 3 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 fighters placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
British collect 30 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : 0.67
Americans : -0.00
Chinese : -0.67
Japanese : -1.00 -
I surrender Icha- I realized I hate playing the axis lol, I played terribly!
Well done
Soviet
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Ok. Good game!
I think the best decision I made was sending Americans to the Middle East. The UK was holding their own for a minute, Rule Britannia! But the new world had to step in to lend some assistance.
I was going to try to give America Iraq to build a factory there.
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I surrender Icha- I realized I hate playing the axis lol, I played terribly!
Well done
Soviet
I think you did really well getting India real quick. It did catch me off balance. If you consolidated afterwards, pushed for China and fought for the money islands, maybe the game would not have been an allied win.
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Ok. Good game!
I think the best decision I made was sending Americans to the Middle East. The UK was holding their own for a minute, Rule Britannia! But the new world had to step in to lend some assistance.
I was going to try to give America Iraq to build a factory there.
I was starting to have a shortage of unit in Middle East, And Russia was pushing and menacing Germany!





