Sovietishcat (X) vs Ichabod - allies - g40- nt - no bid and dice.

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour moved from Yugoslavia to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Syria
                1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 97 Sea Zone to 98 Sea Zone

    triplea_41919_Ita3.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour moved from Yugoslavia to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Syria
                1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Syria

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Yugoslavia to Northern Italy
                1 aaGun moved from Slovakia Hungary to Poland

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                2 artilleries and 2 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_41919_Ita3.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                3 fighters moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 42 Sea Zone to Java
                1 aaGun and 1 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -0.83
        Japanese : -0.17

    triplea_41919_Fre3.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                3 armour and 3 infantry moved from Yugoslavia to 97 Sea Zone
                1 bomber moved from Western Germany to Syria
                2 fighters and 2 tactical_bombers moved from Southern Italy to Syria
                5 infantry moved from Finland to Norway
                3 bombers moved from Southern Italy to Persia

    triplea_41919_Ger4.tsvg

  • '19

    Do you intercept Bombing Raid in Persia?

  • '17

    Sending 3 bombers to bomb? If it’s 3 going to bomb the factory, no intercept.

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                3 armour and 3 infantry moved from Yugoslavia to 97 Sea Zone
                1 bomber moved from Western Germany to Syria
                2 fighters and 2 tactical_bombers moved from Southern Italy to Syria
                5 infantry moved from Finland to Norway
                3 bombers moved from Southern Italy to Persia

    Combat - Germans
                Air Battle in Persia
                    Germans attacks with 3 units heading to Persia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Persia
                        AA fire in Persia :  0/3 hits
                    Bombing raid in Persia rolls: 4,3,5 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers moved from Persia to Syria
                2 infantry moved from Germany to Poland
                1 armour and 1 artillery moved from Western Germany to France
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 105 Sea Zone to 112 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                3 armour and 3 infantry moved from 98 Sea Zone to Syria
                6 aaGuns, 9 artilleries and 13 infantry moved from Poland to Baltic States
                3 artilleries moved from Poland to Baltic States
                5 armour moved from Romania to Baltic States

    Place Units - Germans
                2 armour and 7 mech_infantrys placed in Germany
                1 fighter placed in Yugoslavia
                1 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 43 PUs (1 lost to blockades); end with 43 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    triplea_41919_Ger4.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                2 fighters moved from Novgorod to Eastern Poland
                1 tactical_bomber moved from Novgorod to Eastern Poland

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Eastern Poland
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1.83 expected hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Eastern Poland to Belarus
                2 fighters moved from Eastern Poland to Belarus
                4 armour, 4 infantry and 3 mech_infantrys moved from Bryansk to Belarus
                3 armour moved from Novgorod to Belarus
                2 armour moved from Ukraine to Belarus
                1 artillery moved from Ukraine to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Russia to Bryansk
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska

    Place Units - Russians
                7 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Russians : -0.83

    triplea_41919_Rus4.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 cruiser, 2 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Burma to India
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Anhwe to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
                1 fighter and 2 tactical_bombers moved from Yunnan to India
                1 artillery and 1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese

    triplea_41919_Jap4.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 cruiser, 2 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Burma to India
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Anhwe to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
                1 fighter and 2 tactical_bombers moved from Yunnan to India
                1 artillery and 1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in India
                    Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 artillery in India, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 artillery owned by the British lost in India
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery
                    Casualties for Japanese: 1 tactical_bomber

    Non Combat Move - Japanese
                1 carrier moved from 43 Sea Zone to 20 Sea Zone
                1 fighter moved from 43 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                1 destroyer moved from 79 Sea Zone to 77 Sea Zone
                1 cruiser moved from 79 Sea Zone to 39 Sea Zone
                2 fighters moved from 79 Sea Zone to Syria
                2 tactical_bombers moved from 39 Sea Zone to Syria
                2 battleships and 1 carrier moved from 79 Sea Zone to 39 Sea Zone
                1 cruiser moved from 79 Sea Zone to 39 Sea Zone
                3 transports moved from 79 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone

    Place Units - Japanese
                2 carriers, 1 cruiser and 2 destroyers placed in 6 Sea Zone
                1 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Changing ownership of Borneo from UK_Pacific to Japanese
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from Philippines: 1 artillery
                EDIT: Adding units owned by Japanese to Borneo: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,4
                Japanese collect 43 PUs (4 lost to blockades); end with 51 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

    triplea_41919_Jap4.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 1 destroyer, 4 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Shantung
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                3 fighters moved from Midway to 6 Sea Zone
                1 tactical_bomber moved from Midway to 6 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 92 Sea Zone to Algeria
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 battleship and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 armour moved from 92 Sea Zone to Algeria
                1 artillery moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Algeria

    triplea_41919_Ame4.tsvg

  • '17

    SZ 6, Kamikazees, Scramble?

  • '19

    Scrambles 3 fighters plz! 3 kam on AC + 1 kam on cruiser + 1 kam on each dd = 6 kams

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Suiyuyan to Hopei
                3 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                6 infantry moved from Shensi to Kweichow
                4 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Hopei to Suiyuyan

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs

    Combat Hit Differential Summary :

    Chinese : -0.67
        Japanese : 0.33

    triplea_41919_Chi4.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
                British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Germans
                1 infantry moved from Scotland to United Kingdom
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 bomber moved from Persia to India
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Egypt
                1 fighter moved from Egypt to 99 Sea Zone
                1 fighter moved from Persia to 98 Sea Zone
                2 fighters moved from Egypt to 98 Sea Zone
                2 tactical_bombers moved from Egypt to 98 Sea Zone
                2 destroyers moved from 81 Sea Zone to 98 Sea Zone
                1 battleship moved from 81 Sea Zone to 98 Sea Zone
                1 cruiser moved from 81 Sea Zone to 98 Sea Zone

    triplea_41919_Bri4.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 1 destroyer, 4 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Shantung
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                3 fighters moved from Midway to 6 Sea Zone
                1 tactical_bomber moved from Midway to 6 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 92 Sea Zone to Algeria
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 battleship and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 armour moved from 92 Sea Zone to Algeria
                1 artillery moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Algeria

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 4,5,2
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                Battle in Kiangsu
                Battle in Shantung
                Battle in 110 Sea Zone
                    Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
                    Germans defend with 1 carrier
                        Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                        Germans roll dice for 1 carrier in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 carrier owned by the Germans lost in 110 Sea Zone
                    Americans win, taking Kiangsu from Japanese, taking Shantung from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 carrier
                Battle in 92 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 92 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Algeria
                    Americans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 artillery
                        Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 1/4 hits, 1.67 expected hits
                        Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians lost in Algeria
                    Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 6 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits
                        2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
                        Japanese roll dice for 2 carriers, 1 cruiser and 4 fighters in 6 Sea Zone, round 3 : 2/7 hits, 3.83 expected hits
                        2 carriers owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    retreated to 6 Sea Zone
                    Japanese win with 4 fighters remaining. Battle score for attacker is -16
                    Casualties for Americans: 1 carrier, 1 destroyer, 4 fighters and 2 submarines
                    Casualties for Japanese: 2 carriers, 1 cruiser and 2 destroyers
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    1 fighter owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 fighter moved from 6 Sea Zone to Midway
                1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from 6 Sea Zone to Midway
                3 mech_infantrys moved from Western United States to 10 Sea Zone
                3 infantry moved from Western United States to 10 Sea Zone
                2 carriers, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 10 Sea Zone to 13 Sea Zone
                2 carriers, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 13 Sea Zone to 25 Sea Zone
                3 mech_infantrys moved from 25 Sea Zone to Midway
                3 infantry moved from 25 Sea Zone to Midway
                1 fighter moved from Algeria to 92 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun and 1 infantry moved from Brazil to British Guiana
                2 fighters moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Americans
                4 fighters placed in Western United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 armour placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Suiyuyan to Hopei
                3 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                6 infantry moved from Shensi to Kweichow
                4 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Hopei to Suiyuyan

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
                British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Germans
                1 infantry moved from Scotland to United Kingdom
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 bomber moved from Persia to India
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Egypt
                1 fighter moved from Egypt to 99 Sea Zone
                1 fighter moved from Persia to 98 Sea Zone
                2 fighters moved from Egypt to 98 Sea Zone
                2 tactical_bombers moved from Egypt to 98 Sea Zone
                2 destroyers moved from 81 Sea Zone to 98 Sea Zone
                1 battleship moved from 81 Sea Zone to 98 Sea Zone
                1 cruiser moved from 81 Sea Zone to 98 Sea Zone

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in India
                    British attack with 1 bomber
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                        British roll dice for 1 bomber in India, round 2 : 1/1 hits, 0.67 expected hits
                        Japanese roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 bomber owned by the British lost in India
                    Japanese win with no units remaining. Battle score for attacker is -8
                    Casualties for British: 1 bomber
                    Casualties for Japanese: 1 mech_infantry
                Battle in 98 Sea Zone
                    British attack with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers
                    Germans defend with 3 transports; Italians defend with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
                        British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Italians roll dice for 1 carrier, 1 cruiser, 2 fighters and 3 transports in 98 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Units damaged: 1 battleship owned by the British
                        1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 5/8 hits, 4.33 expected hits
                        Italians roll dice for 1 fighter and 3 transports in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                        1 cruiser owned by the British, 3 transports owned by the Germans and 1 fighter owned by the Italians lost in 98 Sea Zone
                    British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 55
                    Casualties for Germans: 3 transports
                    Casualties for British: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 carrier, 1 cruiser, 2 fighters and 1 submarine

    Non Combat Move - British
                1 fighter moved from 99 Sea Zone to Persia
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from 98 Sea Zone to Persia
                1 tactical_bomber moved from 98 Sea Zone to Persia
                1 fighter moved from 98 Sea Zone to Persia
                2 fighters moved from 98 Sea Zone to Egypt
                2 fighters moved from Union of South Africa to Egypt
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from Egypt to Iraq
                1 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Egypt to Iraq

    Place Units - British
                1 armour and 2 fighters placed in Persia
                1 mech_infantry placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 98 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
                British collect 32 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : -0.33
        Italians : -0.67
        British : 1.33
        Americans : 1.17
        Chinese : -0.67
        Japanese : 0.67

    triplea_41919_UK_4.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone

    triplea_41919_Ita4.tsvg

  • '19

    Do you scramble sz 98?

    If I hit first strike with sub? I hit cruiser?

  • '17

    Scramble 3 fighters. Yes, sub kills cruiser first. Also, bomber hits battleship first. UK fighters are last casualties.

    And on Germany’s turn, if you send the entire Luffwaffe that’s present at Syria to kill the French destroyer and transports, the UK will not scramble. If you do something different, I may need to see the board first.

  • '19

    ok np

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