@Darkpriorace sorry about the edits. I accidentally skipped past the NCM phase.
Desert_Admiral + Axis -VS- dawgoneit 18 Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 battleships and 2 cruisers moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
3 fighters moved from Eastern Persia to Iraq
3 artilleries moved from India to 39 Sea Zone
3 artilleries and 3 transports moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Eastern Persia to 80 Sea Zone
3 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from 39 Sea Zone to Iraq
1 bomber moved from Bryansk to IraqCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 2/3 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Iraq
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 5 fighters and 4 infantry
British defend with 2 armour, 1 factory_minor, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 5 fighters and 4 infantry in Iraq, round 2 : 7/14 hits
British roll dice for 2 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 5/9 hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 mech_infantrys owned by the British, 1 tactical_bomber owned by the British and 2 armour owned by the British lost in Iraq
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber and 5 fighters in Iraq, round 3 : 3/9 hits
British roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 3 : 0/2 hits
1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Iraq
Japanese win, taking Iraq from British with 1 armour, 2 artilleries, 1 bomber and 5 fighters remaining. Battle score for attacker is 44
Casualties for British: 2 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
Casualties for Japanese: 1 artillery and 4 infantryNon Combat Move - Japanese
1 artillery moved from Eastern Persia to Persia
1 carrier moved from 39 Sea Zone to 80 Sea Zone
2 destroyers moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from Sakha to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
3 artilleries and 3 infantry moved from Korea to Manchuria
2 transports moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Iraq to Caucasus
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from Sumatra to 80 Sea Zone
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 carriers, 5 destroyers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
5 fighters moved from Iraq to PersiaPlace Units - Japanese
1 artillery and 1 infantry placed in India
1 fighter placed in India
Japanese undo move 2.
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in Korea
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 65 / 89
Russians : 13 / 14
Japanese : 54 / 59
Americans : 55 / 81
Chinese : 24 / 26
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 9 / 9
ANZAC : 13 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 destroyers and 19 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 artillery moved from British Columbia to Alaska
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Southern France to Western Germany
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters and 4 tactical_bombers moved from Southern France to Holland BelgiumCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Alaska
Americans attack with 1 armour and 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 artillery in Alaska, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 3 fighters, 3 infantry and 4 tactical_bombers
Germans defend with 2 infantry
Americans roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 4/10 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters and 4 tactical_bombers moved from Holland Belgium to Southern France
1 artillery and 4 infantry moved from Spain to Southern France
2 aaGuns, 6 armour, 3 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Western Germany to Spain
1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 21 infantry moved from Eastern United States to 101 Sea Zone
8 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 29 infantry and 16 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 29 infantry moved from 91 Sea Zone to Spain
1 artillery and 3 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
3 destroyers placed in 10 Sea Zone
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Spain
10 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Kwangsi
2 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Hunan to Kiangsi
1 artillery and 7 infantry moved from Hunan to Anhwe
1 artillery and 7 infantry moved from Jehol to Manchuria
1 fighter moved from Chahar to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 3 artilleries and 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Manchuria, round 2 : 4/9 hits
Japanese roll dice for 3 artilleries and 3 infantry in Manchuria, round 2 : 2/6 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Manchuria, round 3 : 3/7 hits
Japanese roll dice for 2 artilleries in Manchuria, round 3 : 0/2 hits
2 artilleries owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 artilleries and 3 infantryNon Combat Move - Chinese
1 fighter moved from Manchuria to ChaharPlace Units - Chinese
8 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 destroyers and 19 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 artillery moved from British Columbia to Alaska
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Southern France to Western Germany
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters and 4 tactical_bombers moved from Southern France to Holland BelgiumCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Alaska
Americans attack with 1 armour and 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 artillery in Alaska, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 3 fighters, 3 infantry and 4 tactical_bombers
Germans defend with 2 infantry
Americans roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 4/10 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters and 4 tactical_bombers moved from Holland Belgium to Southern France
1 artillery and 4 infantry moved from Spain to Southern France
2 aaGuns, 6 armour, 3 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Western Germany to Spain
1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 21 infantry moved from Eastern United States to 101 Sea Zone
8 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 29 infantry and 16 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 29 infantry moved from 91 Sea Zone to Spain
1 artillery and 3 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
3 destroyers placed in 10 Sea Zone
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Spain
10 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Kwangsi
2 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Hunan to Kiangsi
1 artillery and 7 infantry moved from Hunan to Anhwe
1 artillery and 7 infantry moved from Jehol to Manchuria
1 fighter moved from Chahar to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 3 artilleries and 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Manchuria, round 2 : 4/9 hits
Japanese roll dice for 3 artilleries and 3 infantry in Manchuria, round 2 : 2/6 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Manchuria, round 3 : 3/7 hits
Japanese roll dice for 2 artilleries in Manchuria, round 3 : 0/2 hits
2 artilleries owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 artilleries and 3 infantryNon Combat Move - Chinese
1 fighter moved from Manchuria to ChaharPlace Units - Chinese
8 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUsPurchase Units - British
British buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
5 infantry moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 2 infantry moved from Spain to Normandy BordeauxCombat - British
Battle in Iraq
British attack with 5 infantry and 6 mech_infantrys
Japanese defend with 1 armour, 2 artilleries and 1 factory_minor
British roll dice for 5 infantry and 6 mech_infantrys in Iraq, round 2 : 1/11 hits
Japanese roll dice for 1 armour and 2 artilleries in Iraq, round 2 : 2/3 hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in Iraq
British roll dice for 3 infantry and 6 mech_infantrys in Iraq, round 3 : 0/9 hits
Japanese roll dice for 1 armour and 1 artillery in Iraq, round 3 : 1/2 hits
1 infantry owned by the British lost in Iraq
British roll dice for 2 infantry and 6 mech_infantrys in Iraq, round 4 : 2/8 hits
Japanese roll dice for 1 armour and 1 artillery in Iraq, round 4 : 1/2 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Japanese with 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 4 infantry
Casualties for Japanese: 1 armour and 2 artilleriesNon Combat Move - British
Place Units - British
3 armour placed in Egypt
2 armour and 1 mech_infantry placed in Union of South Africa
1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,1,3,6,4
British collect 32 PUs (2 lost to blockades); end with 32 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 3 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Normandy BordeauxCombat - Italians
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Northern Italy
6 artilleries moved from Southern Italy to Northern Italy
6 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 12 PUsProduction/PUs Summary :
Germans : 62 / 89
Russians : 13 / 14
Japanese : 47 / 59
Americans : 60 / 80
Chinese : 27 / 29
British : 34 / 32
UK_Pacific : 0 / 0
Italians : 9 / 12
ANZAC : 13 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1,5,6
ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1,5,6
ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUsCombat Move - French
2 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 85 PUs;
Germans buy 13 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
3 tactical_bombers moved from Northern Italy to Normandy Bordeaux
4 fighters moved from Northern Italy to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 artillery and 1 infantry moved from Turkey to Iraq
3 infantry moved from Northwest Persia to Iraq
4 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Syria to Iraq
1 bomber moved from Bryansk to Iraq
2 artilleries and 2 infantry moved from Bryansk to BelarusCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 4 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 artilleries and 4 infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 4 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 6/12 hits
Americans roll dice for 2 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 2/9 hits
2 infantry owned by the Germans, 3 infantry owned by the Americans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 4 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 3 : 6/10 hits
Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits
2 artilleries owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries and 4 infantry
Casualties for Americans: 3 infantry
Battle in Holland Belgium
Germans attack with 4 infantry
Americans defend with 2 infantry
Germans roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits
2 infantry owned by the Germans retreated to Western Germany
Americans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Iraq
Germans attack with 1 artillery, 1 bomber, 5 infantry and 4 mech_infantrys
British defend with 1 factory_minor, 1 infantry and 6 mech_infantrys
Germans roll dice for 1 artillery, 1 bomber, 5 infantry and 4 mech_infantrys in Iraq, round 2 : 1/11 hits
British roll dice for 1 infantry and 6 mech_infantrys in Iraq, round 2 : 2/7 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
Germans roll dice for 1 artillery, 1 bomber, 3 infantry and 4 mech_infantrys in Iraq, round 3 : 2/9 hits
British roll dice for 6 mech_infantrys in Iraq, round 3 : 2/6 hits
2 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Iraq
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys in Iraq, round 4 : 3/7 hits
British roll dice for 4 mech_infantrys in Iraq, round 4 : 1/4 hits
3 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Iraq
Germans roll dice for 1 artillery, 1 bomber and 4 mech_infantrys in Iraq, round 5 : 3/6 hits
British roll dice for 1 mech_infantry in Iraq, round 5 : 0/1 hits
1 mech_infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 artillery, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for British: 1 infantry and 6 mech_infantrys
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
7 infantry moved from Western Germany to Northern Italy
9 infantry moved from Western Germany to Northern Italy
4 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Northern Italy
10 infantry moved from Germany to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Caucasus to Volgograd
2 artilleries and 2 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
1 bomber moved from Iraq to Caucasus
2 infantry moved from Volgograd to Caucasus
1 armour moved from Urals to YeniseyPlace Units - Germans
2 artilleries and 8 mech_infantrys placed in Western Germany
Germans undo move 1.
10 artilleries placed in Western Germany
3 artilleries placed in France
8 mech_infantrys placed in Germany
Germans undo move 3.
Germans undo move 1.
8 mech_infantrys placed in Western Germany
2 artilleries placed in Western Germany
8 artilleries placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 64 PUs (3 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUsProduction/PUs Summary :
Germans : 67 / 89
Russians : 12 / 14
Japanese : 47 / 59
Americans : 58 / 80
Chinese : 27 / 29
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 9 / 12
ANZAC : 13 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Samara to Tambov
3 artilleries and 4 infantry moved from Samara to Russia
1 artillery and 2 infantry moved from Vologda to Russia
1 infantry moved from Nenetsia to ArchangelCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
Place Units - Russians
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 6 artilleries, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 55 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from Caucasus to Russia
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
5 fighters moved from Persia to Trans-Jordan
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 80 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-JordanCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 submarines
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 2 submarines
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 submarines
ANZAC defend with 1 destroyer and 2 submarines
Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 2 submarines
Casualties for Japanese: 1 submarine
Battle in Celebes
Japanese attack with 1 armour, 2 artilleries and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Celebes, round 2 : 2/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
Japanese attack with 1 artillery and 7 fighters
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 7 fighters in Trans-Jordan, round 2 : 4/8 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
1 fighter owned by the Japanese and 2 infantry owned by the ANZAC lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 1 artillery and 6 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Saudi Arabia
Japanese take Saudi Arabia from Neutral_True
6 fighters moved from Trans-Jordan to Iraq
1 artillery moved from Yakut S.S.R. to Yenisey
1 artillery moved from Amur to Korea
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 46 Sea Zone to 44 Sea Zone
1 fighter moved from 55 Sea Zone to 44 Sea Zone
2 destroyers moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Russia to BryanskPlace Units - Japanese
1 artillery and 2 infantry placed in Persia
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
4 artilleries, 3 infantry and 1 mech_infantry placed in Korea
1 submarine placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUsProduction/PUs Summary :
Germans : 65 / 89
Russians : 14 / 14
Japanese : 53 / 63
Americans : 58 / 80
Chinese : 27 / 29
British : 31 / 32
UK_Pacific : 0 / 0
Italians : 9 / 12
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer and 24 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Spain to Normandy Bordeaux
3 fighters and 4 tactical_bombers moved from Southern France to Normandy Bordeaux
10 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
14 infantry moved from Spain to Southern France
2 armour moved from Southern France to Spain
2 infantry moved from Spain to Southern France
2 armour moved from Southern France to Spain
2 infantry moved from Spain to Southern France
2 artilleries moved from Southern France to Spain
2 infantry moved from Spain to Southern France
1 armour and 1 artillery moved from Southern France to Spain
2 infantry moved from Spain to Southern France
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Spain to Southern France
2 fighters moved from 92 Sea Zone to Egypt
1 bomber moved from Spain to 81 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 81 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 81 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 3 infantry and 4 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Americans roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 3/10 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from 81 Sea Zone to Egypt
2 infantry moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 92 Sea Zone
2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern FrancePlace Units - Americans
3 infantry placed in Spain
3 infantry placed in Southern France
10 infantry placed in Eastern United States
8 infantry placed in Central United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsu to Kiangsi
5 infantry moved from Anhwe to Kiangsu
2 artilleries and 2 infantry moved from Anhwe to Shantung
1 fighter moved from Chahar to KwangsiNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Tsinghai
3 infantry placed in Sikang
3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer and 24 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Spain to Normandy Bordeaux
3 fighters and 4 tactical_bombers moved from Southern France to Normandy Bordeaux
10 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
14 infantry moved from Spain to Southern France
2 armour moved from Southern France to Spain
2 infantry moved from Spain to Southern France
2 armour moved from Southern France to Spain
2 infantry moved from Spain to Southern France
2 artilleries moved from Southern France to Spain
2 infantry moved from Spain to Southern France
1 armour and 1 artillery moved from Southern France to Spain
2 infantry moved from Spain to Southern France
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Spain to Southern France
2 fighters moved from 92 Sea Zone to Egypt
1 bomber moved from Spain to 81 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 81 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 81 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 3 infantry and 4 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Americans roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 3/10 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from 81 Sea Zone to Egypt
2 infantry moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 92 Sea Zone
2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern FrancePlace Units - Americans
3 infantry placed in Spain
3 infantry placed in Southern France
10 infantry placed in Eastern United States
8 infantry placed in Central United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsu to Kiangsi
5 infantry moved from Anhwe to Kiangsu
2 artilleries and 2 infantry moved from Anhwe to Shantung
1 fighter moved from Chahar to KwangsiNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Tsinghai
3 infantry placed in Sikang
3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUsPurchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Trans-Jordan
British win, taking Trans-Jordan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer and 24 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Spain to Normandy Bordeaux
3 fighters and 4 tactical_bombers moved from Southern France to Normandy Bordeaux
10 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
14 infantry moved from Spain to Southern France
2 armour moved from Southern France to Spain
2 infantry moved from Spain to Southern France
2 armour moved from Southern France to Spain
2 infantry moved from Spain to Southern France
2 artilleries moved from Southern France to Spain
2 infantry moved from Spain to Southern France
1 armour and 1 artillery moved from Southern France to Spain
2 infantry moved from Spain to Southern France
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Spain to Southern France
2 fighters moved from 92 Sea Zone to Egypt
1 bomber moved from Spain to 81 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 81 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 81 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 3 infantry and 4 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Americans roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 3/10 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from 81 Sea Zone to Egypt
2 infantry moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 92 Sea Zone
2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern FrancePlace Units - Americans
3 infantry placed in Spain
3 infantry placed in Southern France
10 infantry placed in Eastern United States
8 infantry placed in Central United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsu to Kiangsi
5 infantry moved from Anhwe to Kiangsu
2 artilleries and 2 infantry moved from Anhwe to Shantung
1 fighter moved from Chahar to KwangsiNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Tsinghai
3 infantry placed in Sikang
3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUsPurchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Trans-Jordan
British win, taking Trans-Jordan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 6 infantry, 2 mech_infantrys and 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
EDIT: Adding units owned by British to Spain: 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians repair damage of 1x factory_minor; Remaining resources: 11 PUs;
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUsProduction/PUs Summary :
Germans : 63 / 89
Russians : 14 / 14
Japanese : 52 / 63
Americans : 60 / 80
Chinese : 27 / 29
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 9 / 9
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Northern Italy to Holland Belgium
1 fighter moved from Northern Italy to Normandy Bordeaux
1 artillery and 8 infantry moved from Novgorod to Archangel
2 artilleries and 1 infantry moved from Belarus to Archangel
4 infantry moved from Volgograd to Kazakhstan
1 armour moved from Yenisey to Evenkiyskiy
1 artillery and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 bomber moved from Caucasus to Trans-JordanCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 5/7 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Archangel
Germans attack with 3 artilleries and 9 infantry
Russians defend with 3 artilleries and 4 infantry
Germans roll dice for 3 artilleries and 9 infantry in Archangel, round 2 : 2/12 hits
Russians roll dice for 3 artilleries and 4 infantry in Archangel, round 2 : 1/7 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 3 artilleries and 8 infantry in Archangel, round 3 : 4/11 hits
Russians roll dice for 3 artilleries and 2 infantry in Archangel, round 3 : 1/5 hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 3 artilleries and 7 infantry in Archangel, round 4 : 4/10 hits
Russians roll dice for 1 artillery in Archangel, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for Russians: 3 artilleries and 4 infantry
Battle in Kazakhstan
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Kazakhstan, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Germans roll dice for 4 infantry in Kazakhstan, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery, 1 bomber and 4 mech_infantrys
British defend with 1 armour and 1 mech_infantry; French defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 4 mech_infantrys in Trans-Jordan, round 2 : 1/6 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/4 hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Trans-Jordan
Germans roll dice for 1 artillery, 1 bomber and 3 mech_infantrys in Trans-Jordan, round 3 : 2/5 hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 0/3 hits
1 mech_infantry owned by the British and 1 infantry owned by the French lost in Trans-Jordan
Germans roll dice for 1 artillery, 1 bomber and 3 mech_infantrys in Trans-Jordan, round 4 : 2/5 hits
British roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Casualties for French: 2 infantry
Battle in Evenkiyskiy
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits
Germans roll dice for 1 armour in Evenkiyskiy, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Evenkiyskiy
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Northern Italy
2 fighters and 2 tactical_bombers moved from Holland Belgium to Northern Italy
1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
2 artilleries, 7 infantry and 6 mech_infantrys moved from Western Germany to Northern Italy
2 infantry moved from Caucasus to Rostov
3 mech_infantrys moved from Volgograd to Northwest Persia
1 bomber moved from Trans-Jordan to Iraq
1 bomber moved from Iraq to Caucasus
8 artilleries moved from Germany to Western Germany
2 infantry moved from Bryansk to Belarus
1 submarine moved from 125 Sea Zone to 119 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Volgograd
10 infantry placed in Western Germany
9 artilleries and 1 infantry placed in Germany
1 artillery placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUsProduction/PUs Summary :
Germans : 71 / 95
Russians : 12 / 14
Japanese : 52 / 63
Americans : 55 / 80
Chinese : 27 / 29
British : 31 / 32
UK_Pacific : 0 / 0
Italians : 9 / 9
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 9 PUs;
Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to EvenkiyskiyNon Combat Move - Russians
Place Units - Russians
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Saudi Arabia to 76 Sea Zone
1 artillery and 2 infantry moved from Persia to 80 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 3 infantry moved from 81 Sea Zone to Egypt
6 fighters moved from Iraq to Egypt





