1d6: 3
Desert_Admiral + Axis -VS- dawgoneit 18 Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 31 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Caucasus to Russia
1 artillery and 2 infantry moved from Turkey to Syria
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from RussiansCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Syria
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Syria, round 2 : 3/3 hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the British lost in Syria
Germans win, taking Syria from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
2 artilleries moved from Turkey to Northwest Persia
2 infantry moved from Turkey to Northwest Persia
2 mech_infantrys moved from Bryansk to Volgograd
1 artillery moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Archangel to Belarus
2 mech_infantrys moved from Bryansk to Volgograd
3 infantry moved from France to Western Germany
6 infantry and 2 mech_infantrys moved from Germany to Western Germany
1 bomber moved from Russia to Bryansk
1 mech_infantry moved from Nenetsia to Belarus
4 fighters and 3 tactical_bombers moved from Southern Italy to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
10 infantry placed in Germany
3 infantry placed in Caucasus
3 infantry placed in Volgograd
3 infantry placed in Ukraine
Germans undo move 5.
3 infantry placed in Novgorod
2 infantry placed in UkraineTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUsProduction/PUs Summary :
Germans : 70 / 90
Russians : 12 / 15
Japanese : 47 / 57
Americans : 57 / 81
Chinese : 21 / 23
British : 36 / 36
UK_Pacific : 0 / 0
Italians : 9 / 11
ANZAC : 13 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
3 artilleries and 3 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from GermansCombat - Russians
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Eastern Persia to Persia
1 fighter moved from India to Persia
2 fighters moved from 39 Sea Zone to Persia
1 bomber moved from Eastern Persia to Russia
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
6 fighters moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 artilleries moved from Amur to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Eastern Persia to Persia
1 fighter moved from India to Persia
2 fighters moved from 39 Sea Zone to Persia
1 bomber moved from Eastern Persia to Russia
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
6 fighters moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 artilleries moved from Amur to SiberiaCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Persia
Japanese attack with 3 fighters and 2 infantry
British defend with 1 armour and 1 factory_minor
Japanese roll dice for 3 fighters and 2 infantry in Persia, round 2 : 0/5 hits
British roll dice for 1 armour in Persia, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 2 infantry in Persia, round 3 : 3/5 hits
British roll dice for 1 armour in Persia, round 3 : 0/1 hits
1 armour owned by the British lost in Persia
Japanese win, taking Persia from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 6 fighters in 55 Sea Zone, round 2 : 4/7 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 3 destroyers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 destroyers in 25 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 destroyers in 25 Sea Zone, round 3 : 1/3 hits
ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 25 Sea Zone
Japanese win with 3 destroyers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 infantry moved from Amur to Korea
4 artilleries moved from Amur to Korea
1 transport moved from 4 Sea Zone to 6 Sea Zone
1 bomber moved from Russia to Bryansk
3 fighters moved from Persia to Eastern Persia
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
2 submarines moved from 43 Sea Zone to 44 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
6 fighters moved from 55 Sea Zone to 42 Sea Zone
1 armour moved from Turkmenistan to Eastern Persia
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 42 Sea Zone to SumatraPlace Units - Japanese
3 artilleries placed in India
1 infantry placed in Korea
2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUsProduction/PUs Summary :
Germans : 64 / 90
Russians : 15 / 18
Japanese : 52 / 57
Americans : 57 / 81
Chinese : 21 / 23
British : 34 / 36
UK_Pacific : 0 / 0
Italians : 9 / 11
ANZAC : 13 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 27 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Southern France to Northern Italy
2 fighters moved from Southern France to Northern Italy
1 bomber moved from Southern France to Southern Italy
1 fighter and 4 tactical_bombers moved from Southern France to Northern Italy
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
2 cruisers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries and 1 infantry moved from Central United States to Eastern United States
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Northern Italy
Americans attack with 3 fighters, 2 infantry and 4 tactical_bombers
Italians defend with 1 factory_minor and 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Northern Italy, round 2 : 6/9 hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
3 fighters and 4 tactical_bombers moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 aaGun, 1 armour, 8 artilleries and 9 infantry moved from Spain to Southern France
1 artillery moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
16 transports moved from 91 Sea Zone to 101 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Spain
10 infantry placed in Eastern United States
8 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Burma
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 2 infantry moved from Anhwe to Jehol
5 infantry moved from Chahar to Jehol
1 artillery moved from Hunan to Anhwe
1 artillery moved from Yunnan to Hunan
9 infantry moved from Yunnan to Hunan
1 fighter moved from Kiangsi to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Jehol, round 2 : 2/9 hits
Japanese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Jehol, round 3 : 2/8 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to ChaharPlace Units - Chinese
3 infantry placed in Kansu
3 infantry placed in Kwangsi
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 27 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Southern France to Northern Italy
2 fighters moved from Southern France to Northern Italy
1 bomber moved from Southern France to Southern Italy
1 fighter and 4 tactical_bombers moved from Southern France to Northern Italy
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
2 cruisers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries and 1 infantry moved from Central United States to Eastern United States
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Northern Italy
Americans attack with 3 fighters, 2 infantry and 4 tactical_bombers
Italians defend with 1 factory_minor and 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Northern Italy, round 2 : 6/9 hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
3 fighters and 4 tactical_bombers moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 aaGun, 1 armour, 8 artilleries and 9 infantry moved from Spain to Southern France
1 artillery moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
16 transports moved from 91 Sea Zone to 101 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Spain
10 infantry placed in Eastern United States
8 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Burma
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 2 infantry moved from Anhwe to Jehol
5 infantry moved from Chahar to Jehol
1 artillery moved from Hunan to Anhwe
1 artillery moved from Yunnan to Hunan
9 infantry moved from Yunnan to Hunan
1 fighter moved from Kiangsi to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Jehol, round 2 : 2/9 hits
Japanese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Jehol, round 3 : 2/8 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to ChaharPlace Units - Chinese
3 infantry placed in Kansu
3 infantry placed in Kwangsi
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUsPurchase Units - British
British buy 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
9 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
5 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in Northwest Persia
British attack with 9 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 1 armour, 4 artilleries, 7 infantry and 5 mech_infantrys
British roll dice for 9 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 5/15 hits
Italians roll dice for 1 armour, 4 artilleries, 7 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 4/17 hits
3 mech_infantrys owned by the British, 5 infantry owned by the Germans and 1 armour owned by the British lost in Northwest Persia
British roll dice for 8 armour, 1 fighter and 2 tactical_bombers in Northwest Persia, round 3 : 7/11 hits
Italians roll dice for 1 armour, 4 artilleries, 2 infantry and 5 mech_infantrys in Northwest Persia, round 3 : 1/12 hits
2 infantry owned by the Germans, 5 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Northwest Persia
British roll dice for 7 armour, 1 fighter and 2 tactical_bombers in Northwest Persia, round 4 : 3/10 hits
Italians roll dice for 1 armour and 4 artilleries in Northwest Persia, round 4 : 2/5 hits
3 artilleries owned by the Germans and 2 armour owned by the British lost in Northwest Persia
British roll dice for 5 armour, 1 fighter and 2 tactical_bombers in Northwest Persia, round 5 : 5/8 hits
Italians roll dice for 1 armour and 1 artillery in Northwest Persia, round 5 : 1/2 hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 1 armour owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Italians with 4 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour, 4 artilleries, 7 infantry and 5 mech_infantrys
Casualties for British: 5 armour and 3 mech_infantrysNon Combat Move - British
2 tactical_bombers moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from 91 Sea Zone to SpainPlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 6 PUs;
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Holland Belgium
1 bomber moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 5 PUs; end with 5 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 6 PUs;
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 6 PUs;
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Northern Italy
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 3 : 2/4 hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 bomber moved from Northern Italy to Southern Italy
1 infantry moved from France to Northern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 10 infantry
EDIT: Adding units owned by Italians to Northern Italy: 10 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUsProduction/PUs Summary :
Germans : 61 / 90
Russians : 15 / 18
Japanese : 49 / 57
Americans : 57 / 81
Chinese : 24 / 26
British : 37 / 37
UK_Pacific : 0 / 0
Italians : 9 / 9
ANZAC : 13 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
2 infantry moved from Alexandria to EgyptCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1,6,3
ANZAC collect 10 PUs (3 lost to blockades); end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
2 infantry moved from Alexandria to EgyptCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1,6,3
ANZAC collect 10 PUs (3 lost to blockades); end with 11 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 30 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
3 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Turkey to Northwest Persia
4 mech_infantrys moved from Volgograd to Northwest Persia
1 bomber moved from Bryansk to Northwest Persia
2 infantry moved from Western Germany to Holland Belgium
4 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Yenisey to UralsCombat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 3/9 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Urals
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber, 4 infantry and 4 mech_infantrys
British defend with 4 armour
Germans roll dice for 1 bomber, 4 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 3/9 hits
British roll dice for 4 armour in Northwest Persia, round 2 : 0/4 hits
3 armour owned by the British lost in Northwest Persia
Germans roll dice for 1 bomber, 4 infantry and 4 mech_infantrys in Northwest Persia, round 3 : 1/9 hits
British roll dice for 1 armour in Northwest Persia, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry
Casualties for British: 4 armourNon Combat Move - Germans
1 artillery and 1 infantry moved from Syria to Turkey
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 artillery moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Bryansk
14 artilleries and 30 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 fighter moved from Holland Belgium to Western Germany
10 infantry moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Northern Italy
2 tactical_bombers moved from Holland Belgium to Western Germany
1 bomber moved from Northwest Persia to Bryansk
2 fighters and 3 tactical_bombers moved from Western Germany to Northern ItalyPlace Units - Germans
3 infantry placed in France
10 infantry placed in Western Germany
10 infantry placed in Germany
3 infantry placed in Novgorod
3 infantry placed in Volgograd
1 infantry placed in Caucasus
Germans undo move 5.
3 infantry placed in UkraineTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUsProduction/PUs Summary :
Germans : 67 / 89
Russians : 12 / 18
Japanese : 49 / 57
Americans : 57 / 81
Chinese : 24 / 26
British : 34 / 37
UK_Pacific : 0 / 0
Italians : 9 / 9
ANZAC : 13 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Nenetsia to Urals
1 submarine moved from 111 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Urals
Russians attack with 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Germans roll dice for 1 armour in Urals, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits
Germans roll dice for 1 armour in Urals, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits
Germans roll dice for 1 armour in Urals, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Urals, round 5 : 0/1 hits
Germans roll dice for 1 armour in Urals, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Urals, round 6 : 0/1 hits
Germans roll dice for 1 armour in Urals, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Urals, round 7 : 0/1 hits
Germans roll dice for 1 armour in Urals, round 7 : 1/1 hits
1 infantry owned by the Russians lost in Urals
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Samara to Novosibirsk
2 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Vologda
1 infantry moved from Russia to SmolenskPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 battleships and 2 cruisers moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
3 fighters moved from Eastern Persia to Iraq
3 artilleries moved from India to 39 Sea Zone
3 artilleries and 3 transports moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Eastern Persia to 80 Sea Zone
3 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from 39 Sea Zone to Iraq
1 bomber moved from Bryansk to IraqCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 2/3 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Iraq
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 5 fighters and 4 infantry
British defend with 2 armour, 1 factory_minor, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 5 fighters and 4 infantry in Iraq, round 2 : 7/14 hits
British roll dice for 2 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 5/9 hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 mech_infantrys owned by the British, 1 tactical_bomber owned by the British and 2 armour owned by the British lost in Iraq
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber and 5 fighters in Iraq, round 3 : 3/9 hits
British roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 3 : 0/2 hits
1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Iraq
Japanese win, taking Iraq from British with 1 armour, 2 artilleries, 1 bomber and 5 fighters remaining. Battle score for attacker is 44
Casualties for British: 2 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
Casualties for Japanese: 1 artillery and 4 infantryNon Combat Move - Japanese
1 artillery moved from Eastern Persia to Persia
1 carrier moved from 39 Sea Zone to 80 Sea Zone
2 destroyers moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from Sakha to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
3 artilleries and 3 infantry moved from Korea to Manchuria
2 transports moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Iraq to Caucasus
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from Sumatra to 80 Sea Zone
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 carriers, 5 destroyers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
5 fighters moved from Iraq to PersiaPlace Units - Japanese
1 artillery and 1 infantry placed in India
1 fighter placed in India
Japanese undo move 2.
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in Korea
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 65 / 89
Russians : 13 / 14
Japanese : 54 / 59
Americans : 55 / 81
Chinese : 24 / 26
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 9 / 9
ANZAC : 13 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 destroyers and 19 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 artillery moved from British Columbia to Alaska
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Southern France to Western Germany
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters and 4 tactical_bombers moved from Southern France to Holland BelgiumCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Alaska
Americans attack with 1 armour and 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 artillery in Alaska, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 3 fighters, 3 infantry and 4 tactical_bombers
Germans defend with 2 infantry
Americans roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 4/10 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters and 4 tactical_bombers moved from Holland Belgium to Southern France
1 artillery and 4 infantry moved from Spain to Southern France
2 aaGuns, 6 armour, 3 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Western Germany to Spain
1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 21 infantry moved from Eastern United States to 101 Sea Zone
8 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 29 infantry and 16 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 29 infantry moved from 91 Sea Zone to Spain
1 artillery and 3 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
3 destroyers placed in 10 Sea Zone
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Spain
10 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Kwangsi
2 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Hunan to Kiangsi
1 artillery and 7 infantry moved from Hunan to Anhwe
1 artillery and 7 infantry moved from Jehol to Manchuria
1 fighter moved from Chahar to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 3 artilleries and 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Manchuria, round 2 : 4/9 hits
Japanese roll dice for 3 artilleries and 3 infantry in Manchuria, round 2 : 2/6 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Manchuria, round 3 : 3/7 hits
Japanese roll dice for 2 artilleries in Manchuria, round 3 : 0/2 hits
2 artilleries owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 artilleries and 3 infantryNon Combat Move - Chinese
1 fighter moved from Manchuria to ChaharPlace Units - Chinese
8 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 destroyers and 19 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 artillery moved from British Columbia to Alaska
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Southern France to Western Germany
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters and 4 tactical_bombers moved from Southern France to Holland BelgiumCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Alaska
Americans attack with 1 armour and 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 artillery in Alaska, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 3 fighters, 3 infantry and 4 tactical_bombers
Germans defend with 2 infantry
Americans roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 4/10 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters and 4 tactical_bombers moved from Holland Belgium to Southern France
1 artillery and 4 infantry moved from Spain to Southern France
2 aaGuns, 6 armour, 3 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Western Germany to Spain
1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 21 infantry moved from Eastern United States to 101 Sea Zone
8 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 29 infantry and 16 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 29 infantry moved from 91 Sea Zone to Spain
1 artillery and 3 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
3 destroyers placed in 10 Sea Zone
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Spain
10 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Kwangsi
2 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Hunan to Kiangsi
1 artillery and 7 infantry moved from Hunan to Anhwe
1 artillery and 7 infantry moved from Jehol to Manchuria
1 fighter moved from Chahar to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 3 artilleries and 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Manchuria, round 2 : 4/9 hits
Japanese roll dice for 3 artilleries and 3 infantry in Manchuria, round 2 : 2/6 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Manchuria, round 3 : 3/7 hits
Japanese roll dice for 2 artilleries in Manchuria, round 3 : 0/2 hits
2 artilleries owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 artilleries and 3 infantryNon Combat Move - Chinese
1 fighter moved from Manchuria to ChaharPlace Units - Chinese
8 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUsPurchase Units - British
British buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
5 infantry moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 2 infantry moved from Spain to Normandy BordeauxCombat - British
Battle in Iraq
British attack with 5 infantry and 6 mech_infantrys
Japanese defend with 1 armour, 2 artilleries and 1 factory_minor
British roll dice for 5 infantry and 6 mech_infantrys in Iraq, round 2 : 1/11 hits
Japanese roll dice for 1 armour and 2 artilleries in Iraq, round 2 : 2/3 hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in Iraq
British roll dice for 3 infantry and 6 mech_infantrys in Iraq, round 3 : 0/9 hits
Japanese roll dice for 1 armour and 1 artillery in Iraq, round 3 : 1/2 hits
1 infantry owned by the British lost in Iraq
British roll dice for 2 infantry and 6 mech_infantrys in Iraq, round 4 : 2/8 hits
Japanese roll dice for 1 armour and 1 artillery in Iraq, round 4 : 1/2 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Japanese with 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 4 infantry
Casualties for Japanese: 1 armour and 2 artilleriesNon Combat Move - British
Place Units - British
3 armour placed in Egypt
2 armour and 1 mech_infantry placed in Union of South Africa
1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,1,3,6,4
British collect 32 PUs (2 lost to blockades); end with 32 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 3 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Normandy BordeauxCombat - Italians
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Northern Italy
6 artilleries moved from Southern Italy to Northern Italy
6 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 12 PUsProduction/PUs Summary :
Germans : 62 / 89
Russians : 13 / 14
Japanese : 47 / 59
Americans : 60 / 80
Chinese : 27 / 29
British : 34 / 32
UK_Pacific : 0 / 0
Italians : 9 / 12
ANZAC : 13 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0





