• Yeah might be a problem, but maybe your are lucky:-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser and 2 destroyers
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Malaya to India

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.17
        Japanese : -0.17

    triplea_41888_ANZ3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser and 2 destroyers
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Malaya to India

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Move - French
                3 infantry moved from Tunisia to Libya

    Combat - French
                Battle in Libya
                    French attack with 3 infantry
                    Italians defend with 1 infantry
                        French roll dice for 3 infantry in Libya, round 2 : 0/3 hits, 0.50 expected hits
                        Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                        French roll dice for 3 infantry in Libya, round 3 : 0/3 hits, 0.50 expected hits
                        Italians roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the French lost in Libya
                        French roll dice for 2 infantry in Libya, round 4 : 0/2 hits, 0.33 expected hits
                        Italians roll dice for 1 infantry in Libya, round 4 : 0/1 hits, 0.33 expected hits
                        French roll dice for 2 infantry in Libya, round 5 : 0/2 hits, 0.33 expected hits
                        Italians roll dice for 1 infantry in Libya, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the French lost in Libya
                        French roll dice for 1 infantry in Libya, round 6 : 0/1 hits, 0.17 expected hits
                        Italians roll dice for 1 infantry in Libya, round 6 : 0/1 hits, 0.33 expected hits
                        French roll dice for 1 infantry in Libya, round 7 : 0/1 hits, 0.17 expected hits
                        Italians roll dice for 1 infantry in Libya, round 7 : 0/1 hits, 0.33 expected hits
                        French roll dice for 1 infantry in Libya, round 8 : 0/1 hits, 0.17 expected hits
                        Italians roll dice for 1 infantry in Libya, round 8 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the French lost in Libya
                    Italians win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for French: 3 infantry

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 99 Sea Zone to 98 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    Italians : 0.67
        French : -2.17
        ANZAC : -0.17
        Japanese : -0.17

    triplea_41888_Fre3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Romania to Eastern Poland
                1 mech_infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Yugoslavia to Bessarabia
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                2 tactical_bombers moved from Poland to Eastern Poland
                1 tactical_bomber moved from Poland to Bessarabia
                1 fighter moved from Romania to Eastern Poland
                1 fighter moved from Romania to Bessarabia
                1 bomber moved from Poland to Bessarabia
                3 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                3 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 101 Sea Zone
                3 artilleries and 2 infantry moved from 101 Sea Zone to Eastern United States
                1 cruiser moved from 91 Sea Zone to 101 Sea Zone
                1 battleship moved from 91 Sea Zone to 101 Sea Zone
                1 bomber moved from Poland to Eastern Poland
                1 bomber moved from Poland to Bessarabia
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone

    Combat - Germans
                Battle in Eastern United States
                    Germans attack with 3 artilleries and 2 infantry
                    British defend with 1 artillery, 2 bombers and 1 infantry; Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
                        Germans roll dice for 1 battleship and 1 cruiser in Eastern United States, round 2 :  1/2 hits
                        Germans roll dice for 3 artilleries and 2 infantry in Eastern United States, round 2 :  2/5 hits
                        Americans roll dice for 2 aaGuns, 1 artillery, 2 bombers and 1 infantry in Eastern United States, round 2 :  0/4 hits
                        2 aaGuns owned by the Americans and 1 bomber owned by the British lost in Eastern United States
                        Germans roll dice for 3 artilleries and 2 infantry in Eastern United States, round 3 :  4/5 hits
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern United States, round 3 :  0/3 hits
                        1 bomber owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern United States
                    Germans captures 78PUs while taking Americans capital
                    Germans converts factory_major into different units
                    Germans win, taking Eastern United States from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 41
                    Casualties for British: 1 artillery, 2 bombers and 1 infantry
                    Casualties for Americans: 2 aaGuns
                Battle in Bessarabia
                    Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 :  5/6 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 :  2/6 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                6 armour and 10 mech_infantrys moved from Germany to Baltic States
                1 fighter and 2 tactical_bombers moved from Eastern Poland to Baltic States
                2 bombers, 1 fighter and 1 tactical_bomber moved from Bessarabia to Baltic States
                1 bomber moved from Eastern Poland to Baltic States
                1 artillery moved from Poland to Baltic States
                2 aaGuns moved from Poland to Baltic States
                1 aaGun moved from Romania to Bessarabia
                2 mech_infantrys moved from Northern Italy to Romania
                1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 89 Sea Zone

    Place Units - Germans
                4 armour and 6 mech_infantrys placed in Germany
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
                Germans collect 68 PUs (2 lost to blockades); end with 146 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 151 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 156 PUs

    triplea_41888_Ger4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vyborg to Finland
                      Russians take Finland from Germans
                1 infantry moved from Vyborg to Karelia
                      Russians take Karelia from Germans
                2 artilleries moved from Vyborg to Novgorod
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Belarus to Eastern Poland

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 artilleries
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 2 artilleries in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 2 artilleries in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                4 aaGuns, 8 armour, 1 artillery, 19 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Bryansk to Western Ukraine
                5 armour moved from Russia to Bryansk
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                2 armour and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs

    Combat Hit Differential Summary :

    Germans : -1.00
        Russians : 0.00

    triplea_41888_Rus4.tsvg


  • Do you want continue or a rematch, where we switch?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Burma to India
                2 bombers, 3 fighters and 7 tactical_bombers moved from Yunnan to India
                6 fighters moved from 38 Sea Zone to India
                1 tactical_bomber moved from Kwangsi to India
                1 artillery and 1 infantry moved from Szechwan to Sikang
                1 artillery moved from Suiyuyan to Shensi
                2 infantry moved from Suiyuyan to Shensi
                1 armour and 2 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
                1 armour and 3 infantry moved from 37 Sea Zone to Malaya
                1 battleship moved from 38 Sea Zone to 37 Sea Zone
                1 cruiser moved from 38 Sea Zone to 37 Sea Zone
                1 submarine moved from 38 Sea Zone to 42 Sea Zone
                1 destroyer moved from 20 Sea Zone to 42 Sea Zone
                1 cruiser moved from 38 Sea Zone to 42 Sea Zone
                1 carrier moved from 38 Sea Zone to 37 Sea Zone
                2 carriers moved from 38 Sea Zone to 42 Sea Zone
                1 destroyer moved from 38 Sea Zone to 37 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 infantry and 5 transports moved from 38 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 battleship moved from 38 Sea Zone to 42 Sea Zone
                1 destroyer moved from 38 Sea Zone to 37 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 armour, 4 artilleries, 2 bombers, 9 fighters, 9 infantry, 1 mech_infantry and 8 tactical_bombers
                    British defend with 3 aaGuns, 1 bomber, 2 fighters, 15 infantry and 1 tactical_bomber; ANZAC defend with 3 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        AA fire in India :  1/9 hits
                        1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 8 fighters, 9 infantry, 1 mech_infantry and 8 tactical_bombers in India, round 2 :  15/33 hits
                        UK_Pacific roll dice for 3 aaGuns, 1 bomber, 5 fighters, 15 infantry and 1 tactical_bomber in India, round 2 :  10/22 hits
                        9 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British and 11 infantry owned by the British lost in India
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 8 fighters, 1 mech_infantry and 8 tactical_bombers in India, round 3 :  15/23 hits
                        UK_Pacific roll dice for 5 fighters, 4 infantry and 1 tactical_bomber in India, round 3 :  3/10 hits
                        3 artilleries owned by the Japanese, 3 fighters owned by the ANZAC, 1 tactical_bomber owned by the British, 4 infantry owned by the British and 2 fighters owned by the British lost in India
                    Japanese captures 12PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 8 fighters, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 80
                    Casualties for British: 3 aaGuns, 1 bomber, 2 fighters, 15 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 3 fighters
                    Casualties for Japanese: 4 artilleries, 1 fighter and 9 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 armour and 4 infantry
                    British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour and 4 infantry in Malaya, round 2 :  1/5 hits
                        UK_Pacific roll dice for 4 infantry in Malaya, round 2 :  0/4 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
                        Japanese roll dice for 1 armour and 4 infantry in Malaya, round 3 :  0/5 hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 3 :  1/2 hits
                        1 infantry owned by the Japanese lost in Malaya
                        Japanese roll dice for 1 armour and 3 infantry in Malaya, round 4 :  3/4 hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 4 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 3 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine
                    ANZAC defend with 1 cruiser and 2 destroyers
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 :  3/3 hits
                        ANZAC roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        1 cruiser owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 28
                    Casualties for ANZAC: 1 cruiser and 2 destroyers

    Non Combat Move - Japanese
                2 bombers moved from India to Kwangtung
                7 tactical_bombers moved from India to Yunnan
                8 fighters moved from India to Yunnan
                1 tactical_bomber moved from India to Burma
                1 aaGun, 1 artillery and 2 infantry moved from Manchuria to Jehol
                2 mech_infantrys moved from Kwangtung to Anhwe

    Place Units - Japanese
                1 armour, 1 fighter and 8 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,2
                Japanese collect 46 PUs (3 lost to blockades); end with 60 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_41888_Jap4.tsvg


  • When/if you attack Japan I wont schramble, that way you only have 14% chance for succes.


  • yep, failed to take back DC and Japan, just gonna concede defeat there, good game.


  • Rematch? Same bid i am Allies?


  • sure

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