Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
Not sure if I should just throw in the towel here. :-P
Again. I bring my whole air force: one hit.
Now I’ve lost Germany’s air force. I mean really, is there any point continuing with the Allies getting a 27 bid?
you still have some air left… I say give it a go
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
9 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
3 mech_infantrys moved from Volgograd to Sikang
1 armour and 1 mech_infantry moved from Sikang to Shensi
1 fighter moved from Szechwan to Shensi
5 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Novgorod to Belarus
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Bryansk to Russia
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 1 harbour and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Hunan to Yunnan
2 bombers, 9 fighters and 7 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 9 fighters, 2 infantry and 7 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 9 fighters, 2 infantry and 7 tactical_bombers in Yunnan, round 2 : 11/20 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 9 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Chahar: 1 infantry
EDIT: Adding units owned by Japanese to Hopei: 1 infantry
EDIT: Changing ownership of Hopei from Chinese to Japanese
EDIT: Turning off Edit Mode
2 artilleries and 4 infantry moved from Anhwe to Hunan
2 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Jehol
1 armour moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 aaGun moved from Manchuria to Jehol
1 artillery, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Manchuria to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
2 bombers moved from Yunnan to Anhwe
9 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 armour placed in Japan
1 factory_minor placed in Kiangsu
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
you still have some air left… I say give it a go
Yeah. Germany still has a navy, too, I suppose. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Syria to Kenya
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Syria to Iraq
1 tactical_bomber moved from India to Iraq
Combat - British
Battle in 95 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 1/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Iraq, round 3 : 4/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Kenya, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 bomber and 1 infantry in Kenya, round 3 : 2/3 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Kenya to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 tactical_bomber moved from Iraq to Persia
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Burma to India
3 infantry moved from Shan State to Burma
1 armour moved from Tobruk to Egypt
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 83 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
British collect 30 PUs (5 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
2 armour moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Bulgaria
1 aaGun, 1 artillery and 3 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
3 fighters moved from Java to Sumatra
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
1 infantry moved from Libya to Tobruk
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 88 Sea Zone to 101 Sea Zone
1 fighter moved from Gibraltar to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
2 infantry moved from Poland to Baltic States
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 bombers moved from Western Germany to Baltic States
1 submarine moved from 103 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in Baltic States
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Baltic States, round 2 : 4/5 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Baltic States to Western Germany
1 aaGun, 1 armour, 1 artillery and 7 infantry moved from Poland to Eastern Poland
1 aaGun, 2 artilleries and 3 infantry moved from Romania to Eastern Poland
2 aaGuns, 2 armour, 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
3 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Greece to Romania
1 armour moved from Normandy Bordeaux to Western Germany
1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
3 artilleries moved from Normandy Bordeaux to France
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 armour moved from Holland Belgium to Germany
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 106 Sea Zone to 101 Sea Zone
6 infantry moved from Greece to Bulgaria
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
Place Units - Germans
1 bomber placed in Western Germany
3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Russia to Baltic States
1 fighter moved from Russia to Bessarabia
2 infantry moved from Ukraine to Bessarabia
3 mech_infantrys moved from Sikang to Yunnan
1 fighter moved from Shensi to Yunnan
1 mech_infantry moved from Shensi to Chahar
Chinese take Chahar from Japanese
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
Russians attack with 1 fighter and 3 mech_infantrys
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 3 mech_infantrys in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
Russians win, taking Yunnan from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Yunnan to Shensi
1 armour moved from Shensi to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Ukraine to Bryansk
1 aaGun, 5 artilleries and 6 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Bessarabia to Bryansk
1 artillery and 3 infantry moved from Russia to Bryansk
1 fighter moved from Baltic States to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 artillery and 18 infantry moved from Belarus to Bryansk
5 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 infantry placed in Ukraine
1 infantry placed in Novgorod
4 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
3 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Hopei
2 infantry moved from Kiangsi to Kwangtung
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to 41 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Kwangsi to Malaya
1 tactical_bomber moved from Kwangsi to Malaya
1 fighter moved from Kwangsi to Malaya
2 bombers moved from Anhwe to Kwangtung
1 battleship and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits
1 transport owned by the Japanese retreated to 36 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 destroyers, 1 submarine and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 2/3 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits
ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 5 : 2/2 hits
ANZAC roll dice for 1 infantry in Java, round 5 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 4/5 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 2 bombers and 2 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 bombers and 2 infantry in Kwangtung, round 2 : 3/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 5 fighters, 3 infantry and 5 tactical_bombers
Russians defend with 3 mech_infantrys
Japanese roll dice for 5 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 5/13 hits
Chinese roll dice for 3 mech_infantrys in Yunnan, round 2 : 0/3 hits
3 mech_infantrys owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 3 mech_infantrys
Non Combat Move - Japanese
3 artilleries and 2 infantry moved from Hunan to Yunnan
5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 artillery moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
2 bombers moved from Kwangtung to Kwangsi
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
4 infantry moved from Manchuria to Jehol
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Guam to 36 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
3 bombers moved from Eastern United States to 101 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans win, taking Iwo Jima from Japanese, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 101 Sea Zone
French loiter and taunt; Americans attack with 3 bombers, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 3 bombers, 1 destroyer and 2 fighters in 101 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win, taking 101 Sea Zone from Neutral with 3 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 destroyers, 2 infantry and 1 transport
Americans roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 fighter in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 36 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
2 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 29
Casualties for Japanese: 2 destroyers, 2 infantry and 1 transport
Non Combat Move - Americans
1 fighter moved from 36 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 bomber moved from 6 Sea Zone to Midway
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
3 bombers moved from 101 Sea Zone to United Kingdom
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
2 infantry moved from Western United States to Central United States
Place Units - Americans
2 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in Shan State, round 3 : 3/4 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Shan State to India
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 tactical_bomber moved from Persia to India
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Iraq to Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from United Kingdom to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from Egypt to Gibraltar
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 83 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to British Guiana
1 infantry moved from Burma to India
Place Units - British
1 destroyer placed in 110 Sea Zone
1 airfield placed in Gibraltar
1 factory_minor placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,3,6,1,3,6,1,1,4,3,1,6
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Bulgaria to Western Ukraine
2 armour moved from Eastern Poland to Belarus
1 artillery and 3 infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
Combat - Italians
Battle in Belarus
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Belarus, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Italians and 2 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Romania to Bessarabia
1 bomber moved from Western Ukraine to Romania
1 fighter moved from Bessarabia to Romania
1 infantry moved from Yugoslavia to Bulgaria
1 armour and 1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Sumatra to India
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 fighter moved from Algeria to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Algeria to Morocco
1 infantry moved from Tobruk to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Turn Complete - French