dice…
Desert_Admiral + Axis -VS- dawgoneit 18 Allies
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Northern Territory to Queensland
2 infantry moved from Egypt to AlexandriaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from 91 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by French to 92 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Northern Territory to Queensland
2 infantry moved from Egypt to AlexandriaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from 91 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by French to 92 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from Egypt: 1 fighter
EDIT: Adding units owned by French to Turkey: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Northern Territory to Queensland
2 infantry moved from Egypt to AlexandriaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from 91 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by French to 92 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from Egypt: 1 fighter
EDIT: Adding units owned by French to Turkey: 1 fighter
EDIT: Turning off Edit ModeCombat Move - French
Turn Complete - French
-
i’m not sure what happened,
but it looks like you did my turn all over again -
You didn’t do France’s turn, but on ANZAC’s you edited French units. I assumed that was France’s move and just played through France. If I’m wrong please edit anything else.
-
oh crap,
sorry man. -
No sweat.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to Persia
Germans take Persia from British
4 armour moved from Caucasus to Iraq
1 artillery moved from Belarus to Archangel
3 infantry moved from Novgorod to Archangel
2 bombers moved from Eastern Poland to Russia
3 infantry moved from France to Southern France
3 fighters and 3 tactical_bombers moved from Southern Italy to Southern FranceCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 4 armour
British defend with 1 factory_minor and 3 mech_infantrys
Germans roll dice for 4 armour in Iraq, round 2 : 2/4 hits
British roll dice for 3 mech_infantrys in Iraq, round 2 : 0/3 hits
2 mech_infantrys owned by the British lost in Iraq
Germans roll dice for 4 armour in Iraq, round 3 : 1/4 hits
British roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 4 armour remaining. Battle score for attacker is 12
Casualties for British: 3 mech_infantrys
Battle in Southern France
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Southern France, round 2 : 3/9 hits
Americans roll dice for 2 mech_infantrys in Southern France, round 2 : 0/2 hits
2 mech_infantrys owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 2 mech_infantrysNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Southern France to Southern Italy
3 artilleries moved from Romania to Bulgaria
3 infantry moved from Romania to Bulgaria
2 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Volgograd
2 bombers moved from Russia to Bryansk
1 mech_infantry moved from Novgorod to Finland
1 armour moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Yugoslavia to Southern Italy
12 infantry moved from Western Germany to France
1 mech_infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Yugoslavia to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to BryanskPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
2 infantry placed in France
1 fighter and 9 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 17 infantry
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 9 mech_infantrys
Germany : 1 factory_major
Albania : 1 infantry and 1 mech_infantry
Southern Italy : 3 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 11 artilleries, 2 bombers, 19 infantry and 10 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Eastern Poland : 3 aaGuns, 2 infantry and 2 mech_infantrys
Ukraine : 1 flag, 4 artilleries and 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
125 Sea Zone : 1 submarine
Switzerland : 1 flag
Bulgaria : 1 flag, 3 artilleries and 4 infantry
Iraq : 1 flag, 4 armour and 1 factory_minor
Persia : 1 flag, 1 armour
Sweden : 1 flag, 9 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 64 / 88
Russians : 22 / 24
Japanese : 49 / 68
Americans : 54 / 84
Chinese : 18 / 19
British : 32 / 41
UK_Pacific : 2 / 0
Italians : 13 / 18
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 13 times
6 was rolled 4 times
Average roll : 3.968
Median : 5.000
Variance : 2.633
Standard Deviation : 1.623
Total rolls : 31Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.810
Median : 4.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21British Combat
5 was rolled 3 times
6 was rolled 1 times
Average roll : 5.250
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Russians Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Russia to TambovCombat - Russians
Non Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
2 aaGuns and 1 artillery moved from Vologda to Russia
4 infantry moved from Buryatia to Sakha
2 aaGuns and 14 infantry moved from Buryatia to AmurPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 10 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Manchuria to Jehol
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour, 1 artillery and 1 infantry moved from India to West India
2 tactical_bombers moved from India to West India
1 destroyer and 1 submarine moved from 20 Sea Zone to 55 Sea Zone
6 fighters moved from 42 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in West India
Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 tactical_bombers in West India, round 2 : 2/5 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 6 fighters in 55 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 20 Sea Zone to 42 Sea Zone
6 fighters moved from 55 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Kwangtung to Kwangsi
2 tactical_bombers moved from West India to India
2 tactical_bombers moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to French Indo China
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun and 9 infantry moved from Manchuria to KoreaPlace Units - Japanese
10 infantry placed in Korea
1 armour and 2 mech_infantrys placed in India
3 destroyers placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 flag, 1 airfield, 1 harbour and 1 infantry
Korea : 1 aaGun, 1 factory_major and 19 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag, 1 artillery and 3 infantry
Manchuria : 1 flag
Yunnan : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 mech_infantrys and 5 tactical_bombers
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Soviet Far East : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 artillery, 1 bomber and 1 factory_minor
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 armour
Sumatra : 1 flag
42 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 4 submarines and 1 transport
36 Sea Zone : 3 destroyers
39 Sea Zone : 1 flag, 6 transports
20 Sea Zone : 1 destroyer and 2 submarines
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 1 transport
55 Sea Zone : 1 destroyer and 1 submarine
West India : 1 flag, 1 armour and 1 artilleryProduction/PUs Summary :
Germans : 64 / 88
Russians : 23 / 24
Japanese : 53 / 63
Americans : 54 / 84
Chinese : 17 / 19
British : 32 / 41
UK_Pacific : 0 / 0
Italians : 11 / 18
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.500
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.647
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Spain to Southern France
2 infantry moved from Spain to Normandy Bordeaux
1 artillery moved from Spain to Southern France
3 armour, 6 artilleries and 1 mech_infantry moved from Spain to Southern France
1 bomber, 3 fighters and 3 tactical_bombers moved from Spain to Normandy Bordeaux
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in Southern France
Americans attack with 3 armour, 7 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 armour, 7 artilleries, 3 infantry and 1 mech_infantry in Southern France, round 2 : 7/14 hits
Germans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 3 armour, 7 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 3/9 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 bomber, 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Spain
4 armour and 3 artilleries moved from Central United States to 101 Sea Zone
1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone
9 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 4 armour, 4 artilleries, 9 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 4 armour, 4 artilleries and 9 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 tactical_bomber placed in Spain
3 transports placed in 101 Sea Zone
3 armour, 3 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
10 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 3 infantry moved from Hunan to Kwangsi
1 fighter moved from Hopei to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to AnhweCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to HunanPlace Units - Chinese
6 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Spain to Southern France
2 infantry moved from Spain to Normandy Bordeaux
1 artillery moved from Spain to Southern France
3 armour, 6 artilleries and 1 mech_infantry moved from Spain to Southern France
1 bomber, 3 fighters and 3 tactical_bombers moved from Spain to Normandy Bordeaux
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in Southern France
Americans attack with 3 armour, 7 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 armour, 7 artilleries, 3 infantry and 1 mech_infantry in Southern France, round 2 : 7/14 hits
Germans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 3 armour, 7 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 3/9 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 bomber, 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Spain
4 armour and 3 artilleries moved from Central United States to 101 Sea Zone
1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone
9 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 4 armour, 4 artilleries, 9 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 4 armour, 4 artilleries and 9 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 tactical_bomber placed in Spain
3 transports placed in 101 Sea Zone
3 armour, 3 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
10 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 3 infantry moved from Hunan to Kwangsi
1 fighter moved from Hopei to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to AnhweCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to HunanPlace Units - Chinese
6 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUsPurchase Units - British
British buy 5 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
3 armour moved from Turkey to Iraq
1 fighter and 1 tactical_bomber moved from Turkey to Iraq
1 fighter and 1 tactical_bomber moved from Turkey to Persia
1 artillery and 6 infantry moved from Egypt to Trans-Jordan
2 armour moved from Alexandria to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Spain to Southern France
3 fighters moved from Gibraltar to Southern France
4 infantry moved from Gibraltar to SpainCombat - British
Battle in Iraq
British attack with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 4 armour and 1 factory_minor
British roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 2/7 hits
Germans roll dice for 4 armour in Iraq, round 2 : 4/4 hits
2 mech_infantrys owned by the British, 2 armour owned by the Germans and 2 armour owned by the British lost in Iraq
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Iraq, round 3 : 1/3 hits
Germans roll dice for 2 armour in Iraq, round 3 : 2/2 hits
1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Iraq
British roll dice for 1 tactical_bomber in Iraq, round 4 : 1/1 hits
Germans roll dice for 1 armour in Iraq, round 4 : 0/1 hits
1 armour owned by the Germans lost in Iraq
British win with 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Germans: 4 armour
Casualties for British: 3 armour, 1 fighter and 2 mech_infantrys
Battle in Persia
British attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 1 fighter and 1 tactical_bomber in Persia, round 2 : 1/2 hits
Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Persia
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Persia to Turkey
1 tactical_bomber moved from Iraq to TurkeyPlace Units - British
3 armour placed in Egypt
1 artillery and 1 infantry placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 transports
EDIT: Adding units owned by British to 106 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy BordeauxCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northwest Persia: 1 armour
EDIT: Adding units owned by Italians to Iraq: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Italians collect 11 PUs; end with 11 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy BordeauxCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northwest Persia: 1 armour
EDIT: Adding units owned by Italians to Iraq: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Italians collect 11 PUs; end with 11 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to Iraq: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 46 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 artillery placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 46 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 artillery placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUsCombat Move - French
1 fighter moved from Turkey to CaucasusCombat - French
Battle in Caucasus
French attack with 1 fighter
Germans defend with 1 mech_infantry
French roll dice for 1 fighter in Caucasus, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
French roll dice for 1 fighter in Caucasus, round 3 : 0/1 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits
1 fighter owned by the French lost in Caucasus
Germans win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
2 infantry moved from Tobruk to Libya
2 infantry moved from Egypt to AlexandriaTurn Complete - French
-
I want to really say thank you for playing this game with me.
i really need the practice. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 factory_minor and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Albania to Greece
Germans take Greece from Russians
17 infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
9 mech_infantrys moved from Western Germany to Southern France
4 mech_infantrys moved from Southern Italy to Southern France
3 fighters and 3 tactical_bombers moved from Southern Italy to Southern France
1 armour and 1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 artillery and 2 infantry moved from Archangel to Vologda
1 mech_infantry moved from Novgorod to Nenetsia
1 armour and 1 mech_infantry moved from Archangel to Nenetsia
1 mech_infantry moved from Novgorod to Nenetsia
1 infantry moved from Bryansk to Rostov
2 artilleries moved from Ukraine to RostovCombat - Germans
Battle in Rostov
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 4 fighters, 17 infantry, 13 mech_infantrys and 3 tactical_bombers
British defend with 1 armour, 1 artillery, 3 fighters and 2 infantry; Americans defend with 3 armour, 7 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 4 fighters, 17 infantry, 13 mech_infantrys and 3 tactical_bombers in Southern France, round 2 : 10/37 hits
Americans roll dice for 4 armour, 8 artilleries, 3 fighters, 3 infantry and 1 mech_infantry in Southern France, round 2 : 8/19 hits
8 infantry owned by the Germans, 1 infantry owned by the Americans, 6 artilleries owned by the Americans, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Southern France
Germans roll dice for 4 fighters, 9 infantry, 13 mech_infantrys and 3 tactical_bombers in Southern France, round 3 : 8/29 hits
Americans roll dice for 4 armour, 2 artilleries and 3 fighters in Southern France, round 3 : 6/9 hits
6 infantry owned by the Germans, 3 armour owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in Southern France
Germans roll dice for 4 fighters, 3 infantry, 13 mech_infantrys and 3 tactical_bombers in Southern France, round 4 : 5/23 hits
Americans roll dice for 1 fighter in Southern France, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 4 fighters, 2 infantry, 13 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Germans: 15 infantry
Casualties for British: 1 armour, 1 artillery, 3 fighters and 2 infantry
Casualties for Americans: 3 armour, 7 artilleries, 1 infantry and 1 mech_infantry
Battle in Nenetsia
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Nenetsia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 fighters and 3 tactical_bombers moved from Southern France to Southern Italy
3 artilleries and 4 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Albania to Greece
1 mech_infantry moved from Caucasus to Iraq
9 infantry moved from Western Germany to France
1 mech_infantry moved from Novgorod to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries moved from Ukraine to Bryansk
3 aaGuns moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Finland to Novgorod
1 infantry moved from Karelia to FinlandPlace Units - Germans
3 infantry placed in Iraq
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 artilleries placed in France
1 factory_minor placed in Persia
4 artilleries and 6 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUsProduction/PUs Summary :
Germans : 72 / 96
Russians : 15 / 24
Japanese : 45 / 63
Americans : 54 / 84
Chinese : 22 / 23
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 11 / 13
ANZAC : 13 / 13
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
I want to really say thank you for playing this game with me.
i really need the practice.No, it’s great to play anytime. I want to thank you also. Not sure if Kris told you, but I lost my job 2 weeks ago. I’ve been doing some stuff to in preparation to start teaching. Playing you, especially since you make several moves a day, has really helped me.





