@Cmdr:
Uniting the American and British fleets isn’t as hard as NPB suggests.
We shall see . . . using your own post! :evil:
He hates dealing with KJF because he’s not used too it and it makes him think instead of following one of the more established counters to Allied dominance.
THNK?!! Let’s not be spreadin those four letter words around here, missy! I don’t hold with no such truck. And KJF is fairly well documented and used, particularly on the tournament scene with all them “speshul rulz” with the extra victory thingies and the this and the that and the time limits, oy. Fairly familiar with KJF, thank you very much.
First, unification in SZ 30. Switch has shown it is possible to sink the British fleet in SZ 30, but he’s also been too chicken to do it himself. Reason is, it also destroys most of the Japanese fleet and almost the entire Japanese Air Force to do it by the time America counters you may as well have started the game with no Japanese ships at all.
EXACTLY as I said before. If you unify the UK fleet at SZ 30, west-southwest of Australia, you WILL pay elsewhere. You have not recaptured Anglo-Egypt (regardless of not whether you COULD, it is certain you didn’t if you unified the fleet). You left Japan with its Kwangtung transport. The Jap sub at Solomons lives. The UK gives up small but real gains on UK1 for more power down the line, and that’s what I’m talking about - nothing is free, and the Japs can capitalize on the openings left by UK. Which is NOT to say that KJF and fleet unification doesn’t work. It does. But it is not going to be a walk in the park, especially if Germany and Japan know what they’re about.
Second, sail UNDER Australia while building up the Americans.
EXACTLY as I said before. If you’re going to unify on UK1, then sail east under Australia on UK2, then unite with the US fleet at Solomons on US3, then just what have you gained in terms of early attack? By US3 in a KJF, Solomons should be controlled by the Allies anyways. (disclaimer - I don’t say the UK move is POINTLESS, because it isn’t, and the Allied KJF does gain a good bit on US4+ because of it)
Early Japanese expansion (J2+) is not so much a matter of sheer manpower as it is Japan’s ability to attack different points with intelligent use of transports and air. KJF isn’t really that easy. I have seen some pretty nasty and fairly effective KJF plans, but I’ve never seen one that reinvents the wheel.
Third, unify at will. Though, I’d recommend using the British submarine as a block against the Japanese fleet which will most likely have put in a 3rd carrier at the least, maybe even some more submarines.
Japs shouldn’t respond to a carrier-heavy Allied build with Jap carriers. Jap carriers aren’t effective against ground in Asia, Jap carriers aren’t effective to attack the Allied fleet. What carriers do well is defend, and Japan just doesn’t need a whole lot of that beyond its existing 2 battleships and 2 carriers. Japan itself can be defended by Japanese ground and air, leaving the Japanese navy free to roam the Indian Ocean, and the Borneo / East Indies split can’t be defended anyways (because if the Japs bulk up at one, the Allies can just hit the other). Again, not to say Jap carriers are a BAD idea, but they shouldn’t be necessary that early.
That said, unless you get A LOT of practice, I would NOT recommend KJF tactics for league or tournament games. It is very unforgiving for the allies and you have to really KNOW what you are doing with Russia and England to pull it off. Not to mention, it all kind of hinges on what Germany does and how well it does it.
Yey. That’s wat I said. It is NOT easy, it is NOT fast. Then again, neither is KGF.
After all, you are not going to see a lot of KJF if Germany has 40 tanks in Egypt on Round 1. (Using ridiculous numbers on purpose.) Jenforces!
Likewise, if Russia takes out Ukraine and W. Russia without loss Orly, “and”? Without losses? I guess my armada of 100 flying battleships and transports will support shot Ukr and WRus into oblivion without taking any losses. Jenforces!and England sees a soft target in W. Europe that can kill off another 2 fighters reducing the German air force in half, Ah yes, teh clever plan of arranging for your opponent to be dum. This is clever plan that I much like. Alas, I am not clever enough to figure out how to arrange this.then you wouldn’t want to go KJF either.
But, if Germany got stomped in Egypt and Japan screwed up Pearl, BAD, so that America can kill off a Japanese carrier and a battleship along with another fighter. Then KJF is the only INTELLIGENT thing to do!
UK1, you have a few choices.
Commit to KGF, in which case you can transpose to KJF on UK2+, but at greatly reduced efficiency, since whatever you built is in UK, you don’t have a secure IC in Asia, and your entire Pacific fleet is probably destroyed because you dispersed it to hunt various Japanese/German targets.
Make a noncommittal move, in which case you’re not going to do well initially for KGF or KJF.
Or commit to KJF, from where you can transpose to KGF on UK2+, but at supremely reduced efficiency if you put an IC up somewhere else on the board and unified the Pacific fleet.
That is to say, although you CAN change your mind about pursuing KGF or KJF, switching IS going to hurt you.
So . . . WAT does a discriminating JENFORCES commander do?
It’s teh JENFORCES TIME MACHINE, foo!
Peer ahead through the mists of time and SEE wat Japan will do.
THEN!
DEATH FROM THE SKY with FLYING RUSSIAN BATTLESHIPS AND TRANSPORTS!
Also, steal Hitler’s lollypops as a child, traumatizing him to becoming . . . WILLY WONKA!
WILL THE OOMPA-LOOMPAS DREAM OF THE FOURTH REICH FLOURISH?
Tanks are STRONG! I got 40 tanks in Anglo-Egypt! One time, I built a tank out of an Everlasting Gobstopper and a bar of chocolate!