man you called it right with that scramble. that fre fig hit every single round of combat, total of 5 hits, and it was the only unit that hit lol
BSD (Axis+4) Vs Shin Ji (Allies)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 harbour, 11 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 artillery and 2 infantry moved from Southern France to Northern Italy
3 fighters moved from Egypt to Northern Italy
3 carriers, 6 fighters and 5 submarines moved from 36 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 3 carriers, 6 fighters and 5 submarines
Japanese defend with 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 3 carriers and 6 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.00 expected hitsCombat Hit Differential Summary :
Americans : 0.33
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3 more hits. FYI, if you want to know the next step after picking casualties, you can just roll it yourself.
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I don’t know if you want to retreat or continue though.
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Oh yea. Well, can’t retreat between the subs and the planes at any rate! Good point tho. So, how do you want those 3?
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kill a dd, injure and sink a carrier.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 harbour, 11 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 artillery and 2 infantry moved from Southern France to Northern Italy
3 fighters moved from Egypt to Northern Italy
3 carriers, 6 fighters and 5 submarines moved from 36 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 3 carriers, 6 fighters and 5 submarines
Japanese defend with 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 3 carriers and 6 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/18 hits, 9.50 expected hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 3 submarines in 35 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 6 fighters in 35 Sea Zone, round 3 : 2/6 hits, 3.00 expected hitsCombat Hit Differential Summary :
Americans : -1.67
Japanese : -1.50 -
Missed with the subs :sob: 2 hits with the planes.
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lose the tactical and the injured carrier
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 harbour, 11 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 artillery and 2 infantry moved from Southern France to Northern Italy
3 fighters moved from Egypt to Northern Italy
3 carriers, 6 fighters and 5 submarines moved from 36 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 3 carriers, 6 fighters and 5 submarines
Japanese defend with 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 3 carriers and 6 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/18 hits, 9.50 expected hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 3 submarines in 35 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 6 fighters in 35 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 1 destroyer, 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 8/16 hits, 8.83 expected hits
1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 1 carrier owned by the Japanese and 5 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.50 expected hitsCombat Hit Differential Summary :
Americans : -1.17
Japanese : -2.33 -
one more hit!
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lose a fighter
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 harbour, 11 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 artillery and 2 infantry moved from Southern France to Northern Italy
3 fighters moved from Egypt to Northern Italy
3 carriers, 6 fighters and 5 submarines moved from 36 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 3 carriers, 6 fighters and 5 submarines
Japanese defend with 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 3 carriers and 6 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/18 hits, 9.50 expected hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 3 submarines in 35 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 6 fighters in 35 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 1 destroyer, 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 8/16 hits, 8.83 expected hits
1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 1 carrier owned by the Japanese and 5 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 9 fighters in 35 Sea Zone, round 4 : 10/14 hits, 8.00 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 destroyer and 8 fighters remaining. Battle score for attacker is -77
Casualties for Americans: 3 carriers, 6 fighters and 5 submarines
Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Northern Italy
Americans attack with 1 artillery, 3 fighters and 2 infantry
Italians defend with 1 factory_major and 3 infantry
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Northern Italy, round 2 : 4/6 hits, 2.33 expected hits
Italians roll dice for 3 infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
2 fighters owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
2 fighters moved from Holland Belgium to Spain
3 fighters moved from Northern Italy to Southern France
2 artilleries and 20 infantry moved from Spain to 91 Sea Zone
2 artilleries, 20 infantry and 16 transports moved from 91 Sea Zone to 64 Sea Zone
2 artilleries and 20 infantry moved from 64 Sea Zone to Southeast Mexico
10 infantry moved from Central United States to Southeast Mexico
9 carriers and 7 destroyers moved from 91 Sea Zone to 64 Sea Zone
8 carriers, 1 destroyer and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
14 fighters moved from Spain to Eastern United StatesPlace Units - Americans
3 submarines placed in 36 Sea Zone
1 harbour placed in Southeast Mexico
3 bombers placed in Eastern United States
2 artilleries and 1 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Spain
4 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Americans to Spain: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 85 PUs; end with 85 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 125 PUsCombat Hit Differential Summary :
Germans : -0.67
Italians : 1.00
Americans : -0.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 harbour, 11 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 artillery and 2 infantry moved from Southern France to Northern Italy
3 fighters moved from Egypt to Northern Italy
3 carriers, 6 fighters and 5 submarines moved from 36 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 3 carriers, 6 fighters and 5 submarines
Japanese defend with 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 3 carriers and 6 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/18 hits, 9.50 expected hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 3 submarines in 35 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 6 fighters in 35 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 1 destroyer, 9 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 8/16 hits, 8.83 expected hits
1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 1 carrier owned by the Japanese and 5 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 9 fighters in 35 Sea Zone, round 4 : 10/14 hits, 8.00 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 destroyer and 8 fighters remaining. Battle score for attacker is -77
Casualties for Americans: 3 carriers, 6 fighters and 5 submarines
Casualties for Japanese: 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Northern Italy
Americans attack with 1 artillery, 3 fighters and 2 infantry
Italians defend with 1 factory_major and 3 infantry
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Northern Italy, round 2 : 4/6 hits, 2.33 expected hits
Italians roll dice for 3 infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
2 fighters owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
2 fighters moved from Holland Belgium to Spain
3 fighters moved from Northern Italy to Southern France
2 artilleries and 20 infantry moved from Spain to 91 Sea Zone
2 artilleries, 20 infantry and 16 transports moved from 91 Sea Zone to 64 Sea Zone
2 artilleries and 20 infantry moved from 64 Sea Zone to Southeast Mexico
10 infantry moved from Central United States to Southeast Mexico
9 carriers and 7 destroyers moved from 91 Sea Zone to 64 Sea Zone
8 carriers, 1 destroyer and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
14 fighters moved from Spain to Eastern United StatesPlace Units - Americans
3 submarines placed in 36 Sea Zone
1 harbour placed in Southeast Mexico
3 bombers placed in Eastern United States
2 artilleries and 1 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Spain
4 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Americans to Spain: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 85 PUs; end with 85 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 125 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsPurchase Units - British
British buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 fighter moved from 91 Sea Zone to Spain
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 fighter moved from United Kingdom to Spain
1 mech_infantry moved from Normandy Bordeaux to Spain
1 destroyer moved from 91 Sea Zone to 64 Sea Zone
1 cruiser moved from 91 Sea Zone to 64 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Kenya to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67
Italians : 1.00
Americans : -0.17
Japanese : -0.33 -
Since you’re around, maybe you want to do something with Italy?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 bomber and 1 fighter moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 1/4 hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 bomber and 1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,5,4,2,5,1
Italians collect 8 PUs (4 lost to blockades); end with 8 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
3 fighters moved from French Indo China to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 destroyer and 10 submarines moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
1 mech_infantry moved from Kiangsi to French Indo ChinaCombat - ANZAC
Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 10 submarines
Japanese defend with 1 battleship, 3 carriers, 1 destroyer and 8 fighters
ANZAC roll dice for 10 submarines in 35 Sea Zone, round 2 : 1/10 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 1/4 hits, 1.83 expected hitsCombat Hit Differential Summary :
ANZAC : -3.50
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hit only once with the subs, disabled a carrier.
hit only once with the planes. Disable another carrier?
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Lose fighters whenever possible. Kill the dd last as long as you have any subs left. You can roll it from here.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
3 fighters moved from French Indo China to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 destroyer and 10 submarines moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
1 mech_infantry moved from Kiangsi to French Indo ChinaCombat - ANZAC
Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 10 submarines
Japanese defend with 1 battleship, 3 carriers, 1 destroyer and 8 fighters
ANZAC roll dice for 10 submarines in 35 Sea Zone, round 2 : 1/10 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 8 fighters in 35 Sea Zone, round 2 : 5/13 hits, 7.33 expected hits
1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 9 submarines in 35 Sea Zone, round 3 : 5/9 hits, 3.00 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 7 fighters in 35 Sea Zone, round 3 : 7/12 hits, 6.67 expected hits
3 carriers owned by the Japanese and 7 submarines owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 7 fighters in 35 Sea Zone, round 4 : 6/9 hits, 5.67 expected hits
2 submarines owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 7 fighters remaining. Battle score for attacker is -40
Casualties for ANZAC: 1 destroyer, 3 fighters and 10 submarines
Casualties for Japanese: 3 carriers and 1 fighter
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
5 fighters owned by the Japanese forced to land in PhilippinesNon Combat Move - ANZAC
2 bombers moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 armour and 2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.17
Japanese : -1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 6 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
5 bombers moved from Southern Italy to Holland Belgium
2 armour and 1 mech_infantry moved from Szechwan to Kwangsi
1 mech_infantry moved from Kweichow to KwangsiCombat - Germans
Battle in Kwangsi
Germans attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kwangsi
Germans win, taking Kwangsi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Holland Belgium
Germans attack with 5 bombers and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 5 bombers and 2 infantry in Holland Belgium, round 2 : 2/7 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 5 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Germans
1 artillery moved from Kweichow to Hunan
1 mech_infantry moved from Sikang to Yunnan
6 artilleries moved from Szechwan to Yunnan
3 mech_infantrys moved from Turkey to Trans-Jordan
1 artillery and 5 infantry moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Persia to Iraq
1 aaGun moved from Trans-Jordan to Iraq
3 infantry moved from Caucasus to Northwest Persia
6 infantry moved from Turkey to Iraq
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
8 infantry moved from Southern Italy to Northern Italy
1 armour and 3 mech_infantrys moved from Southern Italy to Northern Italy
1 armour and 9 mech_infantrys moved from Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
42 infantry moved from Western Germany to France
9 artilleries moved from Western Germany to France
12 infantry moved from Western Germany to Northern Italy
7 infantry moved from Germany to Western Germany
8 infantry moved from Western Germany to Northern Italy
5 bombers moved from Holland Belgium to FrancePlace Units - Germans
3 artilleries placed in Iraq
3 artilleries placed in France
3 armour placed in Persia
3 armour placed in Caucasus
1 fighter, 5 infantry and 2 tactical_bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,2,4,2,3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,5,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,1,2,6,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
Germans collect 75 PUs (12 lost to blockades); end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs