Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
Odonis (Axis +2) vs BSD (Allies) BM3 G40L Rematch
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Hey guys, very sorry for my absence, my internet went down suddenly and I’ve had no way to log on and explain my absence until now. Repair is scheduled for this Thursday 6/28 and please excuse my absence until then as I have no other way to log on and continue my games until this is fixed. Thank you.
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no worries
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters and 3 transports moved from 42 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 42 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 35 Sea Zone
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 submarine moved from 23 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
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Kamis? Also, not moving the TPS with the fleet in combat. Leaving them in SZ 42 and I will noncom them.
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2 on each cruiser, 1 on each DD.
GL!
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters and 3 transports moved from 42 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 42 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 35 Sea Zone
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 submarine moved from 23 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,6
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 2 destroyers, 9 fighters, 4 submarines and 4 transports; ANZAC loiter and taunt
Japanese defend with 2 battleships, 6 carriers, 1 destroyer, 7 fighters, 1 submarine and 2 transports
Americans roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 2 destroyers, 9 fighters and 4 transports in 35 Sea Zone, round 2 : 4/14 hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 6 carriers, 1 destroyer, 7 fighters and 2 transports in 35 Sea Zone, round 2 : 8/16 hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
3 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 9 fighters and 4 transports in 35 Sea Zone, round 3 : 8/14 hits -
Casualties?
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lose the 6 CVs, the SS and tip the BB
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters and 3 transports moved from 42 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 42 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 35 Sea Zone
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 submarine moved from 23 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,6
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 2 destroyers, 9 fighters, 4 submarines and 4 transports; ANZAC loiter and taunt
Japanese defend with 2 battleships, 6 carriers, 1 destroyer, 7 fighters, 1 submarine and 2 transports
Americans roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 2 destroyers, 9 fighters and 4 transports in 35 Sea Zone, round 2 : 4/14 hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 6 carriers, 1 destroyer, 7 fighters and 2 transports in 35 Sea Zone, round 2 : 8/16 hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
3 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 9 fighters and 4 transports in 35 Sea Zone, round 3 : 8/14 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 6 carriers, 1 destroyer, 7 fighters and 2 transports in 35 Sea Zone, round 3 : 8/16 hits
4 submarines owned by the Americans, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 2 destroyers owned by the Americans, 6 carriers owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 9 fighters and 4 transports in 35 Sea Zone, round 4 : 6/12 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 destroyer, 7 fighters and 2 transports in 35 Sea Zone, round 4 : 3/10 hits
1 destroyer owned by the Japanese, 4 fighters owned by the Japanese and 3 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 6 fighters and 4 transports in 35 Sea Zone, round 5 : 5/9 hits
Japanese roll dice for 2 battleships, 3 fighters and 2 transports in 35 Sea Zone, round 5 : 4/5 hits
3 fighters owned by the Japanese, 4 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 35 Sea Zone
2 transports owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is 34
Casualties for Americans: 5 carriers, 2 destroyers, 7 fighters and 4 submarines
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 battleships, 6 carriers, 1 destroyer, 7 fighters, 1 submarine and 2 transports
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 35 Sea Zone to Celebes
EDIT: 4 transports moved from 35 Sea Zone to 54 Sea Zone
EDIT: 3 artilleries and 3 infantry moved from Java to Queensland
2 carriers, 3 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 35 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea ZonePlace Units - Americans
1 destroyer and 4 transports placed in 101 Sea Zone
1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
Americans collect 58 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters and 3 transports moved from 42 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 42 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 35 Sea Zone
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 submarine moved from 23 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,6
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 2 destroyers, 9 fighters, 4 submarines and 4 transports; ANZAC loiter and taunt
Japanese defend with 2 battleships, 6 carriers, 1 destroyer, 7 fighters, 1 submarine and 2 transports
Americans roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 2 destroyers, 9 fighters and 4 transports in 35 Sea Zone, round 2 : 4/14 hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 6 carriers, 1 destroyer, 7 fighters and 2 transports in 35 Sea Zone, round 2 : 8/16 hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
3 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 9 fighters and 4 transports in 35 Sea Zone, round 3 : 8/14 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 6 carriers, 1 destroyer, 7 fighters and 2 transports in 35 Sea Zone, round 3 : 8/16 hits
4 submarines owned by the Americans, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 2 destroyers owned by the Americans, 6 carriers owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 9 fighters and 4 transports in 35 Sea Zone, round 4 : 6/12 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 destroyer, 7 fighters and 2 transports in 35 Sea Zone, round 4 : 3/10 hits
1 destroyer owned by the Japanese, 4 fighters owned by the Japanese and 3 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 6 fighters and 4 transports in 35 Sea Zone, round 5 : 5/9 hits
Japanese roll dice for 2 battleships, 3 fighters and 2 transports in 35 Sea Zone, round 5 : 4/5 hits
3 fighters owned by the Japanese, 4 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 35 Sea Zone
2 transports owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is 34
Casualties for Americans: 5 carriers, 2 destroyers, 7 fighters and 4 submarines
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 battleships, 6 carriers, 1 destroyer, 7 fighters, 1 submarine and 2 transports
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 35 Sea Zone to Celebes
EDIT: 4 transports moved from 35 Sea Zone to 54 Sea Zone
EDIT: 3 artilleries and 3 infantry moved from Java to Queensland
2 carriers, 3 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 35 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea ZonePlace Units - Americans
1 destroyer and 4 transports placed in 101 Sea Zone
1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
Americans collect 58 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - British
British buy 1 armour, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 1 artillery and 4 infantry
Italians defend with 1 infantry
British roll dice for 2 armour, 1 artillery and 4 infantry in Anglo Egyptian Sudan, round 2 : 2/7 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
1 bomber moved from Persia to Egypt
1 armour moved from Alexandria to Egypt
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 transport placed in 106 Sea Zone
2 infantry placed in Quebec
1 armour and 2 infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
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Good game - just can’t get any momentum to sustain one last push!
Ill post the loss.
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