Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsOdonis (Axis +2) vs BSD (Allies) BM3 G40L Rematch
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
2 fighters moved from Russia to Baltic States
1 tactical_bomber moved from Russia to Baltic States
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery and 4 infantry moved from Tsinghai to Kansu
1 infantry moved from Belarus to Baltic States
2 fighters moved from Russia to Baltic States
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 artillery moved from Novgorod to Karelia
Russians take Karelia from GermansCombat - Russians
Battle in Kansu
Russians attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Kansu, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/7 hits
Italians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits
1 armour owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
2 artilleries and 8 infantry moved from Bryansk to Belarus
3 artilleries and 1 infantry moved from Novgorod to Belarus
4 fighters and 1 tactical_bomber moved from Baltic States to Belarus
1 artillery and 9 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 artilleries and 3 infantry moved from Ukraine to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 destroyers, 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Burma to India
2 bombers moved from Burma to India
1 fighter moved from Burma to India
4 fighters moved from Burma to West India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to West India
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Szechwan to Kweichow
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in India
Japanese attack with 2 artilleries, 2 bombers and 1 fighter
British defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 artilleries, 2 bombers and 1 fighter in India, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 1/2 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Kweichow
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in West India
Japanese attack with 6 fighters and 2 tactical_bombers
British defend with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese roll dice for 6 fighters and 2 tactical_bombers in West India, round 2 : 4/8 hits
UK_Pacific roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/5 hits
2 fighters owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in West India
Japanese roll dice for 4 fighters and 2 tactical_bombers in West India, round 3 : 3/6 hits
UK_Pacific roll dice for 1 fighter in West India, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in West India
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 3 fightersNon Combat Move - Japanese
1 battleship, 2 carriers and 1 transport moved from 39 Sea Zone to 37 Sea Zone
3 fighters and 2 tactical_bombers moved from West India to Burma
2 bombers and 1 fighter moved from India to French Indo China
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Hopei to Szechwan
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Siberia to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea ZonePlace Units - Japanese
3 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Kiangsu
2 destroyers and 3 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
4 artilleries and 6 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Caroline Islands to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Java
Battle in Philippines
Battle in Gibraltar
Battle in 22 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 22 Sea Zone
Americans win, taking Java from Japanese, taking Philippines from Japanese, taking Gibraltar from Italians with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 34 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters in 34 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 23 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 23 Sea Zone to Queensland
1 battleship, 5 carriers, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 42 Sea Zone
4 fighters moved from 22 Sea Zone to 42 Sea Zone
5 fighters moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
4 artilleries and 6 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Caroline Islands to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Java
Battle in Philippines
Battle in Gibraltar
Battle in 22 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 22 Sea Zone
Americans win, taking Java from Japanese, taking Philippines from Japanese, taking Gibraltar from Italians with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 34 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters in 34 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 23 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 23 Sea Zone to Queensland
1 battleship, 5 carriers, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 42 Sea Zone
4 fighters moved from 22 Sea Zone to 42 Sea Zone
5 fighters moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUPurchase Units - British
British buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Persia to 39 Sea ZoneCombat - British
Battle in 39 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 bomber moved from 39 Sea Zone to Persia
1 infantry moved from Eastern Persia to West India
3 infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Egypt to Alexandria
1 aaGun moved from Egypt to Alexandria
1 mech_infantry moved from Belgian Congo to Union of South Africa
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to Gibraltar
1 destroyer and 2 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - British
2 infantry and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in Quebec
3 infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
British collect 34 PUs; end with 34 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from French Equatorial Africa to 82 Sea Zone
1 marine moved from French Equatorial Africa to 82 Sea Zone
1 infantry moved from Nigeria to French Central Africa
Italians take French Central Africa from British
1 armour moved from Nigeria to Belgian Congo
Italians take Belgian Congo from British
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 82 Sea Zone to 70 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 70 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa
1 artillery moved from Gold Coast to 82 Sea Zone
1 artillery and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to Gibraltar
1 fighter moved from Germany to Bessarabia
1 fighter moved from Germany to Baltic States
3 mech_infantrys moved from Romania to Baltic States
1 mech_infantry moved from Romania to BessarabiaCombat - Italians
Battle in Union of South Africa
Italians attack with 2 artilleries, 1 infantry and 1 marine
British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 battleship in Union of South Africa, round 2 : 0/1 hits
Italians roll dice for 2 artilleries, 1 infantry and 1 marine in Union of South Africa, round 2 : 1/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Union of South Africa, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Union of South Africa
Italians roll dice for 2 artilleries and 1 marine in Union of South Africa, round 3 : 0/3 hits
British roll dice for 1 mech_infantry in Union of South Africa, round 3 : 0/1 hits
Italians roll dice for 2 artilleries and 1 marine in Union of South Africa, round 4 : 2/3 hits
British roll dice for 1 mech_infantry in Union of South Africa, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Union of South Africa
Italians win, taking Union of South Africa from British with 2 artilleries and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Bessarabia
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
British defend with 1 fighter and 1 harbour; Americans defend with 1 armour, 1 artillery and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Gibraltar, round 2 : 2/6 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 2 : 2/5 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour, 1 artillery and 2 fighters in Gibraltar, round 3 : 3/4 hits
British roll dice for 1 armour, 1 artillery and 1 fighter in Gibraltar, round 3 : 2/3 hits
1 armour owned by the Americans, 1 artillery owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 fighter owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
Casualties for British: 1 fighter
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 infantry
British defend with 1 infantry
Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits
Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 5 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Baltic States
Italians attack with 1 fighter and 3 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 fighter and 3 mech_infantrys in Baltic States, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Baltic States
Italians roll dice for 1 fighter and 2 mech_infantrys in Baltic States, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Baltic States
Italians roll dice for 1 fighter and 1 mech_infantry in Baltic States, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 fighter moved from Baltic States to Germany
1 fighter moved from Bessarabia to Romania
2 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from Gibraltar to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 destroyers, 1 submarine and 2 transports moved from 82 Sea Zone to 71 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
2 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Borneo
Battle in SumatraNon Combat Move - ANZAC
1 fighter moved from Caroline Islands to 42 Sea Zone
2 fighters moved from Caroline Islands to Java
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
1 bomber moved from Eastern Poland to Novgorod
1 bomber moved from Eastern Poland to Novgorod
4 mech_infantrys moved from Eastern Poland to Novgorod
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Western UkraineCombat - Germans
Battle in Novgorod
Germans attack with 2 bombers and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 bombers and 4 mech_infantrys in Novgorod, round 2 : 3/6 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Karelia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery in Karelia, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Karelia, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Karelia
Russians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Western Ukraine to Eastern Poland
5 artilleries and 6 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
3 artilleries and 3 infantry moved from Germany to Poland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Novgorod to Western GermanyPlace Units - Germans
3 armour and 4 mech_infantrys placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 artillery moved from Karelia to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
2 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Novgorod
1 fighter moved from Belarus to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Belarus to Novgorod
1 fighter moved from Belarus to NovgorodCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bessarabia, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Novgorod
Russians attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Novgorod, round 2 : 1/6 hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Novgorod, round 3 : 5/6 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits
Italians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
4 artilleries and 13 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
2 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 3 infantry moved from Kansu to Novosibirsk
1 fighter moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter moved from Bessarabia to BelarusPlace Units - Russians
1 artillery and 8 infantry placed in Russia
3 infantry placed in Ukraine
Russians undo move 2.
Russians undo move 1.
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 4 fighters, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Burma to West India
1 artillery moved from India to West India
1 fighter moved from French Indo China to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from French Indo China to Philippines
1 bomber moved from French Indo China to Philippines
1 fighter moved from Burma to 41 Sea Zone
1 mech_infantry moved from Chahar to KansuCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in West India, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 3/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
2 bombers moved from Philippines to Kiangsi
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from West India to India
1 battleship, 2 carriers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 fighter moved from 43 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
4 carriers, 1 destroyer, 5 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 35 Sea ZonePlace Units - Japanese
1 airfield and 3 fighters placed in French Indo China
1 armour, 1 fighter and 1 mech_infantry placed in India
3 mech_infantrys placed in Kiangsu
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
Hey guys, very sorry for my absence, my internet went down suddenly and I’ve had no way to log on and explain my absence until now. Repair is scheduled for this Thursday 6/28 and please excuse my absence until then as I have no other way to log on and continue my games until this is fixed. Thank you.
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no worries
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters and 3 transports moved from 42 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 42 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 35 Sea Zone
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 submarine moved from 23 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
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Kamis? Also, not moving the TPS with the fleet in combat. Leaving them in SZ 42 and I will noncom them.
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2 on each cruiser, 1 on each DD.
GL!
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters and 3 transports moved from 42 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 42 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 35 Sea Zone
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 submarine moved from 23 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,6
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 2 destroyers, 9 fighters, 4 submarines and 4 transports; ANZAC loiter and taunt
Japanese defend with 2 battleships, 6 carriers, 1 destroyer, 7 fighters, 1 submarine and 2 transports
Americans roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 2 destroyers, 9 fighters and 4 transports in 35 Sea Zone, round 2 : 4/14 hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 6 carriers, 1 destroyer, 7 fighters and 2 transports in 35 Sea Zone, round 2 : 8/16 hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
3 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 9 fighters and 4 transports in 35 Sea Zone, round 3 : 8/14 hits -
Casualties?
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lose the 6 CVs, the SS and tip the BB
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters and 3 transports moved from 42 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 42 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 35 Sea Zone
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 submarine moved from 23 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,6
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 2 destroyers, 9 fighters, 4 submarines and 4 transports; ANZAC loiter and taunt
Japanese defend with 2 battleships, 6 carriers, 1 destroyer, 7 fighters, 1 submarine and 2 transports
Americans roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 2 destroyers, 9 fighters and 4 transports in 35 Sea Zone, round 2 : 4/14 hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 6 carriers, 1 destroyer, 7 fighters and 2 transports in 35 Sea Zone, round 2 : 8/16 hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
3 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 9 fighters and 4 transports in 35 Sea Zone, round 3 : 8/14 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 6 carriers, 1 destroyer, 7 fighters and 2 transports in 35 Sea Zone, round 3 : 8/16 hits
4 submarines owned by the Americans, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 2 destroyers owned by the Americans, 6 carriers owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 9 fighters and 4 transports in 35 Sea Zone, round 4 : 6/12 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 destroyer, 7 fighters and 2 transports in 35 Sea Zone, round 4 : 3/10 hits
1 destroyer owned by the Japanese, 4 fighters owned by the Japanese and 3 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 6 fighters and 4 transports in 35 Sea Zone, round 5 : 5/9 hits
Japanese roll dice for 2 battleships, 3 fighters and 2 transports in 35 Sea Zone, round 5 : 4/5 hits
3 fighters owned by the Japanese, 4 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 35 Sea Zone
2 transports owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is 34
Casualties for Americans: 5 carriers, 2 destroyers, 7 fighters and 4 submarines
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 battleships, 6 carriers, 1 destroyer, 7 fighters, 1 submarine and 2 transports
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 35 Sea Zone to Celebes
EDIT: 4 transports moved from 35 Sea Zone to 54 Sea Zone
EDIT: 3 artilleries and 3 infantry moved from Java to Queensland
2 carriers, 3 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 35 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea ZonePlace Units - Americans
1 destroyer and 4 transports placed in 101 Sea Zone
1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
Americans collect 58 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters and 3 transports moved from 42 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
Americans take 42 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 35 Sea Zone
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 submarine moved from 23 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,6
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 2 destroyers, 9 fighters, 4 submarines and 4 transports; ANZAC loiter and taunt
Japanese defend with 2 battleships, 6 carriers, 1 destroyer, 7 fighters, 1 submarine and 2 transports
Americans roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 2 destroyers, 9 fighters and 4 transports in 35 Sea Zone, round 2 : 4/14 hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 6 carriers, 1 destroyer, 7 fighters and 2 transports in 35 Sea Zone, round 2 : 8/16 hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
3 carriers owned by the Americans lost in 35 Sea Zone
Americans roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 9 fighters and 4 transports in 35 Sea Zone, round 3 : 8/14 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 6 carriers, 1 destroyer, 7 fighters and 2 transports in 35 Sea Zone, round 3 : 8/16 hits
4 submarines owned by the Americans, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 2 destroyers owned by the Americans, 6 carriers owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 9 fighters and 4 transports in 35 Sea Zone, round 4 : 6/12 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 destroyer, 7 fighters and 2 transports in 35 Sea Zone, round 4 : 3/10 hits
1 destroyer owned by the Japanese, 4 fighters owned by the Japanese and 3 fighters owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 6 fighters and 4 transports in 35 Sea Zone, round 5 : 5/9 hits
Japanese roll dice for 2 battleships, 3 fighters and 2 transports in 35 Sea Zone, round 5 : 4/5 hits
3 fighters owned by the Japanese, 4 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 35 Sea Zone
2 transports owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is 34
Casualties for Americans: 5 carriers, 2 destroyers, 7 fighters and 4 submarines
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 battleships, 6 carriers, 1 destroyer, 7 fighters, 1 submarine and 2 transports
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 35 Sea Zone to Celebes
EDIT: 4 transports moved from 35 Sea Zone to 54 Sea Zone
EDIT: 3 artilleries and 3 infantry moved from Java to Queensland
2 carriers, 3 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 35 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea ZonePlace Units - Americans
1 destroyer and 4 transports placed in 101 Sea Zone
1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
Americans collect 58 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - British
British buy 1 armour, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 1 artillery and 4 infantry
Italians defend with 1 infantry
British roll dice for 2 armour, 1 artillery and 4 infantry in Anglo Egyptian Sudan, round 2 : 2/7 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
1 bomber moved from Persia to Egypt
1 armour moved from Alexandria to Egypt
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 transport placed in 106 Sea Zone
2 infantry placed in Quebec
1 armour and 2 infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
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Good game - just can’t get any momentum to sustain one last push!
Ill post the loss.