Thank you for the set-up!
No scrambling in SZ111
Full scrambling in SZ110
1 MInf left; 4 Inf, 2 Art retreat.
Can’t post for some reason, but here’s the China game saved
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 3 carriers, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 17 Sea Zone to 34 Sea Zone
9 fighters moved from 17 Sea Zone to 34 Sea Zone
2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 infantry moved from 19 Sea Zone to Okinawa
2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 21 Sea Zone
2 artilleries and 2 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 17 Sea Zone to Guam
1 fighter moved from 17 Sea Zone to Guam
Combat - Americans
Battle in Okinawa
Battle in Guam
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 1 airfield and 2 marines
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Guam, round 2 : 2/6 hits, 2.33 expected hits
Japanese roll dice for 2 marines in Guam, round 2 : 0/2 hits, 0.67 expected hits
2 marines owned by the Japanese lost in Guam
Americans win, taking Okinawa from Japanese, taking Guam from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 marines
Battle in 34 Sea Zone
Americans attack with 9 fighters and 1 submarine
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 9 fighters in 34 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 carrier in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 34 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 17
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 3 infantry
EDIT: Removing units owned by Italians from Rostov: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
7 fighters moved from 34 Sea Zone to 21 Sea Zone
2 fighters moved from Guam to 21 Sea Zone
5 carriers moved from 17 Sea Zone to 21 Sea Zone
3 carriers moved from 17 Sea Zone to 19 Sea Zone
5 fighters moved from 17 Sea Zone to 19 Sea Zone
1 fighter moved from 26 Sea Zone to 19 Sea Zone
1 fighter moved from 26 Sea Zone to 21 Sea Zone
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
3 destroyers moved from 17 Sea Zone to 19 Sea Zone
4 destroyers moved from 17 Sea Zone to 21 Sea Zone
3 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
6 fighters moved from Western United States to Eastern United States
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
4 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Novosibirsk to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
Place Units - Americans
2 artilleries and 4 infantry placed in Eastern United States
3 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 6 fighters
EDIT: Adding units owned by Americans to French Guiana: 6 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kazakhstan: 4 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 artillery and 2 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Urals to Kazakhstan
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 artillery moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Iraq to Northwest Persia
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Rostov
British attack with 2 artilleries, 2 infantry and 3 mech_infantrys
Italians defend with 1 mech_infantry
British roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Rostov, round 2 : 3/7 hits, 1.83 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
3 armour and 3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from 96 Sea Zone to Egypt
4 fighters moved from Gibraltar to Egypt
1 destroyer moved from 18 Sea Zone to 35 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 20 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 17 Sea Zone: 2 cruisers and 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 21 Sea Zone: 2 cruisers and 1 destroyer
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2
British collect 33 PUs (2 lost to blockades); end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1.17
Italians : -0.33
Americans : 1.83
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
Combat - Italians
Battle in Algeria
Battle in Tunisia
Non Combat Move - Italians
2 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Yugoslavia to Southern France
1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Ukraine to Southern Italy
1 bomber moved from Ukraine to Southern Italy
Place Units - Italians
3 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter and 1 infantry placed in Southern Italy
Italians undo move 2.
1 fighter placed in Southern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
4 fighters moved from Iwo Jima to Caroline Islands
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
25 armour, 7 artilleries, 6 infantry and 52 mech_infantrys moved from Volgograd to Rostov
1 infantry and 3 mech_infantrys moved from Bryansk to Rostov
10 mech_infantrys moved from Ukraine to Rostov
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
Combat - Germans
Battle in Scotland
Battle in Rostov
Germans attack with 25 armour, 7 artilleries, 7 infantry and 65 mech_infantrys
British defend with 2 artilleries, 2 infantry and 3 mech_infantrys
Germans roll dice for 25 armour, 7 artilleries, 7 infantry and 65 mech_infantrys in Rostov, round 2 : 34/104 hits
British roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Rostov, round 2 : 1/7 hits
3 mech_infantrys owned by the British, 1 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Rostov
Germans win, taking Scotland from British, taking Rostov from British with 25 armour, 7 artilleries, 6 infantry and 65 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries, 2 infantry and 3 mech_infantrys
Battle in 92 Sea Zone
Germans attack with 3 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 3 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 0/5 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 4/5 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 tactical_bombers moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 marine moved from Greece to 99 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 destroyers, 2 infantry, 1 marine and 2 transports moved from 99 Sea Zone to 94 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 94 Sea Zone to Algeria
2 artilleries and 3 infantry moved from Samara to Tambov
1 infantry moved from Russia to Samara
5 artilleries and 5 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Russia to Tambov
1 aaGun moved from Volgograd to Rostov
1 aaGun moved from Samara to Volgograd
2 infantry moved from Archangel to Vologda
3 infantry moved from Novgorod to Belarus
4 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Yugoslavia to Northern Italy
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
2 fighters moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
Place Units - Germans
2 transports placed in 97 Sea Zone
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in Yugoslavia
Germans undo move 1.
1 transport placed in 97 Sea Zone
1 transport placed in 97 Sea Zone
2 fighters placed in Greece
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Combat Move - Russians
3 fighters moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 3 fighters and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
AA fire in Volgograd : 1/3 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Volgograd, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Volgograd, round 3 : 1/5 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Volgograd, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery and 2 fighters in Volgograd, round 4 : 2/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 1 artillery, 1 fighter and 3 infantry
Non Combat Move - Russians
2 fighters moved from Volgograd to Northwest Persia
2 aaGuns, 34 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
2 aaGuns and 14 infantry moved from Timguska to Novosibirsk
4 infantry moved from Evenkiyskiy to Timguska
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 1.33
AA fire in Volgograd : : 0.50
Russians : -1.17
I think the Ruskies are too demoralized to fight properly.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Combat Move - Russians
3 fighters moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 3 fighters and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
AA fire in Volgograd : 1/3 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Volgograd, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Volgograd, round 3 : 1/5 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Volgograd, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery and 2 fighters in Volgograd, round 4 : 2/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 1 artillery, 1 fighter and 3 infantry
Non Combat Move - Russians
2 fighters moved from Volgograd to Northwest Persia
2 aaGuns, 34 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
2 aaGuns and 14 infantry moved from Timguska to Novosibirsk
4 infantry moved from Evenkiyskiy to Timguska
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 2 fighters
EDIT: Adding units owned by Russians to Iraq: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33
AA fire in Volgograd : : 0.50
Russians : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 16 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from India to 80 Sea Zone
3 bombers moved from India to 80 Sea Zone
1 bomber moved from French Indo China to 80 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in 80 Sea Zone
Japanese attack with 4 bombers, 2 fighters and 1 tactical_bomber
British defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
Japanese roll dice for 4 bombers, 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 80 Sea Zone, round 2 : 1/3 hits
1 carrier owned by the British and 1 fighter owned by the Japanese lost in 80 Sea Zone
Japanese roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 3 : 6/6 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 80 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the British, 1 fighter owned by the Japanese, 1 transport owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone
Japanese win, taking Sumatra from Americans with 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 1 transport
Casualties for Japanese: 2 fighters
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
3 bombers moved from 80 Sea Zone to India
1 bomber moved from 80 Sea Zone to West India
1 battleship, 4 carriers, 1 cruiser and 9 submarines moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Burma to Yunnan
2 infantry moved from Burma to India
1 infantry moved from Burma to Yunnan
1 armour, 4 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 38 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 41 Sea Zone
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
3 mech_infantrys moved from India to West India
3 infantry moved from India to West India
1 infantry moved from Burma to India
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Manchuria to Anhwe
Place Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in French Indo China
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,2,5,6,5,5,1,6,1,6,1,5,2,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,2,5,6,6,3,2,2,6,3,5,4
Japanese collect 32 PUs (23 lost to blockades); end with 32 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 3 infantry
EDIT: Adding units owned by Japanese to India: 3 infantry
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to India: 1 fighter
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to India: 1 tactical_bomber
EDIT: Turning off Edit Mode
It took me a bit to figure out why it was not giving me the option to scramble the Russian fighters to SZ 80, then I realized that the reason was that Russia is not at war with Japan.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 5 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Americans take 36 Sea Zone from Japanese
1 infantry moved from Caucasus to Volgograd
Americans take Volgograd from Germans
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
3 carriers, 3 destroyers and 6 fighters moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 artilleries moved from Guam to 21 Sea Zone
2 artilleries, 5 carriers, 5 destroyers, 10 fighters, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
2 destroyers moved from 6 Sea Zone to 21 Sea Zone
3 carriers moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to Guam
4 fighters moved from 6 Sea Zone to Philippines
3 armour, 2 artilleries, 6 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
5 mech_infantrys moved from Northwest Persia to Persia
3 armour moved from Northwest Persia to Persia
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 carriers, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from French Guiana to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
5 fighters moved from French Guiana to 91 Sea Zone
Place Units - Americans
3 infantry placed in Iraq
2 carriers and 1 transport placed in 101 Sea Zone
1 artillery and 5 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 5 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Americans take 36 Sea Zone from Japanese
1 infantry moved from Caucasus to Volgograd
Americans take Volgograd from Germans
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
3 carriers, 3 destroyers and 6 fighters moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 artilleries moved from Guam to 21 Sea Zone
2 artilleries, 5 carriers, 5 destroyers, 10 fighters, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
2 destroyers moved from 6 Sea Zone to 21 Sea Zone
3 carriers moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to Guam
4 fighters moved from 6 Sea Zone to Philippines
3 armour, 2 artilleries, 6 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
5 mech_infantrys moved from Northwest Persia to Persia
3 armour moved from Northwest Persia to Persia
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 carriers, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from French Guiana to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
5 fighters moved from French Guiana to 91 Sea Zone
Place Units - Americans
3 infantry placed in Iraq
2 carriers and 1 transport placed in 101 Sea Zone
1 artillery and 5 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour moved from Iraq to Eastern Persia
Combat - British
Battle in Scotland
British attack with 9 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 9 infantry and 1 mech_infantry in Scotland, round 2 : 0/10 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 9 infantry and 1 mech_infantry in Scotland, round 3 : 1/10 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Persia
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour and 3 mech_infantrys moved from Iraq to Egypt
1 artillery moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Persia to Iraq
6 mech_infantrys moved from Caucasus to Iraq
5 armour moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
Place Units - British
1 artillery placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33
British : -2.00
Americans : -0.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 5 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Americans take 36 Sea Zone from Japanese
1 infantry moved from Caucasus to Volgograd
Americans take Volgograd from Germans
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
3 carriers, 3 destroyers and 6 fighters moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 artilleries moved from Guam to 21 Sea Zone
2 artilleries, 5 carriers, 5 destroyers, 10 fighters, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
2 destroyers moved from 6 Sea Zone to 21 Sea Zone
3 carriers moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to Guam
4 fighters moved from 6 Sea Zone to Philippines
3 armour, 2 artilleries, 6 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
5 mech_infantrys moved from Northwest Persia to Persia
3 armour moved from Northwest Persia to Persia
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 carriers, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from French Guiana to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
5 fighters moved from French Guiana to 91 Sea Zone
Place Units - Americans
3 infantry placed in Iraq
2 carriers and 1 transport placed in 101 Sea Zone
1 artillery and 5 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour moved from Iraq to Eastern Persia
Combat - British
Battle in Scotland
British attack with 9 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 9 infantry and 1 mech_infantry in Scotland, round 2 : 0/10 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 9 infantry and 1 mech_infantry in Scotland, round 3 : 1/10 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Persia
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour and 3 mech_infantrys moved from Iraq to Egypt
1 artillery moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Persia to Iraq
6 mech_infantrys moved from Caucasus to Iraq
5 armour moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
Place Units - British
1 artillery placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Philippines: 1 artillery and 1 infantry
EDIT: Adding units owned by Dutch to Okinawa: 27 marines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
British : -2.00
Americans : -0.33
Japanese : 1.33
It wouldn’t let me move the troops from Oki in my NCM for some reason, so I tried editing them. No luck.
So I just added them to Phi, and added 27 Dutch Marines to keep them company on Oki, and remind me that those two troops aren’t real.
to remind me that those troops aren’t real!
Man, I’m working too hard. :lol:
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 5 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Americans take 36 Sea Zone from Japanese
1 infantry moved from Caucasus to Volgograd
Americans take Volgograd from Germans
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
3 carriers, 3 destroyers and 6 fighters moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 artilleries moved from Guam to 21 Sea Zone
2 artilleries, 5 carriers, 5 destroyers, 10 fighters, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
2 destroyers moved from 6 Sea Zone to 21 Sea Zone
3 carriers moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to Guam
4 fighters moved from 6 Sea Zone to Philippines
3 armour, 2 artilleries, 6 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
5 mech_infantrys moved from Northwest Persia to Persia
3 armour moved from Northwest Persia to Persia
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 carriers, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from French Guiana to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
5 fighters moved from French Guiana to 91 Sea Zone
Place Units - Americans
3 infantry placed in Iraq
2 carriers and 1 transport placed in 101 Sea Zone
1 artillery and 5 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour moved from Iraq to Eastern Persia
Combat - British
Battle in Scotland
British attack with 9 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 9 infantry and 1 mech_infantry in Scotland, round 2 : 0/10 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 9 infantry and 1 mech_infantry in Scotland, round 3 : 1/10 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Persia
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour and 3 mech_infantrys moved from Iraq to Egypt
1 artillery moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Persia to Iraq
6 mech_infantrys moved from Caucasus to Iraq
5 armour moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
Place Units - British
1 artillery placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Philippines: 1 artillery and 1 infantry
EDIT: Adding units owned by Dutch to Okinawa: 27 marines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 19 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 20 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 35 Sea Zone: 2 destroyers
EDIT: Removing units owned by British from 21 Sea Zone: 2 cruisers and 1 destroyer
EDIT: Adding units owned by British to 35 Sea Zone: 2 cruisers and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
British : -2.00
Americans : -0.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 airfield and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Tunisia to Libya
Italians take Libya from French
2 transports moved from 94 Sea Zone to 93 Sea Zone
3 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone
EDIT: 3 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
3 infantry moved from Northern Italy to Southern France
Combat - Italians
Non Combat Move - Italians
3 infantry moved from Ukraine to Rostov
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to Algeria
Place Units - Italians
1 airfield placed in Algeria
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber and 2 fighters
EDIT: Adding units owned by Italians to Algeria: 1 bomber and 2 fighters
EDIT: Turning off Edit Mode
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 bomber and 2 fighters
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber and 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Marshall Islands
Battle in Marianas
Battle in 37 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 destroyer
ANZAC roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking Marshall Islands from Japanese, taking Marianas from Japanese, taking 37 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 19 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 21 Sea Zone: 2 cruisers and 1 destroyer
EDIT: Removing units owned by British from 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
4 fighters moved from Caroline Islands to Philippines
2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to 35 Sea Zone: 2 cruisers and 3 destroyers
EDIT: Turning off Edit Mode
2 submarines placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
4 infantry moved from Caucasus to Northwest Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 6 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Americans
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from British
1 artillery and 2 infantry moved from Rostov to Volgograd
1 artillery and 3 infantry moved from Tambov to Volgograd
2 artilleries moved from Rostov to Volgograd
2 infantry moved from Rostov to Volgograd
1 infantry moved from Vologda to Urals
Germans take Urals from British
2 fighters and 2 tactical_bombers moved from 94 Sea Zone to Gibraltar
1 artillery moved from Greece to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Rostov to Volgograd
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Algeria to Gibraltar
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
2 fighters moved from Southern Italy to 92 Sea Zone
1 fighter moved from Greece to 92 Sea Zone
Combat - Germans
Battle in Volgograd
Germans attack with 5 artilleries and 8 infantry
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 artilleries and 8 infantry in Volgograd, round 2 : 4/13 hits
Americans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Volgograd
Germans win, taking Volgograd from Americans with 5 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Gibraltar
Germans attack with 2 artilleries, 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry; Americans defend with 1 fighter and 1 infantry
Germans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 2 artilleries, 4 fighters, 2 infantry and 3 tactical_bombers in Gibraltar, round 2 : 5/11 hits
British roll dice for 2 fighters and 2 infantry in Gibraltar, round 2 : 1/4 hits
1 fighter owned by the British, 1 infantry owned by the Americans, 1 infantry owned by the Germans, 1 infantry owned by the British and 1 fighter owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter and 1 infantry
Casualties for Americans: 1 fighter and 1 infantry
Non Combat Move - Germans
2 fighters moved from Gibraltar to Algeria
2 tactical_bombers moved from Gibraltar to Algeria
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 carrier moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to Algeria
1 transport moved from 94 Sea Zone to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Algeria
1 aaGun, 25 armour, 3 artilleries and 65 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Russia to Samara
5 artilleries and 5 infantry moved from Bryansk to Tambov
2 artilleries moved from Russia to Tambov
3 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 destroyer and 1 transport moved from 111 Sea Zone to 113 Sea Zone
4 infantry moved from Northern Italy to France
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 artillery and 1 infantry moved from Western Germany to France
1 aaGun and 1 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Gibraltar to Algeria
Place Units - Germans
1 artillery and 2 infantry placed in Russia
1 artillery and 2 infantry placed in France
2 armour placed in Western Germany
Germans undo move 3.
2 armour and 1 mech_infantry placed in Novgorod
2 infantry placed in Yugoslavia
1 mech_infantry placed in Yugoslavia
3 mech_infantrys placed in Greece
7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 fighter
EDIT: Removing units owned by Germans from Greece: 1 fighter
EDIT: Adding units owned by Germans to Russia: 2 fighters
EDIT: Turning off Edit Mode