@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
Scramble?
no thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 33 Sea Zone to New Guinea
1 submarine moved from 55 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
1 armour, 1 infantry and 1 transport moved from 28 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Central America
1 fighter moved from Western United States to 89 Sea Zone
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 89 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 transport in 46 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 46 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Central America
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Central America, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Central America, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Central America
Americans win, taking Central America from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in New Guinea
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 3/4 hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 17 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 transport in 17 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
3 fighters moved from 17 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from New Guinea to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 28 Sea Zone to 26 Sea Zone
3 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 89 Sea Zone to Eastern United States
1 destroyer moved from 10 Sea Zone to 64 Sea Zone
1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,5
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Hopei
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Persia to 80 Sea Zone
1 artillery moved from Eastern Persia to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
2 infantry moved from Eastern Persia to West India
2 infantry moved from Persia to 80 Sea Zone
3 infantry moved from Eastern Persia to 80 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 80 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 39 Sea Zone to India
1 battleship and 2 cruisers moved from 80 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern Persia to West India
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
1 bomber moved from Persia to India
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Persia to West India
Combat - British
Battle in 39 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 transports
Japanese defend with 1 destroyer
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 transports in 39 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in West India
British attack with 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 3 infantry, 1 mech_infantry and 1 tactical_bomber in West India, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in India
British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 5 fighters, 1 harbour and 2 mech_infantrys
AA fire in India : 0/3 hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in India, round 2 : 5/11 hits
Japanese roll dice for 1 aaGun, 5 fighters and 2 mech_infantrys in India, round 2 : 2/7 hits
2 fighters owned by the Japanese, 1 aaGun owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in India
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 3 : 5/9 hits
Japanese roll dice for 3 fighters in India, round 3 : 3/3 hits
3 fighters owned by the Japanese and 3 infantry owned by the British lost in India
British win, taking India from Japanese with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for British: 5 infantry
Casualties for Japanese: 1 aaGun, 5 fighters and 2 mech_infantrys
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 tactical_bomber moved from West India to Persia
1 bomber moved from India to Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Place Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
1 infantry and 2 mech_infantrys placed in Persia
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Persia: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
British collect 31 PUs (6 lost to blockades); end with 31 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Bessarabia to Ukraine
1 bomber moved from Greece to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Romania to Ukraine
2 fighters moved from Southern Italy to Ukraine
1 artillery moved from Brazil to 86 Sea Zone
1 artillery and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
Combat - Italians
Italians creates battle in territory 109 Sea Zone
Battle in French West Africa
Battle in Ukraine
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Ukraine, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Ukraine
Italians roll dice for 1 armour and 2 fighters in Ukraine, round 3 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
Italians win, taking 109 Sea Zone from Americans, taking French West Africa from British, taking Ukraine from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 106 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 106 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Non Combat Move - Italians
3 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 95 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
1 marine moved from Algeria to 92 Sea Zone
1 battleship and 1 marine moved from 92 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 carrier, 2 destroyers and 2 fighters moved from 95 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from Ukraine to Bessarabia
1 bomber moved from Western Ukraine to Bessarabia
Place Units - Italians
4 mech_infantrys placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 29 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 4 artilleries; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to New South Wales
2 infantry moved from Queensland to South Australia
1 fighter moved from Caroline Islands to Queensland
Place Units - ANZAC
3 artilleries placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 4 artilleries; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to New South Wales
2 infantry moved from Queensland to South Australia
1 fighter moved from Caroline Islands to Queensland
Place Units - ANZAC
3 artilleries placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 2 bombers, 6 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Belarus
3 armour moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 4 armour, 3 bombers, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 4 artilleries and 12 infantry
AA fire in Belarus : 2/3 hits
1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Belarus
Germans roll dice for 4 armour, 2 bombers and 6 mech_infantrys in Belarus, round 2 : 6/12 hits
Russians roll dice for 1 aaGun, 4 artilleries and 12 infantry in Belarus, round 2 : 8/16 hits
5 infantry owned by the Russians, 2 armour owned by the Germans, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 2 armour and 2 bombers in Belarus, round 3 : 1/4 hits
Russians roll dice for 4 artilleries and 7 infantry in Belarus, round 3 : 1/11 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
Germans roll dice for 1 armour and 2 bombers in Belarus, round 4 : 2/3 hits
Russians roll dice for 4 artilleries and 6 infantry in Belarus, round 4 : 1/10 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 4 artilleries and 4 infantry remaining. Battle score for attacker is -42
Casualties for Germans: 4 armour, 1 bomber, 6 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 8 infantry
Non Combat Move - Germans
2 bombers moved from Belarus to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
2 artilleries, 5 infantry and 3 mech_infantrys placed in Germany
Germans undo move 2.
5 artilleries and 5 infantry placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Archangel to Novgorod
4 artilleries and 3 infantry moved from Belarus to Novgorod
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
4 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
2 artilleries moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Kazakhstan to Tsinghai
1 artillery and 4 infantry moved from Novosibirsk to Tsinghai
Combat - Russians
Battle in Western Ukraine
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/7 hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Novgorod
Russians attack with 4 artilleries and 4 infantry
Germans defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 4 artilleries and 4 infantry in Novgorod, round 2 : 4/8 hits
Germans roll dice for 2 aaGuns and 3 infantry in Novgorod, round 2 : 0/3 hits
2 aaGuns owned by the Germans and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 4 artilleries and 4 infantry in Novgorod, round 3 : 4/8 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 aaGuns and 3 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 5 infantry
Italians defend with 1 armour and 1 factory_minor
Russians roll dice for 2 artilleries and 5 infantry in Ukraine, round 2 : 2/7 hits
Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Tsinghai
Russians attack with 1 artillery and 5 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery and 5 infantry in Tsinghai, round 2 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Belarus
2 artilleries and 8 infantry moved from Russia to Bryansk
4 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 4 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 fighters moved from 42 Sea Zone to 39 Sea Zone
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 75 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 39 Sea Zone
1 infantry and 2 mech_infantrys moved from Burma to India
2 bombers moved from Yunnan to 39 Sea Zone
3 fighters moved from French Indo China to India
1 mech_infantry moved from Kweichow to Hopei
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 destroyer and 1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 6 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 6 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 8/11 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 39 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the British, 2 destroyers owned by the British, 2 cruisers owned by the British, 1 submarine owned by the Japanese, 1 fighter owned by the British and 1 carrier owned by the British lost in 39 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 6 fighters and 2 tactical_bombers in 39 Sea Zone, round 3 : 6/11 hits
British roll dice for 1 battleship and 4 transports in 39 Sea Zone, round 3 : 0/1 hits
4 transports owned by the British and 1 battleship owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 battleship, 2 bombers, 1 carrier, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 119
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Casualties for Japanese: 1 submarine
Battle in Hopei
Japanese attack with 1 infantry and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 infantry and 3 mech_infantrys in Hopei, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 infantry and 3 mech_infantrys in Hopei, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 3 fighters, 1 infantry and 2 mech_infantrys
British defend with 1 armour and 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in India, round 2 : 3/6 hits
UK_Pacific roll dice for 1 armour and 2 artilleries in India, round 2 : 2/3 hits
2 fighters owned by the Japanese, 2 artilleries owned by the British and 1 armour owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 2 artilleries
Casualties for Japanese: 2 fighters
Non Combat Move - Japanese
1 fighter moved from India to Burma
3 fighters moved from 39 Sea Zone to Burma
1 fighter moved from 39 Sea Zone to Burma
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 armour moved from 39 Sea Zone to India
1 artillery moved from Yunnan to Burma
1 artillery moved from Sikang to Szechwan
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kweichow to Yunnan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
1 battleship, 3 carriers and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
2 bombers moved from 39 Sea Zone to Burma
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Sakha to Siberia
Place Units - Japanese
1 carrier and 4 fighters placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
2 destroyers placed in 36 Sea Zone
1 mech_infantry placed in Kiangsu
1 mech_infantry placed in French Indo China
Japanese undo move 5.
Japanese undo move 4.
2 mech_infantrys placed in Japan
Japanese undo move 3.
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Midway to 22 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 3 fighters in 22 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 34 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 45 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 45 Sea Zone to 33 Sea Zone
3 fighters moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
3 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Central America to 64 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 64 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 101 Sea Zone to Eastern United States
3 mech_infantrys moved from Western United States to Alaska
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Midway to 22 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 3 fighters in 22 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 34 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 45 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 45 Sea Zone to 33 Sea Zone
3 fighters moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
3 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Central America to 64 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 64 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 101 Sea Zone to Eastern United States
3 mech_infantrys moved from Western United States to Alaska
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Combat - Chinese
Chinese creates battle in territory Kweichow
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 3 armour and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
3 infantry and 1 mech_infantry moved from West India to India
1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to India
Combat - British
Battle in India
British attack with 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
British roll dice for 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 4/8 hits
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in India, round 2 : 2/6 hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in India
British roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 2/6 hits
Japanese roll dice for 1 armour and 1 artillery in India, round 3 : 0/2 hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Non Combat Move - British
2 mech_infantrys moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from French Equatorial Africa to Belgian Congo
2 infantry moved from Egypt to Alexandria
2 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
2 transports moved from 64 Sea Zone to 101 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from India to West India
1 bomber moved from West India to Eastern Persia
1 bomber moved from Eastern Persia to Persia
Place Units - British
3 infantry placed in Persia
3 armour placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
British collect 31 PUs (5 lost to blockades); end with 32 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,5,2,2,4,1,6,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 armour and 1 infantry moved from 82 Sea Zone to Nigeria
1 artillery moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 transport moved from 83 Sea Zone to 82 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 battleship, 2 destroyers, 1 marine and 1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 marine moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
1 armour and 1 mech_infantry moved from Romania to Baltic States
2 fighters moved from Bessarabia to Baltic States
1 bomber moved from Bessarabia to Novgorod
Combat - Italians
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/1 hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Battle in French Equatorial Africa
Battle in Nigeria
Battle in Baltic States
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Baltic States, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Baltic States, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Baltic States
Italians win, taking French Equatorial Africa from French, taking Nigeria from British, taking Baltic States from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Baltic States to Germany
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
4 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 armour and 2 mech_infantrys placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 29 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Caroline Islands to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to Queensland
2 infantry moved from South Australia to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Caroline Islands to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to Queensland
2 infantry moved from South Australia to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Ukraine
Combat - Germans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - Germans
1 bomber moved from Ukraine to Eastern Poland
3 infantry moved from Poland to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
5 artilleries and 6 infantry moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Germany
Place Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western Germany
3 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
2 fighters moved from Russia to Baltic States
1 tactical_bomber moved from Russia to Baltic States
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery and 4 infantry moved from Tsinghai to Kansu
1 infantry moved from Belarus to Baltic States
2 fighters moved from Russia to Baltic States
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 artillery moved from Novgorod to Karelia
Russians take Karelia from Germans
Combat - Russians
Battle in Kansu
Russians attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Kansu, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/7 hits
Italians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits
1 armour owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 artilleries and 8 infantry moved from Bryansk to Belarus
3 artilleries and 1 infantry moved from Novgorod to Belarus
4 fighters and 1 tactical_bomber moved from Baltic States to Belarus
1 artillery and 9 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 artilleries and 3 infantry moved from Ukraine to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Volgograd
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 destroyers, 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Burma to India
2 bombers moved from Burma to India
1 fighter moved from Burma to India
4 fighters moved from Burma to West India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to West India
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Szechwan to Kweichow
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in India
Japanese attack with 2 artilleries, 2 bombers and 1 fighter
British defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 artilleries, 2 bombers and 1 fighter in India, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 1/2 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Kweichow
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in West India
Japanese attack with 6 fighters and 2 tactical_bombers
British defend with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese roll dice for 6 fighters and 2 tactical_bombers in West India, round 2 : 4/8 hits
UK_Pacific roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/5 hits
2 fighters owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in West India
Japanese roll dice for 4 fighters and 2 tactical_bombers in West India, round 3 : 3/6 hits
UK_Pacific roll dice for 1 fighter in West India, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in West India
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 3 fighters
Non Combat Move - Japanese
1 battleship, 2 carriers and 1 transport moved from 39 Sea Zone to 37 Sea Zone
3 fighters and 2 tactical_bombers moved from West India to Burma
2 bombers and 1 fighter moved from India to French Indo China
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Hopei to Szechwan
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Siberia to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Kiangsu
2 destroyers and 3 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 artilleries and 6 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Caroline Islands to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Java
Battle in Philippines
Battle in Gibraltar
Battle in 22 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 22 Sea Zone
Americans win, taking Java from Japanese, taking Philippines from Japanese, taking Gibraltar from Italians with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 34 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters in 34 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 23 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 23 Sea Zone to Queensland
1 battleship, 5 carriers, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 42 Sea Zone
4 fighters moved from 22 Sea Zone to 42 Sea Zone
5 fighters moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 artilleries and 6 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Caroline Islands to 23 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Java
Battle in Philippines
Battle in Gibraltar
Battle in 22 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 22 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 22 Sea Zone
Americans win, taking Java from Japanese, taking Philippines from Japanese, taking Gibraltar from Italians with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 34 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters in 34 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 23 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 23 Sea Zone to Queensland
1 battleship, 5 carriers, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 42 Sea Zone
4 fighters moved from 22 Sea Zone to 42 Sea Zone
5 fighters moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Persia to 39 Sea Zone
Combat - British
Battle in 39 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 bomber moved from 39 Sea Zone to Persia
1 infantry moved from Eastern Persia to West India
3 infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Egypt to Alexandria
1 aaGun moved from Egypt to Alexandria
1 mech_infantry moved from Belgian Congo to Union of South Africa
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to Gibraltar
1 destroyer and 2 transports moved from 101 Sea Zone to 106 Sea Zone
Place Units - British
2 infantry and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in Quebec
3 infantry placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
British collect 34 PUs; end with 34 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from French Equatorial Africa to 82 Sea Zone
1 marine moved from French Equatorial Africa to 82 Sea Zone
1 infantry moved from Nigeria to French Central Africa
Italians take French Central Africa from British
1 armour moved from Nigeria to Belgian Congo
Italians take Belgian Congo from British
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 82 Sea Zone to 70 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 70 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa
1 artillery moved from Gold Coast to 82 Sea Zone
1 artillery and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to Gibraltar
1 fighter moved from Germany to Bessarabia
1 fighter moved from Germany to Baltic States
3 mech_infantrys moved from Romania to Baltic States
1 mech_infantry moved from Romania to Bessarabia
Combat - Italians
Battle in Union of South Africa
Italians attack with 2 artilleries, 1 infantry and 1 marine
British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 battleship in Union of South Africa, round 2 : 0/1 hits
Italians roll dice for 2 artilleries, 1 infantry and 1 marine in Union of South Africa, round 2 : 1/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Union of South Africa, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Union of South Africa
Italians roll dice for 2 artilleries and 1 marine in Union of South Africa, round 3 : 0/3 hits
British roll dice for 1 mech_infantry in Union of South Africa, round 3 : 0/1 hits
Italians roll dice for 2 artilleries and 1 marine in Union of South Africa, round 4 : 2/3 hits
British roll dice for 1 mech_infantry in Union of South Africa, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Union of South Africa
Italians win, taking Union of South Africa from British with 2 artilleries and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Bessarabia
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
British defend with 1 fighter and 1 harbour; Americans defend with 1 armour, 1 artillery and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Gibraltar, round 2 : 2/6 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 2 : 2/5 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour, 1 artillery and 2 fighters in Gibraltar, round 3 : 3/4 hits
British roll dice for 1 armour, 1 artillery and 1 fighter in Gibraltar, round 3 : 2/3 hits
1 armour owned by the Americans, 1 artillery owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 fighter owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
Casualties for British: 1 fighter
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 infantry
British defend with 1 infantry
Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits
Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 5 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Baltic States
Italians attack with 1 fighter and 3 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 fighter and 3 mech_infantrys in Baltic States, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Baltic States
Italians roll dice for 1 fighter and 2 mech_infantrys in Baltic States, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Baltic States
Italians roll dice for 1 fighter and 1 mech_infantry in Baltic States, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Baltic States to Germany
1 fighter moved from Bessarabia to Romania
2 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from Gibraltar to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 destroyers, 1 submarine and 2 transports moved from 82 Sea Zone to 71 Sea Zone
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
2 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 34 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs