dice…
Bjergmose vs. Toyls - 1(0-0)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier, 2 fighters, 1 infantry and 1 transport moved from 25 Sea Zone to 49 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier, 2 fighters, 1 infantry and 1 transport moved from 25 Sea Zone to 49 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Move - French
1 fighter moved from Scotland to DenmarkNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 4,2 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans repair damage of 6x factory_minor, 5x factory_major; Remaining resources: 0 techTokens; 51 PUs;
Germans buy 1 armour, 1 fighter, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
1 mech_infantry moved from French Equatorial Africa to Nigeria
Germans take Nigeria from British
1 armour moved from Union of South Africa to South West Africa
Germans take South West Africa from British
1 armour moved from South West Africa to Rhodesia
Germans take Rhodesia from British
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 armour moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
1 mech_infantry moved from France to Denmark
7 armour and 3 mech_infantrys moved from Germany to Denmark
1 bomber moved from Germany to Denmark
3 fighters moved from Germany to Denmark
1 artillery and 2 infantry moved from Finland to Norway
1 infantry moved from Baltic States to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
1 cruiser moved from 115 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in French Madagascar
Battle in Norway
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Norway, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Norway
Germans win, taking French Madagascar from French, taking Norway from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Denmark
Germans attack with 7 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 mech_infantrys
British defend with 1 armour, 2 artilleries, 3 fighters, 6 infantry and 1 mech_infantry; French defend with 1 fighter; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits
Germans roll dice for 7 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 mech_infantrys in Denmark, round 2 : 6/17 hits
Americans roll dice for 1 armour, 3 artilleries, 4 fighters, 7 infantry and 1 mech_infantry in Denmark, round 2 : 5/16 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans, 4 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Denmark
Germans roll dice for 7 armour, 1 artillery, 1 bomber and 3 fighters in Denmark, round 3 : 5/12 hits
Americans roll dice for 1 armour, 3 artilleries, 4 fighters and 1 mech_infantry in Denmark, round 3 : 4/9 hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 3 armour owned by the Germans, 1 artillery owned by the Americans, 2 artilleries owned by the British and 1 armour owned by the British lost in Denmark
Germans roll dice for 4 armour, 1 bomber and 3 fighters in Denmark, round 4 : 3/8 hits
Americans roll dice for 4 fighters in Denmark, round 4 : 2/4 hits
2 armour owned by the Germans and 3 fighters owned by the British lost in Denmark
Germans roll dice for 2 armour, 1 bomber and 3 fighters in Denmark, round 5 : 4/6 hits
Americans roll dice for 1 fighter in Denmark, round 5 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the French lost in Denmark
Germans win, taking Denmark from Americans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 6 armour, 1 artillery, 1 infantry and 4 mech_infantrys
Casualties for British: 1 armour, 2 artilleries, 3 fighters, 6 infantry and 1 mech_infantry
Casualties for French: 1 fighter
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Denmark to Western Germany
3 fighters moved from Denmark to Western Germany
3 infantry moved from Northern Italy to Western Germany
4 artilleries and 10 infantry moved from France to Western Germany
3 infantry moved from Southern France to France
1 infantry moved from Eastern Poland to Slovakia Hungary
2 aaGuns moved from Poland to Germany
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Anglo Egyptian Sudan to Southern Italy
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 carrier moved from 79 Sea Zone to 76 Sea Zone
1 fighter moved from 79 Sea Zone to Egypt
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
4 artilleries and 10 infantry moved from Poland to Slovakia HungaryPlace Units - Germans
1 infantry placed in Union of South Africa
1 submarine placed in 93 Sea Zone
1 armour, 1 fighter, 6 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Novgorod to Vyborg
Russians take Vyborg from Germans
2 armour and 2 mech_infantrys moved from Vyborg to Karelia
Russians take Karelia from Germans
2 artilleries and 2 infantry moved from Novgorod to Karelia
1 fighter moved from Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
3 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Belarus to Baltic States
1 armour moved from Belarus to Karelia
10 artilleries and 15 infantry moved from Belarus to Eastern Poland
2 infantry moved from Chahar to Jehol
1 infantry moved from Amur to Manchuria
1 armour moved from Belarus to Karelia
2 fighters moved from Ukraine to Baltic States
1 tactical_bomber moved from Russia to Baltic States
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from ItaliansCombat - Russians
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Jehol
Russians attack with 2 infantry
Japanese defend with 1 aaGun and 1 infantry
Russians roll dice for 2 infantry in Jehol, round 2 : 1/2 hits
Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Jehol
Russians roll dice for 1 infantry in Jehol, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Baltic States
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/6 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 10 artilleries, 1 fighter and 18 infantry
Germans defend with 1 infantry
Russians roll dice for 10 artilleries, 1 fighter and 18 infantry in Eastern Poland, round 2 : 7/29 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 10 artilleries, 1 fighter and 18 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Eastern Poland to Novgorod
2 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
2 artilleries and 4 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Ukraine to Western Ukraine
2 artilleries and 1 infantry moved from Russia to Bryansk
3 aaGuns moved from Belarus to Eastern Poland
7 armour moved from Belarus to Eastern Poland
2 artilleries and 1 infantry moved from Volgograd to Caucasus
2 artilleries and 2 infantry moved from Kazakhstan to Caucasus
1 aaGun and 4 infantry moved from Suiyuyan to Hopei
1 aaGun moved from Amur to Buryatia
1 infantry moved from Tsinghai to Shensi
2 tactical_bombers moved from Ukraine to Western UkrainePlace Units - Russians
3 infantry placed in Ukraine
1 transport placed in 127 Sea Zone
2 infantry placed in Novgorod
2 armour placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 2,2 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Kwangtung to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
1 fighter moved from Korea to Jehol
1 fighter and 1 tactical_bomber moved from Japan to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
1 fighter moved from Japan to JeholCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Jehol
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Anhwe
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 fighters and 2 tactical_bombers in Anhwe, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 infantry moved from Yunnan to Burma
1 armour moved from Burma to Yunnan
3 artilleries and 2 infantry moved from Shan State to Burma
3 infantry moved from French Indo China to Yunnan
3 transports moved from 38 Sea Zone to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
1 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
3 infantry moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
2 fighters moved from Jehol to Kiangsu
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 battleships, 2 cruisers and 7 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to French Indo China
2 fighters moved from French Indo China to Burma
2 fighters moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Burma
2 tactical_bombers moved from French Indo China to 38 Sea Zone
2 fighters moved from 38 Sea Zone to Burma
1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Kwangtung to KiangsiPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
2 submarines placed in 37 Sea Zone
1 infantry placed in Malaya
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
3 bombers moved from United Kingdom to Germany
2 fighters moved from 112 Sea Zone to Germany
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
1 armour and 1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea ZoneCombat - Americans
Air Battle in Germany
Americans attacks with 5 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 4,3,8 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Cleaning up after air battlesNon Combat Move - Americans
2 fighters moved from Germany to 112 Sea Zone
3 bombers moved from Germany to Eastern Poland
2 bombers moved from Eastern United States to United Kingdom
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
3 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
1 battleship, 2 carriers, 2 cruisers, 4 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 105 Sea Zone to 91 Sea ZonePlace Units - Americans
1 battleship, 2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from New Brunswick Nova Scotia: 3 mech_infantrys
EDIT: Adding units owned by Americans to Eastern United States: 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter and 4 infantry moved from Kweichow to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
3 bombers moved from United Kingdom to Germany
2 fighters moved from 112 Sea Zone to Germany
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
1 armour and 1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea ZoneCombat - Americans
Air Battle in Germany
Americans attacks with 5 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 4,3,8 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Cleaning up after air battlesNon Combat Move - Americans
2 fighters moved from Germany to 112 Sea Zone
3 bombers moved from Germany to Eastern Poland
2 bombers moved from Eastern United States to United Kingdom
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
3 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
1 battleship, 2 carriers, 2 cruisers, 4 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 105 Sea Zone to 91 Sea ZonePlace Units - Americans
1 battleship, 2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from New Brunswick Nova Scotia: 3 mech_infantrys
EDIT: Adding units owned by Americans to Eastern United States: 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter and 4 infantry moved from Kweichow to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUsPurchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 armour, 2 fighters, 11 infantry and 1 tactical_bomber moved from India to West India
1 armour, 1 infantry and 1 transport moved from 68 Sea Zone to 69 Sea ZoneCombat - British
Battle in West India
British attack with 1 armour, 2 fighters, 11 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 armour, 2 fighters, 11 infantry and 1 tactical_bomber in West India, round 2 : 4/15 hits
Italians roll dice for 1 artillery in West India, round 2 : 0/1 hits
1 artillery owned by the Italians lost in West India
British win, taking West India from Italians with 1 armour, 2 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
2 aaGuns moved from India to West India
5 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 2 artilleries moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns, 1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from West India to CaucasusPlace Units - British
7 infantry placed in United KingdomTurn Complete - British
British collect 16 PUs; end with 16 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery -
Jeg antog du ikke ville intercepten med 1xFighter mod 3xBomber og 2xfighter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from French Central Africa to Gold Coast
Italians take French West Africa from French
Italians take Gold Coast from British
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland BelgiumCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Northwest Persia
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking 97 Sea Zone from British with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry
British defend with 2 aaGuns, 1 armour, 2 artilleries and 5 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
AA fire in Normandy Bordeaux : 0/4 hits
Italians roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 6/9 hits
Americans roll dice for 2 aaGuns, 2 armour, 3 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 6/10 hits
1 mech_infantry owned by the Italians, 2 aaGuns owned by the British, 1 fighter owned by the Italians, 2 artilleries owned by the Italians, 4 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win with 2 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for British: 2 aaGuns and 4 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to Southern Italy
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Northwest Persia to Iraq
1 infantry moved from Shan State to Yunnan
1 cruiser and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
6 infantry moved from Northern Italy to Southern Italy
1 aaGun and 6 infantry moved from Western Germany to Germany
2 aaGuns moved from Western Germany to FrancePlace Units - Italians
1 fighter placed in Southern Italy
1 artillery and 7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 2 fighters, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from India to CaucasusNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
ANZAC collect 15 PUs (1 lost to blockades); end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 2 fighters, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from India to CaucasusNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
ANZAC collect 15 PUs (1 lost to blockades); end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 4,2 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 0 techTokens; 45 PUs;
Germans buy 1 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Germans
1 infantry moved from Iraq to Northwest Persia
Germans take Northwest Persia from Russians
3 infantry moved from France to Normandy Bordeaux
1 bomber and 3 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 4 fighters and 3 infantry
British defend with 1 armour, 2 artilleries and 1 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 bombers, 4 fighters and 3 infantry in Normandy Bordeaux, round 2 : 6/9 hits
Americans roll dice for 2 armour, 3 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/6 hits
1 armour owned by the Americans, 1 artillery owned by the Americans, 2 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 27
Casualties for British: 1 armour, 2 artilleries and 1 infantry
Casualties for Americans: 1 armour and 1 artilleryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to France
2 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from Western Germany to Germany
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Denmark to Western Germany
1 armour and 1 mech_infantry moved from Germany to Western Germany
1 infantry moved from Slovakia Hungary to Poland
4 artilleries and 10 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Germany to Slovakia Hungary
3 artilleries and 3 infantry moved from Western Germany to France
1 mech_infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Germany
3 infantry moved from Finland to Norway
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Southern Italy
1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
1 armour moved from Rhodesia to Union of South Africa
1 carrier moved from 76 Sea Zone to 98 Sea Zone
1 armour moved from Tanganyika Territory to Union of South AfricaPlace Units - Germans
1 fighter placed in Germany
3 infantry placed in Southern France
1 armour placed in Western Germany
5 infantry placed in Germany
Germans undo move 4.
1 infantry placed in Western Germany
1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 56 PUs (1 lost to blockades); end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Bessarabia to Romania
3 infantry moved from Eastern Poland to Romania
3 armour moved from Eastern Poland to Romania
4 artilleries and 4 infantry moved from Caucasus to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
2 artilleries and 2 infantry moved from Karelia to Finland
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Finland
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Novgorod to Poland
1 fighter moved from Novgorod to Slovakia Hungary
1 tactical_bomber moved from Western Ukraine to Poland
1 tactical_bomber moved from Western Ukraine to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Baltic States to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to PolandCombat - Russians
Battle in Romania
Russians attack with 3 armour and 6 infantry
Italians defend with 1 infantry
Russians roll dice for 3 armour and 6 infantry in Romania, round 2 : 2/9 hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 3 armour and 5 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Finland, round 2 : 3/6 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 3/6 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Russians attack with 2 armour, 4 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 4 artilleries and 4 infantry in Northwest Persia, round 2 : 4/10 hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 2 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Poland to Novgorod
2 tactical_bombers moved from Poland to Novgorod
1 fighter moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 aaGun, 2 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
2 artilleries and 1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Buryatia to Yakut S.S.R.
4 armour and 2 mech_infantrys moved from Karelia to Baltic States
1 infantry moved from Shensi to KweichowPlace Units - Russians
3 armour placed in Volgograd
3 infantry placed in Ukraine
2 armour and 1 infantry placed in NovgorodTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Burma to India
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
2 infantry moved from Jehol to Chahar
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Burma to 38 Sea Zone
2 artilleries moved from Burma to 38 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 38 Sea Zone to Java
2 fighters moved from French Indo China to Java
2 battleships and 2 cruisers moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to India
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Kiangsi to Anhwe
Japanese take Anhwe from Chinese
2 fighters moved from Kiangsu to Chahar
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from Burma to Kweichow
2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to JavaCombat - Japanese
Battle in Hawaiian Islands
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Hawaiian Islands from Americans, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Java, round 2 : 2/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters and 2 infantry in Chahar, round 2 : 1/4 hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 fighters and 2 infantry in Chahar, round 3 : 1/4 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 fighters and 1 infantry in Chahar, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 3/5 hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits
1 artillery owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
2 carriers moved from 38 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 38 Sea Zone to 35 Sea Zone
6 submarines moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Burma to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from India to French Indo China
2 fighters moved from India to French Indo China
2 fighters moved from Yunnan to Philippines
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 artillery moved from Kwangtung to Kiangsi
2 fighters moved from Chahar to Kiangsu
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Philippines
2 fighters moved from Japan to Philippines
3 infantry moved from French Indo China to YunnanPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 submarine placed in 37 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
1 artillery and 1 infantry placed in Kwangtung
1 mech_infantry placed in MalayaTurn Complete - Japanese
Japanese collect 66 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 5 transports; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 battleship moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from 110 Sea Zone to 113 Sea Zone
3 bombers moved from Eastern Poland to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 54 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Queensland to 26 Sea ZoneCombat - Americans
-
Scramble?
-
nej tak
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 5 transports; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 battleship moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from 110 Sea Zone to 113 Sea Zone
3 bombers moved from Eastern Poland to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 54 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Queensland to 26 Sea ZoneCombat - Americans
Battle in 113 Sea Zone
Americans attack with 5 bombers and 2 fighters
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
Americans roll dice for 5 bombers and 2 fighters in 113 Sea Zone, round 2 : 6/7 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Germans, 2 bombers owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 2 bombers
Battle in Normandy Bordeaux
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 3/6 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 91 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 battleship, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 battleship, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 30 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 30 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 2 destroyers and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
4 fighters moved from 30 Sea Zone to 54 Sea Zone
3 bombers moved from 113 Sea Zone to United Kingdom
2 fighters moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SuiyuyanPlace Units - Chinese
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs





