18L G40 2nd edition Max (allies +20) vs majikforce (axis)
-
So, how are you?
I’m good. Been really busy at work lately. I am looking at Italy’s turn now but I’m waiting on an answer to a rules question before I continue. I have one issue with your allied turn. You asked for a scramble in sz 97 when the US amphibious assaulted which was good. But you never asked for a scramble in sz 97 when the UK did an amphibious assault. You only brought a carrier and a cruiser to the sea battle. I had a three plane scramble and a 98% chance to win the battle which would’ve prevented your amphibious assault and stranded your loaded transports in an adjacent sz. I think I will give you a second pass but in the future be a little more careful with your combat movements and when in doubt always ask first about scrambles.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 2 artilleries, 3 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries, 3 fighters and 2 infantry in Northern Italy, round 2 : 2/7 hits
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
3 fighters moved from Northern Italy to Southern Italy
2 armour moved from Southern Italy to Greater Southern GermanyPlace Units - Italians
1 armour and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,4,6,6,3,2,5,4
Italians collect 4 PUs (6 lost to blockades); end with 5 PUs -
Let me look at that. Because I have an abuse iin Greeze and the American carrier. I thought you had absolutely no chance, so I automatically knew that you wouldn’t want to scramble. If I messed that up, we have to make a correction
-
…I just made a practice run with you scrambling and wow… That UK carrier I used had two US planes loaded, but for some reason they did not participate in the scramble. Neither do the other american ships. I was sure allies in the same sea zone help each other. I think we should do a retake. I can re-start from the American turn. Let me know
-
…I just made a practice run with you scrambling and wow… That UK carrier I used had two US planes loaded, but for some reason they did not participate in the scramble. Neither do the other american ships. I was sure allies in the same sea zone help each other. I think we should do a retake. I can re-start from the American turn. Let me know
The reason is you can never combine forces for an attack. Since UK was making an attack they are the attacker and Italy was the defender. Regardless of what US units are in the sz UK was on the attack so the US units sit idle. If you were defending it would be different. Since you performed an amphibious assault you first need to clear the sz of any hostile status before the landing can take place. My italian planes scrambling would make the sz hostile. UK would need to bring enough units to the sz to either win battle and clear the sz so the amphib assault can happen or they need to bring enough units to overwhelm the sz and deter the italians from scrambling. Again, aligned powers can NEVER combine forces to attack only to defend. Lets do this. Redo the UK turn with these thoughts in mind. You can probably do the same thing you did but you will need to adjust for the sz97 battle and probably adjust your NCM. Don’t forget to move the tank and mech to iraq form egypt.
Also just an FYI it wasn’t a bug deal this time but it can be in certain situations. You loaded the US transport in the combat phase and moved to the carolines. Any units loaded during the combat phase MUST unload for combat. Triple A does not handle this correctly. In this case its no big deal but its good to get in the habit of separating your combat moves and non combat move phases. Game on! Germany has alot of work to do!
-
Thanks for the insight. The US and Uk attacks in the Mediterranean had to be a joint effort, but luckily the UK has enough air power in the area to redo its turn without compromising its position. So I will do that. I’m however in a tight spot time wise. My girls are on half days from now until summer break starts on Wednesday. Camp doesn’t start until June 4 and of course we close on our new house on the 30th. So pls forgive my slow play for the coming days. Thank you
-
No worries. I am plenty busy myself. Get to it when you can. Life always comes first.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 fighter and 2 tactical_bombers moved from Greece to 97 Sea Zone
1 carrier moved from 94 Sea Zone to 97 Sea Zone
1 cruiser moved from 94 Sea Zone to 97 Sea Zone
1 infantry and 3 transports moved from 94 Sea Zone to 96 Sea Zone
2 armour and 1 artillery moved from Tobruk to 96 Sea Zone
2 armour, 1 artillery, 1 infantry and 3 transports moved from 96 Sea Zone to 97 Sea Zone
2 armour and 1 artillery moved from 97 Sea Zone to Albania
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
2 fighters moved from 94 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from India to Burma
1 bomber moved from India to Burma
1 fighter moved from India to Burma -
No scramble in sz 97. Just to be official.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 carrier, 5 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 2 tactical_bombers moved from Greece to 97 Sea Zone
1 carrier moved from 94 Sea Zone to 97 Sea Zone
1 cruiser moved from 94 Sea Zone to 97 Sea Zone
1 infantry and 3 transports moved from 94 Sea Zone to 96 Sea Zone
2 armour and 1 artillery moved from Tobruk to 96 Sea Zone
2 armour, 1 artillery, 1 infantry and 3 transports moved from 96 Sea Zone to 97 Sea Zone
2 armour and 1 artillery moved from 97 Sea Zone to Albania
2 infantry moved from Egypt to 81 Sea Zone
2 fighters moved from 94 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from India to Burma
1 bomber moved from India to Burma
1 fighter moved from India to BurmaCombat - British
British creates battle in territory 106 Sea Zone
Battle in Holland Belgium
Battle in Albania
British attack with 2 armour and 1 artillery
Italians defend with 2 armour
British roll dice for 1 cruiser in Albania, round 2 : 1/1 hits
British roll dice for 2 armour and 1 artillery in Albania, round 2 : 2/3 hits
Italians roll dice for 2 armour in Albania, round 2 : 1/2 hits
1 artillery owned by the British and 2 armour owned by the Italians lost in Albania
British win, taking Holland Belgium from Germans, taking Albania from Italians with 2 armour remaining. Battle score for attacker is 8
Casualties for British: 1 artillery
Casualties for Italians: 2 armour
Battle in Burma
British attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Burma, round 2 : 3/4 hits
Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter moved from Burma to India
1 bomber moved from Burma to Syria
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 carrier, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
2 tactical_bombers moved from 97 Sea Zone to Greece
1 fighter moved from 97 Sea Zone to Greece
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from India to Eastern PersiaPlace Units - British
1 carrier placed in 110 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 infantry placed in Egypt
British undo move 2.
2 infantry placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 2 artilleries, 3 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries, 3 fighters and 2 infantry in Northern Italy, round 2 : 2/7 hits
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
3 fighters moved from Northern Italy to Southern Italy
2 armour moved from Southern Italy to Greater Southern GermanyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,1,3,1
Italians collect 3 PUs (7 lost to blockades); end with 3 PUs -
forgot to post
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from British
Germans take Persia from British
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 artillery moved from Tambov to Volgograd
2 mech_infantrys moved from Bryansk to Samara
1 armour moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Samara
1 fighter moved from Bryansk to Volgograd
1 artillery and 1 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Archangel to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to 127 Sea Zone
1 armour moved from Novgorod to 127 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
1 armour and 1 infantry moved from 126 Sea Zone to Norway
1 fighter moved from Western Germany to Norway
4 mech_infantrys moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
2 bombers moved from France to Southern France
2 artilleries and 2 infantry moved from France to Southern France
2 mech_infantrys moved from Southern Italy to Southern France
1 armour, 1 artillery and 2 infantry moved from Ukraine to BryanskCombat - Germans
Battle in Norway
Germans attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits
Americans roll dice for 1 armour and 1 infantry in Norway, round 2 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Denmark
Germans attack with 1 fighter and 4 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter and 4 mech_infantrys in Denmark, round 2 : 1/5 hits
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Denmark
Germans roll dice for 1 fighter and 4 mech_infantrys in Denmark, round 3 : 0/5 hits
Americans roll dice for 1 artillery in Denmark, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Denmark
Germans roll dice for 1 fighter and 3 mech_infantrys in Denmark, round 4 : 1/4 hits
Americans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 3/5 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits
2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 4 : 2/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 2/2 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Southern France
Germans attack with 2 artilleries, 2 bombers, 2 infantry and 2 mech_infantrys
French defend with 1 infantry; British defend with 1 artillery and 1 infantry; Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Southern France : 1/2 hits
1 bomber owned by the Germans lost in Southern France
Germans roll dice for 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys in Southern France, round 2 : 1/7 hits
Americans roll dice for 1 aaGun, 1 artillery and 4 infantry in Southern France, round 2 : 1/5 hits
1 aaGun owned by the Americans and 1 infantry owned by the Germans lost in Southern France
Germans roll dice for 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Southern France, round 3 : 2/6 hits
Americans roll dice for 1 artillery and 4 infantry in Southern France, round 3 : 1/5 hits
1 infantry owned by the Americans, 1 infantry owned by the French and 1 infantry owned by the Germans lost in Southern France
Germans roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Southern France, round 4 : 2/5 hits
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 1/3 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Southern France
Germans roll dice for 2 artilleries, 1 bomber and 1 mech_infantry in Southern France, round 5 : 3/4 hits
Americans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
1 artillery owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Germans: 1 bomber, 2 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 aaGun and 2 infantry
Battle in Samara
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Samara, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Samara, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Samara to Bryansk
1 fighter moved from Volgograd to Bryansk
1 bomber moved from Southern France to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
1 bomber moved from Normandy Bordeaux to Germany
1 mech_infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Slovakia Hungary to Germany
1 fighter moved from Norway to Germany
1 fighter moved from Denmark to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
Germans undo move 1.
2 artilleries and 1 infantry placed in France
2 infantry placed in Western Germany
1 fighter placed in Germany
2 armour and 1 mech_infantry placed in Ukraine
2 mech_infantrys placed in Novgorod
1 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,4,1
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Samara
2 fighters and 2 tactical_bombers moved from Russia to Samara
1 bomber moved from Tsinghai to VologdaCombat - Russians
Battle in Samara
Russians attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 3/7 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Vologda to Russia
2 fighters and 2 tactical_bombers moved from Samara to Russia
1 infantry moved from Amur to Buryatia
1 armour moved from Eastern Persia to India
1 cruiser moved from 114 Sea Zone to 113 Sea ZonePlace Units - Russians
5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Siberia to Sakha
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 fighters moved from Korea to Sakha
1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 33 Sea Zone
1 fighter moved from Korea to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 fighter moved from 43 Sea Zone to 33 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 2 transports moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
2 battleships and 2 cruisers moved from 43 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 fighter moved from French Indo China to Burma
1 fighter moved from French Indo China to Burma
1 infantry moved from Manchuria to Korea
1 mech_infantry moved from Hopei to Shensi
1 armour moved from Kweichow to Shensi
1 fighter moved from Anhwe to ShensiCombat - Japanese
Battle in Hawaiian Islands
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Sumatra, round 2 : 2/4 hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Hawaiian Islands from Americans, taking Sumatra from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 1 armour, 2 fighters and 2 mech_infantrys
British defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Burma, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 2/2 hits
1 mech_infantry owned by the British, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Sakha
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Sakha, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Sakha, round 3 : 3/4 hits
Russians roll dice for 1 infantry in Sakha, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shensi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shensi, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 2 destroyers, 6 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport; ANZAC defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 2 bombers, 1 carrier, 2 destroyers, 6 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 7/13 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports in 33 Sea Zone, round 2 : 6/10 hits
2 destroyers owned by the Japanese, 1 submarine owned by the ANZAC, 1 submarine owned by the Americans, 1 carrier owned by the ANZAC, 1 fighter owned by the Japanese, 2 submarines owned by the Japanese, 2 destroyers owned by the ANZAC and 1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 bombers, 5 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 9/10 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 fighters and 3 transports in 33 Sea Zone, round 3 : 5/7 hits
1 carrier owned by the Americans, 3 fighters owned by the Japanese, 1 battleship owned by the Americans, 1 cruiser owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Americans, 2 tactical_bombers owned by the Japanese, 1 transport owned by the ANZAC, 1 transport owned by the Americans, 2 fighters owned by the Americans and 2 fighters owned by the ANZAC lost in 33 Sea Zone
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for ANZAC: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Casualties for Americans: 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport
Casualties for Japanese: 1 carrier, 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombersNon Combat Move - Japanese
1 fighter moved from Sakha to Korea
1 aaGun moved from Korea to Manchuria
1 fighter moved from Sakha to Manchuria
2 mech_infantrys moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 fighter moved from Shensi to Chahar
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from French Indo China to Shan State
1 carrier moved from 43 Sea Zone to 41 Sea Zone
2 fighters moved from Burma to 41 Sea Zone
1 bomber moved from 33 Sea Zone to Paulau Island
1 bomber moved from 33 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 carrier and 1 destroyer moved from 43 Sea Zone to 34 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 34 Sea ZonePlace Units - Japanese
1 fighter and 1 infantry placed in Japan
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
Damn, you just turned around and bitch slapped me. Nice dice. Man I have a lot to learn about the Pacific Theater. I never even thought about the possibility of you doing that. Shit
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 3 artilleries, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Albania to Greater Southern Germany
British take Greater Southern Germany from Germans
1 armour moved from Albania to Slovakia Hungary
British take Slovakia Hungary from Germans
1 artillery and 1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 bomber moved from Syria to Persia
1 fighter moved from India to Shan State
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Shan StateCombat - British
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 fighter in Shan State, round 3 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery and 1 fighter in Shan State, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 fighter in Shan State, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Shan State, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the British lost in Shan State
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits
Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Western Germany
British attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
British roll dice for 1 artillery and 3 infantry in Western Germany, round 2 : 1/4 hits
Germans roll dice for 1 aaGun and 2 infantry in Western Germany, round 2 : 0/2 hits
1 aaGun owned by the Germans lost in Western Germany
British roll dice for 1 artillery and 3 infantry in Western Germany, round 3 : 2/4 hits
Germans roll dice for 2 infantry in Western Germany, round 3 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Persia
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/3 hits
Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Northwest Persia
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 infantry moved from Eastern Persia to West India
1 fighter moved from Shan State to India
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 bomber moved from Persia to India
1 carrier, 1 cruiser, 1 tactical_bomber and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries moved from Egypt to 98 Sea Zone
4 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 4 infantry, 1 tactical_bomber and 3 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Greece to Russia
1 tactical_bomber moved from Greece to Russia
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Scotland to United KingdomPlace Units - British
1 transport placed in 71 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to Southern France: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Gibraltar: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 52 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
It kicked me out when I tried to play game when I wasn’t online. Used auto save but ended up having two games open concurrently.
Also made a UK non combat edit. -
It kicked me out when I tried to play game when I wasn’t online. Used auto save but ended up having two games open concurrently.
Also made a UK non combat edit.Not sure what you mean by it kicked you out. Sometimes triple a does crash. I did get two sets of dice emails for the battles in Romania, Slovakia, Greater Southern Germany, Norway and Southern France. I am a dice purist so in these cases since you were in mid turn I prefer to keep the original dice results for the turn if possible. I still have all the dice emails so I can re-create the original battles and edit the map for Romania, Slovakia, Greater Southern Germany, Norway and Southern France. I think most of the battles stayed close to the same except for Southern France and Slovakia I think. Let me know if you are okay with that proposal as I feel it’s the fairest solution. I will figure what the changes are and let you know before I go ahead and edit. Hope the closing goes well. Have a great memorial day!
-
I’m OK with that, but since the second rolls only made a minor difference in outcome, it may not be worth making the correction. Additionally, some of those countries had UK follow up troops. Did you want to simulate battles as we did in the early rounds of the game?