Whackamatt (Axis) vs dawgoneit (Allies) Combo 3ish
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Russians
1 Infantry moved from Kursk to Kiev
Russians take Kiev from Romanians
2 Infantrys moved from Rostov to Donetsk
1 ArmoredCar moved from Stalingrad to Donetsk
3 ArmoredCars, 3 HeavyTanks and 8 Tanks moved from Leningrad to N.Karelia
2 ArmoredCars moved from Arkhangelsk to N.Karelia
4 Infantrys moved from Novgorod to Leningrad
1 Infantry moved from Minsk to Lithuania
Russians take Lithuania from Germans
1 Elite and 2 Infantrys moved from Minsk to Latvia
1 Infantry moved from S.Karelia to Leningrad
1 Infantry moved from Arkhangelsk to S.Karelia
1 Mech.Inf moved from Moscow to Leningrad
1 HeavyTank and 1 Tank moved from Moscow to Kursk
1 Adv.Fighter moved from Moscow to Leningrad
1 ArmoredCar moved from Moscow to Kursk
10 Infantrys moved from Chimkent to Uzbekistan
1 ArmoredCar and 4 Infantrys moved from Tashkent to Uzbekistan
2 HeavyTanks and 2 Tanks moved from Rostov to Erzurum
6 Infantrys moved from Georgia to Erzurum
5 Infantrys moved from Ufa to Kuybyshev
5 Infantrys moved from Sverdlovsk to Ufa
1 Infantry moved from Chita to Hulunbuir
Russians take Hulunbuir from Hisaichi
1 Infantry moved from S.Buryat Mongolia to Chita
2 Infantrys moved from N.Buryat Mongolia to Chita
1 HeavyTank moved from Olyokminsk to Chita
1 ArmoredCar moved from Olyokminsk to Ayan
Russians take Ayan from Hisaichi
1 Artillery and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
4 Infantrys moved from Evenkia to Olyokminsk
1 ArmoredCar, 1 Artillery, 1 HeavyTank, 1 Infantry, 1 Mech.Inf and 1 Tank moved from Sibirsky to Evenkia
1 ArmoredCar, 1 HeavyTank, 1 Mech.Inf and 1 Tank moved from Evenkia to Olyokminsk
1 Mech.Inf moved from Olyokminsk to N.Buryat MongoliaPurchase Units - Russians
Russians buy 2 ArmoredCars, 1 HeavyTank, 35 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Russians
Battle in Uzbekistan
Russians attack with 1 ArmoredCar and 14 Infantrys
Germans defend with 1 ArmoredCar and 2 Infantrys
Russians roll dice for 1 ArmoredCar and 14 Infantrys in Uzbekistan, round 2 : 3/15 hits
Germans roll dice for 1 ArmoredCar and 2 Infantrys in Uzbekistan, round 2 : 1/3 hits
1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Uzbekistan
Russians win, taking Uzbekistan from Germans with 1 ArmoredCar and 13 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 ArmoredCar and 2 Infantrys
Casualties for Russians: 1 Infantry
Battle in Erzurum
Russians attack with 2 HeavyTanks, 6 Infantrys and 2 Tanks
Germans defend with 2 Artillerys, 1 HeavyTank, 2 Infantrys and 1 Tank
Russians roll dice for 2 HeavyTanks, 6 Infantrys and 2 Tanks in Erzurum, round 2 : 4/10 hits
Germans roll dice for 2 Artillerys, 1 HeavyTank, 2 Infantrys and 1 Tank in Erzurum, round 2 : 2/6 hits
2 Infantrys owned by the Russians, 2 Artillerys owned by the Germans and 2 Infantrys owned by the Germans lost in Erzurum
Russians roll dice for 2 HeavyTanks, 4 Infantrys and 2 Tanks in Erzurum, round 3 : 4/8 hits
Germans roll dice for 1 HeavyTank and 1 Tank in Erzurum, round 3 : 1/2 hits
1 HeavyTank owned by the Germans, 1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Erzurum
Russians win, taking Erzurum from Germans with 2 HeavyTanks, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 18
Casualties for Germans: 2 Artillerys, 1 HeavyTank, 2 Infantrys and 1 Tank
Casualties for Russians: 3 Infantrys
Battle in Donetsk
Russians attack with 1 ArmoredCar and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 2 : 0/3 hits
Germans roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits
1 Infantry owned by the Russians lost in Donetsk
Russians roll dice for 1 ArmoredCar and 1 Infantry in Donetsk, round 3 : 0/2 hits
Germans roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits
1 Infantry owned by the Russians lost in Donetsk
Russians roll dice for 1 ArmoredCar in Donetsk, round 4 : 0/1 hits
Germans roll dice for 1 Infantry in Donetsk, round 4 : 1/1 hits
1 ArmoredCar owned by the Russians lost in Donetsk
Germans win with 1 Infantry remaining. Battle score for attacker is -8
Casualties for Russians: 1 ArmoredCar and 2 Infantrys
Battle in N.Karelia
Russians attack with 5 ArmoredCars, 3 HeavyTanks and 8 Tanks
Germans defend with 1 HeavyTank, 1 Infantry, 3 Mech.Infs and 3 Tanks; Finns defend with 1 Infantry
Russians roll dice for 5 ArmoredCars, 3 HeavyTanks and 8 Tanks in N.Karelia, round 2 : 6/16 hits
Germans roll dice for 1 HeavyTank, 2 Infantrys, 3 Mech.Infs and 3 Tanks in N.Karelia, round 2 : 4/9 hits
1 Infantry owned by the Finns, 4 ArmoredCars owned by the Russians, 1 Infantry owned by the Germans, 3 Mech.Infs owned by the Germans and 1 Tank owned by the Germans lost in N.Karelia
Russians roll dice for 1 ArmoredCar, 3 HeavyTanks and 8 Tanks in N.Karelia, round 3 : 7/12 hits
Germans roll dice for 1 HeavyTank and 2 Tanks in N.Karelia, round 3 : 1/3 hits
1 HeavyTank owned by the Germans, 1 ArmoredCar owned by the Russians and 2 Tanks owned by the Germans lost in N.Karelia
Russians win, taking N.Karelia from Germans with 3 HeavyTanks and 8 Tanks remaining. Battle score for attacker is 24
Casualties for Germans: 1 HeavyTank, 1 Infantry, 3 Mech.Infs and 3 Tanks
Casualties for Finns: 1 Infantry
Casualties for Russians: 5 ArmoredCars
Battle in Latvia
Russians attack with 1 Elite and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Elite and 2 Infantrys in Latvia, round 2 : 1/3 hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 InfantryNon Combat Move - Russians
3 Infantrys moved from Stalingrad to Rostov
3 Infantrys moved from Tula to Kursk
1 Artillery and 2 Infantrys moved from Minsk to Latvia
2 Artillerys and 7 Infantrys moved from Minsk to Kursk
7 Infantrys moved from Yaroslavl to Kursk
4 Infantrys moved from Moscow to YaroslavlPlace Units - Russians
1 ArmoredCar, 1 HeavyTank and 4 Infantrys placed in Sibirsky
1 ArmoredCar, 2 Infantrys and 1 Tank placed in Leningrad
4 Infantrys placed in Arkhangelsk
10 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
5 Infantrys placed in Sverdlovsk
2 Infantrys placed in TashkentTurn Complete - Russians
Russians collect 97 PUs; end with 97 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Italians
4 Infantrys moved from Tunis to N.Tunisia
1 Infantry moved from Tripoli to S.Tunisia
2 Infantrys moved from Hun to Tripoli
1 Infantry moved from Catalonia to Valencia
Italians take Valencia from Americans
1 HeavyTank, 2 Mech.Infs and 3 Tanks moved from Rhodesia to Cape Town
Italians take Cape Town from British
1 Mech.Inf moved from South Africa to Cape Town
2 Elites moved from Italian East Africa to Equatoria
1 Mot.Inf moved from Kenya to Cape Town
2 Infantrys and 1 Mot.Inf moved from Equatoria to French Equatorial Africa
6 Infantrys moved from Darfur to French Equatorial Africa
1 Tank moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 Tank moved from Nigeria to French Equatorial Africa
4 Infantrys moved from Cairo to Lower EgyptPurchase Units - Italians
Italians buy 8 Destroyers and 11 Infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in N.Tunisia
Italians attack with 4 Infantrys
Americans defend with 1 ArmoredCar
Italians roll dice for 4 Infantrys in N.Tunisia, round 2 : 2/4 hits, 0.67 expected hits
French roll dice for 1 ArmoredCar in N.Tunisia, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Americans lost in N.Tunisia
Italians win, taking N.Tunisia from French with 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 ArmoredCarNon Combat Move - Italians
3 Infantrys moved from Languedoc to Catalonia
4 Infantrys moved from Provence to Languedoc
1 Submarine moved from 44 Sea Zone to 46 Sea ZonePlace Units - Italians
8 Destroyers placed in 46 Sea Zone
4 Infantrys placed in Tunis
3 Infantrys placed in French Equatorial Africa
3 Infantrys placed in Hun
1 Infantry placed in KufraTurn Complete - Italians
Italians collect 88 PUs; end with 88 PUsCombat Hit Differential Summary :
Italians : 1.33
French : -0.17 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - French
2 Tanks moved from E.Morocco to S.Tunisia
1 Mech.Inf and 1 Tank moved from S.Algeria to S.Tunisia
1 Mech.Inf and 1 Tank moved from N.Algeria to S.Tunisia
1 Adv.Fighter moved from French Sudan to N.Algeria
2 Elites moved from E.Morocco to N.Algeria
1 Tank moved from French Sudan to Nigeria
British take Nigeria from Italians
1 Tank moved from Nigeria to French SudanPurchase Units - French
French buy 2 Elites, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - French
Battle in S.Tunisia
French attack with 2 Mech.Infs and 4 Tanks
Italians defend with 1 Infantry
French roll dice for 2 Mech.Infs and 4 Tanks in S.Tunisia, round 2 : 2/6 hits
Italians roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits
1 Infantry owned by the Italians lost in S.Tunisia
French win, taking S.Tunisia from Italians with 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 2
Casualties for Italians: 1 InfantryNon Combat Move - French
Place Units - French
2 Infantrys placed in Churchill
2 Elites, 1 Infantry and 1 Tank placed in E.MoroccoTurn Complete - French
French collect 18 PUs; end with 18 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Yamamoto
1 Elite moved from Mindanao to 107 Sea Zone
1 Cruiser and 1 Elite moved from 107 Sea Zone to 113 Sea Zone
1 Elite moved from 113 Sea Zone to West Papua
1 Marine moved from Milne Bay to West Papua
1 Artillery moved from Port Moresby to West Papua
1 Infantry moved from Attu to 72 Sea Zone
1 Infantry and 1 S.Submarine moved from 72 Sea Zone to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Ayan
6 Battleships, 2 Carriers, 2 Destroyers and 4 Fighters moved from 72 Sea Zone to 75 Sea Zone
4 Fighters moved from 75 Sea Zone to Ayan
2 Fighters moved from Mindanao to 109 Sea Zone
2 Fighters moved from Davao to 109 Sea Zone
1 Elite and 3 Infantrys moved from Davao to MindanaoPurchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 1 B.Transport, 1 Bunker, 1 Destroyer, 4 Elites, 2 Fighters, 4 Infantrys, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Ayan
Yamamoto attack with 4 Fighters and 1 Infantry
Russians defend with 1 ArmoredCar
Yamamoto roll dice for 6 Battleships in Ayan, round 2 : 3/6 hits, 4.00 expected hits
1 ArmoredCar owned by the Russians lost in Ayan
Yamamoto win, taking Ayan from Russians with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 ArmoredCar
Battle in 109 Sea Zone
Yamamoto attack with 4 Fighters
Americans defend with 1 S.Submarine
Yamamoto roll dice for 4 Fighters in 109 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
1 S.Submarine owned by the Americans Submerged
Battle in West Papua
Yamamoto attack with 1 Artillery, 1 Elite and 1 Marine
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Cruiser in West Papua, round 2 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Marine in West Papua, round 2 : 2/3 hits, 1.33 expected hits
Anzac roll dice for 1 Infantry in West Papua, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in West Papua
Yamamoto winYamamoto win with 4 Fighters remaining, taking West Papua from Anzac with 1 Artillery, 1 Elite and 1 Marine remaining. Battle score for attacker is 2
Casualties for Americans: 1 InfantryNon Combat Move - Yamamoto
4 Fighters moved from 109 Sea Zone to Milne Bay
2 Fighters moved from Panay to 107 Sea Zone
1 Infantry moved from Port Moresby to Milne Bay
4 Fighters moved from Ayan to 75 Sea ZonePlace Units - Yamamoto
1 B.Carrier, 1 B.Transport, 1 Destroyer and 1 Submarine placed in 107 Sea Zone
1 Bunker, 2 Fighters and 1 Infantry placed in Port Moresby
1 Elite and 1 Infantry placed in Mindanao
1 Elite and 1 Infantry placed in Panay
Yamamoto undo move 2.
1 T.Boat placed in 114 Sea Zone
1 Bunker and 2 Fighters placed in Port Moresby
2 Elites and 2 Infantrys placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 91 PUs; end with 91 PUsCombat Hit Differential Summary :
Yamamoto : -2.17
Anzac : -0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Chinese
2 Infantrys moved from Suiyuan to Chahar
1 Adv.Fighter moved from Ningsia to Chahar
2 Infantrys moved from Suiyuan to Shansi
1 ArmoredCar moved from Ningsia to Shansi
4 Infantrys moved from Szechwan to Hupeh
2 Adv.Fighters moved from Shensi to Hupeh
1 ArmoredCar moved from Lanchow to Shansi
1 Elite and 1 Infantry moved from Szechwan to Kweichow
3 Infantrys moved from Lanchow to Szechwan
1 Tank moved from Suiyuan to Hupeh
3 Infantrys moved from Ningsia to Shensi
3 Infantrys moved from Ningsia to Suiyuan
1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow
4 Infantrys moved from Gobi Altai to Ningsia
1 ArmoredCar moved from Hsining to Ningsia
1 ArmoredCar moved from Hsining to Lanchow
1 Elite and 3 Infantrys moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.SinkiangPurchase Units - Chinese
Chinese buy 2 ArmoredCars, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Hupeh
Chinese attack with 2 Adv.Fighters, 4 Infantrys and 1 Tank
Hisaichi defend with 4 Infantrys
Chinese roll dice for 2 Adv.Fighters, 4 Infantrys and 1 Tank in Hupeh, round 2 : 2/7 hits
Hisaichi roll dice for 4 Infantrys in Hupeh, round 2 : 1/4 hits
2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Chinese roll dice for 2 Adv.Fighters, 3 Infantrys and 1 Tank in Hupeh, round 3 : 1/6 hits
Hisaichi roll dice for 2 Infantrys in Hupeh, round 3 : 0/2 hits
1 Infantry owned by the Hisaichi lost in Hupeh
Chinese roll dice for 2 Adv.Fighters, 3 Infantrys and 1 Tank in Hupeh, round 4 : 2/6 hits
Hisaichi roll dice for 1 Infantry in Hupeh, round 4 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 2 Adv.Fighters, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 4 Infantrys
Casualties for Chinese: 1 Infantry
Battle in Chahar
Chinese attack with 1 Adv.Fighter and 2 Infantrys
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Chahar, round 2 : 0/3 hits
Hisaichi roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Chahar, round 3 : 0/3 hits
Hisaichi roll dice for 1 ArmoredCar in Chahar, round 3 : 0/1 hits
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Chahar, round 4 : 1/3 hits
Hisaichi roll dice for 1 ArmoredCar in Chahar, round 4 : 0/1 hits
1 ArmoredCar owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Shansi
Chinese attack with 2 ArmoredCars and 2 Infantrys
Hisaichi defend with 2 ArmoredCars
Chinese roll dice for 2 ArmoredCars and 2 Infantrys in Shansi, round 2 : 0/4 hits
Hisaichi roll dice for 2 ArmoredCars in Shansi, round 2 : 0/2 hits
Chinese roll dice for 2 ArmoredCars and 2 Infantrys in Shansi, round 3 : 1/4 hits
Hisaichi roll dice for 2 ArmoredCars in Shansi, round 3 : 0/2 hits
1 ArmoredCar owned by the Hisaichi lost in Shansi
Chinese roll dice for 2 ArmoredCars and 2 Infantrys in Shansi, round 4 : 1/4 hits
Hisaichi roll dice for 1 ArmoredCar in Shansi, round 4 : 0/1 hits
1 ArmoredCar owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 ArmoredCars
Battle in Kweichow
Chinese attack with 1 Elite and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Elite and 1 Infantry in Kweichow, round 2 : 0/2 hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 Elite and 1 Infantry in Kweichow, round 3 : 1/2 hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 InfantryNon Combat Move - Chinese
1 Adv.Fighter moved from Hupeh to Szechwan
1 Adv.Fighter moved from Hupeh to Shensi
1 Adv.Fighter moved from Chahar to SuiyuanPlace Units - Chinese
2 ArmoredCars, 2 Infantrys and 2 Tanks placed in Hsining
4 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 30 PUs; end with 30 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Hisaichi
3 ArmoredCars moved from Peking to Hulunbuir
2 ArmoredCars moved from Shantung to Shansi
3 Fighters moved from Hunan to Shansi
1 Adv.Fighter moved from N.French Indochina to Shansi
1 Infantry moved from N.French Indochina to Hunan
1 ArmoredCar moved from Shantung to Anhwei
3 Transports moved from 92 Sea Zone to 84 Sea Zone
6 Infantrys moved from Kirin to Heilungchiang
6 Infantrys moved from Changchun to 84 Sea Zone
1 Infantry moved from Changchun to Kirin
1 Battleship, 3 Destroyers and 1 Submarine moved from 92 Sea Zone to 75 Sea Zone
6 Infantrys and 3 Transports moved from 84 Sea Zone to 75 Sea Zone
6 Infantrys moved from 75 Sea Zone to Kolyma
4 S.Bombers moved from Changchun to Kolyma
1 S.Bomber moved from Changchun to Shansi
1 Infantry moved from Hong Kong to 92 Sea Zone
1 Infantry and 1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to PekingPurchase Units - Hisaichi
Hisaichi buy 2 Bunkers, 20 Infantrys and 1 S.Bomber; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Hulunbuir
Hisaichi attack with 3 ArmoredCars
Russians defend with 1 Factory and 1 Infantry
Hisaichi roll dice for 3 ArmoredCars in Hulunbuir, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Hulunbuir
Hisaichi win, taking Hulunbuir from Russians with 3 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Kolyma
Hisaichi attack with 6 Infantrys and 4 S.Bombers
Americans defend with 4 Adv.Fighters and 2 Fighters
Hisaichi roll dice for 1 Battleship in Kolyma, round 2 : 0/1 hits, 0.67 expected hits
Hisaichi roll dice for 6 Infantrys and 4 S.Bombers in Kolyma, round 2 : 6/10 hits, 5.00 expected hits
Russians roll dice for 4 Adv.Fighters and 2 Fighters in Kolyma, round 2 : 5/6 hits, 3.67 expected hits
2 Fighters owned by the Americans, 4 Adv.Fighters owned by the Americans and 5 Infantrys owned by the Hisaichi lost in Kolyma
Hisaichi win, taking Kolyma from Russians with 1 Infantry and 4 S.Bombers remaining. Battle score for attacker is 46
Casualties for Hisaichi: 5 Infantrys
Casualties for Americans: 4 Adv.Fighters and 2 Fighters
Battle in Shansi
Hisaichi attack with 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters and 1 S.Bomber
Chinese defend with 2 ArmoredCars and 2 Infantrys
Hisaichi roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters and 1 S.Bomber in Shansi, round 2 : 2/7 hits, 3.00 expected hits
Chinese roll dice for 2 ArmoredCars and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi and 2 ArmoredCars owned by the Chinese lost in Shansi
Hisaichi roll dice for 1 Adv.Fighter, 1 ArmoredCar, 3 Fighters and 1 S.Bomber in Shansi, round 3 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 2 Infantrys in Shansi, round 3 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shansi
Hisaichi win with 1 Adv.Fighter, 3 Fighters and 1 S.Bomber remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 ArmoredCars
Casualties for Chinese: 2 ArmoredCars and 2 InfantrysNon Combat Move - Hisaichi
1 Adv.Fighter and 2 Fighters moved from Shansi to Shantung
1 Fighter and 1 S.Bomber moved from Shansi to Peking
4 S.Bombers moved from Kolyma to ChangchunPlace Units - Hisaichi
1 Bunker and 3 Infantrys placed in Peking
1 Bunker and 3 Infantrys placed in Shantung
2 Infantrys placed in N.French Indochina
6 Infantrys placed in Hong Kong
6 Infantrys and 1 S.Bomber placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Hisaichi : -0.33
Chinese : 0.33
Russians : 1.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - British
3 Infantrys moved from London to Dover
1 Adv.Fighter and 1 Fighter moved from London to Dover
4 Artillerys and 4 Infantrys moved from Wales to Manchester
3 Infantrys moved from London to Wales
2 Adv.Fighters moved from Mauritania to French Sudan
1 Elite and 8 Infantrys moved from Rajputana to Baluchistan
2 Tanks moved from Delhi to Baluchistan
13 Infantrys moved from Assam to Yunnan
2 Artillerys moved from Burma to Yunnan
17 Infantrys moved from Burma to Yunnan
5 Infantrys moved from Hyderabad to Bihar
2 Infantrys moved from Bombay to Rajputana
4 Infantrys moved from Madras to Hyderabad
3 Infantrys moved from Delhi to Rajputana
1 Artillery moved from East And South Borneo to West BorneoPurchase Units - British
British buy 2 Artillerys, 2 Elites, 18 Infantrys and 4 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in Yunnan
British attack with 2 Artillerys and 30 Infantrys
Hisaichi defend with 5 Infantrys
British roll dice for 2 Artillerys and 30 Infantrys in Yunnan, round 2 : 5/32 hits
Hisaichi roll dice for 5 Infantrys in Yunnan, round 2 : 2/5 hits
2 Infantrys owned by the British and 5 Infantrys owned by the Hisaichi lost in Yunnan
British win, taking Yunnan from Hisaichi with 2 Artillerys and 28 Infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 Infantrys
Casualties for Hisaichi: 5 Infantrys
Battle in Dover
British attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
Germans defend with 2 Infantrys
British roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Dover, round 2 : 2/5 hits
Germans roll dice for 2 Infantrys in Dover, round 2 : 1/2 hits
2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Dover
British win, taking Dover from Germans with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 Infantrys
Casualties for British: 1 Infantry
Battle in Manchester
British attack with 4 Artillerys and 4 Infantrys
Germans defend with 1 AAGun, 1 Artillery, 2 Elites, 1 Factory and 1 Infantry
British roll dice for 4 Artillerys and 4 Infantrys in Manchester, round 2 : 5/8 hits
Germans roll dice for 1 Artillery, 2 Elites and 1 Infantry in Manchester, round 2 : 2/4 hits
2 Elites owned by the Germans, 1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Manchester
British win, taking Manchester from Germans with 4 Artillerys and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 Artillery, 2 Elites and 1 Infantry
Casualties for British: 2 InfantrysNon Combat Move - British
1 Adv.Fighter moved from Dover to London
1 Fighter moved from Dover to LondonPlace Units - British
4 Tanks placed in Wales
2 Artillerys and 6 Infantrys placed in London
2 Elites and 3 Infantrys placed in Delhi
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
2 Infantrys placed in MontrealTurn Complete - British
British collect 63 PUs; end with 63 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Anzac
1 Submarine moved from 114 Sea Zone to 113 Sea Zone
2 Transports moved from 114 Sea Zone to 120 Sea Zone
1 Adv.Fighter moved from Townsville to 113 Sea ZonePurchase Units - Anzac
Anzac buy 1 Cruiser, 2 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 0 PUs;Combat - Anzac
Anzac creates battle in territory 114 Sea Zone
Battle in 113 Sea Zone
Anzac attack with 1 Adv.Fighter and 1 Submarine
Yamamoto defend with 1 Cruiser
Anzac roll dice for 1 Submarine in 113 Sea Zone, round 2 : 1/1 hits
1 Cruiser owned by the Yamamoto lost in 113 Sea Zone
Anzac win with 1 Adv.Fighter and 1 Submarine remaining. Battle score for attacker is 12
Casualties for Yamamoto: 1 Cruiser
Battle in 114 Sea Zone
Anzac attack with 1 Carrier, 1 Cruiser, 1 Destroyer and 1 Submarine; Dutch loiter and taunt
Yamamoto defend with 1 T.Boat
Anzac roll dice for 1 Submarine in 114 Sea Zone, round 2 : 1/1 hits
1 T.Boat owned by the Yamamoto lost in 114 Sea Zone
Anzac win with 1 Carrier, 1 Cruiser, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 T.BoatNon Combat Move - Anzac
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Infantry moved from Wellington to 120 Sea Zone
1 Infantry moved from 120 Sea Zone to Queensland
1 AAGun moved from Wellington to 120 Sea Zone
1 AAGun moved from 120 Sea Zone to Queensland
10 Infantrys moved from Canberra to New South Wales
1 Infantry moved from South Australia to Western Australia
1 Adv.Fighter moved from 113 Sea Zone to Broome
1 ArmoredCar and 1 Infantry moved from Western Australia to BroomePlace Units - Anzac
Turning on Edit Mode
EDIT: Removing units owned by Anzac from 120 Sea Zone: 2 Transports
EDIT: Adding units owned by Anzac to 122 Sea Zone: 2 Transports
EDIT: Turning off Edit Mode
1 Cruiser, 1 Submarine and 1 Transport placed in 67 Sea Zone
2 Infantrys placed in TownsvilleTurn Complete - Anzac
Anzac collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Dutch
4 Infantrys and 4 Tanks moved from Banjarmasin to East And South Borneo
3 Adv.Fighters and 2 Fighters moved from Banjarmasin to East And South Borneo
2 Elites moved from Banjarmasin to East And South Borneo
1 Marine moved from Banjarmasin to East And South Borneo
1 Mech.Inf and 2 Tanks moved from S.Chile to Rio De Janeiro
1 Mech.Inf moved from Rio De Janeiro to AmazonPurchase Units - Dutch
Dutch buy 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Transport; Remaining resources: 0 PUs;Non Combat Move - Dutch
Place Units - Dutch
1 Infantry placed in Suriname
1 Transport placed in 32 Sea Zone
1 Adv.Fighter and 1 Fighter placed in BanjarmasinTurn Complete - Dutch
Dutch collect 26 PUs; end with 26 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Finns
1 Infantry moved from Oulu to Lapland
1 Elite and 2 Infantrys moved from Tampere to Oulu
2 Infantrys moved from Helsinki to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Oulu
4 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 1 PUs;Combat - Finns
Non Combat Move - Finns
Place Units - Finns
1 Elite, 4 Infantrys and 1 Tank placed in HelsinkiTurn Complete - Finns
Finns collect 15 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Romanians
1 Artillery and 2 Infantrys moved from Vinnytsia to Kiev
2 Bombers, 1 Mech.Inf and 3 Tanks moved from Vinnytsia to Rostov
1 Bomber moved from Rostov to Stalingrad
2 Infantrys moved from E.Romania to Odessa
1 Mot.Inf moved from Greece to Vinnytsia
4 Tanks moved from Bucharest to VinnytsiaPurchase Units - Romanians
Romanians buy 1 Infantry, 1 Mech.Inf and 4 Tanks; Remaining resources: 0 PUs;Combat - Romanians
Strategic bombing raid in Stalingrad
Bombing raid in Stalingrad rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in Kiev
Romanians attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery and 2 Infantrys in Kiev, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Artillery and 2 Infantrys in Kiev, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kiev
Romanians win, taking Kiev from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Rostov
Romanians attack with 1 Bomber, 1 Mech.Inf and 3 Tanks
Russians defend with 4 Infantrys
Romanians roll dice for 1 Bomber, 1 Mech.Inf and 3 Tanks in Rostov, round 2 : 5/5 hits, 2.50 expected hits
Russians roll dice for 4 Infantrys in Rostov, round 2 : 1/4 hits, 1.33 expected hits
4 Infantrys owned by the Russians and 1 Mech.Inf owned by the Romanians lost in Rostov
Romanians win, taking Rostov from Russians with 1 Bomber and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Mech.Inf
Casualties for Russians: 4 InfantrysNon Combat Move - Romanians
1 Bomber moved from Rostov to Vinnytsia
1 Bomber moved from Stalingrad to VinnytsiaPlace Units - Romanians
1 Infantry and 3 Tanks placed in Bucharest
1 Mech.Inf and 1 Tank placed in GreeceTurn Complete - Romanians
Romanians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Romanians : 1.83
Russians : -1.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Thai
1 Infantry moved from S.Thailand to Burma
Thai take Burma from British
15 Infantrys moved from N.Thailand to N.French Indochina
3 Infantrys moved from Bangkok to S.Thailand
6 Infantrys moved from Malaya to S.ThailandPurchase Units - Thai
Thai buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Non Combat Move - Thai
Place Units - Thai
6 Infantrys placed in Malaya
1 Elite and 1 Infantry placed in BangkokTurn Complete - Thai
Thai collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Americans
1 S.Submarine moved from 43 Sea Zone to 41 Sea Zone
1 Cruiser, 2 Destroyers and 6 S.Submarines moved from 45 Sea Zone to 41 Sea Zone
2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
4 Artillerys moved from Bahia to 35 Sea Zone
2 ArmoredCars moved from Salvador to 35 Sea Zone
2 ArmoredCars, 4 Artillerys and 2 B.Transports moved from 35 Sea Zone to 36 Sea Zone
2 ArmoredCars and 4 Artillerys moved from 36 Sea Zone to French Sudan
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 ArmoredCars moved from Bahia to 32 Sea Zone
4 ArmoredCars and 1 B.Transport moved from 32 Sea Zone to 36 Sea Zone
4 ArmoredCars moved from 36 Sea Zone to French Sudan
2 Tanks moved from South Atlantic USA to 26 Sea Zone
1 ArmoredCar moved from South Atlantic USA to 26 Sea Zone
1 ArmoredCar, 1 B.Transport and 2 Tanks moved from 26 Sea Zone to 32 Sea Zone
1 ArmoredCar and 2 Tanks moved from 32 Sea Zone to Bahia
2 ArmoredCars moved from Colombia to Bahia
1 Elite moved from South Central USA to South Atlantic USA
4 Adv.Fighters and 2 Bombers moved from Chita to Peking
1 Bomber and 1 L.Fighter moved from Alaska to Kolyma
1 ArmoredCar moved from Woleai to 109 Sea Zone
1 ArmoredCar and 1 S.Submarine moved from 109 Sea Zone to 67 Sea Zone
1 ArmoredCar moved from 67 Sea Zone to Soembawa
Dutch take Soembawa from Yamamoto
1 Elite and 1 Tank moved from Pearl Harbor to 98 Sea Zone
1 Elite, 1 Tank and 1 Transport moved from 98 Sea Zone to 88 Sea Zone
1 Elite and 1 Tank moved from 88 Sea Zone to Wake
Americans take Wake from Yamamoto
3 Adv.Fighters moved from San Francisco to AlaskaPurchase Units - Americans
Americans buy 2 Adv.Fighters, 4 ArmoredCars, 1 B.Transport, 1 Infantry, 2 L.Fighters, 1 Marine, 1 S.Bomber, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Kolyma
Americans attack with 1 Bomber and 1 L.Fighter
Hisaichi defend with 1 Infantry
Americans roll dice for 1 Bomber and 1 L.Fighter in Kolyma, round 2 : 1/2 hits
Hisaichi roll dice for 1 Infantry in Kolyma, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Kolyma
Americans win with 1 Bomber and 1 L.Fighter remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Peking
Americans attack with 4 Adv.Fighters and 2 Bombers
Hisaichi defend with 1 Bunker, 1 Factory, 1 Fighter, 4 Infantrys and 1 S.Bomber
Americans roll dice for 4 Adv.Fighters and 2 Bombers in Peking, round 2 : 6/6 hits
Units damaged: 1 Bunker owned by the Hisaichi
Hisaichi roll dice for 1 Bunker, 1 Fighter, 4 Infantrys and 1 S.Bomber in Peking, round 2 : 4/7 hits
1 S.Bomber owned by the Hisaichi, 4 Adv.Fighters owned by the Americans and 4 Infantrys owned by the Hisaichi lost in Peking
Americans roll dice for 2 Bombers in Peking, round 3 : 1/2 hits
Hisaichi roll dice for 1 Bunker and 1 Fighter in Peking, round 3 : 1/2 hits
1 Bomber owned by the Americans and 1 Bunker owned by the Hisaichi lost in Peking
Americans roll dice for 1 Bomber in Peking, round 4 : 0/1 hits
Hisaichi roll dice for 1 Fighter in Peking, round 4 : 1/1 hits
1 Bomber owned by the Americans lost in Peking
Hisaichi win with 1 Fighter remaining. Battle score for attacker is -36
Casualties for Hisaichi: 1 Bunker, 4 Infantrys and 1 S.Bomber
Casualties for Americans: 4 Adv.Fighters and 2 BombersNon Combat Move - Americans
1 Bomber and 1 L.Fighter moved from Kolyma to OlyokminskPlace Units - Americans
1 B.Transport placed in 26 Sea Zone
2 ArmoredCars placed in South Atlantic USA
2 ArmoredCars placed in Colombia
2 Tanks placed in Salvador
1 Infantry and 1 Marine placed in Pearl Harbor
1 Transport placed in 98 Sea Zone
2 L.Fighters and 1 S.Bomber placed in Alaska
2 Adv.Fighters placed in San FranciscoTurn Complete - Americans
Americans collect 107 PUs; end with 107 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Germans
1 Tank moved from Munster to 18 Sea Zone
1 Tank and 3 Transports moved from 18 Sea Zone to 20 Sea Zone
2 Elites moved from Netherlands to 20 Sea Zone
3 Infantrys moved from Normandy to 20 Sea Zone
2 Elites, 3 Infantrys and 1 Tank moved from 20 Sea Zone to Wales
4 Stukas moved from Netherlands to Wales
1 Adv.Fighter and 2 Bombers moved from Netherlands to Wales
1 Infantry moved from Munster to Dublin
Germans take Dublin from British
1 Battleship moved from 21 Sea Zone to 20 Sea Zone
3 Transports moved from 21 Sea Zone to 22 Sea Zone
3 Artillerys and 3 Infantrys moved from Hamburg to 22 Sea Zone
3 Artillerys, 3 Infantrys and 3 Transports moved from 22 Sea Zone to 21 Sea Zone
2 Infantrys moved from Netherlands to 21 Sea Zone
3 Artillerys and 5 Infantrys moved from 21 Sea Zone to Manchester
2 Infantrys moved from Scotland to Manchester
1 Infantry moved from Danzig to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Upper Norrland
3 Mech.Infs moved from Middle Norrland to Upper Norrland
4 ArmoredCars moved from Brest to Latvia
1 Infantry moved from East Prussia to Latvia
2 Infantrys moved from Brest to Minsk
1 Tank moved from Brest to Minsk
2 Infantrys moved from Brest to Lithuania
1 Tank moved from Brest to Minsk
4 HeavyTanks moved from Brest to Lithuania
1 Infantry moved from Brest to Vinnytsia
4 Infantrys moved from Warsaw to Brest
4 HeavyTanks and 1 Tank moved from Bohemia to Vinnytsia
2 Infantrys moved from Danzig to East Prussia
1 Elite and 2 Infantrys moved from Rhine to Netherlands
1 Infantry moved from Belgium to Netherlands
1 Elite moved from Syria to Adana
1 Tank moved from Syria to Ankara
2 HeavyTanks moved from Azerbaijan to E.Iran
1 Elite and 1 Infantry moved from W.Iran to E.Iran
1 Artillery moved from W.Iran to E.Iran
2 Stukas moved from W.Iran to E.Iran
3 Destroyers moved from 21 Sea Zone to 20 Sea ZonePurchase Units - Germans
Germans buy 8 Artillerys, 5 Bunkers, 3 HeavyTanks, 15 Infantrys, 5 Tanks and 3 Transports; Remaining resources: 0 PUs;Combat - Germans
Battle in Latvia
Germans attack with 4 ArmoredCars and 1 Infantry
Russians defend with 1 Artillery, 1 Elite and 3 Infantrys
Germans roll dice for 4 ArmoredCars and 1 Infantry in Latvia, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Latvia, round 2 : 1/5 hits, 1.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
Germans roll dice for 4 ArmoredCars in Latvia, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Latvia, round 3 : 1/4 hits, 1.33 expected hits
1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Russians lost in Latvia
Germans roll dice for 3 ArmoredCars in Latvia, round 4 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Artillery and 1 Elite in Latvia, round 4 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Russians and 1 ArmoredCar owned by the Germans lost in Latvia
Germans roll dice for 2 ArmoredCars in Latvia, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery in Latvia, round 5 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 2 ArmoredCars remaining. Battle score for attacker is 3
Casualties for Germans: 2 ArmoredCars and 1 Infantry
Casualties for Russians: 1 Artillery, 1 Elite and 3 Infantrys
Battle in Lithuania
Germans attack with 4 HeavyTanks and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 4 HeavyTanks and 2 Infantrys in Lithuania, round 2 : 2/6 hits, 3.00 expected hits
Russians roll dice for 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Lithuania
Germans win, taking Lithuania from Russians with 4 HeavyTanks and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Manchester
Germans attack with 3 Artillerys and 7 Infantrys
British defend with 1 AAGun, 4 Artillerys, 1 Factory and 2 Infantrys
Germans roll dice for 3 Artillerys and 7 Infantrys in Manchester, round 2 : 1/10 hits, 2.67 expected hits
British roll dice for 4 Artillerys and 2 Infantrys in Manchester, round 2 : 3/6 hits, 2.00 expected hits
3 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Manchester
Germans roll dice for 3 Artillerys and 4 Infantrys in Manchester, round 3 : 4/7 hits, 2.17 expected hits
British roll dice for 4 Artillerys and 1 Infantry in Manchester, round 3 : 1/5 hits, 1.67 expected hits
1 Infantry owned by the Germans, 3 Artillerys owned by the British and 1 Infantry owned by the British lost in Manchester
Germans roll dice for 3 Artillerys and 3 Infantrys in Manchester, round 4 : 4/6 hits, 2.00 expected hits
British roll dice for 1 Artillery in Manchester, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Artillery owned by the British lost in Manchester
Germans win, taking Manchester from British with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 5 Infantrys
Casualties for British: 4 Artillerys and 2 Infantrys
Battle in Minsk
Germans attack with 2 Infantrys and 2 Tanks
Russians defend with 2 Infantrys
Germans roll dice for 2 Infantrys and 2 Tanks in Minsk, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 Infantrys in Minsk, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Germans win, taking Minsk from Russians with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Casualties for Russians: 2 Infantrys
Battle in Wales
Germans attack with 1 Adv.Fighter, 2 Bombers, 2 Elites, 3 Infantrys, 4 Stukas and 1 Tank
British defend with 1 AAGun, 1 Factory, 7 Infantrys and 4 Tanks
AA fire in Wales : 1/7 hits, 1.17 expected hits
1 Stuka owned by the Germans lost in Wales
Germans roll dice for 1 Battleship in Wales, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the British lost in Wales
Germans roll dice for 1 Adv.Fighter, 2 Bombers, 2 Elites, 3 Infantrys, 3 Stukas and 1 Tank in Wales, round 2 : 6/12 hits, 5.50 expected hits
British roll dice for 6 Infantrys and 4 Tanks in Wales, round 2 : 1/10 hits, 4.00 expected hits
1 Infantry owned by the Germans and 6 Infantrys owned by the British lost in Wales
Germans roll dice for 1 Adv.Fighter, 2 Bombers, 2 Elites, 2 Infantrys, 3 Stukas and 1 Tank in Wales, round 3 : 6/11 hits, 5.33 expected hits
British roll dice for 4 Tanks in Wales, round 3 : 1/4 hits, 2.00 expected hits
4 Tanks owned by the British and 1 Infantry owned by the Germans lost in Wales
Germans win, taking Wales from British with 1 Adv.Fighter, 2 Bombers, 2 Elites, 1 Infantry, 3 Stukas and 1 Tank remaining. Battle score for attacker is 22
Casualties for Germans: 2 Infantrys and 1 Stuka
Casualties for British: 7 Infantrys and 4 TanksNon Combat Move - Germans
2 Bombers moved from Wales to Munster
3 Stukas moved from Wales to Munster
1 Adv.Fighter moved from Wales to MunsterPlace Units - Germans
3 Transports placed in 20 Sea Zone
6 Artillerys placed in Hamburg
1 Bunker and 3 HeavyTanks placed in E.Iran
1 Bunker and 3 Tanks placed in W.Iran
1 Bunker and 2 Infantrys placed in Syria
1 Bunker and 4 Infantrys placed in Vinnytsia
1 Bunker placed in Upper Norrland
1 Artillery and 2 Tanks placed in Middle Norrland
1 Artillery and 2 Infantrys placed in Danzig
4 Infantrys placed in Warsaw
3 Infantrys placed in BohemiaTurn Complete - Germans
Germans collect 153 PUs; end with 153 PUsCombat Hit Differential Summary :
Germans : 3.83
British : -3.00
AA fire in Wales : : -0.17
Russians : 0.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Russians
1 Artillery and 5 Infantrys moved from Stalingrad to Rostov
2 Infantrys moved from Tashkent to Uzbekistan
2 HeavyTanks, 3 Infantrys and 2 Tanks moved from Erzurum to W.Iran
1 Infantry moved from Astrakhan to Erzurum
4 Infantrys moved from Astrakhan to Azerbaijan
1 ArmoredCar and 13 Infantrys moved from Uzbekistan to E.Iran
3 Infantrys moved from Georgia to Rostov
1 Artillery and 2 Infantrys moved from Kursk to Donetsk
3 HeavyTanks and 8 Tanks moved from N.Karelia to Vyborg
1 Infantry moved from S.Karelia to Vyborg
1 Artillery and 4 Infantrys moved from Kursk to Minsk
1 Artillery and 4 Infantrys moved from Kursk to Kiev
2 Infantrys moved from Kursk to Kiev
2 Infantrys moved from Kursk to Minsk
3 Infantrys moved from Leningrad to Latvia
1 Adv.Fighter moved from Leningrad to Latvia
1 ArmoredCar, 3 Infantrys and 1 Tank moved from Leningrad to Estonia
3 Infantrys moved from Leningrad to Vyborg
1 HeavyTank and 3 Infantrys moved from Chita to Hulunbuir
1 Mech.Inf moved from N.Buryat Mongolia to Hulunbuir
1 Artillery and 2 Infantrys moved from N.Buryat Mongolia to Ayan
1 ArmoredCar, 1 HeavyTank, 4 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
1 Artillery and 1 Infantry moved from Evenkia to Olyokminsk
4 Infantrys moved from Sibirsky to Evenkia
1 ArmoredCar moved from Sibirsky to Olyokminsk
1 HeavyTank moved from Sibirsky to OlyokminskPurchase Units - Russians
Russians buy 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 32 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Estonia
Russians attack with 1 ArmoredCar, 3 Infantrys and 1 Tank
Finns defend with 2 Infantrys
Russians roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Estonia, round 2 : 3/5 hits
Finns roll dice for 2 Infantrys in Estonia, round 2 : 1/2 hits
2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Estonia
Russians win, taking Estonia from Finns with 1 ArmoredCar, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Finns: 2 Infantrys
Casualties for Russians: 1 Infantry
Battle in Vyborg
Russians attack with 3 HeavyTanks, 4 Infantrys and 8 Tanks
Germans defend with 1 Infantry; Finns defend with 10 Infantrys and 1 Tank
Russians roll dice for 3 HeavyTanks, 4 Infantrys and 8 Tanks in Vyborg, round 2 : 7/15 hits
Finns roll dice for 11 Infantrys and 1 Tank in Vyborg, round 2 : 4/12 hits
6 Infantrys owned by the Finns, 4 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Vyborg
Russians roll dice for 3 HeavyTanks and 8 Tanks in Vyborg, round 3 : 3/11 hits
Finns roll dice for 4 Infantrys and 1 Tank in Vyborg, round 3 : 3/5 hits
3 Infantrys owned by the Finns and 3 Tanks owned by the Russians lost in Vyborg
Russians roll dice for 3 HeavyTanks and 5 Tanks in Vyborg, round 4 : 2/8 hits
Finns roll dice for 1 Infantry and 1 Tank in Vyborg, round 4 : 0/2 hits
1 Infantry owned by the Finns and 1 Tank owned by the Finns lost in Vyborg
Russians win, taking Vyborg from Finns with 3 HeavyTanks and 5 Tanks remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Finns: 10 Infantrys and 1 Tank
Casualties for Russians: 4 Infantrys and 3 Tanks
Battle in W.Iran
Russians attack with 2 HeavyTanks, 3 Infantrys and 2 Tanks
Germans defend with 1 AAGun, 3 Bunkers, 1 Factory and 3 Tanks
Russians roll dice for 2 HeavyTanks, 3 Infantrys and 2 Tanks in W.Iran, round 2 : 3/7 hits
Units damaged: 3 Bunkers owned by the Germans
Germans roll dice for 3 Bunkers and 3 Tanks in W.Iran, round 2 : 4/6 hits
3 Infantrys owned by the Russians and 1 Tank owned by the Russians lost in W.Iran
Russians roll dice for 2 HeavyTanks and 1 Tank in W.Iran, round 3 : 2/3 hits
Germans roll dice for 3 Bunkers and 3 Tanks in W.Iran, round 3 : 2/6 hits
1 HeavyTank owned by the Russians, 1 Tank owned by the Russians and 2 Tanks owned by the Germans lost in W.Iran
1 HeavyTank retreated to Erzurum
Germans win with 3 Bunkers and 1 Tank remaining. Battle score for attacker is -13
Casualties for Germans: 2 Tanks
Casualties for Russians: 1 HeavyTank, 3 Infantrys and 2 Tanks
Battle in Kiev
Russians attack with 1 Artillery and 6 Infantrys
Romanians defend with 1 Artillery and 2 Infantrys
Russians roll dice for 1 Artillery and 6 Infantrys in Kiev, round 2 : 0/7 hits
Romanians roll dice for 1 Artillery and 2 Infantrys in Kiev, round 2 : 2/3 hits
2 Infantrys owned by the Russians lost in Kiev
Russians roll dice for 1 Artillery and 4 Infantrys in Kiev, round 3 : 1/5 hits
Romanians roll dice for 1 Artillery and 2 Infantrys in Kiev, round 3 : 0/3 hits
1 Infantry owned by the Romanians lost in Kiev
Russians roll dice for 1 Artillery and 4 Infantrys in Kiev, round 4 : 1/5 hits
Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 4 : 0/2 hits
1 Infantry owned by the Romanians lost in Kiev
Russians roll dice for 1 Artillery and 4 Infantrys in Kiev, round 5 : 1/5 hits
Romanians roll dice for 1 Artillery in Kiev, round 5 : 1/1 hits
1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Kiev
Russians win, taking Kiev from Romanians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Artillery and 2 Infantrys
Casualties for Russians: 3 Infantrys
Battle in Ayan
Russians attack with 1 Artillery and 2 Infantrys
Yamamoto defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 0/3 hits
Yamamoto roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits
Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 3 : 2/3 hits
Yamamoto roll dice for 1 Infantry in Ayan, round 3 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Ayan
Russians win, taking Ayan from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Rostov
Russians attack with 1 Artillery and 8 Infantrys
Romanians defend with 3 Tanks
Russians roll dice for 1 Artillery and 8 Infantrys in Rostov, round 2 : 3/9 hits
Romanians roll dice for 3 Tanks in Rostov, round 2 : 1/3 hits
1 Infantry owned by the Russians and 3 Tanks owned by the Romanians lost in Rostov
Russians win, taking Rostov from Romanians with 1 Artillery and 7 Infantrys remaining. Battle score for attacker is 13
Casualties for Romanians: 3 Tanks
Casualties for Russians: 1 Infantry
Battle in Hulunbuir
Russians attack with 1 HeavyTank, 3 Infantrys and 1 Mech.Inf
Hisaichi defend with 3 ArmoredCars and 1 Factory
Russians roll dice for 1 HeavyTank, 3 Infantrys and 1 Mech.Inf in Hulunbuir, round 2 : 2/5 hits
Hisaichi roll dice for 3 ArmoredCars in Hulunbuir, round 2 : 1/3 hits
2 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Russians lost in Hulunbuir
Russians roll dice for 1 HeavyTank, 2 Infantrys and 1 Mech.Inf in Hulunbuir, round 3 : 3/4 hits
Hisaichi roll dice for 1 ArmoredCar in Hulunbuir, round 3 : 0/1 hits
1 ArmoredCar owned by the Hisaichi lost in Hulunbuir
Russians win, taking Hulunbuir from Hisaichi with 1 HeavyTank, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 10
Casualties for Hisaichi: 3 ArmoredCars
Casualties for Russians: 1 Infantry
Battle in E.Iran
Russians attack with 1 ArmoredCar and 13 Infantrys
Germans defend with 1 Artillery, 2 Bunkers, 1 Elite, 1 Factory, 5 HeavyTanks, 1 Infantry and 2 Stukas
Russians roll dice for 1 ArmoredCar and 13 Infantrys in E.Iran, round 2 : 3/14 hits
Units damaged: 2 Bunkers owned by the Germans
Germans roll dice for 1 Artillery, 2 Bunkers, 1 Elite, 5 HeavyTanks, 1 Infantry and 2 Stukas in E.Iran, round 2 : 6/12 hits
6 Infantrys owned by the Russians and 1 Stuka owned by the Germans lost in E.Iran
Russians roll dice for 1 ArmoredCar and 7 Infantrys in E.Iran, round 3 : 4/8 hits
Germans roll dice for 1 Artillery, 2 Bunkers, 1 Elite, 5 HeavyTanks, 1 Infantry and 1 Stuka in E.Iran, round 3 : 7/11 hits
7 Infantrys owned by the Russians, 1 Elite owned by the Germans, 1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 1 Stuka owned by the Germans lost in E.Iran
1 ArmoredCar retreated to Uzbekistan
Germans win with 2 Bunkers and 5 HeavyTanks remaining. Battle score for attacker is -1
Casualties for Germans: 1 Artillery, 1 Elite, 1 Infantry and 2 Stukas
Casualties for Russians: 13 Infantrys
Battle in Donetsk
Russians attack with 1 Artillery and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits
Germans roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits
1 Infantry owned by the Germans lost in Donetsk
Russians win, taking Donetsk from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Minsk
Russians attack with 1 Artillery and 6 Infantrys
Germans defend with 1 Infantry and 2 Tanks
Russians roll dice for 1 Artillery and 6 Infantrys in Minsk, round 2 : 2/7 hits
Germans roll dice for 1 Infantry and 2 Tanks in Minsk, round 2 : 0/3 hits
1 Infantry owned by the Germans and 1 Tank owned by the Germans lost in Minsk
Russians roll dice for 1 Artillery and 6 Infantrys in Minsk, round 3 : 0/7 hits
Germans roll dice for 1 Tank in Minsk, round 3 : 0/1 hits
Russians roll dice for 1 Artillery and 6 Infantrys in Minsk, round 4 : 1/7 hits
Germans roll dice for 1 Tank in Minsk, round 4 : 1/1 hits
1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 Infantry and 2 Tanks
Casualties for Russians: 1 Infantry
Battle in Latvia
Russians attack with 1 Adv.Fighter and 3 Infantrys
Germans defend with 2 ArmoredCars
Russians roll dice for 1 Adv.Fighter and 3 Infantrys in Latvia, round 2 : 1/4 hits
Germans roll dice for 2 ArmoredCars in Latvia, round 2 : 0/2 hits
1 ArmoredCar owned by the Germans lost in Latvia
Russians roll dice for 1 Adv.Fighter and 3 Infantrys in Latvia, round 3 : 2/4 hits
Germans roll dice for 1 ArmoredCar in Latvia, round 3 : 0/1 hits
1 ArmoredCar owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 ArmoredCars
Battle in Azerbaijan
Russians attack with 4 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 4 Infantrys in Azerbaijan, round 2 : 0/4 hits
Germans roll dice for 1 Infantry in Azerbaijan, round 2 : 1/1 hits
1 Infantry owned by the Russians lost in Azerbaijan
Russians roll dice for 3 Infantrys in Azerbaijan, round 3 : 1/3 hits
Germans roll dice for 1 Infantry in Azerbaijan, round 3 : 0/1 hits
1 Infantry owned by the Germans lost in Azerbaijan
Russians win, taking Azerbaijan from Germans with 3 Infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 InfantryNon Combat Move - Russians
4 Infantrys moved from Yaroslavl to Kursk
5 Infantrys moved from Moscow to Tula
5 Infantrys moved from Moscow to Yaroslavl
1 Artillery moved from Moscow to Yaroslavl
1 Adv.Fighter moved from Latvia to Leningrad
1 Artillery and 7 Infantrys moved from Arkhangelsk to S.Karelia
5 Infantrys moved from Kuybyshev to Astrakhan
5 Infantrys moved from Ufa to Chimkent
5 Infantrys moved from Sverdlovsk to UfaPlace Units - Russians
1 ArmoredCar, 1 Artillery and 2 Infantrys placed in Leningrad
1 ArmoredCar and 3 Infantrys placed in Arkhangelsk
1 HeavyTank, 4 Infantrys and 1 Tank placed in Sibirsky
2 Infantrys placed in Tashkent
5 Infantrys placed in Sverdlovsk
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
Russians undo move 7.
1 Artillery and 4 Infantrys placed in Stalingrad
9 Infantrys and 1 Tank placed in MoscowTurn Complete - Russians
Russians collect 102 PUs; end with 102 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Italians
1 Fighter moved from French Equatorial Africa to E.Iran
4 Infantrys moved from Tripoli to S.Tunisia
4 Infantrys moved from Tunis to S.Tunisia
4 Infantrys moved from N.Tunisia to S.Tunisia
2 Elites moved from Equatoria to French Equatorial Africa
9 Destroyers and 7 Submarines moved from 46 Sea Zone to 42 Sea ZonePurchase Units - Italians
Italians buy 2 Bunkers, 1 Cruiser, 2 Destroyers, 1 Fighter, 17 Infantrys and 1 Transport; Remaining resources: 0 PUs;Combat - Italians
Battle in S.Tunisia
Italians attack with 12 Infantrys
French defend with 2 Mech.Infs and 4 Tanks
Italians roll dice for 12 Infantrys in S.Tunisia, round 2 : 2/12 hits, 2.00 expected hits
French roll dice for 2 Mech.Infs and 4 Tanks in S.Tunisia, round 2 : 3/6 hits, 2.67 expected hits
2 Mech.Infs owned by the French and 3 Infantrys owned by the Italians lost in S.Tunisia
Italians roll dice for 9 Infantrys in S.Tunisia, round 3 : 1/9 hits, 1.50 expected hits
French roll dice for 4 Tanks in S.Tunisia, round 3 : 3/4 hits, 2.00 expected hits
1 Tank owned by the French and 3 Infantrys owned by the Italians lost in S.Tunisia
Italians roll dice for 6 Infantrys in S.Tunisia, round 4 : 2/6 hits, 1.00 expected hits
French roll dice for 3 Tanks in S.Tunisia, round 4 : 1/3 hits, 1.50 expected hits
2 Tanks owned by the French and 1 Infantry owned by the Italians lost in S.Tunisia
Italians roll dice for 5 Infantrys in S.Tunisia, round 5 : 0/5 hits, 0.83 expected hits
French roll dice for 1 Tank in S.Tunisia, round 5 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Italians lost in S.Tunisia
Italians roll dice for 4 Infantrys in S.Tunisia, round 6 : 1/4 hits, 0.67 expected hits
French roll dice for 1 Tank in S.Tunisia, round 6 : 0/1 hits, 0.50 expected hits
1 Tank owned by the French lost in S.Tunisia
Italians win, taking S.Tunisia from French with 4 Infantrys remaining. Battle score for attacker is 16
Casualties for Italians: 8 Infantrys
Casualties for French: 2 Mech.Infs and 4 TanksNon Combat Move - Italians
3 Infantrys moved from Hun to Tripoli
1 Infantry moved from Kufra to Darfur
2 Infantrys moved from Lower Egypt to Palestine
2 Infantrys moved from Lower Egypt to Palestine
1 AAGun moved from Burgundy to Provence
1 Artillery and 5 Infantrys moved from Catalonia to Valencia
1 AAGun and 4 Infantrys moved from Languedoc to CataloniaPlace Units - Italians
1 Bunker and 3 Infantrys placed in French Equatorial Africa
1 Bunker and 2 Infantrys placed in Cape Town
1 Cruiser, 1 Destroyer and 1 Transport placed in 58 Sea Zone
1 Destroyer placed in 44 Sea Zone
4 Infantrys placed in Tunis
6 Infantrys placed in Cairo
1 Fighter and 2 Infantrys placed in HunTurn Complete - Italians
Italians collect 87 PUs; end with 87 PUsCombat Hit Differential Summary :
Italians : 0.00
French : 0.83 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - French
1 Elite moved from N.Algeria to N.Tunisia
French take N.Tunisia from Italians
1 Adv.Fighter moved from N.Algeria to French SudanPurchase Units - French
French buy 1 Elite and 3 Tanks; Remaining resources: 0 PUs;Combat - French
Non Combat Move - French
Place Units - French
1 Elite and 3 Tanks placed in E.MoroccoTurn Complete - French
French collect 18 PUs; end with 18 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Yamamoto
2 Infantrys moved from Lombok to Soembawa
2 Fighters moved from Port Moresby to 114 Sea Zone
4 Fighters moved from Milne Bay to 114 Sea Zone
1 Fighter moved from 107 Sea Zone to 114 Sea Zone
1 Fighter moved from 107 Sea Zone to 114 Sea Zone
1 B.Carrier moved from 107 Sea Zone to 112 Sea Zone
1 Destroyer and 1 Submarine moved from 107 Sea Zone to 112 Sea Zone
1 B.Carrier, 1 Destroyer and 1 Submarine moved from 112 Sea Zone to 67 Sea Zone
3 Fighters moved from 75 Sea Zone to 67 Sea Zone
1 B.Transport moved from 107 Sea Zone to 93 Sea Zone
2 Elites moved from Mindanao to 93 Sea Zone
1 Elite moved from Panay to 93 Sea Zone
1 B.Transport and 3 Elites moved from 93 Sea Zone to 84 Sea Zone
1 S.Submarine moved from 75 Sea Zone to 84 Sea Zone
1 Elite moved from Kyushu to 84 Sea Zone
3 Elites moved from 84 Sea Zone to Peking
6 Battleships, 2 Carriers and 2 Destroyers moved from 75 Sea Zone to 84 Sea Zone
1 Elite moved from 84 Sea Zone to Peking
1 Fighter moved from 75 Sea Zone to 84 Sea Zone
1 Infantry moved from Kamchatka to Koryakia
1 Artillery, 1 Elite and 1 Marine moved from West Papua to Port Moresby
1 Infantry moved from Milne Bay to Port Moresby
2 Elites moved from Sumatra to JavaPurchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 3 B.Transports, 2 Cruisers, 1 Destroyer, 2 Fighters and 4 Infantrys; Remaining resources: 1 PUs;Combat - Yamamoto
Battle in Soembawa
Yamamoto attack with 2 Infantrys
Americans defend with 1 ArmoredCar
Yamamoto roll dice for 2 Infantrys in Soembawa, round 2 : 0/2 hits, 0.33 expected hits
Dutch roll dice for 1 ArmoredCar in Soembawa, round 2 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Yamamoto lost in Soembawa
Yamamoto roll dice for 1 Infantry in Soembawa, round 3 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 ArmoredCar in Soembawa, round 3 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Infantry in Soembawa, round 4 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 ArmoredCar in Soembawa, round 4 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Infantry in Soembawa, round 5 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 ArmoredCar in Soembawa, round 5 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Infantry in Soembawa, round 6 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 ArmoredCar in Soembawa, round 6 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Infantry in Soembawa, round 7 : 1/1 hits, 0.17 expected hits
Dutch roll dice for 1 ArmoredCar in Soembawa, round 7 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Americans lost in Soembawa
Yamamoto win, taking Soembawa from Dutch with 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 ArmoredCar
Battle in 67 Sea Zone
Yamamoto attack with 1 B.Carrier, 1 Destroyer, 3 Fighters and 1 Submarine
Americans defend with 1 S.Submarine; Anzac defend with 1 Cruiser, 1 Submarine and 1 Transport
Yamamoto roll dice for 1 Submarine in 67 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Transport owned by the Anzac lost in 67 Sea Zone
Anzac roll dice for 1 S.Submarine and 1 Submarine in 67 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Units damaged: 1 B.Carrier owned by the Yamamoto
Yamamoto roll dice for 1 B.Carrier, 1 Destroyer and 3 Fighters in 67 Sea Zone, round 2 : 3/5 hits, 1.50 expected hits
Anzac roll dice for 1 Cruiser in 67 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Cruiser owned by the Anzac, 1 Submarine owned by the Yamamoto, 1 Submarine owned by the Anzac and 1 S.Submarine owned by the Americans lost in 67 Sea Zone
Yamamoto win with 1 B.Carrier, 1 Destroyer and 3 Fighters remaining. Battle score for attacker is 28
Casualties for Yamamoto: 1 Submarine
Casualties for Americans: 1 S.Submarine
Casualties for Anzac: 1 Cruiser, 1 Submarine and 1 Transport
Battle in 114 Sea Zone
Yamamoto attack with 8 Fighters
Anzac defend with 1 Carrier, 1 Cruiser, 1 Destroyer and 1 Submarine; Dutch defend with 2 Adv.Fighters
Yamamoto roll dice for 8 Fighters in 114 Sea Zone, round 2 : 4/8 hits, 2.67 expected hits
Anzac roll dice for 2 Adv.Fighters, 1 Carrier, 1 Cruiser and 1 Destroyer in 114 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
1 Cruiser owned by the Anzac, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac, 1 Carrier owned by the Anzac and 3 Fighters owned by the Yamamoto lost in 114 Sea Zone
Yamamoto roll dice for 5 Fighters in 114 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
Anzac roll dice for 2 Adv.Fighters in 114 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
2 Adv.Fighters owned by the Dutch and 1 Fighter owned by the Yamamoto lost in 114 Sea Zone
Yamamoto win with 4 Fighters remaining. Battle score for attacker is 29
Casualties for Yamamoto: 4 Fighters
Casualties for Anzac: 1 Carrier, 1 Cruiser, 1 Destroyer and 1 Submarine
Casualties for Dutch: 2 Adv.FightersNon Combat Move - Yamamoto
4 Fighters moved from 114 Sea Zone to Port MoresbyPlace Units - Yamamoto
1 B.Transport placed in 84 Sea Zone
2 B.Transports, 1 Cruiser and 1 Destroyer placed in 107 Sea Zone
1 Cruiser placed in 107 Sea Zone
1 Infantry placed in Mindanao
2 Infantrys placed in Panay
2 Fighters and 1 Infantry placed in Port Moresby
1 Adv.Fighter placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 87 PUs; end with 88 PUsCombat Hit Differential Summary :
Yamamoto : 3.67
Anzac : 0.67
Dutch : 0.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Chinese
1 Elite and 1 Infantry moved from Kweichow to Hunan
1 Infantry moved from Szechwan to Kweichow
2 Infantrys moved from Hupeh to Anhwei
1 Adv.Fighter moved from Szechwan to Anhwei
4 Infantrys moved from Gobi Altai to South Gobi
1 Adv.Fighter moved from Suiyuan to South Gobi
1 Adv.Fighter moved from Shensi to South Gobi
2 Infantrys moved from Chahar to Shansi
3 Infantrys moved from Suiyuan to Shansi
3 Infantrys moved from Shensi to Shansi
2 Tanks moved from Szechwan to Shansi
1 Tank moved from Hupeh to Shansi
1 ArmoredCar moved from Lanchow to Shansi
1 ArmoredCar moved from Ningsia to ShansiPurchase Units - Chinese
Chinese buy 2 ArmoredCars, 1 Elite, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Anhwei
Chinese attack with 1 Adv.Fighter and 2 Infantrys
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Anhwei, round 2 : 1/3 hits
Hisaichi roll dice for 1 ArmoredCar in Anhwei, round 2 : 1/1 hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Infantry
Battle in South Gobi
Chinese attack with 2 Adv.Fighters and 4 Infantrys
Neutral defend with 2 Infantrys
Chinese roll dice for 2 Adv.Fighters and 4 Infantrys in South Gobi, round 2 : 1/6 hits
Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 0/2 hits
1 Infantry owned by the Neutral lost in South Gobi
Chinese roll dice for 2 Adv.Fighters and 4 Infantrys in South Gobi, round 3 : 1/6 hits
Neutral roll dice for 1 Infantry in South Gobi, round 3 : 0/1 hits
1 Infantry owned by the Neutral lost in South Gobi
Chinese loses 0 PUs for violating South Gobis neutrality.
Chinese win, taking South Gobi from Neutral with 2 Adv.Fighters and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Hunan
Chinese attack with 1 Elite and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Elite and 1 Infantry in Hunan, round 2 : 0/2 hits
Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 Elite and 1 Infantry in Hunan, round 3 : 0/2 hits
Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 1/1 hits
1 Infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 Elite in Hunan, round 4 : 0/1 hits
Hisaichi roll dice for 1 Infantry in Hunan, round 4 : 1/1 hits
1 Elite owned by the Chinese lost in Hunan
Hisaichi win with 1 Infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 1 Elite and 1 InfantryNon Combat Move - Chinese
1 Adv.Fighter moved from Anhwei to Shansi
2 Adv.Fighters moved from South Gobi to Shansi
4 Infantrys moved from Ningsia to Suiyuan
2 Infantrys moved from Szechwan to Hupeh
1 Elite moved from Lanchow to Shensi
2 Infantrys moved from Lanchow to Shensi
1 Elite and 3 Infantrys moved from E.Qinghai to Lanchow
2 ArmoredCars moved from Hsining to Ningsia
2 Tanks moved from Hsining to Ningsia
2 Infantrys moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.SinkiangPlace Units - Chinese
2 ArmoredCars, 1 Elite, 1 Infantry and 2 Tanks placed in Hsining
4 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 35 PUs; end with 35 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14
Combat Move - Hisaichi
1 Infantry moved from Heilungchiang to Chita
Hisaichi take Chita from Russians
5 Infantrys moved from Heilungchiang to Hulunbuir
1 Infantry moved from Shantung to Chahar
Hisaichi take Chahar from Chinese
1 Adv.Fighter, 2 Fighters and 2 Infantrys moved from Shantung to Anhwei
1 Fighter moved from Peking to Hulunbuir
4 S.Bombers moved from Changchun to Hulunbuir
1 S.Bomber moved from Changchun to HulunbuirPurchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 2 Bunkers and 14 Infantrys; Remaining resources: 0 PUs;Combat - Hisaichi
Strategic bombing raid in Hulunbuir
Bombing raid in Hulunbuir rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in Hulunbuir
Hisaichi attack with 1 Fighter, 5 Infantrys and 4 S.Bombers
Russians defend with 1 Factory, 1 HeavyTank, 2 Infantrys and 1 Mech.Inf
Hisaichi roll dice for 1 Fighter, 5 Infantrys and 4 S.Bombers in Hulunbuir, round 2 : 5/10 hits, 5.17 expected hits
Russians roll dice for 1 HeavyTank, 2 Infantrys and 1 Mech.Inf in Hulunbuir, round 2 : 2/4 hits, 1.67 expected hits
2 Infantrys owned by the Russians, 1 Mech.Inf owned by the Russians, 1 HeavyTank owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Hulunbuir
Hisaichi win, taking Hulunbuir from Russians with 1 Fighter, 3 Infantrys and 4 S.Bombers remaining. Battle score for attacker is 13
Casualties for Hisaichi: 2 Infantrys
Casualties for Russians: 1 HeavyTank, 2 Infantrys and 1 Mech.Inf
Battle in Anhwei
Hisaichi attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in Anhwei, round 2 : 3/5 hits, 1.50 expected hits
Chinese roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 Adv.Fighter, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 InfantryNon Combat Move - Hisaichi
1 Adv.Fighter and 2 Fighters moved from Anhwei to Shantung
1 Battleship, 3 Destroyers, 1 Submarine and 3 Transports moved from 75 Sea Zone to 84 Sea Zone
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Shantung
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Shantung
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Shantung
1 Fighter moved from Hulunbuir to Shantung
5 S.Bombers moved from Hulunbuir to ShantungPlace Units - Hisaichi
1 Bunker and 3 Infantrys placed in Shantung
1 Bunker and 3 Infantrys placed in Peking
2 Infantrys placed in N.French Indochina
6 Infantrys placed in Hong Kong
6 ArmoredCars placed in Changchun
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Hong Kong: 6 Infantrys
EDIT: Adding units owned by Hisaichi to Kiangsi: 3 Infantrys
EDIT: Adding units owned by Hisaichi to Kwangtung: 3 Infantrys
EDIT: Turning off Edit ModeTurn Complete - Hisaichi
Hisaichi collect 64 PUs; end with 64 PUsCombat Hit Differential Summary :
Hisaichi : 1.33
Chinese : -0.33
Russians : 0.33





