@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 bomber moved from Eastern United States to 103 Sea Zone
1 fighter moved from 101 Sea Zone to 90 Sea Zone
Combat - Americans
Battle in 103 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 103 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 90 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 90 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 90 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 88 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 88 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 88 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 88 Sea Zone
Americans roll dice for 1 fighter in 88 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 88 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 88 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 destroyer in 88 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 88 Sea Zone, round 5 : 1/1 hits
Italians roll dice for 1 destroyer in 88 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Italians lost in 88 Sea Zone
Italians win with no units remaining. Battle score for attacker is -10
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 42 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 tactical_bomber in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 tactical_bomber in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 tactical_bomber in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 tactical_bomber in 42 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 90 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 103 Sea Zone to United Kingdom
3 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 battleship, 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to 106 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Quebec: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Central United States: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
British take 106 Sea Zone from Germans
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
17 infantry moved from Burma to Yunnan
Combat - British
Battle in 91 Sea Zone
British attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports; Americans loiter and taunt
Germans defend with 2 submarines
British roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
2 submarines owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
British win with 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Battle in Morocco
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 2/4 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Morocco
British win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in 109 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 2 submarines
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Yunnan
British attack with 17 infantry
Japanese defend with 3 infantry
British roll dice for 17 infantry in Yunnan, round 2 : 3/17 hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 16 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantry
Battle in 37 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Burma to Yunnan
6 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter moved from Shan State to Burma
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Italian Somaliland to Ethiopia
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 transports moved from 80 Sea Zone to 72 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 34 PUs; end with 35 PUs
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Some Units in India change ownership: 3 armour
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Tunisia to Algeria
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Bulgaria to Romania
4 infantry moved from Yugoslavia to Romania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Tunisia to Algeria
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Bulgaria to Romania
4 infantry moved from Yugoslavia to Romania
Combat - Italians
Non Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 5 : 1/1 hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -2
Casualties for ANZAC: 3 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 artillery and 6 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 armour and 1 mech_infantry moved from Norway to Karelia
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
5 infantry moved from Poland to Baltic States
5 infantry moved from Romania to Bessarabia
4 infantry moved from Poland to Eastern Poland
1 bomber moved from Romania to Eastern Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Western Germany to Baltic States
1 fighter moved from Western Germany to Baltic States
1 artillery moved from Romania to Bessarabia
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Baltic States
1 tactical_bomber moved from Western Germany to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 artillery and 6 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 armour and 1 mech_infantry moved from Norway to Karelia
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
5 infantry moved from Poland to Baltic States
5 infantry moved from Romania to Bessarabia
4 infantry moved from Poland to Eastern Poland
1 bomber moved from Romania to Eastern Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Western Germany to Baltic States
1 fighter moved from Western Germany to Baltic States
1 artillery moved from Romania to Bessarabia
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Baltic States
1 tactical_bomber moved from Western Germany to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 : 2/6 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/10 hits
Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Baltic States, round 3 : 5/8 hits
Russians roll dice for 2 artilleries in Baltic States, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber, 6 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 6 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/9 hits
Russians roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 2 : 0/3 hits
2 artilleries owned by the Russians and 1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Eastern Poland to Germany
1 fighter and 1 tactical_bomber moved from Baltic States to Germany
2 infantry moved from Slovakia Hungary to Romania
1 artillery and 8 infantry moved from Germany to Poland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Gibraltar to France
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 112 Sea Zone
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
2 infantry placed in France
1 armour and 4 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3.462
Median : 4.000
Variance : 0.984
Standard Deviation : 0.992
Total rolls : 65
Null / Other
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.583
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Germans Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.375
Median : 3.000
Variance : 0.256
Standard Deviation : 0.506
Total rolls : 40
Russians Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.583
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
2 artilleries moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
3 artilleries moved from Western Ukraine to Eastern Poland
3 artilleries moved from Belarus to Novgorod
3 artilleries moved from Belarus to Baltic States
3 infantry moved from Belarus to Novgorod
3 infantry moved from Belarus to Baltic States
3 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Eastern Poland
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Western Ukraine to Eastern Poland
Combat - Russians
Battle in Novgorod
Russians attack with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Russians roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/10 hits
Germans roll dice for 1 artillery and 7 infantry in Novgorod, round 2 : 4/8 hits
4 infantry owned by the Germans and 4 infantry owned by the Russians lost in Novgorod
Russians roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/6 hits
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 2/4 hits
1 artillery owned by the Russians, 3 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Novgorod, round 4 : 2/4 hits
Germans roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 7 infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in Baltic States
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 artillery and 4 infantry
Russians roll dice for 3 artilleries and 3 infantry in Baltic States, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 1/5 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 3 artilleries and 2 infantry in Baltic States, round 3 : 1/5 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 3 artilleries and 1 infantry in Baltic States, round 4 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 artilleries remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Russians attack with 3 artilleries and 4 infantry
Germans defend with 1 artillery and 5 infantry
Russians roll dice for 3 artilleries and 4 infantry in Bessarabia, round 2 : 4/7 hits
Germans roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 : 2/6 hits
4 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 3 artilleries and 2 infantry in Bessarabia, round 3 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries and 2 infantry in Bessarabia, round 4 : 3/5 hits
Germans roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 3 artilleries, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 6 infantry
Russians roll dice for 3 artilleries, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 6/8 hits
Germans roll dice for 1 artillery and 6 infantry in Eastern Poland, round 2 : 4/7 hits
6 infantry owned by the Germans and 4 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 3 artilleries and 1 tactical_bomber in Eastern Poland, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 6 infantry
Casualties for Russians: 4 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Russians
1 aaGun and 6 infantry moved from Korea to Manchuria
2 aaGuns and 2 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 aaGun and 5 artilleries moved from Western Ukraine to Bryansk
1 aaGun and 1 armour moved from Ukraine to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Novosibirsk to Samara
3 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
3 artilleries placed in Ukraine
7 artilleries placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Ukraine: 1 aaGun
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,4,2
Russians collect 35 PUs (3 lost to blockades); end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from Malaya to Shan State
3 bombers moved from Shensi to Shan State
1 mech_infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from Malaya to Shan State
3 bombers moved from Shensi to Shan State
1 mech_infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Combat - Japanese
Battle in Sumatra
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking Sumatra from ANZAC, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Korea
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Korea from Russians, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Shan State
Japanese attack with 3 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 3 bombers and 2 infantry in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 bombers moved from Shan State to Kiangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kweichow
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
5 fighters and 4 tactical_bombers moved from Shensi to Kiangsu
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun moved from Kiangsu to Kiangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 1 infantry placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 3.364
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits
Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/8 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 90 Sea Zone to 91 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to Suriname
Place Units - Americans
2 transports placed in 101 Sea Zone
1 battleship, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Yunnan: 1 fighter
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Turning off Edit Mode
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Algeria
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Burma to Shan State
2 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 fighter moved from Burma to French Indo China
1 infantry moved from Yunnan to French Indo China
1 armour moved from India to Shan State
1 infantry moved from Egypt to Alexandria
Combat - British
Battle in 92 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Italians defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Algeria
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 1/3 hits
Italians roll dice for 1 armour in Algeria, round 2 : 0/1 hits
1 armour owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Alexandria
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 armour and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 armour and 2 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour and 2 infantry in Shan State, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kweichow
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the British lost in Kweichow
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/3 hits
Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in French Indo China
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
4 infantry moved from Burma to Yunnan
2 armour moved from India to Yunnan
2 transports moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Alexandria to Trans-Jordan
1 bomber moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Algeria to Gibraltar
1 fighter moved from United Kingdom to 91 Sea Zone
1 armour and 1 artillery moved from Morocco to 91 Sea Zone
1 armour and 1 artillery moved from 91 Sea Zone to Gibraltar
Place Units - British
1 battleship, 1 destroyer and 1 submarine placed in 81 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 34 PUs (1 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
5 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 armour moved from Tobruk to Tunisia
1 artillery and 3 infantry moved from Tobruk to Alexandria
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
5 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 armour moved from Tobruk to Tunisia
1 artillery and 3 infantry moved from Tobruk to Alexandria
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 5 infantry
Russians defend with 3 artilleries and 2 infantry
Italians roll dice for 1 armour, 1 artillery and 5 infantry in Bessarabia, round 2 : 1/7 hits
Russians roll dice for 3 artilleries and 2 infantry in Bessarabia, round 2 : 1/5 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Bessarabia, round 3 : 3/6 hits
Russians roll dice for 3 artilleries and 1 infantry in Bessarabia, round 3 : 1/4 hits
2 artilleries owned by the Russians, 1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Bessarabia
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Bessarabia, round 4 : 1/5 hits
Russians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 infantry
Casualties for Russians: 3 artilleries and 2 infantry
Battle in Alexandria
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 2/4 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 bomber in 92 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber in 92 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for Italians: 1 bomber and 1 destroyer
Non Combat Move - Italians
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 96 Sea Zone to 94 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.650
Median : 3.000
Variance : 1.128
Standard Deviation : 1.062
Total rolls : 40
Italians Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 8 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.538
Median : 3.000
Variance : 1.440
Standard Deviation : 1.200
Total rolls : 26
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
British Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Malaya from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
1 infantry moved from Burma to Yunnan
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
1 fighter moved from 91 Sea Zone to 94 Sea Zone
Combat - French
Battle in 94 Sea Zone
French attack with 1 fighter
Italians defend with 1 cruiser
French roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the French lost in 94 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Karelia to Novgorod
4 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Poland to Baltic States
1 fighter moved from Germany to Eastern Poland
1 tactical_bomber moved from Germany to Baltic States
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 92 Sea Zone
1 bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Germany to Eastern Poland
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Karelia to Novgorod
4 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Poland to Baltic States
1 fighter moved from Germany to Eastern Poland
1 tactical_bomber moved from Germany to Baltic States
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 92 Sea Zone
1 bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Germany to Eastern Poland
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Russians defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Novgorod, round 2 : 1/9 hits
Russians roll dice for 2 artilleries in Novgorod, round 2 : 2/2 hits
2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Novgorod, round 3 : 2/7 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 1/7 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber
Russians defend with 3 artilleries
Germans roll dice for 1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/7 hits
Russians roll dice for 3 artilleries in Baltic States, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 3 artilleries
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 3 artilleries
Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/7 hits
Russians roll dice for 3 artilleries in Eastern Poland, round 2 : 0/3 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/7 hits
Russians roll dice for 2 artilleries in Eastern Poland, round 3 : 0/2 hits
2 artilleries owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 3 artilleries
Battle in 92 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
2 infantry moved from France to Southern France
2 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from Baltic States to Western Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
1 tactical_bomber moved from Baltic States to Germany
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 armour and 3 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
Place Units - Germans
1 destroyer placed in 93 Sea Zone
2 infantry placed in Southern France
1 artillery and 2 infantry placed in France
1 submarine placed in 112 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 15 times
Average roll : 4.067
Median : 4.000
Variance : 1.492
Standard Deviation : 1.221
Total rolls : 60
Germans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 4.043
Median : 4.000
Variance : 1.457
Standard Deviation : 1.207
Total rolls : 47
Russians Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Been busy with my part time job last week and the garden I’m trying to get going, and its nice out not quite hot enough though
Tanks
Kris
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Samara to Kansu
3 mech_infantrys moved from Samara to Sikang
2 artilleries moved from Ukraine to Bessarabia
2 mech_infantrys moved from Bryansk to Bessarabia
1 fighter and 2 tactical_bombers moved from Bryansk to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
12 infantry moved from Manchuria to Korea
3 infantry moved from Manchuria to Korea
Combat - Russians
Battle in Kansu
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Russians attack with 3 mech_infantrys
Japanese defend with 1 artillery
Russians roll dice for 3 mech_infantrys in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Korea
Russians attack with 15 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 15 infantry in Korea, round 2 : 4/15 hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 14 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Bessarabia
Russians attack with 2 artilleries, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 2 artilleries, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Bessarabia, round 2 : 0/8 hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Bessarabia, round 2 : 2/5 hits
2 mech_infantrys owned by the Russians lost in Bessarabia
Russians roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 3 : 1/6 hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Bessarabia, round 3 : 4/5 hits
1 mech_infantry owned by the Russians, 1 fighter owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
retreated to Bessarabia
Italians win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -27
Casualties for Russians: 2 artilleries, 1 fighter and 3 mech_infantrys
Casualties for Italians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 1 fighter
EDIT: Removing units owned by Russians from Bessarabia: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Bessarabia to Bryansk
1 aaGun and 1 artillery moved from Ukraine to Bryansk
7 artilleries moved from Russia to Bryansk
2 aaGuns moved from Manchuria to Korea
Place Units - Russians
10 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 4 armour
EDIT: Adding units owned by Russians to Russia: 4 armour
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,3,6,6,1
Russians collect 29 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Soviet Far East to Siberia
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 armour moved from Shantung to Manchuria
1 armour and 1 infantry moved from Hunan to Kweichow
1 artillery and 1 mech_infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Kiangsi to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Kiangsi to 41 Sea Zone
1 bomber moved from Kiangsi to French Indo China
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Soviet Far East to Siberia
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 armour moved from Shantung to Manchuria
1 armour and 1 infantry moved from Hunan to Kweichow
1 artillery and 1 mech_infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Kiangsi to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Kiangsi to 41 Sea Zone
1 bomber moved from Kiangsi to French Indo China
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers in 41 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 bomber
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/8 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 fighter
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in French Indo China, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in French Indo China, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from French Indo China to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsu
1 armour moved from 35 Sea Zone to Philippines
1 aaGun moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kwangtung
3 fighters and 2 tactical_bombers moved from Kiangsu to Kwangtung
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from 41 Sea Zone to Sumatra
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery, 1 infantry and 1 tactical_bomber placed in Japan
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.464
Median : 4.000
Variance : 1.704
Standard Deviation : 1.305
Total rolls : 28
UK_Pacific Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Japanese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.682
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 3/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 94 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 bomber moved from 110 Sea Zone to Gibraltar
2 carriers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
Place Units - Americans
2 fighters and 2 tactical_bombers placed in Eastern United States
3 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
retreated to Hunan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Purchase Units - British
British buy 2 carriers; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Shan State to French Indo China
1 armour and 2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to French Indo China
1 fighter moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Kweichow
1 battleship, 1 destroyer and 1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 96 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to 96 Sea Zone
2 fighters moved from 91 Sea Zone to 96 Sea Zone
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Egypt to Alexandria
2 artilleries and 2 infantry moved from Trans-Jordan to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
Combat - British
Battle in 96 Sea Zone
British attack with 1 bomber, 4 fighters and 2 tactical_bombers
Italians defend with 1 battleship, 1 cruiser, 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
British roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 4/7 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 96 Sea Zone, round 2 : 0/2 hits
1 battleship owned by the Italians, 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Italians: 1 battleship, 1 cruiser and 2 transports
Battle in 98 Sea Zone
British attack with 1 battleship, 1 destroyer, 1 submarine and 2 transports
Italians defend with 1 destroyer
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the British and 1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Alexandria
British attack with 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys in Alexandria, round 2 : 5/12 hits
Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits
1 artillery owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 4 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Kweichow
British attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Hunan
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
British attack with 1 armour and 2 infantry
Japanese defend with 1 aaGun and 1 mech_infantry
British roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 1 armour and 1 infantry in Kwangsi, round 3 : 1/2 hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Kwangsi, round 3 : 1/1 hits
1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits
British roll dice for 1 armour in Kwangsi, round 5 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 aaGun and 1 mech_infantry
Battle in French Indo China
British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in French Indo China, round 2 : 0/2 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Kweichow to Yunnan
2 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 battleship moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from 96 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to United Kingdom
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
1 armour and 1 artillery moved from 91 Sea Zone to Morocco
Place Units - British
2 carriers placed in 98 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 38 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs
Some Units in India change ownership: 2 mech_infantrys