@Booper nice start for the dago’s
18 L Amon-Sul (Axis+6) vs SixUnder (Allies) - BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Vyborg to Karelia
Germans take Karelia from Russians
3 infantry moved from Eastern Poland to Western Ukraine
5 artilleries and 5 infantry moved from Germany to 114 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
5 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
8 armour and 2 mech_infantrys moved from Baltic States to Western Ukraine
1 artillery and 2 infantry moved from Baltic States to Belarus
15 artilleries and 15 infantry moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Southern Italy to 81 Sea Zone
2 bombers moved from Algeria to 81 Sea ZonePurchase Units - Germans
Germans buy 1 artillery, 2 fighters, 9 infantry and 3 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Novgorod
Germans attack with 20 artilleries and 20 infantry
Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 20 artilleries and 20 infantry in Novgorod, round 2 : 10/40 hits
Russians roll dice for 1 aaGun and 1 artillery in Novgorod, round 2 : 1/1 hits
1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 20 artilleries and 19 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 1 artillery
Battle in Western Ukraine
Germans attack with 8 armour, 3 infantry and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 8 armour, 3 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 5/13 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 8 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 81 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 battleship and 1 transport; French defend with 1 destroyer
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 81 Sea Zone
Germans roll dice for 2 bombers in 81 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 battleship, 1 destroyer and 1 transport in 81 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the French, 1 bomber owned by the Germans and 1 battleship owned by the British lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for British: 1 battleship and 1 transport
Casualties for French: 1 destroyer
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 marine moved from Baltic States to 115 Sea Zone
1 battleship, 1 cruiser, 1 marine and 2 transports moved from 115 Sea Zone to 113 Sea Zone
3 transports moved from 114 Sea Zone to 113 Sea Zone
1 carrier and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone
1 submarine moved from 88 Sea Zone to 85 Sea Zone
1 submarine moved from 88 Sea Zone to 92 Sea Zone
1 bomber moved from 81 Sea Zone to French Equatorial Africa
2 aaGuns moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Eastern PolandPlace Units - Germans
1 artillery and 9 infantry placed in Germany
2 fighters placed in Scotland
3 submarines placed in 109 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Smolensk to Belarus
15 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Bryansk to BelarusPurchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Belarus
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 5/6 hits, 2.50 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 aaGun moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -1.33
Russians : 2.00Territory Summary for Russians :
Belarus : 1 artillery and 2 infantry
Bryansk : 1 infantry
Archangel : 1 infantry
Russia : 1 aaGun, 1 airfield, 11 artilleries, 1 factory_major, 2 fighters, 24 infantry and 1 tactical_bomber
Ukraine : 1 armour, 1 artillery, 1 factory_minor and 6 infantry
Volgograd : 1 factory_minor
Smolensk : 2 aaGuns, 6 artilleries and 29 infantryProduction/PUs Summary :
Germans : 55 / 73
Russians : 29 / 34
Japanese : 64 / 73
Americans : 52 / 74
Chinese : 1 / 2
British : 23 / 0
UK_Pacific : 6 / 6
Italians : 19 / 29
ANZAC : 10 / 16
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to 33 Sea Zone
1 bomber moved from Java to 33 Sea Zone
1 destroyer and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
Japanese take 6 Sea Zone from Americans
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
1 infantry moved from Shan State to Burma
1 fighter and 3 tactical_bombers moved from French Indo China to Burma
1 submarine moved from 7 Sea Zone to 25 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 4 factory_minors, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports
Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 0/5 hits
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 7/15 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 6/13 hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
1 destroyer owned by the Americans, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 0/4 hits
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 7/15 hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 33 Sea Zone, round 3 : 2/4 hits
3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Americans, 3 carriers owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 4 submarines in 33 Sea Zone, round 4 : 0/4 hits
Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 4 destroyers, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 4 : 5/12 hits
Americans roll dice for 2 fighters in 33 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 2 bombers, 1 cruiser, 4 destroyers and 4 submarines remaining. Battle score for attacker is 61
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports
Casualties for Japanese: 3 carriers, 5 fighters, 1 submarine and 1 tactical_bomber
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Burma, round 2 : 3/5 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
4 artilleries and 4 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 3 tactical_bombers moved from Burma to French Indo China
1 artillery and 1 infantry moved from Korea to Amur
1 fighter and 2 tactical_bombers moved from Japan to French Indo China
2 bombers moved from 33 Sea Zone to Paulau Island
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 marines moved from Celebes to 44 Sea Zone
2 marines and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 factory_minor placed in Malaya
3 mech_infantrys placed in Kwangtung
1 factory_minor placed in Kiangsu
1 factory_minor placed in Shantung
1 factory_minor placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Anhwe: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Anhwe: 1 fighter
EDIT: Turning off Edit ModeCombat Move - Americans
1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 carrier and 2 fighters placed in 101 Sea Zone
1 battleship, 1 cruiser and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Hopei
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 1 tactical_bomber in Hopei, round 2 : 0/1 hits, 0.50 expected hits
1 aaGun owned by the Japanese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Hopei, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with no units remaining. Battle score for attacker is 13
Casualties for Japanese: 1 aaGun and 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Shensi, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Shensi, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Shensi, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsCombat Move - British
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
2 fighters and 1 tactical_bomber moved from India to YunnanPurchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat - British
Battle in French Equatorial Africa
British attack with 2 infantry
Germans defend with 1 bomber
British roll dice for 2 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 bomber in French Equatorial Africa, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 2 infantry in French Equatorial Africa, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 bomber in French Equatorial Africa, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 2 infantry in French Equatorial Africa, round 4 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 bomber in French Equatorial Africa, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 2 infantry in French Equatorial Africa, round 5 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 bomber in French Equatorial Africa, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 2 infantry in French Equatorial Africa, round 6 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 bomber in French Equatorial Africa, round 6 : 0/1 hits, 0.17 expected hits
British roll dice for 2 infantry in French Equatorial Africa, round 7 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 bomber in French Equatorial Africa, round 7 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomberNon Combat Move - British
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,3,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : -1.00
Italians : -1.00
Chinese : 1.00
Japanese : -0.17Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Kwangsi : 1 infantry
Yunnan : 1 aaGun, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Shan State : 1 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 submarine
10 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
6 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 6 infantry, 1 marine and 4 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
French Equatorial Africa : 1 flag, 2 infantry
Ethiopia : 1 flag, 1 infantry
Iraq : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 6 transports
71 Sea Zone : 1 transport
81 Sea Zone : 1 destroyer and 1 submarine
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 55 / 73
Russians : 28 / 34
Japanese : 63 / 73
Americans : 52 / 72
Chinese : 2 / 3
British : 24 / 0
UK_Pacific : 7 / 7
Italians : 18 / 29
ANZAC : 10 / 16
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
1 marine moved from Crete to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 artillery and 1 marine moved from Gibraltar to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Malta
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
2 artilleries and 2 infantry moved from 98 Sea Zone to AlexandriaPurchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Italians
Battle in Cyprus
Battle in Alexandria
Battle in Malta
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 2/3 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Cyprus from British, taking Alexandria from British, taking Malta from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 artillery moved from French Central Africa to French West Africa
Italians take French West Africa from Neutral_Axis
1 carrier and 2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Tunisia to Tobruk
2 aaGuns, 1 armour and 5 infantry moved from Bessarabia to Western UkrainePlace Units - Italians
1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
1 destroyer placed in 110 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 fighter moved from Yunnan to Eastern Persia
1 fighter moved from Yunnan to Eastern PersiaPurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Non Combat Move - ANZAC
1 armour, 1 fighter and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
26 Sea Zone : 2 infantry and 1 transport
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantry
Eastern Persia : 2 fightersProduction/PUs Summary :
Germans : 55 / 73
Russians : 28 / 34
Japanese : 63 / 73
Americans : 52 / 72
Chinese : 2 / 3
British : 23 / 0
UK_Pacific : 7 / 7
Italians : 20 / 38
ANZAC : 10 / 17
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 unit repaired.
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
8 armour, 2 infantry and 2 mech_infantrys moved from Western Ukraine to UkrainePurchase Units - Germans
Germans buy 4 artilleries, 2 bombers, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Germans
Battle in Ukraine
Germans attack with 8 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 6 infantry
Germans roll dice for 8 armour, 2 infantry and 2 mech_infantrys in Ukraine, round 2 : 4/12 hits
Russians roll dice for 1 armour, 1 artillery and 6 infantry in Ukraine, round 2 : 2/8 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans roll dice for 8 armour and 2 mech_infantrys in Ukraine, round 3 : 4/10 hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 3 : 3/4 hits
2 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 7 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 2 infantry and 2 mech_infantrys
Casualties for Russians: 1 armour, 1 artillery and 6 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 battleship, 1 cruiser and 1 marine moved from 113 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
5 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 9 infantry moved from Germany to 114 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 9 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Karelia to Novgorod
1 aaGun moved from Novgorod to Archangel
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
5 transports moved from 113 Sea Zone to 109 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
1 artillery and 9 infantry placed in Germany
1 submarine placed in 109 Sea Zone
2 bombers placed in ScotlandTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 artillery and 2 infantry moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to ArchangelPurchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 1 infantry
AA fire in Archangel : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Archangel, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Archangel
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery and 1 fighter in Archangel, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 aaGun, 2 artilleries and 1 infantry
AA fire in Belarus : 1/1 hits, 0.17 expected hits
1 fighter owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 3/5 hits, 1.17 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 1 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Germans, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 fighter
Casualties for Germans: 1 aaGun, 2 artilleries and 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 infantry moved from Bryansk to Rostov
20 infantry moved from Russia to Bryansk
10 artilleries moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
4 infantry moved from Russia to SmolenskPlace Units - Russians
10 infantry placed in Russia
1 artillery placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 1.00
Russians : 1.17
AA fire in Archangel : : -0.17
AA fire in Belarus : : 0.83Territory Summary for Russians :
Belarus : 1 artillery and 4 infantry
Bryansk : 10 artilleries and 20 infantry
Rostov : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 10 infantry and 1 tactical_bomber
Volgograd : 1 artillery and 1 factory_minor
Smolensk : 2 aaGuns, 5 artilleries and 26 infantryProduction/PUs Summary :
Germans : 58 / 76
Russians : 25 / 30
Japanese : 63 / 73
Americans : 52 / 72
Chinese : 2 / 3
British : 23 / 0
UK_Pacific : 7 / 7
Italians : 20 / 38
ANZAC : 10 / 17
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 submarine moved from 42 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Shan State
2 marines moved from Philippines to 35 Sea Zone
2 marines and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Paulau Island to Caroline Islands
3 artilleries and 3 infantry moved from Kwangtung to 20 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to KwangsiPurchase Units - Japanese
Japanese buy 1 aaGun, 2 artilleries, 2 infantry, 12 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Caroline Islands
Japanese attack with 3 artilleries, 2 bombers, 3 infantry and 2 marines
Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry; ANZAC defend with 3 fighters
Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 2/3 hits
Japanese roll dice for 3 artilleries, 2 bombers, 3 infantry and 2 marines in Caroline Islands, round 2 : 3/10 hits
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Caroline Islands, round 2 : 3/6 hits
3 infantry owned by the Japanese, 2 fighters owned by the ANZAC, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
Japanese roll dice for 3 artilleries, 2 bombers and 2 marines in Caroline Islands, round 3 : 5/7 hits
Americans roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 2 artilleries, 2 bombers and 2 marines remaining. Battle score for attacker is 27
Casualties for Americans: 1 artillery and 2 infantry
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 5/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Anhwe
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kwangsi to Hopei
1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Anhwe to Japan
1 tactical_bomber moved from Kwangsi to Sikang
1 artillery moved from Sikang to Tsinghai
1 tactical_bomber moved from Shensi to Chahar
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
1 bomber moved from Caroline Islands to 22 Sea Zone
1 bomber moved from 22 Sea Zone to Marianas
1 bomber moved from Caroline Islands to 34 Sea Zone
1 bomber moved from 34 Sea Zone to Paulau IslandPlace Units - Japanese
1 submarine placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 aaGun, 1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to Venezuela
3 fighters and 1 tactical_bomber moved from 101 Sea Zone to Venezuela
4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
1 infantry moved from Central United States to Eastern United States
1 battleship, 1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 81 Sea Zone to 98 Sea ZonePurchase Units - Americans
Americans buy 4 artilleries, 5 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 98 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 carrier, 2 submarines and 2 transports
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 98 Sea Zone
Americans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 2 submarines in 98 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 98 Sea Zone
Italians win, taking Gibraltar from Italians, taking Morocco from Italians with 1 carrier, 2 submarines and 2 transports remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Venezuela
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Venezuela, round 2 : 2/6 hits, 2.50 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 1 armour, 5 infantry and 4 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 5 infantry and 4 mech_infantrys in Spain, round 2 : 0/10 hits, 2.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Spain, round 3 : 1/7 hits, 1.50 expected hits
Neutral_True roll dice for 5 infantry in Spain, round 3 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Americans, 1 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Spain
Americans roll dice for 1 armour and 3 mech_infantrys in Spain, round 4 : 1/4 hits, 1.00 expected hits
Neutral_True roll dice for 4 infantry in Spain, round 4 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Americans lost in Spain
Americans roll dice for 1 armour and 1 mech_infantry in Spain, round 5 : 0/2 hits, 0.67 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 5 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Americans lost in Spain
Americans roll dice for 1 armour in Spain, round 6 : 1/1 hits, 0.50 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 6 : 1/3 hits, 1.00 expected hits
1 armour owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Neutral_True win with 2 infantry remaining. Battle score for attacker is -25
Casualties for Americans: 1 armour, 5 infantry and 4 mech_infantrys
Casualties for Neutral_True: 4 infantryNon Combat Move - Americans
3 fighters moved from Venezuela to 101 Sea Zone
1 tactical_bomber moved from Venezuela to 101 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
3 artilleries and 4 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,6
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in SikangPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Chahar, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Sikang, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Sikang, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Hopei, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsCombat Move - British
5 infantry moved from India to Burma
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian Congo
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Kweichow
1 fighter moved from Yunnan to HunanPurchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Kweichow
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Hunan to Yunnan
1 fighter moved from Kweichow to Yunnan
2 fighters moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Burma
1 aaGun moved from Yunnan to Burma
1 infantry moved from 81 Sea Zone to EgyptPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,5,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Italians : 0.33
British : -1.67
Americans : -3.00
Neutral_True : 3.33
Chinese : 0.33
Japanese : -1.33Territory Summary for Americans, British, Chinese and UK_Pacific :
Yunnan : 2 infantry
Kweichow : 1 infantry
Szechwan : 1 infantry
Chahar : 2 infantry
Burma : 1 aaGun, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
10 Sea Zone : 1 submarine and 1 transport
6 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 1 marine
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 flag, 2 infantry
French Equatorial Africa : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports
81 Sea Zone : 1 transport
Brazil : 1 flag
Venezuela : 1 flag, 1 infantry
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 cruiser and 6 transportsProduction/PUs Summary :
Germans : 58 / 76
Russians : 20 / 30
Japanese : 67 / 78
Americans : 55 / 74
Chinese : 4 / 2
British : 24 / 0
UK_Pacific : 6 / 6
Italians : 18 / 38
ANZAC : 10 / 17
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
It sure doesnt help when i loose my 3rd battle of the game when im 92% to win not even counting the bombardment. sigh That sea lion…… i will fight to the death! hehe
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It sure doesnt help when i loose my 3rd battle of the game when im 92% to win not even counting the bombardment. sigh That sea lion…… i will fight to the death! hehe
U sure dont give up :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 artillery, 1 infantry and 1 marine moved from Malta to 96 Sea Zone
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
1 marine moved from Cyprus to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Egypt
1 armour moved from Western Ukraine to RostovPurchase Units - Italians
Italians buy 2 artilleries, 2 bombers and 2 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 3 infantry and 2 marines
British defend with 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Italians roll dice for 2 cruisers in Egypt, round 2 : 2/2 hits
Italians roll dice for 1 armour, 3 artilleries, 3 infantry and 2 marines in Egypt, round 2 : 3/9 hits
British roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Egypt, round 2 : 1/7 hits
2 infantry owned by the ANZAC, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 marines in Egypt, round 3 : 2/8 hits
British roll dice for 1 artillery and 1 mech_infantry in Egypt, round 3 : 0/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 3 artilleries, 2 infantry and 2 marines remaining. Battle score for attacker is 20
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in Rostov
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 armour owned by the Italians lost in Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
1 artillery moved from French West Africa to French Central Africa
1 destroyer moved from 110 Sea Zone to 109 Sea ZonePlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 2 transports
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports
EDIT: Removing units owned by Italians from 98 Sea Zone: 2 submarines
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
2 artilleries, 2 bombers and 2 infantry placed in Northern Italy
Italians undo move 1.
2 bombers placed in Southern Italy
2 artilleries and 2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Ukraine: 2 aaGuns and 5 infantry
EDIT: Adding units owned by Italians to Eastern Poland: 2 aaGuns and 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
sory for all those (ncm) edits
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
2 fighters moved from Eastern Persia to Russia
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaPurchase Units - ANZAC
ANZAC buy 2 armour and 1 artillery; Remaining resources: 1 PUs;Combat - ANZAC
Battle in Iwo Jima
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 harbour and 1 marine
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Java
ANZAC win, taking Iwo Jima from Japanese, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marineNon Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33Territory Summary for ANZAC and French :
Iwo Jima : 1 flag, 2 infantry
Queensland : 1 aaGun, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag, 1 armour, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
17 Sea Zone : 1 transport
Russia : 2 fightersProduction/PUs Summary :
Germans : 58 / 76
Russians : 20 / 30
Japanese : 62 / 78
Americans : 55 / 74
Chinese : 4 / 2
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 22 / 35
ANZAC : 15 / 22
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Scotland to 109 Sea Zone
1 marine moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 7 submarines and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Morocco
1 fighter moved from Scotland to Morocco
1 bomber moved from Scotland to Morocco
1 tactical_bomber moved from Algeria to Gibraltar
2 tactical_bombers moved from Algeria to Morocco
1 bomber moved from Scotland to Gibraltar
1 armour moved from Ukraine to RostovPurchase Units - Germans
Germans buy 9 artilleries, 1 factory_major, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 9 submarines and 1 transport
Americans defend with 1 cruiser and 6 transports
Germans roll dice for 9 submarines in 91 Sea Zone, round 2 : 4/9 hits
1 cruiser owned by the Americans and 3 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 3/5 hits
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 9 submarines and 1 transport remaining. Battle score for attacker is 54
Casualties for Americans: 1 cruiser and 6 transports
Battle in Gibraltar
Germans attack with 1 bomber, 1 marine and 1 tactical_bomber
Americans defend with 1 harbour and 1 marine
Germans roll dice for 1 bomber, 1 marine and 1 tactical_bomber in Gibraltar, round 2 : 3/3 hits
Americans roll dice for 1 marine in Gibraltar, round 2 : 0/1 hits
1 marine owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from Americans with 1 bomber, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Morocco
Germans attack with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Morocco, round 2 : 1/5 hits
Americans roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Morocco
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Morocco, round 3 : 2/5 hits
Americans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Morocco
Germans win, taking Morocco from Americans with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Rostov
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 transport moved from 109 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
5 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 8 infantry moved from Germany to 114 Sea Zone
1 artillery, 8 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 8 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Novgorod to Archangel
1 aaGun, 21 artilleries and 23 infantry moved from Novgorod to Baltic States
1 aaGun moved from Western Ukraine to Eastern Poland
6 armour moved from Ukraine to Eastern Poland
3 transports moved from 109 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Algeria
1 bomber moved from Morocco to Algeria
1 fighter and 2 tactical_bombers moved from Morocco to Algeria
1 tactical_bomber moved from Gibraltar to AlgeriaPlace Units - Germans
1 factory_major placed in Romania
1 infantry placed in United Kingdom
3 artilleries placed in Novgorod
1 infantry placed in Ukraine
6 artilleries and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
I think that the Allies can not take back in this one anymore.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 artillery and 1 infantry moved from Smolensk to Archangel
4 artilleries moved from Smolensk to Archangel
5 infantry moved from Smolensk to Archangel
3 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Rostov
1 artillery moved from Volgograd to Rostov
2 artilleries moved from Bryansk to Tambov
2 artilleries moved from Bryansk to Tambov
4 artilleries and 17 infantry moved from Bryansk to Western Ukraine
17 infantry moved from Smolensk to Archangel
3 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to UkrainePurchase Units - Russians
Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 artilleries, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Archangel
Russians attack with 6 artilleries and 29 infantry
Germans defend with 1 infantry
Russians roll dice for 6 artilleries and 29 infantry in Archangel, round 2 : 7/35 hits, 7.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 6 artilleries and 29 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Rostov to Russia
2 aaGuns moved from Smolensk to RussiaPlace Units - Russians
6 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : -3.00Territory Summary for Russians :
Belarus : 1 infantry
Rostov : 2 artilleries and 1 infantry
Archangel : 6 artilleries and 29 infantry
Russia : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 8 infantry and 1 tactical_bomber
Tambov : 4 artilleries
Ukraine : 1 artillery and 1 factory_minor
Western Ukraine : 4 artilleries and 18 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor
Samara : 2 infantryProduction/PUs Summary :
Germans : 57 / 81
Russians : 25 / 27
Japanese : 62 / 78
Americans : 54 / 74
Chinese : 4 / 2
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 22 / 35
ANZAC : 15 / 22
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
2 units repaired.
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 artillery moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 fighter moved from Japan to 17 Sea Zone
1 bomber moved from Paulau Island to 42 Sea Zone
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries and 2 transports moved from 33 Sea Zone to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
2 marines moved from Caroline Islands to 33 Sea Zone
1 marine and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
2 battleships, 1 cruiser, 4 destroyers, 1 marine and 4 submarines moved from 33 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Shensi to Szechwan
3 mech_infantrys moved from Manchuria to Chahar
1 tactical_bomber moved from Hopei to Chahar
1 tactical_bomber moved from Sikang to Chahar
1 fighter and 2 tactical_bombers moved from French Indo China to Szechwan
2 artilleries, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Shantung to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 infantry moved from Shan State to YunnanPurchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Solomon Islands
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 armour, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 0/3 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 2 artilleries in Java, round 4 : 0/2 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 4 : 0/2 hits
Japanese roll dice for 2 artilleries in Java, round 5 : 0/2 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 5 : 1/2 hits
1 artillery owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 6 : 1/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 6 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Solomon Islands from ANZAC with 1 armour remaining. Battle score for attacker is -11
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Kweichow
Japanese attack with 3 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 3 infantry and 4 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 3 infantry and 4 mech_infantrys in Yunnan, round 2 : 2/10 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 mech_infantrys and 2 tactical_bombers in Chahar, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Chahar, round 3 : 0/4 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Chahar, round 4 : 3/4 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 4 destroyers and 4 submarines
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 1 cruiser and 4 destroyers in 26 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 26 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 2 battleships, 1 cruiser and 4 destroyers in 26 Sea Zone, round 3 : 1/7 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 26 Sea Zone, round 3 : 3/7 hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 1 cruiser and 4 destroyers in 26 Sea Zone, round 4 : 2/7 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 26 Sea Zone, round 4 : 1/5 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 1 cruiser and 3 destroyers in 26 Sea Zone, round 5 : 5/6 hits
Americans roll dice for 1 battleship and 2 fighters in 26 Sea Zone, round 5 : 2/3 hits
2 destroyers owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 56
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
Casualties for Japanese: 3 destroyers and 4 submarines
Battle in Hawaiian IslandsNon Combat Move - Japanese
1 artillery moved from Sakha to Buryatia
1 armour moved from Siberia to Buryatia
1 mech_infantry moved from Anhwe to Shensi
1 tactical_bomber moved from Szechwan to Tsinghai
1 fighter moved from Szechwan to Sikang
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 tactical_bomber moved from Kweichow to French Indo China
1 tactical_bomber moved from Szechwan to French Indo China
1 aaGun moved from French Indo China to Shan State
1 artillery moved from Malaya to Shan State
1 tactical_bomber moved from Chahar to Kweichow
1 tactical_bomber moved from Chahar to Anhwe
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from 42 Sea Zone to French Indo China
1 transport moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Kweichow to AnhwePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
Japanese collect 70 PUs (1 lost to blockades); end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs





