Whackamatt (Axis) vs dawgoneit (Allies) Combo 3ish

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Yamamoto
                3 Elites moved from Davao to 107 Sea Zone
                1 Elite moved from Mindanao to 107 Sea Zone
                4 Elites and 2 Transports moved from 107 Sea Zone to 108 Sea Zone
                4 Infantrys and 1 Marine moved from Hollandia to West Papua
                4 Infantrys moved from Merauke to West Papua
                4 Elites moved from 108 Sea Zone to West Papua
                2 Fighters moved from 107 Sea Zone to West Papua
                1 L.Fighter and 1 S.Bomber moved from Mindanao to West Papua
                1 Marine moved from Lombok to 111 Sea Zone
                1 Marine and 1 S.Submarine moved from 111 Sea Zone to 108 Sea Zone
                1 Marine moved from 108 Sea Zone to West Papua
                1 Infantry moved from Kiska to 72 Sea Zone
                4 Infantrys moved from Tokyo to 85 Sea Zone
                1 Infantry moved from Tokyo to 85 Sea Zone
                1 Cruiser and 1 Infantry moved from 85 Sea Zone to 75 Sea Zone
                1 Infantry moved from 75 Sea Zone to Kamchatka
                2 Fighters moved from 72 Sea Zone to Koryakia
                1 Fighter moved from 72 Sea Zone to Kamchatka
                1 Fighter moved from 72 Sea Zone to Koryakia
                1 B.Transport, 1 Destroyer and 4 Infantrys moved from 85 Sea Zone to 75 Sea Zone
                4 Infantrys moved from 75 Sea Zone to Koryakia
                2 Destroyers moved from 111 Sea Zone to 67 Sea Zone
                3 Destroyers moved from 107 Sea Zone to 67 Sea Zone
                1 B.Carrier moved from 107 Sea Zone to 67 Sea Zone
                1 Infantry moved from Tokyo to 85 Sea Zone
                1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 67 Sea Zone
                1 Infantry moved from 67 Sea Zone to Western Australia
                1 Cruiser and 1 Transport moved from 111 Sea Zone to 67 Sea Zone
                4 Battleships, 2 Carriers, 1 Destroyer, 1 Infantry and 1 S.Submarine moved from 72 Sea Zone to 73 Sea Zone
                1 Infantry moved from 73 Sea Zone to Amchitka
                      Yamamoto take Amchitka from Americans

    Purchase Units - Yamamoto
                Yamamoto buy 2 Battleships, 2 Destroyers, 2 Elites and 10 Infantrys; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Kamchatka
                    Yamamoto attack with 1 Fighter and 1 Infantry
                    Americans defend with 1 Artillery
                        Yamamoto roll dice for 1 Cruiser in Kamchatka, round 2 : 1/1 hits, 0.50 expected hits
                        1 Artillery owned by the Americans lost in Kamchatka
                    Yamamoto win, taking Kamchatka from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 Artillery
                Battle in Koryakia
                    Yamamoto attack with 3 Fighters and 4 Infantrys
                    Americans defend with 1 Artillery, 1 Infantry and 1 Tank
                        Yamamoto roll dice for 3 Fighters and 4 Infantrys in Koryakia, round 2 : 2/7 hits, 1.67 expected hits
                        Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Koryakia, round 2 : 0/3 hits, 1.17 expected hits
                        1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Koryakia
                        Yamamoto roll dice for 3 Fighters and 4 Infantrys in Koryakia, round 3 : 1/7 hits, 1.67 expected hits
                        Russians roll dice for 1 Tank in Koryakia, round 3 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Americans lost in Koryakia
                    Yamamoto win, taking Koryakia from Russians with 3 Fighters and 4 Infantrys remaining. Battle score for attacker is 11
                    Casualties for Americans: 1 Artillery, 1 Infantry and 1 Tank
                Battle in 67 Sea Zone
                    Yamamoto attack with 1 B.Carrier, 1 Cruiser, 5 Destroyers, 1 S.Submarine and 1 Transport
                    Americans defend with 1 Adv.Fighter, 1 Carrier and 2 Destroyers; Anzac defend with 1 Adv.Fighter and 1 Battleship
                        Yamamoto roll dice for 1 S.Submarine in 67 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Units damaged: 1 Battleship owned by the Anzac
                        Yamamoto roll dice for 1 B.Carrier, 1 Cruiser, 5 Destroyers and 1 Transport in 67 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                        Americans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier and 2 Destroyers in 67 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
                    Units damaged: 1 B.Carrier owned by the Yamamoto
                        2 Destroyers owned by the Americans and 1 Carrier owned by the Americans lost in 67 Sea Zone
                        Yamamoto roll dice for 1 S.Submarine in 67 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                        Yamamoto roll dice for 1 B.Carrier, 1 Cruiser, 5 Destroyers and 1 Transport in 67 Sea Zone, round 3 : 4/7 hits, 2.33 expected hits
                        Americans roll dice for 2 Adv.Fighters and 1 Battleship in 67 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                        1 Battleship owned by the Anzac, 1 Destroyer owned by the Yamamoto, 1 Adv.Fighter owned by the Anzac and 1 Adv.Fighter owned by the Americans lost in 67 Sea Zone
                    Yamamoto win with 1 B.Carrier, 1 Cruiser, 4 Destroyers, 1 S.Submarine and 1 Transport remaining. Battle score for attacker is 62
                    Casualties for Americans: 1 Adv.Fighter, 1 Carrier and 2 Destroyers
                    Casualties for Yamamoto: 1 Destroyer
                    Casualties for Anzac: 1 Adv.Fighter and 1 Battleship
                Battle in West Papua
                    Yamamoto attack with 4 Elites, 2 Fighters, 8 Infantrys, 1 L.Fighter, 2 Marines and 1 S.Bomber
                    Anzac defend with 3 Artillerys, 8 Infantrys and 1 Tank; Dutch defend with 1 Artillery, 2 Infantrys and 1 Tank
                        Yamamoto roll dice for 4 Elites, 2 Fighters, 8 Infantrys, 1 L.Fighter, 2 Marines and 1 S.Bomber in West Papua, round 2 : 6/18 hits, 5.83 expected hits
                        Anzac roll dice for 4 Artillerys, 10 Infantrys and 2 Tanks in West Papua, round 2 : 6/16 hits, 5.67 expected hits
                        6 Infantrys owned by the Anzac and 6 Infantrys owned by the Yamamoto lost in West Papua
                        Yamamoto roll dice for 4 Elites, 2 Fighters, 2 Infantrys, 1 L.Fighter, 2 Marines and 1 S.Bomber in West Papua, round 3 : 4/12 hits, 4.83 expected hits
                        Anzac roll dice for 4 Artillerys, 4 Infantrys and 2 Tanks in West Papua, round 3 : 3/10 hits, 3.67 expected hits
                        2 Infantrys owned by the Anzac, 1 Elite owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in West Papua
                        Yamamoto roll dice for 3 Elites, 2 Fighters, 1 L.Fighter, 2 Marines and 1 S.Bomber in West Papua, round 4 : 3/9 hits, 4.17 expected hits
                        Anzac roll dice for 4 Artillerys and 2 Tanks in West Papua, round 4 : 2/6 hits, 2.33 expected hits
                        3 Artillerys owned by the Anzac and 2 Elites owned by the Yamamoto lost in West Papua
                        Yamamoto roll dice for 1 Elite, 2 Fighters, 1 L.Fighter, 2 Marines and 1 S.Bomber in West Papua, round 5 : 4/7 hits, 3.50 expected hits
                        Anzac roll dice for 1 Artillery and 2 Tanks in West Papua, round 5 : 2/3 hits, 1.33 expected hits
                        1 Tank owned by the Anzac, 1 Artillery owned by the Dutch, 1 Marine owned by the Yamamoto, 1 Elite owned by the Yamamoto and 1 Tank owned by the Dutch lost in West Papua
                    Yamamoto win, taking West Papua from Anzac with 2 Fighters, 1 L.Fighter, 1 Marine and 1 S.Bomber remaining. Battle score for attacker is 14
                    Casualties for Yamamoto: 4 Elites, 8 Infantrys and 1 Marine
                    Casualties for Anzac: 3 Artillerys, 8 Infantrys and 1 Tank
                    Casualties for Dutch: 1 Artillery, 2 Infantrys and 1 Tank
                Battle in Western Australia

    Non Combat Move - Yamamoto
                1 L.Fighter moved from West Papua to Java
                2 Elites and 1 Infantry moved from Lombok to Java
                3 Infantrys moved from Soembawa to Lombok
                2 Fighters moved from West Papua to 67 Sea Zone
                1 S.Bomber moved from West Papua to Mindanao
                1 Fighter moved from Kamchatka to 73 Sea Zone
                3 Fighters moved from Koryakia to 73 Sea Zone

    Place Units - Yamamoto
                1 Battleship placed in 73 Sea Zone
                1 Destroyer placed in 85 Sea Zone
                1 Battleship and 1 Destroyer placed in 107 Sea Zone
                1 Elite and 1 Infantry placed in Panay
                1 Elite and 3 Infantrys placed in Davao
                6 Infantrys placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 87 PUs; end with 87 PUs

    Combat Hit Differential Summary :

    Yamamoto : 1.17
        Americans : -3.17
        Anzac : -0.00
        Russians : -1.67

    triplea_41765_Yam11.tsvg

  • '20 '18 '17 '15

    ANALYSIS!

    This is quite the game!  While I’m currently ahead by 40ish money wise, I see no clear path to victory.

    The PROS: Anzac looks weak now. There US fleet is small in the Pacific. Italy’s hold in central Africa is strong. Germany has created another front in the Middle East. And Germany has Norwegian/Swedish money on lock down.

    The CONS: I’m being pushed back on the Russian front, and they make a massive 107 this late in the game. The Italian fleet was destroyed, exposing a lot of coastline. I doubt I’ll get Borneo at all this game. Hisachi is losing ground everywhere. And finally, the US has a MASSIVE 14 late fighters on the board, with 5 strat bombers, and they haven’t even purchased this round!  :-o


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Chinese
                1 Infantry moved from Shensi to Suiyuan
                      Chinese take Suiyuan from Hisaichi
                1 Infantry moved from Shensi to Shansi
                      Chinese take Shansi from Hisaichi
                1 Elite moved from Shensi to Hupeh
                2 Adv.Fighters moved from Shensi to Shantung

    Purchase Units - Chinese
                Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 1 Elite and 6 Infantrys; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Hupeh
                    Chinese attack with 1 Elite
                    Hisaichi defend with 1 ArmoredCar
                        Chinese roll dice for 1 Elite in Hupeh, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 2 :  0/1 hits
                        Chinese roll dice for 1 Elite in Hupeh, round 3 :  0/1 hits
                        Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 3 :  1/1 hits
                        1 Elite owned by the Chinese lost in Hupeh
                    Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 Elite
                Battle in Shantung
                    Chinese attack with 2 Adv.Fighters
                    Hisaichi defend with 3 ArmoredCars and 1 Factory
                        Chinese roll dice for 2 Adv.Fighters in Shantung, round 2 :  1/2 hits
                        Hisaichi roll dice for 3 ArmoredCars in Shantung, round 2 :  0/3 hits
                        1 ArmoredCar owned by the Hisaichi lost in Shantung
                        Chinese roll dice for 2 Adv.Fighters in Shantung, round 3 :  1/2 hits
                        Hisaichi roll dice for 2 ArmoredCars in Shantung, round 3 :  1/2 hits
                        1 ArmoredCar owned by the Hisaichi and 1 Adv.Fighter owned by the Chinese lost in Shantung
                        Chinese roll dice for 1 Adv.Fighter in Shantung, round 4 :  0/1 hits
                        Hisaichi roll dice for 1 ArmoredCar in Shantung, round 4 :  0/1 hits
                        Chinese roll dice for 1 Adv.Fighter in Shantung, round 5 :  0/1 hits
                        Hisaichi roll dice for 1 ArmoredCar in Shantung, round 5 :  0/1 hits
                        Chinese roll dice for 1 Adv.Fighter in Shantung, round 6 :  1/1 hits
                        Hisaichi roll dice for 1 ArmoredCar in Shantung, round 6 :  0/1 hits
                        1 ArmoredCar owned by the Hisaichi lost in Shantung
                    Chinese win with 1 Adv.Fighter remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 3 ArmoredCars
                    Casualties for Chinese: 1 Adv.Fighter

    Non Combat Move - Chinese
                1 Adv.Fighter moved from Shantung to Shensi
                3 Infantrys moved from Ningsia to Shensi
                2 Infantrys moved from Lanchow to Shensi
                1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow
                4 Infantrys moved from Gobi Altai to Ningsia
                2 Tanks moved from Hsining to Ningsia
                1 Tank moved from Hsining to Lanchow
                3 Infantrys moved from Hsining to E.Qinghai
                4 Infantrys moved from E.Sinkiang to Gobi Altai
                4 Infantrys moved from Urumqi to E.Sinkiang

    Place Units - Chinese
                1 Adv.Fighter, 2 ArmoredCars and 1 Elite placed in Hsining
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Ulan Bator: 2 Infantrys
                EDIT: Adding units owned by Chinese to Gobi Altai: 2 Infantrys
                EDIT: Turning off Edit Mode
                2 Infantrys placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 24 PUs

    triplea_41765_Chi11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Hisaichi
                6 Infantrys moved from Kirin to Heilungchiang
                2 Infantrys moved from Changchun to 84 Sea Zone
                2 Infantrys, 1 Submarine and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
                2 Infantrys moved from 75 Sea Zone to Ayan
                1 S.Bomber moved from Peking to Ayan
                2 Infantrys moved from Chita to Hulunbuir
                2 ArmoredCars moved from Peking to Suiyuan
                2 Infantrys moved from Kweichow to Szechwan
                1 S.Bomber moved from Peking to Suiyuan
                1 Infantry moved from Anhwei to Shansi
                1 Infantry moved from Anhwei to Shansi
                1 S.Bomber moved from N.French Indochina to Shansi
                1 Adv.Fighter and 3 Fighters moved from N.French Indochina to Szechwan
                1 Infantry moved from N.French Indochina to Yunnan
                2 Infantrys moved from N.French Indochina to Kweichow
                2 Infantrys moved from N.French Indochina to Kweichow
                1 Battleship moved from 107 Sea Zone to 92 Sea Zone
                6 Infantrys moved from Hong Kong to 92 Sea Zone
                6 Infantrys moved from 92 Sea Zone to N.French Indochina
                4 Infantrys moved from Changchun to Kirin
                1 S.Bomber moved from Changchun to Heilungchiang

    Purchase Units - Hisaichi
                Hisaichi buy 6 ArmoredCars, 1 Bunker, 1 Destroyer, 1 Factory and 13 Infantrys; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Shansi
                    Hisaichi attack with 2 Infantrys and 1 S.Bomber
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 2 Infantrys and 1 S.Bomber in Shansi, round 2 : 3/3 hits, 1.33 expected hits
                        Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi win, taking Shansi from Chinese with 1 Infantry and 1 S.Bomber remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry
                Battle in Szechwan
                    Hisaichi attack with 1 Adv.Fighter, 3 Fighters and 2 Infantrys
                    British defend with 1 Infantry
                        Hisaichi roll dice for 1 Adv.Fighter, 3 Fighters and 2 Infantrys in Szechwan, round 2 : 0/6 hits, 1.83 expected hits
                        Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 1 Adv.Fighter, 3 Fighters and 2 Infantrys in Szechwan, round 3 : 1/6 hits, 1.83 expected hits
                        Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Szechwan
                    Hisaichi win, taking Szechwan from Chinese with 1 Adv.Fighter, 3 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for British: 1 Infantry
                Battle in Heilungchiang
                    Hisaichi attack with 6 Infantrys and 1 S.Bomber
                    Russians defend with 1 Mot.Inf
                        Hisaichi roll dice for 6 Infantrys and 1 S.Bomber in Heilungchiang, round 2 : 2/7 hits, 2.00 expected hits
                        Russians roll dice for 1 Mot.Inf in Heilungchiang, round 2 : 0/1 hits, 0.50 expected hits
                    1 Mot.Inf owned by the Russians lost in Heilungchiang
                    Hisaichi win, taking Heilungchiang from Russians with 6 Infantrys and 1 S.Bomber remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 Mot.Inf
                Battle in Ayan
                    Hisaichi attack with 2 Infantrys and 1 S.Bomber
                    Russians defend with 1 Infantry
                        Hisaichi roll dice for 2 Infantrys and 1 S.Bomber in Ayan, round 2 : 1/3 hits, 1.33 expected hits
                        Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Ayan
                    Hisaichi win, taking Ayan from Russians with 2 Infantrys and 1 S.Bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Suiyuan
                    Hisaichi attack with 2 ArmoredCars and 1 S.Bomber
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 2 ArmoredCars and 1 S.Bomber in Suiyuan, round 2 : 1/3 hits, 1.50 expected hits
                        Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                        1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                    Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar and 1 S.Bomber remaining. Battle score for attacker is -2
                    Casualties for Hisaichi: 1 ArmoredCar
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Hisaichi
                1 Adv.Fighter and 3 Fighters moved from Szechwan to N.Thailand
                1 S.Bomber moved from Suiyuan to N.French Indochina
                1 S.Bomber moved from Shansi to N.French Indochina
                1 S.Bomber moved from Heilungchiang to N.French Indochina
                1 S.Bomber moved from Ayan to Changchun

    Place Units - Hisaichi
                1 Destroyer placed in 92 Sea Zone
                1 Bunker and 1 Factory placed in Hulunbuir
                Hisaichi undo move 2.
                1 Bunker and 1 Factory placed in Hulunbuir
                6 Infantrys placed in Hong Kong
                1 Infantry placed in N.French Indochina
                6 Infantrys placed in Changchun
                3 ArmoredCars placed in Peking
                3 ArmoredCars placed in Shantung

    Turn Complete - Hisaichi
                Hisaichi collect 74 PUs; end with 74 PUs

    Combat Hit Differential Summary :

    Hisaichi : -1.83
        Chinese : 1.67
        Russians : -0.83

    triplea_41765_His11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - British
                2 ArmoredCars, 1 Artillery and 16 Infantrys moved from Burma to S.Thailand
                1 Artillery and 3 Infantrys moved from Assam to Yunnan
                10 Infantrys moved from Assam to Burma
                2 Artillerys and 7 Infantrys moved from Bihar to Assam
                8 Infantrys moved from Hyderabad to Bihar
                5 Infantrys moved from Delhi to Bihar
                2 Infantrys moved from Rajputana to Hyderabad

    Purchase Units - British
                British buy 2 Adv.Fighters, 2 Carriers, 1 Elite and 12 Infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in Yunnan
                    British attack with 1 Artillery and 3 Infantrys
                    Hisaichi defend with 1 Infantry
                        British roll dice for 1 Artillery and 3 Infantrys in Yunnan, round 2 :  3/4 hits
                        Thai roll dice for 1 Infantry in Yunnan, round 2 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Yunnan
                    British win, taking Yunnan from Thai with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in S.Thailand
                    British attack with 2 ArmoredCars, 1 Artillery and 16 Infantrys
                    Thai defend with 1 AAGun, 1 Bunker, 1 Elite and 9 Infantrys
                        British roll dice for 2 ArmoredCars, 1 Artillery and 16 Infantrys in S.Thailand, round 2 :  4/19 hits
                    Units damaged: 1 Bunker owned by the Thai
                        Thai roll dice for 1 Bunker, 1 Elite and 9 Infantrys in S.Thailand, round 2 :  4/11 hits
                        3 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in S.Thailand
                        British roll dice for 2 ArmoredCars, 1 Artillery and 12 Infantrys in S.Thailand, round 3 :  0/15 hits
                        Thai roll dice for 1 Bunker, 1 Elite and 6 Infantrys in S.Thailand, round 3 :  3/8 hits
                        3 Infantrys owned by the British lost in S.Thailand
                        British roll dice for 2 ArmoredCars, 1 Artillery and 9 Infantrys in S.Thailand, round 4 :  1/12 hits
                        Thai roll dice for 1 Bunker, 1 Elite and 6 Infantrys in S.Thailand, round 4 :  4/8 hits
                        1 Infantry owned by the Thai and 4 Infantrys owned by the British lost in S.Thailand
                        British roll dice for 2 ArmoredCars, 1 Artillery and 5 Infantrys in S.Thailand, round 5 :  3/8 hits
                        Thai roll dice for 1 Bunker, 1 Elite and 5 Infantrys in S.Thailand, round 5 :  2/7 hits
                        3 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in S.Thailand
                        British roll dice for 2 ArmoredCars, 1 Artillery and 3 Infantrys in S.Thailand, round 6 :  1/6 hits
                        Thai roll dice for 1 Bunker, 1 Elite and 2 Infantrys in S.Thailand, round 6 :  0/4 hits
                        1 Infantry owned by the Thai lost in S.Thailand
                        British roll dice for 2 ArmoredCars, 1 Artillery and 3 Infantrys in S.Thailand, round 7 :  1/6 hits
                        Thai roll dice for 1 Bunker, 1 Elite and 1 Infantry in S.Thailand, round 7 :  2/3 hits
                        1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in S.Thailand
                        British roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in S.Thailand, round 8 :  2/4 hits
                        Thai roll dice for 1 Bunker and 1 Elite in S.Thailand, round 8 :  1/2 hits
                        1 Elite owned by the Thai, 1 Bunker owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                    British win, taking S.Thailand from Thai with 2 ArmoredCars and 1 Artillery remaining. Battle score for attacker is -5
                    Casualties for British: 16 Infantrys
                    Casualties for Thai: 1 Bunker, 1 Elite and 9 Infantrys

    Non Combat Move - British
                2 Adv.Fighters moved from Cape Town to French Sudan
                2 Adv.Fighters moved from French Sudan to Mauritania
                1 Battleship, 1 Carrier, 2 Cruisers, 3 Destroyers, 2 Fighters, 6 Submarines, 1 T.Boat and 4 Transports moved from 20 Sea Zone to 21 Sea Zone
                2 Fighters moved from Wales to 21 Sea Zone

    Place Units - British
                2 Adv.Fighters and 2 Carriers placed in 21 Sea Zone
                1 Elite and 4 Infantrys placed in Delhi
                5 Infantrys placed in Madras
                2 Infantrys placed in Bombay
                1 Infantry placed in Vancouver

    Turn Complete - British
                British collect 74 PUs; end with 74 PUs

    triplea_41765_Bri11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Anzac
                1 Infantry moved from New South Wales to South Australia
                3 Infantrys moved from Broome to Western Australia
                1 ArmoredCar moved from Northern Territory to Western Australia

    Purchase Units - Anzac
                Anzac buy 4 Infantrys and 4 Submarines; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Western Australia
                    Anzac attack with 1 ArmoredCar and 3 Infantrys
                    Yamamoto defend with 1 Infantry
                        Anzac roll dice for 1 ArmoredCar and 3 Infantrys in Western Australia, round 2 :  0/4 hits
                        Yamamoto roll dice for 1 Infantry in Western Australia, round 2 :  0/1 hits
                        Anzac roll dice for 1 ArmoredCar and 3 Infantrys in Western Australia, round 3 :  0/4 hits
                        Yamamoto roll dice for 1 Infantry in Western Australia, round 3 :  1/1 hits
                        1 Infantry owned by the Anzac lost in Western Australia
                        Anzac roll dice for 1 ArmoredCar and 2 Infantrys in Western Australia, round 4 :  1/3 hits
                        Yamamoto roll dice for 1 Infantry in Western Australia, round 4 :  1/1 hits
                        1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Western Australia
                    Anzac win, taking Western Australia from Yamamoto with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is -2
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Anzac: 2 Infantrys

    Non Combat Move - Anzac
                2 Infantrys and 1 Marine moved from Northern Territory to Townsville
                1 Carrier, 1 Cruiser, 1 Destroyer and 3 Transports moved from 66 Sea Zone to 122 Sea Zone

    Place Units - Anzac
                4 Submarines placed in 122 Sea Zone
                2 Infantrys placed in Port Moresby
                1 Infantry placed in Townsville
                Anzac undo move 3.
                Anzac undo move 2.
                Anzac undo move 1.
                2 Submarines placed in 122 Sea Zone
                2 Submarines placed in 122 Sea Zone
                4 Infantrys placed in Canberra

    Turn Complete - Anzac
                Anzac collect 34 PUs; end with 34 PUs

    triplea_41765_Anz11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Dutch
                2 Adv.Fighters moved from Banjarmasin to 122 Sea Zone
                1 Marine, 4 Mech.Infs and 4 Tanks moved from N.Chile to Santiago

    Purchase Units - Dutch
                Dutch buy 2 Adv.Fighters and 1 Elite; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in Santiago
                    Dutch attack with 1 Marine, 4 Mech.Infs and 4 Tanks
                    Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                        Dutch roll dice for 1 Marine, 4 Mech.Infs and 4 Tanks in Santiago, round 2 :  4/9 hits
                        Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 :  4/6 hits
                    3 Mech.Infs owned by the Dutch, 2 Infantrys owned by the Neutral, 2 Artillerys owned by the Neutral and 1 Tank owned by the Dutch lost in Santiago
                        Dutch roll dice for 1 Marine, 1 Mech.Inf and 3 Tanks in Santiago, round 3 :  4/5 hits
                        Neutral roll dice for 2 Tanks in Santiago, round 3 :  0/2 hits
                        2 Tanks owned by the Neutral lost in Santiago
                    Dutch loses 0 PUs for violating Santiagos neutrality.
                    Dutch win, taking Santiago from Neutral with 1 Marine, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is -1
                    Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
                    Casualties for Dutch: 3 Mech.Infs and 1 Tank

    Non Combat Move - Dutch

    Place Units - Dutch
                2 Adv.Fighters and 1 Elite placed in Banjarmasin

    Turn Complete - Dutch
                Dutch collect 26 PUs; end with 26 PUs

    triplea_41765_Dut11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Finns
                5 Infantrys moved from Tampere to Oulu
                6 Infantrys moved from Helsinki to Tampere
                1 Infantry moved from Oulu to Lapland
                5 Infantrys and 1 Tank moved from Oulu to Vyborg

    Purchase Units - Finns
                Finns buy 1 Elite, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in Vyborg
                    Finns attack with 5 Infantrys and 1 Tank
                    Russians defend with 2 Tanks
                        Finns roll dice for 5 Infantrys and 1 Tank in Vyborg, round 2 : 0/6 hits, 1.33 expected hits
                        Russians roll dice for 2 Tanks in Vyborg, round 2 : 0/2 hits, 1.00 expected hits
                        Finns roll dice for 5 Infantrys and 1 Tank in Vyborg, round 3 : 4/6 hits, 1.33 expected hits
                        Russians roll dice for 2 Tanks in Vyborg, round 3 : 0/2 hits, 1.00 expected hits
                        2 Tanks owned by the Russians lost in Vyborg
                    Finns win, taking Vyborg from Russians with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 Tanks

    Non Combat Move - Finns

    Place Units - Finns
                1 Elite and 4 Infantrys placed in Helsinki
                1 Transport placed in 24 Sea Zone

    Turn Complete - Finns
                Finns collect 14 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    Finns : 1.33
        Russians : -2.00

    triplea_41765_Fin11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Romanians
                1 Bomber and 1 Mech.Inf moved from Bucharest to Kiev
                1 Elite moved from Vinnytsia to Kiev
                1 Artillery moved from Vinnytsia to Kiev
                1 Artillery, 1 Elite and 2 Tanks moved from Vinnytsia to Brest
                1 Bomber moved from Vinnytsia to Brest
                1 Tank moved from Vinnytsia to Crimea
                      Romanians take Crimea from Russians
                2 Infantrys moved from Bucharest to E.Romania

    Purchase Units - Romanians
                Romanians buy 1 Factory and 2 Infantrys; Remaining resources: 3 PUs;

    Combat - Romanians
                Battle in Brest
                    Romanians attack with 1 Artillery, 1 Bomber, 1 Elite and 2 Tanks
                    Russians defend with 2 ArmoredCars, 1 Artillery and 1 Mech.Inf
                        Romanians roll dice for 1 Artillery, 1 Bomber, 1 Elite and 2 Tanks in Brest, round 2 : 2/5 hits, 2.50 expected hits
                        Russians roll dice for 2 ArmoredCars, 1 Artillery and 1 Mech.Inf in Brest, round 2 : 1/4 hits, 1.00 expected hits
                        2 ArmoredCars owned by the Russians and 1 Elite owned by the Romanians lost in Brest
                        Romanians roll dice for 1 Artillery, 1 Bomber and 2 Tanks in Brest, round 3 : 2/4 hits, 2.00 expected hits
                        Russians roll dice for 1 Artillery and 1 Mech.Inf in Brest, round 3 : 1/2 hits, 0.67 expected hits
                        1 Artillery owned by the Russians, 1 Mech.Inf owned by the Russians and 1 Artillery owned by the Romanians lost in Brest
                    Romanians win, taking Brest from Russians with 1 Bomber and 2 Tanks remaining. Battle score for attacker is 11
                    Casualties for Romanians: 1 Artillery and 1 Elite
                    Casualties for Russians: 2 ArmoredCars, 1 Artillery and 1 Mech.Inf
                Battle in Kiev
                    Romanians attack with 1 Artillery, 1 Bomber, 1 Elite and 1 Mech.Inf
                    Russians defend with 1 Elite and 2 Infantrys
                        Romanians roll dice for 1 Artillery, 1 Bomber, 1 Elite and 1 Mech.Inf in Kiev, round 2 : 3/4 hits, 1.83 expected hits
                        Russians roll dice for 1 Elite and 2 Infantrys in Kiev, round 2 : 0/3 hits, 1.00 expected hits
                        1 Elite owned by the Russians and 2 Infantrys owned by the Russians lost in Kiev
                    Romanians win, taking Kiev from Russians with 1 Artillery, 1 Bomber, 1 Elite and 1 Mech.Inf remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 Elite and 2 Infantrys

    Non Combat Move - Romanians
                1 Bomber moved from Kiev to Vinnytsia
                1 Bomber moved from Brest to Vinnytsia

    Place Units - Romanians
                1 Factory placed in Greece
                2 Infantrys placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 25 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    Romanians : 0.67
        Russians : -0.67

    triplea_41765_Rom11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Thai
                6 Infantrys moved from Malaya to S.Thailand
                3 Infantrys moved from Bangkok to S.Thailand

    Purchase Units - Thai
                Thai buy 9 Infantrys; Remaining resources: 1 PUs;

    Combat - Thai
                Battle in S.Thailand
                    Thai attack with 9 Infantrys
                    British defend with 1 AAGun, 2 ArmoredCars and 1 Artillery
                        Thai roll dice for 9 Infantrys in S.Thailand, round 2 : 0/9 hits, 1.50 expected hits
                        British roll dice for 2 ArmoredCars and 1 Artillery in S.Thailand, round 2 : 0/3 hits, 0.67 expected hits
                        Thai roll dice for 9 Infantrys in S.Thailand, round 3 : 2/9 hits, 1.50 expected hits
                        British roll dice for 2 ArmoredCars and 1 Artillery in S.Thailand, round 3 : 1/3 hits, 0.67 expected hits
                        2 ArmoredCars owned by the British and 1 Infantry owned by the Thai lost in S.Thailand
                        Thai roll dice for 8 Infantrys in S.Thailand, round 4 : 2/8 hits, 1.33 expected hits
                        British roll dice for 1 Artillery in S.Thailand, round 4 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Thai and 1 Artillery owned by the British lost in S.Thailand
                    Thai win, taking S.Thailand from British with 7 Infantrys remaining. Battle score for attacker is 8
                    Casualties for Thai: 2 Infantrys
                    Casualties for British: 2 ArmoredCars and 1 Artillery

    Non Combat Move - Thai

    Place Units - Thai
                6 Infantrys placed in Malaya
                3 Infantrys placed in Bangkok

    Turn Complete - Thai
                Thai collect 17 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    British : 0.33
        Thai : -0.33

    triplea_41765_Tha11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Americans
                1 ArmoredCar moved from E.Morocco to 41 Sea Zone
                1 ArmoredCar moved from 41 Sea Zone to Valencia
                      Americans take Valencia from Italians
                1 Destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 Cruiser moved from 41 Sea Zone to 42 Sea Zone
                3 S.Submarines moved from 41 Sea Zone to 42 Sea Zone
                1 ArmoredCar moved from Mauritania to Nigeria
                      British take Nigeria from Italians
                1 ArmoredCar moved from Gold Coast to Liberia
                3 ArmoredCars moved from Mauritania to Liberia
                2 Destroyers and 3 S.Submarines moved from 34 Sea Zone to 41 Sea Zone
                3 S.Submarines moved from 41 Sea Zone to 42 Sea Zone
                1 ArmoredCar and 1 Tank moved from E.Morocco to N.Algeria
                1 ArmoredCar moved from W.Morocco to S.Algeria
                2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
                2 ArmoredCars and 5 Infantrys moved from Bahia to 35 Sea Zone
                2 ArmoredCars, 2 B.Transports and 5 Infantrys moved from 35 Sea Zone to 36 Sea Zone
                2 ArmoredCars and 5 Infantrys moved from 36 Sea Zone to French Sudan
                1 B.Transport moved from 32 Sea Zone to 13 Sea Zone
                1 B.Transport moved from 26 Sea Zone to 13 Sea Zone
                3 Bombers moved from Ningsia to 75 Sea Zone
                1 Bomber moved from Olyokminsk to 75 Sea Zone
                1 Bomber moved from Alaska to 75 Sea Zone
                1 ArmoredCar, 1 Artillery and 4 Infantrys moved from Nauru to 104 Sea Zone
                1 ArmoredCar, 1 Artillery, 1 B.Transport, 4 Destroyers, 4 Infantrys, 1 S.Submarine and 1 Transport moved from 104 Sea Zone to 109 Sea Zone
                1 ArmoredCar, 1 Artillery and 4 Infantrys moved from 109 Sea Zone to Ponape
                6 ArmoredCars moved from Yukon to Vancouver
                4 Adv.Fighters moved from San Francisco to Vancouver
                3 Adv.Fighters moved from San Francisco to Alaska
                7 Adv.Fighters moved from Alaska to Koryakia
                1 Tank moved from Okhotsk to Ayan

    Purchase Units - Americans
                Americans buy 1 Adv.Fighter, 6 ArmoredCars, 4 Artillerys, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 S.Submarine and 2 Tanks; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 Cruiser, 1 Destroyer and 6 S.Submarines
                    Italians defend with 1 Destroyer
                        Americans roll dice for 6 S.Submarines in 42 Sea Zone, round 2 :  3/6 hits
                        Italians roll dice for 1 Destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 Destroyer owned by the Italians lost in 42 Sea Zone
                    Americans win with 1 Cruiser, 1 Destroyer and 6 S.Submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 Destroyer
                Battle in Ayan
                    Americans attack with 1 Tank
                    Hisaichi defend with 2 Infantrys
                        Americans roll dice for 1 Tank in Ayan, round 2 :  0/1 hits
                        Hisaichi roll dice for 2 Infantrys in Ayan, round 2 :  1/2 hits
                        1 Tank owned by the Americans lost in Ayan
                    Hisaichi win with 2 Infantrys remaining. Battle score for attacker is -5
                    Casualties for Americans: 1 Tank
                Battle in N.Algeria
                    Americans attack with 1 ArmoredCar and 1 Tank
                    Italians defend with 1 Infantry
                        Americans roll dice for 1 ArmoredCar and 1 Tank in N.Algeria, round 2 :  1/2 hits
                        Italians roll dice for 1 Infantry in N.Algeria, round 2 :  0/1 hits
                        1 Infantry owned by the Italians lost in N.Algeria
                    Americans win, taking N.Algeria from Italians with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 Infantry
                Battle in 109 Sea Zone
                    Americans attack with 1 B.Transport, 4 Destroyers, 1 S.Submarine and 1 Transport
                    Yamamoto defend with 1 Destroyer
                        Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 2 :  1/1 hits
                        Yamamoto roll dice for 1 Destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        1 Destroyer owned by the Yamamoto lost in 109 Sea Zone
                    Americans win with 1 B.Transport, 4 Destroyers, 1 S.Submarine and 1 Transport remaining. Battle score for attacker is 8
                    Casualties for Yamamoto: 1 Destroyer
                Battle in S.Algeria
                    Americans attack with 1 ArmoredCar
                    Italians defend with 1 Infantry
                        Americans roll dice for 1 ArmoredCar in S.Algeria, round 2 :  1/1 hits
                        Italians roll dice for 1 Infantry in S.Algeria, round 2 :  0/1 hits
                        1 Infantry owned by the Italians lost in S.Algeria
                    Americans win, taking S.Algeria from Italians with 1 ArmoredCar remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 Infantry
                Battle in Koryakia
                    Americans attack with 7 Adv.Fighters
                    Yamamoto defend with 4 Infantrys
                        Americans roll dice for 7 Adv.Fighters in Koryakia, round 2 :  4/7 hits
                        Yamamoto roll dice for 4 Infantrys in Koryakia, round 2 :  0/4 hits
                        4 Infantrys owned by the Yamamoto lost in Koryakia
                    Americans win with 7 Adv.Fighters remaining. Battle score for attacker is 8
                    Casualties for Yamamoto: 4 Infantrys
                Battle in Ponape
                    Americans attack with 1 ArmoredCar, 1 Artillery and 4 Infantrys
                    Yamamoto defend with 1 Artillery and 2 Infantrys
                        Americans roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Ponape, round 2 :  1/6 hits
                        Yamamoto roll dice for 1 Artillery and 2 Infantrys in Ponape, round 2 :  2/3 hits
                        1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Ponape
                        Americans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Ponape, round 3 :  0/4 hits
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Ponape, round 3 :  0/2 hits
                        Americans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Ponape, round 4 :  1/4 hits
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Ponape, round 4 :  0/2 hits
                        1 Infantry owned by the Yamamoto lost in Ponape
                        Americans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Ponape, round 5 :  1/4 hits
                        Yamamoto roll dice for 1 Artillery in Ponape, round 5 :  0/1 hits
                        1 Artillery owned by the Yamamoto lost in Ponape
                    Americans win, taking Ponape from Yamamoto with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Yamamoto: 1 Artillery and 2 Infantrys
                    Casualties for Americans: 2 Infantrys
                Battle in Liberia
                    Americans attack with 4 ArmoredCars
                    Neutral defend with 1 Infantry
                        Americans roll dice for 4 ArmoredCars in Liberia, round 2 :  0/4 hits
                        Neutral roll dice for 1 Infantry in Liberia, round 2 :  0/1 hits
                        Americans roll dice for 4 ArmoredCars in Liberia, round 3 :  3/4 hits
                        Neutral roll dice for 1 Infantry in Liberia, round 3 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Liberia
                    Americans loses 0 PUs for violating Liberias neutrality.
                    Americans win, taking Liberia from Neutral with 4 ArmoredCars remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry
                Battle in 75 Sea Zone
                    Americans attack with 5 Bombers
                    Hisaichi defend with 1 Submarine and 1 Transport; Yamamoto defend with 1 B.Transport, 1 Cruiser and 1 Destroyer
                        Americans roll dice for 5 Bombers in 75 Sea Zone, round 2 :  4/5 hits
                        Yamamoto roll dice for 1 B.Transport, 1 Cruiser, 1 Destroyer and 1 Transport in 75 Sea Zone, round 2 :  1/4 hits
                        1 Bomber owned by the Americans, 1 Transport owned by the Hisaichi, 1 Destroyer owned by the Yamamoto, 1 B.Transport owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 75 Sea Zone
                        Americans roll dice for 4 Bombers in 75 Sea Zone, round 3 :  4/4 hits
                        Yamamoto roll dice for 1 Cruiser in 75 Sea Zone, round 3 :  0/1 hits
                        1 Cruiser owned by the Yamamoto lost in 75 Sea Zone
                    Americans win with 4 Bombers remaining. Battle score for attacker is 27
                    Casualties for Hisaichi: 1 Submarine and 1 Transport
                    Casualties for Yamamoto: 1 B.Transport, 1 Cruiser and 1 Destroyer
                    Casualties for Americans: 1 Bomber

    Non Combat Move - Americans
                4 Bombers moved from 75 Sea Zone to Kolyma
                7 Adv.Fighters moved from Koryakia to Kolyma

    Place Units - Americans
                6 ArmoredCars and 2 Artillerys placed in Washington
                2 Tanks placed in Salvador
                Americans undo move 1.
                4 ArmoredCars and 4 Artillerys placed in Washington
                2 ArmoredCars placed in Colombia
                1 Cruiser, 1 Destroyer and 1 S.Submarine placed in 98 Sea Zone
                1 Adv.Fighter and 2 Fighters placed in Alaska

    Turn Complete - Americans
                Americans collect 105 PUs; end with 106 PUs

    triplea_41765_Ame11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12

    Combat Move - Germans
                1 Adv.Fighter, 1 Battleship, 1 Carrier, 14 Destroyers, 12 Submarines and 4 Transports moved from 22 Sea Zone to 21 Sea Zone
                6 Stukas moved from Normandy to 21 Sea Zone
                2 Bombers moved from Hamburg to 21 Sea Zone
                1 Stuka moved from Hamburg to 21 Sea Zone
                9 Artillerys, 1 Elite, 4 HeavyTanks, 12 Infantrys and 4 Tanks moved from Donetsk to Rostov
                3 Infantrys moved from Danzig to East Prussia
                2 HeavyTanks moved from Warsaw to East Prussia
                1 HeavyTank moved from Warsaw to East Prussia
                1 HeavyTank moved from Warsaw to Lithuania
                      Germans take Lithuania from Russians
                3 Infantrys moved from Vinnytsia to Kiev
                1 Infantry moved from Vinnytsia to Donetsk
                3 Infantrys and 2 Stukas moved from W.Iran to E.Iran
                2 Artillerys and 2 Infantrys moved from Adana to Erzurum
                3 ArmoredCars moved from W.Iran to Azerbaijan
                1 Infantry moved from Stockholm to 24 Sea Zone
                8 Tanks moved from Oulu to Leningrad
                2 Infantrys moved from Oulu to N.Karelia
                2 HeavyTanks moved from Oulu to Leningrad
                1 HeavyTank and 1 Tank moved from Oulu to Leningrad
                1 Infantry moved from 24 Sea Zone to Latvia
                      Germans take Latvia from Russians
                1 HeavyTank and 2 Tanks moved from Oulu to N.Karelia
                1 Tank moved from Oulu to N.Karelia

    Purchase Units - Germans
                Germans buy 4 Elites, 1 HeavyTank, 3 Infantrys, 6 Mech.Infs, 9 Tanks and 7 Transports; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in 21 Sea Zone
                    Germans attack with 1 Adv.Fighter, 1 Battleship, 2 Bombers, 1 Carrier, 14 Destroyers, 7 Stukas, 12 Submarines and 4 Transports
                    British defend with 2 Adv.Fighters, 1 Battleship, 3 Carriers, 2 Cruisers, 3 Destroyers, 4 Fighters, 6 Submarines, 1 T.Boat and 4 Transports
                        Germans roll dice for 12 Submarines in 21 Sea Zone, round 2 : 4/12 hits, 4.00 expected hits
                    Units damaged: 1 Battleship owned by the British
                        British roll dice for 6 Submarines in 21 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                    Units damaged: 1 Battleship owned by the Germans
                        Germans roll dice for 1 Adv.Fighter, 1 Battleship, 2 Bombers, 1 Carrier, 14 Destroyers, 7 Stukas and 4 Transports in 21 Sea Zone, round 2 : 12/26 hits, 10.83 expected hits
                        British roll dice for 2 Adv.Fighters, 1 Battleship, 3 Carriers, 2 Cruisers, 3 Destroyers, 4 Fighters, 1 T.Boat and 4 Transports in 21 Sea Zone, round 2 : 8/20 hits, 8.33 expected hits
                        4 Submarines owned by the Germans, 1 Fighter owned by the British, 6 Submarines owned by the British, 4 Transports owned by the British, 3 Destroyers owned by the British, 1 T.Boat owned by the British, 1 Carrier owned by the Germans and 4 Transports owned by the Germans lost in 21 Sea Zone
                        Germans roll dice for 8 Submarines in 21 Sea Zone, round 3 : 2/8 hits, 2.67 expected hits
                        2 Cruisers owned by the British lost in 21 Sea Zone
                        Germans roll dice for 1 Adv.Fighter, 1 Battleship, 2 Bombers, 14 Destroyers and 7 Stukas in 21 Sea Zone, round 3 : 14/25 hits, 10.67 expected hits
                        British roll dice for 2 Adv.Fighters, 1 Battleship, 3 Carriers and 3 Fighters in 21 Sea Zone, round 3 : 4/9 hits, 5.00 expected hits
                        4 Submarines owned by the Germans, 3 Carriers owned by the British, 3 Fighters owned by the British, 1 Battleship owned by the British and 2 Adv.Fighters owned by the British lost in 21 Sea Zone
                    Germans win with 1 Adv.Fighter, 1 Battleship, 2 Bombers, 14 Destroyers, 7 Stukas and 4 Submarines remaining. Battle score for attacker is 140
                    Casualties for Germans: 1 Carrier, 8 Submarines and 4 Transports
                    Casualties for British: 2 Adv.Fighters, 1 Battleship, 3 Carriers, 2 Cruisers, 3 Destroyers, 4 Fighters, 6 Submarines, 1 T.Boat and 4 Transports
                Battle in Leningrad
                    Germans attack with 3 HeavyTanks and 9 Tanks
                    Russians defend with 1 AAGun, 1 Factory, 1 HeavyTank, 7 Infantrys and 1 Tank
                        Germans roll dice for 3 HeavyTanks and 9 Tanks in Leningrad, round 2 : 10/12 hits, 6.50 expected hits
                        Russians roll dice for 1 HeavyTank, 7 Infantrys and 1 Tank in Leningrad, round 2 : 5/9 hits, 3.50 expected hits
                        7 Infantrys owned by the Russians, 1 Tank owned by the Russians, 1 HeavyTank owned by the Russians and 5 Tanks owned by the Germans lost in Leningrad
                    Germans win, taking Leningrad from Russians with 3 HeavyTanks and 4 Tanks remaining. Battle score for attacker is 1
                    Casualties for Germans: 5 Tanks
                    Casualties for Russians: 1 HeavyTank, 7 Infantrys and 1 Tank
                Battle in East Prussia
                    Germans attack with 3 HeavyTanks and 3 Infantrys
                    Russians defend with 1 Artillery and 3 Infantrys
                        Germans roll dice for 3 HeavyTanks and 3 Infantrys in East Prussia, round 2 : 4/6 hits, 2.50 expected hits
                        Russians roll dice for 1 Artillery and 3 Infantrys in East Prussia, round 2 : 0/4 hits, 1.33 expected hits
                        3 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in East Prussia
                    Germans win, taking East Prussia from Russians with 3 HeavyTanks and 3 Infantrys remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 Artillery and 3 Infantrys
                Battle in E.Iran
                    Germans attack with 3 Infantrys and 2 Stukas
                    Russians defend with 3 Infantrys
                        Germans roll dice for 3 Infantrys and 2 Stukas in E.Iran, round 2 : 2/5 hits, 1.83 expected hits
                        Russians roll dice for 3 Infantrys in E.Iran, round 2 : 0/3 hits, 1.00 expected hits
                        2 Infantrys owned by the Russians lost in E.Iran
                        Germans roll dice for 3 Infantrys and 2 Stukas in E.Iran, round 3 : 3/5 hits, 1.83 expected hits
                        Russians roll dice for 1 Infantry in E.Iran, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in E.Iran
                    Germans win, taking E.Iran from Russians with 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 4
                    Casualties for Russians: 3 Infantrys
                    Casualties for Germans: 1 Infantry
                Battle in N.Karelia
                    Germans attack with 1 HeavyTank, 2 Infantrys and 3 Tanks
                    Russians defend with 1 ArmoredCar and 4 Infantrys
                        Germans roll dice for 1 HeavyTank, 2 Infantrys and 3 Tanks in N.Karelia, round 2 : 3/6 hits, 2.50 expected hits
                        Russians roll dice for 1 ArmoredCar and 4 Infantrys in N.Karelia, round 2 : 1/5 hits, 1.50 expected hits
                        1 ArmoredCar owned by the Russians, 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in N.Karelia
                        Germans roll dice for 1 HeavyTank, 1 Infantry and 3 Tanks in N.Karelia, round 3 : 3/5 hits, 2.33 expected hits
                        Russians roll dice for 2 Infantrys in N.Karelia, round 3 : 0/2 hits, 0.67 expected hits
                        2 Infantrys owned by the Russians lost in N.Karelia
                    Germans win, taking N.Karelia from Russians with 1 HeavyTank, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 Infantry
                    Casualties for Russians: 1 ArmoredCar and 4 Infantrys
                Battle in Rostov
                    Germans attack with 9 Artillerys, 1 Elite, 4 HeavyTanks, 12 Infantrys and 4 Tanks
                    Russians defend with 31 Infantrys
                        Germans roll dice for 9 Artillerys, 1 Elite, 4 HeavyTanks, 12 Infantrys and 4 Tanks in Rostov, round 2 : 16/30 hits, 11.50 expected hits
                        Russians roll dice for 31 Infantrys in Rostov, round 2 : 10/31 hits, 10.33 expected hits
                        16 Infantrys owned by the Russians and 10 Infantrys owned by the Germans lost in Rostov
                        Germans roll dice for 9 Artillerys, 1 Elite, 4 HeavyTanks, 2 Infantrys and 4 Tanks in Rostov, round 3 : 9/20 hits, 8.83 expected hits
                        Russians roll dice for 15 Infantrys in Rostov, round 3 : 5/15 hits, 5.00 expected hits
                        9 Infantrys owned by the Russians, 3 Artillerys owned by the Germans and 2 Infantrys owned by the Germans lost in Rostov
                        Germans roll dice for 6 Artillerys, 1 Elite, 4 HeavyTanks and 4 Tanks in Rostov, round 4 : 10/15 hits, 7.17 expected hits
                        Russians roll dice for 6 Infantrys in Rostov, round 4 : 4/6 hits, 2.00 expected hits
                        6 Infantrys owned by the Russians, 1 Elite owned by the Germans and 3 Artillerys owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 3 Artillerys, 4 HeavyTanks and 4 Tanks remaining. Battle score for attacker is 11
                    Casualties for Germans: 6 Artillerys, 1 Elite and 12 Infantrys
                    Casualties for Russians: 31 Infantrys
                Battle in Erzurum
                    Germans attack with 2 Artillerys and 2 Infantrys
                    Neutral defend with 2 Infantrys
                        Germans roll dice for 2 Artillerys and 2 Infantrys in Erzurum, round 2 : 2/4 hits, 1.33 expected hits
                        Neutral roll dice for 2 Infantrys in Erzurum, round 2 : 0/2 hits, 0.67 expected hits
                        2 Infantrys owned by the Neutral lost in Erzurum
                    Germans loses 0 PUs for violating Erzurums neutrality.
                    Germans win, taking Erzurum from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Neutral: 2 Infantrys
                Battle in Azerbaijan
                    Germans attack with 3 ArmoredCars
                    Russians defend with 1 Infantry
                        Germans roll dice for 3 ArmoredCars in Azerbaijan, round 2 : 0/3 hits, 1.00 expected hits
                        Russians roll dice for 1 Infantry in Azerbaijan, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 3 ArmoredCars in Azerbaijan, round 3 : 1/3 hits, 1.00 expected hits
                        Russians roll dice for 1 Infantry in Azerbaijan, round 3 : 1/1 hits, 0.33 expected hits
                        1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Azerbaijan
                    Germans win, taking Azerbaijan from Russians with 2 ArmoredCars remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 ArmoredCar
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Germans
                1 Adv.Fighter, 2 Bombers and 7 Stukas moved from 21 Sea Zone to Netherlands
                3 Infantrys moved from Bavaria to Rhine
                5 Infantrys moved from Bohemia to Krakow
                4 Infantrys moved from Warsaw to Brest
                4 ArmoredCars moved from Berlin to Pomerania
                2 Stukas moved from E.Iran to W.Iran

    Place Units - Germans
                3 Infantrys placed in W.Iran
                1 HeavyTank and 1 Tank placed in Syria
                3 Transports placed in 20 Sea Zone
                4 Transports placed in 22 Sea Zone
                2 Elites placed in Hamburg
                2 Elites placed in Rhine
                3 Mech.Infs placed in Middle Norrland
                3 Mech.Infs placed in Danzig
                4 Tanks placed in Warsaw
                4 Tanks placed in Vinnytsia

    Turn Complete - Germans
                Germans collect 146 PUs; end with 146 PUs

    Combat Hit Differential Summary :

    Germans : 18.50
        Neutral : -0.67
        British : -1.33
        Russians : 0.67

    triplea_41765_Ger12.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12

    Combat Move - Russians
                8 Infantrys moved from S.Karelia to Leningrad
                3 HeavyTanks and 4 Tanks moved from Yaroslavl to Leningrad
                3 ArmoredCars and 4 Tanks moved from Yaroslavl to Leningrad
                1 Infantry moved from Arkhangelsk to S.Karelia
                3 Infantrys moved from Georgia to Rostov
                1 ArmoredCar, 1 Artillery, 1 HeavyTank, 2 Infantrys and 1 Tank moved from Stalingrad to Rostov
                2 Elites, 1 HeavyTank, 1 Mech.Inf and 3 Tanks moved from Tula to Rostov
                6 Infantrys moved from Astrakhan to Azerbaijan
                1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Olyokminsk to Ayan
                1 Infantry moved from N.Buryat Mongolia to Ayan
                2 Infantrys moved from N.Buryat Mongolia to Chita
                1 ArmoredCar moved from N.Buryat Mongolia to Chita

    Purchase Units - Russians
                Russians buy 1 Adv.Fighter, 6 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 18 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Ayan
                    Russians attack with 1 ArmoredCar, 1 HeavyTank, 1 Infantry and 1 Tank
                    Hisaichi defend with 2 Infantrys
                        Russians roll dice for 1 ArmoredCar, 1 HeavyTank, 1 Infantry and 1 Tank in Ayan, round 2 :  1/4 hits
                        Hisaichi roll dice for 2 Infantrys in Ayan, round 2 :  0/2 hits
                        1 Infantry owned by the Hisaichi lost in Ayan
                        Russians roll dice for 1 ArmoredCar, 1 HeavyTank, 1 Infantry and 1 Tank in Ayan, round 3 :  2/4 hits
                        Hisaichi roll dice for 1 Infantry in Ayan, round 3 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                    Russians win, taking Ayan from Hisaichi with 1 ArmoredCar, 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 2 Infantrys
                    Casualties for Russians: 1 Infantry
                Battle in Rostov
                    Russians attack with 1 ArmoredCar, 1 Artillery, 2 Elites, 2 HeavyTanks, 5 Infantrys, 1 Mech.Inf and 4 Tanks
                    Germans defend with 3 Artillerys, 4 HeavyTanks and 4 Tanks
                        Russians roll dice for 1 ArmoredCar, 1 Artillery, 2 Elites, 2 HeavyTanks, 5 Infantrys, 1 Mech.Inf and 4 Tanks in Rostov, round 2 :  6/16 hits
                        Germans roll dice for 3 Artillerys, 4 HeavyTanks and 4 Tanks in Rostov, round 2 :  7/11 hits
                        1 Elite owned by the Russians, 1 ArmoredCar owned by the Russians, 5 Infantrys owned by the Russians, 3 Artillerys owned by the Germans and 3 Tanks owned by the Germans lost in Rostov
                        Russians roll dice for 1 Artillery, 1 Elite, 2 HeavyTanks, 1 Mech.Inf and 4 Tanks in Rostov, round 3 :  3/9 hits
                        Germans roll dice for 4 HeavyTanks and 1 Tank in Rostov, round 3 :  3/5 hits
                        1 Elite owned by the Russians, 2 HeavyTanks owned by the Germans, 1 Artillery owned by the Russians, 1 Mech.Inf owned by the Russians and 1 Tank owned by the Germans lost in Rostov
                        Russians roll dice for 2 HeavyTanks and 4 Tanks in Rostov, round 4 :  3/6 hits
                        Germans roll dice for 2 HeavyTanks in Rostov, round 4 :  2/2 hits
                        2 HeavyTanks owned by the Germans and 2 Tanks owned by the Russians lost in Rostov
                    Russians win, taking Rostov from Germans with 2 HeavyTanks and 2 Tanks remaining. Battle score for attacker is 20
                    Casualties for Germans: 3 Artillerys, 4 HeavyTanks and 4 Tanks
                    Casualties for Russians: 1 ArmoredCar, 1 Artillery, 2 Elites, 5 Infantrys, 1 Mech.Inf and 2 Tanks
                Battle in Leningrad
                    Russians attack with 3 ArmoredCars, 3 HeavyTanks, 8 Infantrys and 8 Tanks
                    Germans defend with 1 AAGun, 1 Factory, 3 HeavyTanks and 4 Tanks
                        Russians roll dice for 3 ArmoredCars, 3 HeavyTanks, 8 Infantrys and 8 Tanks in Leningrad, round 2 :  7/22 hits
                        Germans roll dice for 3 HeavyTanks and 4 Tanks in Leningrad, round 2 :  5/7 hits
                        3 HeavyTanks owned by the Germans, 5 Infantrys owned by the Russians and 4 Tanks owned by the Germans lost in Leningrad
                    Russians win, taking Leningrad from Germans with 3 ArmoredCars, 3 HeavyTanks, 3 Infantrys and 8 Tanks remaining. Battle score for attacker is 31
                    Casualties for Germans: 3 HeavyTanks and 4 Tanks
                    Casualties for Russians: 5 Infantrys
                Battle in Azerbaijan
                    Russians attack with 6 Infantrys
                    Germans defend with 2 ArmoredCars
                        Russians roll dice for 6 Infantrys in Azerbaijan, round 2 :  4/6 hits
                        Germans roll dice for 2 ArmoredCars in Azerbaijan, round 2 :  1/2 hits
                        2 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Azerbaijan
                    Russians win, taking Azerbaijan from Germans with 5 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 ArmoredCars
                    Casualties for Russians: 1 Infantry
                Battle in Chita
                    Russians attack with 1 ArmoredCar and 2 Infantrys
                    Hisaichi defend with 1 Infantry
                        Russians roll dice for 1 ArmoredCar and 2 Infantrys in Chita, round 2 :  1/3 hits
                        Hisaichi roll dice for 1 Infantry in Chita, round 2 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Chita
                    Russians win, taking Chita from Hisaichi with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry

    Non Combat Move - Russians
                1 HeavyTank and 1 Tank moved from S.Buryat Mongolia to Ayan
                1 ArmoredCar moved from N.Buryat Mongolia to Ayan
                1 Infantry moved from Irkutsk to S.Buryat Mongolia
                2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
                1 Artillery and 2 Infantrys moved from Evenkia to Olyokminsk
                1 ArmoredCar, 1 HeavyTank and 4 Infantrys moved from Sibirsky to Evenkia
                1 ArmoredCar and 1 HeavyTank moved from Evenkia to Olyokminsk
                1 AAGun and 10 Infantrys moved from Ufa to Chimkent
                3 Infantrys moved from Astrakhan to Georgia
                5 Infantrys moved from Kuybyshev to Astrakhan
                5 Infantrys moved from Sverdlovsk to Ufa
                3 Infantrys moved from Tula to Rostov
                1 AAGun and 15 Infantrys moved from Tula to Kursk
                2 Artillerys moved from Smolensk to Kursk
                1 Elite moved from Smolensk to Minsk
                2 Artillerys moved from Smolensk to Minsk
                7 Infantrys moved from Smolensk to Minsk
                7 Infantrys moved from Smolensk to Minsk
                4 Infantrys moved from Smolensk to Novgorod
                1 Artillery and 9 Infantrys moved from Smolensk to Minsk
                1 Infantry moved from Yaroslavl to Kursk
                5 Infantrys moved from Moscow to Yaroslavl
                2 Infantrys moved from Moscow to Yaroslavl
                3 Infantrys moved from Moscow to Tula

    Place Units - Russians
                1 ArmoredCar, 1 Artillery and 3 Infantrys placed in Stalingrad
                1 ArmoredCar, 1 Artillery, 1 HeavyTank, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Sibirsky
                1 ArmoredCar and 1 Infantry placed in Tashkent
                3 Infantrys placed in Georgia
                2 ArmoredCars, 1 Artillery and 1 Infantry placed in Arkhangelsk
                1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 HeavyTank, 4 Infantrys, 1 Mech.Inf and 1 Tank placed in Moscow
                5 Infantrys placed in Sverdlovsk

    Turn Complete - Russians
                Russians collect 89 PUs; end with 89 PUs

    triplea_41765_Rus12.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12

    Combat Move - Italians
                1 Artillery and 3 Infantrys moved from Languedoc to Catalonia
                1 Mot.Inf moved from Italian East Africa to British Somaliland
                      Italians take British Somaliland from British
                1 Mot.Inf moved from Italian East Africa to French Somaliland
                      Italians take French Somaliland from French
                3 Mech.Infs moved from Italian East Africa to Rhodesia
                      Italians take Kenya from British
                      Italians take Rhodesia from British
                1 Mech.Inf moved from Rhodesia to South Africa
                      Italians take South Africa from British
                1 HeavyTank and 1 Tank moved from Equatoria to Rhodesia
                2 Tanks moved from Italian East Africa to Rhodesia
                1 Mot.Inf moved from French Somaliland to Equatoria
                1 Mot.Inf moved from British Somaliland to Kenya
                6 Infantrys moved from Nubia to Darfur
                1 Infantry moved from S.Tunisia to S.Algeria
                1 Tank moved from Tunis to S.Algeria
                1 Infantry moved from N.Tunisia to N.Algeria
                1 Mech.Inf and 1 Tank moved from Tunis to N.Algeria
                3 Infantrys moved from Hun to Tripoli
                2 Infantrys moved from Kufra to Hun
                3 Infantrys moved from Provence to Languedoc

    Purchase Units - Italians
                Italians buy 2 Bunkers, 11 Infantrys and 7 Submarines; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in N.Algeria
                    Italians attack with 1 Infantry, 1 Mech.Inf and 1 Tank
                    Americans defend with 1 ArmoredCar and 1 Tank
                        Italians roll dice for 1 Infantry, 1 Mech.Inf and 1 Tank in N.Algeria, round 2 : 1/3 hits, 1.17 expected hits
                        French roll dice for 1 ArmoredCar and 1 Tank in N.Algeria, round 2 : 0/2 hits, 0.67 expected hits
                        1 ArmoredCar owned by the Americans lost in N.Algeria
                        Italians roll dice for 1 Infantry, 1 Mech.Inf and 1 Tank in N.Algeria, round 3 : 2/3 hits, 1.17 expected hits
                        French roll dice for 1 Tank in N.Algeria, round 3 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Americans lost in N.Algeria
                    Italians win, taking N.Algeria from French with 1 Infantry, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 ArmoredCar and 1 Tank
                Battle in S.Algeria
                    Italians attack with 1 Infantry and 1 Tank
                    Americans defend with 1 ArmoredCar
                        Italians roll dice for 1 Infantry and 1 Tank in S.Algeria, round 2 : 1/2 hits, 0.67 expected hits
                        French roll dice for 1 ArmoredCar in S.Algeria, round 2 : 1/1 hits, 0.17 expected hits
                        1 Infantry owned by the Italians and 1 ArmoredCar owned by the Americans lost in S.Algeria
                    Italians win, taking S.Algeria from French with 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 Infantry
                    Casualties for Americans: 1 ArmoredCar

    Non Combat Move - Italians
                1 Infantry moved from Tunis to N.Tunisia

    Place Units - Italians
                1 Bunker and 4 Infantrys placed in Provence
                1 Bunker and 3 Infantrys placed in French Equatorial Africa
                4 Infantrys placed in Tunis
                1 Submarine placed in 44 Sea Zone
                6 Submarines placed in 46 Sea Zone

    Turn Complete - Italians
                Italians collect 86 PUs; end with 86 PUs

    Combat Hit Differential Summary :

    Italians : 1.00
        French : -0.33

    triplea_41765_Ita12.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12

    Combat Move - French
                1 Mech.Inf moved from Mauritania to S.Algeria
                1 Tank moved from E.Morocco to S.Algeria
                2 Mech.Infs and 1 Tank moved from E.Morocco to N.Algeria
                1 Adv.Fighter, 4 ArmoredCars and 6 Tanks moved from Mauritania to French Sudan

    Purchase Units - French
                French buy 2 Elites and 2 Tanks; Remaining resources: 0 PUs;

    Combat - French
                French creates battle in territory 20 Sea Zone
                Battle in 20 Sea Zone
                    French attack with 1 Transport
                    Germans defend with 3 Transports
                        Germans roll dice for 3 Transports in 20 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 3 Transports in 20 Sea Zone, round 3 :  1/3 hits
                        1 Transport owned by the French lost in 20 Sea Zone
                    Germans win with 3 Transports remaining. Battle score for attacker is -6
                    Casualties for French: 1 Transport
                Battle in N.Algeria
                    French attack with 2 Mech.Infs and 1 Tank
                    Italians defend with 1 Infantry, 1 Mech.Inf and 1 Tank
                        French roll dice for 2 Mech.Infs and 1 Tank in N.Algeria, round 2 :  2/3 hits
                        Italians roll dice for 1 Infantry, 1 Mech.Inf and 1 Tank in N.Algeria, round 2 :  1/3 hits
                        1 Infantry owned by the Italians, 1 Mech.Inf owned by the French and 1 Mech.Inf owned by the Italians lost in N.Algeria
                        French roll dice for 1 Mech.Inf and 1 Tank in N.Algeria, round 3 :  1/2 hits
                        Italians roll dice for 1 Tank in N.Algeria, round 3 :  0/1 hits
                        1 Tank owned by the Italians lost in N.Algeria
                    French win, taking N.Algeria from Italians with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 Infantry, 1 Mech.Inf and 1 Tank
                    Casualties for French: 1 Mech.Inf
                Battle in S.Algeria
                    French attack with 1 Mech.Inf and 1 Tank
                    Italians defend with 1 Tank
                        French roll dice for 1 Mech.Inf and 1 Tank in S.Algeria, round 2 :  0/2 hits
                        Italians roll dice for 1 Tank in S.Algeria, round 2 :  0/1 hits
                        French roll dice for 1 Mech.Inf and 1 Tank in S.Algeria, round 3 :  2/2 hits
                        Italians roll dice for 1 Tank in S.Algeria, round 3 :  0/1 hits
                        1 Tank owned by the Italians lost in S.Algeria
                    French win, taking S.Algeria from Italians with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 Tank

    Non Combat Move - French

    Place Units - French
                2 Elites and 2 Tanks placed in E.Morocco

    Turn Complete - French
                French collect 17 PUs; end with 17 PUs

    triplea_41765_Fre12.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12

    Combat Move - Yamamoto
                1 unit repaired.
                1 Infantry moved from Amchitka to 73 Sea Zone
                5 Battleships, 2 Carriers, 1 Destroyer, 4 Fighters, 1 Infantry and 1 S.Submarine moved from 73 Sea Zone to 72 Sea Zone
                4 Fighters and 1 Infantry moved from 72 Sea Zone to Attu
                1 Destroyer moved from 85 Sea Zone to 72 Sea Zone
                1 Battleship and 1 Destroyer moved from 107 Sea Zone to 109 Sea Zone
                1 S.Submarine moved from 108 Sea Zone to 109 Sea Zone
                1 S.Bomber moved from Mindanao to 109 Sea Zone
                1 L.Fighter moved from Java to 109 Sea Zone
                2 Transports moved from 108 Sea Zone to 109 Sea Zone
                2 Elites moved from Java to Sumatra
                1 Artillery and 1 Infantry moved from Timor to 67 Sea Zone
                1 Infantry moved from Java to 67 Sea Zone
                1 Infantry moved from Lombok to 67 Sea Zone
                1 Marine moved from West Papua to Milne Bay
                      Yamamoto take Milne Bay from Anzac
                1 Artillery, 1 B.Carrier, 1 Cruiser, 4 Destroyers, 2 Fighters, 3 Infantrys, 1 S.Submarine and 1 Transport moved from 67 Sea Zone to 114 Sea Zone
                1 Artillery, 2 Fighters and 3 Infantrys moved from 114 Sea Zone to Port Moresby
                1 Elite and 1 Infantry moved from Panay to Mindanao

    Purchase Units - Yamamoto
                Yamamoto buy 1 Battleship, 1 Cruiser, 6 Fighters and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Attu
                    Yamamoto attack with 4 Fighters and 1 Infantry
                    Americans defend with 1 Infantry
                        Yamamoto roll dice for 5 Battleships in Attu, round 2 : 3/5 hits, 3.33 expected hits
                        1 Infantry owned by the Americans lost in Attu
                    Yamamoto win, taking Attu from Americans with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 Infantry
                Battle in Port Moresby
                    Yamamoto attack with 1 Artillery, 2 Fighters and 3 Infantrys
                    Anzac defend with 1 AAGun, 2 ArmoredCars, 1 Factory and 1 Infantry
                        AA fire in Port Moresby : 2/2 hits, 0.33 expected hits
                        2 Fighters owned by the Yamamoto lost in Port Moresby
                        Yamamoto roll dice for 1 Cruiser in Port Moresby, round 2 : 1/1 hits, 0.50 expected hits
                        1 ArmoredCar owned by the Anzac lost in Port Moresby
                        Yamamoto roll dice for 1 Artillery and 3 Infantrys in Port Moresby, round 2 : 1/4 hits, 1.00 expected hits
                        Anzac roll dice for 1 ArmoredCar and 1 Infantry in Port Moresby, round 2 : 1/2 hits, 0.50 expected hits
                        1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Anzac lost in Port Moresby
                        Yamamoto roll dice for 1 Artillery and 2 Infantrys in Port Moresby, round 3 : 1/3 hits, 0.83 expected hits
                        Anzac roll dice for 1 Infantry in Port Moresby, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Anzac lost in Port Moresby
                    Yamamoto win, taking Port Moresby from Anzac with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -8
                    Casualties for Yamamoto: 2 Fighters and 1 Infantry
                    Casualties for Anzac: 2 ArmoredCars and 1 Infantry
                Battle in Sumatra
                    Yamamoto attack with 2 Elites
                    Anzac defend with 1 ArmoredCar
                        Yamamoto roll dice for 2 Elites in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                        Dutch roll dice for 1 ArmoredCar in Sumatra, round 2 : 0/1 hits, 0.17 expected hits
                        Yamamoto roll dice for 2 Elites in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
                        Dutch roll dice for 1 ArmoredCar in Sumatra, round 3 : 0/1 hits, 0.17 expected hits
                        1 ArmoredCar owned by the Anzac lost in Sumatra
                    Yamamoto win, taking Sumatra from Dutch with 2 Elites remaining. Battle score for attacker is 4
                    Casualties for Anzac: 1 ArmoredCar
                Battle in 109 Sea Zone
                    Yamamoto attack with 1 Battleship, 1 Destroyer, 1 L.Fighter, 1 S.Bomber, 1 S.Submarine and 2 Transports
                    Americans defend with 1 B.Transport, 4 Destroyers, 1 S.Submarine and 1 Transport
                        Yamamoto roll dice for 1 S.Submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Units damaged: 1 Battleship owned by the Yamamoto
                        Yamamoto roll dice for 1 Battleship, 1 Destroyer, 1 L.Fighter, 1 S.Bomber and 2 Transports in 109 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                        Americans roll dice for 1 B.Transport, 4 Destroyers and 1 Transport in 109 Sea Zone, round 2 : 4/6 hits, 1.67 expected hits
                        1 Destroyer owned by the Americans, 1 B.Transport owned by the Americans, 1 Transport owned by the Americans, 1 Destroyer owned by the Yamamoto, 2 Transports owned by the Yamamoto and 1 S.Submarine owned by the Yamamoto lost in 109 Sea Zone
                        Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        1 Battleship owned by the Yamamoto lost in 109 Sea Zone
                        Yamamoto roll dice for 1 L.Fighter and 1 S.Bomber in 109 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                        Americans roll dice for 3 Destroyers in 109 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                        1 Destroyer owned by the Americans lost in 109 Sea Zone
                        Yamamoto roll dice for 1 L.Fighter and 1 S.Bomber in 109 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                        Americans roll dice for 2 Destroyers in 109 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
                        1 Destroyer owned by the Americans, 1 L.Fighter owned by the Yamamoto and 1 S.Bomber owned by the Yamamoto lost in 109 Sea Zone
                    Americans win with 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is -42
                    Casualties for Yamamoto: 1 Battleship, 1 Destroyer, 1 L.Fighter, 1 S.Bomber, 1 S.Submarine and 2 Transports
                    Casualties for Americans: 1 B.Transport, 3 Destroyers and 1 Transport

    Non Combat Move - Yamamoto
                4 Fighters moved from Attu to 72 Sea Zone

    Place Units - Yamamoto
                1 Battleship placed in 72 Sea Zone
                1 Cruiser and 1 Submarine placed in 107 Sea Zone
                2 Fighters placed in Mindanao
                2 Fighters placed in Panay
                2 Fighters placed in Tokyo
                Yamamoto undo move 5.
                2 Fighters placed in Davao

    Turn Complete - Yamamoto
                Yamamoto collect 91 PUs; end with 91 PUs

    Combat Hit Differential Summary :

    AA fire in Port Moresby : : 1.67
        Yamamoto : -0.50
        Americans : 3.67
        Anzac : 0.17
        Dutch : -0.33

    triplea_41765_Yam12.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12

    Combat Move - Chinese
                2 Infantrys moved from Shensi to Shansi
                1 Adv.Fighter moved from Shensi to Shansi
                1 Adv.Fighter moved from Hsining to Suiyuan
                2 Infantrys moved from Ningsia to Suiyuan
                2 Infantrys moved from Shensi to Hupeh
                1 Elite, 5 Infantrys and 1 Tank moved from Lanchow to Szechwan
                2 Infantrys and 1 Tank moved from Ningsia to Suiyuan
                1 Infantry moved from Shensi to Hupeh
                1 Tank moved from Ningsia to Szechwan

    Purchase Units - Chinese
                Chinese buy 2 ArmoredCars, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Suiyuan
                    Chinese attack with 1 Adv.Fighter, 4 Infantrys and 1 Tank
                    Hisaichi defend with 1 ArmoredCar
                        Chinese roll dice for 1 Adv.Fighter, 4 Infantrys and 1 Tank in Suiyuan, round 2 :  2/6 hits
                        Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 2 :  0/1 hits
                        1 ArmoredCar owned by the Hisaichi lost in Suiyuan
                    Chinese win, taking Suiyuan from Hisaichi with 1 Adv.Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 ArmoredCar
                Battle in Hupeh
                    Chinese attack with 3 Infantrys
                    Hisaichi defend with 1 ArmoredCar
                        Chinese roll dice for 3 Infantrys in Hupeh, round 2 :  1/3 hits
                        Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 2 :  0/1 hits
                        1 ArmoredCar owned by the Hisaichi lost in Hupeh
                    Chinese win, taking Hupeh from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 ArmoredCar
                Battle in Szechwan
                    Chinese attack with 1 Elite, 5 Infantrys and 2 Tanks
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 Elite, 5 Infantrys and 2 Tanks in Szechwan, round 2 :  1/8 hits
                        Hisaichi roll dice for 1 Infantry in Szechwan, round 2 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Szechwan
                    Chinese win, taking Szechwan from Hisaichi with 1 Elite, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in Shansi
                    Chinese attack with 1 Adv.Fighter and 2 Infantrys
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Shansi, round 2 :  0/3 hits
                        Hisaichi roll dice for 1 Infantry in Shansi, round 2 :  0/1 hits
                        Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Shansi, round 3 :  0/3 hits
                        Hisaichi roll dice for 1 Infantry in Shansi, round 3 :  0/1 hits
                        Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Shansi, round 4 :  2/3 hits
                        Hisaichi roll dice for 1 Infantry in Shansi, round 4 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Shansi
                    Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry

    Non Combat Move - Chinese
                1 Adv.Fighter moved from Shansi to Shensi
                1 Adv.Fighter moved from Suiyuan to Shensi
                6 Infantrys moved from Gobi Altai to Ningsia
                3 Infantrys moved from E.Qinghai to Lanchow
                2 Infantrys moved from Hsining to E.Qinghai
                1 Elite moved from Hsining to E.Qinghai
                1 ArmoredCar moved from Hsining to Ningsia
                1 ArmoredCar moved from Hsining to Lanchow
                4 Infantrys moved from E.Sinkiang to Gobi Altai
                4 Infantrys moved from Urumqi to E.Sinkiang

    Place Units - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from S.Buryat Mongolia: 1 Adv.Fighter
                EDIT: Adding units owned by Chinese to Ningsia: 1 Adv.Fighter
                EDIT: Turning off Edit Mode
                4 Infantrys placed in Urumqi
                2 ArmoredCars, 1 Elite and 3 Infantrys placed in Hsining

    Turn Complete - Chinese
                Chinese collect 29 PUs; end with 29 PUs

    triplea_41765_Chi12.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12

    Combat Move - Hisaichi
                Turning on Edit Mode
                EDIT: Adding units owned by Hisaichi to 75 Sea Zone: 1 Submarine
                EDIT: Turning off Edit Mode
                4 Infantrys moved from Heilungchiang to Ayan
                1 S.Bomber moved from Changchun to Ayan
                3 S.Bombers moved from N.French Indochina to Ayan
                1 Infantry moved from Heilungchiang to Ayan
                2 Infantrys moved from Hulunbuir to Chita
                1 Infantry moved from Heilungchiang to Chita
                1 ArmoredCar moved from Peking to Chita
                1 ArmoredCar moved from Peking to Chita
                1 ArmoredCar moved from Peking to Chahar
                3 ArmoredCars moved from Shantung to Shansi
                1 ArmoredCar moved from Peking to Shansi
                4 Infantrys moved from Kweichow to Hupeh
                2 Fighters moved from N.Thailand to Hupeh
                7 Infantrys moved from N.French Indochina to Yunnan
                1 Adv.Fighter moved from N.Thailand to Yunnan
                1 Fighter moved from N.Thailand to Hupeh
                6 Infantrys moved from Hong Kong to 92 Sea Zone
                6 Infantrys moved from 92 Sea Zone to N.French Indochina
                4 Infantrys moved from Kirin to Heilungchiang
                6 Infantrys moved from Changchun to Kirin
                1 Submarine moved from 75 Sea Zone to 92 Sea Zone

    Purchase Units - Hisaichi
                Hisaichi buy 6 ArmoredCars, 1 Destroyer, 13 Infantrys and 1 S.Bomber; Remaining resources: 1 PUs;

    Combat - Hisaichi
                Battle in Chita
                    Hisaichi attack with 2 ArmoredCars and 3 Infantrys
                    Russians defend with 1 ArmoredCar and 2 Infantrys
                        Hisaichi roll dice for 2 ArmoredCars and 3 Infantrys in Chita, round 2 : 0/5 hits, 1.17 expected hits
                        Russians roll dice for 1 ArmoredCar and 2 Infantrys in Chita, round 2 : 1/3 hits, 0.83 expected hits
                        1 Infantry owned by the Hisaichi lost in Chita
                        Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Chita, round 3 : 0/4 hits, 1.00 expected hits
                        Russians roll dice for 1 ArmoredCar and 2 Infantrys in Chita, round 3 : 2/3 hits, 0.83 expected hits
                        2 Infantrys owned by the Hisaichi lost in Chita
                        Hisaichi roll dice for 2 ArmoredCars in Chita, round 4 : 1/2 hits, 0.67 expected hits
                        Russians roll dice for 1 ArmoredCar and 2 Infantrys in Chita, round 4 : 1/3 hits, 0.83 expected hits
                        1 ArmoredCar owned by the Hisaichi and 1 ArmoredCar owned by the Russians lost in Chita
                        Hisaichi roll dice for 1 ArmoredCar in Chita, round 5 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 2 Infantrys in Chita, round 5 : 0/2 hits, 0.67 expected hits
                        Hisaichi roll dice for 1 ArmoredCar in Chita, round 6 : 1/1 hits, 0.33 expected hits
                        Russians roll dice for 2 Infantrys in Chita, round 6 : 2/2 hits, 0.67 expected hits
                        1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Chita
                    Russians win with 1 Infantry remaining. Battle score for attacker is -8
                    Casualties for Hisaichi: 2 ArmoredCars and 3 Infantrys
                    Casualties for Russians: 1 ArmoredCar and 1 Infantry
                Battle in Hupeh
                    Hisaichi attack with 3 Fighters and 4 Infantrys
                    Chinese defend with 3 Infantrys
                        Hisaichi roll dice for 3 Fighters and 4 Infantrys in Hupeh, round 2 : 2/7 hits, 1.67 expected hits
                        Chinese roll dice for 3 Infantrys in Hupeh, round 2 : 0/3 hits, 1.00 expected hits
                        2 Infantrys owned by the Chinese lost in Hupeh
                        Hisaichi roll dice for 3 Fighters and 4 Infantrys in Hupeh, round 3 : 2/7 hits, 1.67 expected hits
                        Chinese roll dice for 1 Infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Chinese lost in Hupeh
                    Hisaichi win, taking Hupeh from Chinese with 3 Fighters and 4 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 3 Infantrys
                Battle in Yunnan
                    Hisaichi attack with 1 Adv.Fighter and 7 Infantrys
                    British defend with 1 Artillery and 3 Infantrys
                        Hisaichi roll dice for 1 Adv.Fighter and 7 Infantrys in Yunnan, round 2 : 0/8 hits, 1.67 expected hits
                        Chinese roll dice for 1 Artillery and 3 Infantrys in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                        Hisaichi roll dice for 1 Adv.Fighter and 7 Infantrys in Yunnan, round 3 : 0/8 hits, 1.67 expected hits
                        Chinese roll dice for 1 Artillery and 3 Infantrys in Yunnan, round 3 : 1/4 hits, 1.33 expected hits
                        1 Infantry owned by the Hisaichi lost in Yunnan
                        Hisaichi roll dice for 1 Adv.Fighter and 6 Infantrys in Yunnan, round 4 : 2/7 hits, 1.50 expected hits
                        Chinese roll dice for 1 Artillery and 3 Infantrys in Yunnan, round 4 : 0/4 hits, 1.33 expected hits
                        2 Infantrys owned by the British lost in Yunnan
                        Hisaichi roll dice for 1 Adv.Fighter and 6 Infantrys in Yunnan, round 5 : 1/7 hits, 1.50 expected hits
                        Chinese roll dice for 1 Artillery and 1 Infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Yunnan
                        Hisaichi roll dice for 1 Adv.Fighter and 5 Infantrys in Yunnan, round 6 : 0/6 hits, 1.33 expected hits
                        Chinese roll dice for 1 Artillery in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 1 Adv.Fighter and 5 Infantrys in Yunnan, round 7 : 3/6 hits, 1.33 expected hits
                        Chinese roll dice for 1 Artillery in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the British lost in Yunnan
                    Hisaichi win, taking Yunnan from Chinese with 1 Adv.Fighter and 5 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 2 Infantrys
                    Casualties for British: 1 Artillery and 3 Infantrys
                Battle in Ayan
                    Hisaichi attack with 5 Infantrys and 4 S.Bombers
                    Russians defend with 2 ArmoredCars, 2 HeavyTanks and 2 Tanks
                        Hisaichi roll dice for 5 Infantrys and 4 S.Bombers in Ayan, round 2 : 4/9 hits, 4.83 expected hits
                        Russians roll dice for 2 ArmoredCars, 2 HeavyTanks and 2 Tanks in Ayan, round 2 : 2/6 hits, 2.67 expected hits
                        2 ArmoredCars owned by the Russians, 2 Tanks owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ayan
                        Hisaichi roll dice for 3 Infantrys and 4 S.Bombers in Ayan, round 3 : 3/7 hits, 4.33 expected hits
                        Russians roll dice for 2 HeavyTanks in Ayan, round 3 : 2/2 hits, 1.33 expected hits
                        2 HeavyTanks owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ayan
                    Hisaichi win, taking Ayan from Russians with 1 Infantry and 4 S.Bombers remaining. Battle score for attacker is 24
                    Casualties for Hisaichi: 4 Infantrys
                    Casualties for Russians: 2 ArmoredCars, 2 HeavyTanks and 2 Tanks
                Battle in Shansi
                    Hisaichi attack with 4 ArmoredCars
                    Chinese defend with 2 Infantrys
                        Hisaichi roll dice for 4 ArmoredCars in Shansi, round 2 : 0/4 hits, 1.33 expected hits
                        Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                        Hisaichi roll dice for 4 ArmoredCars in Shansi, round 3 : 0/4 hits, 1.33 expected hits
                        Chinese roll dice for 2 Infantrys in Shansi, round 3 : 2/2 hits, 0.67 expected hits
                        2 ArmoredCars owned by the Hisaichi lost in Shansi
                        Hisaichi roll dice for 2 ArmoredCars in Shansi, round 4 : 1/2 hits, 0.67 expected hits
                        Chinese roll dice for 2 Infantrys in Shansi, round 4 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Chinese lost in Shansi
                        Hisaichi roll dice for 2 ArmoredCars in Shansi, round 5 : 0/2 hits, 0.67 expected hits
                        Chinese roll dice for 1 Infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 2 ArmoredCars in Shansi, round 6 : 1/2 hits, 0.67 expected hits
                        Chinese roll dice for 1 Infantry in Shansi, round 6 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi win, taking Shansi from Chinese with 2 ArmoredCars remaining. Battle score for attacker is -4
                    Casualties for Hisaichi: 2 ArmoredCars
                    Casualties for Chinese: 2 Infantrys

    Non Combat Move - Hisaichi
                3 Fighters moved from Hupeh to Hunan
                1 Adv.Fighter moved from Yunnan to N.French Indochina
                4 S.Bombers moved from Ayan to Changchun
                1 AAGun moved from Kirin to Changchun

    Place Units - Hisaichi
                1 Destroyer placed in 92 Sea Zone
                3 Infantrys placed in Hulunbuir
                3 ArmoredCars placed in Peking
                3 ArmoredCars placed in Shantung
                2 Infantrys placed in N.French Indochina
                7 Infantrys and 1 S.Bomber placed in Changchun
                1 Infantry placed in Hong Kong

    Turn Complete - Hisaichi
                Hisaichi collect 69 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    Hisaichi : -8.67
        Chinese : -5.33
        Russians : 2.17

    triplea_41765_His12.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 Adv.Fighter, 1 Fighter, 23 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Non Combat Move - British
                4 Infantrys moved from London to Wales
                4 Infantrys moved from London to Manchester
                2 Artillerys and 7 Infantrys moved from Assam to Burma
                13 Infantrys moved from Bihar to Assam
                1 Elite and 4 Infantrys moved from Delhi to Rajputana
                2 Infantrys moved from Bombay to Rajputana
                2 Infantrys moved from Hyderabad to Rajputana
                5 Infantrys moved from Madras to Hyderabad

    Place Units - British
                4 Infantrys placed in Manchester
                4 Infantrys placed in Wales
                1 Adv.Fighter, 1 Fighter and 6 Infantrys placed in London
                3 Infantrys and 2 Tanks placed in Delhi
                2 Infantrys placed in Bombay
                4 Infantrys placed in Madras

    Turn Complete - British
                British collect 69 PUs; end with 69 PUs

    triplea_41765_Bri12.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12

    Combat Move - Anzac
                2 Adv.Fighters, 1 Carrier, 1 Cruiser, 1 Destroyer, 4 Submarines and 3 Transports moved from 122 Sea Zone to 114 Sea Zone

    Purchase Units - Anzac
                Anzac buy 1 Adv.Fighter, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in 114 Sea Zone
                    Anzac attack with 1 Carrier, 1 Cruiser, 1 Destroyer, 4 Submarines and 3 Transports; Dutch loiter and taunt
                    Yamamoto defend with 1 B.Carrier, 1 Cruiser, 4 Destroyers, 1 S.Submarine and 1 Transport
                        Anzac roll dice for 4 Submarines in 114 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 B.Carrier owned by the Yamamoto
                        Yamamoto roll dice for 1 S.Submarine in 114 Sea Zone, round 2 :  0/1 hits
                        Anzac roll dice for 1 Carrier, 1 Cruiser, 1 Destroyer and 3 Transports in 114 Sea Zone, round 2 :  1/3 hits
                        Yamamoto roll dice for 1 B.Carrier, 1 Cruiser, 4 Destroyers and 1 Transport in 114 Sea Zone, round 2 :  1/7 hits
                        1 Transport owned by the Anzac, 1 Destroyer owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in 114 Sea Zone
                        Anzac roll dice for 4 Submarines in 114 Sea Zone, round 3 :  1/4 hits
                        Yamamoto roll dice for 1 S.Submarine in 114 Sea Zone, round 3 :  0/1 hits
                        Anzac roll dice for 1 Carrier, 1 Cruiser, 1 Destroyer and 2 Transports in 114 Sea Zone, round 3 :  2/3 hits
                        Yamamoto roll dice for 1 B.Carrier, 1 Cruiser and 3 Destroyers in 114 Sea Zone, round 3 :  0/5 hits
                        2 Destroyers owned by the Yamamoto and 1 S.Submarine owned by the Yamamoto lost in 114 Sea Zone
                        Anzac roll dice for 4 Submarines in 114 Sea Zone, round 4 :  1/4 hits
                        Anzac roll dice for 1 Carrier, 1 Cruiser, 1 Destroyer and 2 Transports in 114 Sea Zone, round 4 :  2/3 hits
                        Yamamoto roll dice for 1 B.Carrier, 1 Cruiser and 1 Destroyer in 114 Sea Zone, round 4 :  2/3 hits
                        1 Cruiser owned by the Yamamoto, 2 Submarines owned by the Anzac, 1 B.Carrier owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 114 Sea Zone
                    Anzac win with 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Submarines and 2 Transports remaining. Battle score for attacker is 60
                    Casualties for Yamamoto: 1 B.Carrier, 1 Cruiser, 4 Destroyers, 1 S.Submarine and 1 Transport
                    Casualties for Anzac: 2 Submarines and 1 Transport

    Non Combat Move - Anzac

    Place Units - Anzac
                1 Adv.Fighter, 1 Infantry and 1 Marine placed in Broome
                3 Infantrys placed in Townsville
                Anzac undo move 1.
                Anzac undo move 1.
                1 Adv.Fighter, 1 Infantry and 1 Marine placed in Townsville
                3 Infantrys placed in Broome
                6 Infantrys placed in Canberra

    Turn Complete - Anzac
                Anzac collect 29 PUs; end with 29 PUs

    triplea_41765_Anz12.tsvg

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