Whackamatt (Axis) vs dawgoneit (Allies) Combo 3ish

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Finns
                1 Infantry moved from Kotka to Vyborg
                      Finns take Vyborg from Russians
                6 Infantrys moved from Tampere to Oulu
                5 Infantrys moved from Helsinki to Tampere
                1 Tank moved from Helsinki to Oulu
                6 ArmoredCars, 2 Elites and 7 Infantrys moved from Oulu to Vyborg

    Purchase Units - Finns
                Finns buy 6 Infantrys; Remaining resources: 2 PUs;

    Combat - Finns

    Non Combat Move - Finns

    Place Units - Finns
                6 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 15 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    triplea_41765_Fin10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Romanians
                2 Artillerys and 2 Elites moved from E.Romania to Vinnytsia
                3 Tanks moved from Bucharest to Vinnytsia
                1 Bomber moved from Bucharest to Vinnytsia

    Purchase Units - Romanians
                Romanians buy 1 Bomber, 2 Infantrys and 1 Mech.Inf; Remaining resources: 4 PUs;

    Non Combat Move - Romanians

    Place Units - Romanians
                1 Bomber, 2 Infantrys and 1 Mech.Inf placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 18 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    triplea_41765_Rom10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Thai
                1 ArmoredCar moved from N.Thailand to Szechwan
                      Thai take Yunnan from Chinese
                6 Infantrys moved from Malaya to S.Thailand
                1 Elite and 3 Infantrys moved from Bangkok to S.Thailand
                11 Infantrys moved from S.Thailand to N.Thailand

    Purchase Units - Thai
                Thai buy 9 Infantrys; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Szechwan
                    Thai attack with 1 ArmoredCar
                    British defend with 1 Infantry
                        Thai roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        Thai roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                        Thai roll dice for 1 ArmoredCar in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                        Thai roll dice for 1 ArmoredCar in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 Infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                        Thai roll dice for 1 ArmoredCar in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 Infantry in Szechwan, round 6 : 1/1 hits, 0.33 expected hits
                        1 ArmoredCar owned by the Thai lost in Szechwan
                    Chinese win with 1 Infantry remaining. Battle score for attacker is -4
                    Casualties for Thai: 1 ArmoredCar

    Non Combat Move - Thai

    Place Units - Thai
                6 Infantrys placed in Malaya
                3 Infantrys placed in Bangkok

    Turn Complete - Thai
                Thai collect 19 PUs; end with 19 PUs

    Combat Hit Differential Summary :

    Chinese : -0.67
        Thai : -1.67

    triplea_41765_Tha10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Americans
                1 Cruiser, 8 Destroyers, 4 S.Submarines and 5 Submarines moved from 34 Sea Zone to 41 Sea Zone
                1 Tank moved from S.Algeria to E.Morocco
                2 ArmoredCars moved from W.Morocco to E.Morocco
                2 ArmoredCars moved from Mauritania to Gold Coast
                1 ArmoredCar moved from French Sudan to Gold Coast
                1 Infantry moved from Mauritania to French Sudan
                1 Artillery and 4 Infantrys moved from Rio de Oro to Mauritania
                1 ArmoredCar moved from Mauritania to W.Morocco
                2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
                4 ArmoredCars and 1 Artillery moved from Bahia to 35 Sea Zone
                2 Infantrys moved from Bahia to 35 Sea Zone
                4 ArmoredCars, 1 Artillery, 2 B.Transports, 2 Destroyers and 2 Infantrys moved from 35 Sea Zone to 36 Sea Zone
                2 Destroyers moved from 36 Sea Zone to 34 Sea Zone
                4 ArmoredCars, 1 Artillery and 2 Infantrys moved from 36 Sea Zone to Mauritania
                1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
                3 S.Submarines moved from 26 Sea Zone to 34 Sea Zone
                2 ArmoredCars and 2 Infantrys moved from South Central USA to 25 Sea Zone
                2 ArmoredCars, 1 B.Transport and 2 Infantrys moved from 25 Sea Zone to 32 Sea Zone
                2 ArmoredCars and 2 Infantrys moved from 32 Sea Zone to Bahia
                2 Bombers moved from Olyokminsk to Suiyuan
                1 Bomber moved from Olyokminsk to Irkutsk
                1 Bomber moved from Olyokminsk to Suiyuan
                1 Fighter moved from Koryakia to Ayan
                1 Destroyer and 1 Submarine moved from 104 Sea Zone to 109 Sea Zone
                1 Adv.Fighter and 1 Bomber moved from San Francisco to Alaska
                1 Tank moved from Koryakia to Okhotsk
                      Russians take Okhotsk from Hisaichi
                6 ArmoredCars moved from Northwest USA to Yukon
                1 Elite moved from San Francisco to Southwest USA

    Purchase Units - Americans
                Americans buy 10 Adv.Fighters and 1 Elite; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Suiyuan
                    Americans attack with 3 Bombers
                    Hisaichi defend with 3 ArmoredCars
                        Americans roll dice for 3 Bombers in Suiyuan, round 2 :  3/3 hits
                        Hisaichi roll dice for 3 ArmoredCars in Suiyuan, round 2 :  0/3 hits
                        3 ArmoredCars owned by the Hisaichi lost in Suiyuan
                    Americans win with 3 Bombers remaining. Battle score for attacker is 12
                    Casualties for Hisaichi: 3 ArmoredCars
                Battle in 41 Sea Zone
                    Americans attack with 1 Cruiser, 8 Destroyers, 4 S.Submarines and 5 Submarines
                    Italians defend with 4 Cruisers, 1 Destroyer, 1 S.Submarine, 9 Submarines and 2 Transports
                        Americans roll dice for 4 S.Submarines and 5 Submarines in 41 Sea Zone, round 2 :  3/9 hits
                        Italians roll dice for 1 S.Submarine and 9 Submarines in 41 Sea Zone, round 2 :  5/10 hits
                        Americans roll dice for 1 Cruiser and 8 Destroyers in 41 Sea Zone, round 2 :  4/9 hits
                        Italians roll dice for 4 Cruisers, 1 Destroyer and 2 Transports in 41 Sea Zone, round 2 :  2/7 hits
                        2 Destroyers owned by the Americans, 5 Submarines owned by the Americans, 5 Submarines owned by the Italians and 2 Transports owned by the Italians lost in 41 Sea Zone
                        Americans roll dice for 4 S.Submarines in 41 Sea Zone, round 3 :  1/4 hits
                        Italians roll dice for 1 S.Submarine and 4 Submarines in 41 Sea Zone, round 3 :  2/5 hits
                        Americans roll dice for 1 Cruiser and 6 Destroyers in 41 Sea Zone, round 3 :  3/7 hits
                        Italians roll dice for 4 Cruisers and 1 Destroyer in 41 Sea Zone, round 3 :  2/5 hits
                        4 Destroyers owned by the Americans and 4 Submarines owned by the Italians lost in 41 Sea Zone
                        Americans roll dice for 4 S.Submarines in 41 Sea Zone, round 4 :  2/4 hits
                        Italians roll dice for 1 S.Submarine in 41 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 Cruiser and 2 Destroyers in 41 Sea Zone, round 4 :  2/3 hits
                        Italians roll dice for 4 Cruisers and 1 Destroyer in 41 Sea Zone, round 4 :  0/5 hits
                        1 Destroyer owned by the Italians and 3 Cruisers owned by the Italians lost in 41 Sea Zone
                        Americans roll dice for 4 S.Submarines in 41 Sea Zone, round 5 :  2/4 hits
                        1 Cruiser owned by the Italians lost in 41 Sea Zone
                        Italians roll dice for 1 S.Submarine in 41 Sea Zone, round 5 :  1/1 hits
                        1 Destroyer owned by the Americans and 1 S.Submarine owned by the Italians lost in 41 Sea Zone
                    Americans win with 1 Cruiser, 1 Destroyer and 4 S.Submarines remaining. Battle score for attacker is 50
                    Casualties for Italians: 4 Cruisers, 1 Destroyer, 1 S.Submarine, 9 Submarines and 2 Transports
                    Casualties for Americans: 7 Destroyers and 5 Submarines
                Battle in Ayan
                    Americans attack with 1 Fighter
                    Hisaichi defend with 1 Infantry
                        Americans roll dice for 1 Fighter in Ayan, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 Infantry in Ayan, round 2 :  0/1 hits
                        Americans roll dice for 1 Fighter in Ayan, round 3 :  0/1 hits
                        Hisaichi roll dice for 1 Infantry in Ayan, round 3 :  0/1 hits
                        Americans roll dice for 1 Fighter in Ayan, round 4 :  1/1 hits
                        Hisaichi roll dice for 1 Infantry in Ayan, round 4 :  1/1 hits
                        1 Fighter owned by the Americans and 1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi win with no units remaining. Battle score for attacker is -6
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Americans: 1 Fighter
                Battle in 109 Sea Zone
                    Americans attack with 1 Destroyer and 1 Submarine
                    Yamamoto defend with 1 Destroyer
                        Americans roll dice for 1 Submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 Destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Destroyer in 109 Sea Zone, round 2 :  1/1 hits
                        1 Submarine owned by the Americans lost in 109 Sea Zone
                        Americans roll dice for 1 Destroyer in 109 Sea Zone, round 3 :  0/1 hits
                        Yamamoto roll dice for 1 Destroyer in 109 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 Destroyer in 109 Sea Zone, round 4 :  0/1 hits
                        Yamamoto roll dice for 1 Destroyer in 109 Sea Zone, round 4 :  1/1 hits
                        1 Destroyer owned by the Americans lost in 109 Sea Zone
                    Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -15
                    Casualties for Americans: 1 Destroyer and 1 Submarine
                Battle in Irkutsk
                    Americans attack with 1 Bomber
                    Hisaichi defend with 1 ArmoredCar
                        Americans roll dice for 1 Bomber in Irkutsk, round 2 :  1/1 hits
                        Hisaichi roll dice for 1 ArmoredCar in Irkutsk, round 2 :  0/1 hits
                        1 ArmoredCar owned by the Hisaichi lost in Irkutsk
                    Americans win with 1 Bomber remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 ArmoredCar
                Battle in Gold Coast
                    Americans attack with 3 ArmoredCars
                    Italians defend with 1 Mech.Inf
                        Americans roll dice for 3 ArmoredCars in Gold Coast, round 2 :  0/3 hits
                        Italians roll dice for 1 Mech.Inf in Gold Coast, round 2 :  1/1 hits
                        1 ArmoredCar owned by the Americans lost in Gold Coast
                        Americans roll dice for 2 ArmoredCars in Gold Coast, round 3 :  0/2 hits
                        Italians roll dice for 1 Mech.Inf in Gold Coast, round 3 :  0/1 hits
                        Americans roll dice for 2 ArmoredCars in Gold Coast, round 4 :  0/2 hits
                        Italians roll dice for 1 Mech.Inf in Gold Coast, round 4 :  0/1 hits
                        Americans roll dice for 2 ArmoredCars in Gold Coast, round 5 :  0/2 hits
                        Italians roll dice for 1 Mech.Inf in Gold Coast, round 5 :  0/1 hits
                        Americans roll dice for 2 ArmoredCars in Gold Coast, round 6 :  0/2 hits
                        Italians roll dice for 1 Mech.Inf in Gold Coast, round 6 :  0/1 hits
                        Americans roll dice for 2 ArmoredCars in Gold Coast, round 7 :  1/2 hits
                        Italians roll dice for 1 Mech.Inf in Gold Coast, round 7 :  1/1 hits
                    1 Mech.Inf owned by the Italians and 1 ArmoredCar owned by the Americans lost in Gold Coast
                    Americans win, taking Gold Coast from Italians with 1 ArmoredCar remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 Mech.Inf
                    Casualties for Americans: 2 ArmoredCars

    Non Combat Move - Americans
                1 Bomber moved from Irkutsk to Olyokminsk
                3 Bombers moved from Suiyuan to Ningsia

    Place Units - Americans
                3 Adv.Fighters placed in Alaska
                7 Adv.Fighters placed in San Francisco
                1 Elite placed in Salvador

    Turn Complete - Americans
                Americans collect 102 PUs; end with 102 PUs

    triplea_41765_Ame10.tsvg


  • i ment the comment for this game,
    the britts turn on germany

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Germans
                3 units repaired.
                5 Infantrys moved from Krakow to Brest
                1 Infantry moved from Danzig to East Prussia
                1 Elite and 1 Infantry moved from Danzig to Brest
                1 ArmoredCar moved from Krakow to Kiev
                1 Elite and 1 Infantry moved from Vinnytsia to Kiev
                9 Artillerys, 1 Elite, 4 HeavyTanks, 14 Infantrys and 4 Tanks moved from Vinnytsia to Donetsk
                1 Infantry moved from Paris to Picardy
                2 Infantrys moved from Picardy to Belgium
                2 Infantrys moved from Belgium to Netherlands
                2 Infantrys moved from Hamburg to Netherlands
                1 Infantry moved from Hamburg to Netherlands
                1 Stuka moved from Hamburg to Netherlands
                5 Stukas moved from Normandy to Netherlands
                4 ArmoredCars moved from Izmir to W.Iran
                2 Artillerys moved from Izmir to Adana
                2 Infantrys moved from Syria to Adana
                3 Infantrys and 1 Stuka moved from W.Iran to E.Iran
                4 HeavyTanks and 12 Tanks moved from Leningrad to Oulu
                1 Battleship, 6 Destroyers, 6 Submarines and 4 Transports moved from 24 Sea Zone to 22 Sea Zone
                8 Destroyers and 1 Submarine moved from 23 Sea Zone to 22 Sea Zone
                1 Stuka moved from Helsinki to Hamburg
                2 Bombers moved from Helsinki to Hamburg

    Purchase Units - Germans
                Germans buy 4 ArmoredCars, 1 Bunker, 1 Carrier, 2 HeavyTanks, 22 Infantrys, 1 Stuka and 5 Submarines; Remaining resources: 4 PUs;

    Combat - Germans
                Battle in Brest
                    Germans attack with 1 Elite and 6 Infantrys
                    Russians defend with 1 Artillery and 2 Infantrys
                        Germans roll dice for 1 Elite and 6 Infantrys in Brest, round 2 : 2/7 hits, 1.33 expected hits
                        Russians roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 2/3 hits, 1.00 expected hits
                        2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Brest
                        Germans roll dice for 1 Elite and 4 Infantrys in Brest, round 3 : 1/5 hits, 1.00 expected hits
                        Russians roll dice for 1 Artillery in Brest, round 3 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Russians lost in Brest
                    Germans win, taking Brest from Russians with 1 Elite and 4 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 Infantrys
                    Casualties for Russians: 1 Artillery and 2 Infantrys
                Battle in Netherlands
                    Germans attack with 5 Infantrys and 6 Stukas
                    French defend with 1 Artillery and 1 Infantry
                        Germans roll dice for 5 Infantrys and 6 Stukas in Netherlands, round 2 : 6/11 hits, 4.67 expected hits
                        French roll dice for 1 Artillery and 1 Infantry in Netherlands, round 2 : 0/2 hits, 0.67 expected hits
                        1 Artillery owned by the French and 1 Infantry owned by the French lost in Netherlands
                    Germans win, taking Netherlands from French with 5 Infantrys and 6 Stukas remaining. Battle score for attacker is 6
                    Casualties for French: 1 Artillery and 1 Infantry
                Battle in Donetsk
                    Germans attack with 9 Artillerys, 1 Elite, 4 HeavyTanks, 14 Infantrys and 4 Tanks
                    Russians defend with 1 ArmoredCar and 3 Infantrys
                        Germans roll dice for 9 Artillerys, 1 Elite, 4 HeavyTanks, 14 Infantrys and 4 Tanks in Donetsk, round 2 : 10/32 hits, 11.83 expected hits
                        Russians roll dice for 1 ArmoredCar and 3 Infantrys in Donetsk, round 2 : 2/4 hits, 1.17 expected hits
                        3 Infantrys owned by the Russians, 1 ArmoredCar owned by the Russians and 2 Infantrys owned by the Germans lost in Donetsk
                    Germans win, taking Donetsk from Russians with 9 Artillerys, 1 Elite, 4 HeavyTanks, 12 Infantrys and 4 Tanks remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 Infantrys
                    Casualties for Russians: 1 ArmoredCar and 3 Infantrys
                Battle in 22 Sea Zone
                    Germans attack with 1 Battleship, 14 Destroyers, 7 Submarines and 4 Transports
                    French defend with 1 Destroyer
                        Germans roll dice for 7 Submarines in 22 Sea Zone, round 2 : 5/7 hits, 2.33 expected hits
                        French roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Destroyer owned by the French lost in 22 Sea Zone
                    Germans win with 1 Battleship, 14 Destroyers, 7 Submarines and 4 Transports remaining. Battle score for attacker is 8
                    Casualties for French: 1 Destroyer
                Battle in E.Iran
                    Germans attack with 3 Infantrys and 1 Stuka
                    Russians defend with 3 Infantrys
                        Germans roll dice for 3 Infantrys and 1 Stuka in E.Iran, round 2 : 2/4 hits, 1.17 expected hits
                        Russians roll dice for 3 Infantrys in E.Iran, round 2 : 1/3 hits, 1.00 expected hits
                        2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in E.Iran
                        Germans roll dice for 2 Infantrys and 1 Stuka in E.Iran, round 3 : 1/3 hits, 1.00 expected hits
                        Russians roll dice for 1 Infantry in E.Iran, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in E.Iran
                    Germans win, taking E.Iran from Russians with 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 Infantry
                    Casualties for Russians: 3 Infantrys
                Battle in Kiev
                    Germans attack with 1 ArmoredCar, 1 Elite and 1 Infantry
                    Russians defend with 1 Infantry
                        Germans roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Kiev, round 2 : 0/3 hits, 0.83 expected hits
                        Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Kiev, round 3 : 1/3 hits, 0.83 expected hits
                        Russians roll dice for 1 Infantry in Kiev, round 3 : 1/1 hits, 0.33 expected hits
                        1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Kiev
                    Germans win, taking Kiev from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 ArmoredCar
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Germans
                1 Adv.Fighter moved from Helsinki to 22 Sea Zone
                6 Stukas moved from Netherlands to Normandy
                1 Stuka moved from E.Iran to W.Iran
                2 Infantrys moved from Azerbaijan to W.Iran
                1 Infantry moved from Azerbaijan to W.Iran

    Place Units - Germans
                1 Carrier and 5 Submarines placed in 22 Sea Zone
                1 Bunker and 4 Infantrys placed in Warsaw
                4 Infantrys placed in Vinnytsia
                3 Infantrys placed in Danzig
                5 Infantrys placed in Bohemia
                3 Infantrys placed in Bavaria
                2 HeavyTanks and 1 Stuka placed in W.Iran
                3 Infantrys placed in Normandy
                4 ArmoredCars placed in Berlin

    Turn Complete - Germans
                Germans collect 144 PUs; end with 148 PUs

    Combat Hit Differential Summary :

    Germans : 3.00
        French : -1.00
        Russians : 1.50

    triplea_41765_Ger11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Russians
                3 Infantrys moved from Georgia to Rostov
                4 Infantrys moved from Stalingrad to Rostov
                2 Elites and 8 Infantrys moved from Moscow to Tula
                1 Elite and 3 Infantrys moved from Kursk to Kiev
                1 ArmoredCar moved from Arkhangelsk to N.Karelia
                2 Infantrys moved from S.Karelia to N.Karelia
                16 Infantrys moved from S.Karelia to Vyborg
                1 Infantry moved from Novgorod to Leningrad
                      Russians take Leningrad from Germans
                6 Infantrys moved from S.Karelia to Leningrad
                2 Tanks moved from S.Karelia to Vyborg
                2 Infantrys moved from S.Karelia to Vyborg
                2 Infantrys moved from S.Karelia to N.Karelia
                3 ArmoredCars, 5 Artillerys, 1 Elite, 3 HeavyTanks, 27 Infantrys, 1 Mech.Inf and 8 Tanks moved from Novgorod to Smolensk
                1 HeavyTank and 1 Tank moved from Arkhangelsk to Leningrad
                1 Artillery and 3 Infantrys moved from Latvia to East Prussia
                1 ArmoredCar, 1 Artillery and 2 Infantrys moved from Lithuania to Brest
                1 Mech.Inf moved from Smolensk to Brest
                1 ArmoredCar moved from Smolensk to Brest
                3 ArmoredCars, 3 HeavyTanks, 1 Infantry and 8 Tanks moved from Smolensk to Yaroslavl
                10 Infantrys moved from Yaroslavl to Tula
                1 Mech.Inf moved from Arkhangelsk to Tula
                1 HeavyTank and 3 Tanks moved from S.Karelia to Tula
                1 Infantry moved from Olyokminsk to Irkutsk
                      Russians take Irkutsk from Hisaichi
                1 Mot.Inf moved from Olyokminsk to Ayan
                      Russians take Ayan from Hisaichi
                1 Mot.Inf moved from Ayan to Heilungchiang
                      Russians take Heilungchiang from Hisaichi
                1 HeavyTank and 1 Tank moved from Olyokminsk to S.Buryat Mongolia
                2 ArmoredCars and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
                1 Infantry moved from Yakutsk to Ayan
                1 Infantry moved from Yakutsk to N.Buryat Mongolia
                2 Infantrys moved from Evenkia to Olyokminsk
                1 ArmoredCar, 1 Artillery, 1 HeavyTank, 2 Infantrys and 1 Tank moved from Sibirsky to Evenkia
                1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Evenkia to Olyokminsk
                1 Infantry moved from Astrakhan to Azerbaijan
                      Russians take Azerbaijan from Germans
                2 Infantrys moved from Astrakhan to 126 Sea Zone
                3 Infantrys moved from Uzbekistan to E.Iran
                2 Infantrys moved from 126 Sea Zone to E.Iran
                5 Infantrys moved from Sverdlovsk to Ufa
                5 Infantrys moved from Perm to Ufa

    Purchase Units - Russians
                Russians buy 2 ArmoredCars, 2 HeavyTanks, 34 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Vyborg
                    Russians attack with 18 Infantrys and 2 Tanks
                    Finns defend with 6 ArmoredCars, 2 Elites and 8 Infantrys
                        Russians roll dice for 18 Infantrys and 2 Tanks in Vyborg, round 2 :  3/20 hits
                        Finns roll dice for 6 ArmoredCars, 2 Elites and 8 Infantrys in Vyborg, round 2 :  4/16 hits
                        3 ArmoredCars owned by the Finns and 4 Infantrys owned by the Russians lost in Vyborg
                        Russians roll dice for 14 Infantrys and 2 Tanks in Vyborg, round 3 :  4/16 hits
                        Finns roll dice for 3 ArmoredCars, 2 Elites and 8 Infantrys in Vyborg, round 3 :  5/13 hits
                        3 ArmoredCars owned by the Finns, 1 Infantry owned by the Finns and 5 Infantrys owned by the Russians lost in Vyborg
                        Russians roll dice for 9 Infantrys and 2 Tanks in Vyborg, round 4 :  4/11 hits
                        Finns roll dice for 2 Elites and 7 Infantrys in Vyborg, round 4 :  4/9 hits
                        4 Infantrys owned by the Finns and 4 Infantrys owned by the Russians lost in Vyborg
                        Russians roll dice for 5 Infantrys and 2 Tanks in Vyborg, round 5 :  0/7 hits
                        Finns roll dice for 2 Elites and 3 Infantrys in Vyborg, round 5 :  2/5 hits
                        2 Infantrys owned by the Russians lost in Vyborg
                        Russians roll dice for 3 Infantrys and 2 Tanks in Vyborg, round 6 :  1/5 hits
                        Finns roll dice for 2 Elites and 3 Infantrys in Vyborg, round 6 :  1/5 hits
                        1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
                        Russians roll dice for 2 Infantrys and 2 Tanks in Vyborg, round 7 :  1/4 hits
                        Finns roll dice for 2 Elites and 2 Infantrys in Vyborg, round 7 :  1/4 hits
                        1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
                        Russians roll dice for 1 Infantry and 2 Tanks in Vyborg, round 8 :  0/3 hits
                        Finns roll dice for 2 Elites and 1 Infantry in Vyborg, round 8 :  0/3 hits
                        Russians roll dice for 1 Infantry and 2 Tanks in Vyborg, round 9 :  1/3 hits
                        Finns roll dice for 2 Elites and 1 Infantry in Vyborg, round 9 :  0/3 hits
                        1 Infantry owned by the Finns lost in Vyborg
                        Russians roll dice for 1 Infantry and 2 Tanks in Vyborg, round 10 :  2/3 hits
                        Finns roll dice for 2 Elites in Vyborg, round 10 :  1/2 hits
                        2 Elites owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
                    Russians win, taking Vyborg from Finns with 2 Tanks remaining. Battle score for attacker is 10
                    Casualties for Finns: 6 ArmoredCars, 2 Elites and 8 Infantrys
                    Casualties for Russians: 18 Infantrys
                Battle in Kiev
                    Russians attack with 1 Elite and 3 Infantrys
                    Germans defend with 1 Elite and 1 Infantry
                        Russians roll dice for 1 Elite and 3 Infantrys in Kiev, round 2 :  2/4 hits
                        Germans roll dice for 1 Elite and 1 Infantry in Kiev, round 2 :  1/2 hits
                        1 Infantry owned by the Russians, 1 Elite owned by the Germans and 1 Infantry owned by the Germans lost in Kiev
                    Russians win, taking Kiev from Germans with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 Elite and 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in East Prussia
                    Russians attack with 1 Artillery and 3 Infantrys
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 Artillery and 3 Infantrys in East Prussia, round 2 :  1/4 hits
                        Germans roll dice for 1 Infantry in East Prussia, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in East Prussia
                    Russians win, taking East Prussia from Germans with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in E.Iran
                    Russians attack with 5 Infantrys
                    Germans defend with 2 Infantrys
                        Russians roll dice for 5 Infantrys in E.Iran, round 2 :  1/5 hits
                        Germans roll dice for 2 Infantrys in E.Iran, round 2 :  1/2 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in E.Iran
                        Russians roll dice for 4 Infantrys in E.Iran, round 3 :  1/4 hits
                        Germans roll dice for 1 Infantry in E.Iran, round 3 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in E.Iran
                    Russians win, taking E.Iran from Germans with 3 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 Infantrys
                    Casualties for Russians: 2 Infantrys
                Battle in N.Buryat Mongolia
                    Russians attack with 2 ArmoredCars and 3 Infantrys
                    Hisaichi defend with 1 Infantry
                        Russians roll dice for 2 ArmoredCars and 3 Infantrys in N.Buryat Mongolia, round 2 :  2/5 hits
                        Hisaichi roll dice for 1 Infantry in N.Buryat Mongolia, round 2 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                    Russians win, taking N.Buryat Mongolia from Hisaichi with 2 ArmoredCars and 3 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in N.Karelia
                    Russians attack with 1 ArmoredCar and 4 Infantrys
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 ArmoredCar and 4 Infantrys in N.Karelia, round 2 :  1/5 hits
                        Finns roll dice for 1 Infantry in N.Karelia, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in N.Karelia
                    Russians win, taking N.Karelia from Finns with 1 ArmoredCar and 4 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Brest
                    Russians attack with 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Mech.Inf
                    Germans defend with 1 Elite and 4 Infantrys
                        Russians roll dice for 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Mech.Inf in Brest, round 2 :  5/6 hits
                        Germans roll dice for 1 Elite and 4 Infantrys in Brest, round 2 :  2/5 hits
                        2 Infantrys owned by the Russians, 1 Elite owned by the Germans and 4 Infantrys owned by the Germans lost in Brest
                    Russians win, taking Brest from Germans with 2 ArmoredCars, 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 Elite and 4 Infantrys
                    Casualties for Russians: 2 Infantrys

    Non Combat Move - Russians
                19 Infantrys moved from Kursk to Rostov
                1 AAGun moved from Kursk to Tula
                5 Infantrys moved from Vologda to S.Karelia
                5 Infantrys moved from Kirov to Kuybyshev
                1 AAGun moved from Perm to Ufa
                1 Infantry moved from Tashkent to Uzbekistan

    Place Units - Russians
                1 ArmoredCar, 1 HeavyTank, 2 Infantrys and 1 Tank placed in Stalingrad
                10 Infantrys placed in Moscow
                3 Infantrys placed in Georgia
                4 Infantrys placed in Arkhangelsk
                2 Infantrys placed in Tashkent
                5 Infantrys placed in Sverdlovsk
                1 ArmoredCar, 1 HeavyTank and 4 Infantrys placed in Sibirsky
                4 Infantrys were produced but were not placed

    Turn Complete - Russians
                Russians collect 109 PUs; end with 109 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 109 to 117
                EDIT: Turning off Edit Mode

    triplea_41765_Rus11.tsvg

  • '20 '18 '17 '15

    Out of curiosity, what is the extra money for?  EDIT: Changing PUs for Russians from 109 to 117


  • iI’m sorry, i ment to tell you.
    when i purchased i pushed all men. it said i had 39
    pieces to purchase and i had a higher amount of the men
    so i adjust my purchase. but, i think during my combat turn
    i took Leningrad back and it added it to my total witch ment i had 4 extra men.
    i just added the 8 pu’s to my total instead of going thru my whole purchase.
    i am sorry i did mean to tell you in the beginning but for some reason i must of had a brain fart.
    if you want i can figure out a purchase and redo my deployment.
    –-------------------------------------------------------------------------------------------------------------
        Place Units - Russians
                1 ArmoredCar, 1 HeavyTank, 2 Infantrys and 1 Tank placed in Stalingrad
                10 Infantrys placed in Moscow
                3 Infantrys placed in Georgia
                4 Infantrys placed in Arkhangelsk
                2 Infantrys placed in Tashkent
                5 Infantrys placed in Sverdlovsk
                1 ArmoredCar, 1 HeavyTank and 4 Infantrys placed in Sibirsky
              “4 Infantrys were produced but were not placed”
                -----------------------------------------------------

  • '20 '18 '17 '15

    It’s all good.  Just remember you’ll have to do a future edit. Those 4 inf you couldn’t place get carried over into the next round. So you’ll have to be aware until you have a turn where you don’t max out the deployment, then deploy the 4 and edit them out.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Italians
                2 Artillerys, 3 Elites, 8 Infantrys and 2 Tanks moved from Kordofan to Italian East Africa
                13 Infantrys and 2 Mot.Infs moved from Nubia to Italian East Africa
                1 Fighter moved from French Equatorial Africa to Italian East Africa
                6 Mech.Infs moved from Cairo to Italian East Africa
                6 Infantrys moved from Lower Egypt to Nubia
                2 Mech.Infs moved from Kufra to Italian East Africa
                1 HeavyTank and 3 Infantrys moved from French Equatorial Africa to Equatoria
                1 Tank moved from French Equatorial Africa to Equatoria
                1 Infantry moved from S.Tunisia to S.Algeria
                      Italians take S.Algeria from French
                1 Infantry moved from N.Tunisia to N.Algeria
                      Italians take N.Algeria from French
                1 Mech.Inf moved from Hun to Tunis
                1 Submarine moved from 43 Sea Zone to 45 Sea Zone
                1 Artillery and 3 Infantrys moved from Catalonia to Languedoc

    Purchase Units - Italians
                Italians buy 1 Bunker, 2 Destroyers, 3 HeavyTanks and 18 Infantrys; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Italian East Africa
                    Italians attack with 2 Artillerys, 3 Elites, 1 Fighter, 21 Infantrys, 8 Mech.Infs, 2 Mot.Infs and 2 Tanks
                    British defend with 15 Adv.Fighters, 1 ArmoredCar, 2 Artillerys, 1 Factory, 2 Infantrys and 6 Tanks
                        Italians roll dice for 2 Artillerys, 3 Elites, 1 Fighter, 21 Infantrys, 8 Mech.Infs, 2 Mot.Infs and 2 Tanks in Italian East Africa, round 2 : 11/39 hits, 11.17 expected hits
                        British roll dice for 15 Adv.Fighters, 1 ArmoredCar, 2 Artillerys, 2 Infantrys and 6 Tanks in Italian East Africa, round 2 : 14/26 hits, 14.50 expected hits
                        1 ArmoredCar owned by the British, 6 Tanks owned by the British, 2 Artillerys owned by the British, 14 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Italian East Africa
                        Italians roll dice for 2 Artillerys, 3 Elites, 1 Fighter, 7 Infantrys, 8 Mech.Infs, 2 Mot.Infs and 2 Tanks in Italian East Africa, round 3 : 8/25 hits, 8.83 expected hits
                        British roll dice for 15 Adv.Fighters in Italian East Africa, round 3 : 9/15 hits, 10.00 expected hits
                        2 Artillerys owned by the Italians, 7 Infantrys owned by the Italians and 8 Adv.Fighters owned by the British lost in Italian East Africa
                        Italians roll dice for 3 Elites, 1 Fighter, 8 Mech.Infs, 2 Mot.Infs and 2 Tanks in Italian East Africa, round 4 : 5/16 hits, 5.83 expected hits
                        British roll dice for 7 Adv.Fighters in Italian East Africa, round 4 : 5/7 hits, 4.67 expected hits
                    5 Mech.Infs owned by the Italians and 5 Adv.Fighters owned by the British lost in Italian East Africa
                        Italians roll dice for 3 Elites, 1 Fighter, 3 Mech.Infs, 2 Mot.Infs and 2 Tanks in Italian East Africa, round 5 : 5/11 hits, 4.17 expected hits
                        British roll dice for 2 Adv.Fighters in Italian East Africa, round 5 : 1/2 hits, 1.33 expected hits
                        1 Elite owned by the Italians and 2 Adv.Fighters owned by the British lost in Italian East Africa
                    Italians win, taking Italian East Africa from British with 2 Elites, 1 Fighter, 3 Mech.Infs, 2 Mot.Infs and 2 Tanks remaining. Battle score for attacker is 113
                    Casualties for Italians: 2 Artillerys, 1 Elite, 21 Infantrys and 5 Mech.Infs
                    Casualties for British: 15 Adv.Fighters, 1 ArmoredCar, 2 Artillerys, 2 Infantrys and 6 Tanks
                Battle in Equatoria
                    Italians attack with 1 HeavyTank, 3 Infantrys and 1 Tank
                    British defend with 3 Infantrys
                        Italians roll dice for 1 HeavyTank, 3 Infantrys and 1 Tank in Equatoria, round 2 : 2/5 hits, 1.67 expected hits
                        British roll dice for 3 Infantrys in Equatoria, round 2 : 1/3 hits, 1.00 expected hits
                        1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Equatoria
                        Italians roll dice for 1 HeavyTank, 2 Infantrys and 1 Tank in Equatoria, round 3 : 2/4 hits, 1.50 expected hits
                        British roll dice for 1 Infantry in Equatoria, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the British lost in Equatoria
                    Italians win, taking Equatoria from British with 1 HeavyTank, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 Infantry
                    Casualties for British: 3 Infantrys

    Non Combat Move - Italians
                1 Fighter moved from Italian East Africa to French Equatorial Africa
                1 AAGun moved from Kordofan to Equatoria
                1 AAGun moved from Nubia to Italian East Africa
                1 AAGun moved from Catalonia to Languedoc
                1 AAGun moved from Languedoc to Burgundy

    Place Units - Italians
                1 Bunker and 3 HeavyTanks placed in French Equatorial Africa
                1 Destroyer placed in 43 Sea Zone
                6 Infantrys placed in Rome
                1 Destroyer placed in 46 Sea Zone
                3 Infantrys placed in Hun
                2 Infantrys placed in Kufra
                3 Infantrys placed in Provence
                4 Infantrys placed in Cairo

    Turn Complete - Italians
                Italians collect 83 PUs; end with 83 PUs

    Combat Hit Differential Summary :

    Italians : -0.17
        British : -1.83

    triplea_41765_Ita11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - French
                1 Mech.Inf moved from E.Morocco to Mauritania
                1 Adv.Fighter, 4 ArmoredCars and 6 Tanks moved from E.Morocco to Mauritania

    Purchase Units - French
                French buy 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;

    Non Combat Move - French

    Place Units - French
                2 Mech.Infs and 2 Tanks placed in E.Morocco

    Turn Complete - French
                French collect 16 PUs; end with 16 PUs

    triplea_41765_Fre11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Yamamoto
                3 Elites moved from Davao to 107 Sea Zone
                1 Elite moved from Mindanao to 107 Sea Zone
                4 Elites and 2 Transports moved from 107 Sea Zone to 108 Sea Zone
                4 Infantrys and 1 Marine moved from Hollandia to West Papua
                4 Infantrys moved from Merauke to West Papua
                4 Elites moved from 108 Sea Zone to West Papua
                2 Fighters moved from 107 Sea Zone to West Papua
                1 L.Fighter and 1 S.Bomber moved from Mindanao to West Papua
                1 Marine moved from Lombok to 111 Sea Zone
                1 Marine and 1 S.Submarine moved from 111 Sea Zone to 108 Sea Zone
                1 Marine moved from 108 Sea Zone to West Papua
                1 Infantry moved from Kiska to 72 Sea Zone
                4 Infantrys moved from Tokyo to 85 Sea Zone
                1 Infantry moved from Tokyo to 85 Sea Zone
                1 Cruiser and 1 Infantry moved from 85 Sea Zone to 75 Sea Zone
                1 Infantry moved from 75 Sea Zone to Kamchatka
                2 Fighters moved from 72 Sea Zone to Koryakia
                1 Fighter moved from 72 Sea Zone to Kamchatka
                1 Fighter moved from 72 Sea Zone to Koryakia
                1 B.Transport, 1 Destroyer and 4 Infantrys moved from 85 Sea Zone to 75 Sea Zone
                4 Infantrys moved from 75 Sea Zone to Koryakia
                2 Destroyers moved from 111 Sea Zone to 67 Sea Zone
                3 Destroyers moved from 107 Sea Zone to 67 Sea Zone
                1 B.Carrier moved from 107 Sea Zone to 67 Sea Zone
                1 Infantry moved from Tokyo to 85 Sea Zone
                1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 67 Sea Zone
                1 Infantry moved from 67 Sea Zone to Western Australia
                1 Cruiser and 1 Transport moved from 111 Sea Zone to 67 Sea Zone
                4 Battleships, 2 Carriers, 1 Destroyer, 1 Infantry and 1 S.Submarine moved from 72 Sea Zone to 73 Sea Zone
                1 Infantry moved from 73 Sea Zone to Amchitka
                      Yamamoto take Amchitka from Americans

    Purchase Units - Yamamoto
                Yamamoto buy 2 Battleships, 2 Destroyers, 2 Elites and 10 Infantrys; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Kamchatka
                    Yamamoto attack with 1 Fighter and 1 Infantry
                    Americans defend with 1 Artillery
                        Yamamoto roll dice for 1 Cruiser in Kamchatka, round 2 : 1/1 hits, 0.50 expected hits
                        1 Artillery owned by the Americans lost in Kamchatka
                    Yamamoto win, taking Kamchatka from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 Artillery
                Battle in Koryakia
                    Yamamoto attack with 3 Fighters and 4 Infantrys
                    Americans defend with 1 Artillery, 1 Infantry and 1 Tank
                        Yamamoto roll dice for 3 Fighters and 4 Infantrys in Koryakia, round 2 : 2/7 hits, 1.67 expected hits
                        Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Koryakia, round 2 : 0/3 hits, 1.17 expected hits
                        1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Koryakia
                        Yamamoto roll dice for 3 Fighters and 4 Infantrys in Koryakia, round 3 : 1/7 hits, 1.67 expected hits
                        Russians roll dice for 1 Tank in Koryakia, round 3 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Americans lost in Koryakia
                    Yamamoto win, taking Koryakia from Russians with 3 Fighters and 4 Infantrys remaining. Battle score for attacker is 11
                    Casualties for Americans: 1 Artillery, 1 Infantry and 1 Tank
                Battle in 67 Sea Zone
                    Yamamoto attack with 1 B.Carrier, 1 Cruiser, 5 Destroyers, 1 S.Submarine and 1 Transport
                    Americans defend with 1 Adv.Fighter, 1 Carrier and 2 Destroyers; Anzac defend with 1 Adv.Fighter and 1 Battleship
                        Yamamoto roll dice for 1 S.Submarine in 67 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Units damaged: 1 Battleship owned by the Anzac
                        Yamamoto roll dice for 1 B.Carrier, 1 Cruiser, 5 Destroyers and 1 Transport in 67 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                        Americans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier and 2 Destroyers in 67 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
                    Units damaged: 1 B.Carrier owned by the Yamamoto
                        2 Destroyers owned by the Americans and 1 Carrier owned by the Americans lost in 67 Sea Zone
                        Yamamoto roll dice for 1 S.Submarine in 67 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                        Yamamoto roll dice for 1 B.Carrier, 1 Cruiser, 5 Destroyers and 1 Transport in 67 Sea Zone, round 3 : 4/7 hits, 2.33 expected hits
                        Americans roll dice for 2 Adv.Fighters and 1 Battleship in 67 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                        1 Battleship owned by the Anzac, 1 Destroyer owned by the Yamamoto, 1 Adv.Fighter owned by the Anzac and 1 Adv.Fighter owned by the Americans lost in 67 Sea Zone
                    Yamamoto win with 1 B.Carrier, 1 Cruiser, 4 Destroyers, 1 S.Submarine and 1 Transport remaining. Battle score for attacker is 62
                    Casualties for Americans: 1 Adv.Fighter, 1 Carrier and 2 Destroyers
                    Casualties for Yamamoto: 1 Destroyer
                    Casualties for Anzac: 1 Adv.Fighter and 1 Battleship
                Battle in West Papua
                    Yamamoto attack with 4 Elites, 2 Fighters, 8 Infantrys, 1 L.Fighter, 2 Marines and 1 S.Bomber
                    Anzac defend with 3 Artillerys, 8 Infantrys and 1 Tank; Dutch defend with 1 Artillery, 2 Infantrys and 1 Tank
                        Yamamoto roll dice for 4 Elites, 2 Fighters, 8 Infantrys, 1 L.Fighter, 2 Marines and 1 S.Bomber in West Papua, round 2 : 6/18 hits, 5.83 expected hits
                        Anzac roll dice for 4 Artillerys, 10 Infantrys and 2 Tanks in West Papua, round 2 : 6/16 hits, 5.67 expected hits
                        6 Infantrys owned by the Anzac and 6 Infantrys owned by the Yamamoto lost in West Papua
                        Yamamoto roll dice for 4 Elites, 2 Fighters, 2 Infantrys, 1 L.Fighter, 2 Marines and 1 S.Bomber in West Papua, round 3 : 4/12 hits, 4.83 expected hits
                        Anzac roll dice for 4 Artillerys, 4 Infantrys and 2 Tanks in West Papua, round 3 : 3/10 hits, 3.67 expected hits
                        2 Infantrys owned by the Anzac, 1 Elite owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in West Papua
                        Yamamoto roll dice for 3 Elites, 2 Fighters, 1 L.Fighter, 2 Marines and 1 S.Bomber in West Papua, round 4 : 3/9 hits, 4.17 expected hits
                        Anzac roll dice for 4 Artillerys and 2 Tanks in West Papua, round 4 : 2/6 hits, 2.33 expected hits
                        3 Artillerys owned by the Anzac and 2 Elites owned by the Yamamoto lost in West Papua
                        Yamamoto roll dice for 1 Elite, 2 Fighters, 1 L.Fighter, 2 Marines and 1 S.Bomber in West Papua, round 5 : 4/7 hits, 3.50 expected hits
                        Anzac roll dice for 1 Artillery and 2 Tanks in West Papua, round 5 : 2/3 hits, 1.33 expected hits
                        1 Tank owned by the Anzac, 1 Artillery owned by the Dutch, 1 Marine owned by the Yamamoto, 1 Elite owned by the Yamamoto and 1 Tank owned by the Dutch lost in West Papua
                    Yamamoto win, taking West Papua from Anzac with 2 Fighters, 1 L.Fighter, 1 Marine and 1 S.Bomber remaining. Battle score for attacker is 14
                    Casualties for Yamamoto: 4 Elites, 8 Infantrys and 1 Marine
                    Casualties for Anzac: 3 Artillerys, 8 Infantrys and 1 Tank
                    Casualties for Dutch: 1 Artillery, 2 Infantrys and 1 Tank
                Battle in Western Australia

    Non Combat Move - Yamamoto
                1 L.Fighter moved from West Papua to Java
                2 Elites and 1 Infantry moved from Lombok to Java
                3 Infantrys moved from Soembawa to Lombok
                2 Fighters moved from West Papua to 67 Sea Zone
                1 S.Bomber moved from West Papua to Mindanao
                1 Fighter moved from Kamchatka to 73 Sea Zone
                3 Fighters moved from Koryakia to 73 Sea Zone

    Place Units - Yamamoto
                1 Battleship placed in 73 Sea Zone
                1 Destroyer placed in 85 Sea Zone
                1 Battleship and 1 Destroyer placed in 107 Sea Zone
                1 Elite and 1 Infantry placed in Panay
                1 Elite and 3 Infantrys placed in Davao
                6 Infantrys placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 87 PUs; end with 87 PUs

    Combat Hit Differential Summary :

    Yamamoto : 1.17
        Americans : -3.17
        Anzac : -0.00
        Russians : -1.67

    triplea_41765_Yam11.tsvg

  • '20 '18 '17 '15

    ANALYSIS!

    This is quite the game!  While I’m currently ahead by 40ish money wise, I see no clear path to victory.

    The PROS: Anzac looks weak now. There US fleet is small in the Pacific. Italy’s hold in central Africa is strong. Germany has created another front in the Middle East. And Germany has Norwegian/Swedish money on lock down.

    The CONS: I’m being pushed back on the Russian front, and they make a massive 107 this late in the game. The Italian fleet was destroyed, exposing a lot of coastline. I doubt I’ll get Borneo at all this game. Hisachi is losing ground everywhere. And finally, the US has a MASSIVE 14 late fighters on the board, with 5 strat bombers, and they haven’t even purchased this round!  :-o


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Chinese
                1 Infantry moved from Shensi to Suiyuan
                      Chinese take Suiyuan from Hisaichi
                1 Infantry moved from Shensi to Shansi
                      Chinese take Shansi from Hisaichi
                1 Elite moved from Shensi to Hupeh
                2 Adv.Fighters moved from Shensi to Shantung

    Purchase Units - Chinese
                Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 1 Elite and 6 Infantrys; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Hupeh
                    Chinese attack with 1 Elite
                    Hisaichi defend with 1 ArmoredCar
                        Chinese roll dice for 1 Elite in Hupeh, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 2 :  0/1 hits
                        Chinese roll dice for 1 Elite in Hupeh, round 3 :  0/1 hits
                        Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 3 :  1/1 hits
                        1 Elite owned by the Chinese lost in Hupeh
                    Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 Elite
                Battle in Shantung
                    Chinese attack with 2 Adv.Fighters
                    Hisaichi defend with 3 ArmoredCars and 1 Factory
                        Chinese roll dice for 2 Adv.Fighters in Shantung, round 2 :  1/2 hits
                        Hisaichi roll dice for 3 ArmoredCars in Shantung, round 2 :  0/3 hits
                        1 ArmoredCar owned by the Hisaichi lost in Shantung
                        Chinese roll dice for 2 Adv.Fighters in Shantung, round 3 :  1/2 hits
                        Hisaichi roll dice for 2 ArmoredCars in Shantung, round 3 :  1/2 hits
                        1 ArmoredCar owned by the Hisaichi and 1 Adv.Fighter owned by the Chinese lost in Shantung
                        Chinese roll dice for 1 Adv.Fighter in Shantung, round 4 :  0/1 hits
                        Hisaichi roll dice for 1 ArmoredCar in Shantung, round 4 :  0/1 hits
                        Chinese roll dice for 1 Adv.Fighter in Shantung, round 5 :  0/1 hits
                        Hisaichi roll dice for 1 ArmoredCar in Shantung, round 5 :  0/1 hits
                        Chinese roll dice for 1 Adv.Fighter in Shantung, round 6 :  1/1 hits
                        Hisaichi roll dice for 1 ArmoredCar in Shantung, round 6 :  0/1 hits
                        1 ArmoredCar owned by the Hisaichi lost in Shantung
                    Chinese win with 1 Adv.Fighter remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 3 ArmoredCars
                    Casualties for Chinese: 1 Adv.Fighter

    Non Combat Move - Chinese
                1 Adv.Fighter moved from Shantung to Shensi
                3 Infantrys moved from Ningsia to Shensi
                2 Infantrys moved from Lanchow to Shensi
                1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow
                4 Infantrys moved from Gobi Altai to Ningsia
                2 Tanks moved from Hsining to Ningsia
                1 Tank moved from Hsining to Lanchow
                3 Infantrys moved from Hsining to E.Qinghai
                4 Infantrys moved from E.Sinkiang to Gobi Altai
                4 Infantrys moved from Urumqi to E.Sinkiang

    Place Units - Chinese
                1 Adv.Fighter, 2 ArmoredCars and 1 Elite placed in Hsining
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Ulan Bator: 2 Infantrys
                EDIT: Adding units owned by Chinese to Gobi Altai: 2 Infantrys
                EDIT: Turning off Edit Mode
                2 Infantrys placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 24 PUs

    triplea_41765_Chi11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Hisaichi
                6 Infantrys moved from Kirin to Heilungchiang
                2 Infantrys moved from Changchun to 84 Sea Zone
                2 Infantrys, 1 Submarine and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
                2 Infantrys moved from 75 Sea Zone to Ayan
                1 S.Bomber moved from Peking to Ayan
                2 Infantrys moved from Chita to Hulunbuir
                2 ArmoredCars moved from Peking to Suiyuan
                2 Infantrys moved from Kweichow to Szechwan
                1 S.Bomber moved from Peking to Suiyuan
                1 Infantry moved from Anhwei to Shansi
                1 Infantry moved from Anhwei to Shansi
                1 S.Bomber moved from N.French Indochina to Shansi
                1 Adv.Fighter and 3 Fighters moved from N.French Indochina to Szechwan
                1 Infantry moved from N.French Indochina to Yunnan
                2 Infantrys moved from N.French Indochina to Kweichow
                2 Infantrys moved from N.French Indochina to Kweichow
                1 Battleship moved from 107 Sea Zone to 92 Sea Zone
                6 Infantrys moved from Hong Kong to 92 Sea Zone
                6 Infantrys moved from 92 Sea Zone to N.French Indochina
                4 Infantrys moved from Changchun to Kirin
                1 S.Bomber moved from Changchun to Heilungchiang

    Purchase Units - Hisaichi
                Hisaichi buy 6 ArmoredCars, 1 Bunker, 1 Destroyer, 1 Factory and 13 Infantrys; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Shansi
                    Hisaichi attack with 2 Infantrys and 1 S.Bomber
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 2 Infantrys and 1 S.Bomber in Shansi, round 2 : 3/3 hits, 1.33 expected hits
                        Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi win, taking Shansi from Chinese with 1 Infantry and 1 S.Bomber remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry
                Battle in Szechwan
                    Hisaichi attack with 1 Adv.Fighter, 3 Fighters and 2 Infantrys
                    British defend with 1 Infantry
                        Hisaichi roll dice for 1 Adv.Fighter, 3 Fighters and 2 Infantrys in Szechwan, round 2 : 0/6 hits, 1.83 expected hits
                        Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 1 Adv.Fighter, 3 Fighters and 2 Infantrys in Szechwan, round 3 : 1/6 hits, 1.83 expected hits
                        Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Szechwan
                    Hisaichi win, taking Szechwan from Chinese with 1 Adv.Fighter, 3 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for British: 1 Infantry
                Battle in Heilungchiang
                    Hisaichi attack with 6 Infantrys and 1 S.Bomber
                    Russians defend with 1 Mot.Inf
                        Hisaichi roll dice for 6 Infantrys and 1 S.Bomber in Heilungchiang, round 2 : 2/7 hits, 2.00 expected hits
                        Russians roll dice for 1 Mot.Inf in Heilungchiang, round 2 : 0/1 hits, 0.50 expected hits
                    1 Mot.Inf owned by the Russians lost in Heilungchiang
                    Hisaichi win, taking Heilungchiang from Russians with 6 Infantrys and 1 S.Bomber remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 Mot.Inf
                Battle in Ayan
                    Hisaichi attack with 2 Infantrys and 1 S.Bomber
                    Russians defend with 1 Infantry
                        Hisaichi roll dice for 2 Infantrys and 1 S.Bomber in Ayan, round 2 : 1/3 hits, 1.33 expected hits
                        Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Ayan
                    Hisaichi win, taking Ayan from Russians with 2 Infantrys and 1 S.Bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Suiyuan
                    Hisaichi attack with 2 ArmoredCars and 1 S.Bomber
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 2 ArmoredCars and 1 S.Bomber in Suiyuan, round 2 : 1/3 hits, 1.50 expected hits
                        Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                        1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                    Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar and 1 S.Bomber remaining. Battle score for attacker is -2
                    Casualties for Hisaichi: 1 ArmoredCar
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Hisaichi
                1 Adv.Fighter and 3 Fighters moved from Szechwan to N.Thailand
                1 S.Bomber moved from Suiyuan to N.French Indochina
                1 S.Bomber moved from Shansi to N.French Indochina
                1 S.Bomber moved from Heilungchiang to N.French Indochina
                1 S.Bomber moved from Ayan to Changchun

    Place Units - Hisaichi
                1 Destroyer placed in 92 Sea Zone
                1 Bunker and 1 Factory placed in Hulunbuir
                Hisaichi undo move 2.
                1 Bunker and 1 Factory placed in Hulunbuir
                6 Infantrys placed in Hong Kong
                1 Infantry placed in N.French Indochina
                6 Infantrys placed in Changchun
                3 ArmoredCars placed in Peking
                3 ArmoredCars placed in Shantung

    Turn Complete - Hisaichi
                Hisaichi collect 74 PUs; end with 74 PUs

    Combat Hit Differential Summary :

    Hisaichi : -1.83
        Chinese : 1.67
        Russians : -0.83

    triplea_41765_His11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - British
                2 ArmoredCars, 1 Artillery and 16 Infantrys moved from Burma to S.Thailand
                1 Artillery and 3 Infantrys moved from Assam to Yunnan
                10 Infantrys moved from Assam to Burma
                2 Artillerys and 7 Infantrys moved from Bihar to Assam
                8 Infantrys moved from Hyderabad to Bihar
                5 Infantrys moved from Delhi to Bihar
                2 Infantrys moved from Rajputana to Hyderabad

    Purchase Units - British
                British buy 2 Adv.Fighters, 2 Carriers, 1 Elite and 12 Infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in Yunnan
                    British attack with 1 Artillery and 3 Infantrys
                    Hisaichi defend with 1 Infantry
                        British roll dice for 1 Artillery and 3 Infantrys in Yunnan, round 2 :  3/4 hits
                        Thai roll dice for 1 Infantry in Yunnan, round 2 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Yunnan
                    British win, taking Yunnan from Thai with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in S.Thailand
                    British attack with 2 ArmoredCars, 1 Artillery and 16 Infantrys
                    Thai defend with 1 AAGun, 1 Bunker, 1 Elite and 9 Infantrys
                        British roll dice for 2 ArmoredCars, 1 Artillery and 16 Infantrys in S.Thailand, round 2 :  4/19 hits
                    Units damaged: 1 Bunker owned by the Thai
                        Thai roll dice for 1 Bunker, 1 Elite and 9 Infantrys in S.Thailand, round 2 :  4/11 hits
                        3 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in S.Thailand
                        British roll dice for 2 ArmoredCars, 1 Artillery and 12 Infantrys in S.Thailand, round 3 :  0/15 hits
                        Thai roll dice for 1 Bunker, 1 Elite and 6 Infantrys in S.Thailand, round 3 :  3/8 hits
                        3 Infantrys owned by the British lost in S.Thailand
                        British roll dice for 2 ArmoredCars, 1 Artillery and 9 Infantrys in S.Thailand, round 4 :  1/12 hits
                        Thai roll dice for 1 Bunker, 1 Elite and 6 Infantrys in S.Thailand, round 4 :  4/8 hits
                        1 Infantry owned by the Thai and 4 Infantrys owned by the British lost in S.Thailand
                        British roll dice for 2 ArmoredCars, 1 Artillery and 5 Infantrys in S.Thailand, round 5 :  3/8 hits
                        Thai roll dice for 1 Bunker, 1 Elite and 5 Infantrys in S.Thailand, round 5 :  2/7 hits
                        3 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in S.Thailand
                        British roll dice for 2 ArmoredCars, 1 Artillery and 3 Infantrys in S.Thailand, round 6 :  1/6 hits
                        Thai roll dice for 1 Bunker, 1 Elite and 2 Infantrys in S.Thailand, round 6 :  0/4 hits
                        1 Infantry owned by the Thai lost in S.Thailand
                        British roll dice for 2 ArmoredCars, 1 Artillery and 3 Infantrys in S.Thailand, round 7 :  1/6 hits
                        Thai roll dice for 1 Bunker, 1 Elite and 1 Infantry in S.Thailand, round 7 :  2/3 hits
                        1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in S.Thailand
                        British roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in S.Thailand, round 8 :  2/4 hits
                        Thai roll dice for 1 Bunker and 1 Elite in S.Thailand, round 8 :  1/2 hits
                        1 Elite owned by the Thai, 1 Bunker owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                    British win, taking S.Thailand from Thai with 2 ArmoredCars and 1 Artillery remaining. Battle score for attacker is -5
                    Casualties for British: 16 Infantrys
                    Casualties for Thai: 1 Bunker, 1 Elite and 9 Infantrys

    Non Combat Move - British
                2 Adv.Fighters moved from Cape Town to French Sudan
                2 Adv.Fighters moved from French Sudan to Mauritania
                1 Battleship, 1 Carrier, 2 Cruisers, 3 Destroyers, 2 Fighters, 6 Submarines, 1 T.Boat and 4 Transports moved from 20 Sea Zone to 21 Sea Zone
                2 Fighters moved from Wales to 21 Sea Zone

    Place Units - British
                2 Adv.Fighters and 2 Carriers placed in 21 Sea Zone
                1 Elite and 4 Infantrys placed in Delhi
                5 Infantrys placed in Madras
                2 Infantrys placed in Bombay
                1 Infantry placed in Vancouver

    Turn Complete - British
                British collect 74 PUs; end with 74 PUs

    triplea_41765_Bri11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Anzac
                1 Infantry moved from New South Wales to South Australia
                3 Infantrys moved from Broome to Western Australia
                1 ArmoredCar moved from Northern Territory to Western Australia

    Purchase Units - Anzac
                Anzac buy 4 Infantrys and 4 Submarines; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Western Australia
                    Anzac attack with 1 ArmoredCar and 3 Infantrys
                    Yamamoto defend with 1 Infantry
                        Anzac roll dice for 1 ArmoredCar and 3 Infantrys in Western Australia, round 2 :  0/4 hits
                        Yamamoto roll dice for 1 Infantry in Western Australia, round 2 :  0/1 hits
                        Anzac roll dice for 1 ArmoredCar and 3 Infantrys in Western Australia, round 3 :  0/4 hits
                        Yamamoto roll dice for 1 Infantry in Western Australia, round 3 :  1/1 hits
                        1 Infantry owned by the Anzac lost in Western Australia
                        Anzac roll dice for 1 ArmoredCar and 2 Infantrys in Western Australia, round 4 :  1/3 hits
                        Yamamoto roll dice for 1 Infantry in Western Australia, round 4 :  1/1 hits
                        1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Western Australia
                    Anzac win, taking Western Australia from Yamamoto with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is -2
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Anzac: 2 Infantrys

    Non Combat Move - Anzac
                2 Infantrys and 1 Marine moved from Northern Territory to Townsville
                1 Carrier, 1 Cruiser, 1 Destroyer and 3 Transports moved from 66 Sea Zone to 122 Sea Zone

    Place Units - Anzac
                4 Submarines placed in 122 Sea Zone
                2 Infantrys placed in Port Moresby
                1 Infantry placed in Townsville
                Anzac undo move 3.
                Anzac undo move 2.
                Anzac undo move 1.
                2 Submarines placed in 122 Sea Zone
                2 Submarines placed in 122 Sea Zone
                4 Infantrys placed in Canberra

    Turn Complete - Anzac
                Anzac collect 34 PUs; end with 34 PUs

    triplea_41765_Anz11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Dutch
                2 Adv.Fighters moved from Banjarmasin to 122 Sea Zone
                1 Marine, 4 Mech.Infs and 4 Tanks moved from N.Chile to Santiago

    Purchase Units - Dutch
                Dutch buy 2 Adv.Fighters and 1 Elite; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in Santiago
                    Dutch attack with 1 Marine, 4 Mech.Infs and 4 Tanks
                    Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                        Dutch roll dice for 1 Marine, 4 Mech.Infs and 4 Tanks in Santiago, round 2 :  4/9 hits
                        Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 :  4/6 hits
                    3 Mech.Infs owned by the Dutch, 2 Infantrys owned by the Neutral, 2 Artillerys owned by the Neutral and 1 Tank owned by the Dutch lost in Santiago
                        Dutch roll dice for 1 Marine, 1 Mech.Inf and 3 Tanks in Santiago, round 3 :  4/5 hits
                        Neutral roll dice for 2 Tanks in Santiago, round 3 :  0/2 hits
                        2 Tanks owned by the Neutral lost in Santiago
                    Dutch loses 0 PUs for violating Santiagos neutrality.
                    Dutch win, taking Santiago from Neutral with 1 Marine, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is -1
                    Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
                    Casualties for Dutch: 3 Mech.Infs and 1 Tank

    Non Combat Move - Dutch

    Place Units - Dutch
                2 Adv.Fighters and 1 Elite placed in Banjarmasin

    Turn Complete - Dutch
                Dutch collect 26 PUs; end with 26 PUs

    triplea_41765_Dut11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Finns
                5 Infantrys moved from Tampere to Oulu
                6 Infantrys moved from Helsinki to Tampere
                1 Infantry moved from Oulu to Lapland
                5 Infantrys and 1 Tank moved from Oulu to Vyborg

    Purchase Units - Finns
                Finns buy 1 Elite, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in Vyborg
                    Finns attack with 5 Infantrys and 1 Tank
                    Russians defend with 2 Tanks
                        Finns roll dice for 5 Infantrys and 1 Tank in Vyborg, round 2 : 0/6 hits, 1.33 expected hits
                        Russians roll dice for 2 Tanks in Vyborg, round 2 : 0/2 hits, 1.00 expected hits
                        Finns roll dice for 5 Infantrys and 1 Tank in Vyborg, round 3 : 4/6 hits, 1.33 expected hits
                        Russians roll dice for 2 Tanks in Vyborg, round 3 : 0/2 hits, 1.00 expected hits
                        2 Tanks owned by the Russians lost in Vyborg
                    Finns win, taking Vyborg from Russians with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 Tanks

    Non Combat Move - Finns

    Place Units - Finns
                1 Elite and 4 Infantrys placed in Helsinki
                1 Transport placed in 24 Sea Zone

    Turn Complete - Finns
                Finns collect 14 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    Finns : 1.33
        Russians : -2.00

    triplea_41765_Fin11.tsvg

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