@The_Good_Captain Nice, I’ll stay tunned!
Schroeder vs. Shadowhawk (allies +22)
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scramble?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 battleship, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Belarus to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
5 bombers moved from Novgorod to Russia
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 armour moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to Ukraine
2 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 fighters moved from Western Germany to 110 Sea Zone
5 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
1 armour and 1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Belarus to VologdaCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
AA fire in Russia : 0/4 hits, 0.67 expected hits
Bombing raid in Russia rolls: 8,8,4,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Ukraine
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Ukraine, round 2 : 3/8 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 2 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 98 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer and 2 submarines
2 submarines owned by the British Submerged
Germans roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Vologda
Germans attack with 2 armour, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
4 bombers moved from Russia to Novgorod
1 infantry moved from Novgorod to Belarus
1 infantry moved from Romania to Yugoslavia
2 fighters moved from 110 Sea Zone to Western Germany
5 tactical_bombers moved from 110 Sea Zone to Western Germany
1 bomber moved from 98 Sea Zone to Southern Italy
3 aaGuns, 18 armour, 3 artilleries, 16 infantry and 1 mech_infantry moved from Belarus to BryanskPlace Units - Germans
3 armour placed in Novgorod
1 battleship, 2 destroyers and 1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
Germans collect 57 PUs (4 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.17
Germans : 2.83
British : -0.33
Americans : -0.33
Russians : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Philippines to 43 Sea Zone
3 infantry moved from Kiangsu to Anhwe
2 fighters moved from Kwangtung to Anhwe
2 tactical_bombers moved from Kwangtung to Anhwe
1 bomber moved from Philippines to Anhwe
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Novosibirsk to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/8 hits, 3.50 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 3 : 4/7 hits, 3.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 3 infantryNon Combat Move - Japanese
1 bomber moved from Anhwe to Kwangtung
2 fighters moved from Anhwe to Kwangtung
2 tactical_bombers moved from Anhwe to Kwangtung
1 fighter moved from 43 Sea Zone to KwangtungPlace Units - Japanese
2 armour and 1 fighter placed in Kwangtung
3 armour placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
Japanese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Chinese : -1.00
Japanese : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 battleships moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 2 battleships and 1 destroyer
British defend with 2 submarines
Italians roll dice for 2 battleships and 1 destroyer in 93 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 2 battleships and 1 destroyer remaining. Battle score for attacker is 12
Casualties for British: 2 submarinesNon Combat Move - Italians
1 armour moved from Romania to Northern Italy
5 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to France
1 armour moved from Southern Italy to France
4 artilleries moved from Southern Italy to Northern Italy
5 infantry moved from Southern Italy to Northern Italy
5 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Libya to Tobruk
1 armour moved from Libya to Tobruk
1 mech_infantry moved from Libya to TobrukPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 0.33
British : -0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Samara
Germans take Samara from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Ukraine to Tambov
1 armour moved from Ukraine to Tambov
1 armour moved from Western Ukraine to Tambov
4 bombers moved from Novgorod to Russia
2 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 112 Sea Zone
5 tactical_bombers moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Ukraine to Tambov
1 bomber moved from Southern Italy to 112 Sea Zone
3 fighters moved from Southern Italy to 112 Sea Zone -
intercept?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Samara
Germans take Samara from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Ukraine to Tambov
1 armour moved from Ukraine to Tambov
1 armour moved from Western Ukraine to Tambov
4 bombers moved from Novgorod to Russia
2 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 112 Sea Zone
5 tactical_bombers moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Ukraine to Tambov
1 bomber moved from Southern Italy to 112 Sea Zone
3 fighters moved from Southern Italy to 112 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 0/4 hits, 0.67 expected hits
Defenders Fire, : 2/3 hits, 0.50 expected hits
2 bombers owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 8,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Tambov
Germans attack with 2 armour and 3 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Germans roll dice for 2 armour and 3 mech_infantrys in Tambov, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 2 armour and 2 mech_infantrys in Tambov, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Tambov, round 4 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Tambov, round 4 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 5 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Tambov, round 5 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 2 armour in Tambov, round 6 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Tambov, round 6 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Tambov
Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for British: 1 armour and 2 mech_infantrys
Battle in 112 Sea Zone
Germans attack with 1 bomber, 5 fighters, 1 submarine and 5 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 5 fighters and 5 tactical_bombers in 112 Sea Zone, round 2 : 9/11 hits, 6.50 expected hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 1 bomber, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 bomber, 5 fighters and 5 tactical_bombers moved from 112 Sea Zone to Western Germany
2 bombers moved from Russia to NovgorodPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
5 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,5,5
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : -0.50
Defenders Fire, : : 1.50
British : 0.67
Americans : 0.00
Attackers Fire, : : -0.67
Russians : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Timguska to Kansu
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 fighters moved from Philippines to 6 Sea Zone
1 bomber moved from Kwangtung to 6 Sea Zone
2 tactical_bombers moved from Kwangtung to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 4 destroyers, 7 fighters and 7 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 4 destroyers, 7 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 10/22 hits, 12.00 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 4 destroyers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Kiangsu
1 armour and 2 infantry placed in Kwangtung
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Americans : -0.17
Chinese : 0.33
Japanese : -2.33 -
Scramble 2 fighters 1 tac, 6 kamikazes one on each carrier and cruiser, cheapest first for OOL is fine (hits on carriers and battleships first)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 2 infantry
Americans defend with 1 artillery
Italians roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantryNon Combat Move - Italians
3 infantry moved from France to Northern Italy
1 armour, 4 artilleries and 10 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 armour moved from France to Northern Italy
1 aaGun moved from France to Northern Italy
1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to LibyaPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians : -0.50
Americans : 1.33 -
it’s fine
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no scramble
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 13 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Volgograd to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Tambov
2 armour moved from Ukraine to Tambov
2 armour moved from Ukraine to Caucasus
1 infantry moved from Belarus to Smolensk
2 bombers moved from Novgorod to Russia
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
2 armour moved from Novgorod to Smolensk
2 armour moved from Novgorod to Vologda
1 bomber moved from Western Germany to Smolensk
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
2 fighters moved from Western Germany to 114 Sea Zone
2 tactical_bombers moved from Western Germany to 114 Sea Zone
2 tactical_bombers moved from Western Germany to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea ZoneCombat - Germans
Air Battle in RussiaCombat Hit Differential Summary :
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Intercept?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 13 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Volgograd to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Tambov
2 armour moved from Ukraine to Tambov
2 armour moved from Ukraine to Caucasus
1 infantry moved from Belarus to Smolensk
2 bombers moved from Novgorod to Russia
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
2 armour moved from Novgorod to Smolensk
2 armour moved from Novgorod to Vologda
1 bomber moved from Western Germany to Smolensk
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
2 fighters moved from Western Germany to 114 Sea Zone
2 tactical_bombers moved from Western Germany to 114 Sea Zone
2 tactical_bombers moved from Western Germany to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 1/2 hits, 0.33 expected hits
Defenders Fire, : 0/3 hits, 0.50 expected hits
1 fighter owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 transport; Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Casualties for Americans: 1 transport
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Tambov
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 1 bomber and 1 infantry in Smolensk, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Vologda, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 5 armour
British defend with 1 artillery and 2 infantry
Germans roll dice for 5 armour in Caucasus, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
1 armour owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for British: 1 artillery and 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Russia to Novgorod
2 fighters moved from 114 Sea Zone to Western Germany
2 tactical_bombers moved from 114 Sea Zone to Western Germany
2 tactical_bombers moved from 125 Sea Zone to Western Germany
2 fighters moved from 125 Sea Zone to Western Germany
1 infantry moved from Yugoslavia to Northern Italy
2 armour moved from Novgorod to Eastern PolandPlace Units - Germans
3 infantry placed in Ukraine
3 armour placed in Volgograd
3 armour placed in Novgorod
3 infantry placed in France
3 infantry placed in Southern France
4 infantry placed in Western Germany
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,5,5
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.67
Germans : 4.17
Defenders Fire, : : -0.50
Attackers Fire, : : 0.67
Russians : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 12 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
7 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to 35 Sea Zone
3 fighters moved from Kwangtung to Kwangsi
1 bomber moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 7 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/8 hits, 4.17 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
2 fighters owned by the Japanese and 1 carrier owned by the ANZAC lost in 6 Sea Zone
Japanese roll dice for 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/6 hits, 3.17 expected hits
ANZAC roll dice for 1 cruiser and 2 fighters in 6 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
2 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 6 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 4 fighters
Casualties for ANZAC: 1 carrier, 1 cruiser and 2 fighters
Battle in 16 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 1 infantry in Kwangsi, round 2 : 0/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 infantry in Kwangsi, round 3 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters moved from Kwangsi to Kwangtung
1 bomber moved from 16 Sea Zone to Japan
3 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to KwangtungPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
Japanese collect 18 PUs (3 lost to blockades); end with 30 PUsCombat Hit Differential Summary :
ANZAC : 0.00
Americans : -0.33
Chinese : 0.33
Japanese : -3.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Libya to Tunisia
1 armour moved from Libya to Tunisia
1 artillery moved from Libya to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 2 infantry; Americans defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 2 : 2/3 hits, 1.17 expected hits
French roll dice for 3 infantry in Tunisia, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the French lost in Tunisia
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 2/2 hits, 0.83 expected hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Casualties for French: 2 infantryNon Combat Move - Italians
7 infantry moved from Northern Italy to Western Germany
1 armour moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
6 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Western GermanyPlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,2,1,6,1,2
Italians collect 3 PUs (9 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
Italians : 2.00
French : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
3 fighters moved from Western Germany to Normandy Bordeaux
3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 112 Sea Zone
3 armour moved from Novgorod to Vologda
1 armour moved from Yenisey to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 bomber moved from Novgorod to Ukraine
1 bomber moved from Novgorod to VolgogradCombat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Americans defend with 3 transports
1 transport owned by the British and 3 transports owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 3 transports
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 4/9 hits, 4.00 expected hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Battle in Western Ukraine
Germans attack with 2 armour, 1 fighter and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Western Ukraine, round 2 : 1/5 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Western Ukraine, round 3 : 2/4 hits, 2.33 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 3 armour
Russians defend with 3 armour
Germans roll dice for 3 armour in Vologda, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 3 armour in Vologda, round 2 : 1/3 hits, 1.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Vologda
Germans roll dice for 2 armour in Vologda, round 3 : 2/2 hits, 1.00 expected hits
Russians roll dice for 2 armour in Vologda, round 3 : 2/2 hits, 1.00 expected hits
2 armour owned by the Russians and 2 armour owned by the Germans lost in Vologda
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 3 armour
Casualties for Russians: 3 armourNon Combat Move - Germans
1 bomber moved from Volgograd to Bulgaria
1 bomber moved from Ukraine to Eastern Poland
2 tactical_bombers moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
1 battleship moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Northern Italy to Greater Southern Germany
3 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from 112 Sea Zone to Eastern PolandPlace Units - Germans
3 armour placed in Novgorod
4 armour and 6 mech_infantrys placed in Germany
1 armour placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,6,4,4,3,5
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -1.67
AA fire in Volgograd : : -0.17
Americans : -1.00
AA fire in Ukraine : : -0.17
Russians : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers and 2 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
1 tactical_bomber moved from Japan to KwangtungPlace Units - Japanese
1 armour and 2 infantry placed in Kwangtung
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,3,3,3,2,3,5,4
Japanese collect 9 PUs (8 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
-
scramble all 3 fighters, lose destroyers first.