18L G40 2nd edition Max (allies +20) vs majikforce (axis)

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                2 artilleries, 1 infantry and 1 mech_infantry moved from Shan State to Yunnan
                1 armour moved from Burma to Yunnan
                2 mech_infantrys moved from India to Yunnan
                1 fighter moved from Burma to Yunnan
                1 bomber moved from India to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys in Yunnan, round 2 :  7/9 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 bomber moved from Yunnan to India
                1 fighter moved from Yunnan to India
                1 infantry moved from India to 39 Sea Zone
                1 aaGun moved from Shan State to Yunnan
                1 aaGun moved from Shan State to Yunnan
                2 infantry moved from Trans-Jordan to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                4 infantry moved from Egypt to 98 Sea Zone
                1 artillery moved from Tobruk to Alexandria
                1 armour, 2 artilleries and 1 mech_infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 93 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 armour and 1 infantry moved from 93 Sea Zone to Southern France
                1 fighter moved from 98 Sea Zone to Greece
                1 tactical_bomber moved from 98 Sea Zone to 93 Sea Zone

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 destroyer placed in 81 Sea Zone
                2 infantry placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 38 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs
                Some Units in India change ownership: 1 armour

    triplea_41816_UK_6.tsvg

  • '22 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Romania to Albania
                      Italians take Albania from Americans
                1 armour and 2 infantry moved from Romania to Bulgaria
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                      Italians take 97 Sea Zone from British
                5 infantry moved from Northern Italy to Southern France
                1 armour moved from Southern Italy to Southern France
                3 fighters moved from Southern Italy to Southern France

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 2 transports
                        2 transports owned by the British lost in 99 Sea Zone
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                    Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Bulgaria
                    Italians attack with 1 armour and 2 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Bulgaria, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Bulgaria
                    Italians win, taking Bulgaria from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Italians attack with 1 armour, 3 fighters and 5 infantry
                    British defend with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
                        AA fire in Southern France :  0/3 hits
                        Italians roll dice for 1 armour, 3 fighters and 5 infantry in Southern France, round 2 :  4/9 hits

    triplea_41816_Ita6.tsvg

  • '22 '16

    I got 4 hits in S France.  Where do you want them?

  • 2024 '22 '21 '19 '18

    2 uk inf and 2 us inf

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Romania to Albania
                      Italians take Albania from Americans
                1 armour and 2 infantry moved from Romania to Bulgaria
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                      Italians take 97 Sea Zone from British
                5 infantry moved from Northern Italy to Southern France
                1 armour moved from Southern Italy to Southern France
                3 fighters moved from Southern Italy to Southern France

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 2 transports
                        2 transports owned by the British lost in 99 Sea Zone
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                    Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Bulgaria
                    Italians attack with 1 armour and 2 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Bulgaria, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Bulgaria
                    Italians win, taking Bulgaria from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Italians attack with 1 armour, 3 fighters and 5 infantry
                    British defend with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
                        AA fire in Southern France :  0/3 hits
                        Italians roll dice for 1 armour, 3 fighters and 5 infantry in Southern France, round 2 :  4/9 hits
                        Americans roll dice for 1 aaGun, 2 armour, 4 artilleries, 9 infantry and 2 mech_infantrys in Southern France, round 2 :  5/17 hits
                        2 infantry owned by the Americans, 5 infantry owned by the Italians and 2 infantry owned by the British lost in Southern France
                    1 armour owned by the Italians retreated to Northern Italy
                    Americans win with 1 aaGun, 2 armour, 4 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is -3
                    Casualties for Italians: 5 infantry
                    Casualties for British: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Southern France
                    Italians attack with 3 fighters
                    British defend with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 3 artilleries, 3 infantry and 1 mech_infantry

    Non Combat Move - Italians
                3 fighters moved from Southern France to Southern Italy
                1 infantry moved from Bessarabia to Romania
                1 aaGun moved from Ukraine to Bryansk

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy
                1 armour placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs

    triplea_41816_Ita6.tsvg

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 fighter moved from 93 Sea Zone to Southern France

    Non Combat Move - French

    Turn Complete - French

    triplea_41816_Fre6.tsvg

  • 2024 '22 '21 '19 '18

    Dont try anything crazy.  :-D

  • 2024 '22 '21 '19 '18

    May i edit the American bomber in Sakha to Amur. I thought he was out of reach but he’s not

  • '22 '16

    @max334:

    Dont try anything crazy.  :-D

    You mean like attack Southern France? I wouldn’t think of it… :evil:  I will edit your bomber for you.  Not sure if i will get to it tonight.

  • 2024 '22 '21 '19 '18

    …I was thinking Moscow  :?

  • '22 '16

    @max334:

    …I was thinking Moscow  :?

    Nah…its a 20% win rate.  And my air force needs rebuilding before I assault Moscow.  You have some time left.  First priority is to get rid of those 2 american factories on my land!

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Sakha: 1 bomber
                EDIT: Adding units owned by Americans to Amur: 1 bomber
                EDIT: Turning off Edit Mode
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 artillery and 6 infantry moved from Novgorod to Belarus
                1 armour and 1 mech_infantry moved from Ukraine to Tambov
                1 armour and 3 infantry moved from Ukraine to Rostov
                3 mech_infantrys moved from Yugoslavia to Southern France
                2 mech_infantrys moved from Southern Italy to Southern France
                1 artillery and 4 infantry moved from France to Southern France
                3 fighters moved from Southern Italy to Southern France
                1 bomber moved from Western Germany to Southern France
                1 fighter moved from Western Germany to Southern France
                3 mech_infantrys moved from Western Germany to Southern France
                1 bomber moved from Ukraine to Southern France
                1 bomber moved from Ukraine to Southern France

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery and 6 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 6 infantry in Belarus, round 2 :  0/7 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 artillery and 5 infantry in Belarus, round 3 :  3/6 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 armour and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 armour and 3 infantry in Rostov, round 2 :  0/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 :  0/2 hits
                        Germans roll dice for 1 armour and 3 infantry in Rostov, round 3 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Rostov
                        Germans roll dice for 1 armour and 3 infantry in Rostov, round 4 :  1/4 hits
                        Russians roll dice for 1 artillery in Rostov, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Tambov
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Germans attack with 1 artillery, 3 bombers, 4 fighters, 4 infantry and 8 mech_infantrys
                    French defend with 1 fighter; British defend with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
                        AA fire in Southern France :  1/3 hits
                        1 fighter owned by the Germans lost in Southern France
                        Germans roll dice for 1 artillery, 3 bombers, 3 fighters, 4 infantry and 8 mech_infantrys in Southern France, round 2 :  8/19 hits
                        Americans roll dice for 1 aaGun, 2 armour, 4 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Southern France, round 2 :  3/14 hits
                        1 aaGun owned by the Americans, 1 mech_infantry owned by the British, 1 mech_infantry owned by the Americans, 3 infantry owned by the Americans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Southern France
                        Germans roll dice for 1 artillery, 3 bombers, 3 fighters, 1 infantry and 8 mech_infantrys in Southern France, round 3 :  4/16 hits
                        Americans roll dice for 2 armour, 4 artilleries and 1 fighter in Southern France, round 3 :  4/7 hits
                        3 mech_infantrys owned by the Germans, 3 artilleries owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Southern France
                        Germans roll dice for 1 artillery, 3 bombers, 3 fighters and 5 mech_infantrys in Southern France, round 4 :  5/12 hits
                        Americans roll dice for 2 armour and 1 fighter in Southern France, round 4 :  3/3 hits
                        3 mech_infantrys owned by the Germans, 1 fighter owned by the French and 2 armour owned by the British lost in Southern France
                    Germans win, taking Southern France from Americans with 1 artillery, 3 bombers, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for French: 1 fighter
                    Casualties for Germans: 1 fighter, 4 infantry and 6 mech_infantrys
                    Casualties for British: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Americans: 1 aaGun, 3 artilleries, 3 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Southern France to Western Germany
                1 bomber moved from Southern France to France
                1 bomber moved from Southern France to France
                2 aaGuns moved from Western Germany to France
                1 fighter moved from Southern France to Western Germany
                1 fighter moved from Southern France to Western Germany
                1 fighter moved from Southern France to France
                1 armour and 3 mech_infantrys moved from Germany to Romania

    Place Units - Germans
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                1 armour and 2 infantry placed in Ukraine
                7 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,5,3,1,2
                Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    triplea_41816_Ger7.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Sakha: 1 bomber
                EDIT: Adding units owned by Americans to Amur: 1 bomber
                EDIT: Turning off Edit Mode
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 artillery and 6 infantry moved from Novgorod to Belarus
                1 armour and 1 mech_infantry moved from Ukraine to Tambov
                1 armour and 3 infantry moved from Ukraine to Rostov
                3 mech_infantrys moved from Yugoslavia to Southern France
                2 mech_infantrys moved from Southern Italy to Southern France
                1 artillery and 4 infantry moved from France to Southern France
                3 fighters moved from Southern Italy to Southern France
                1 bomber moved from Western Germany to Southern France
                1 fighter moved from Western Germany to Southern France
                3 mech_infantrys moved from Western Germany to Southern France
                1 bomber moved from Ukraine to Southern France
                1 bomber moved from Ukraine to Southern France

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery and 6 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 6 infantry in Belarus, round 2 :  0/7 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 artillery and 5 infantry in Belarus, round 3 :  3/6 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 armour and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 armour and 3 infantry in Rostov, round 2 :  0/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 :  0/2 hits
                        Germans roll dice for 1 armour and 3 infantry in Rostov, round 3 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Rostov
                        Germans roll dice for 1 armour and 3 infantry in Rostov, round 4 :  1/4 hits
                        Russians roll dice for 1 artillery in Rostov, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Tambov
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Germans attack with 1 artillery, 3 bombers, 4 fighters, 4 infantry and 8 mech_infantrys
                    French defend with 1 fighter; British defend with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
                        AA fire in Southern France :  1/3 hits
                        1 fighter owned by the Germans lost in Southern France
                        Germans roll dice for 1 artillery, 3 bombers, 3 fighters, 4 infantry and 8 mech_infantrys in Southern France, round 2 :  8/19 hits
                        Americans roll dice for 1 aaGun, 2 armour, 4 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Southern France, round 2 :  3/14 hits
                        1 aaGun owned by the Americans, 1 mech_infantry owned by the British, 1 mech_infantry owned by the Americans, 3 infantry owned by the Americans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Southern France
                        Germans roll dice for 1 artillery, 3 bombers, 3 fighters, 1 infantry and 8 mech_infantrys in Southern France, round 3 :  4/16 hits
                        Americans roll dice for 2 armour, 4 artilleries and 1 fighter in Southern France, round 3 :  4/7 hits
                        3 mech_infantrys owned by the Germans, 3 artilleries owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Southern France
                        Germans roll dice for 1 artillery, 3 bombers, 3 fighters and 5 mech_infantrys in Southern France, round 4 :  5/12 hits
                        Americans roll dice for 2 armour and 1 fighter in Southern France, round 4 :  3/3 hits
                        3 mech_infantrys owned by the Germans, 1 fighter owned by the French and 2 armour owned by the British lost in Southern France
                    Germans win, taking Southern France from Americans with 1 artillery, 3 bombers, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for French: 1 fighter
                    Casualties for Germans: 1 fighter, 4 infantry and 6 mech_infantrys
                    Casualties for British: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Americans: 1 aaGun, 3 artilleries, 3 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Southern France to Western Germany
                1 bomber moved from Southern France to France
                1 bomber moved from Southern France to France
                2 aaGuns moved from Western Germany to France
                1 fighter moved from Southern France to Western Germany
                1 fighter moved from Southern France to Western Germany
                1 fighter moved from Southern France to France
                1 armour and 3 mech_infantrys moved from Germany to Romania

    Place Units - Germans
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                1 armour and 2 infantry placed in Ukraine
                7 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,5,3,1,2
                Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
                EDIT: Adding units owned by Germans to Belarus: 1 aaGun
                EDIT: Turning off Edit Mode

    triplea_41816_Ger7.tsvg

  • '22 '16

    Use 2nd file please.  Made a NCM edit.

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                3 infantry moved from Shensi to Kweichow
                1 bomber moved from Russia to Kweichow
                1 infantry moved from Smolensk to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                2 infantry moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Kweichow
                    Russians attack with 1 bomber and 3 infantry
                    Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
                        Russians roll dice for 1 bomber and 3 infantry in Kweichow, round 2 :  2/4 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 2 :  1/3 hits
                        1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow
                        Russians roll dice for 1 bomber and 2 infantry in Kweichow, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Kweichow
                    Russians win, taking Kweichow from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
                Battle in Kazakhstan
                    Russians attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 3 :  0/1 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 4 :  0/1 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 5 :  0/1 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 6 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 1 armour in Kazakhstan, round 7 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 7 :  0/1 hits
                        Russians roll dice for 1 armour in Kazakhstan, round 8 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 8 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Russians: 2 mech_infantrys
                    Casualties for Japanese: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 :  0/4 hits
                        Germans roll dice for 1 armour in Tambov, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 :  3/4 hits
                        Germans roll dice for 1 armour in Tambov, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Archangel
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 infantry moved from Russia to Smolensk
                1 bomber moved from Kweichow to Tsinghai
                1 infantry moved from Amur to Manchuria
                1 infantry moved from Amur to Manchuria
                1 aaGun moved from Amur to Manchuria

    Place Units - Russians
                1 infantry placed in Volgograd
                2 armour and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs

    triplea_41816_Rus7.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                5 infantry moved from Korea to Manchuria
                1 mech_infantry moved from Jehol to Manchuria
                2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
                2 fighters moved from Jehol to Manchuria
                1 fighter moved from Korea to Manchuria
                1 fighter moved from Japan to Manchuria
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 battleship and 1 cruiser moved from 43 Sea Zone to 37 Sea Zone
                1 carrier moved from 43 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from French Indo China to Hopei
                1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
                2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Yunnan

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 battleship in Malaya, round 2 :  1/1 hits
                        UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Manchuria
                    Japanese attack with 2 artilleries, 7 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns and 6 infantry; Americans defend with 1 fighter, 1 infantry and 1 mech_infantry; Chinese defend with 1 infantry
                        AA fire in Manchuria :  1/6 hits
                        1 fighter owned by the Japanese lost in Manchuria
                        Japanese roll dice for 2 artilleries, 6 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 :  5/17 hits
                        Chinese roll dice for 2 aaGuns, 1 fighter, 8 infantry and 1 mech_infantry in Manchuria, round 2 :  5/10 hits
                        5 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 3 infantry owned by the Russians lost in Manchuria
                        Japanese roll dice for 2 artilleries, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 3 :  6/12 hits
                        Chinese roll dice for 1 fighter, 5 infantry and 1 mech_infantry in Manchuria, round 3 :  4/7 hits
                        2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 infantry owned by the Chinese, 1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 3 infantry owned by the Russians lost in Manchuria
                        Japanese roll dice for 6 fighters, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 4 :  3/8 hits
                        Chinese roll dice for 1 fighter in Manchuria, round 4 :  0/1 hits
                        1 fighter owned by the Americans lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Russians: 2 aaGuns and 6 infantry
                    Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 artilleries, 1 fighter and 7 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 :  2/5 hits
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  2/3 hits
                        2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Hopei
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hopei, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                    British defend with 2 aaGuns, 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
                        AA fire in Yunnan :  2/6 hits
                        1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 :  4/11 hits
                        Chinese roll dice for 2 aaGuns, 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Yunnan, round 2 :  1/7 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 2 aaGuns owned by the British and 1 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 :  6/10 hits
                        Chinese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Yunnan, round 3 :  0/5 hits
                        2 mech_infantrys owned by the British, 1 armour owned by the British and 2 artilleries owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
                    Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                1 fighter moved from Malaya to 37 Sea Zone
                1 fighter moved from Yunnan to 37 Sea Zone
                2 bombers moved from Yunnan to French Indo China
                1 fighter moved from Hopei to Chahar
                1 tactical_bomber moved from Hopei to Chahar
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from Manchuria to 19 Sea Zone
                3 fighters moved from Manchuria to Korea
                1 carrier moved from 43 Sea Zone to 37 Sea Zone
                1 cruiser moved from 43 Sea Zone to 37 Sea Zone
                1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 battleship moved from 43 Sea Zone to 35 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Manchuria to Japan
                1 tactical_bomber moved from Manchuria to Korea
                1 submarine moved from 3 Sea Zone to 5 Sea Zone
                1 tactical_bomber moved from Yunnan to 37 Sea Zone
                1 fighter moved from Yunnan to French Indo China
                1 tactical_bomber moved from Yunnan to 37 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 fighter and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

    triplea_41816_Jap7.tsvg

  • '22 '16

    Nice defense dice and AA!

  • 2024 '22 '21 '19 '18

    yes, I see the two AA hits, but overall, I think you are still winning with the dice. The Chinese and Russians have not been very lucky pushing back the Japanese onslaught for the last three rounds. I like how you have played Japan. Its annoying, but actually good from a strategic point of view.
    Also, I may have told you, but I/We are in the middle of buying a new home. Closing is May 30. So I may be a little slow with my coming turns. Thanks and good soldiering,
    Thomas aka max

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 carrier, 1 fighter, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 bomber and 1 infantry moved from Amur to Manchuria
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 9 Sea Zone to 26 Sea Zone
                1 artillery, 2 fighters and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Americans
                Battle in Hawaiian Islands
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Manchuria
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Manchuria, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans
                1 bomber moved from Manchuria to 25 Sea Zone
                1 bomber moved from 25 Sea Zone to Midway
                1 submarine moved from 10 Sea Zone to 15 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 carrier, 1 destroyer, 1 tactical_bomber and 5 transports moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from Algeria to Tunisia
                1 aaGun, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 tactical_bomber and 5 transports moved from 92 Sea Zone to 94 Sea Zone
                1 aaGun, 3 artilleries and 3 infantry moved from 94 Sea Zone to Tunisia
                1 fighter moved from Trans-Jordan to 94 Sea Zone
                1 tactical_bomber moved from Trans-Jordan to Greece
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                3 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                1 artillery and 2 infantry placed in Greece
                2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry placed in Eastern United States
                1 carrier placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
                Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_41816_Ame7.tsvg

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Greece to Albania
                2 infantry moved from Greece to Bulgaria
                1 artillery moved from Greece to Bulgaria
                1 fighter and 1 tactical_bomber moved from Greece to Bulgaria
                1 fighter moved from Greece to Albania
                1 fighter moved from Greece to 99 Sea Zone
                1 tactical_bomber moved from 93 Sea Zone to Albania
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Borneo
                Battle in Albania
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Albania, round 2 :  2/3 hits
                        Italians roll dice for 1 mech_infantry in Albania, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Albania
                    British win, taking Borneo from Japanese, taking Albania from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Bulgaria
                    British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 armour and 1 infantry
                        British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 :  2/5 hits
                        Italians roll dice for 1 armour and 1 infantry in Bulgaria, round 2 :  0/2 hits
                        1 infantry owned by the Italians and 1 armour owned by the Italians lost in Bulgaria
                    British win, taking Bulgaria from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 armour and 1 infantry
                Battle in 99 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Italians defend with 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Italians lost in 99 Sea Zone
                    British win, taking 99 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - British
                1 fighter moved from 99 Sea Zone to 94 Sea Zone
                1 fighter moved from Albania to 94 Sea Zone
                1 tactical_bomber moved from Albania to Greece
                1 fighter and 1 tactical_bomber moved from Bulgaria to Greece
                2 carriers, 1 cruiser and 4 transports moved from 93 Sea Zone to 94 Sea Zone
                1 artillery moved from Alexandria to Tobruk
                2 armour moved from Egypt to Tobruk
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from 81 Sea Zone to Egypt
                1 infantry moved from Siam to Shan State
                1 armour moved from India to Burma
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                1 artillery and 1 infantry placed in Quebec
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
                British collect 35 PUs (1 lost to blockades); end with 37 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,2,2,6,6,2,3,5,5,5
                UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys

    triplea_41816_UK_7.tsvg

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