@The_Good_Captain Nice, I’ll stay tunned!
Schroeder vs. Shadowhawk (allies +22)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
6 infantry moved from Karelia to Novgorod
2 infantry moved from Karelia to Vyborg
1 bomber moved from Western Germany to Vyborg
13 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
14 armour, 3 artilleries and 5 mech_infantrys moved from Baltic States to Belarus
1 fighter moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
5 tactical_bombers moved from Western Germany to 110 Sea Zone
2 artilleries moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Belarus
1 armour moved from Romania to Belarus
4 bombers moved from Western Germany to Bessarabia -
I don’t think you want to, but just in case, scramble in the channel?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
6 infantry moved from Karelia to Novgorod
2 infantry moved from Karelia to Vyborg
1 bomber moved from Western Germany to Vyborg
13 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
14 armour, 3 artilleries and 5 mech_infantrys moved from Baltic States to Belarus
1 fighter moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
5 tactical_bombers moved from Western Germany to 110 Sea Zone
2 artilleries moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Belarus
1 armour moved from Romania to Belarus
4 bombers moved from Western Germany to BessarabiaCombat - Germans
Battle in Novgorod
Germans attack with 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 6 infantry in Novgorod, round 2 : 1/6 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 artilleries and 4 bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 4 bombers in Bessarabia, round 2 : 2/6 hits, 3.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery and 4 bombers in Bessarabia, round 3 : 2/5 hits, 3.00 expected hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Germans win with 4 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 artillery and 2 infantry
Battle in 110 Sea Zone
Germans attack with 3 fighters, 1 submarine and 5 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 3 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Germans attack with 16 armour, 3 artilleries, 14 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 16 armour, 3 artilleries, 14 infantry and 5 mech_infantrys in Belarus, round 2 : 12/38 hits, 12.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 16 armour, 3 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vyborg, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Vyborg, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Vyborg to Germany
3 fighters and 5 tactical_bombers moved from 110 Sea Zone to Western Germany
4 bombers moved from Bessarabia to Germany
7 armour moved from Germany to Baltic States
2 aaGuns moved from Baltic States to Belarus
1 aaGun moved from Karelia to Novgorod
1 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Holland Belgium to Western Germany
3 artilleries moved from Holland Belgium to Western Germany
1 submarine moved from 123 Sea Zone to 111 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 50 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -3.83
British : -0.33
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier and 4 destroyers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Kweichow to Hunan
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 fighters moved from Anhwe to Hunan
2 tactical_bombers moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Kwangsi
2 fighters moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Guam
1 tactical_bomber moved from 35 Sea Zone to Guam
1 bomber moved from Kiangsu to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Guam
1 tactical_bomber moved from 35 Sea Zone to Guam
1 fighter moved from Philippines to 44 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 4/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Guam
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 2 fighters and 2 tactical_bombers in Guam, round 2 : 1/4 hits, 2.33 expected hits
Americans roll dice for 1 bomber in Guam, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Guam
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Kwangsi
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 3 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber and 3 fighters in 44 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 bomber moved from 44 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
2 fighters moved from Guam to 35 Sea Zone
2 tactical_bombers moved from Guam to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to 35 Sea Zone
2 tactical_bombers moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Hunan to Kwangtung
2 fighters moved from Hunan to Kwangtung
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier and 4 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 47 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans : -0.50
ANZAC : -0.33
Chinese : 0.33
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from French Equatorial Africa to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
1 armour moved from Tobruk to Libya
1 mech_infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
2 artilleries moved from Persia to IraqCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Belgian Congo
Italians attack with 2 infantry
ANZAC defend with 1 infantry
Italians roll dice for 2 infantry in Belgian Congo, round 2 : 1/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Belgian Congo
Italians win, taking 97 Sea Zone from British, taking Belgian Congo from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Iraq
Italians attack with 2 artilleries
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 artilleries in Iraq, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Iraq
Italians roll dice for 1 artillery in Iraq, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians retreated to Persia
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Libya
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
Americans defend with 1 armour
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Libya, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 battleship and 1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -0.50
British : -0.67
Americans : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Belarus to Vologda
1 mech_infantry moved from Belarus to Western Ukraine
1 mech_infantry moved from Belarus to Bessarabia
1 armour moved from Baltic States to Western Ukraine
1 armour moved from Baltic States to Bessarabia
1 infantry moved from Romania to Bessarabia
2 bombers moved from Germany to Bessarabia
1 bomber moved from Germany to Western Ukraine
2 bombers moved from Germany to SmolenskCombat - Germans
Battle in Vologda
Germans attack with 1 armour
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Bessarabia
Germans attack with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 bombers, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Bessarabia to Novgorod
1 bomber moved from Western Ukraine to Novgorod
2 bombers moved from Smolensk to Novgorod
4 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
5 armour moved from Baltic States to Belarus
1 infantry moved from Vyborg to Novgorod
3 fighters moved from Western Germany to Southern Italy
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Yugoslavia to RomaniaPlace Units - Germans
1 bomber, 2 fighters and 4 infantry placed in Western Germany
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 8 infantry and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Shensi to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Kwangtung to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 43 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Belgian Congo to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer
French defend with 1 destroyer
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 92 Sea Zone
French win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for French: 1 destroyerNon Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 0.00
French : 0.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 battleship, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Belarus to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
5 bombers moved from Novgorod to Russia
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 armour moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to Ukraine
2 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 fighters moved from Western Germany to 110 Sea Zone
5 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
1 armour and 1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Belarus to Vologda -
scramble?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 battleship, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Belarus to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
5 bombers moved from Novgorod to Russia
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 armour moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to Ukraine
2 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 fighters moved from Western Germany to 110 Sea Zone
5 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
1 armour and 1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Belarus to VologdaCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
AA fire in Russia : 0/4 hits, 0.67 expected hits
Bombing raid in Russia rolls: 8,8,4,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Ukraine
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Ukraine, round 2 : 3/8 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 2 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 98 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer and 2 submarines
2 submarines owned by the British Submerged
Germans roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Vologda
Germans attack with 2 armour, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
4 bombers moved from Russia to Novgorod
1 infantry moved from Novgorod to Belarus
1 infantry moved from Romania to Yugoslavia
2 fighters moved from 110 Sea Zone to Western Germany
5 tactical_bombers moved from 110 Sea Zone to Western Germany
1 bomber moved from 98 Sea Zone to Southern Italy
3 aaGuns, 18 armour, 3 artilleries, 16 infantry and 1 mech_infantry moved from Belarus to BryanskPlace Units - Germans
3 armour placed in Novgorod
1 battleship, 2 destroyers and 1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
Germans collect 57 PUs (4 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.17
Germans : 2.83
British : -0.33
Americans : -0.33
Russians : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Philippines to 43 Sea Zone
3 infantry moved from Kiangsu to Anhwe
2 fighters moved from Kwangtung to Anhwe
2 tactical_bombers moved from Kwangtung to Anhwe
1 bomber moved from Philippines to Anhwe
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Novosibirsk to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/8 hits, 3.50 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 3 : 4/7 hits, 3.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 3 infantryNon Combat Move - Japanese
1 bomber moved from Anhwe to Kwangtung
2 fighters moved from Anhwe to Kwangtung
2 tactical_bombers moved from Anhwe to Kwangtung
1 fighter moved from 43 Sea Zone to KwangtungPlace Units - Japanese
2 armour and 1 fighter placed in Kwangtung
3 armour placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
Japanese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Chinese : -1.00
Japanese : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 battleships moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 2 battleships and 1 destroyer
British defend with 2 submarines
Italians roll dice for 2 battleships and 1 destroyer in 93 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 2 battleships and 1 destroyer remaining. Battle score for attacker is 12
Casualties for British: 2 submarinesNon Combat Move - Italians
1 armour moved from Romania to Northern Italy
5 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to France
1 armour moved from Southern Italy to France
4 artilleries moved from Southern Italy to Northern Italy
5 infantry moved from Southern Italy to Northern Italy
5 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Libya to Tobruk
1 armour moved from Libya to Tobruk
1 mech_infantry moved from Libya to TobrukPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 0.33
British : -0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Samara
Germans take Samara from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Ukraine to Tambov
1 armour moved from Ukraine to Tambov
1 armour moved from Western Ukraine to Tambov
4 bombers moved from Novgorod to Russia
2 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 112 Sea Zone
5 tactical_bombers moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Ukraine to Tambov
1 bomber moved from Southern Italy to 112 Sea Zone
3 fighters moved from Southern Italy to 112 Sea Zone -
intercept?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Samara
Germans take Samara from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Ukraine to Tambov
1 armour moved from Ukraine to Tambov
1 armour moved from Western Ukraine to Tambov
4 bombers moved from Novgorod to Russia
2 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 112 Sea Zone
5 tactical_bombers moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Ukraine to Tambov
1 bomber moved from Southern Italy to 112 Sea Zone
3 fighters moved from Southern Italy to 112 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 0/4 hits, 0.67 expected hits
Defenders Fire, : 2/3 hits, 0.50 expected hits
2 bombers owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 8,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Tambov
Germans attack with 2 armour and 3 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Germans roll dice for 2 armour and 3 mech_infantrys in Tambov, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 2 armour and 2 mech_infantrys in Tambov, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Tambov, round 4 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Tambov, round 4 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 5 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Tambov, round 5 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 2 armour in Tambov, round 6 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Tambov, round 6 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Tambov
Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for British: 1 armour and 2 mech_infantrys
Battle in 112 Sea Zone
Germans attack with 1 bomber, 5 fighters, 1 submarine and 5 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 5 fighters and 5 tactical_bombers in 112 Sea Zone, round 2 : 9/11 hits, 6.50 expected hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 1 bomber, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 bomber, 5 fighters and 5 tactical_bombers moved from 112 Sea Zone to Western Germany
2 bombers moved from Russia to NovgorodPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
5 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,5,5
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : -0.50
Defenders Fire, : : 1.50
British : 0.67
Americans : 0.00
Attackers Fire, : : -0.67
Russians : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Timguska to Kansu
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 fighters moved from Philippines to 6 Sea Zone
1 bomber moved from Kwangtung to 6 Sea Zone
2 tactical_bombers moved from Kwangtung to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 4 destroyers, 7 fighters and 7 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 4 destroyers, 7 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 10/22 hits, 12.00 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 bomber, 5 carriers, 1 cruiser, 4 destroyers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Kiangsu
1 armour and 2 infantry placed in Kwangtung
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Americans : -0.17
Chinese : 0.33
Japanese : -2.33 -
Scramble 2 fighters 1 tac, 6 kamikazes one on each carrier and cruiser, cheapest first for OOL is fine (hits on carriers and battleships first)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 2 infantry
Americans defend with 1 artillery
Italians roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantryNon Combat Move - Italians
3 infantry moved from France to Northern Italy
1 armour, 4 artilleries and 10 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 armour moved from France to Northern Italy
1 aaGun moved from France to Northern Italy
1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to LibyaPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians : -0.50
Americans : 1.33 -
it’s fine