@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Jeppe vs Raimo final show down 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 submarine moved from 42 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier in 54 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in New South Wales
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 factory_minor, 4 fighters and 1 harbour
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in New South Wales, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 4 fighters in New South Wales, round 2 : 4/5 hits
2 infantry owned by the ANZAC, 1 fighter owned by the ANZAC, 1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in New South Wales
Japanese win with 4 fighters remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 19 Sea ZoneTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Ukraine to BessarabiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 destroyer moved from 118 Sea Zone to 109 Sea Zone
1 battleship moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Slovakia Hungary to Romania
5 bombers moved from Morocco to Western Germany
1 fighter moved from Germany to Western Germany
2 armour and 7 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Poland to Slovakia HungaryNon Combat Move - Germans
1 aaGun moved from Poland to Slovakia Hungary
1 armour and 5 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
10 infantry placed in Germany
1 infantry placed in Southern France
3 infantry placed in Western Germany
1 infantry placed in United Kingdom
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bessarabia to Romania
2 artilleries and 1 infantry moved from Eastern Poland to Poland
1 armour moved from Belarus to Poland
1 bomber moved from Novgorod to Romania
3 fighters moved from Belarus to Poland
1 artillery and 1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to NovosibirskCombat - Russians
Battle in Romania
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 2 infantry in Romania, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
Russians roll dice for 1 bomber and 2 infantry in Romania, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Poland
Russians attack with 1 armour, 2 artilleries, 3 fighters and 1 infantry
Germans defend with 5 infantry
Russians roll dice for 1 armour, 2 artilleries, 3 fighters and 1 infantry in Poland, round 2 : 2/7 hits
Germans roll dice for 5 infantry in Poland, round 2 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians roll dice for 1 armour, 2 artilleries and 3 fighters in Poland, round 3 : 3/6 hits
Germans roll dice for 3 infantry in Poland, round 3 : 2/3 hits
2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 5 infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Russians
1 artillery and 2 infantry moved from Karelia to Finland
3 armour moved from Novgorod to Finland
3 armour and 11 infantry moved from Bessarabia to Western Ukraine
3 fighters moved from Poland to Novgorod
4 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
3 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Romania to Novgorod
3 infantry moved from Russia to BryanskPlace Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Russia
Russians undo move 1.
Russians undo move 2.
2 armour and 1 infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
EDIT: Adding units owned by Russians to Eastern Poland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 bomber moved from Anhwe to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 fighters moved from New South Wales to Western Australia
2 battleships moved from 62 Sea Zone to 54 Sea Zone
2 cruisers moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from New South Wales to 56 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
3 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
4 infantry moved from Shantung to Jehol
1 infantry moved from Timguska to Yenisey
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
1 mech_infantry moved from Central Mongolia to Jehol
1 armour moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Anhwe
3 infantry moved from Kiangsu to Shantung
1 fighter moved from New South Wales to Western AustraliaCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 carrier and 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 56 Sea Zone
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Australia
Japanese attack with 3 fighters
British defend with 1 armour
Japanese roll dice for 3 fighters in Western Australia, round 2 : 0/3 hits
ANZAC roll dice for 1 armour in Western Australia, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in Western Australia, round 3 : 3/3 hits
ANZAC roll dice for 1 armour in Western Australia, round 3 : 0/1 hits
1 armour owned by the British lost in Western Australia
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 1 tactical_bomber
Americans defend with 2 cruisers, 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/5 hits
Americans roll dice for 2 cruisers and 1 destroyer in 6 Sea Zone, round 2 : 0/3 hits
2 cruisers owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Americans: 2 cruisers and 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 fighter moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Jehol
2 fighters moved from Western Australia to New South Wales
1 fighter moved from Western Australia to New South WalesPlace Units - Japanese
2 armour and 1 infantry placed in New South WalesTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,1,3,4,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,6
Japanese collect 22 PUs (12 lost to blockades); end with 24 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 54 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 2 submarines
Japanese defend with 1 battleship, 2 carriers and 1 cruiser
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 destroyers and 1 fighter in 54 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 54 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 fighter in 54 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese win, taking Gibraltar from Germans, taking Morocco from Italians with 1 battleship remaining. Battle score for attacker is 6
Casualties for Americans: 2 destroyers, 1 fighter and 2 submarines
Casualties for Japanese: 2 carriers and 1 cruiserNon Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 2 fighters and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 54 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 2 submarines
Japanese defend with 1 battleship, 2 carriers and 1 cruiser
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 destroyers and 1 fighter in 54 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 54 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 fighter in 54 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese win, taking Gibraltar from Germans, taking Morocco from Italians with 1 battleship remaining. Battle score for attacker is 6
Casualties for Americans: 2 destroyers, 1 fighter and 2 submarines
Casualties for Japanese: 2 carriers and 1 cruiserNon Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 2 fighters and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 54 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 2 submarines
Japanese defend with 1 battleship, 2 carriers and 1 cruiser
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 destroyers and 1 fighter in 54 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 54 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 fighter in 54 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 54 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese win, taking Gibraltar from Germans, taking Morocco from Italians with 1 battleship remaining. Battle score for attacker is 6
Casualties for Americans: 2 destroyers, 1 fighter and 2 submarines
Casualties for Japanese: 2 carriers and 1 cruiserNon Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 2 fighters and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 artilleries and 5 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kiangsi, round 2 : 3/8 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
2 artilleries and 2 infantry placed in Manchuria
2 infantry placed in Kweichow
Chinese undo move 2.
2 infantry placed in Shensi
Chinese undo move 2.
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
fik en error da jeg ville poste usa hvilket resulterede i at jeg spillede kina , som så også lavede error. derfor den manuelle save game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
3 fighters moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
1 bomber moved from West India to Anhwe
1 submarine moved from 35 Sea Zone to 54 Sea ZoneCombat - British
Battle in 54 Sea Zone
British attack with 1 submarine
Japanese defend with 1 battleship
British roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 54 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Alexandria
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits
Italians roll dice for 2 artilleries and 2 infantry in Alexandria, round 2 : 1/4 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 3 : 3/4 hits
Italians roll dice for 2 artilleries and 1 infantry in Alexandria, round 3 : 2/3 hits
2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Anhwe
British attack with 1 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries and 3 infantry
British roll dice for 1 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/9 hits
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Anhwe, round 2 : 1/6 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
British roll dice for 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 3/8 hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Anhwe, round 3 : 0/4 hits
1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Anhwe
British roll dice for 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 4 : 2/8 hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour, 2 artilleries and 3 infantryNon Combat Move - British
1 aaGun, 2 artilleries and 5 infantry moved from Kwangsi to Kiangsi
1 aaGun moved from Yunnan to Hunan
1 bomber, 3 fighters and 1 tactical_bomber moved from Anhwe to Hunan
5 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to IndiaPlace Units - UK_Pacific
1 armour and 1 infantry placed in Kwangtung
1 artillery placed in India
1 submarine placed in 20 Sea Zone
UK_Pacific undo move 1.
1 armour and 1 infantry placed in India
1 submarine and 1 transport placed in 39 Sea Zone
UK_Pacific undo move 4.
1 submarine placed in 39 Sea Zone
UK_Pacific undo move 3.
1 armour and 1 infantry placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in Kwangtung change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Some Units in 20 Sea Zone change ownership: 1 submarine -
genstarte spillet hjalp heller ikke, så du får en manuel igen
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haha kan så se på ovenstående post at det åbenbart virkede alligevel… den meldte fejl, men pyt
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
2 artilleries moved from Yugoslavia to 97 Sea Zone
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Egypt
4 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
2 bombers moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
British defend with 1 armour, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 2 : 10/12 hits
British roll dice for 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 5/9 hits
1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 1 infantry owned by the French, 1 artillery owned by the Italians, 2 infantry owned by the British, 1 fighter owned by the British, 4 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Italians: 1 artillery and 4 infantry
Casualties for British: 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from Egypt to Libya
2 bombers moved from Egypt to Libya
1 aaGun moved from Algeria to TunisiaPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
3 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - ANZAC
1 fighter moved from Yunnan to Eastern PersiaNon Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Bessarabia to Eastern PolandNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
10 infantry moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Norway
1 bomber moved from Western Germany to Ukraine
5 infantry moved from Slovakia Hungary to Romania
2 bombers moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Romania
1 fighter moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Romania
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from RussiansCombat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Romania
Germans attack with 1 armour, 1 bomber and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber and 5 infantry in Romania, round 2 : 3/7 hits
Russians roll dice for 2 infantry in Romania, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Poland
Germans attack with 10 infantry
Russians defend with 1 armour
Germans roll dice for 10 infantry in Poland, round 2 : 4/10 hits
Russians roll dice for 1 armour in Poland, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Eastern Poland
Germans attack with 2 bombers, 1 fighter and 2 infantry
French defend with 1 infantry; Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Eastern Poland, round 2 : 4/5 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 infantry owned by the French lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Romania to Slovakia Hungary
2 bombers moved from Eastern Poland to Slovakia Hungary
2 mech_infantrys moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Romania
5 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from 91 Sea Zone to United Kingdom
3 bombers moved from Slovakia Hungary to Western Germany
1 fighter moved from Eastern Poland to Western GermanyPlace Units - Germans
2 submarines placed in 105 Sea Zone
2 infantry placed in Western Germany
8 infantry placed in Germany
Germans undo move 2.
2 infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2,750
Median : 3,000
Variance : 1,852
Standard Deviation : 1,361
Total rolls : 28Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2,909
Median : 3,000
Variance : 1,429
Standard Deviation : 1,195
Total rolls : 22Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2,167
Median : 1,500
Variance : 1,200
Standard Deviation : 1,095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
4 armour moved from Finland to Norway
1 artillery and 2 infantry moved from Finland to Norway
3 fighters moved from Novgorod to Norway
1 bomber moved from Novgorod to Norway
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from JapaneseCombat - Russians
Battle in Norway
Russians attack with 4 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 armour, 1 fighter and 10 infantry
Russians roll dice for 4 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry in Norway, round 2 : 6/11 hits
Germans roll dice for 1 armour, 1 fighter and 10 infantry in Norway, round 2 : 4/12 hits
2 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 6 infantry owned by the Germans lost in Norway
Russians roll dice for 3 armour, 1 bomber and 3 fighters in Norway, round 3 : 4/7 hits
Germans roll dice for 1 armour, 1 fighter and 4 infantry in Norway, round 3 : 3/6 hits
3 armour owned by the Russians and 4 infantry owned by the Germans lost in Norway
retreated to Norway
Germans win with 1 armour and 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 10 infantry
Casualties for Russians: 4 armour, 1 artillery and 2 infantryNon Combat Move - Russians
2 armour moved from Novgorod to Finland
3 fighters moved from Norway to Finland
1 bomber moved from Norway to Novgorod
1 artillery and 3 infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Russia to Ukraine
1 infantry moved from Russia to Bryansk
1 armour moved from Novosibirsk to ArchangelPlace Units - Russians
1 armour placed in Novgorod
1 artillery and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from New South Wales to Queensland
Japanese take Queensland from Americans
1 armour moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 armour moved from Victoria to South Australia
3 fighters moved from New South Wales to South Australia
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to New Zealand
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 56 Sea Zone to 54 Sea Zone
6 infantry and 1 mech_infantry moved from Jehol to Manchuria
1 fighter moved from Kiangsu to Manchuria
1 fighter moved from Shantung to Manchuria
1 bomber moved from Japan to Manchuria
1 artillery and 4 infantry moved from Kiangsu to Shantung
1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Yakut S.S.R. to Timguska
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in New Zealand
Battle in South Australia
Japanese attack with 1 armour and 3 fighters
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 3 fighters in South Australia, round 2 : 1/4 hits
Americans roll dice for 1 infantry in South Australia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in South Australia
Japanese win, taking New Zealand from ANZAC, taking South Australia from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Timguska
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Timguska, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Timguska, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Timguska, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 4 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Timguska, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Timguska, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry
Chinese defend with 4 artilleries and 4 infantry
Japanese roll dice for 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Manchuria, round 2 : 2/10 hits
Chinese roll dice for 4 artilleries and 4 infantry in Manchuria, round 2 : 2/8 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Manchuria, round 3 : 3/8 hits
Chinese roll dice for 4 artilleries and 2 infantry in Manchuria, round 3 : 3/6 hits
3 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 4 : 3/5 hits
Chinese roll dice for 3 artilleries in Manchuria, round 4 : 1/3 hits
1 infantry owned by the Japanese and 3 artilleries owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 4 artilleries and 4 infantry
Casualties for Japanese: 6 infantryNon Combat Move - Japanese
2 fighters moved from Manchuria to Shantung
1 bomber moved from Manchuria to Japan
1 fighter moved from South Australia to 54 Sea Zone
2 fighters moved from South Australia to New South WalesPlace Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,1,3,3,3,6,3
Japanese collect 21 PUs (14 lost to blockades); end with 22 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 2 fighters, 2 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 mech_infantry moved from Korea to Amur
Russians take Amur from Japanese
1 artillery and 1 infantry moved from Korea to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 artillery moved from Northern Territory to QueenslandCombat - Americans
Battle in Manchuria
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Manchuria, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Queensland
Americans attack with 1 artillery
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery in Queensland, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits
1 artillery owned by the Americans lost in Queensland
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artilleryNon Combat Move - Americans
2 fighters moved from Manchuria to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 2 carriers, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States
1 factory_minor placed in KoreaTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs





