Jeppe vs Raimo final show down 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - ANZAC
                1 fighter moved from Western Australia to Queensland
                1 submarine moved from 35 Sea Zone to 20 Sea Zone

    Non Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Turn Complete - ANZAC

    triplea_41742_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Rostov to Ukraine

    Non Combat Move - French

    Turn Complete - French

    triplea_41742_Fre8.tsvg


  • Frankrig?


  • har jeg da spillet. står også lige over din post:)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 118 Sea Zone
                1 destroyer moved from 91 Sea Zone to 108 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Western Germany to 91 Sea Zone
                1 infantry moved from Norway to Finland
                      Germans take Finland from Russians
                1 armour, 1 artillery and 3 infantry moved from Norway to 112 Sea Zone
                1 armour, 1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                2 bombers moved from Western Germany to Gibraltar
                1 bomber moved from Western Germany to Gibraltar
                3 artilleries and 3 infantry moved from Poland to Eastern Poland
                1 fighter moved from Germany to Eastern Poland
                2 armour moved from Bessarabia to Western Ukraine
                      Germans take Western Ukraine from Russians
                2 armour moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Bessarabia to Eastern Poland
                1 bomber moved from United Kingdom to Gibraltar
                1 bomber moved from United Kingdom to 91 Sea Zone

    Combat - Germans

    triplea_41742_Ger9.tsvg


  • Scramble?


  • ja tak max scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 118 Sea Zone
                1 destroyer moved from 91 Sea Zone to 108 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Western Germany to 91 Sea Zone
                1 infantry moved from Norway to Finland
                      Germans take Finland from Russians
                1 armour, 1 artillery and 3 infantry moved from Norway to 112 Sea Zone
                1 armour, 1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                2 bombers moved from Western Germany to Gibraltar
                1 bomber moved from Western Germany to Gibraltar
                3 artilleries and 3 infantry moved from Poland to Eastern Poland
                1 fighter moved from Germany to Eastern Poland
                2 armour moved from Bessarabia to Western Ukraine
                      Germans take Western Ukraine from Russians
                2 armour moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Bessarabia to Eastern Poland
                1 bomber moved from United Kingdom to Gibraltar
                1 bomber moved from United Kingdom to 91 Sea Zone

    Combat - Germans
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Americans scrambles to create a battle in territory 91 Sea Zone
                Battle in 91 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 4 transports
                    Americans defend with 3 fighters
                        Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 4 transports in 91 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 3 fighters in 91 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 carrier owned by the Germans
                        1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 4 transports in 91 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 1 fighter in 91 Sea Zone, round 3 :  0/1 hits
                        1 fighter owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 4 transports remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 3 fighters
                Battle in Gibraltar
                    Germans attack with 1 armour, 1 artillery, 4 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery, 4 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 :  5/11 hits
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 :  3/4 hits
                        1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 infantry owned by the Americans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from Americans with 1 armour, 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
                Battle in Eastern Poland
                    Germans attack with 2 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
                    Russians defend with 5 armour
                        Germans roll dice for 2 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Eastern Poland, round 2 :  1/10 hits
                        Russians roll dice for 5 armour in Eastern Poland, round 2 :  1/5 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 2 armour, 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Eastern Poland, round 3 :  1/9 hits
                        Russians roll dice for 4 armour in Eastern Poland, round 3 :  4/4 hits
                        1 armour owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 2 armour, 2 artilleries and 1 fighter in Eastern Poland, round 4 :  3/5 hits
                        Russians roll dice for 3 armour in Eastern Poland, round 4 :  1/3 hits
                        3 armour owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 artilleries, 3 infantry and 1 mech_infantry
                    Casualties for Russians: 5 armour

    Non Combat Move - Germans
                4 armour and 3 mech_infantrys moved from Bessarabia to Slovakia Hungary
                5 infantry moved from Germany to Poland
                1 fighter moved from Gibraltar to Morocco
                1 tactical_bomber moved from Gibraltar to Morocco
                4 bombers moved from Gibraltar to Morocco
                1 bomber moved from 91 Sea Zone to Morocco
                2 infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from Eastern Poland to Poland

    Place Units - Germans
                3 infantry placed in United Kingdom
                2 armour and 7 infantry placed in Germany
                1 fighter placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_41742_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Novgorod to Finland
                2 infantry moved from Belarus to Eastern Poland
                2 artilleries moved from Belarus to Eastern Poland
                2 fighters moved from Novgorod to Eastern Poland
                3 armour moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans
                13 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Novgorod to Finland
                1 bomber moved from Novgorod to Finland
                1 fighter moved from Ukraine to Eastern Poland

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 3 armour and 13 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 armour and 13 infantry in Bessarabia, round 2 :  1/16 hits
                        Germans roll dice for 1 mech_infantry in Bessarabia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 3 armour and 13 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Finland
                    Russians attack with 1 armour, 1 bomber and 1 fighter
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 1 bomber and 1 fighter in Finland, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Finland, round 2 :  1/1 hits
                        1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 fighter
                Battle in Eastern Poland
                    Russians attack with 2 artilleries, 3 fighters and 2 infantry
                    Germans defend with 2 armour and 1 artillery
                        Russians roll dice for 2 artilleries, 3 fighters and 2 infantry in Eastern Poland, round 2 :  4/7 hits
                        Germans roll dice for 2 armour and 1 artillery in Eastern Poland, round 2 :  1/3 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 armour and 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Finland to Novgorod
                1 artillery and 2 infantry moved from Novgorod to Karelia
                1 aaGun moved from Vyborg to Finland
                1 aaGun moved from Karelia to Finland
                4 infantry moved from Smolensk to Belarus
                1 artillery moved from Smolensk to Belarus
                1 armour moved from Russia to Novosibirsk
                1 artillery and 2 infantry moved from Russia to Vologda
                3 fighters moved from Eastern Poland to Belarus

    Place Units - Russians
                3 armour placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs

    triplea_41742_Rus9.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from 62 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Chahar to Central Mongolia
                1 infantry moved from Suiyuyan to Central Mongolia
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                2 tactical_bombers moved from Anhwe to Kwangsi
                1 bomber moved from Anhwe to Central Mongolia
                1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                3 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Shantung to Kiangsu
                1 infantry moved from Jehol to Shantung
                3 infantry moved from Jehol to Anhwe
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kiangsi to Kwangtung

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone

    triplea_41742_Jap9.tsvg


  • Scramble


  • nej tak:)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from 62 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Chahar to Central Mongolia
                1 infantry moved from Suiyuyan to Central Mongolia
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                2 tactical_bombers moved from Anhwe to Kwangsi
                1 bomber moved from Anhwe to Central Mongolia
                1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                3 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Shantung to Kiangsu
                1 infantry moved from Jehol to Shantung
                3 infantry moved from Jehol to Anhwe
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kiangsi to Kwangtung

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 54 Sea Zone
                    Japanese attack with 1 carrier and 1 fighter
                    Americans defend with 1 transport; ANZAC defend with 2 transports
                        2 transports owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 1 carrier and 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Americans: 1 transport
                    Casualties for ANZAC: 2 transports
                Battle in Central Mongolia
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Americans defend with 1 bomber
                        Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Central Mongolia, round 2 :  1/3 hits
                        Russians roll dice for 1 bomber in Central Mongolia, round 2 :  0/1 hits
                        1 bomber owned by the Americans lost in Central Mongolia
                    Japanese win, taking Central Mongolia from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Kwangsi
                        Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Kwangsi, round 3 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Central Mongolia to Anhwe
                1 tactical_bomber moved from Kwangsi to Kiangsu
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter moved from 54 Sea Zone to New South Wales

    Place Units - Japanese
                3 fighters placed in New South Wales
                1 destroyer placed in 6 Sea Zone
                2 infantry placed in Kiangsu
                Japanese undo move 3.
                2 infantry placed in Kiangsu
                2 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,3,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,5,5,4
                Japanese collect 36 PUs (12 lost to blockades); end with 36 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs

    triplea_41742_Jap9.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 infantry moved from Queensland to South Australia
                      Americans take South Australia from Japanese
                1 artillery moved from Queensland to Northern Territory
                      Americans take Northern Territory from Japanese
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Manchuria
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                2 cruisers moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                4 fighters moved from 35 Sea Zone to Manchuria
                1 battleship moved from 35 Sea Zone to 19 Sea Zone
                1 fighter moved from 35 Sea Zone to 54 Sea Zone
                3 carriers moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 43 Sea Zone to 20 Sea Zone

    Combat - Americans

    triplea_41742_Ame9.tsvg


  • scramble


  • Ingen Scramble med japan
    Fuld schramble med tyskland
    2xKamikazi pr. carrier. (6xtotal)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 infantry moved from Queensland to South Australia
                      Americans take South Australia from Japanese
                1 artillery moved from Queensland to Northern Territory
                      Americans take Northern Territory from Japanese
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Manchuria
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                2 cruisers moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                4 fighters moved from 35 Sea Zone to Manchuria
                1 battleship moved from 35 Sea Zone to 19 Sea Zone
                1 fighter moved from 35 Sea Zone to 54 Sea Zone
                3 carriers moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 43 Sea Zone to 20 Sea Zone

    Combat - Americans
                Germans scrambles 2 units out of Morocco to defend against the attack in 91 Sea Zone
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5,3
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 4,2
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 1,2
                Battle in 54 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 54 Sea Zone
                        Americans roll dice for 1 fighter in 54 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier in 54 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans lost in 54 Sea Zone
                    Japanese win with 1 carrier remaining. Battle score for attacker is -18
                    Casualties for Americans: 1 destroyer and 1 fighter
                Battle in Manchuria
                    Americans attack with 1 artillery and 4 fighters
                    Japanese defend with 1 factory_minor and 3 infantry
                        Americans roll dice for 1 artillery and 4 fighters in Manchuria, round 2 :  4/5 hits
                        Japanese roll dice for 3 infantry in Manchuria, round 2 :  0/3 hits
                        3 infantry owned by the Japanese lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry
                Battle in 6 Sea Zone
                    Americans attack with 2 cruisers, 1 destroyer and 4 submarines
                    Japanese defend with 1 destroyer and 2 submarines
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 2 cruisers and 1 destroyer in 6 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                        2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
                    Americans win with 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 2 submarines
                    Casualties for Japanese: 1 destroyer and 2 submarines
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer and 2 fighters
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports
                        Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 :  3/3 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 :  3/5 hits
                        1 destroyer owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 2 fighters in 91 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 battleship, 1 fighter and 4 transports in 91 Sea Zone, round 3 :  2/2 hits
                        1 battleship owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 fighter and 4 transports remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
                Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
                Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Americans
                2 fighters could not land in Manchuria and were removed
                2 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States
                1 artillery moved from New Brunswick Nova Scotia to Eastern United States
                2 transports moved from 106 Sea Zone to 101 Sea Zone
                2 fighters moved from Manchuria to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 91 Sea Zone: 1 battleship
                EDIT: Removing units owned by Germans from Morocco: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_41742_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 artillery moved from Kansu to Suiyuyan
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                4 infantry moved from Yunnan to Kwangsi
                2 artilleries moved from Yunnan to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                1 fighter moved from Szechwan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 2 artilleries, 1 fighter and 5 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kwangsi, round 2 :  4/8 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    triplea_41742_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_major; Remaining resources: 20 PUs;
                UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Yunnan to Kwangtung
                2 mech_infantrys moved from Yunnan to Kwangtung
                3 fighters moved from Yunnan to Kwangtung
                1 tactical_bomber moved from Yunnan to Kwangtung
                1 bomber moved from Belarus to West India

    Combat - British
                Battle in Kwangtung
                    British attack with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 factory_minor, 1 harbour, 5 infantry and 1 tactical_bomber
                        British roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 :  4/7 hits
                        Japanese roll dice for 5 infantry and 1 tactical_bomber in Kwangtung, round 2 :  0/6 hits
                        4 infantry owned by the Japanese lost in Kwangtung
                        British roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 :  1/7 hits
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Kwangtung, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                        British roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 4 :  3/7 hits
                        Japanese roll dice for 1 tactical_bomber in Kwangtung, round 4 :  0/1 hits
                        1 tactical_bomber owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
                    Casualties for Japanese: 5 infantry and 1 tactical_bomber

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Java from Japanese to UK_Pacific
                EDIT: Removing units owned by British from Borneo: 1 infantry
                EDIT: Adding units owned by UK_Pacific to Java: 1 infantry
                EDIT: Removing units owned by British from 43 Sea Zone: 1 transport
                EDIT: Adding units owned by UK_Pacific to 42 Sea Zone: 1 transport
                EDIT: Removing units owned by British from 42 Sea Zone: 1 submarine
                EDIT: Adding units owned by UK_Pacific to 35 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Kwangtung to Kwangsi
                2 infantry moved from Yunnan to Kwangsi
                2 artilleries moved from Yunnan to Kwangsi
                3 infantry moved from Yunnan to Kwangsi
                3 fighters moved from Kwangtung to Kwangsi
                1 aaGun moved from Yunnan to Kwangsi
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 56 Sea Zone
                1 armour moved from 56 Sea Zone to Western Australia
                1 mech_infantry moved from India to Yunnan
                1 fighter and 1 tactical_bomber moved from Ukraine to Egypt

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 28 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
                Units Change Ownership
                    Some Units in India change ownership: 5 mech_infantrys
                    Some Units in Java change ownership: 1 infantry
                    Some Units in 42 Sea Zone change ownership: 1 transport
                    Some Units in 35 Sea Zone change ownership: 1 submarine

    triplea_41742_UK_9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Algeria to Tunisia
                      Italians take Tunisia from French
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 carrier moved from 95 Sea Zone to 98 Sea Zone
                1 fighter moved from 95 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Libya
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Tobruk
                2 transports moved from 95 Sea Zone to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery and 1 infantry moved from Greece to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
                1 tactical_bomber moved from 95 Sea Zone to Southern Italy

    Combat - Italians
                Battle in Tobruk
                Battle in Alexandria
                Battle in Libya

    Non Combat Move - Italians
                1 aaGun moved from Morocco to Algeria

    Place Units - Italians
                2 transports placed in 95 Sea Zone
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_41742_Ita9.tsvg

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