Continued from sunday!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 4 bombers and 1 tactical_bomber
Japanese defend with 2 destroyers, 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 4 bombers and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 2 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 1/4 hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 bombers in 6 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 27
Casualties for Americans: 1 bomber and 1 tactical_bomber
Casualties for Japanese: 2 destroyers, 2 fighters and 2 transportsNon Combat Move - Americans
3 bombers moved from 6 Sea Zone to Philippines
1 infantry moved from Siberia to Amur
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 transports moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 92 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Eastern United States
1 armour, 1 bomber and 1 infantry placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
British buy 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 11 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from Germans
1 infantry moved from Egypt to Trans-Jordan
1 armour, 4 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys moved from India to Burma
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 artillery moved from Tunisia to Libya
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Union of South Africa to IraqCombat - British
Strategic bombing raid in Iraq
AA fire in Iraq : 1/1 hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Holland Belgium
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 1 armour, 4 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 4 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys in Burma, round 2 : 4/17 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 4 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 aaGuns moved from India to Burma
1 fighter moved from Burma to Malaya
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to United KingdomPlace Units - British
2 artilleries and 1 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
UK_Pacific collect 10 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Vyborg to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Yugoslavia to Romania
1 armour moved from Eastern Poland to Romania
1 tactical_bomber moved from Poland to ArchangelCombat - Italians
Battle in Romania
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Romania, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Italians attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Italians roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Italians roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 mech_infantry owned by the Italians lost in Archangel
Italians roll dice for 1 mech_infantry and 1 tactical_bomber in Archangel, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 mech_infantry owned by the Italians lost in Archangel
retreated to Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
1 tactical_bomber moved from Archangel to Novgorod
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 infantry placed in Southern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
2 bombers moved from Malaya to KweichowCombat - ANZAC
Battle in Kweichow
ANZAC attack with 2 bombers
Japanese defend with 1 bomber and 1 fighter
ANZAC roll dice for 2 bombers in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 bomber and 1 fighter in Kweichow, round 2 : 1/2 hits
1 bomber owned by the ANZAC and 1 bomber owned by the Japanese lost in Kweichow
ANZAC roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits
Japanese roll dice for 1 fighter in Kweichow, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 bomber owned by the ANZAC lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 2 bombers
Casualties for Japanese: 1 bomber and 1 fighterNon Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 2 armour, 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 1 artillery and 5 infantry moved from Iraq to Northwest Persia
2 bombers moved from Yunnan to Northwest Persia
1 bomber moved from Slovakia Hungary to Northwest Persia
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to Northwest Persia
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Bulgaria to Bessarabia
1 armour, 1 artillery and 8 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Baltic States to Western Ukraine
1 bomber moved from Western Germany to Bessarabia
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to Northwest PersiaCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bessarabia
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 3 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 4/5 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 4/12 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 4 armour, 1 artillery, 5 bombers and 5 infantry
Russians defend with 1 aaGun and 11 infantry
AA fire in Northwest Persia : 0/3 hits
Germans roll dice for 4 armour, 1 artillery, 5 bombers and 5 infantry in Northwest Persia, round 2 : 9/15 hits
Russians roll dice for 1 aaGun and 11 infantry in Northwest Persia, round 2 : 3/11 hits
8 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Northwest Persia
Germans roll dice for 4 armour, 1 artillery, 5 bombers and 2 infantry in Northwest Persia, round 3 : 6/12 hits
Russians roll dice for 3 infantry in Northwest Persia, round 3 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 4 armour, 1 artillery, 5 bombers and 1 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun and 11 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
5 bombers moved from Northwest Persia to Iraq
1 bomber moved from Bessarabia to Romania
4 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
7 infantry moved from Germany to Poland
2 fighters moved from Holland Belgium to Norway
1 fighter moved from Western Germany to Iraq
1 armour and 2 mech_infantrys moved from Norway to Karelia
1 bomber moved from 96 Sea Zone to Western Germany
1 fighter moved from Western Germany to Southern Italy
2 infantry moved from Denmark to Western Germany
4 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
3 infantry placed in Norway
5 infantry placed in Western Germany
4 infantry placed in Germany
2 armour and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in IraqTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Yakut S.S.R. to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour, 1 fighter, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Northwest PersiaCombat - Russians
Battle in Northwest Persia
Russians attack with 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 armour, 1 artillery and 1 infantry
Russians roll dice for 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 5/6 hits
Germans roll dice for 4 armour, 1 artillery and 1 infantry in Northwest Persia, round 2 : 4/6 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 3 armour owned by the Germans lost in Northwest Persia
retreated to Northwest Persia
Germans win with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 armour, 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
1 artillery moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Ukraine to Rostov
2 artilleries moved from Bryansk to Russia
2 armour moved from Smolensk to Russia
4 artilleries and 10 infantry moved from Smolensk to RussiaPlace Units - Russians
1 infantry placed in Ukraine
2 armour and 1 infantry placed in Volgograd
1 artillery, 1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Manchuria to Amur
1 fighter moved from Jehol to Ulaanbaatar
1 armour moved from Suiyuyan to Ulaanbaatar
1 artillery and 1 infantry moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 bomber moved from Yunnan to Tsinghai
1 fighter and 3 tactical_bombers moved from Yunnan to Malaya
3 infantry moved from Shan State to Malaya
1 armour moved from Shan State to Malaya
1 armour moved from Shan State to Hunan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
3 armour moved from French Indo China to HunanCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Malaya
Japanese attack with 1 armour, 1 fighter, 3 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 fighter and 3 infantry; UK_Pacific defend with 1 harbour
AA fire in Malaya : 0/3 hits
Japanese roll dice for 1 armour, 1 fighter, 3 infantry and 3 tactical_bombers in Malaya, round 2 : 4/8 hits
UK_Pacific roll dice for 1 aaGun, 1 fighter and 3 infantry in Malaya, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 3 tactical_bombers in Malaya, round 3 : 3/7 hits
UK_Pacific roll dice for 1 fighter in Malaya, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Malaya
Japanese win, taking 6 Sea Zone from Americans, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for British: 1 aaGun, 1 fighter and 3 infantry
Casualties for Japanese: 2 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 artillery
Japanese roll dice for 1 armour and 1 fighter in Ulaanbaatar, round 2 : 2/2 hits
Russians roll dice for 1 artillery in Ulaanbaatar, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Amur
Japanese attack with 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 3 infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 3 armour
EDIT: Adding units owned by Japanese to French Indo China: 3 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siam: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 3 tactical_bombers moved from Malaya to French Indo China
1 bomber moved from Tsinghai to Hunan
1 fighter moved from Ulaanbaatar to ManchuriaPlace Units - Japanese
2 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Manchuria
1 armour placed in Shantung
1 armour placed in Kiangsu
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
Japanese collect 47 PUs (9 lost to blockades); end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 98 Sea Zone to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
3 bombers moved from Philippines to Kiangsu
1 destroyer moved from 33 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Kiangsu
Americans attack with 1 artillery, 3 bombers and 1 infantry
Japanese defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Kiangsu, round 2 : 3/5 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits
2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Americans win, taking Normandy Bordeaux from Germans, taking Kiangsu from Japanese with 1 artillery and 3 bombers remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Northwest Persia
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 armour
Americans roll dice for 1 bomber and 1 fighter in Northwest Persia, round 2 : 1/2 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Northwest Persia
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 36 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
3 bombers moved from Kiangsu to Guam
2 transports moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 91 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Trans-Jordan
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Caroline IslandsPlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 artillery moved from Libya to Tobruk
1 destroyer moved from 83 Sea Zone to 91 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 3 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Holland Belgium
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 3/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - British
3 fighters moved from Holland Belgium to United Kingdom
3 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Burma to West IndiaPlace Units - British
2 armour and 1 mech_infantry placed in Egypt
1 bomber and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in United Kingdom
British undo move 3.
1 artillery placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Romania to Belarus
Italians take Belarus from RussiansCombat - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Slovakia Hungary
1 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
ANZAC creates battle in territory 19 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 aaGun moved from Queensland to South Australia
2 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Caroline Islands to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 2 aaGuns and 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns and 2 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 2 armour, 1 factory_minor and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Iraq to Ukraine
1 bomber moved from Iraq to Bryansk
7 infantry moved from Poland to Baltic States
1 armour and 2 mech_infantrys moved from Karelia to Archangel
1 artillery and 1 infantry moved from Novgorod to Archangel
5 armour moved from Novgorod to Archangel
1 bomber moved from Western Germany to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
4 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Romania to Normandy Bordeaux
1 bomber moved from Iraq to Bryansk
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
Germans take Persia from BritishCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber and 4 infantry in Normandy Bordeaux, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Bryansk
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Bryansk, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Bryansk, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 4 infantry
British defend with 2 infantry
Germans roll dice for 1 bomber and 4 infantry in Holland Belgium, round 2 : 1/5 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 bomber and 4 infantry in Holland Belgium, round 3 : 0/5 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 4 infantry in Holland Belgium, round 4 : 1/5 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Ukraine
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 6 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 4/10 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Baltic States, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Northwest Persia, round 2 : 1/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Northwest Persia to Western Ukraine
2 bombers moved from Ukraine to Western Ukraine
2 bombers moved from Bryansk to Western Ukraine
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Novgorod to Belarus
1 armour, 7 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
2 aaGuns moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 fighter moved from Iraq to Bessarabia
1 bomber moved from Western Germany to Western Ukraine
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
1 factory_minor placed in Western Ukraine
2 armour and 1 infantry placed in Novgorod
3 infantry placed in Norway
3 infantry placed in Greece
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 30 PUs;
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
2 armour moved from Volgograd to Tsinghai
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 2 armour
Japanese defend with 1 artillery
Russians roll dice for 2 armour in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits
1 armour owned by the Russians lost in Tsinghai
Russians roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits
Russians roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 armour moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Volgograd
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to SmolenskPlace Units - Russians
2 armour and 1 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 factory_minors and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to Yunnan
1 bomber moved from Hunan to Tsinghai
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Manchuria to Chahar
1 fighter moved from Manchuria to Kiangsu
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tsinghai
Japanese attack with 1 bomber
Russians defend with 1 armour
Japanese roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits
Chinese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits
1 armour owned by the Russians and 1 bomber owned by the Japanese lost in Tsinghai
Chinese win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Casualties for Japanese: 1 bomber
Battle in Yunnan
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsu
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
Americans defend with 1 artillery; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Kiangsu, round 2 : 0/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Kiangsu, round 3 : 2/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 armour moved from French Indo China to Malaya
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Shan State to Malaya
2 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Shan State to French Indo China
1 armour moved from Hunan to French Indo China
1 fighter moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Hunan to Kweichow
1 fighter moved from 19 Sea Zone to French Indo ChinaPlace Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Shantung
1 infantry placed in Japan
1 factory_minor placed in French Indo China
1 factory_minor placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,2,2
Japanese collect 41 PUs (19 lost to blockades); end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from Trans-Jordan to Iraq
Americans take Iraq from Germans
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from 98 Sea Zone to Northwest Persia
1 bomber moved from Trans-Jordan to Persia
1 fighter moved from 98 Sea Zone to Northwest Persia
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 bombers moved from Guam to MalayaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking 6 Sea Zone from Japanese, taking Normandy Bordeaux from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Persia
Americans attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Persia, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Persia
Americans win, taking Persia from Germans with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomber
Battle in Northwest Persia
Americans attack with 3 fighters
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 3 fighters in Northwest Persia, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Northwest Persia
Americans roll dice for 3 fighters in Northwest Persia, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Northwest Persia, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Northwest Persia
Americans win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Southern France
Americans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry; Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Southern France, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Southern France
Americans roll dice for 1 armour and 1 artillery in Southern France, round 4 : 1/2 hits
Germans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in Malaya
Americans attack with 3 bombers
Japanese defend with 3 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
Americans roll dice for 3 bombers in Malaya, round 2 : 1/3 hits
Japanese roll dice for 3 armour, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/5 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Malaya
Americans roll dice for 2 bombers in Malaya, round 3 : 2/2 hits
Japanese roll dice for 3 armour and 1 tactical_bomber in Malaya, round 3 : 3/4 hits
2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Malaya
Japanese win with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Americans: 3 bombers
Casualties for Japanese: 2 armour and 1 infantryNon Combat Move - Americans
1 bomber moved from Caroline Islands to India
2 fighters moved from Northwest Persia to Caucasus
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 carrier moved from 98 Sea Zone to 93 Sea Zone
2 fighters moved from Normandy Bordeaux to 93 Sea Zone
1 fighter moved from Northwest Persia to Caucasus
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 102 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 aaGun and 1 infantry
EDIT: Removing units owned by Americans from Western United States: 1 aaGun and 1 infantry
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 artillery and 3 infantry moved from Burma to Yunnan
3 artilleries, 4 infantry and 1 mech_infantry moved from Burma to Shan State
1 armour moved from India to Shan State
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 bomber moved from Union of South Africa to 80 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - British
Battle in 80 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 submarine; Americans loiter and taunt
Japanese defend with 1 submarine
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 4 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits
Germans roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British roll dice for 3 fighters in Holland Belgium, round 3 : 2/3 hits
Germans roll dice for 3 infantry in Holland Belgium, round 3 : 3/3 hits
2 infantry owned by the Germans and 3 fighters owned by the British lost in Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -27
Casualties for Germans: 3 infantry
Casualties for British: 3 fighters and 2 infantry
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Yunnan, round 5 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Shan State, round 2 : 2/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from West India to Burma
1 bomber moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
2 armour and 3 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
2 artilleries and 4 infantry moved from Trans-Jordan to IraqPlace Units - British
1 fighter placed in United Kingdom
1 submarine placed in 98 Sea Zone
1 transport placed in 81 Sea Zone
British undo move 2.
1 submarine and 1 transport placed in 110 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Slovakia Hungary to Belarus
1 infantry moved from Romania to BessarabiaPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs





