G40 Ichabod ( Axis ) vs Sovietishcat ( Allies ) no bid + nt.

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                8 armour, 4 artilleries, 7 infantry and 9 mech_infantrys moved from India to West India
                      Japanese take West India from UK_Pacific
                3 fighters moved from Kazakhstan to Persia
                1 tactical_bomber moved from Kazakhstan to Persia
                4 armour moved from Japan to 6 Sea Zone
                1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour moved from 5 Sea Zone to Amur
                3 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Amur
                5 artilleries moved from Kazakhstan to Volgograd
                2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 7 fighters, 3 submarines, 3 tactical_bombers and 5 transports moved from 26 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Midway
                2 armour moved from French Indo China to Burma
                3 mech_infantrys moved from Kwangtung to Yunnan
                2 bombers moved from Ukraine to Persia

    triplea_41843_Jap10.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                8 armour, 4 artilleries, 7 infantry and 9 mech_infantrys moved from India to West India
                      Japanese take West India from UK_Pacific
                3 fighters moved from Kazakhstan to Persia
                1 tactical_bomber moved from Kazakhstan to Persia
                4 armour moved from Japan to 6 Sea Zone
                1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour moved from 5 Sea Zone to Amur
                3 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Amur
                5 artilleries moved from Kazakhstan to Volgograd
                2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 7 fighters, 3 submarines, 3 tactical_bombers and 5 transports moved from 26 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Midway
                2 armour moved from French Indo China to Burma
                3 mech_infantrys moved from Kwangtung to Yunnan
                2 bombers moved from Ukraine to Persia

    Combat - Japanese
                Battle in Amur
                Battle in Persia
                    Japanese attack with 2 bombers, 3 fighters and 1 tactical_bomber
                    British defend with 1 factory_minor and 3 fighters
                        Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 3.50 expected hits
                        British roll dice for 3 fighters in Persia, round 2 : 1/3 hits, 2.00 expected hits
                        1 fighter owned by the Japanese and 3 fighters owned by the British lost in Persia
                    Japanese win, taking Amur from Russians with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for British: 3 fighters
                    Casualties for Japanese: 1 fighter
                Battle in Volgograd
                    Japanese attack with 5 artilleries
                    Russians defend with 2 aaGuns, 1 armour, 1 factory_minor and 1 mech_infantry
                        Japanese roll dice for 5 artilleries in Volgograd, round 2 : 0/5 hits, 1.67 expected hits
                        Russians roll dice for 2 aaGuns, 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                        1 artillery owned by the Japanese lost in Volgograd
                        Japanese roll dice for 4 artilleries in Volgograd, round 3 : 2/4 hits, 1.33 expected hits
                        Russians roll dice for 2 aaGuns, 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.83 expected hits
                        1 artillery owned by the Japanese and 2 aaGuns owned by the Russians lost in Volgograd
                        Japanese roll dice for 3 artilleries in Volgograd, round 4 : 1/3 hits, 1.00 expected hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 2/2 hits, 0.83 expected hits
                        1 mech_infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Volgograd
                        Japanese roll dice for 1 artillery in Volgograd, round 5 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 armour in Volgograd, round 5 : 0/1 hits, 0.50 expected hits
                    1 artillery owned by the Japanese retreated to Kazakhstan
                    Russians win with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Russians: 2 aaGuns and 1 mech_infantry
                    Casualties for Japanese: 4 artilleries
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 armour moved from Szechwan to Kazakhstan
                1 mech_infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Sikang to Kazakhstan
                2 bombers moved from Persia to Kazakhstan
                2 fighters moved from Persia to Kazakhstan
                1 tactical_bomber moved from Persia to Kazakhstan
                3 mech_infantrys moved from Yunnan to India
                2 fighters moved from Yunnan to India
                2 tactical_bombers moved from Yunnan to Burma
                2 tactical_bombers moved from Burma to India
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Jehol

    Place Units - Japanese
                2 infantry placed in Japan
                1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport placed in 6 Sea Zone
                1 armour and 2 artilleries placed in India
                2 mech_infantrys placed in Shantung
                1 bomber, 1 fighter and 1 tactical_bomber placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs

    Combat Hit Differential Summary :

    British : -1.00
        Russians : 1.00
        Japanese : -1.83

    triplea_41843_Jap10.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
                1 infantry moved from 100 Sea Zone to Bessarabia
                3 armour and 2 infantry moved from Southern Italy to 95 Sea Zone
                2 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 100 Sea Zone
                2 armour and 1 infantry moved from 100 Sea Zone to Ukraine
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
                1 armour and 1 infantry moved from 100 Sea Zone to Ukraine
                2 bombers moved from France to Ukraine
                1 armour moved from Southern Italy to 95 Sea Zone
                1 armour and 1 transport moved from 95 Sea Zone to 100 Sea Zone
                1 armour moved from 100 Sea Zone to Romania
                1 armour and 2 mech_infantrys moved from Spain to Northern Italy
                2 bombers moved from Spain to Germany
                2 infantry moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 armour moved from France to Holland Belgium
                8 submarines moved from 89 Sea Zone to 91 Sea Zone
                1 battleship and 2 cruisers moved from 95 Sea Zone to 100 Sea Zone

    triplea_41843_Ame10.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
                1 infantry moved from 100 Sea Zone to Bessarabia
                3 armour and 2 infantry moved from Southern Italy to 95 Sea Zone
                2 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 100 Sea Zone
                2 armour and 1 infantry moved from 100 Sea Zone to Ukraine
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
                1 armour and 1 infantry moved from 100 Sea Zone to Ukraine
                2 bombers moved from France to Ukraine
                1 armour moved from Southern Italy to 95 Sea Zone
                1 armour and 1 transport moved from 95 Sea Zone to 100 Sea Zone
                1 armour moved from 100 Sea Zone to Romania
                1 armour and 2 mech_infantrys moved from Spain to Northern Italy
                2 bombers moved from Spain to Germany
                2 infantry moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 armour moved from France to Holland Belgium
                8 submarines moved from 89 Sea Zone to 91 Sea Zone
                1 battleship and 2 cruisers moved from 95 Sea Zone to 100 Sea Zone

    Combat - Americans
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/2 hits
                    Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
                    Bombing raid in Germany causes 8 damage total.
                Battle in Bessarabia
                Battle in Romania
                Battle in Northern Italy
                    Americans attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 infantry
                        Americans roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Northern Italy, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Northern Italy
                    Americans win, taking Bessarabia from Italians, taking Romania from Germans, taking Northern Italy from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Holland Belgium
                    Americans attack with 1 armour and 3 infantry
                    Germans defend with 2 infantry
                        Americans roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 :  0/4 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 1 armour and 2 infantry in Holland Belgium, round 3 :  1/3 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 3 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Ukraine
                    Americans attack with 3 armour, 2 bombers and 2 infantry
                    Germans defend with 1 factory_minor; Italians defend with 2 armour and 3 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 :  1/3 hits
                        Americans roll dice for 3 armour, 2 bombers and 2 infantry in Ukraine, round 2 :  6/7 hits
                        Germans roll dice for 2 armour and 3 infantry in Ukraine, round 2 :  1/5 hits
                        1 infantry owned by the Americans, 2 armour owned by the Italians and 3 infantry owned by the Italians lost in Ukraine
                    Americans win, taking Ukraine from Germans with 3 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 18
                    Casualties for Italians: 2 armour and 3 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 bombers moved from Ukraine to Russia
                1 aaGun moved from Southern France to France
                2 transports moved from 95 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 95 Sea Zone to 91 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                4 fighters moved from Western United States to 91 Sea Zone
                3 mech_infantrys moved from Argentina to Brazil
                2 bombers moved from Germany to France

    Place Units - Americans
                2 fighters placed in Western United States
                1 infantry placed in Spain
                2 armour and 1 mech_infantry placed in Southern Italy
                1 artillery and 1 mech_infantry placed in Spain
                Americans undo move 4.
                2 mech_infantrys placed in Spain
                3 transports placed in 101 Sea Zone
                3 artilleries, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 73 PUs; end with 74 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    triplea_41843_Ame10.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                6 fighters moved from Rostov to Bryansk
                1 fighter moved from Greece to Bryansk

    triplea_41843_Bri10.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
                1 infantry moved from 100 Sea Zone to Bessarabia
                3 armour and 2 infantry moved from Southern Italy to 95 Sea Zone
                2 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 100 Sea Zone
                2 armour and 1 infantry moved from 100 Sea Zone to Ukraine
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 100 Sea Zone
                1 armour and 1 infantry moved from 100 Sea Zone to Ukraine
                2 bombers moved from France to Ukraine
                1 armour moved from Southern Italy to 95 Sea Zone
                1 armour and 1 transport moved from 95 Sea Zone to 100 Sea Zone
                1 armour moved from 100 Sea Zone to Romania
                1 armour and 2 mech_infantrys moved from Spain to Northern Italy
                2 bombers moved from Spain to Germany
                2 infantry moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 armour moved from France to Holland Belgium
                8 submarines moved from 89 Sea Zone to 91 Sea Zone
                1 battleship and 2 cruisers moved from 95 Sea Zone to 100 Sea Zone

    Combat - Americans
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/2 hits
                    Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
                    Bombing raid in Germany causes 8 damage total.
                Battle in Bessarabia
                Battle in Romania
                Battle in Northern Italy
                    Americans attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 infantry
                        Americans roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Northern Italy, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Northern Italy
                    Americans win, taking Bessarabia from Italians, taking Romania from Germans, taking Northern Italy from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Holland Belgium
                    Americans attack with 1 armour and 3 infantry
                    Germans defend with 2 infantry
                        Americans roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 :  0/4 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 1 armour and 2 infantry in Holland Belgium, round 3 :  1/3 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 3 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Ukraine
                    Americans attack with 3 armour, 2 bombers and 2 infantry
                    Germans defend with 1 factory_minor; Italians defend with 2 armour and 3 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Ukraine, round 2 :  1/3 hits
                        Americans roll dice for 3 armour, 2 bombers and 2 infantry in Ukraine, round 2 :  6/7 hits
                        Germans roll dice for 2 armour and 3 infantry in Ukraine, round 2 :  1/5 hits
                        1 infantry owned by the Americans, 2 armour owned by the Italians and 3 infantry owned by the Italians lost in Ukraine
                    Americans win, taking Ukraine from Germans with 3 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 18
                    Casualties for Italians: 2 armour and 3 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 bombers moved from Ukraine to Russia
                1 aaGun moved from Southern France to France
                2 transports moved from 95 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 95 Sea Zone to 91 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                4 fighters moved from Western United States to 91 Sea Zone
                3 mech_infantrys moved from Argentina to Brazil
                2 bombers moved from Germany to France

    Place Units - Americans
                2 fighters placed in Western United States
                1 infantry placed in Spain
                2 armour and 1 mech_infantry placed in Southern Italy
                1 artillery and 1 mech_infantry placed in Spain
                Americans undo move 4.
                2 mech_infantrys placed in Spain
                3 transports placed in 101 Sea Zone
                3 artilleries, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 73 PUs; end with 74 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 armour, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                6 fighters moved from Rostov to Bryansk
                1 fighter moved from Greece to Bryansk

    Combat - British
                Battle in Bryansk
                    British attack with 7 fighters
                    Germans defend with 5 armour and 2 artilleries
                        British roll dice for 7 fighters in Bryansk, round 2 :  4/7 hits
                        Germans roll dice for 5 armour and 2 artilleries in Bryansk, round 2 :  3/7 hits
                        3 fighters owned by the British, 2 armour owned by the Germans and 2 artilleries owned by the Germans lost in Bryansk
                        British roll dice for 4 fighters in Bryansk, round 3 :  0/4 hits
                        Germans roll dice for 3 armour in Bryansk, round 3 :  2/3 hits
                        2 fighters owned by the British lost in Bryansk
                        British roll dice for 2 fighters in Bryansk, round 4 :  1/2 hits
                        Germans roll dice for 3 armour in Bryansk, round 4 :  1/3 hits
                        1 fighter owned by the British and 1 armour owned by the Germans lost in Bryansk
                        British roll dice for 1 fighter in Bryansk, round 5 :  0/1 hits
                        Germans roll dice for 2 armour in Bryansk, round 5 :  2/2 hits
                        1 fighter owned by the British lost in Bryansk
                    Germans win with 2 armour remaining. Battle score for attacker is -44
                    Casualties for Germans: 3 armour and 2 artilleries
                    Casualties for British: 7 fighters

    Non Combat Move - British
                3 fighters moved from France to Ukraine
                2 artilleries and 13 infantry moved from Eastern Persia to Persia
                3 aaGuns moved from Eastern Persia to Persia
                2 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Belgian Congo to Egypt

    Place Units - British
                1 factory_minor placed in Egypt
                1 armour and 2 fighters placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    triplea_41843_UK_10.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Italians
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria

    triplea_41843_Ita10.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Italians
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/7 hits, 2.17 expected hits
                        British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Eastern Poland to Western Ukraine

    Turn Complete - Italians

    Combat Hit Differential Summary :

    Italians : -0.17
        British : -0.33

    triplea_41843_Ita10.tsvg

  • '17

    Did you think about trying to setup for a capture of Ukraine after Moscow fell and then flying a huge UK fighter stack on top of it.

    Then the US could produce units there.

  • '19

    No; since you could have landed all your planes in Ukraine + Italian troops and japan planes could have help protect Ukraine, I really did it to kill the last Italians troops and maybe help down there.

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Hawaiian Islands

    Place Units - ANZAC
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    triplea_41843_ANZ10.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - French
                French buy 1 armour and 3 artilleries; Remaining resources: 0 PUs;

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 mech_infantry moved from France to Greater Southern Germany
                      French take Greater Southern Germany from Germans
                1 infantry moved from Southern France to France
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    triplea_41843_Fre10.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Hawaiian Islands

    Place Units - ANZAC
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Purchase Units - French
                French buy 1 armour and 3 artilleries; Remaining resources: 0 PUs;

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 mech_infantry moved from France to Greater Southern Germany
                      French take Greater Southern Germany from Germans
                1 infantry moved from Southern France to France
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French

    Place Units - French
                1 armour and 2 artilleries placed in France
                1 artillery placed in Southern France

    Turn Complete - French
                French collect 22 PUs; end with 22 PUs

    triplea_41843_Fre10.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_major; Remaining resources: 58 PUs;
                Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Samara to Volgograd
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Volgograd
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Russia
                1 armour moved from Bryansk to Russia
                1 infantry moved from Smolensk to Russia
                4 armour moved from Western Ukraine to Russia
                1 fighter moved from Novgorod to Greater Southern Germany
                2 fighters moved from Novgorod to Romania
                4 tactical_bombers moved from Western Ukraine to Russia
                3 fighters moved from Western Ukraine to Russia
                1 infantry moved from Western Germany to Greater Southern Germany
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 tactical_bomber moved from Western Germany to Northern Italy
                1 fighter moved from Western Germany to Northern Italy
                2 fighters moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Greater Southern Germany

    triplea_41843_Ger11.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_major; Remaining resources: 58 PUs;
                Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Samara to Volgograd
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Volgograd
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Russia
                1 armour moved from Bryansk to Russia
                1 infantry moved from Smolensk to Russia
                4 armour moved from Western Ukraine to Russia
                1 fighter moved from Novgorod to Greater Southern Germany
                2 fighters moved from Novgorod to Romania
                4 tactical_bombers moved from Western Ukraine to Russia
                3 fighters moved from Western Ukraine to Russia
                1 infantry moved from Western Germany to Greater Southern Germany
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 tactical_bomber moved from Western Germany to Northern Italy
                1 fighter moved from Western Germany to Northern Italy
                2 fighters moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Greater Southern Germany

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 fighters and 2 infantry
                    Americans defend with 1 armour and 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                        Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits
                        1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Northern Italy
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                        Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/5 hits, 1.67 expected hits
                        Americans roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 3 : 1/4 hits, 1.50 expected hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 3 : 1/2 hits, 0.83 expected hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 4 : 1/3 hits, 1.33 expected hits
                        Americans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Americans lost in Northern Italy
                    Germans win, taking Northern Italy from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 armour and 2 mech_infantrys
                Battle in Greater Southern Germany
                    Germans attack with 1 fighter and 2 infantry
                    French defend with 1 mech_infantry
                        Germans roll dice for 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 1/3 hits, 0.83 expected hits
                        French roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the French lost in Greater Southern Germany
                    Germans win, taking Greater Southern Germany from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 mech_infantry
                Battle in Romania
                    Germans attack with 2 fighters
                    Americans defend with 1 armour
                        Germans roll dice for 2 fighters in Romania, round 2 : 1/2 hits, 1.00 expected hits
                        Americans roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
                        1 fighter owned by the Germans and 1 armour owned by the Americans lost in Romania
                    Germans win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 armour
                Battle in Volgograd
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 armour and 1 factory_minor
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1.33 expected hits
                        Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Russia
                    Germans attack with 6 armour, 3 fighters, 1 infantry and 4 tactical_bombers
                    Americans defend with 2 bombers; Russians defend with 1 airfield, 1 factory_major, 8 infantry and 1 mech_infantry
                        Germans roll dice for 6 armour, 3 fighters, 1 infantry and 4 tactical_bombers in Russia, round 2 : 6/14 hits, 7.33 expected hits
                        Russians roll dice for 2 bombers, 8 infantry and 1 mech_infantry in Russia, round 2 : 3/11 hits, 3.33 expected hits
                        4 infantry owned by the Russians, 1 infantry owned by the Germans, 2 armour owned by the Germans and 2 bombers owned by the Americans lost in Russia
                        Germans roll dice for 4 armour, 3 fighters and 4 tactical_bombers in Russia, round 3 : 7/11 hits, 6.17 expected hits
                        Russians roll dice for 4 infantry and 1 mech_infantry in Russia, round 3 : 3/5 hits, 1.67 expected hits
                        1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 1 fighter owned by the Germans and 2 armour owned by the Germans lost in Russia
                    Germans captures 44PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Germans: 4 armour, 1 fighter and 1 infantry
                    Casualties for Americans: 2 bombers
                    Casualties for Russians: 8 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 fighter moved from Romania to Germany
                1 fighter moved from Greater Southern Germany to Germany
                1 fighter moved from Northern Italy to Western Germany
                1 tactical_bomber moved from Northern Italy to Western Germany
                2 fighters moved from Holland Belgium to Western Germany
                4 tactical_bombers moved from Russia to Western Ukraine
                2 fighters moved from Russia to Western Ukraine
                1 tactical_bomber moved from Volgograd to Kazakhstan
                1 fighter moved from Volgograd to Kazakhstan

    Place Units - Germans
                2 infantry placed in Novgorod
                3 infantry placed in Western Ukraine
                10 infantry placed in Western Germany
                3 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
                Germans collect 49 PUs (4 lost to blockades); end with 93 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs

    Combat Hit Differential Summary :

    Germans : -0.50
        French : -0.33
        Americans : 0.17
        Russians : 0.50

    triplea_41843_Ger11.tsvg

  • '17

    If I do win this game. Of course I acknowledge that I got some good dice at very important moments in the game.

    Also, you’re not taking a bid which is generally acknowledged as an entitlement for the Allies side.

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 mech_infantry moved from Bulgaria to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 armour moved from Caucasus to Volgograd
                1 mech_infantry moved from Trans-Jordan to Persia
                1 mech_infantry moved from Yugoslavia to Eastern Poland
                      Russians take Eastern Poland from Italians

    triplea_41843_Rus11.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 mech_infantry moved from Bulgaria to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 armour moved from Caucasus to Volgograd
                1 mech_infantry moved from Trans-Jordan to Persia
                1 mech_infantry moved from Yugoslavia to Eastern Poland
                      Russians take Eastern Poland from Italians

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 1 armour in Volgograd, round 3 :  1/1 hits
                        Germans roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Dzavhan to Central Mongolia

    Turn Complete - Russians

    triplea_41843_Rus11.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer, 2 fighters, 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 armour moved from Caucasus to Rostov
                      Japanese take Rostov from Russians
                2 bombers moved from Kazakhstan to 100 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kazakhstan to 100 Sea Zone
                1 fighter moved from Kazakhstan to 100 Sea Zone
                1 bomber moved from French Indo China to Volgograd
                8 armour, 4 artilleries, 7 infantry and 9 mech_infantrys moved from West India to Eastern Persia
                3 mech_infantrys moved from India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 armour and 1 mech_infantry moved from Kazakhstan to Russia
                1 armour moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Jehol to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 armour moved from Buyant-Uhaa to Chahar
                1 infantry moved from Jehol to Chahar
                2 mech_infantrys moved from Shantung to Chahar
                1 artillery moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                2 artilleries moved from India to West India
                2 armour moved from Burma to West India

    triplea_41843_Jap11.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer, 2 fighters, 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 armour moved from Caucasus to Rostov
                      Japanese take Rostov from Russians
                2 bombers moved from Kazakhstan to 100 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kazakhstan to 100 Sea Zone
                1 fighter moved from Kazakhstan to 100 Sea Zone
                1 bomber moved from French Indo China to Volgograd
                8 armour, 4 artilleries, 7 infantry and 9 mech_infantrys moved from West India to Eastern Persia
                3 mech_infantrys moved from India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 armour and 1 mech_infantry moved from Kazakhstan to Russia
                1 armour moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Jehol to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 armour moved from Buyant-Uhaa to Chahar
                1 infantry moved from Jehol to Chahar
                2 mech_infantrys moved from Shantung to Chahar
                1 artillery moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                2 artilleries moved from India to West India
                2 armour moved from Burma to West India

    Combat - Japanese
                Battle in Volgograd
                    Japanese attack with 1 bomber
                    Russians defend with 1 armour and 1 factory_minor
                        Japanese roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0.67 expected hits
                        Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 bomber in Volgograd, round 3 : 1/1 hits, 0.67 expected hits
                        Russians roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Russians lost in Volgograd
                    Japanese win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in 100 Sea Zone
                    Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 battleship, 2 cruisers and 5 transports
                        Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 2 cruisers and 5 transports in 100 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                        2 fighters owned by the Japanese and 2 cruisers owned by the Americans lost in 100 Sea Zone
                        Japanese roll dice for 2 bombers and 1 tactical_bomber in 100 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
                        Americans roll dice for 1 battleship and 5 transports in 100 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                        1 tactical_bomber owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 100 Sea Zone
                        3 transports owned by the Americans lost in 100 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 48
                    Casualties for Americans: 1 battleship, 2 cruisers and 5 transports
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                Battle in Eastern Persia
                    Japanese attack with 9 armour, 4 artilleries, 7 infantry and 12 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 9 armour, 4 artilleries, 7 infantry and 12 mech_infantrys in Eastern Persia, round 2 : 6/32 hits, 9.67 expected hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 9 armour, 4 artilleries, 7 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from 100 Sea Zone to Russia
                1 bomber moved from Volgograd to Kazakhstan
                3 mech_infantrys moved from Yunnan to Sikang
                2 infantry moved from Japan to 6 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 armour and 1 infantry moved from Amur to 5 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Japan
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour moved from Manchuria to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Japan
                2 tactical_bombers moved from India to Kazakhstan
                2 fighters moved from India to Kazakhstan
                1 fighter and 1 tactical_bomber moved from French Indo China to Kazakhstan
                5 transports moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                10 infantry placed in Japan
                3 armour placed in India
                2 mech_infantrys placed in Shantung
                1 destroyer and 1 submarine placed in 20 Sea Zone
                2 fighters placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 82 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 97 PUs

    Combat Hit Differential Summary :

    British : -0.33
        Americans : 0.67
        Russians : -1.00
        Japanese : -2.83

    triplea_41843_Jap11.tsvg

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