Whackamatt (Axis) vs dawgoneit (Allies) Combo 3ish

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Hisaichi
                1 Submarine moved from 72 Sea Zone to 76 Sea Zone
                1 Infantry moved from Ayan to N.Buryat Mongolia
                      Hisaichi take N.Buryat Mongolia from Russians
                4 ArmoredCars moved from Heilungchiang to Chita
                6 Infantrys moved from Heilungchiang to Chita
                2 Infantrys moved from Ayan to Chita
                1 Infantry moved from Ayan to Chita
                1 Mech.Inf moved from Kolyma to Chita
                3 ArmoredCars moved from Peking to Suiyuan
                1 Artillery, 1 Elite and 2 Infantrys moved from Hunan to Hupeh
                1 Infantry moved from N.French Indochina to Kweichow
                1 ArmoredCar moved from Shantung to Shansi
                      Hisaichi take Shansi from Chinese
                1 ArmoredCar moved from Shansi to Shensi
                      Hisaichi take Shensi from Chinese
                1 ArmoredCar moved from Shantung to Suiyuan
                1 ArmoredCar moved from Shantung to Suiyuan
                2 Fighters moved from Yunnan to Suiyuan
                1 Mech.Inf moved from Hong Kong to Hupeh
                2 Infantrys moved from N.French Indochina to Kweichow
                1 Transport moved from 75 Sea Zone to 84 Sea Zone
                3 Infantrys moved from Kirin to Heilungchiang
                8 ArmoredCars moved from Changchun to Heilungchiang
                1 Infantry moved from Shantung to Chahar
                2 Artillerys, 2 Elites and 1 Infantry moved from Hong Kong to 92 Sea Zone
                2 Artillerys, 2 Elites and 1 Infantry moved from 92 Sea Zone to N.French Indochina
                1 Battleship and 1 Destroyer moved from 107 Sea Zone to 92 Sea Zone

    Purchase Units - Hisaichi
                Hisaichi buy 16 ArmoredCars, 2 Fighters and 2 Infantrys; Remaining resources: 1 PUs;

    Combat - Hisaichi
                Battle in Chita
                    Hisaichi attack with 4 ArmoredCars, 9 Infantrys and 1 Mech.Inf
                    Russians defend with 1 ArmoredCar, 1 Artillery and 1 Tank
                        Hisaichi roll dice for 4 ArmoredCars, 9 Infantrys and 1 Mech.Inf in Chita, round 2 : 2/14 hits, 3.33 expected hits
                        Russians roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Chita, round 2 : 3/3 hits, 1.00 expected hits
                        3 ArmoredCars owned by the Hisaichi, 1 ArmoredCar owned by the Russians and 1 Artillery owned by the Russians lost in Chita
                        Hisaichi roll dice for 1 ArmoredCar, 9 Infantrys and 1 Mech.Inf in Chita, round 3 : 0/11 hits, 2.33 expected hits
                        Russians roll dice for 1 Tank in Chita, round 3 : 0/1 hits, 0.50 expected hits
                        Hisaichi roll dice for 1 ArmoredCar, 9 Infantrys and 1 Mech.Inf in Chita, round 4 : 2/11 hits, 2.33 expected hits
                        Russians roll dice for 1 Tank in Chita, round 4 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Russians lost in Chita
                    Hisaichi win, taking Chita from Russians with 1 ArmoredCar, 9 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 1
                    Casualties for Hisaichi: 3 ArmoredCars
                    Casualties for Russians: 1 ArmoredCar, 1 Artillery and 1 Tank
                Battle in Hupeh
                    Hisaichi attack with 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf
                    Chinese defend with 2 ArmoredCars
                        Hisaichi roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf in Hupeh, round 2 : 2/5 hits, 1.67 expected hits
                        Chinese roll dice for 2 ArmoredCars in Hupeh, round 2 : 0/2 hits, 0.33 expected hits
                        2 ArmoredCars owned by the Chinese lost in Hupeh
                    Hisaichi win, taking Hupeh from Chinese with 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 8
                    Casualties for Chinese: 2 ArmoredCars
                Battle in Suiyuan
                    Hisaichi attack with 5 ArmoredCars and 2 Fighters
                    Chinese defend with 4 Infantrys and 2 Tanks
                        Hisaichi roll dice for 5 ArmoredCars and 2 Fighters in Suiyuan, round 2 : 4/7 hits, 2.33 expected hits
                        Chinese roll dice for 4 Infantrys and 2 Tanks in Suiyuan, round 2 : 2/6 hits, 2.33 expected hits
                        2 ArmoredCars owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Suiyuan
                        Hisaichi roll dice for 3 ArmoredCars and 2 Fighters in Suiyuan, round 3 : 2/5 hits, 1.67 expected hits
                        Chinese roll dice for 2 Tanks in Suiyuan, round 3 : 2/2 hits, 1.00 expected hits
                        2 ArmoredCars owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Suiyuan
                    Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar and 2 Fighters remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 4 ArmoredCars
                    Casualties for Chinese: 4 Infantrys and 2 Tanks

    Non Combat Move - Hisaichi
                2 Fighters moved from Suiyuan to Chahar
                1 AAGun moved from Kirin to Heilungchiang
                3 Infantrys moved from Yunnan to Kweichow

    Place Units - Hisaichi
                6 ArmoredCars and 2 Infantrys placed in Changchun
                3 ArmoredCars placed in Peking
                3 ArmoredCars placed in Shantung
                4 ArmoredCars and 2 Fighters placed in Hong Kong

    Turn Complete - Hisaichi
                Hisaichi collect 80 PUs; end with 81 PUs

    Combat Hit Differential Summary :

    Hisaichi : -1.67
        Chinese : 0.33
        Russians : 1.00

    triplea_41765_His7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - British
                2 Artillerys moved from Wales to 20 Sea Zone
                1 Tank moved from Wales to 20 Sea Zone
                1 ArmoredCar moved from Wales to 20 Sea Zone
                6 Infantrys moved from Wales to 20 Sea Zone
                1 Infantry moved from 20 Sea Zone to Netherlands
                1 Infantry moved from 20 Sea Zone to Belgium
                1 Infantry moved from 20 Sea Zone to Belgium
                1 Infantry moved from 20 Sea Zone to Picardy
                1 Artillery moved from 20 Sea Zone to Brittany
                1 Artillery moved from 20 Sea Zone to Netherlands
                1 ArmoredCar moved from 20 Sea Zone to Brittany
                1 Tank moved from 20 Sea Zone to Belgium
                1 Infantry moved from 20 Sea Zone to Netherlands
                1 Infantry moved from 20 Sea Zone to Netherlands
                2 Fighters moved from 20 Sea Zone to Brittany
                2 Fighters moved from Wales to Picardy
                2 Adv.Fighters moved from Cape Town to Italian East Africa
                17 Infantrys moved from Bihar to Assam
                2 Infantrys moved from British Columbia to Yukon
                10 Infantrys moved from Vancouver to British Columbia

    Purchase Units - British
                British buy 5 Adv.Fighters, 2 ArmoredCars, 2 Artillerys and 11 Infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in Brittany
                    British attack with 1 ArmoredCar, 1 Artillery and 2 Fighters
                    Germans defend with 2 Infantrys
                        British roll dice for 1 Battleship and 1 Cruiser in Brittany, round 2 :  1/2 hits
                        1 Infantry owned by the Germans lost in Brittany
                        British roll dice for 1 ArmoredCar, 1 Artillery and 2 Fighters in Brittany, round 2 :  0/4 hits
                        Germans roll dice for 1 Infantry in Brittany, round 2 :  1/1 hits
                        1 ArmoredCar owned by the British lost in Brittany
                        British roll dice for 1 Artillery and 2 Fighters in Brittany, round 3 :  1/3 hits
                        Germans roll dice for 1 Infantry in Brittany, round 3 :  0/1 hits
                        1 Infantry owned by the Germans lost in Brittany
                    British win, taking Brittany from Germans with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 Infantrys
                    Casualties for British: 1 ArmoredCar
                Battle in Picardy
                    British attack with 2 Fighters and 1 Infantry
                    Germans defend with 1 Infantry
                        British roll dice for 2 Fighters and 1 Infantry in Picardy, round 2 :  0/3 hits
                        Germans roll dice for 1 Infantry in Picardy, round 2 :  0/1 hits
                        British roll dice for 2 Fighters and 1 Infantry in Picardy, round 3 :  1/3 hits
                        Germans roll dice for 1 Infantry in Picardy, round 3 :  0/1 hits
                        1 Infantry owned by the Germans lost in Picardy
                    British win, taking Picardy from Germans with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Belgium
                    British attack with 2 Infantrys and 1 Tank
                    Germans defend with 1 Infantry
                        British roll dice for 2 Infantrys and 1 Tank in Belgium, round 2 :  1/3 hits
                        Germans roll dice for 1 Infantry in Belgium, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in Belgium
                    British win, taking Belgium from Germans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Netherlands
                    British attack with 1 Artillery and 3 Infantrys
                    Germans defend with 2 Infantrys
                        British roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 :  0/4 hits
                        Germans roll dice for 2 Infantrys in Netherlands, round 2 :  0/2 hits
                        British roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 3 :  1/4 hits
                        Germans roll dice for 2 Infantrys in Netherlands, round 3 :  0/2 hits
                        1 Infantry owned by the Germans lost in Netherlands
                        British roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 4 :  1/4 hits
                        Germans roll dice for 1 Infantry in Netherlands, round 4 :  0/1 hits
                        1 Infantry owned by the Germans lost in Netherlands
                    British win, taking Netherlands from Germans with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 Infantrys
                Battle in Assam
                    British attack with 17 Infantrys
                    Thai defend with 1 Artillery and 2 Infantrys
                        British roll dice for 17 Infantrys in Assam, round 2 :  2/17 hits
                        Thai roll dice for 1 Artillery and 2 Infantrys in Assam, round 2 :  1/3 hits
                        2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Assam
                        British roll dice for 16 Infantrys in Assam, round 3 :  2/16 hits
                        Thai roll dice for 1 Artillery in Assam, round 3 :  0/1 hits
                        1 Artillery owned by the Thai lost in Assam
                    British win, taking Assam from Thai with 16 Infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 1 Infantry
                    Casualties for Thai: 1 Artillery and 2 Infantrys

    Non Combat Move - British
                1 Artillery and 4 Infantrys moved from Delhi to Bihar
                8 Infantrys moved from Hyderabad to Bihar
                2 Infantrys moved from Rajputana to Hyderabad
                2 Infantrys moved from Bombay to Rajputana
                1 Infantry moved from Madras to Hyderabad
                1 Infantry moved from Madras to Hyderabad
                8 Infantrys moved from Manchester to Dover
                1 Infantry moved from Scotland to Manchester
                2 Fighters moved from Brittany to Wales
                2 Fighters moved from Picardy to 20 Sea Zone

    Place Units - British
                3 Adv.Fighters placed in Italian East Africa
                2 Adv.Fighters placed in Cape Town
                2 ArmoredCars and 2 Artillerys placed in Wales
                5 Infantrys placed in Delhi
                5 Infantrys placed in Madras
                1 Infantry placed in Bombay

    Turn Complete - British
                British collect 83 PUs; end with 83 PUs

    triplea_41765_Bri7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Anzac
                2 Tanks moved from Broome to 67 Sea Zone
                3 Infantrys moved from Broome to 67 Sea Zone
                1 Submarine moved from 67 Sea Zone to 113 Sea Zone
                1 Battleship, 1 Cruiser, 3 Infantrys, 1 Submarine, 2 Tanks and 2 Transports moved from 67 Sea Zone to 65 Sea Zone
                3 Infantrys and 2 Tanks moved from 65 Sea Zone to Malaya
                2 Infantrys moved from Northern Territory to Townsville
                2 Infantrys moved from Western Australia to Northern Territory
                5 Infantrys moved from Western Australia to Broome

    Purchase Units - Anzac
                Anzac buy 1 Adv.Fighter, 1 Carrier and 6 Infantrys; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Malaya
                    Anzac attack with 3 Infantrys and 2 Tanks
                    Thai defend with 1 Elite, 1 Factory and 5 Infantrys
                        Anzac roll dice for 1 Battleship and 1 Cruiser in Malaya, round 2 :  2/2 hits
                        2 Infantrys owned by the Thai lost in Malaya
                        Anzac roll dice for 3 Infantrys and 2 Tanks in Malaya, round 2 :  1/5 hits
                        Thai roll dice for 1 Elite and 3 Infantrys in Malaya, round 2 :  1/4 hits
                        1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Malaya
                        Anzac roll dice for 2 Infantrys and 2 Tanks in Malaya, round 3 :  2/4 hits
                        Thai roll dice for 1 Elite and 2 Infantrys in Malaya, round 3 :  2/3 hits
                        2 Infantrys owned by the Anzac and 2 Infantrys owned by the Thai lost in Malaya
                        Anzac roll dice for 2 Tanks in Malaya, round 4 :  1/2 hits
                        Thai roll dice for 1 Elite in Malaya, round 4 :  0/1 hits
                        1 Elite owned by the Thai lost in Malaya
                    Anzac win, taking Malaya from Thai with 2 Tanks remaining. Battle score for attacker is 7
                    Casualties for Anzac: 3 Infantrys
                    Casualties for Thai: 1 Elite and 5 Infantrys

    Non Combat Move - Anzac
                1 Artillery, 5 Infantrys and 1 Tank moved from West Papua to Port Moresby

    Place Units - Anzac
                3 Infantrys placed in Townsville
                1 Adv.Fighter and 1 Carrier placed in 67 Sea Zone
                1 Infantry placed in Broome
                2 Infantrys placed in Port Moresby

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    triplea_41765_Anz7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Purchase Units - Dutch
                Dutch buy 1 Elite and 2 Tanks; Remaining resources: 0 PUs;

    Non Combat Move - Dutch
                2 Infantrys, 1 Marine and 3 Mech.Infs moved from Suriname to Amazon
                1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby

    Place Units - Dutch
                1 Elite and 2 Tanks placed in Suriname

    Turn Complete - Dutch
                Dutch collect 16 PUs; end with 16 PUs

    triplea_41765_Dut7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Finns
                2 ArmoredCars moved from Helsinki to Oulu
                1 Elite moved from Tampere to Oulu
                1 Infantry moved from Helsinki to Tampere
                3 ArmoredCars and 5 Infantrys moved from Oulu to N.Karelia

    Purchase Units - Finns
                Finns buy 2 ArmoredCars, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in N.Karelia
                    Finns attack with 3 ArmoredCars and 5 Infantrys
                    Russians defend with 1 ArmoredCar and 2 Infantrys
                        Finns roll dice for 3 ArmoredCars and 5 Infantrys in N.Karelia, round 2 : 4/8 hits, 1.83 expected hits
                        Russians roll dice for 1 ArmoredCar and 2 Infantrys in N.Karelia, round 2 : 1/3 hits, 0.83 expected hits
                        2 Infantrys owned by the Russians, 1 ArmoredCar owned by the Russians and 1 ArmoredCar owned by the Finns lost in N.Karelia
                    Finns win, taking N.Karelia from Russians with 2 ArmoredCars and 5 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Finns: 1 ArmoredCar
                    Casualties for Russians: 1 ArmoredCar and 2 Infantrys

    Non Combat Move - Finns

    Place Units - Finns
                2 ArmoredCars, 1 Elite and 2 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 13 PUs; end with 13 PUs

    Combat Hit Differential Summary :

    Finns : 2.17
        Russians : 0.17

    triplea_41765_Fin7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Thai
                1 Elite and 5 Infantrys moved from Bangkok to Malaya

    Purchase Units - Thai
                Thai buy 1 Bunker and 6 Infantrys; Remaining resources: 6 PUs;

    Combat - Thai
                Battle in Malaya
                    Thai attack with 1 Elite and 5 Infantrys
                    British defend with 1 Factory; Anzac defend with 2 Tanks
                        Thai roll dice for 1 Elite and 5 Infantrys in Malaya, round 2 : 3/6 hits, 1.17 expected hits
                        British roll dice for 2 Tanks in Malaya, round 2 : 1/2 hits, 1.00 expected hits
                        1 Infantry owned by the Thai and 2 Tanks owned by the Anzac lost in Malaya
                    Thai win, taking Malaya from British with 1 Elite and 4 Infantrys remaining. Battle score for attacker is 8
                    Casualties for Thai: 1 Infantry
                    Casualties for Anzac: 2 Tanks

    Non Combat Move - Thai
                1 AAGun, 2 ArmoredCars, 1 Elite and 1 Infantry moved from Burma to S.Thailand

    Place Units - Thai
                1 Bunker placed in S.Thailand
                6 Infantrys placed in Bangkok

    Turn Complete - Thai
                Thai collect 22 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    British : 0.00
        Thai : 1.83

    triplea_41765_Tha7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Americans
                1 Infantry moved from Alaska to 74 Sea Zone
                1 Infantry and 1 S.Submarine moved from 74 Sea Zone to 71 Sea Zone
                2 Bombers moved from Alaska to Kiska
                2 Bombers moved from Alaska to Amchitka
                1 Bomber moved from Alaska to Umnak
                1 Fighter moved from Alaska to Umnak
                7 Adv.Fighters and 4 Fighters moved from 74 Sea Zone to Umnak
                2 Battleships moved from 74 Sea Zone to 71 Sea Zone
                3 B.Carriers and 1 Carrier moved from 74 Sea Zone to 71 Sea Zone
                5 Destroyers moved from 74 Sea Zone to 71 Sea Zone
                2 Artillerys and 2 Tanks moved from Alaska to 74 Sea Zone
                4 Infantrys moved from Alaska to 74 Sea Zone
                1 Artillery moved from Pearl Harbor to 98 Sea Zone
                1 Infantry moved from Christmas to 98 Sea Zone
                1 Infantry moved from Palmyra to 98 Sea Zone
                1 Artillery, 1 B.Transport, 2 Destroyers and 2 Infantrys moved from 98 Sea Zone to 104 Sea Zone
                1 Artillery and 2 Infantrys moved from 104 Sea Zone to Jaluit
                1 Destroyer moved from 82 Sea Zone to 98 Sea Zone
                1 Destroyer moved from 83 Sea Zone to 98 Sea Zone
                1 Infantry moved from Kauai to Oahu
                1 Artillery and 2 Infantrys moved from British Columbia to Yukon
                1 Infantry, 1 Tank and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
                1 Infantry and 1 Tank moved from 71 Sea Zone to Kiska
                1 Infantry, 1 Tank and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
                1 Infantry and 1 Tank moved from 71 Sea Zone to Umnak
                1 Artillery, 1 Infantry and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
                1 Artillery and 1 Infantry moved from 71 Sea Zone to Umnak
                1 Artillery, 1 Infantry and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
                1 Artillery and 1 Infantry moved from 71 Sea Zone to Amchitka
                1 Infantry moved from 71 Sea Zone to Umnak
                1 ArmoredCar and 1 Infantry moved from Galapagos to 100 Sea Zone
                1 ArmoredCar, 1 B.Transport and 1 Infantry moved from 100 Sea Zone to 26 Sea Zone
                2 Infantrys moved from Peru to Amazon
                2 ArmoredCars moved from Colombia to Bahia
                2 Infantrys moved from South Atlantic USA to 25 Sea Zone
                2 Infantrys and 2 S.Submarines moved from 25 Sea Zone to 35 Sea Zone
                2 Submarines moved from 35 Sea Zone to 34 Sea Zone
                3 Submarines moved from 26 Sea Zone to 33 Sea Zone
                2 Infantrys moved from 35 Sea Zone to Bahia
                1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
                1 ArmoredCar, 1 Artillery, 3 Infantrys and 1 Tank moved from Salvador to 35 Sea Zone
                1 Artillery, 1 B.Transport and 2 Infantrys moved from 35 Sea Zone to 36 Sea Zone
                1 ArmoredCar, 1 B.Transport, 1 Infantry and 1 Tank moved from 35 Sea Zone to 36 Sea Zone
                1 Infantry moved from Mauritania to Rio de Oro
                2 Tanks moved from Mauritania to E.Morocco
                1 ArmoredCar, 1 Infantry and 1 Tank moved from 36 Sea Zone to Mauritania
                1 Artillery and 2 Infantrys moved from 36 Sea Zone to Mauritania
                1 ArmoredCar and 1 Infantry moved from 26 Sea Zone to Venezuela
                1 Adv.Fighter moved from 67 Sea Zone to 110 Sea Zone

    Purchase Units - Americans
                Americans buy 4 ArmoredCars, 2 Artillerys, 1 B.Transport, 1 Cruiser, 1 Destroyer, 1 Factory, 2 Infantrys, 2 S.Submarines and 1 Transport; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 Adv.Fighter
                    Yamamoto defend with 1 Transport
                        Americans roll dice for 1 Adv.Fighter in 110 Sea Zone, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Transport in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 Adv.Fighter in 110 Sea Zone, round 3 :  0/1 hits
                        Yamamoto roll dice for 1 Transport in 110 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 Adv.Fighter in 110 Sea Zone, round 4 :  0/1 hits
                        Yamamoto roll dice for 1 Transport in 110 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 Adv.Fighter in 110 Sea Zone, round 5 :  1/1 hits
                        Yamamoto roll dice for 1 Transport in 110 Sea Zone, round 5 :  0/1 hits
                        1 Transport owned by the Yamamoto lost in 110 Sea Zone
                    Americans win with 1 Adv.Fighter remaining. Battle score for attacker is 6
                    Casualties for Yamamoto: 1 Transport
                Battle in Amchitka
                    Americans attack with 1 Artillery, 2 Bombers and 1 Infantry
                    Yamamoto defend with 1 Factory and 1 Tank
                        Americans roll dice for 1 Artillery, 2 Bombers and 1 Infantry in Amchitka, round 2 :  3/4 hits
                        Yamamoto roll dice for 1 Tank in Amchitka, round 2 :  1/1 hits
                        1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Amchitka
                    Americans win, taking Amchitka from Yamamoto with 1 Artillery and 2 Bombers remaining. Battle score for attacker is 3
                    Casualties for Yamamoto: 1 Tank
                    Casualties for Americans: 1 Infantry
                Battle in Jaluit
                    Americans attack with 1 Artillery and 2 Infantrys
                    Yamamoto defend with 1 Artillery and 1 Infantry
                        Americans roll dice for 1 Artillery and 2 Infantrys in Jaluit, round 2 :  0/3 hits
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Jaluit, round 2 :  1/2 hits
                        1 Infantry owned by the Americans lost in Jaluit
                        Americans roll dice for 1 Artillery and 1 Infantry in Jaluit, round 3 :  1/2 hits
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Jaluit, round 3 :  1/2 hits
                        1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Jaluit
                        Americans roll dice for 1 Artillery in Jaluit, round 4 :  0/1 hits
                        Yamamoto roll dice for 1 Artillery in Jaluit, round 4 :  0/1 hits
                        Americans roll dice for 1 Artillery in Jaluit, round 5 :  1/1 hits
                        Yamamoto roll dice for 1 Artillery in Jaluit, round 5 :  0/1 hits
                        1 Artillery owned by the Yamamoto lost in Jaluit
                    Americans win, taking Jaluit from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Artillery and 1 Infantry
                    Casualties for Americans: 2 Infantrys
                Battle in Kiska
                    Americans attack with 2 Bombers, 1 Infantry and 1 Tank
                    Yamamoto defend with 1 Factory and 2 Infantrys
                        Americans roll dice for 2 Bombers, 1 Infantry and 1 Tank in Kiska, round 2 :  3/4 hits
                        Yamamoto roll dice for 2 Infantrys in Kiska, round 2 :  0/2 hits
                        2 Infantrys owned by the Yamamoto lost in Kiska
                    Americans win, taking Kiska from Yamamoto with 2 Bombers, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Yamamoto: 2 Infantrys
                Battle in Umnak
                    Americans attack with 7 Adv.Fighters, 1 Artillery, 1 Bomber, 5 Fighters, 3 Infantrys and 1 Tank
                    Yamamoto defend with 2 Bunkers, 3 Infantrys and 1 Tank
                        Americans roll dice for 2 Battleships in Umnak, round 2 :  1/2 hits
                    Units damaged: 1 Bunker owned by the Yamamoto
                        Americans roll dice for 7 Adv.Fighters, 1 Artillery, 1 Bomber, 5 Fighters, 3 Infantrys and 1 Tank in Umnak, round 2 :  7/18 hits
                        Yamamoto roll dice for 2 Bunkers, 3 Infantrys and 1 Tank in Umnak, round 2 :  3/6 hits
                        3 Infantrys owned by the Yamamoto, 3 Infantrys owned by the Americans, 1 Tank owned by the Yamamoto and 2 Bunkers owned by the Yamamoto lost in Umnak
                    Americans win, taking Umnak from Yamamoto with 7 Adv.Fighters, 1 Artillery, 1 Bomber, 5 Fighters and 1 Tank remaining. Battle score for attacker is 17
                    Casualties for Yamamoto: 2 Bunkers, 3 Infantrys and 1 Tank
                    Casualties for Americans: 3 Infantrys
                Battle in Rio de Oro
                    Americans attack with 1 Infantry
                    Neutral defend with 3 Infantrys
                        Americans roll dice for 1 Infantry in Rio de Oro, round 2 :  0/1 hits
                        Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 :  3/3 hits
                        1 Infantry owned by the Americans lost in Rio de Oro
                    Neutral win with 3 Infantrys remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 Infantry

    Non Combat Move - Americans
                2 Bombers moved from Kiska to Alaska
                2 Bombers moved from Amchitka to Alaska
                1 Bomber moved from Umnak to Alaska
                7 Adv.Fighters moved from Umnak to 71 Sea Zone
                4 Fighters moved from Umnak to 71 Sea Zone
                1 Fighter moved from Umnak to Alaska
                1 Adv.Fighter moved from 110 Sea Zone to 67 Sea Zone

    Place Units - Americans
                1 Factory placed in Alaska
                1 Cruiser and 1 Destroyer placed in 35 Sea Zone
                1 B.Transport and 2 S.Submarines placed in 26 Sea Zone
                Americans undo move 3.
                2 S.Submarines placed in 26 Sea Zone
                Americans undo move 3.
                2 S.Submarines placed in 26 Sea Zone
                1 Infantry placed in South Atlantic USA
                1 Transport placed in 98 Sea Zone
                1 B.Transport placed in 25 Sea Zone
                1 ArmoredCar and 1 Artillery placed in Colombia
                3 ArmoredCars, 1 Artillery and 1 Infantry placed in South Central USA
                Americans undo move 8.
                1 ArmoredCar and 1 Artillery placed in Pearl Harbor
                2 ArmoredCars and 1 Infantry placed in South Central USA

    Turn Complete - Americans
                Americans collect 98 PUs; end with 98 PUs

    triplea_41765_Ame7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Germans
                2 Infantrys moved from Syria to Adana
                1 Stuka moved from Syria to Adana
                1 Artillery moved from W.Iran to Adana
                1 Artillery moved from W.Iran to Adana
                1 Infantry and 3 Tanks moved from W.Iran to Adana
                1 Artillery and 4 Infantrys moved from Krakow to Vinnytsia
                2 Mech.Infs and 1 Tank moved from Bohemia to Vinnytsia
                4 HeavyTanks moved from Warsaw to Vinnytsia
                1 Infantry moved from Brest to Lithuania
                3 Artillerys, 1 Elite, 4 Infantrys, 2 Mech.Infs and 10 Tanks moved from Brest to Vinnytsia
                3 Infantrys moved from Oulu to Vyborg
                1 Elite moved from Murmansk to N.Karelia
                1 Adv.Fighter moved from Helsinki to Vyborg
                3 Transports moved from 24 Sea Zone to 23 Sea Zone
                2 Infantrys moved from Normandy to Brittany
                1 Stuka moved from Paris to Brittany
                1 Stuka moved from Normandy to Brittany
                2 Infantrys moved from Paris to Picardy
                2 Stukas moved from Normandy to Picardy
                3 Infantrys moved from Rhine to Belgium
                4 Stukas moved from Normandy to Belgium
                2 Stukas moved from Picardy to Netherlands
                2 Artillerys and 2 Elites moved from Hamburg to 23 Sea Zone
                2 Artillerys, 2 Elites and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
                2 Artillerys and 2 Elites moved from 24 Sea Zone to Latvia
                2 Infantrys moved from Hamburg to 23 Sea Zone
                2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
                2 Infantrys moved from 24 Sea Zone to Vyborg
                2 Bombers moved from Helsinki to Netherlands
                5 Infantrys moved from Hamburg to Netherlands
                1 Infantry moved from Estonia to Latvia

    Purchase Units - Germans
                Germans buy 2 ArmoredCars, 2 Bunkers, 21 Infantrys, 1 Stuka, 3 Submarines and 9 Tanks; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Latvia
                    Germans attack with 2 Artillerys, 2 Elites and 1 Infantry
                    Russians defend with 2 Infantrys
                        Germans roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Latvia, round 2 : 2/5 hits, 1.83 expected hits
                        Russians roll dice for 2 Infantrys in Latvia, round 2 : 0/2 hits, 0.67 expected hits
                        2 Infantrys owned by the Russians lost in Latvia
                    Germans win, taking Latvia from Russians with 2 Artillerys, 2 Elites and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 2 Infantrys
                Battle in Adana
                    Germans attack with 2 Artillerys, 3 Infantrys, 1 Stuka and 3 Tanks
                    Neutral defend with 1 Artillery and 2 Infantrys
                        Germans roll dice for 2 Artillerys, 3 Infantrys, 1 Stuka and 3 Tanks in Adana, round 2 : 3/9 hits, 3.67 expected hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 1/3 hits, 1.00 expected hits
                        1 Infantry owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Adana
                    Germans loses 0 PUs for violating Adanas neutrality.
                    Germans win, taking Adana from Neutral with 2 Artillerys, 2 Infantrys, 1 Stuka and 3 Tanks remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 Infantry
                    Casualties for Neutral: 1 Artillery and 2 Infantrys
                Battle in Belgium
                    Germans attack with 3 Infantrys and 4 Stukas
                    British defend with 2 Infantrys and 1 Tank
                        Germans roll dice for 3 Infantrys and 4 Stukas in Belgium, round 2 : 3/7 hits, 3.00 expected hits
                        British roll dice for 2 Infantrys and 1 Tank in Belgium, round 2 : 3/3 hits, 1.17 expected hits
                        1 Tank owned by the British, 3 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Belgium
                    Germans win with 4 Stukas remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 Infantrys
                    Casualties for British: 2 Infantrys and 1 Tank
                Battle in Brittany
                    Germans attack with 2 Infantrys and 2 Stukas
                    British defend with 1 Artillery
                        Germans roll dice for 2 Infantrys and 2 Stukas in Brittany, round 2 : 0/4 hits, 1.67 expected hits
                        French roll dice for 1 Artillery in Brittany, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Germans lost in Brittany
                        Germans roll dice for 1 Infantry and 2 Stukas in Brittany, round 3 : 2/3 hits, 1.33 expected hits
                        French roll dice for 1 Artillery in Brittany, round 3 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the British lost in Brittany
                    Germans win, taking Brittany from French with 1 Infantry and 2 Stukas remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                    Casualties for British: 1 Artillery
                Battle in Picardy
                    Germans attack with 2 Infantrys
                    British defend with 1 Infantry
                        Germans roll dice for 2 Infantrys in Picardy, round 2 : 0/2 hits, 0.33 expected hits
                        French roll dice for 1 Infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 2 Infantrys in Picardy, round 3 : 0/2 hits, 0.33 expected hits
                        French roll dice for 1 Infantry in Picardy, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 2 Infantrys in Picardy, round 4 : 1/2 hits, 0.33 expected hits
                        French roll dice for 1 Infantry in Picardy, round 4 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Picardy
                    Germans win, taking Picardy from French with 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 Infantry
                    Casualties for British: 1 Infantry
                Battle in Vyborg
                    Germans attack with 1 Adv.Fighter and 5 Infantrys
                    Russians defend with 1 ArmoredCar and 2 Infantrys
                        Germans roll dice for 1 Battleship in Vyborg, round 2 : 1/1 hits, 0.67 expected hits
                        1 ArmoredCar owned by the Russians lost in Vyborg
                        Germans roll dice for 1 Adv.Fighter and 5 Infantrys in Vyborg, round 2 : 1/6 hits, 1.33 expected hits
                        Russians roll dice for 2 Infantrys in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Russians lost in Vyborg
                        Germans roll dice for 1 Adv.Fighter and 5 Infantrys in Vyborg, round 3 : 3/6 hits, 1.33 expected hits
                        Russians roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Vyborg
                    Germans win, taking Vyborg from Russians with 1 Adv.Fighter and 5 Infantrys remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 ArmoredCar and 2 Infantrys
                Battle in Netherlands
                    Germans attack with 2 Bombers, 5 Infantrys and 2 Stukas
                    British defend with 1 Artillery and 3 Infantrys
                        Germans roll dice for 2 Bombers, 5 Infantrys and 2 Stukas in Netherlands, round 2 : 4/9 hits, 3.50 expected hits
                        British roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 1/4 hits, 1.33 expected hits
                        1 Infantry owned by the Germans, 1 Artillery owned by the British and 3 Infantrys owned by the British lost in Netherlands
                    Germans win, taking Netherlands from British with 2 Bombers, 4 Infantrys and 2 Stukas remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 Infantry
                    Casualties for British: 1 Artillery and 3 Infantrys

    Non Combat Move - Germans
                4 Stukas moved from Belgium to Normandy
                2 Stukas moved from Brittany to Normandy
                2 Stukas moved from Netherlands to Hamburg
                2 Bombers moved from Netherlands to Hamburg
                1 Stuka moved from Adana to W.Iran
                1 Adv.Fighter moved from Vyborg to Helsinki

    Place Units - Germans
                3 Submarines placed in 24 Sea Zone
                1 Bunker and 6 Infantrys placed in Hamburg
                1 Bunker and 3 Infantrys placed in Normandy
                4 Infantrys placed in Rhine
                5 Tanks placed in Bohemia
                4 Tanks placed in Warsaw
                4 Infantrys placed in Vinnytsia
                3 Infantrys placed in W.Iran
                2 ArmoredCars placed in Syria
                1 Infantry and 1 Stuka placed in Paris

    Turn Complete - Germans
                Germans collect 127 PUs; end with 127 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        Neutral : 0.00
        British : 1.50
        French : 0.33
        Russians : -1.67

    triplea_41765_Ger8.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Russians
                1 Tank moved from Olyokminsk to S.Buryat Mongolia
                1 Infantry moved from Yakutsk to Ayan
                      Russians take Ayan from Hisaichi
                1 Infantry moved from Zhigansk to Okhotsk
                      Russians take Okhotsk from Hisaichi
                1 ArmoredCar moved from Bulun to Koryakia
                      Russians take Kolyma from Hisaichi
                      Russians take Koryakia from Yamamoto
                1 Artillery and 2 Infantrys moved from Khatanga to Olyokminsk
                1 Artillery and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
                1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Sibirsky to Olyokminsk
                3 Infantrys moved from Sibirsky to Evenkia
                1 Infantry moved from Donetsk to Odessa
                      Russians take Odessa from Romanians
                1 Infantry moved from Donetsk to Crimea
                      Russians take Crimea from Romanians
                3 Infantrys moved from Minsk to Lithuania
                5 Infantrys moved from Minsk to Latvia
                2 Infantrys moved from Leningrad to Estonia
                6 Infantrys moved from S.Karelia to Vyborg
                1 Artillery and 2 Infantrys moved from Minsk to Brest
                1 Adv.Fighter and 1 Fighter moved from Leningrad to Lithuania
                1 Adv.Fighter moved from Leningrad to Estonia
                2 Adv.Fighters and 1 Fighter moved from Leningrad to Latvia
                2 Tanks moved from Leningrad to Latvia
                1 ArmoredCar moved from Leningrad to Latvia
                2 Artillerys moved from Minsk to Latvia
                4 ArmoredCars, 6 Artillerys, 1 Elite, 2 HeavyTanks, 22 Infantrys, 1 Mech.Inf and 3 Tanks moved from Minsk to Kursk

    Purchase Units - Russians
                Russians buy 2 ArmoredCars, 1 Elite, 1 HeavyTank, 33 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Estonia
                    Russians attack with 1 Adv.Fighter and 2 Infantrys
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 Adv.Fighter and 2 Infantrys in Estonia, round 2 :  2/3 hits
                        Germans roll dice for 1 Infantry in Estonia, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in Estonia
                    Russians win, taking Estonia from Germans with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Lithuania
                    Russians attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Lithuania, round 2 :  1/5 hits
                        Germans roll dice for 1 Infantry in Lithuania, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in Lithuania
                    Russians win, taking Lithuania from Germans with 1 Adv.Fighter, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Latvia
                    Russians attack with 2 Adv.Fighters, 1 ArmoredCar, 2 Artillerys, 1 Fighter, 5 Infantrys and 2 Tanks
                    Germans defend with 2 Artillerys, 2 Elites and 1 Infantry
                        Russians roll dice for 2 Adv.Fighters, 1 ArmoredCar, 2 Artillerys, 1 Fighter, 5 Infantrys and 2 Tanks in Latvia, round 2 :  6/13 hits
                        Germans roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Latvia, round 2 :  1/5 hits
                        1 Infantry owned by the Russians, 2 Elites owned by the Germans, 2 Artillerys owned by the Germans and 1 Infantry owned by the Germans lost in Latvia
                    Russians win, taking Latvia from Germans with 2 Adv.Fighters, 1 ArmoredCar, 2 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 Artillerys, 2 Elites and 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in Vyborg
                    Russians attack with 6 Infantrys
                    Germans defend with 5 Infantrys
                        Russians roll dice for 6 Infantrys in Vyborg, round 2 :  0/6 hits
                        Finns roll dice for 5 Infantrys in Vyborg, round 2 :  1/5 hits
                        1 Infantry owned by the Russians lost in Vyborg
                    5 Infantrys retreated to S.Karelia
                    Finns win with 5 Infantrys remaining. Battle score for attacker is -2
                    Casualties for Russians: 1 Infantry
                Battle in N.Buryat Mongolia
                    Russians attack with 1 Artillery and 2 Infantrys
                    Hisaichi defend with 1 Infantry
                        Russians roll dice for 1 Artillery and 2 Infantrys in N.Buryat Mongolia, round 2 :  1/3 hits
                        Hisaichi roll dice for 1 Infantry in N.Buryat Mongolia, round 2 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                    Russians win, taking N.Buryat Mongolia from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in Brest
                    Russians attack with 1 Artillery and 2 Infantrys
                    Germans defend with 1 AAGun; Romanians defend with 1 Tank
                        Russians roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 :  0/3 hits
                        Germans roll dice for 1 Tank in Brest, round 2 :  0/1 hits
                        Russians roll dice for 1 Artillery and 2 Infantrys in Brest, round 3 :  2/3 hits
                        Germans roll dice for 1 Tank in Brest, round 3 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Brest
                    Russians win, taking Brest from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                    Casualties for Romanians: 1 Tank
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Russians
                1 Adv.Fighter and 1 Fighter moved from Lithuania to Kursk
                1 Fighter moved from Latvia to Kursk
                2 Adv.Fighters moved from Latvia to Kursk
                1 HeavyTank and 2 Tanks moved from Leningrad to S.Karelia
                5 Infantrys moved from Vologda to Yaroslavl
                4 Infantrys moved from Arkhangelsk to S.Karelia
                4 Infantrys moved from Yaroslavl to Kursk
                4 Infantrys moved from Tula to Kursk
                3 Infantrys moved from Kirov to Vologda
                5 Infantrys moved from Perm to Kirov
                5 Infantrys moved from Sverdlovsk to Perm
                2 Infantrys moved from Uzbekistan to 126 Sea Zone
                2 Infantrys moved from 126 Sea Zone to Astrakhan
                2 Infantrys moved from Tashkent to Uzbekistan
                1 AAGun, 1 Artillery and 4 Infantrys moved from Rostov to Kursk
                5 Infantrys moved from Stalingrad to Rostov
                1 ArmoredCar and 1 Tank moved from Moscow to Kursk
                4 Infantrys moved from Moscow to Tula
                2 Infantrys moved from Moscow to Tula
                2 Infantrys moved from Moscow to Yaroslavl
                1 Adv.Fighter moved from Estonia to Kursk

    Place Units - Russians
                4 Infantrys placed in Leningrad
                4 Infantrys placed in Arkhangelsk
                1 ArmoredCar, 1 HeavyTank, 3 Infantrys and 1 Mech.Inf placed in Sibirsky
                2 Infantrys placed in Tashkent
                5 Infantrys placed in Stalingrad
                5 Infantrys placed in Sverdlovsk
                3 Infantrys placed in Georgia
                1 ArmoredCar, 1 Elite, 7 Infantrys and 1 Tank placed in Moscow

    Turn Complete - Russians
                Russians collect 100 PUs; end with 100 PUs

    triplea_41765_Rus8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Italians
                4 Infantrys moved from N.Tunisia to S.Algeria
                1 Artillery and 1 Infantry moved from Valencia to 42 Sea Zone
                1 Infantry moved from Valencia to 42 Sea Zone
                1 Cruiser moved from 42 Sea Zone to 43 Sea Zone
                1 Infantry and 1 S.Submarine moved from 42 Sea Zone to 43 Sea Zone
                1 Infantry moved from Provence to 43 Sea Zone
                1 Artillery moved from Lombardy to Provence
                1 Cruiser, 2 Infantrys and 1 S.Submarine moved from 43 Sea Zone to 42 Sea Zone
                1 Submarine moved from 43 Sea Zone to 42 Sea Zone
                1 Cruiser and 1 Submarine moved from 44 Sea Zone to 42 Sea Zone
                1 Artillery and 3 Infantrys moved from 42 Sea Zone to N.Algeria
                4 Infantrys moved from Tunis to N.Tunisia
                3 Infantrys moved from Provence to Languedoc
                1 Fighter and 2 HeavyTanks moved from Kufra to French Equatorial Africa
                3 Mech.Infs moved from Hun to French Equatorial Africa
                3 Artillerys, 2 Elites, 4 Infantrys and 5 Tanks moved from Darfur to French Equatorial Africa
                2 Infantrys and 1 Tank moved from Darfur to French Equatorial Africa
                3 Artillerys and 2 Elites moved from Kufra to Darfur
                6 Infantrys moved from Lower Egypt to Nubia
                6 Infantrys moved from Cairo to Lower Egypt
                1 Infantry moved from Mersa Matruh to New Valley
                2 Elites moved from Tobruk to Kufra
                2 Infantrys moved from Campania to 48 Sea Zone
                2 Infantrys and 1 Transport moved from 48 Sea Zone to 45 Sea Zone
                2 Infantrys moved from 45 Sea Zone to N.Tunisia
                1 Cruiser moved from 51 Sea Zone to 46 Sea Zone

    Purchase Units - Italians
                Italians buy 1 Bunker, 6 Infantrys, 1 JetFighter, 4 Mech.Infs, 2 Mot.Infs and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in French Equatorial Africa
                    Italians attack with 3 Artillerys, 2 Elites, 1 Fighter, 2 HeavyTanks, 6 Infantrys, 3 Mech.Infs and 6 Tanks
                    British defend with 1 Infantry; French defend with 2 Adv.Fighters, 5 Elites, 1 Factory, 2 Fighters, 5 Infantrys and 3 Tanks
                        Italians roll dice for 3 Artillerys, 2 Elites, 1 Fighter, 2 HeavyTanks, 6 Infantrys, 3 Mech.Infs and 6 Tanks in French Equatorial Africa, round 2 : 6/23 hits, 9.33 expected hits
                        French roll dice for 2 Adv.Fighters, 5 Elites, 2 Fighters, 6 Infantrys and 3 Tanks in French Equatorial Africa, round 2 : 5/18 hits, 7.50 expected hits
                        5 Infantrys owned by the French, 5 Infantrys owned by the Italians and 1 Infantry owned by the British lost in French Equatorial Africa
                        Italians roll dice for 3 Artillerys, 2 Elites, 1 Fighter, 2 HeavyTanks, 1 Infantry, 3 Mech.Infs and 6 Tanks in French Equatorial Africa, round 3 : 8/18 hits, 8.00 expected hits
                        French roll dice for 2 Adv.Fighters, 5 Elites, 2 Fighters and 3 Tanks in French Equatorial Africa, round 3 : 4/12 hits, 5.50 expected hits
                        5 Elites owned by the French, 3 Tanks owned by the French, 3 Artillerys owned by the Italians and 1 Infantry owned by the Italians lost in French Equatorial Africa
                        Italians roll dice for 2 Elites, 1 Fighter, 2 HeavyTanks, 3 Mech.Infs and 6 Tanks in French Equatorial Africa, round 4 : 4/14 hits, 6.67 expected hits
                        French roll dice for 2 Adv.Fighters and 2 Fighters in French Equatorial Africa, round 4 : 3/4 hits, 2.33 expected hits
                        2 Fighters owned by the French, 2 Elites owned by the Italians, 2 Adv.Fighters owned by the French and 1 Mech.Inf owned by the Italians lost in French Equatorial Africa
                    Italians win, taking French Equatorial Africa from French with 1 Fighter, 2 HeavyTanks, 2 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 42
                    Casualties for Italians: 3 Artillerys, 2 Elites, 6 Infantrys and 1 Mech.Inf
                    Casualties for British: 1 Infantry
                    Casualties for French: 2 Adv.Fighters, 5 Elites, 2 Fighters, 5 Infantrys and 3 Tanks

    Non Combat Move - Italians
                1 Fighter moved from French Equatorial Africa to Darfur
                1 AAGun moved from New Valley to Nubia
                1 AAGun moved from Provence to Languedoc

    Place Units - Italians
                2 Tanks placed in Kufra
                2 Mot.Infs placed in Hun
                4 Mech.Infs placed in Tunis
                1 JetFighter placed in Hun
                6 Infantrys placed in Cairo
                1 Bunker placed in Nubia

    Turn Complete - Italians
                Italians collect 77 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    Italians : -6.00
        French : -3.33

    triplea_41765_Ita8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Italians
                4 Infantrys moved from N.Tunisia to S.Algeria
                1 Artillery and 1 Infantry moved from Valencia to 42 Sea Zone
                1 Infantry moved from Valencia to 42 Sea Zone
                1 Cruiser moved from 42 Sea Zone to 43 Sea Zone
                1 Infantry and 1 S.Submarine moved from 42 Sea Zone to 43 Sea Zone
                1 Infantry moved from Provence to 43 Sea Zone
                1 Artillery moved from Lombardy to Provence
                1 Cruiser, 2 Infantrys and 1 S.Submarine moved from 43 Sea Zone to 42 Sea Zone
                1 Submarine moved from 43 Sea Zone to 42 Sea Zone
                1 Cruiser and 1 Submarine moved from 44 Sea Zone to 42 Sea Zone
                1 Artillery and 3 Infantrys moved from 42 Sea Zone to N.Algeria
                4 Infantrys moved from Tunis to N.Tunisia
                3 Infantrys moved from Provence to Languedoc
                1 Fighter and 2 HeavyTanks moved from Kufra to French Equatorial Africa
                3 Mech.Infs moved from Hun to French Equatorial Africa
                3 Artillerys, 2 Elites, 4 Infantrys and 5 Tanks moved from Darfur to French Equatorial Africa
                2 Infantrys and 1 Tank moved from Darfur to French Equatorial Africa
                3 Artillerys and 2 Elites moved from Kufra to Darfur
                6 Infantrys moved from Lower Egypt to Nubia
                6 Infantrys moved from Cairo to Lower Egypt
                1 Infantry moved from Mersa Matruh to New Valley
                2 Elites moved from Tobruk to Kufra
                2 Infantrys moved from Campania to 48 Sea Zone
                2 Infantrys and 1 Transport moved from 48 Sea Zone to 45 Sea Zone
                2 Infantrys moved from 45 Sea Zone to N.Tunisia
                1 Cruiser moved from 51 Sea Zone to 46 Sea Zone

    Purchase Units - Italians
                Italians buy 1 Bunker, 6 Infantrys, 1 JetFighter, 4 Mech.Infs, 2 Mot.Infs and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in French Equatorial Africa
                    Italians attack with 3 Artillerys, 2 Elites, 1 Fighter, 2 HeavyTanks, 6 Infantrys, 3 Mech.Infs and 6 Tanks
                    British defend with 1 Infantry; French defend with 2 Adv.Fighters, 5 Elites, 1 Factory, 2 Fighters, 5 Infantrys and 3 Tanks
                        Italians roll dice for 3 Artillerys, 2 Elites, 1 Fighter, 2 HeavyTanks, 6 Infantrys, 3 Mech.Infs and 6 Tanks in French Equatorial Africa, round 2 : 6/23 hits, 9.33 expected hits
                        French roll dice for 2 Adv.Fighters, 5 Elites, 2 Fighters, 6 Infantrys and 3 Tanks in French Equatorial Africa, round 2 : 5/18 hits, 7.50 expected hits
                        5 Infantrys owned by the French, 5 Infantrys owned by the Italians and 1 Infantry owned by the British lost in French Equatorial Africa
                        Italians roll dice for 3 Artillerys, 2 Elites, 1 Fighter, 2 HeavyTanks, 1 Infantry, 3 Mech.Infs and 6 Tanks in French Equatorial Africa, round 3 : 8/18 hits, 8.00 expected hits
                        French roll dice for 2 Adv.Fighters, 5 Elites, 2 Fighters and 3 Tanks in French Equatorial Africa, round 3 : 4/12 hits, 5.50 expected hits
                        5 Elites owned by the French, 3 Tanks owned by the French, 3 Artillerys owned by the Italians and 1 Infantry owned by the Italians lost in French Equatorial Africa
                        Italians roll dice for 2 Elites, 1 Fighter, 2 HeavyTanks, 3 Mech.Infs and 6 Tanks in French Equatorial Africa, round 4 : 4/14 hits, 6.67 expected hits
                        French roll dice for 2 Adv.Fighters and 2 Fighters in French Equatorial Africa, round 4 : 3/4 hits, 2.33 expected hits
                        2 Fighters owned by the French, 2 Elites owned by the Italians, 2 Adv.Fighters owned by the French and 1 Mech.Inf owned by the Italians lost in French Equatorial Africa
                    Italians win, taking French Equatorial Africa from French with 1 Fighter, 2 HeavyTanks, 2 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 42
                    Casualties for Italians: 3 Artillerys, 2 Elites, 6 Infantrys and 1 Mech.Inf
                    Casualties for British: 1 Infantry
                    Casualties for French: 2 Adv.Fighters, 5 Elites, 2 Fighters, 5 Infantrys and 3 Tanks

    Non Combat Move - Italians
                1 Fighter moved from French Equatorial Africa to Darfur
                1 AAGun moved from New Valley to Nubia
                1 AAGun moved from Provence to Languedoc

    Place Units - Italians
                2 Tanks placed in Kufra
                2 Mot.Infs placed in Hun
                4 Mech.Infs placed in Tunis
                1 JetFighter placed in Hun
                6 Infantrys placed in Cairo
                1 Bunker placed in Nubia

    Turn Complete - Italians
                Italians collect 77 PUs; end with 77 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Lower Egypt: 1 AAGun
                EDIT: Adding units owned by Italians to French Equatorial Africa: 1 AAGun
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Italians : -6.00
        French : -3.33

    triplea_41765_Ita8.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Purchase Units - French
                French buy 1 Infantry and 3 Tanks; Remaining resources: 2 PUs;

    Place Units - French
                1 Infantry and 3 Tanks placed in E.Morocco

    Turn Complete - French
                French collect 16 PUs; end with 18 PUs

    triplea_41765_Fre8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Yamamoto
                1 Submarine moved from 85 Sea Zone to 72 Sea Zone
                7 Submarines moved from 85 Sea Zone to 76 Sea Zone
                3 Fighters moved from 76 Sea Zone to Koryakia
                2 Fighters moved from 76 Sea Zone to Ayan
                1 Fighter moved from Hulunbuir to Ayan
                1 S.Submarine moved from 112 Sea Zone to 65 Sea Zone
                2 Fighters moved from Mindanao to 65 Sea Zone
                1 L.Fighter and 1 S.Bomber moved from Sumatra to 65 Sea Zone
                1 Cruiser, 3 Destroyers, 1 Submarine and 3 Transports moved from 112 Sea Zone to 107 Sea Zone
                6 Infantrys moved from Davao to 107 Sea Zone
                1 Cruiser, 3 Destroyers, 6 Infantrys, 1 Submarine and 3 Transports moved from 107 Sea Zone to 108 Sea Zone
                6 Infantrys moved from 108 Sea Zone to Hollandia
                      Yamamoto take Hollandia from Dutch

    Purchase Units - Yamamoto
                Yamamoto buy 3 Infantrys, 2 Marines, 2 S.Submarines and 7 Submarines; Remaining resources: 1 PUs;

    Combat - Yamamoto
                Battle in 65 Sea Zone
                    Yamamoto attack with 2 Fighters, 1 L.Fighter, 1 S.Bomber and 1 S.Submarine
                    Anzac defend with 1 Battleship, 1 Cruiser, 1 Submarine and 2 Transports
                        Yamamoto roll dice for 1 S.Submarine in 65 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Units damaged: 1 Battleship owned by the Anzac
                        Anzac roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 2 Fighters, 1 L.Fighter and 1 S.Bomber in 65 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                        Anzac roll dice for 1 Battleship, 1 Cruiser and 2 Transports in 65 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                        2 Transports owned by the Anzac and 2 Fighters owned by the Yamamoto lost in 65 Sea Zone
                        Yamamoto roll dice for 1 S.Submarine in 65 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                        Anzac roll dice for 1 Submarine in 65 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 L.Fighter and 1 S.Bomber in 65 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                        Anzac roll dice for 1 Battleship and 1 Cruiser in 65 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 L.Fighter owned by the Yamamoto, 1 Submarine owned by the Anzac and 1 S.Submarine owned by the Yamamoto lost in 65 Sea Zone
                        Yamamoto roll dice for 1 S.Bomber in 65 Sea Zone, round 4 : 1/1 hits, 0.83 expected hits
                        Anzac roll dice for 1 Battleship and 1 Cruiser in 65 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
                        1 Cruiser owned by the Anzac lost in 65 Sea Zone
                        Yamamoto roll dice for 1 S.Bomber in 65 Sea Zone, round 5 : 1/1 hits, 0.83 expected hits
                        Anzac roll dice for 1 Battleship in 65 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                        1 Battleship owned by the Anzac lost in 65 Sea Zone
                    Yamamoto win with 1 S.Bomber remaining. Battle score for attacker is 13
                    Casualties for Yamamoto: 2 Fighters, 1 L.Fighter and 1 S.Submarine
                    Casualties for Anzac: 1 Battleship, 1 Cruiser, 1 Submarine and 2 Transports
                Battle in Ayan
                    Yamamoto attack with 3 Fighters
                    Russians defend with 1 Infantry
                        Yamamoto roll dice for 3 Fighters in Ayan, round 2 : 1/3 hits, 1.00 expected hits
                        Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Ayan
                    Yamamoto win with 3 Fighters remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Koryakia
                    Yamamoto attack with 3 Fighters
                    Russians defend with 1 ArmoredCar
                        Yamamoto roll dice for 3 Fighters in Koryakia, round 2 : 3/3 hits, 1.00 expected hits
                        Russians roll dice for 1 ArmoredCar in Koryakia, round 2 : 0/1 hits, 0.17 expected hits
                        1 ArmoredCar owned by the Russians lost in Koryakia
                    Yamamoto win with 3 Fighters remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 ArmoredCar

    Non Combat Move - Yamamoto
                1 S.Bomber moved from 65 Sea Zone to Mindanao
                3 Fighters moved from Ayan to 76 Sea Zone
                2 Fighters moved from Koryakia to 76 Sea Zone
                1 Fighter moved from Koryakia to 76 Sea Zone

    Place Units - Yamamoto
                7 Submarines placed in 85 Sea Zone
                2 S.Submarines placed in 107 Sea Zone
                Yamamoto undo move 2.
                1 S.Submarine placed in 107 Sea Zone
                3 Infantrys and 1 Marine placed in Davao
                1 Marine placed in Mindanao
                Yamamoto undo move 4.
                Yamamoto undo move 3.
                2 Infantrys and 1 Marine placed in Davao
                1 Marine placed in Mindanao
                1 S.Submarine placed in 107 Sea Zone
                1 Infantry placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 79 PUs; end with 80 PUs

    Combat Hit Differential Summary :

    Yamamoto : 2.00
        Anzac : -1.17
        Russians : -0.50

    triplea_41765_Yam8.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Chinese
                2 Infantrys moved from Ningsia to Suiyuan
                2 Infantrys moved from Ningsia to Shensi
                1 Elite moved from Lanchow to Shensi
                1 Adv.Fighter moved from Ningsia to Suiyuan
                4 Infantrys, 1 Marine and 1 Tank moved from Szechwan to Hupeh
                2 Tanks moved from Lanchow to Hupeh
                3 Adv.Fighters moved from Lanchow to Hupeh
                3 Infantrys moved from E.Qinghai to Lanchow
                2 Infantrys moved from Hsining to E.Qinghai
                4 Infantrys moved from Gobi Altai to Ningsia
                1 Elite moved from Hsining to E.Qinghai
                1 ArmoredCar moved from Hsining to Ningsia
                1 ArmoredCar and 1 Tank moved from Hsining to Lanchow
                4 Infantrys moved from E.Sinkiang to Gobi Altai
                4 Infantrys moved from Urumqi to E.Sinkiang

    Purchase Units - Chinese
                Chinese buy 2 ArmoredCars, 1 Elite, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 Elite and 2 Infantrys
                    Hisaichi defend with 1 ArmoredCar
                        Chinese roll dice for 1 Elite and 2 Infantrys in Shensi, round 2 :  1/3 hits
                        Hisaichi roll dice for 1 ArmoredCar in Shensi, round 2 :  0/1 hits
                        1 ArmoredCar owned by the Hisaichi lost in Shensi
                    Chinese win, taking Shensi from Hisaichi with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 ArmoredCar
                Battle in Suiyuan
                    Chinese attack with 1 Adv.Fighter and 2 Infantrys
                    Hisaichi defend with 1 ArmoredCar
                        Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Suiyuan, round 2 :  1/3 hits
                        Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 2 :  0/1 hits
                        1 ArmoredCar owned by the Hisaichi lost in Suiyuan
                    Chinese win, taking Suiyuan from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 ArmoredCar
                Battle in Hupeh
                    Chinese attack with 3 Adv.Fighters, 4 Infantrys, 1 Marine and 3 Tanks
                    Hisaichi defend with 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf
                        Chinese roll dice for 3 Adv.Fighters, 4 Infantrys, 1 Marine and 3 Tanks in Hupeh, round 2 :  5/11 hits
                        Hisaichi roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf in Hupeh, round 2 :  2/5 hits
                        1 Elite owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi, 2 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hupeh
                    Chinese win, taking Hupeh from Hisaichi with 3 Adv.Fighters, 2 Infantrys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 13
                    Casualties for Hisaichi: 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf
                    Casualties for Chinese: 2 Infantrys

    Non Combat Move - Chinese
                3 Adv.Fighters moved from Hupeh to Lanchow
                1 Adv.Fighter moved from Suiyuan to Ningsia

    Place Units - Chinese
                2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 26 PUs; end with 26 PUs

    triplea_41765_Chi8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Hisaichi
                1 Infantry moved from Yunnan to Szechwan
                      Hisaichi take Szechwan from Chinese
                6 Infantrys moved from Kweichow to Hupeh
                3 ArmoredCars moved from Shantung to Hupeh
                1 Infantry moved from Chahar to Suiyuan
                3 ArmoredCars moved from Peking to Suiyuan
                5 ArmoredCars moved from Heilungchiang to N.Buryat Mongolia
                1 ArmoredCar moved from Heilungchiang to Yakutsk
                      Hisaichi take Ayan from Russians
                      Hisaichi take Yakutsk from Russians
                2 ArmoredCars moved from Heilungchiang to Okhotsk
                1 Mech.Inf moved from Chita to Zhigansk
                      Hisaichi take Zhigansk from Russians
                1 Infantry moved from Chita to N.Buryat Mongolia
                1 ArmoredCar and 8 Infantrys moved from Chita to S.Buryat Mongolia
                6 ArmoredCars moved from Changchun to Heilungchiang
                4 ArmoredCars moved from Hong Kong to Hunan
                2 Infantrys moved from Changchun to Kirin
                1 T.Boat and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
                2 Fighters moved from Hong Kong to Hupeh
                2 Fighters moved from Chahar to Hupeh

    Purchase Units - Hisaichi
                Hisaichi buy 1 Adv.Fighter, 12 ArmoredCars, 5 Infantrys and 1 S.Bomber; Remaining resources: 1 PUs;

    Combat - Hisaichi
                Battle in N.Buryat Mongolia
                    Hisaichi attack with 5 ArmoredCars and 1 Infantry
                    Russians defend with 1 Artillery and 2 Infantrys
                        Hisaichi roll dice for 5 ArmoredCars and 1 Infantry in N.Buryat Mongolia, round 2 : 1/6 hits, 1.83 expected hits
                        Russians roll dice for 1 Artillery and 2 Infantrys in N.Buryat Mongolia, round 2 : 2/3 hits, 1.00 expected hits
                        1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                        Hisaichi roll dice for 4 ArmoredCars in N.Buryat Mongolia, round 3 : 2/4 hits, 1.33 expected hits
                        Russians roll dice for 1 Artillery and 1 Infantry in N.Buryat Mongolia, round 3 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in N.Buryat Mongolia
                    Hisaichi win, taking N.Buryat Mongolia from Russians with 4 ArmoredCars remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                    Casualties for Russians: 1 Artillery and 2 Infantrys
                Battle in Okhotsk
                    Hisaichi attack with 2 ArmoredCars
                    Russians defend with 1 Infantry
                        Hisaichi roll dice for 2 ArmoredCars in Okhotsk, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 Infantry in Okhotsk, round 2 : 1/1 hits, 0.33 expected hits
                        1 ArmoredCar owned by the Hisaichi lost in Okhotsk
                        Hisaichi roll dice for 1 ArmoredCar in Okhotsk, round 3 : 1/1 hits, 0.33 expected hits
                        Russians roll dice for 1 Infantry in Okhotsk, round 3 : 1/1 hits, 0.33 expected hits
                        1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Okhotsk
                    Russians win with no units remaining. Battle score for attacker is -6
                    Casualties for Hisaichi: 2 ArmoredCars
                    Casualties for Russians: 1 Infantry
                Battle in Hupeh
                    Hisaichi attack with 3 ArmoredCars, 4 Fighters and 6 Infantrys
                    Chinese defend with 2 Infantrys, 1 Marine and 3 Tanks
                        Hisaichi roll dice for 3 ArmoredCars, 4 Fighters and 6 Infantrys in Hupeh, round 2 : 1/13 hits, 3.33 expected hits
                        Chinese roll dice for 2 Infantrys, 1 Marine and 3 Tanks in Hupeh, round 2 : 4/6 hits, 2.50 expected hits
                        4 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                        Hisaichi roll dice for 3 ArmoredCars, 4 Fighters and 2 Infantrys in Hupeh, round 3 : 2/9 hits, 2.67 expected hits
                        Chinese roll dice for 1 Infantry, 1 Marine and 3 Tanks in Hupeh, round 3 : 2/5 hits, 2.17 expected hits
                        2 Infantrys owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in Hupeh
                        Hisaichi roll dice for 3 ArmoredCars and 4 Fighters in Hupeh, round 4 : 3/7 hits, 2.33 expected hits
                        Chinese roll dice for 3 Tanks in Hupeh, round 4 : 3/3 hits, 1.50 expected hits
                        3 ArmoredCars owned by the Hisaichi and 3 Tanks owned by the Chinese lost in Hupeh
                    Hisaichi win with 4 Fighters remaining. Battle score for attacker is -1
                    Casualties for Hisaichi: 3 ArmoredCars and 6 Infantrys
                    Casualties for Chinese: 2 Infantrys, 1 Marine and 3 Tanks
                Battle in S.Buryat Mongolia
                    Hisaichi attack with 1 ArmoredCar and 8 Infantrys
                    Russians defend with 1 Tank
                        Hisaichi roll dice for 1 ArmoredCar and 8 Infantrys in S.Buryat Mongolia, round 2 : 2/9 hits, 1.67 expected hits
                        Russians roll dice for 1 Tank in S.Buryat Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Russians lost in S.Buryat Mongolia
                    Hisaichi win, taking S.Buryat Mongolia from Russians with 1 ArmoredCar and 8 Infantrys remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 Tank
                Battle in Suiyuan
                    Hisaichi attack with 3 ArmoredCars and 1 Infantry
                    Chinese defend with 2 Infantrys
                        Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Suiyuan, round 2 : 0/4 hits, 1.17 expected hits
                        Chinese roll dice for 2 Infantrys in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
                        Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Suiyuan, round 3 : 1/4 hits, 1.17 expected hits
                        Chinese roll dice for 2 Infantrys in Suiyuan, round 3 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Chinese lost in Suiyuan
                        Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Suiyuan, round 4 : 1/4 hits, 1.17 expected hits
                        Chinese roll dice for 1 Infantry in Suiyuan, round 4 : 1/1 hits, 0.33 expected hits
                        1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                    Hisaichi win, taking Suiyuan from Chinese with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 Infantrys
                    Casualties for Hisaichi: 1 ArmoredCar

    Non Combat Move - Hisaichi
                4 Fighters moved from Hupeh to Hunan

    Place Units - Hisaichi
                2 Infantrys placed in Changchun
                1 Adv.Fighter, 3 Infantrys and 1 S.Bomber placed in Hong Kong
                3 ArmoredCars placed in Shantung
                3 ArmoredCars placed in Peking
                6 ArmoredCars placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 78 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    Hisaichi : -3.67
        Chinese : 2.17
        Russians : 1.17

    triplea_41765_His8.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - British
                2 Artillerys moved from Wales to 20 Sea Zone
                2 ArmoredCars moved from Wales to 20 Sea Zone
                4 Infantrys moved from Wales to 20 Sea Zone
                2 Infantrys moved from Dover to 20 Sea Zone
                1 Artillery moved from 20 Sea Zone to Netherlands
                1 Artillery moved from 20 Sea Zone to Netherlands
                2 ArmoredCars moved from 20 Sea Zone to Brittany
                6 Infantrys moved from 20 Sea Zone to Netherlands
                2 Fighters moved from Wales to Netherlands
                1 Fighter moved from 20 Sea Zone to Netherlands
                1 Fighter moved from 20 Sea Zone to Brittany
                1 Infantry moved from Manchester to Dover
                2 Adv.Fighters moved from Cape Town to Italian East Africa
                1 Infantry moved from Assam to Burma
                      British take Burma from Thai
                1 Infantry moved from Assam to Yunnan
                      Chinese take Yunnan from Hisaichi

    Purchase Units - British
                British buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 1 Cruiser, 1 Destroyer and 11 Infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in Brittany
                    British attack with 2 ArmoredCars and 1 Fighter
                    Germans defend with 1 Infantry
                        British roll dice for 1 Battleship in Brittany, round 2 :  1/1 hits
                        1 Infantry owned by the Germans lost in Brittany
                    British win, taking Brittany from Germans with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Netherlands
                    British attack with 2 Artillerys, 3 Fighters and 6 Infantrys
                    Germans defend with 4 Infantrys
                        British roll dice for 1 Cruiser in Netherlands, round 2 :  1/1 hits
                        1 Infantry owned by the Germans lost in Netherlands
                        British roll dice for 2 Artillerys, 3 Fighters and 6 Infantrys in Netherlands, round 2 :  4/11 hits
                        Germans roll dice for 3 Infantrys in Netherlands, round 2 :  0/3 hits
                        3 Infantrys owned by the Germans lost in Netherlands
                    British win, taking Netherlands from Germans with 2 Artillerys, 3 Fighters and 6 Infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 4 Infantrys

    Non Combat Move - British
                1 Fighter moved from Brittany to Wales
                1 Fighter moved from Netherlands to Wales
                2 Fighters moved from Netherlands to 20 Sea Zone
                7 Infantrys moved from Assam to Burma
                7 Infantrys moved from Assam to Yunnan
                1 Artillery and 12 Infantrys moved from Bihar to Assam
                4 Infantrys moved from Hyderabad to Bihar
                2 Infantrys moved from Rajputana to Hyderabad
                8 Infantrys moved from Madras to Hyderabad
                5 Infantrys moved from Delhi to Bihar
                2 Infantrys moved from Yukon to Alaska
                10 Infantrys moved from British Columbia to Yukon

    Place Units - British
                2 Adv.Fighters placed in Cape Town
                1 Artillery and 2 Infantrys placed in Italian East Africa
                1 ArmoredCar and 3 Artillerys placed in Wales
                British undo move 3.
                1 ArmoredCar, 1 Artillery and 3 Infantrys placed in Delhi
                2 Infantrys placed in Bombay
                1 ArmoredCar and 4 Infantrys placed in Madras
                1 Cruiser and 1 Destroyer placed in 20 Sea Zone
                2 Artillerys placed in Wales

    Turn Complete - British
                British collect 84 PUs; end with 84 PUs

    triplea_41765_Bri8.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Anzac
                1 Submarine moved from 113 Sea Zone to 109 Sea Zone
                1 Adv.Fighter moved from 67 Sea Zone to 112 Sea Zone
                1 Adv.Fighter moved from 112 Sea Zone to 107 Sea Zone
                2 Infantrys moved from Northern Territory to Western Australia
                2 ArmoredCars, 5 Infantrys and 1 Tank moved from Townsville to Northern Territory
                2 ArmoredCars and 1 Tank moved from Northern Territory to Western Australia

    Purchase Units - Anzac
                Anzac buy 1 Cruiser, 1 Destroyer, 1 Marine and 2 Transports; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in 107 Sea Zone
                    Anzac attack with 1 Adv.Fighter
                    Yamamoto defend with 2 S.Submarines
                        Anzac roll dice for 1 Adv.Fighter in 107 Sea Zone, round 2 :  1/1 hits
                    1 S.Submarine owned by the Yamamoto lost in 107 Sea Zone
                    1 S.Submarine owned by the Yamamoto Submerged
                    Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 10
                    Casualties for Yamamoto: 1 S.Submarine

    Non Combat Move - Anzac
                1 Adv.Fighter moved from 107 Sea Zone to 112 Sea Zone
                1 Adv.Fighter moved from 112 Sea Zone to 67 Sea Zone

    Place Units - Anzac
                1 Cruiser and 2 Transports placed in 67 Sea Zone
                1 Destroyer placed in 113 Sea Zone
                1 Marine placed in Townsville

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    triplea_41765_Anz8.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Dutch
                1 Mech.Inf moved from Amazon to Bolivia
                1 Mech.Inf moved from Amazon to Rio De Janeiro
                1 Mech.Inf moved from Amazon to Bolivia
                1 Tank moved from Suriname to Rio De Janeiro
                1 Tank moved from Suriname to Bolivia
                1 Marine moved from Amazon to Rio De Janeiro
                1 Infantry moved from Amazon to Bolivia
                1 Infantry moved from Amazon to Rio De Janeiro
                1 Elite moved from Suriname to Amazon

    Purchase Units - Dutch
                Dutch buy 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in Rio De Janeiro
                    Dutch attack with 1 Infantry, 1 Marine, 1 Mech.Inf and 1 Tank
                    Neutral defend with 1 Artillery and 2 Infantrys
                        Dutch roll dice for 1 Infantry, 1 Marine, 1 Mech.Inf and 1 Tank in Rio De Janeiro, round 2 :  1/4 hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 :  1/3 hits
                        1 Infantry owned by the Neutral and 1 Infantry owned by the Dutch lost in Rio De Janeiro
                        Dutch roll dice for 1 Marine, 1 Mech.Inf and 1 Tank in Rio De Janeiro, round 3 :  2/3 hits
                        Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 :  1/2 hits
                    1 Mech.Inf owned by the Dutch, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Rio De Janeiro
                    Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
                    Dutch win, taking Rio De Janeiro from Neutral with 1 Marine and 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 Artillery and 2 Infantrys
                    Casualties for Dutch: 1 Infantry and 1 Mech.Inf
                Battle in Bolivia
                    Dutch attack with 1 Infantry, 2 Mech.Infs and 1 Tank
                    Neutral defend with 3 Infantrys
                        Dutch roll dice for 1 Infantry, 2 Mech.Infs and 1 Tank in Bolivia, round 2 :  2/4 hits
                        Neutral roll dice for 3 Infantrys in Bolivia, round 2 :  1/3 hits
                        2 Infantrys owned by the Neutral and 1 Infantry owned by the Dutch lost in Bolivia
                        Dutch roll dice for 2 Mech.Infs and 1 Tank in Bolivia, round 3 :  1/3 hits
                        Neutral roll dice for 1 Infantry in Bolivia, round 3 :  1/1 hits
                    1 Mech.Inf owned by the Dutch and 1 Infantry owned by the Neutral lost in Bolivia
                    Dutch loses 0 PUs for violating Bolivias neutrality.
                    Dutch win, taking Bolivia from Neutral with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -2
                    Casualties for Neutral: 3 Infantrys
                    Casualties for Dutch: 1 Infantry and 1 Mech.Inf

    Non Combat Move - Dutch

    Place Units - Dutch
                1 Mech.Inf and 2 Tanks placed in Suriname

    Turn Complete - Dutch
                Dutch collect 18 PUs; end with 18 PUs

    triplea_41765_Dut8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Romanians
                4 Infantrys moved from E.Romania to Odessa
                4 Mech.Infs moved from Bucharest to Brest

    Purchase Units - Romanians
                Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 13 PUs;

    Combat - Romanians
                Battle in Brest
                    Romanians attack with 4 Mech.Infs
                    Russians defend with 1 AAGun, 1 Artillery and 1 Infantry
                        Romanians roll dice for 4 Mech.Infs in Brest, round 2 : 1/4 hits, 1.33 expected hits
                        Russians roll dice for 1 Artillery and 1 Infantry in Brest, round 2 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the Russians and 1 Mech.Inf owned by the Romanians lost in Brest
                        Romanians roll dice for 3 Mech.Infs in Brest, round 3 : 0/3 hits, 1.00 expected hits
                        Russians roll dice for 1 Artillery in Brest, round 3 : 1/1 hits, 0.33 expected hits
                    1 Mech.Inf owned by the Romanians lost in Brest
                        Romanians roll dice for 2 Mech.Infs in Brest, round 4 : 1/2 hits, 0.67 expected hits
                        Russians roll dice for 1 Artillery in Brest, round 4 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Russians lost in Brest
                    Romanians win, taking Brest from Russians with 2 Mech.Infs remaining. Battle score for attacker is -6
                    Casualties for Romanians: 2 Mech.Infs
                    Casualties for Russians: 1 Artillery and 1 Infantry
                Battle in Odessa
                    Romanians attack with 4 Infantrys
                    Russians defend with 1 Infantry
                        Romanians roll dice for 4 Infantrys in Odessa, round 2 : 0/4 hits, 0.67 expected hits
                        Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
                        Romanians roll dice for 4 Infantrys in Odessa, round 3 : 1/4 hits, 0.67 expected hits
                        Russians roll dice for 1 Infantry in Odessa, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Odessa
                    Romanians win, taking Odessa from Russians with 4 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Romanians
                1 AAGun moved from Bulgaria to E.Romania
                1 Tank moved from Istanbul to E.Romania

    Place Units - Romanians
                2 Artillerys and 2 Elites placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 20 PUs; end with 33 PUs

    Combat Hit Differential Summary :

    Romanians : -1.33
        Russians : 0.00

    triplea_41765_Rom8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Thai
                1 Elite and 4 Infantrys moved from Malaya to S.Thailand
                6 Infantrys moved from Bangkok to S.Thailand

    Purchase Units - Thai
                Thai buy 1 Bunker and 11 Infantrys; Remaining resources: 0 PUs;

    Non Combat Move - Thai

    Place Units - Thai
                1 Bunker and 6 Infantrys placed in Malaya
                5 Infantrys placed in Bangkok

    Turn Complete - Thai
                Thai collect 21 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    triplea_41765_Tha8.tsvg

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