sorry its been a while.
Continued from sunday!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in Egypt
Battle in Trans-JordanNon Combat Move - British
1 infantry moved from Malaya to Shan State
2 aaGuns, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Burma to India
1 infantry moved from India to Burma
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 submarine moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 artillery moved from Algeria to TunisiaPlace Units - British
1 bomber and 2 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,5
UK_Pacific collect 10 PUs (3 lost to blockades); end with 11 PUs
Some Units in India change ownership: 1 fighter -
Må jeg ændre et hit på fly i stedet for at miste min carrier?
Giver ingen mening at fjerne den:
1 - Skal beskytte min flåde mod dine subs
2 - Reperare sig selv
3 - Har værdi 16 mod 10 -
lyder helt fint….jeg kunne jo have spurgt…
teknisk set skulle anden runde rerolles da det giver bedre mening at gemme carrier når min fly missede
igen…men jeg kan ikke lige huske hvordan man ruller i forum :roll: -
Rolls: 4@3; Total Hits: 14@3: (4, 2, 4, 6) -
googlede det :-D
man skriver bare
“kolon"aaa 4@3"kolon” hvor kolon er et rigtigt kolon : -
men du tog seføli først hit efter anden runde…så ingen problem der
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Tak, giver mest mening. Særligt når jeg nu var så heldig at have så meget tilbage at jeg kan overleve dine subs:-)
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og tre fly…. :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Finland to Vyborg
Italians take Vyborg from Russians
1 armour and 1 mech_infantry moved from Bulgaria to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Eastern Poland to Poland
1 mech_infantry moved from Finland to Novgorod
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs -
bjergmose vil du lige editere jeres mellemværende inden du går igang med anzac
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from Burma to 36 Sea Zone
1 bomber moved from India to 36 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 7 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 8 : 1/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 36 Sea Zone
ANZAC attack with 1 bomber, 2 fighters and 4 submarines
Japanese defend with 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 infantry and 3 transports
ANZAC roll dice for 4 submarines in 36 Sea Zone, round 2 : 1/4 hits
1 carrier owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 bomber and 2 fighters in 36 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship, 2 cruisers and 3 transports in 36 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 3 : 1/3 hits
1 cruiser owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 bomber and 2 fighters in 36 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 battleship, 1 cruiser and 3 transports in 36 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 4 : 1/2 hits
1 battleship owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 bomber and 2 fighters in 36 Sea Zone, round 4 : 2/3 hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 transports owned by the Japanese lost in 36 Sea Zone
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 5 : 0/2 hits
ANZAC win, taking 36 Sea Zone from Neutral with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 89
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 infantry and 3 transportsNon Combat Move - ANZAC
2 fighters moved from 36 Sea Zone to French Indo China
1 bomber moved from 36 Sea Zone to Malaya
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 bomber moved from New South Wales to MalayaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 armour, 4 artilleries and 1 mech_infantry moved from Finland to Norway
3 mech_infantrys moved from Karelia to Norway
1 fighter moved from Germany to Norway
1 infantry moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from British
1 bomber moved from Southern Italy to Norway
1 bomber moved from Iraq to 81 Sea Zone
1 bomber moved from Southern France to Norway
2 fighters moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 bomber moved from Iraq to 98 Sea Zone
2 bombers moved from Iraq to IndiaCombat - Germans
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scramble?
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nope og ingen intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 armour, 4 artilleries and 1 mech_infantry moved from Finland to Norway
3 mech_infantrys moved from Karelia to Norway
1 fighter moved from Germany to Norway
1 infantry moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from British
1 bomber moved from Southern Italy to Norway
1 bomber moved from Iraq to 81 Sea Zone
1 bomber moved from Southern France to Norway
2 fighters moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 bomber moved from Iraq to 98 Sea Zone
2 bombers moved from Iraq to IndiaCombat - Germans
Air Battle in India
Germans attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 1 armour, 4 artilleries, 2 bombers, 4 fighters and 4 mech_infantrys
British defend with 1 fighter and 2 infantry; Americans defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
AA fire in Norway : 0/3 hits
Germans roll dice for 1 armour, 4 artilleries, 2 bombers, 4 fighters and 4 mech_infantrys in Norway, round 2 : 10/15 hits
Americans roll dice for 1 aaGun, 1 armour, 4 fighters and 4 infantry in Norway, round 2 : 4/9 hits
4 artilleries owned by the Germans, 1 aaGun owned by the Americans, 1 armour owned by the Americans, 2 infantry owned by the Americans, 3 fighters owned by the Americans, 2 infantry owned by the British and 1 fighter owned by the British lost in Norway
Germans win, taking Norway from Americans with 1 armour, 2 bombers, 4 fighters and 4 mech_infantrys remaining. Battle score for attacker is 47
Casualties for Germans: 4 artilleries
Casualties for British: 1 fighter and 2 infantry
Casualties for Americans: 1 aaGun, 1 armour, 3 fighters and 2 infantry
Battle in 112 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
4 fighters moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
1 armour moved from Syria to Iraq
1 bomber moved from 98 Sea Zone to Southern Italy
1 bomber moved from 81 Sea Zone to Southern Italy
1 aaGun moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Poland to Eastern Poland
4 infantry moved from Poland to Eastern Poland
4 infantry moved from Baltic States to Eastern Poland
1 mech_infantry moved from Greece to Bulgaria
4 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Western Germany to Germany
2 artilleries and 1 infantry moved from Archangel to Novgorod
1 aaGun moved from Karelia to Novgorod
2 bombers moved from India to Yunnan
1 armour moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Novgorod to Baltic States
1 bomber moved from Norway to Slovakia HungaryPlace Units - Germans
2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Iraq
3 armour placed in Novgorod
3 infantry placed in Greece
1 bomber placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
1 armour moved from Urals to Smolensk
1 armour moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Smolensk
2 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Bessarabia to Caucasus
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to UkrainePlace Units - Russians
1 armour, 1 artillery and 1 tactical_bomber placed in Volgograd
1 armour and 1 infantry placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 7x factory_major, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 34 PUs;
Japanese buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Amur
1 bomber moved from Japan to Amur
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Amur
1 artillery and 1 infantry moved from Shensi to Kansu
1 armour moved from Chahar to Suiyuyan
1 mech_infantry moved from Sikang to Tsinghai
1 bomber moved from Kweichow to India
1 fighter moved from Yunnan to India
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 armour moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 tactical_bomber moved from Kweichow to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
2 armour moved from Yunnan to Shan State
1 fighter moved from Kweichow to Tsinghai
1 armour moved from Chahar to SuiyuyanCombat - Japanese
Air Battle in India -
Intercept.
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 7x factory_major, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 34 PUs;
Japanese buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Amur
1 bomber moved from Japan to Amur
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Amur
1 artillery and 1 infantry moved from Shensi to Kansu
1 armour moved from Chahar to Suiyuyan
1 mech_infantry moved from Sikang to Tsinghai
1 bomber moved from Kweichow to India
1 fighter moved from Yunnan to India
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 armour moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 tactical_bomber moved from Kweichow to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
2 armour moved from Yunnan to Shan State
1 fighter moved from Kweichow to Tsinghai
1 armour moved from Chahar to SuiyuyanCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in French Indo China
Japanese attack with 3 armour, 1 artillery, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; ANZAC defend with 2 fighters
Japanese roll dice for 3 armour, 1 artillery, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 5/8 hits
UK_Pacific roll dice for 2 fighters and 1 infantry in French Indo China, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 fighters owned by the ANZAC and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 3 armour, 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 infantry
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 armour and 3 infantry
British defend with 1 infantry
Japanese roll dice for 2 armour and 3 infantry in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Suiyuyan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Tsinghai
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 armour in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Amur
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from India to Yunnan
1 bomber moved from India to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 tactical_bombers moved from French Indo China to Yunnan
1 fighter moved from Tsinghai to Kweichow
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Amur to Jehol
1 bomber moved from Amur to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Shantung to AnhwePlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,4,1
Japanese collect 49 PUs (2 lost to blockades); end with 52 PUs





