@Booper nice start for the dago’s
18 L Amon-Sul (Axis+6) vs SixUnder (Allies) - BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 mech_infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
2 fighters moved from Russia to Novgorod
1 tactical_bomber moved from Russia to NovgorodPurchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Non Combat Move - Russians
2 aaGuns moved from Bryansk to Belarus
2 artilleries and 5 infantry moved from Bryansk to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
1 armour moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
9 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 12 infantry moved from Buryatia to AmurPlace Units - Russians
2 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Yakut S.S.R. : 6 infantry
Belarus : 2 aaGuns, 2 artilleries and 7 infantry
Bryansk : 12 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor and 3 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 22 infantry, 3 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 38
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 12
British : 26 / 28
UK_Pacific : 17 / 17
Italians : 14 / 12
ANZAC : 14 / 17
French : 1 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 14 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to SzechwanPurchase Units - Japanese
Japanese buy 1 artillery, 1 harbour and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Szechwan
Japanese attack with 2 bombers, 5 fighters and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Szechwan, round 2 : 7/12 hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits
1 fighter owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 fighter
Battle in Yunnan
Japanese attack with 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 7/13 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 6 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers, 4 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi
6 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
2 artilleries and 2 infantry moved from Anhwe to Kweichow
1 artillery moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe
2 aaGuns, 1 armour and 3 infantry moved from Korea to Manchuria
1 armour and 4 infantry moved from Manchuria to Jehol
1 transport moved from 6 Sea Zone to 33 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
4 marines moved from Japan to 6 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 6 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to KwangsiPlace Units - Japanese
3 transports placed in 6 Sea Zone
1 artillery placed in Japan
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Non Combat Move - Americans
1 battleship and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 15 Sea Zone to 7 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 57 Sea Zone to 39 Sea Zone
1 destroyer moved from 57 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
Americans undo move 1.
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Place Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsCombat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 cruiser and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Quebec to Ontario
5 infantry moved from Burma to India
1 artillery moved from Burma to India
3 infantry moved from Shan State to BurmaPurchase Units - British
British repair damage of 6x factory_major; Remaining resources: 22 PUs;
British buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Non Combat Move - British
2 aaGuns moved from Burma to India
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Eastern Persia to PersiaPlace Units - British
1 fighter and 3 infantry placed in United Kingdom
1 infantry placed in EgyptTurn Complete - British
British collect 26 PUs; end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Units Change Ownership
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 1 fighter and 9 infantry
Burma : 3 infantry
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield
39 Sea Zone : 1 destroyer, 1 submarine and 1 transport
26 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
10 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
5 Sea Zone : 1 submarine
54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Central United States : 2 aaGuns, 1 armour, 1 factory_minor, 1 infantry, 1 marine and 2 mech_infantrys
Eastern United States : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Tanganyika Territory : 2 infantry
76 Sea Zone : 1 battleship
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 infantry
98 Sea Zone : 1 cruiser and 2 destroyersProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 38
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 5
British : 26 / 29
UK_Pacific : 17 / 17
Italians : 14 / 12
ANZAC : 14 / 17
French : 1 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 14 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - Italians
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea ZonePurchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 destroyer
British defend with 1 cruiser and 2 destroyers
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 bomber and 1 cruiser in 98 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 bomber in 98 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 bomber in 98 Sea Zone, round 5 : 1/1 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 5 : 1/1 hits
1 cruiser owned by the British and 1 bomber owned by the Italians lost in 98 Sea Zone
British win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber, 1 cruiser and 1 destroyer
Casualties for British: 1 cruiser and 2 destroyersNon Combat Move - Italians
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 aaGun and 1 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 aaGun and 1 infantry moved from 94 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 artillery moved from Tobruk to Libya
3 infantry moved from Northern Italy to Yugoslavia
2 aaGuns, 1 artillery and 4 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Politics - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 armour
EDIT: Adding units owned by Italians to Northern Italy: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Politics - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 armour
EDIT: Adding units owned by Italians to Northern Italy: 1 armour
EDIT: Turning off Edit ModeCombat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from Java to India
1 fighter moved from Java to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 cruiser moved from 61 Sea Zone to 63 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from DutchPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Shan State : 1 infantry
India : 2 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
63 Sea Zone : 1 cruiser and 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantry
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 38
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 5
British : 25 / 29
UK_Pacific : 17 / 17
Italians : 17 / 22
ANZAC : 18 / 18
French : 0 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 13 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 unit repaired.
6 armour, 2 artilleries and 10 infantry moved from Germany to 113 Sea Zone
6 armour, 2 artilleries, 10 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 cruiser and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from Scotland to United Kingdom
2 bombers, 2 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
6 armour, 3 artilleries, 11 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 mech_infantry moved from Yugoslavia to Bessarabia
Germans take Bessarabia from RussiansPurchase Units - Germans
Germans buy 11 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in United Kingdom
Germans attack with 6 armour, 4 artilleries, 2 bombers, 3 fighters, 12 infantry, 1 marine and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 1/9 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits
Germans roll dice for 6 armour, 4 artilleries, 2 bombers, 2 fighters, 12 infantry, 1 marine and 4 tactical_bombers in United Kingdom, round 2 : 14/31 hits
British roll dice for 5 aaGuns, 2 fighters, 11 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/14 hits
5 aaGuns owned by the British, 5 infantry owned by the Germans, 2 infantry owned by the French and 9 infantry owned by the British lost in United Kingdom
Germans roll dice for 6 armour, 4 artilleries, 2 bombers, 2 fighters, 7 infantry, 1 marine and 4 tactical_bombers in United Kingdom, round 3 : 11/26 hits
British roll dice for 2 fighters and 1 mech_infantry in United Kingdom, round 3 : 1/3 hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 2 fighters owned by the British lost in United Kingdom
Germans captures 29PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 armour, 4 artilleries, 2 bombers, 2 fighters, 6 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Germans: 1 fighter and 6 infantry
Casualties for British: 5 aaGuns, 2 fighters, 9 infantry and 1 mech_infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 aaGun moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 aaGun, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
2 aaGuns and 2 infantry moved from Poland to Eastern Poland
1 aaGun moved from Germany to Poland
3 armour and 3 infantry moved from Greece to Bulgaria
3 armour moved from Bulgaria to Romania
2 bombers moved from United Kingdom to Western Germany
2 fighters and 4 tactical_bombers moved from United Kingdom to Scotland
1 fighter moved from 110 Sea Zone to Western Germany
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - Germans
10 artilleries placed in Germany
1 artillery and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 49 PUs (3 lost to blockades); end with 78 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
Learn something new everyday. I didnt realize you could declare war on a country and load ships with units on the same turn while enemy units were in that water space. I understand they were under attack, but not sure how men get on boats hehe. Isnt that fancy :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 artillery and 1 infantry moved from Novgorod to Karelia
1 infantry and 1 mech_infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Karelia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Korea
9 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
6 infantry moved from Yakut S.S.R. to BuryatiaPurchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;Combat - Russians
Battle in Vyborg
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Vyborg, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Karelia, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Manchuria
Russians attack with 10 infantry
Japanese defend with 2 aaGuns and 3 infantry
Russians roll dice for 10 infantry in Manchuria, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 2 aaGuns and 3 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 3 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 4 : 3/8 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 aaGuns and 3 infantry
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to Korea
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Vyborg to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
2 aaGuns moved from Belarus to Bryansk
6 infantry moved from Russia to Bryansk
1 artillery and 6 infantry moved from Belarus to Baltic States
20 infantry moved from Novgorod to Baltic States
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 aaGun
EDIT: Adding units owned by Russians to Baltic States: 1 aaGun
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.67
Russians : 1.83
Japanese : 0.33Territory Summary for Russians :
Korea : 1 flag, 1 aaGun and 2 infantry
Manchuria : 1 aaGun and 7 infantry
Buryatia : 6 infantry
Karelia : 1 artillery
Baltic States : 1 aaGun, 2 artilleries and 27 infantry
Bryansk : 2 aaGuns and 18 infantry
Vyborg : 1 infantry and 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor and 6 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 88
Russians : 39 / 50
Japanese : 27 / 43
Americans : 52 / 52
Chinese : 8 / 5
British : 19 / 0
UK_Pacific : 17 / 17
Italians : 17 / 22
ANZAC : 18 / 18
French : 0 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 13 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.464
Median : 4.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 56Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 11 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.372
Median : 4.000
Variance : 0.738
Standard Deviation : 0.859
Total rolls : 43Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
edited my AA gun at the end of my turn. fyi :-(
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Learn something new everyday. I didnt realize you could declare war on a country and load ships with units on the same turn while enemy units were in that water space. I understand they were under attack, but not sure how men get on boats hehe. Isnt that fancy :-D
i was thinking about that as well , ive send gamerman a message
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Learn something new everyday. I didnt realize you could declare war on a country and load ships with units on the same turn while enemy units were in that water space. I understand they were under attack, but not sure how men get on boats hehe. Isnt that fancy :-D
u re correct.
i have to redo my germany turn, i mean i cant declare war to russia
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Russians
Turning on Edit Mode
EDIT: Editing Political Relationship for Germans and Russians from War to Neutrality
EDIT: Removing units owned by Germans from Karelia: 1 infantry
EDIT: Removing units owned by Germans from Vyborg: 1 infantry
EDIT: Adding units owned by Germans to Finland: 2 infantry
EDIT: Changing ownership of Karelia from Germans to Russians
EDIT: Changing ownership of Vyborg from Germans to Russians
EDIT: Removing units owned by Germans from Bessarabia: 1 mech_infantry
EDIT: Changing ownership of Bessarabia from Germans to Russians
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 mech_infantry
EDIT: Changing ownership of Eastern Poland from Germans to Russians
EDIT: Removing units owned by Germans from Eastern Poland: 11 infantry
EDIT: Adding units owned by Germans to Poland: 11 infantry
EDIT: Removing units owned by Germans from Eastern Poland: 3 aaGuns, 2 artilleries and 2 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 3 aaGuns and 2 artilleries
EDIT: Adding units owned by Germans to Slovakia Hungary: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 infantry
EDIT: Adding units owned by Germans to Poland: 1 infantry
EDIT: Changing ownership of Baltic States from Germans to Russians
EDIT: Changing PUs for Germans from 88 to 90
EDIT: Turning off Edit Mode -
please check out if i did everything ok
then redo ur usssr turn
if u wish u may keep the results in manchuria u scored earlier, if not then roll from the begining.
cheers
and my apologise
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If it is possible, we will let it go as it happened. No big deal, I was just unaware that you could i mean. I cant tell how many times i just but a sub somewhere to stop people from loading transports to move into a combat. I mean, either way it changes things. I am good either way, we shall see what he says about it. If its possible ok, it not its ok, just wanted to make sure is all :-D
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it seems it is possible
If you declare war, on that turn you can still load transports when that enemy’s surface warships are in the same zone as your transport. It’s the exception to the rule
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so its my japan s turn now
i ll ask gamerman for one more confirmation here
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as for the subs they can never stop transports from loading
Yes, Germany could load the transport even if Germany was at war with Russia previously. Subs do not hinder the loading of transports, you just can’t conduct an amphibious assault over the top of a sub without an escort.
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only surface ships can do that
but it seems that on the rd u declare war to that power (with the surface ships) it can not.
we wait for gamerman s confirmation. if he confirms it
then i ll proceed with japan
cheers
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gamerman says
It looks like he’s OK with things - not sure what I need to confirm now - let me know if you need me, I’d be happy to help.
so if u agree i ll proceed with japan, with the first version in which i ve attacked Russia. (gamerman says its legal to load and move transports out if U have just declared war to that power).
if U have any questions, please let me know and contact him.
if not, just confirm i can continue with japan
cheers





