@mike64 Ok… I’ll set it up tomorrow. I’m not sure of the balance so we’ll start with no bid and see how it goes.
Whackamatt (Axis) vs dawgoneit (Allies) Combo 3ish
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - French
1 Infantry moved from Kordofan to Nubia
British take Nubia from Italians
3 Adv.Fighters moved from Italian East Africa to French Equatorial Africa
2 Fighters moved from Italian East Africa to French Equatorial Africa
2 Infantrys moved from Baffin to 2 Sea Zone
2 Infantrys and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
1 Infantry moved from 9 Sea Zone to Iceland
1 Infantry moved from 9 Sea Zone to IcelandPurchase Units - French
French buy 2 Elites, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - French
Non Combat Move - French
Place Units - French
3 Infantrys and 1 Tank placed in E.Morocco
2 Elites and 1 Infantry placed in French Equatorial AfricaTurn Complete - French
French collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
1 Submarine moved from 73 Sea Zone to 74 Sea Zone
1 Destroyer moved from 73 Sea Zone to 79 Sea Zone
1 Submarine moved from 74 Sea Zone to 80 Sea Zone
1 Infantry moved from Kwajalein to Jaluit
Yamamoto take Jaluit from Americans
1 Artillery moved from Kwajalein to Jaluit
1 Tank moved from Jilolo to 107 Sea Zone
1 Artillery and 1 Infantry moved from Celebes to 107 Sea Zone
2 Infantrys moved from Davao to 107 Sea Zone
1 Artillery, 2 Destroyers, 3 Infantrys, 1 S.Submarine, 1 Tank and 2 Transports moved from 107 Sea Zone to 110 Sea Zone
1 Artillery, 3 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra
1 S.Bomber moved from Tokyo to Sumatra
1 L.Fighter moved from Tokyo to Sumatra
1 Destroyer moved from 79 Sea Zone to 82 Sea Zone
1 Artillery and 1 Infantry moved from Heilungchiang to Ayan
1 Adv.Fighter moved from Kirin to Ayan
2 Infantrys moved from N.Sakhalin to 75 Sea Zone
1 Battleship, 4 Destroyers, 2 Infantrys and 1 Transport moved from 75 Sea Zone to 72 Sea Zone
2 Infantrys moved from 72 Sea Zone to Kiska
2 Battleships, 3 Carriers, 1 Cruiser, 3 Destroyers, 5 Fighters and 2 Transports moved from 73 Sea Zone to 72 Sea Zone
2 Transports moved from 75 Sea Zone to 85 Sea Zone
2 Infantrys moved from Tokyo to 85 Sea Zone
1 Infantry moved from Iwo Jima to 85 Sea Zone
1 Infantry moved from Tohoku to 85 Sea Zone
4 Infantrys and 2 Transports moved from 85 Sea Zone to 93 Sea Zone
4 Infantrys moved from 93 Sea Zone to MindanaoPurchase Units - Yamamoto
Yamamoto buy 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite, 3 Fighters, 1 Submarine and 1 Tank; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Ayan
Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
Russians defend with 1 Bunker
Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Ayan, round 2 : 0/3 hits
Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto lost in Ayan
Yamamoto roll dice for 1 Adv.Fighter and 1 Artillery in Ayan, round 3 : 1/2 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits
1 Artillery owned by the Yamamoto lost in Ayan
Yamamoto roll dice for 1 Adv.Fighter in Ayan, round 4 : 1/1 hits
Russians roll dice for 1 Bunker in Ayan, round 4 : 1/1 hits
1 Adv.Fighter owned by the Yamamoto and 1 Bunker owned by the Russians lost in Ayan
Russians win with no units remaining. Battle score for attacker is -10
Casualties for Yamamoto: 1 Adv.Fighter, 1 Artillery and 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Sumatra
Yamamoto attack with 1 Artillery, 3 Infantrys, 1 L.Fighter, 1 S.Bomber and 1 Tank
British defend with 2 Artillerys; Anzac defend with 1 Artillery and 3 Infantrys
Yamamoto roll dice for 1 Artillery, 3 Infantrys, 1 L.Fighter, 1 S.Bomber and 1 Tank in Sumatra, round 2 : 3/7 hits
Dutch roll dice for 3 Artillerys and 3 Infantrys in Sumatra, round 2 : 2/6 hits
3 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Sumatra
Yamamoto roll dice for 1 Artillery, 1 Infantry, 1 L.Fighter, 1 S.Bomber and 1 Tank in Sumatra, round 3 : 2/5 hits
Dutch roll dice for 3 Artillerys in Sumatra, round 3 : 1/3 hits
1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in Sumatra
Yamamoto roll dice for 1 Artillery, 1 L.Fighter, 1 S.Bomber and 1 Tank in Sumatra, round 4 : 2/4 hits
Dutch roll dice for 1 Artillery in Sumatra, round 4 : 0/1 hits
1 Artillery owned by the Anzac lost in Sumatra
Yamamoto win, taking Sumatra from Dutch with 1 Artillery, 1 L.Fighter, 1 S.Bomber and 1 Tank remaining. Battle score for attacker is 12
Casualties for British: 2 Artillerys
Casualties for Yamamoto: 3 Infantrys
Casualties for Anzac: 1 Artillery and 3 InfantrysNon Combat Move - Yamamoto
1 L.Fighter moved from Sumatra to Java
1 S.Bomber moved from Sumatra to MindanaoPlace Units - Yamamoto
1 Battleship placed in 72 Sea Zone
1 Cruiser, 1 Destroyer and 1 Submarine placed in 107 Sea Zone
1 Elite placed in Davao
1 Tank placed in Amchitka
3 Fighters placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 81 PUs; end with 81 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Chinese
1 Elite and 1 Marine moved from Lanchow to Szechwan
1 Elite and 1 Tank moved from Shensi to Hupeh
2 Tanks moved from Shensi to Shansi
1 Adv.Fighter moved from Shensi to Shansi
1 Adv.Fighter moved from Shensi to Hupeh
1 Adv.Fighter moved from Shensi to SzechwanPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Hupeh
Chinese attack with 1 Adv.Fighter, 1 Elite and 1 Tank
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Adv.Fighter, 1 Elite and 1 Tank in Hupeh, round 2 : 2/3 hits
Hisaichi roll dice for 1 Tank in Hupeh, round 2 : 0/1 hits
1 Tank owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 Adv.Fighter, 1 Elite and 1 Tank remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in Szechwan
Chinese attack with 1 Adv.Fighter, 1 Elite and 1 Marine
Thai defend with 1 ArmoredCar
Chinese roll dice for 1 Adv.Fighter, 1 Elite and 1 Marine in Szechwan, round 2 : 1/3 hits
Thai roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits
1 ArmoredCar owned by the Thai lost in Szechwan
Chinese win, taking Szechwan from Thai with 1 Adv.Fighter, 1 Elite and 1 Marine remaining. Battle score for attacker is 4
Casualties for Thai: 1 ArmoredCar
Battle in Shansi
Chinese attack with 1 Adv.Fighter and 2 Tanks
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Adv.Fighter and 2 Tanks in Shansi, round 2 : 3/3 hits
Hisaichi roll dice for 1 Tank in Shansi, round 2 : 1/1 hits
1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Tank
Casualties for Chinese: 1 TankNon Combat Move - Chinese
1 Adv.Fighter moved from Shansi to Shensi
1 Adv.Fighter moved from Hupeh to Shensi
1 Adv.Fighter moved from Szechwan to Shensi
4 Infantrys moved from Ningsia to Suiyuan
4 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
4 Infantrys moved from Gobi Altai to Ningsia
1 ArmoredCar moved from Hsining to Ningsia
1 ArmoredCar moved from Hsining to Lanchow
1 Elite moved from Hsining to E.Qinghai
2 Tanks moved from Hsining to Ningsia
1 Tank moved from Hsining to Lanchow
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.SinkiangPlace Units - Chinese
1 Adv.Fighter, 3 Infantrys and 2 Tanks placed in Hsining
4 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Hisaichi
1 unit repaired.
2 Fighters moved from S.Thailand to Szechwan
2 ArmoredCars moved from Yunnan to Szechwan
1 Infantry moved from Kweichow to Hupeh
2 ArmoredCars moved from Shantung to Hupeh
1 ArmoredCar moved from Shantung to Hupeh
1 Artillery and 1 Marine moved from Chahar to Suiyuan
2 ArmoredCars moved from Peking to Shansi
1 ArmoredCar moved from Peking to Shansi
1 Elite moved from Chahar to Suiyuan
4 Infantrys moved from N.French Indochina to Yunnan
1 Artillery, 1 Elite and 2 Infantrys moved from Kwangtung to Hunan
1 Battleship moved from 67 Sea Zone to 107 Sea Zone
2 Infantrys moved from Hong Kong to 92 Sea Zone
3 Transports moved from 110 Sea Zone to 92 Sea Zone
3 Infantrys moved from Hong Kong to Kwangtung
2 Infantrys and 1 Transport moved from 92 Sea Zone to 75 Sea Zone
2 Infantrys moved from 75 Sea Zone to Kolyma
2 Mech.Infs moved from Chita to Kolyma
Hisaichi take Ayan from Russians
Hisaichi take Okhotsk from Russians
4 Infantrys moved from Khabarovsk to Ayan
6 Infantrys moved from Kirin to Heilungchiang
4 ArmoredCars moved from Changchun to Heilungchiang
1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Shantung
3 Infantrys moved from Changchun to Kirin
1 Destroyer moved from 92 Sea Zone to 107 Sea Zone
1 Submarine moved from 73 Sea Zone to 72 Sea ZonePurchase Units - Hisaichi
Hisaichi buy 14 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Mech.Inf; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Shansi
Hisaichi attack with 3 ArmoredCars
Chinese defend with 1 Tank
Hisaichi roll dice for 3 ArmoredCars in Shansi, round 2 : 0/3 hits
Chinese roll dice for 1 Tank in Shansi, round 2 : 1/1 hits
1 ArmoredCar owned by the Hisaichi lost in Shansi
Hisaichi roll dice for 2 ArmoredCars in Shansi, round 3 : 0/2 hits
Chinese roll dice for 1 Tank in Shansi, round 3 : 1/1 hits
1 ArmoredCar owned by the Hisaichi lost in Shansi
Hisaichi roll dice for 1 ArmoredCar in Shansi, round 4 : 1/1 hits
Chinese roll dice for 1 Tank in Shansi, round 4 : 1/1 hits
1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shansi
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Hisaichi: 3 ArmoredCars
Casualties for Chinese: 1 Tank
Battle in Szechwan
Hisaichi attack with 2 ArmoredCars and 2 Fighters
Chinese defend with 1 Elite and 1 Marine
Hisaichi roll dice for 2 ArmoredCars and 2 Fighters in Szechwan, round 2 : 0/4 hits
Chinese roll dice for 1 Elite and 1 Marine in Szechwan, round 2 : 1/2 hits
1 ArmoredCar owned by the Hisaichi lost in Szechwan
Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Szechwan, round 3 : 1/3 hits
Chinese roll dice for 1 Elite and 1 Marine in Szechwan, round 3 : 0/2 hits
1 Elite owned by the Chinese lost in Szechwan
Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Szechwan, round 4 : 1/3 hits
Chinese roll dice for 1 Marine in Szechwan, round 4 : 0/1 hits
1 Marine owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 1 ArmoredCar and 2 Fighters remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Elite and 1 Marine
Battle in Hupeh
Hisaichi attack with 3 ArmoredCars and 1 Infantry
Chinese defend with 1 Elite and 1 Tank
Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Hupeh, round 2 : 1/4 hits
Chinese roll dice for 1 Elite and 1 Tank in Hupeh, round 2 : 1/2 hits
1 Elite owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh
Hisaichi roll dice for 3 ArmoredCars in Hupeh, round 3 : 2/3 hits
Chinese roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits
1 Tank owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Elite and 1 Tank
Battle in Kolyma
Hisaichi attack with 2 Infantrys and 2 Mech.Infs
Russians defend with 1 HeavyTank and 1 Tank
Hisaichi roll dice for 2 Infantrys and 2 Mech.Infs in Kolyma, round 2 : 1/4 hits
Russians roll dice for 1 HeavyTank and 1 Tank in Kolyma, round 2 : 2/2 hits
1 Tank owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Kolyma
Hisaichi roll dice for 2 Mech.Infs in Kolyma, round 3 : 1/2 hits
Russians roll dice for 1 HeavyTank in Kolyma, round 3 : 1/1 hits
1 Mech.Inf owned by the Hisaichi and 1 HeavyTank owned by the Russians lost in Kolyma
Hisaichi win, taking Kolyma from Russians with 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 Infantrys and 1 Mech.Inf
Casualties for Russians: 1 HeavyTank and 1 Tank
Battle in Suiyuan
Hisaichi attack with 1 Artillery, 1 Elite and 1 Marine
Chinese defend with 4 Infantrys
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Marine in Suiyuan, round 2 : 2/3 hits
Chinese roll dice for 4 Infantrys in Suiyuan, round 2 : 1/4 hits
1 Elite owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
Hisaichi roll dice for 1 Artillery and 1 Marine in Suiyuan, round 3 : 1/2 hits
Chinese roll dice for 2 Infantrys in Suiyuan, round 3 : 0/2 hits
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi roll dice for 1 Artillery and 1 Marine in Suiyuan, round 4 : 1/2 hits
Chinese roll dice for 1 Infantry in Suiyuan, round 4 : 0/1 hits
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Elite
Casualties for Chinese: 4 InfantrysNon Combat Move - Hisaichi
2 Fighters moved from Szechwan to YunnanPlace Units - Hisaichi
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Kwangtung: 1 AAGun and 3 Infantrys
EDIT: Adding units owned by Hisaichi to N.French Indochina: 1 AAGun and 3 Infantrys
EDIT: Turning off Edit Mode
1 Infantry placed in Hong Kong
3 ArmoredCars placed in Peking
3 ArmoredCars placed in Shantung
8 ArmoredCars placed in Changchun
2 Artillerys, 2 Elites and 1 Mech.Inf placed in Hong KongTurn Complete - Hisaichi
Hisaichi collect 77 PUs; end with 77 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - British
1 Infantry moved from Wales to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Belgium
British take Belgium from Germans
1 Infantry moved from Wales to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Brittany
French take Brittany from Germans
1 Artillery and 1 Infantry moved from Wales to 20 Sea Zone
1 Artillery and 1 Infantry moved from 20 Sea Zone to Netherlands
2 Fighters moved from 20 Sea Zone to Netherlands
1 Artillery moved from Wales to 20 Sea Zone
3 Infantrys moved from Wales to 20 Sea Zone
1 Artillery moved from 20 Sea Zone to Picardy
3 Infantrys moved from 20 Sea Zone to Picardy
1 Fighter moved from Wales to Picardy
1 Fighter moved from Wales to Picardy
1 Submarine moved from 22 Sea Zone to 20 Sea Zone
5 Infantrys moved from London to Dover
2 Adv.Fighters moved from Cape Town to Italian East Africa
3 Infantrys moved from Calcutta to Assam
2 ArmoredCars and 3 Infantrys moved from Bihar to Assam
1 Tank moved from Hyderabad to Assam
2 ArmoredCars moved from Delhi to Assam
1 Infantry moved from Canadian Prairies to British ColumbiaPurchase Units - British
British buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 16 Infantrys and 1 Submarine; Remaining resources: 0 PUs;Combat - British
Battle in Assam
British attack with 4 ArmoredCars, 6 Infantrys and 1 Tank
Thai defend with 1 ArmoredCar, 1 Artillery and 1 Infantry
British roll dice for 4 ArmoredCars, 6 Infantrys and 1 Tank in Assam, round 2 : 1/11 hits
Thai roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Assam, round 2 : 2/3 hits
1 ArmoredCar owned by the Thai and 2 Infantrys owned by the British lost in Assam
British roll dice for 4 ArmoredCars, 4 Infantrys and 1 Tank in Assam, round 3 : 2/9 hits
Thai roll dice for 1 Artillery and 1 Infantry in Assam, round 3 : 1/2 hits
1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Assam
British win, taking Assam from Thai with 4 ArmoredCars, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 3 Infantrys
Casualties for Thai: 1 ArmoredCar, 1 Artillery and 1 Infantry
Battle in Netherlands
British attack with 1 Artillery, 2 Fighters and 1 Infantry
Germans defend with 1 Infantry
British roll dice for 1 Cruiser in Netherlands, round 2 : 0/1 hits
British roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Netherlands, round 2 : 0/4 hits
Germans roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits
British roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Netherlands, round 3 : 1/4 hits
Germans roll dice for 1 Infantry in Netherlands, round 3 : 1/1 hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands
British win, taking Netherlands from Germans with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for British: 1 Infantry
Battle in Picardy
British attack with 1 Artillery, 2 Fighters and 3 Infantrys
Germans defend with 2 Infantrys
British roll dice for 1 Battleship in Picardy, round 2 : 0/1 hits
British roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Picardy, round 2 : 2/6 hits
Germans roll dice for 2 Infantrys in Picardy, round 2 : 1/2 hits
2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Picardy
British win, taking Picardy from Germans with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 Infantrys
Casualties for British: 1 InfantryNon Combat Move - British
2 Fighters moved from Picardy to Wales
2 Fighters moved from Netherlands to 20 Sea Zone
3 Infantrys moved from Delhi to Bihar
14 Infantrys moved from Hyderabad to Bihar
3 Infantrys moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
5 Infantrys moved from Madras to Hyderabad
1 Infantry moved from Northern Ireland to ScotlandPlace Units - British
1 Submarine placed in 20 Sea Zone
2 Adv.Fighters placed in Cape Town
1 ArmoredCar and 2 Artillerys placed in Wales
1 ArmoredCar and 2 Artillerys placed in Italian East Africa
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
British undo move 4.
1 Artillery and 4 Infantrys placed in Delhi
1 ArmoredCar, 1 Artillery and 1 Infantry placed in Italian East Africa
4 Infantrys placed in ManchesterTurn Complete - British
British collect 86 PUs; end with 86 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Purchase Units - Anzac
Anzac buy 2 ArmoredCars, 1 Cruiser, 1 Tank and 2 Transports; Remaining resources: 0 PUs;Non Combat Move - Anzac
1 Infantry moved from Northern Territory to Western Australia
2 Infantrys moved from Townsville to Northern TerritoryPlace Units - Anzac
2 ArmoredCars and 1 Tank placed in Townsville
1 Cruiser and 2 Transports placed in 67 Sea Zone
Anzac undo move 2.
1 Cruiser and 2 Transports placed in 67 Sea ZoneTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Purchase Units - Dutch
Dutch buy 5 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;Place Units - Dutch
3 Infantrys and 1 Tank placed in Banjarmasin
2 Infantrys and 1 Marine placed in SurinameTurn Complete - Dutch
Dutch collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Finns
3 Infantrys moved from Tampere to Oulu
2 Infantrys moved from Kotka to Oulu
1 Elite moved from Helsinki to Tampere
2 ArmoredCars moved from Helsinki to Oulu
1 ArmoredCar moved from Kotka to OuluPurchase Units - Finns
Finns buy 2 ArmoredCars and 1 Infantry; Remaining resources: 0 PUs;Combat - Finns
Non Combat Move - Finns
Place Units - Finns
2 ArmoredCars and 1 Infantry placed in HelsinkiTurn Complete - Finns
Finns collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Romanians
1 Elite and 1 Infantry moved from Vinnytsia to Donetsk
1 Infantry moved from Crimea to Donetsk
1 Mech.Inf moved from Bucharest to Donetsk
2 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks moved from Bulgaria to Greece
1 Tank moved from Bucharest to Vinnytsia
1 Mech.Inf moved from Bucharest to GreecePurchase Units - Romanians
Romanians buy 4 Infantrys; Remaining resources: 9 PUs;Combat - Romanians
Battle in Greece
Romanians attack with 2 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys, 1 Mech.Inf and 2 Tanks
Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
Romanians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys, 1 Mech.Inf and 2 Tanks in Greece, round 2 : 5/11 hits
Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 2/7 hits
5 Infantrys owned by the Neutral and 2 Infantrys owned by the Romanians lost in Greece
Romanians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 1 Mech.Inf and 2 Tanks in Greece, round 3 : 2/9 hits
Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 3 : 2/2 hits
1 Fighter owned by the Neutral, 2 ArmoredCars owned by the Romanians and 1 Tank owned by the Neutral lost in Greece
Romanians loses 0 PUs for violating Greeces neutrality.
Romanians win, taking Greece from Neutral with 3 Artillerys, 1 Elite, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 11
Casualties for Romanians: 2 ArmoredCars and 2 Infantrys
Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
Battle in Donetsk
Romanians attack with 1 Elite, 2 Infantrys and 1 Mech.Inf
Russians defend with 1 ArmoredCar and 2 Infantrys
Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Donetsk, round 2 : 1/4 hits
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 2 : 0/3 hits
1 ArmoredCar owned by the Russians lost in Donetsk
Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Donetsk, round 3 : 0/4 hits
Russians roll dice for 2 Infantrys in Donetsk, round 3 : 0/2 hits
Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Donetsk, round 4 : 2/4 hits
Russians roll dice for 2 Infantrys in Donetsk, round 4 : 1/2 hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Elite, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 6
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 ArmoredCar and 2 InfantrysNon Combat Move - Romanians
Place Units - Romanians
4 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 21 PUs; end with 30 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Thai
4 ArmoredCars, 1 Artillery and 6 Infantrys moved from Burma to Assam
2 ArmoredCars moved from Bangkok to Burma
1 Elite and 1 Infantry moved from S.Thailand to BurmaPurchase Units - Thai
Thai buy 2 Elites and 10 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Battle in Assam
Thai attack with 4 ArmoredCars, 1 Artillery and 6 Infantrys
British defend with 4 ArmoredCars, 3 Infantrys and 1 Tank
Thai roll dice for 4 ArmoredCars, 1 Artillery and 6 Infantrys in Assam, round 2 : 2/11 hits
British roll dice for 4 ArmoredCars, 3 Infantrys and 1 Tank in Assam, round 2 : 2/8 hits
2 ArmoredCars owned by the British and 2 Infantrys owned by the Thai lost in Assam
Thai roll dice for 4 ArmoredCars, 1 Artillery and 4 Infantrys in Assam, round 3 : 1/9 hits
British roll dice for 2 ArmoredCars, 3 Infantrys and 1 Tank in Assam, round 3 : 1/6 hits
1 ArmoredCar owned by the British and 1 Infantry owned by the Thai lost in Assam
Thai roll dice for 4 ArmoredCars, 1 Artillery and 3 Infantrys in Assam, round 4 : 2/8 hits
British roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Assam, round 4 : 3/5 hits
1 ArmoredCar owned by the British, 3 ArmoredCars owned by the Thai and 1 Infantry owned by the British lost in Assam
Thai roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Assam, round 5 : 2/5 hits
British roll dice for 2 Infantrys and 1 Tank in Assam, round 5 : 2/3 hits
1 Infantry owned by the Thai, 1 ArmoredCar owned by the Thai and 2 Infantrys owned by the British lost in Assam
Thai roll dice for 1 Artillery and 2 Infantrys in Assam, round 6 : 0/3 hits
British roll dice for 1 Tank in Assam, round 6 : 0/1 hits
Thai roll dice for 1 Artillery and 2 Infantrys in Assam, round 7 : 1/3 hits
British roll dice for 1 Tank in Assam, round 7 : 0/1 hits
1 Tank owned by the British lost in Assam
Thai win, taking Assam from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for British: 4 ArmoredCars, 3 Infantrys and 1 Tank
Casualties for Thai: 4 ArmoredCars and 4 InfantrysNon Combat Move - Thai
1 AAGun moved from S.Thailand to BurmaPlace Units - Thai
1 Elite and 5 Infantrys placed in Bangkok
1 Elite and 5 Infantrys placed in MalayaTurn Complete - Thai
Thai collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Americans
1 Submarine moved from 83 Sea Zone to 82 Sea Zone
1 Adv.Fighter moved from 83 Sea Zone to 82 Sea Zone
1 Destroyer moved from 83 Sea Zone to 82 Sea Zone
1 Adv.Fighter moved from 83 Sea Zone to 80 Sea Zone
3 Adv.Fighters moved from 83 Sea Zone to 80 Sea Zone
5 Bombers moved from Alaska to 82 Sea Zone
2 Adv.Fighters and 5 Fighters moved from Alaska to 80 Sea Zone
1 Destroyer moved from 83 Sea Zone to 80 Sea Zone
2 Adv.Fighters, 1 Artillery, 1 B.Transport, 1 Carrier, 2 Destroyers and 2 Infantrys moved from 114 Sea Zone to 67 Sea Zone
1 Artillery and 2 Infantrys moved from 67 Sea Zone to Java
2 Adv.Fighters moved from 67 Sea Zone to Java
1 ArmoredCar and 1 Infantry moved from Peru to 100 Sea Zone
1 ArmoredCar and 1 Infantry moved from 100 Sea Zone to GalapagosPurchase Units - Americans
Americans buy 2 ArmoredCars, 1 B.Transport, 3 Destroyers, 2 S.Submarines and 5 Submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in 82 Sea Zone
Americans attack with 1 Adv.Fighter, 5 Bombers, 1 Destroyer and 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in 82 Sea Zone, round 2 : 1/1 hits
Yamamoto roll dice for 1 Destroyer in 82 Sea Zone, round 2 : 1/1 hits
1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 82 Sea Zone
Americans win with 1 Adv.Fighter, 5 Bombers and 1 Destroyer remaining. Battle score for attacker is 1
Casualties for Yamamoto: 1 Destroyer
Casualties for Americans: 1 Submarine
Battle in Java
Americans attack with 2 Adv.Fighters, 1 Artillery and 2 Infantrys
Yamamoto defend with 1 L.Fighter; Thai defend with 3 Infantrys
Americans roll dice for 2 Adv.Fighters, 1 Artillery and 2 Infantrys in Java, round 2 : 2/5 hits
Thai roll dice for 3 Infantrys and 1 L.Fighter in Java, round 2 : 4/4 hits
2 Infantrys owned by the Thai, 1 Artillery owned by the Americans, 2 Infantrys owned by the Americans and 1 Adv.Fighter owned by the Americans lost in Java
Thai win with 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is -14
Casualties for Americans: 1 Adv.Fighter, 1 Artillery and 2 Infantrys
Casualties for Thai: 2 Infantrys
1 Adv.Fighter owned by the Americans retreated
Battle in 80 Sea Zone
Americans attack with 6 Adv.Fighters, 1 Destroyer and 5 Fighters
Yamamoto defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in 80 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 6 Adv.Fighters, 1 Destroyer and 5 Fighters in 80 Sea Zone, round 2 : 3/12 hits
1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 80 Sea Zone
Americans win with 6 Adv.Fighters and 5 Fighters remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 Submarine
Casualties for Americans: 1 Destroyer
Battle in Galapagos
Americans attack with 1 ArmoredCar and 1 Infantry
Neutral defend with 1 Infantry
Americans roll dice for 1 ArmoredCar and 1 Infantry in Galapagos, round 2 : 0/2 hits
Neutral roll dice for 1 Infantry in Galapagos, round 2 : 0/1 hits
Americans roll dice for 1 ArmoredCar and 1 Infantry in Galapagos, round 3 : 0/2 hits
Neutral roll dice for 1 Infantry in Galapagos, round 3 : 0/1 hits
Americans roll dice for 1 ArmoredCar and 1 Infantry in Galapagos, round 4 : 1/2 hits
Neutral roll dice for 1 Infantry in Galapagos, round 4 : 0/1 hits
1 Infantry owned by the Neutral lost in Galapagos
Americans loses 0 PUs for violating Galapagoss neutrality.
Americans win, taking Galapagos from Neutral with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - Americans
1 Artillery moved from Oahu to Pearl Harbor
1 Artillery and 2 Tanks moved from Northwest USA to 83 Sea Zone
1 Transport moved from 83 Sea Zone to 80 Sea Zone
1 Infantry moved from San Francisco to 83 Sea Zone
3 Infantrys moved from Northwest USA to 83 Sea Zone
1 Artillery, 3 B.Carriers, 2 Battleships, 1 Carrier, 5 Destroyers, 4 Infantrys, 1 S.Submarine, 2 Tanks and 3 Transports moved from 83 Sea Zone to 80 Sea Zone
1 Artillery moved from British Columbia to 80 Sea Zone
1 Infantry moved from British Columbia to 80 Sea Zone
5 Bombers moved from 82 Sea Zone to Alaska
1 Adv.Fighter moved from 82 Sea Zone to 74 Sea Zone
6 Adv.Fighters, 2 Artillerys, 3 B.Carriers, 2 Battleships, 1 Carrier, 5 Destroyers, 5 Fighters, 5 Infantrys, 1 S.Submarine, 2 Tanks and 4 Transports moved from 80 Sea Zone to 74 Sea Zone
2 Artillerys, 5 Infantrys and 2 Tanks moved from 74 Sea Zone to Alaska
1 Fighter moved from 74 Sea Zone to Alaska
1 Adv.Fighter moved from Java to 67 Sea ZonePlace Units - Americans
2 ArmoredCars placed in Colombia
2 Submarines placed in 35 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 32 Sea Zone: 1 B.Transport
EDIT: Removing units owned by Americans from Salvador: 1 Infantry and 2 Tanks
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 B.Transport
EDIT: Adding units owned by Americans to Mauritania: 1 Infantry and 2 Tanks
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 B.Transport
EDIT: Removing units owned by Americans from South Atlantic USA: 1 Artillery and 2 Infantrys
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 B.Transport
EDIT: Adding units owned by Americans to Salvador: 1 Artillery and 2 Infantrys
EDIT: Turning off Edit Mode
3 Submarines placed in 26 Sea Zone
1 B.Transport placed in 98 Sea Zone
2 Destroyers placed in 98 Sea Zone
1 S.Submarine placed in 83 Sea Zone
Americans undo move 6.
2 S.Submarines placed in 25 Sea Zone
1 Destroyer placed in 83 Sea ZoneTurn Complete - Americans
Americans collect 94 PUs; end with 94 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Germans
Germans loses 0 PUs for violating Oslos neutrality.
Germans loses 0 PUs for violating Nordlands neutrality.
1 Infantry moved from Stockholm to Oslo
Germans take Oslo from Neutral
1 Artillery moved from Finnmark to Nordland
Germans take Nordland from Neutral
1 Elite moved from Lapland to Murmansk
Germans take Murmansk from Russians
1 Infantry moved from Vyborg to N.Karelia
Germans take N.Karelia from Russians
2 Artillerys, 2 Infantrys, 2 Stukas and 1 Tank moved from Iraq to W.Iran
2 Tanks moved from Syria to W.Iran
2 Infantrys moved from Normandy to Brittany
2 Infantrys moved from Normandy to Picardy
2 Infantrys moved from Normandy to Picardy
2 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Artillery and 5 Infantrys moved from Hamburg to 23 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 3 Infantrys moved from 24 Sea Zone to Latvia
2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Estonia
1 Adv.Fighter and 1 Bomber moved from Middle Norrland to Estonia
1 Bomber moved from Helsinki to Estonia
2 Stukas moved from Paris to Brittany
1 Stuka moved from Paris to Picardy
2 Stukas moved from Normandy to Picardy
2 Infantrys moved from Rhine to Netherlands
2 Infantrys moved from Rhine to Belgium
1 Stuka moved from Normandy to Belgium
1 Stuka moved from Normandy to Netherlands
1 Tank moved from Lorraine to Bohemia
2 Artillerys and 2 Infantrys moved from Brest to Minsk
1 Artillery, 1 Elite and 2 Infantrys moved from Warsaw to Brest
5 Tanks moved from Kiev to Brest
4 ArmoredCars, 4 Artillerys, 1 Elite, 1 Infantry and 1 Mech.Inf moved from Kiev to Vinnytsia
2 Artillerys and 3 Infantrys moved from Krakow to Brest
1 Artillery and 4 Infantrys moved from Bohemia to Krakow
2 Mech.Infs moved from Hamburg to BrestPurchase Units - Germans
Germans buy 2 Artillerys, 2 Bunkers, 3 Destroyers, 2 Elites, 4 HeavyTanks, 15 Infantrys, 2 Mech.Infs and 1 Stuka; Remaining resources: 1 PUs;Combat - Germans
Battle in Minsk
Germans attack with 2 Artillerys and 2 Infantrys
Russians defend with 1 ArmoredCar and 1 Infantry
Germans roll dice for 2 Artillerys and 2 Infantrys in Minsk, round 2 : 3/4 hits
Russians roll dice for 1 ArmoredCar and 1 Infantry in Minsk, round 2 : 0/2 hits
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 ArmoredCar and 1 Infantry
Battle in Belgium
Germans attack with 2 Infantrys and 1 Stuka
British defend with 1 Infantry
Germans roll dice for 2 Infantrys and 1 Stuka in Belgium, round 2 : 1/3 hits
British roll dice for 1 Infantry in Belgium, round 2 : 1/1 hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Belgium
Germans win, taking Belgium from British with 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for British: 1 Infantry
Battle in Brittany
Germans attack with 2 Infantrys and 2 Stukas
British defend with 1 Infantry
Germans roll dice for 2 Infantrys and 2 Stukas in Brittany, round 2 : 2/4 hits
French roll dice for 1 Infantry in Brittany, round 2 : 0/1 hits
1 Infantry owned by the British lost in Brittany
Germans win, taking Brittany from French with 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Netherlands
Germans attack with 2 Infantrys and 1 Stuka
British defend with 1 Artillery
Germans roll dice for 2 Infantrys and 1 Stuka in Netherlands, round 2 : 2/3 hits
British roll dice for 1 Artillery in Netherlands, round 2 : 0/1 hits
1 Artillery owned by the British lost in Netherlands
Germans win, taking Netherlands from British with 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery
Battle in Latvia
Germans attack with 1 Artillery and 3 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits
1 Infantry owned by the Russians lost in Latvia
Germans roll dice for 1 Artillery and 3 Infantrys in Latvia, round 2 : 1/4 hits
Russians roll dice for 1 Artillery in Latvia, round 2 : 0/1 hits
1 Artillery owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in W.Iran
Germans attack with 2 Artillerys, 2 Infantrys, 2 Stukas and 3 Tanks
Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
AA fire in W.Iran : 1/2 hits
1 Stuka owned by the Germans lost in W.Iran
Germans roll dice for 2 Artillerys, 2 Infantrys, 1 Stuka and 3 Tanks in W.Iran, round 2 : 6/8 hits
Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 1/5 hits
1 Bunker owned by the Neutral, 1 Infantry owned by the Germans and 4 Infantrys owned by the Neutral lost in W.Iran
Germans loses 0 PUs for violating W.Irans neutrality.
Germans win, taking W.Iran from Neutral with 2 Artillerys, 1 Infantry, 1 Stuka and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry and 1 Stuka
Casualties for Neutral: 1 Bunker and 4 Infantrys
Battle in Estonia
Germans attack with 1 Adv.Fighter, 2 Bombers and 2 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Germans roll dice for 1 Adv.Fighter, 2 Bombers and 2 Infantrys in Estonia, round 2 : 2/5 hits
Russians roll dice for 1 Artillery and 1 Infantry in Estonia, round 2 : 0/2 hits
1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Estonia
Germans win, taking Estonia from Russians with 1 Adv.Fighter, 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in Picardy
Germans attack with 4 Infantrys and 3 Stukas
British defend with 1 Artillery and 2 Infantrys
Germans roll dice for 4 Infantrys and 3 Stukas in Picardy, round 2 : 1/7 hits
French roll dice for 1 Artillery and 2 Infantrys in Picardy, round 2 : 2/3 hits
2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Picardy
Germans roll dice for 2 Infantrys and 3 Stukas in Picardy, round 3 : 4/5 hits
French roll dice for 1 Artillery and 1 Infantry in Picardy, round 3 : 1/2 hits
1 Infantry owned by the Germans, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Picardy
Germans win, taking Picardy from French with 1 Infantry and 3 Stukas remaining. Battle score for attacker is 2
Casualties for Germans: 3 Infantrys
Casualties for British: 1 Artillery and 2 InfantrysNon Combat Move - Germans
2 Stukas moved from Brittany to Normandy
3 Stukas moved from Picardy to Normandy
1 Stuka moved from Belgium to Normandy
1 Stuka moved from Netherlands to Normandy
1 AAGun moved from Kiev to Vinnytsia
1 Adv.Fighter and 2 Bombers moved from Estonia to Helsinki
1 Stuka moved from W.Iran to SyriaPlace Units - Germans
1 Bunker and 3 Infantrys placed in Normandy
2 Infantrys and 1 Stuka placed in Paris
1 Bunker and 6 Infantrys placed in Hamburg
2 Artillerys and 2 Elites placed in Vinnytsia
2 Destroyers placed in 23 Sea Zone
1 Destroyer placed in 24 Sea Zone
4 HeavyTanks placed in Warsaw
2 Mech.Infs placed in Bohemia
2 Infantrys placed in Syria
2 Infantrys placed in Rhine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rhine: 2 Artillerys and 2 Elites
EDIT: Adding units owned by Germans to Hamburg: 2 Artillerys and 2 Elites
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 134 PUs; end with 135 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Russians
1 Artillery and 6 Infantrys moved from Rostov to Donetsk
1 Infantry moved from Kursk to Kiev
Russians take Kiev from Germans
1 ArmoredCar moved from Arkhangelsk to N.Karelia
1 ArmoredCar moved from Arkhangelsk to Vyborg
2 Infantrys moved from S.Karelia to N.Karelia
2 Infantrys moved from S.Karelia to Vyborg
1 Infantry moved from S.Karelia to N.Karelia
1 Infantry moved from S.Karelia to Vyborg
4 Infantrys moved from Leningrad to Latvia
2 Fighters moved from Leningrad to Latvia
3 Adv.Fighters moved from Leningrad to Latvia
1 Adv.Fighter moved from Leningrad to Latvia
3 Infantrys moved from Novgorod to Minsk
1 Infantry moved from Kursk to Kiev
1 Infantry moved from Kursk to Kiev
4 ArmoredCars, 9 Artillerys, 1 Elite, 31 Infantrys, 1 Mech.Inf and 1 Tank moved from Kursk to Minsk
1 Artillery moved from N.Buryat Mongolia to Chita
1 ArmoredCar and 1 Tank moved from Olyokminsk to Chita
1 Elite moved from Irkutsk to Olyokminsk
1 ArmoredCar moved from Sibirsky to Bulun
1 Infantry moved from Olyokminsk to Zhigansk
1 Infantry moved from Olyokminsk to Yakutsk
1 Artillery and 2 Infantrys moved from Evenkia to Olyokminsk
1 HeavyTank and 1 Tank moved from Sibirsky to Olyokminsk
1 Artillery and 2 Infantrys moved from Sibirsky to KhatangaPurchase Units - Russians
Russians buy 2 ArmoredCars, 1 HeavyTank, 34 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Vyborg
Russians attack with 1 ArmoredCar and 3 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 3 Infantrys in Vyborg, round 2 : 1/4 hits
Finns roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Finns with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Donetsk
Russians attack with 1 Artillery and 6 Infantrys
Romanians defend with 1 Elite, 1 Infantry and 1 Mech.Inf
Russians roll dice for 1 Artillery and 6 Infantrys in Donetsk, round 2 : 2/7 hits
Romanians roll dice for 1 Elite, 1 Infantry and 1 Mech.Inf in Donetsk, round 2 : 1/3 hits
1 Infantry owned by the Russians, 1 Elite owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
Russians roll dice for 1 Artillery and 5 Infantrys in Donetsk, round 3 : 1/6 hits
Romanians roll dice for 1 Mech.Inf in Donetsk, round 3 : 1/1 hits
1 Infantry owned by the Russians and 1 Mech.Inf owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 7
Casualties for Romanians: 1 Elite, 1 Infantry and 1 Mech.Inf
Casualties for Russians: 2 Infantrys
Battle in Minsk
Russians attack with 4 ArmoredCars, 9 Artillerys, 1 Elite, 34 Infantrys, 1 Mech.Inf and 1 Tank
Germans defend with 2 Artillerys and 2 Infantrys
Russians roll dice for 4 ArmoredCars, 9 Artillerys, 1 Elite, 34 Infantrys, 1 Mech.Inf and 1 Tank in Minsk, round 2 : 10/50 hits
Germans roll dice for 2 Artillerys and 2 Infantrys in Minsk, round 2 : 1/4 hits
1 Infantry owned by the Russians, 2 Artillerys owned by the Germans and 2 Infantrys owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 4 ArmoredCars, 9 Artillerys, 1 Elite, 33 Infantrys, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 10
Casualties for Germans: 2 Artillerys and 2 Infantrys
Casualties for Russians: 1 Infantry
Battle in N.Karelia
Russians attack with 1 ArmoredCar and 3 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 3 Infantrys in N.Karelia, round 2 : 0/4 hits
Germans roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits
Russians roll dice for 1 ArmoredCar and 3 Infantrys in N.Karelia, round 3 : 1/4 hits
Germans roll dice for 1 Infantry in N.Karelia, round 3 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in N.Karelia
Russians win, taking N.Karelia from Germans with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Latvia
Russians attack with 4 Adv.Fighters, 2 Fighters and 4 Infantrys
Germans defend with 1 Artillery and 3 Infantrys
Russians roll dice for 4 Adv.Fighters, 2 Fighters and 4 Infantrys in Latvia, round 2 : 3/10 hits
Germans roll dice for 1 Artillery and 3 Infantrys in Latvia, round 2 : 2/4 hits
2 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Latvia
Russians roll dice for 4 Adv.Fighters, 2 Fighters and 2 Infantrys in Latvia, round 3 : 4/8 hits
Germans roll dice for 1 Artillery in Latvia, round 3 : 0/1 hits
1 Artillery owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 4 Adv.Fighters, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 Artillery and 3 Infantrys
Casualties for Russians: 2 Infantrys
Battle in Chita
Russians attack with 1 ArmoredCar, 1 Artillery and 1 Tank
Hisaichi defend with 2 Artillerys
Russians roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Chita, round 2 : 2/3 hits
Hisaichi roll dice for 2 Artillerys in Chita, round 2 : 0/2 hits
2 Artillerys owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 1 ArmoredCar, 1 Artillery and 1 Tank remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 ArtillerysNon Combat Move - Russians
1 AAGun, 1 Artillery and 4 Infantrys moved from Stalingrad to Rostov
1 Artillery and 3 Infantrys moved from Tula to Kursk
1 Artillery and 3 Infantrys moved from Yaroslavl to Kursk
1 ArmoredCar moved from Moscow to Kursk
1 Tank moved from Moscow to Kursk
4 Infantrys moved from Moscow to Tula
4 Infantrys moved from Moscow to Yaroslavl
4 Adv.Fighters and 2 Fighters moved from Latvia to Leningrad
1 HeavyTank moved from Arkhangelsk to Leningrad
1 Infantry moved from Arkhangelsk to S.Karelia
2 HeavyTanks moved from Leningrad to Minsk
2 Tanks moved from Leningrad to Minsk
1 Infantry moved from S.Karelia to Leningrad
5 Infantrys moved from Vologda to S.Karelia
5 Infantrys moved from Kirov to Vologda
3 Infantrys moved from Perm to Kirov
5 Infantrys moved from Sverdlovsk to Perm
1 Infantry moved from Astrakhan to Azerbaijan
2 Infantrys moved from Uzbekistan to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
5 Infantrys moved from Georgia to Astrakhan
2 Infantrys moved from Tashkent to UzbekistanPlace Units - Russians
1 ArmoredCar, 1 HeavyTank, 3 Infantrys and 1 Tank placed in Sibirsky
4 Infantrys placed in Leningrad
1 ArmoredCar, 8 Infantrys and 1 Tank placed in Moscow
4 Infantrys placed in Arkhangelsk
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
2 Infantrys placed in Tashkent
5 Infantrys placed in SverdlovskTurn Complete - Russians
Russians collect 94 PUs; end with 94 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Italians
6 Infantrys moved from Lower Egypt to Nubia
1 Artillery, 2 Elites, 3 Infantrys and 4 Tanks moved from Kufra to Darfur
2 Artillerys, 4 Infantrys and 2 Tanks moved from New Valley to Darfur
2 Artillerys and 1 Elite moved from Hun to Kufra
1 Infantry moved from Cyprus to 55 Sea Zone
1 Cruiser and 1 Infantry moved from 55 Sea Zone to 51 Sea Zone
1 Infantry moved from 51 Sea Zone to Mersa Matruh
1 Artillery and 1 Elite moved from Tobruk to Kufra
2 Elites moved from Campania to 48 Sea Zone
2 Elites moved from 48 Sea Zone to Tobruk
2 Infantrys moved from Rome to Campania
4 Infantrys moved from Tunis to N.Tunisia
2 Infantrys moved from N.Tunisia to S.Algeria
1 Cruiser and 1 Transport moved from 42 Sea Zone to 43 Sea Zone
1 S.Submarine moved from 42 Sea Zone to 43 Sea Zone
4 Infantrys moved from Provence to 43 Sea Zone
1 Infantry moved from Catalonia to 43 Sea Zone
2 Cruisers, 5 Infantrys, 1 S.Submarine, 1 Submarine and 1 Transport moved from 43 Sea Zone to 42 Sea Zone
5 Infantrys moved from 42 Sea Zone to N.Algeria
1 Artillery and 2 Infantrys moved from N.Tunisia to S.Algeria
1 Infantry moved from Catalonia to Valencia
1 Infantry moved from Lombardy to Provence
1 Artillery moved from Venetia to Lombardy
1 Cruiser moved from 47 Sea Zone to 44 Sea Zone
6 Infantrys moved from Cairo to Lower EgyptPurchase Units - Italians
Italians buy 2 HeavyTanks, 13 Infantrys, 3 Mech.Infs and 2 Submarines; Remaining resources: 0 PUs;Combat - Italians
Battle in Nubia
Italians attack with 6 Infantrys
French defend with 1 Infantry
Italians roll dice for 6 Infantrys in Nubia, round 2 : 2/6 hits
British roll dice for 1 Infantry in Nubia, round 2 : 1/1 hits
1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Nubia
Italians win, taking Nubia from British with 5 Infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for French: 1 Infantry
Battle in Darfur
Italians attack with 3 Artillerys, 2 Elites, 7 Infantrys and 6 Tanks
British defend with 1 Infantry
Italians roll dice for 3 Artillerys, 2 Elites, 7 Infantrys and 6 Tanks in Darfur, round 2 : 7/18 hits
British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Darfur
Italians win, taking Darfur from British with 3 Artillerys, 2 Elites, 6 Infantrys and 6 Tanks remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 InfantryNon Combat Move - Italians
1 AAGun moved from Kufra to DarfurPlace Units - Italians
2 HeavyTanks placed in Kufra
3 Mech.Infs placed in Hun
6 Infantrys placed in Cairo
4 Infantrys placed in Tunis
3 Infantrys placed in Provence
1 Submarine placed in 43 Sea Zone
1 Submarine placed in 44 Sea ZoneTurn Complete - Italians
Italians collect 74 PUs; end with 74 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - French
1 Infantry moved from French Equatorial Africa to Equatoria
2 Infantrys moved from Iceland to 9 Sea Zone
2 Infantrys and 1 Transport moved from 9 Sea Zone to 18 Sea Zone
2 Infantrys moved from 18 Sea Zone to WalesPurchase Units - French
French buy 2 Elites, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;Non Combat Move - French
1 Adv.Fighter moved from French Equatorial Africa to E.MoroccoPlace Units - French
2 Elites and 1 Tank placed in French Equatorial Africa
4 Infantrys placed in E.MoroccoTurn Complete - French
French collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
2 Transports moved from 110 Sea Zone to 111 Sea Zone
1 Elite moved from Davao to 107 Sea Zone
1 Cruiser and 1 Elite moved from 107 Sea Zone to 112 Sea Zone
1 Elite moved from 112 Sea Zone to Timor
1 Artillery moved from Palawan to 111 Sea Zone
3 Infantrys moved from Mindanao to 111 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
1 Artillery and 1 Infantry moved from 112 Sea Zone to Timor
2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Sumatra
1 L.Fighter moved from Java to Sumatra
1 Destroyer moved from 107 Sea Zone to 112 Sea Zone
1 Submarine moved from 107 Sea Zone to 112 Sea Zone
2 Destroyers and 1 S.Submarine moved from 110 Sea Zone to 112 Sea Zone
3 Infantrys moved from Kyushu to 93 Sea Zone
1 Infantry moved from Mindanao to 93 Sea Zone
4 Infantrys and 2 Transports moved from 93 Sea Zone to 112 Sea Zone
4 Infantrys moved from 112 Sea Zone to Flores
4 Battleships, 3 Carriers, 1 Cruiser, 7 Destroyers, 5 Fighters and 3 Transports moved from 72 Sea Zone to 76 Sea Zone
1 Fighter moved from Tokyo to 76 Sea Zone
2 Fighters moved from Tokyo to Mindanao
1 S.Bomber moved from Mindanao to BanjarmasinPurchase Units - Yamamoto
Yamamoto buy 1 Factory, 4 Infantrys and 8 Submarines; Remaining resources: 2 PUs;Combat - Yamamoto
Strategic bombing raid in Banjarmasin
AA fire in Banjarmasin : 0/1 hits
Bombing raid in Banjarmasin rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Timor
Yamamoto attack with 1 Artillery, 1 Elite and 1 Infantry
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Cruiser in Timor, round 2 : 0/1 hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Timor, round 2 : 2/3 hits
Dutch roll dice for 1 Infantry in Timor, round 2 : 0/1 hits
1 Infantry owned by the Dutch lost in Timor
Yamamoto win, taking Timor from Dutch with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Dutch: 1 InfantryNon Combat Move - Yamamoto
1 S.Bomber moved from Banjarmasin to SumatraPlace Units - Yamamoto
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from 76 Sea Zone: 1 Fighter
EDIT: Adding units owned by Yamamoto to Hulunbuir: 1 Fighter
EDIT: Turning off Edit Mode
8 Submarines placed in 85 Sea Zone
4 Infantrys placed in Davao
1 Factory placed in MindanaoTurn Complete - Yamamoto
Yamamoto collect 82 PUs; end with 84 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
4 Infantrys, 1 Marine and 1 Tank moved from Lanchow to Szechwan
4 Infantrys and 2 Tanks moved from Ningsia to Suiyuan
1 ArmoredCar moved from Lanchow to Hupeh
1 ArmoredCar moved from Ningsia to Hupeh
3 Adv.Fighters moved from Shensi to Hupeh
1 Adv.Fighter moved from Hsining to Suiyuan
1 Elite moved from E.Qinghai to Lanchow
1 Infantry moved from Gobi Altai to Ningsia
3 Infantrys moved from Gobi Altai to Ningsia
2 Tanks moved from Hsining to Lanchow
3 Infantrys moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.SinkiangPurchase Units - Chinese
Chinese buy 2 ArmoredCars, 1 Elite, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Chinese
Battle in Suiyuan
Chinese attack with 1 Adv.Fighter, 4 Infantrys and 2 Tanks
Hisaichi defend with 1 Artillery and 1 Marine
Chinese roll dice for 1 Adv.Fighter, 4 Infantrys and 2 Tanks in Suiyuan, round 2 : 1/7 hits
Hisaichi roll dice for 1 Artillery and 1 Marine in Suiyuan, round 2 : 0/2 hits
1 Artillery owned by the Hisaichi lost in Suiyuan
Chinese roll dice for 1 Adv.Fighter, 4 Infantrys and 2 Tanks in Suiyuan, round 3 : 3/7 hits
Hisaichi roll dice for 1 Marine in Suiyuan, round 3 : 0/1 hits
1 Marine owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Adv.Fighter, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Artillery and 1 Marine
Battle in Szechwan
Chinese attack with 4 Infantrys, 1 Marine and 1 Tank
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 4 Infantrys, 1 Marine and 1 Tank in Szechwan, round 2 : 1/6 hits
Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits
1 ArmoredCar owned by the Hisaichi lost in Szechwan
Chinese win, taking Szechwan from Hisaichi with 4 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Hupeh
Chinese attack with 3 Adv.Fighters and 2 ArmoredCars
Hisaichi defend with 3 ArmoredCars
Chinese roll dice for 3 Adv.Fighters and 2 ArmoredCars in Hupeh, round 2 : 4/5 hits
Hisaichi roll dice for 3 ArmoredCars in Hupeh, round 2 : 0/3 hits
3 ArmoredCars owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 3 Adv.Fighters and 2 ArmoredCars remaining. Battle score for attacker is 12
Casualties for Hisaichi: 3 ArmoredCarsNon Combat Move - Chinese
3 Adv.Fighters moved from Hupeh to Lanchow
1 Adv.Fighter moved from Suiyuan to NingsiaPlace Units - Chinese
2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank placed in Hsining
4 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
1 Submarine moved from 72 Sea Zone to 76 Sea Zone
1 Infantry moved from Ayan to N.Buryat Mongolia
Hisaichi take N.Buryat Mongolia from Russians
4 ArmoredCars moved from Heilungchiang to Chita
6 Infantrys moved from Heilungchiang to Chita
2 Infantrys moved from Ayan to Chita
1 Infantry moved from Ayan to Chita
1 Mech.Inf moved from Kolyma to Chita
3 ArmoredCars moved from Peking to Suiyuan
1 Artillery, 1 Elite and 2 Infantrys moved from Hunan to Hupeh
1 Infantry moved from N.French Indochina to Kweichow
1 ArmoredCar moved from Shantung to Shansi
Hisaichi take Shansi from Chinese
1 ArmoredCar moved from Shansi to Shensi
Hisaichi take Shensi from Chinese
1 ArmoredCar moved from Shantung to Suiyuan
1 ArmoredCar moved from Shantung to Suiyuan
2 Fighters moved from Yunnan to Suiyuan
1 Mech.Inf moved from Hong Kong to Hupeh
2 Infantrys moved from N.French Indochina to Kweichow
1 Transport moved from 75 Sea Zone to 84 Sea Zone
3 Infantrys moved from Kirin to Heilungchiang
8 ArmoredCars moved from Changchun to Heilungchiang
1 Infantry moved from Shantung to Chahar
2 Artillerys, 2 Elites and 1 Infantry moved from Hong Kong to 92 Sea Zone
2 Artillerys, 2 Elites and 1 Infantry moved from 92 Sea Zone to N.French Indochina
1 Battleship and 1 Destroyer moved from 107 Sea Zone to 92 Sea ZonePurchase Units - Hisaichi
Hisaichi buy 16 ArmoredCars, 2 Fighters and 2 Infantrys; Remaining resources: 1 PUs;Combat - Hisaichi
Battle in Chita
Hisaichi attack with 4 ArmoredCars, 9 Infantrys and 1 Mech.Inf
Russians defend with 1 ArmoredCar, 1 Artillery and 1 Tank
Hisaichi roll dice for 4 ArmoredCars, 9 Infantrys and 1 Mech.Inf in Chita, round 2 : 2/14 hits, 3.33 expected hits
Russians roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Chita, round 2 : 3/3 hits, 1.00 expected hits
3 ArmoredCars owned by the Hisaichi, 1 ArmoredCar owned by the Russians and 1 Artillery owned by the Russians lost in Chita
Hisaichi roll dice for 1 ArmoredCar, 9 Infantrys and 1 Mech.Inf in Chita, round 3 : 0/11 hits, 2.33 expected hits
Russians roll dice for 1 Tank in Chita, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 ArmoredCar, 9 Infantrys and 1 Mech.Inf in Chita, round 4 : 2/11 hits, 2.33 expected hits
Russians roll dice for 1 Tank in Chita, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 1 ArmoredCar, 9 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 1
Casualties for Hisaichi: 3 ArmoredCars
Casualties for Russians: 1 ArmoredCar, 1 Artillery and 1 Tank
Battle in Hupeh
Hisaichi attack with 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf
Chinese defend with 2 ArmoredCars
Hisaichi roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf in Hupeh, round 2 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 2 ArmoredCars in Hupeh, round 2 : 0/2 hits, 0.33 expected hits
2 ArmoredCars owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 8
Casualties for Chinese: 2 ArmoredCars
Battle in Suiyuan
Hisaichi attack with 5 ArmoredCars and 2 Fighters
Chinese defend with 4 Infantrys and 2 Tanks
Hisaichi roll dice for 5 ArmoredCars and 2 Fighters in Suiyuan, round 2 : 4/7 hits, 2.33 expected hits
Chinese roll dice for 4 Infantrys and 2 Tanks in Suiyuan, round 2 : 2/6 hits, 2.33 expected hits
2 ArmoredCars owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Suiyuan
Hisaichi roll dice for 3 ArmoredCars and 2 Fighters in Suiyuan, round 3 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 2 Tanks in Suiyuan, round 3 : 2/2 hits, 1.00 expected hits
2 ArmoredCars owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar and 2 Fighters remaining. Battle score for attacker is 2
Casualties for Hisaichi: 4 ArmoredCars
Casualties for Chinese: 4 Infantrys and 2 TanksNon Combat Move - Hisaichi
2 Fighters moved from Suiyuan to Chahar
1 AAGun moved from Kirin to Heilungchiang
3 Infantrys moved from Yunnan to KweichowPlace Units - Hisaichi
6 ArmoredCars and 2 Infantrys placed in Changchun
3 ArmoredCars placed in Peking
3 ArmoredCars placed in Shantung
4 ArmoredCars and 2 Fighters placed in Hong KongTurn Complete - Hisaichi
Hisaichi collect 80 PUs; end with 81 PUsCombat Hit Differential Summary :
Hisaichi : -1.67
Chinese : 0.33
Russians : 1.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
2 Artillerys moved from Wales to 20 Sea Zone
1 Tank moved from Wales to 20 Sea Zone
1 ArmoredCar moved from Wales to 20 Sea Zone
6 Infantrys moved from Wales to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Netherlands
1 Infantry moved from 20 Sea Zone to Belgium
1 Infantry moved from 20 Sea Zone to Belgium
1 Infantry moved from 20 Sea Zone to Picardy
1 Artillery moved from 20 Sea Zone to Brittany
1 Artillery moved from 20 Sea Zone to Netherlands
1 ArmoredCar moved from 20 Sea Zone to Brittany
1 Tank moved from 20 Sea Zone to Belgium
1 Infantry moved from 20 Sea Zone to Netherlands
1 Infantry moved from 20 Sea Zone to Netherlands
2 Fighters moved from 20 Sea Zone to Brittany
2 Fighters moved from Wales to Picardy
2 Adv.Fighters moved from Cape Town to Italian East Africa
17 Infantrys moved from Bihar to Assam
2 Infantrys moved from British Columbia to Yukon
10 Infantrys moved from Vancouver to British ColumbiaPurchase Units - British
British buy 5 Adv.Fighters, 2 ArmoredCars, 2 Artillerys and 11 Infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Brittany
British attack with 1 ArmoredCar, 1 Artillery and 2 Fighters
Germans defend with 2 Infantrys
British roll dice for 1 Battleship and 1 Cruiser in Brittany, round 2 : 1/2 hits
1 Infantry owned by the Germans lost in Brittany
British roll dice for 1 ArmoredCar, 1 Artillery and 2 Fighters in Brittany, round 2 : 0/4 hits
Germans roll dice for 1 Infantry in Brittany, round 2 : 1/1 hits
1 ArmoredCar owned by the British lost in Brittany
British roll dice for 1 Artillery and 2 Fighters in Brittany, round 3 : 1/3 hits
Germans roll dice for 1 Infantry in Brittany, round 3 : 0/1 hits
1 Infantry owned by the Germans lost in Brittany
British win, taking Brittany from Germans with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 Infantrys
Casualties for British: 1 ArmoredCar
Battle in Picardy
British attack with 2 Fighters and 1 Infantry
Germans defend with 1 Infantry
British roll dice for 2 Fighters and 1 Infantry in Picardy, round 2 : 0/3 hits
Germans roll dice for 1 Infantry in Picardy, round 2 : 0/1 hits
British roll dice for 2 Fighters and 1 Infantry in Picardy, round 3 : 1/3 hits
Germans roll dice for 1 Infantry in Picardy, round 3 : 0/1 hits
1 Infantry owned by the Germans lost in Picardy
British win, taking Picardy from Germans with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Belgium
British attack with 2 Infantrys and 1 Tank
Germans defend with 1 Infantry
British roll dice for 2 Infantrys and 1 Tank in Belgium, round 2 : 1/3 hits
Germans roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits
1 Infantry owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Netherlands
British attack with 1 Artillery and 3 Infantrys
Germans defend with 2 Infantrys
British roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 0/4 hits
Germans roll dice for 2 Infantrys in Netherlands, round 2 : 0/2 hits
British roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 3 : 1/4 hits
Germans roll dice for 2 Infantrys in Netherlands, round 3 : 0/2 hits
1 Infantry owned by the Germans lost in Netherlands
British roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 4 : 1/4 hits
Germans roll dice for 1 Infantry in Netherlands, round 4 : 0/1 hits
1 Infantry owned by the Germans lost in Netherlands
British win, taking Netherlands from Germans with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 Infantrys
Battle in Assam
British attack with 17 Infantrys
Thai defend with 1 Artillery and 2 Infantrys
British roll dice for 17 Infantrys in Assam, round 2 : 2/17 hits
Thai roll dice for 1 Artillery and 2 Infantrys in Assam, round 2 : 1/3 hits
2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Assam
British roll dice for 16 Infantrys in Assam, round 3 : 2/16 hits
Thai roll dice for 1 Artillery in Assam, round 3 : 0/1 hits
1 Artillery owned by the Thai lost in Assam
British win, taking Assam from Thai with 16 Infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 Infantry
Casualties for Thai: 1 Artillery and 2 InfantrysNon Combat Move - British
1 Artillery and 4 Infantrys moved from Delhi to Bihar
8 Infantrys moved from Hyderabad to Bihar
2 Infantrys moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
1 Infantry moved from Madras to Hyderabad
1 Infantry moved from Madras to Hyderabad
8 Infantrys moved from Manchester to Dover
1 Infantry moved from Scotland to Manchester
2 Fighters moved from Brittany to Wales
2 Fighters moved from Picardy to 20 Sea ZonePlace Units - British
3 Adv.Fighters placed in Italian East Africa
2 Adv.Fighters placed in Cape Town
2 ArmoredCars and 2 Artillerys placed in Wales
5 Infantrys placed in Delhi
5 Infantrys placed in Madras
1 Infantry placed in BombayTurn Complete - British
British collect 83 PUs; end with 83 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Anzac
2 Tanks moved from Broome to 67 Sea Zone
3 Infantrys moved from Broome to 67 Sea Zone
1 Submarine moved from 67 Sea Zone to 113 Sea Zone
1 Battleship, 1 Cruiser, 3 Infantrys, 1 Submarine, 2 Tanks and 2 Transports moved from 67 Sea Zone to 65 Sea Zone
3 Infantrys and 2 Tanks moved from 65 Sea Zone to Malaya
2 Infantrys moved from Northern Territory to Townsville
2 Infantrys moved from Western Australia to Northern Territory
5 Infantrys moved from Western Australia to BroomePurchase Units - Anzac
Anzac buy 1 Adv.Fighter, 1 Carrier and 6 Infantrys; Remaining resources: 0 PUs;Combat - Anzac
Battle in Malaya
Anzac attack with 3 Infantrys and 2 Tanks
Thai defend with 1 Elite, 1 Factory and 5 Infantrys
Anzac roll dice for 1 Battleship and 1 Cruiser in Malaya, round 2 : 2/2 hits
2 Infantrys owned by the Thai lost in Malaya
Anzac roll dice for 3 Infantrys and 2 Tanks in Malaya, round 2 : 1/5 hits
Thai roll dice for 1 Elite and 3 Infantrys in Malaya, round 2 : 1/4 hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Malaya
Anzac roll dice for 2 Infantrys and 2 Tanks in Malaya, round 3 : 2/4 hits
Thai roll dice for 1 Elite and 2 Infantrys in Malaya, round 3 : 2/3 hits
2 Infantrys owned by the Anzac and 2 Infantrys owned by the Thai lost in Malaya
Anzac roll dice for 2 Tanks in Malaya, round 4 : 1/2 hits
Thai roll dice for 1 Elite in Malaya, round 4 : 0/1 hits
1 Elite owned by the Thai lost in Malaya
Anzac win, taking Malaya from Thai with 2 Tanks remaining. Battle score for attacker is 7
Casualties for Anzac: 3 Infantrys
Casualties for Thai: 1 Elite and 5 InfantrysNon Combat Move - Anzac
1 Artillery, 5 Infantrys and 1 Tank moved from West Papua to Port MoresbyPlace Units - Anzac
3 Infantrys placed in Townsville
1 Adv.Fighter and 1 Carrier placed in 67 Sea Zone
1 Infantry placed in Broome
2 Infantrys placed in Port MoresbyTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs





