a074f2cd-bedc-48b7-baf5-f650bea2b674-triplea_42177_5thai.tsvg
Whackamatt (Axis) vs dawgoneit (Allies) Combo 3ish
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
1 Submarine moved from 73 Sea Zone to 74 Sea Zone
1 Destroyer moved from 73 Sea Zone to 79 Sea Zone
1 Submarine moved from 74 Sea Zone to 80 Sea Zone
1 Infantry moved from Kwajalein to Jaluit
Yamamoto take Jaluit from Americans
1 Artillery moved from Kwajalein to Jaluit
1 Tank moved from Jilolo to 107 Sea Zone
1 Artillery and 1 Infantry moved from Celebes to 107 Sea Zone
2 Infantrys moved from Davao to 107 Sea Zone
1 Artillery, 2 Destroyers, 3 Infantrys, 1 S.Submarine, 1 Tank and 2 Transports moved from 107 Sea Zone to 110 Sea Zone
1 Artillery, 3 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra
1 S.Bomber moved from Tokyo to Sumatra
1 L.Fighter moved from Tokyo to Sumatra
1 Destroyer moved from 79 Sea Zone to 82 Sea Zone
1 Artillery and 1 Infantry moved from Heilungchiang to Ayan
1 Adv.Fighter moved from Kirin to Ayan
2 Infantrys moved from N.Sakhalin to 75 Sea Zone
1 Battleship, 4 Destroyers, 2 Infantrys and 1 Transport moved from 75 Sea Zone to 72 Sea Zone
2 Infantrys moved from 72 Sea Zone to Kiska
2 Battleships, 3 Carriers, 1 Cruiser, 3 Destroyers, 5 Fighters and 2 Transports moved from 73 Sea Zone to 72 Sea Zone
2 Transports moved from 75 Sea Zone to 85 Sea Zone
2 Infantrys moved from Tokyo to 85 Sea Zone
1 Infantry moved from Iwo Jima to 85 Sea Zone
1 Infantry moved from Tohoku to 85 Sea Zone
4 Infantrys and 2 Transports moved from 85 Sea Zone to 93 Sea Zone
4 Infantrys moved from 93 Sea Zone to MindanaoPurchase Units - Yamamoto
Yamamoto buy 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite, 3 Fighters, 1 Submarine and 1 Tank; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Ayan
Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
Russians defend with 1 Bunker
Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Ayan, round 2 : 0/3 hits
Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto lost in Ayan
Yamamoto roll dice for 1 Adv.Fighter and 1 Artillery in Ayan, round 3 : 1/2 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits
1 Artillery owned by the Yamamoto lost in Ayan
Yamamoto roll dice for 1 Adv.Fighter in Ayan, round 4 : 1/1 hits
Russians roll dice for 1 Bunker in Ayan, round 4 : 1/1 hits
1 Adv.Fighter owned by the Yamamoto and 1 Bunker owned by the Russians lost in Ayan
Russians win with no units remaining. Battle score for attacker is -10
Casualties for Yamamoto: 1 Adv.Fighter, 1 Artillery and 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Sumatra
Yamamoto attack with 1 Artillery, 3 Infantrys, 1 L.Fighter, 1 S.Bomber and 1 Tank
British defend with 2 Artillerys; Anzac defend with 1 Artillery and 3 Infantrys
Yamamoto roll dice for 1 Artillery, 3 Infantrys, 1 L.Fighter, 1 S.Bomber and 1 Tank in Sumatra, round 2 : 3/7 hits
Dutch roll dice for 3 Artillerys and 3 Infantrys in Sumatra, round 2 : 2/6 hits
3 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Sumatra
Yamamoto roll dice for 1 Artillery, 1 Infantry, 1 L.Fighter, 1 S.Bomber and 1 Tank in Sumatra, round 3 : 2/5 hits
Dutch roll dice for 3 Artillerys in Sumatra, round 3 : 1/3 hits
1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in Sumatra
Yamamoto roll dice for 1 Artillery, 1 L.Fighter, 1 S.Bomber and 1 Tank in Sumatra, round 4 : 2/4 hits
Dutch roll dice for 1 Artillery in Sumatra, round 4 : 0/1 hits
1 Artillery owned by the Anzac lost in Sumatra
Yamamoto win, taking Sumatra from Dutch with 1 Artillery, 1 L.Fighter, 1 S.Bomber and 1 Tank remaining. Battle score for attacker is 12
Casualties for British: 2 Artillerys
Casualties for Yamamoto: 3 Infantrys
Casualties for Anzac: 1 Artillery and 3 InfantrysNon Combat Move - Yamamoto
1 L.Fighter moved from Sumatra to Java
1 S.Bomber moved from Sumatra to MindanaoPlace Units - Yamamoto
1 Battleship placed in 72 Sea Zone
1 Cruiser, 1 Destroyer and 1 Submarine placed in 107 Sea Zone
1 Elite placed in Davao
1 Tank placed in Amchitka
3 Fighters placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 81 PUs; end with 81 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Chinese
1 Elite and 1 Marine moved from Lanchow to Szechwan
1 Elite and 1 Tank moved from Shensi to Hupeh
2 Tanks moved from Shensi to Shansi
1 Adv.Fighter moved from Shensi to Shansi
1 Adv.Fighter moved from Shensi to Hupeh
1 Adv.Fighter moved from Shensi to SzechwanPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Hupeh
Chinese attack with 1 Adv.Fighter, 1 Elite and 1 Tank
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Adv.Fighter, 1 Elite and 1 Tank in Hupeh, round 2 : 2/3 hits
Hisaichi roll dice for 1 Tank in Hupeh, round 2 : 0/1 hits
1 Tank owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 Adv.Fighter, 1 Elite and 1 Tank remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in Szechwan
Chinese attack with 1 Adv.Fighter, 1 Elite and 1 Marine
Thai defend with 1 ArmoredCar
Chinese roll dice for 1 Adv.Fighter, 1 Elite and 1 Marine in Szechwan, round 2 : 1/3 hits
Thai roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits
1 ArmoredCar owned by the Thai lost in Szechwan
Chinese win, taking Szechwan from Thai with 1 Adv.Fighter, 1 Elite and 1 Marine remaining. Battle score for attacker is 4
Casualties for Thai: 1 ArmoredCar
Battle in Shansi
Chinese attack with 1 Adv.Fighter and 2 Tanks
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Adv.Fighter and 2 Tanks in Shansi, round 2 : 3/3 hits
Hisaichi roll dice for 1 Tank in Shansi, round 2 : 1/1 hits
1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Tank
Casualties for Chinese: 1 TankNon Combat Move - Chinese
1 Adv.Fighter moved from Shansi to Shensi
1 Adv.Fighter moved from Hupeh to Shensi
1 Adv.Fighter moved from Szechwan to Shensi
4 Infantrys moved from Ningsia to Suiyuan
4 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
4 Infantrys moved from Gobi Altai to Ningsia
1 ArmoredCar moved from Hsining to Ningsia
1 ArmoredCar moved from Hsining to Lanchow
1 Elite moved from Hsining to E.Qinghai
2 Tanks moved from Hsining to Ningsia
1 Tank moved from Hsining to Lanchow
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.SinkiangPlace Units - Chinese
1 Adv.Fighter, 3 Infantrys and 2 Tanks placed in Hsining
4 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Hisaichi
1 unit repaired.
2 Fighters moved from S.Thailand to Szechwan
2 ArmoredCars moved from Yunnan to Szechwan
1 Infantry moved from Kweichow to Hupeh
2 ArmoredCars moved from Shantung to Hupeh
1 ArmoredCar moved from Shantung to Hupeh
1 Artillery and 1 Marine moved from Chahar to Suiyuan
2 ArmoredCars moved from Peking to Shansi
1 ArmoredCar moved from Peking to Shansi
1 Elite moved from Chahar to Suiyuan
4 Infantrys moved from N.French Indochina to Yunnan
1 Artillery, 1 Elite and 2 Infantrys moved from Kwangtung to Hunan
1 Battleship moved from 67 Sea Zone to 107 Sea Zone
2 Infantrys moved from Hong Kong to 92 Sea Zone
3 Transports moved from 110 Sea Zone to 92 Sea Zone
3 Infantrys moved from Hong Kong to Kwangtung
2 Infantrys and 1 Transport moved from 92 Sea Zone to 75 Sea Zone
2 Infantrys moved from 75 Sea Zone to Kolyma
2 Mech.Infs moved from Chita to Kolyma
Hisaichi take Ayan from Russians
Hisaichi take Okhotsk from Russians
4 Infantrys moved from Khabarovsk to Ayan
6 Infantrys moved from Kirin to Heilungchiang
4 ArmoredCars moved from Changchun to Heilungchiang
1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Shantung
3 Infantrys moved from Changchun to Kirin
1 Destroyer moved from 92 Sea Zone to 107 Sea Zone
1 Submarine moved from 73 Sea Zone to 72 Sea ZonePurchase Units - Hisaichi
Hisaichi buy 14 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Mech.Inf; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Shansi
Hisaichi attack with 3 ArmoredCars
Chinese defend with 1 Tank
Hisaichi roll dice for 3 ArmoredCars in Shansi, round 2 : 0/3 hits
Chinese roll dice for 1 Tank in Shansi, round 2 : 1/1 hits
1 ArmoredCar owned by the Hisaichi lost in Shansi
Hisaichi roll dice for 2 ArmoredCars in Shansi, round 3 : 0/2 hits
Chinese roll dice for 1 Tank in Shansi, round 3 : 1/1 hits
1 ArmoredCar owned by the Hisaichi lost in Shansi
Hisaichi roll dice for 1 ArmoredCar in Shansi, round 4 : 1/1 hits
Chinese roll dice for 1 Tank in Shansi, round 4 : 1/1 hits
1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shansi
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Hisaichi: 3 ArmoredCars
Casualties for Chinese: 1 Tank
Battle in Szechwan
Hisaichi attack with 2 ArmoredCars and 2 Fighters
Chinese defend with 1 Elite and 1 Marine
Hisaichi roll dice for 2 ArmoredCars and 2 Fighters in Szechwan, round 2 : 0/4 hits
Chinese roll dice for 1 Elite and 1 Marine in Szechwan, round 2 : 1/2 hits
1 ArmoredCar owned by the Hisaichi lost in Szechwan
Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Szechwan, round 3 : 1/3 hits
Chinese roll dice for 1 Elite and 1 Marine in Szechwan, round 3 : 0/2 hits
1 Elite owned by the Chinese lost in Szechwan
Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Szechwan, round 4 : 1/3 hits
Chinese roll dice for 1 Marine in Szechwan, round 4 : 0/1 hits
1 Marine owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 1 ArmoredCar and 2 Fighters remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Elite and 1 Marine
Battle in Hupeh
Hisaichi attack with 3 ArmoredCars and 1 Infantry
Chinese defend with 1 Elite and 1 Tank
Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Hupeh, round 2 : 1/4 hits
Chinese roll dice for 1 Elite and 1 Tank in Hupeh, round 2 : 1/2 hits
1 Elite owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh
Hisaichi roll dice for 3 ArmoredCars in Hupeh, round 3 : 2/3 hits
Chinese roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits
1 Tank owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Elite and 1 Tank
Battle in Kolyma
Hisaichi attack with 2 Infantrys and 2 Mech.Infs
Russians defend with 1 HeavyTank and 1 Tank
Hisaichi roll dice for 2 Infantrys and 2 Mech.Infs in Kolyma, round 2 : 1/4 hits
Russians roll dice for 1 HeavyTank and 1 Tank in Kolyma, round 2 : 2/2 hits
1 Tank owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Kolyma
Hisaichi roll dice for 2 Mech.Infs in Kolyma, round 3 : 1/2 hits
Russians roll dice for 1 HeavyTank in Kolyma, round 3 : 1/1 hits
1 Mech.Inf owned by the Hisaichi and 1 HeavyTank owned by the Russians lost in Kolyma
Hisaichi win, taking Kolyma from Russians with 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 Infantrys and 1 Mech.Inf
Casualties for Russians: 1 HeavyTank and 1 Tank
Battle in Suiyuan
Hisaichi attack with 1 Artillery, 1 Elite and 1 Marine
Chinese defend with 4 Infantrys
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Marine in Suiyuan, round 2 : 2/3 hits
Chinese roll dice for 4 Infantrys in Suiyuan, round 2 : 1/4 hits
1 Elite owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
Hisaichi roll dice for 1 Artillery and 1 Marine in Suiyuan, round 3 : 1/2 hits
Chinese roll dice for 2 Infantrys in Suiyuan, round 3 : 0/2 hits
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi roll dice for 1 Artillery and 1 Marine in Suiyuan, round 4 : 1/2 hits
Chinese roll dice for 1 Infantry in Suiyuan, round 4 : 0/1 hits
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Elite
Casualties for Chinese: 4 InfantrysNon Combat Move - Hisaichi
2 Fighters moved from Szechwan to YunnanPlace Units - Hisaichi
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Kwangtung: 1 AAGun and 3 Infantrys
EDIT: Adding units owned by Hisaichi to N.French Indochina: 1 AAGun and 3 Infantrys
EDIT: Turning off Edit Mode
1 Infantry placed in Hong Kong
3 ArmoredCars placed in Peking
3 ArmoredCars placed in Shantung
8 ArmoredCars placed in Changchun
2 Artillerys, 2 Elites and 1 Mech.Inf placed in Hong KongTurn Complete - Hisaichi
Hisaichi collect 77 PUs; end with 77 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - British
1 Infantry moved from Wales to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Belgium
British take Belgium from Germans
1 Infantry moved from Wales to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Brittany
French take Brittany from Germans
1 Artillery and 1 Infantry moved from Wales to 20 Sea Zone
1 Artillery and 1 Infantry moved from 20 Sea Zone to Netherlands
2 Fighters moved from 20 Sea Zone to Netherlands
1 Artillery moved from Wales to 20 Sea Zone
3 Infantrys moved from Wales to 20 Sea Zone
1 Artillery moved from 20 Sea Zone to Picardy
3 Infantrys moved from 20 Sea Zone to Picardy
1 Fighter moved from Wales to Picardy
1 Fighter moved from Wales to Picardy
1 Submarine moved from 22 Sea Zone to 20 Sea Zone
5 Infantrys moved from London to Dover
2 Adv.Fighters moved from Cape Town to Italian East Africa
3 Infantrys moved from Calcutta to Assam
2 ArmoredCars and 3 Infantrys moved from Bihar to Assam
1 Tank moved from Hyderabad to Assam
2 ArmoredCars moved from Delhi to Assam
1 Infantry moved from Canadian Prairies to British ColumbiaPurchase Units - British
British buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 16 Infantrys and 1 Submarine; Remaining resources: 0 PUs;Combat - British
Battle in Assam
British attack with 4 ArmoredCars, 6 Infantrys and 1 Tank
Thai defend with 1 ArmoredCar, 1 Artillery and 1 Infantry
British roll dice for 4 ArmoredCars, 6 Infantrys and 1 Tank in Assam, round 2 : 1/11 hits
Thai roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Assam, round 2 : 2/3 hits
1 ArmoredCar owned by the Thai and 2 Infantrys owned by the British lost in Assam
British roll dice for 4 ArmoredCars, 4 Infantrys and 1 Tank in Assam, round 3 : 2/9 hits
Thai roll dice for 1 Artillery and 1 Infantry in Assam, round 3 : 1/2 hits
1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Assam
British win, taking Assam from Thai with 4 ArmoredCars, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 3 Infantrys
Casualties for Thai: 1 ArmoredCar, 1 Artillery and 1 Infantry
Battle in Netherlands
British attack with 1 Artillery, 2 Fighters and 1 Infantry
Germans defend with 1 Infantry
British roll dice for 1 Cruiser in Netherlands, round 2 : 0/1 hits
British roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Netherlands, round 2 : 0/4 hits
Germans roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits
British roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Netherlands, round 3 : 1/4 hits
Germans roll dice for 1 Infantry in Netherlands, round 3 : 1/1 hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands
British win, taking Netherlands from Germans with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for British: 1 Infantry
Battle in Picardy
British attack with 1 Artillery, 2 Fighters and 3 Infantrys
Germans defend with 2 Infantrys
British roll dice for 1 Battleship in Picardy, round 2 : 0/1 hits
British roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Picardy, round 2 : 2/6 hits
Germans roll dice for 2 Infantrys in Picardy, round 2 : 1/2 hits
2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Picardy
British win, taking Picardy from Germans with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 Infantrys
Casualties for British: 1 InfantryNon Combat Move - British
2 Fighters moved from Picardy to Wales
2 Fighters moved from Netherlands to 20 Sea Zone
3 Infantrys moved from Delhi to Bihar
14 Infantrys moved from Hyderabad to Bihar
3 Infantrys moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
5 Infantrys moved from Madras to Hyderabad
1 Infantry moved from Northern Ireland to ScotlandPlace Units - British
1 Submarine placed in 20 Sea Zone
2 Adv.Fighters placed in Cape Town
1 ArmoredCar and 2 Artillerys placed in Wales
1 ArmoredCar and 2 Artillerys placed in Italian East Africa
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
British undo move 4.
1 Artillery and 4 Infantrys placed in Delhi
1 ArmoredCar, 1 Artillery and 1 Infantry placed in Italian East Africa
4 Infantrys placed in ManchesterTurn Complete - British
British collect 86 PUs; end with 86 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Purchase Units - Anzac
Anzac buy 2 ArmoredCars, 1 Cruiser, 1 Tank and 2 Transports; Remaining resources: 0 PUs;Non Combat Move - Anzac
1 Infantry moved from Northern Territory to Western Australia
2 Infantrys moved from Townsville to Northern TerritoryPlace Units - Anzac
2 ArmoredCars and 1 Tank placed in Townsville
1 Cruiser and 2 Transports placed in 67 Sea Zone
Anzac undo move 2.
1 Cruiser and 2 Transports placed in 67 Sea ZoneTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Purchase Units - Dutch
Dutch buy 5 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;Place Units - Dutch
3 Infantrys and 1 Tank placed in Banjarmasin
2 Infantrys and 1 Marine placed in SurinameTurn Complete - Dutch
Dutch collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Finns
3 Infantrys moved from Tampere to Oulu
2 Infantrys moved from Kotka to Oulu
1 Elite moved from Helsinki to Tampere
2 ArmoredCars moved from Helsinki to Oulu
1 ArmoredCar moved from Kotka to OuluPurchase Units - Finns
Finns buy 2 ArmoredCars and 1 Infantry; Remaining resources: 0 PUs;Combat - Finns
Non Combat Move - Finns
Place Units - Finns
2 ArmoredCars and 1 Infantry placed in HelsinkiTurn Complete - Finns
Finns collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Romanians
1 Elite and 1 Infantry moved from Vinnytsia to Donetsk
1 Infantry moved from Crimea to Donetsk
1 Mech.Inf moved from Bucharest to Donetsk
2 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks moved from Bulgaria to Greece
1 Tank moved from Bucharest to Vinnytsia
1 Mech.Inf moved from Bucharest to GreecePurchase Units - Romanians
Romanians buy 4 Infantrys; Remaining resources: 9 PUs;Combat - Romanians
Battle in Greece
Romanians attack with 2 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys, 1 Mech.Inf and 2 Tanks
Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
Romanians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys, 1 Mech.Inf and 2 Tanks in Greece, round 2 : 5/11 hits
Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 2/7 hits
5 Infantrys owned by the Neutral and 2 Infantrys owned by the Romanians lost in Greece
Romanians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 1 Mech.Inf and 2 Tanks in Greece, round 3 : 2/9 hits
Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 3 : 2/2 hits
1 Fighter owned by the Neutral, 2 ArmoredCars owned by the Romanians and 1 Tank owned by the Neutral lost in Greece
Romanians loses 0 PUs for violating Greeces neutrality.
Romanians win, taking Greece from Neutral with 3 Artillerys, 1 Elite, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 11
Casualties for Romanians: 2 ArmoredCars and 2 Infantrys
Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
Battle in Donetsk
Romanians attack with 1 Elite, 2 Infantrys and 1 Mech.Inf
Russians defend with 1 ArmoredCar and 2 Infantrys
Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Donetsk, round 2 : 1/4 hits
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 2 : 0/3 hits
1 ArmoredCar owned by the Russians lost in Donetsk
Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Donetsk, round 3 : 0/4 hits
Russians roll dice for 2 Infantrys in Donetsk, round 3 : 0/2 hits
Romanians roll dice for 1 Elite, 2 Infantrys and 1 Mech.Inf in Donetsk, round 4 : 2/4 hits
Russians roll dice for 2 Infantrys in Donetsk, round 4 : 1/2 hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Elite, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 6
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 ArmoredCar and 2 InfantrysNon Combat Move - Romanians
Place Units - Romanians
4 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 21 PUs; end with 30 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Thai
4 ArmoredCars, 1 Artillery and 6 Infantrys moved from Burma to Assam
2 ArmoredCars moved from Bangkok to Burma
1 Elite and 1 Infantry moved from S.Thailand to BurmaPurchase Units - Thai
Thai buy 2 Elites and 10 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Battle in Assam
Thai attack with 4 ArmoredCars, 1 Artillery and 6 Infantrys
British defend with 4 ArmoredCars, 3 Infantrys and 1 Tank
Thai roll dice for 4 ArmoredCars, 1 Artillery and 6 Infantrys in Assam, round 2 : 2/11 hits
British roll dice for 4 ArmoredCars, 3 Infantrys and 1 Tank in Assam, round 2 : 2/8 hits
2 ArmoredCars owned by the British and 2 Infantrys owned by the Thai lost in Assam
Thai roll dice for 4 ArmoredCars, 1 Artillery and 4 Infantrys in Assam, round 3 : 1/9 hits
British roll dice for 2 ArmoredCars, 3 Infantrys and 1 Tank in Assam, round 3 : 1/6 hits
1 ArmoredCar owned by the British and 1 Infantry owned by the Thai lost in Assam
Thai roll dice for 4 ArmoredCars, 1 Artillery and 3 Infantrys in Assam, round 4 : 2/8 hits
British roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Assam, round 4 : 3/5 hits
1 ArmoredCar owned by the British, 3 ArmoredCars owned by the Thai and 1 Infantry owned by the British lost in Assam
Thai roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Assam, round 5 : 2/5 hits
British roll dice for 2 Infantrys and 1 Tank in Assam, round 5 : 2/3 hits
1 Infantry owned by the Thai, 1 ArmoredCar owned by the Thai and 2 Infantrys owned by the British lost in Assam
Thai roll dice for 1 Artillery and 2 Infantrys in Assam, round 6 : 0/3 hits
British roll dice for 1 Tank in Assam, round 6 : 0/1 hits
Thai roll dice for 1 Artillery and 2 Infantrys in Assam, round 7 : 1/3 hits
British roll dice for 1 Tank in Assam, round 7 : 0/1 hits
1 Tank owned by the British lost in Assam
Thai win, taking Assam from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for British: 4 ArmoredCars, 3 Infantrys and 1 Tank
Casualties for Thai: 4 ArmoredCars and 4 InfantrysNon Combat Move - Thai
1 AAGun moved from S.Thailand to BurmaPlace Units - Thai
1 Elite and 5 Infantrys placed in Bangkok
1 Elite and 5 Infantrys placed in MalayaTurn Complete - Thai
Thai collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Americans
1 Submarine moved from 83 Sea Zone to 82 Sea Zone
1 Adv.Fighter moved from 83 Sea Zone to 82 Sea Zone
1 Destroyer moved from 83 Sea Zone to 82 Sea Zone
1 Adv.Fighter moved from 83 Sea Zone to 80 Sea Zone
3 Adv.Fighters moved from 83 Sea Zone to 80 Sea Zone
5 Bombers moved from Alaska to 82 Sea Zone
2 Adv.Fighters and 5 Fighters moved from Alaska to 80 Sea Zone
1 Destroyer moved from 83 Sea Zone to 80 Sea Zone
2 Adv.Fighters, 1 Artillery, 1 B.Transport, 1 Carrier, 2 Destroyers and 2 Infantrys moved from 114 Sea Zone to 67 Sea Zone
1 Artillery and 2 Infantrys moved from 67 Sea Zone to Java
2 Adv.Fighters moved from 67 Sea Zone to Java
1 ArmoredCar and 1 Infantry moved from Peru to 100 Sea Zone
1 ArmoredCar and 1 Infantry moved from 100 Sea Zone to GalapagosPurchase Units - Americans
Americans buy 2 ArmoredCars, 1 B.Transport, 3 Destroyers, 2 S.Submarines and 5 Submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in 82 Sea Zone
Americans attack with 1 Adv.Fighter, 5 Bombers, 1 Destroyer and 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in 82 Sea Zone, round 2 : 1/1 hits
Yamamoto roll dice for 1 Destroyer in 82 Sea Zone, round 2 : 1/1 hits
1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 82 Sea Zone
Americans win with 1 Adv.Fighter, 5 Bombers and 1 Destroyer remaining. Battle score for attacker is 1
Casualties for Yamamoto: 1 Destroyer
Casualties for Americans: 1 Submarine
Battle in Java
Americans attack with 2 Adv.Fighters, 1 Artillery and 2 Infantrys
Yamamoto defend with 1 L.Fighter; Thai defend with 3 Infantrys
Americans roll dice for 2 Adv.Fighters, 1 Artillery and 2 Infantrys in Java, round 2 : 2/5 hits
Thai roll dice for 3 Infantrys and 1 L.Fighter in Java, round 2 : 4/4 hits
2 Infantrys owned by the Thai, 1 Artillery owned by the Americans, 2 Infantrys owned by the Americans and 1 Adv.Fighter owned by the Americans lost in Java
Thai win with 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is -14
Casualties for Americans: 1 Adv.Fighter, 1 Artillery and 2 Infantrys
Casualties for Thai: 2 Infantrys
1 Adv.Fighter owned by the Americans retreated
Battle in 80 Sea Zone
Americans attack with 6 Adv.Fighters, 1 Destroyer and 5 Fighters
Yamamoto defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in 80 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 6 Adv.Fighters, 1 Destroyer and 5 Fighters in 80 Sea Zone, round 2 : 3/12 hits
1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 80 Sea Zone
Americans win with 6 Adv.Fighters and 5 Fighters remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 Submarine
Casualties for Americans: 1 Destroyer
Battle in Galapagos
Americans attack with 1 ArmoredCar and 1 Infantry
Neutral defend with 1 Infantry
Americans roll dice for 1 ArmoredCar and 1 Infantry in Galapagos, round 2 : 0/2 hits
Neutral roll dice for 1 Infantry in Galapagos, round 2 : 0/1 hits
Americans roll dice for 1 ArmoredCar and 1 Infantry in Galapagos, round 3 : 0/2 hits
Neutral roll dice for 1 Infantry in Galapagos, round 3 : 0/1 hits
Americans roll dice for 1 ArmoredCar and 1 Infantry in Galapagos, round 4 : 1/2 hits
Neutral roll dice for 1 Infantry in Galapagos, round 4 : 0/1 hits
1 Infantry owned by the Neutral lost in Galapagos
Americans loses 0 PUs for violating Galapagoss neutrality.
Americans win, taking Galapagos from Neutral with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - Americans
1 Artillery moved from Oahu to Pearl Harbor
1 Artillery and 2 Tanks moved from Northwest USA to 83 Sea Zone
1 Transport moved from 83 Sea Zone to 80 Sea Zone
1 Infantry moved from San Francisco to 83 Sea Zone
3 Infantrys moved from Northwest USA to 83 Sea Zone
1 Artillery, 3 B.Carriers, 2 Battleships, 1 Carrier, 5 Destroyers, 4 Infantrys, 1 S.Submarine, 2 Tanks and 3 Transports moved from 83 Sea Zone to 80 Sea Zone
1 Artillery moved from British Columbia to 80 Sea Zone
1 Infantry moved from British Columbia to 80 Sea Zone
5 Bombers moved from 82 Sea Zone to Alaska
1 Adv.Fighter moved from 82 Sea Zone to 74 Sea Zone
6 Adv.Fighters, 2 Artillerys, 3 B.Carriers, 2 Battleships, 1 Carrier, 5 Destroyers, 5 Fighters, 5 Infantrys, 1 S.Submarine, 2 Tanks and 4 Transports moved from 80 Sea Zone to 74 Sea Zone
2 Artillerys, 5 Infantrys and 2 Tanks moved from 74 Sea Zone to Alaska
1 Fighter moved from 74 Sea Zone to Alaska
1 Adv.Fighter moved from Java to 67 Sea ZonePlace Units - Americans
2 ArmoredCars placed in Colombia
2 Submarines placed in 35 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 32 Sea Zone: 1 B.Transport
EDIT: Removing units owned by Americans from Salvador: 1 Infantry and 2 Tanks
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 B.Transport
EDIT: Adding units owned by Americans to Mauritania: 1 Infantry and 2 Tanks
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 B.Transport
EDIT: Removing units owned by Americans from South Atlantic USA: 1 Artillery and 2 Infantrys
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 B.Transport
EDIT: Adding units owned by Americans to Salvador: 1 Artillery and 2 Infantrys
EDIT: Turning off Edit Mode
3 Submarines placed in 26 Sea Zone
1 B.Transport placed in 98 Sea Zone
2 Destroyers placed in 98 Sea Zone
1 S.Submarine placed in 83 Sea Zone
Americans undo move 6.
2 S.Submarines placed in 25 Sea Zone
1 Destroyer placed in 83 Sea ZoneTurn Complete - Americans
Americans collect 94 PUs; end with 94 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Germans
Germans loses 0 PUs for violating Oslos neutrality.
Germans loses 0 PUs for violating Nordlands neutrality.
1 Infantry moved from Stockholm to Oslo
Germans take Oslo from Neutral
1 Artillery moved from Finnmark to Nordland
Germans take Nordland from Neutral
1 Elite moved from Lapland to Murmansk
Germans take Murmansk from Russians
1 Infantry moved from Vyborg to N.Karelia
Germans take N.Karelia from Russians
2 Artillerys, 2 Infantrys, 2 Stukas and 1 Tank moved from Iraq to W.Iran
2 Tanks moved from Syria to W.Iran
2 Infantrys moved from Normandy to Brittany
2 Infantrys moved from Normandy to Picardy
2 Infantrys moved from Normandy to Picardy
2 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Artillery and 5 Infantrys moved from Hamburg to 23 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 3 Infantrys moved from 24 Sea Zone to Latvia
2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Estonia
1 Adv.Fighter and 1 Bomber moved from Middle Norrland to Estonia
1 Bomber moved from Helsinki to Estonia
2 Stukas moved from Paris to Brittany
1 Stuka moved from Paris to Picardy
2 Stukas moved from Normandy to Picardy
2 Infantrys moved from Rhine to Netherlands
2 Infantrys moved from Rhine to Belgium
1 Stuka moved from Normandy to Belgium
1 Stuka moved from Normandy to Netherlands
1 Tank moved from Lorraine to Bohemia
2 Artillerys and 2 Infantrys moved from Brest to Minsk
1 Artillery, 1 Elite and 2 Infantrys moved from Warsaw to Brest
5 Tanks moved from Kiev to Brest
4 ArmoredCars, 4 Artillerys, 1 Elite, 1 Infantry and 1 Mech.Inf moved from Kiev to Vinnytsia
2 Artillerys and 3 Infantrys moved from Krakow to Brest
1 Artillery and 4 Infantrys moved from Bohemia to Krakow
2 Mech.Infs moved from Hamburg to BrestPurchase Units - Germans
Germans buy 2 Artillerys, 2 Bunkers, 3 Destroyers, 2 Elites, 4 HeavyTanks, 15 Infantrys, 2 Mech.Infs and 1 Stuka; Remaining resources: 1 PUs;Combat - Germans
Battle in Minsk
Germans attack with 2 Artillerys and 2 Infantrys
Russians defend with 1 ArmoredCar and 1 Infantry
Germans roll dice for 2 Artillerys and 2 Infantrys in Minsk, round 2 : 3/4 hits
Russians roll dice for 1 ArmoredCar and 1 Infantry in Minsk, round 2 : 0/2 hits
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 ArmoredCar and 1 Infantry
Battle in Belgium
Germans attack with 2 Infantrys and 1 Stuka
British defend with 1 Infantry
Germans roll dice for 2 Infantrys and 1 Stuka in Belgium, round 2 : 1/3 hits
British roll dice for 1 Infantry in Belgium, round 2 : 1/1 hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Belgium
Germans win, taking Belgium from British with 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for British: 1 Infantry
Battle in Brittany
Germans attack with 2 Infantrys and 2 Stukas
British defend with 1 Infantry
Germans roll dice for 2 Infantrys and 2 Stukas in Brittany, round 2 : 2/4 hits
French roll dice for 1 Infantry in Brittany, round 2 : 0/1 hits
1 Infantry owned by the British lost in Brittany
Germans win, taking Brittany from French with 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Netherlands
Germans attack with 2 Infantrys and 1 Stuka
British defend with 1 Artillery
Germans roll dice for 2 Infantrys and 1 Stuka in Netherlands, round 2 : 2/3 hits
British roll dice for 1 Artillery in Netherlands, round 2 : 0/1 hits
1 Artillery owned by the British lost in Netherlands
Germans win, taking Netherlands from British with 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery
Battle in Latvia
Germans attack with 1 Artillery and 3 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits
1 Infantry owned by the Russians lost in Latvia
Germans roll dice for 1 Artillery and 3 Infantrys in Latvia, round 2 : 1/4 hits
Russians roll dice for 1 Artillery in Latvia, round 2 : 0/1 hits
1 Artillery owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in W.Iran
Germans attack with 2 Artillerys, 2 Infantrys, 2 Stukas and 3 Tanks
Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
AA fire in W.Iran : 1/2 hits
1 Stuka owned by the Germans lost in W.Iran
Germans roll dice for 2 Artillerys, 2 Infantrys, 1 Stuka and 3 Tanks in W.Iran, round 2 : 6/8 hits
Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 1/5 hits
1 Bunker owned by the Neutral, 1 Infantry owned by the Germans and 4 Infantrys owned by the Neutral lost in W.Iran
Germans loses 0 PUs for violating W.Irans neutrality.
Germans win, taking W.Iran from Neutral with 2 Artillerys, 1 Infantry, 1 Stuka and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry and 1 Stuka
Casualties for Neutral: 1 Bunker and 4 Infantrys
Battle in Estonia
Germans attack with 1 Adv.Fighter, 2 Bombers and 2 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Germans roll dice for 1 Adv.Fighter, 2 Bombers and 2 Infantrys in Estonia, round 2 : 2/5 hits
Russians roll dice for 1 Artillery and 1 Infantry in Estonia, round 2 : 0/2 hits
1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Estonia
Germans win, taking Estonia from Russians with 1 Adv.Fighter, 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in Picardy
Germans attack with 4 Infantrys and 3 Stukas
British defend with 1 Artillery and 2 Infantrys
Germans roll dice for 4 Infantrys and 3 Stukas in Picardy, round 2 : 1/7 hits
French roll dice for 1 Artillery and 2 Infantrys in Picardy, round 2 : 2/3 hits
2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Picardy
Germans roll dice for 2 Infantrys and 3 Stukas in Picardy, round 3 : 4/5 hits
French roll dice for 1 Artillery and 1 Infantry in Picardy, round 3 : 1/2 hits
1 Infantry owned by the Germans, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Picardy
Germans win, taking Picardy from French with 1 Infantry and 3 Stukas remaining. Battle score for attacker is 2
Casualties for Germans: 3 Infantrys
Casualties for British: 1 Artillery and 2 InfantrysNon Combat Move - Germans
2 Stukas moved from Brittany to Normandy
3 Stukas moved from Picardy to Normandy
1 Stuka moved from Belgium to Normandy
1 Stuka moved from Netherlands to Normandy
1 AAGun moved from Kiev to Vinnytsia
1 Adv.Fighter and 2 Bombers moved from Estonia to Helsinki
1 Stuka moved from W.Iran to SyriaPlace Units - Germans
1 Bunker and 3 Infantrys placed in Normandy
2 Infantrys and 1 Stuka placed in Paris
1 Bunker and 6 Infantrys placed in Hamburg
2 Artillerys and 2 Elites placed in Vinnytsia
2 Destroyers placed in 23 Sea Zone
1 Destroyer placed in 24 Sea Zone
4 HeavyTanks placed in Warsaw
2 Mech.Infs placed in Bohemia
2 Infantrys placed in Syria
2 Infantrys placed in Rhine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rhine: 2 Artillerys and 2 Elites
EDIT: Adding units owned by Germans to Hamburg: 2 Artillerys and 2 Elites
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 134 PUs; end with 135 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Russians
1 Artillery and 6 Infantrys moved from Rostov to Donetsk
1 Infantry moved from Kursk to Kiev
Russians take Kiev from Germans
1 ArmoredCar moved from Arkhangelsk to N.Karelia
1 ArmoredCar moved from Arkhangelsk to Vyborg
2 Infantrys moved from S.Karelia to N.Karelia
2 Infantrys moved from S.Karelia to Vyborg
1 Infantry moved from S.Karelia to N.Karelia
1 Infantry moved from S.Karelia to Vyborg
4 Infantrys moved from Leningrad to Latvia
2 Fighters moved from Leningrad to Latvia
3 Adv.Fighters moved from Leningrad to Latvia
1 Adv.Fighter moved from Leningrad to Latvia
3 Infantrys moved from Novgorod to Minsk
1 Infantry moved from Kursk to Kiev
1 Infantry moved from Kursk to Kiev
4 ArmoredCars, 9 Artillerys, 1 Elite, 31 Infantrys, 1 Mech.Inf and 1 Tank moved from Kursk to Minsk
1 Artillery moved from N.Buryat Mongolia to Chita
1 ArmoredCar and 1 Tank moved from Olyokminsk to Chita
1 Elite moved from Irkutsk to Olyokminsk
1 ArmoredCar moved from Sibirsky to Bulun
1 Infantry moved from Olyokminsk to Zhigansk
1 Infantry moved from Olyokminsk to Yakutsk
1 Artillery and 2 Infantrys moved from Evenkia to Olyokminsk
1 HeavyTank and 1 Tank moved from Sibirsky to Olyokminsk
1 Artillery and 2 Infantrys moved from Sibirsky to KhatangaPurchase Units - Russians
Russians buy 2 ArmoredCars, 1 HeavyTank, 34 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Vyborg
Russians attack with 1 ArmoredCar and 3 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 3 Infantrys in Vyborg, round 2 : 1/4 hits
Finns roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Finns with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Donetsk
Russians attack with 1 Artillery and 6 Infantrys
Romanians defend with 1 Elite, 1 Infantry and 1 Mech.Inf
Russians roll dice for 1 Artillery and 6 Infantrys in Donetsk, round 2 : 2/7 hits
Romanians roll dice for 1 Elite, 1 Infantry and 1 Mech.Inf in Donetsk, round 2 : 1/3 hits
1 Infantry owned by the Russians, 1 Elite owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
Russians roll dice for 1 Artillery and 5 Infantrys in Donetsk, round 3 : 1/6 hits
Romanians roll dice for 1 Mech.Inf in Donetsk, round 3 : 1/1 hits
1 Infantry owned by the Russians and 1 Mech.Inf owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 7
Casualties for Romanians: 1 Elite, 1 Infantry and 1 Mech.Inf
Casualties for Russians: 2 Infantrys
Battle in Minsk
Russians attack with 4 ArmoredCars, 9 Artillerys, 1 Elite, 34 Infantrys, 1 Mech.Inf and 1 Tank
Germans defend with 2 Artillerys and 2 Infantrys
Russians roll dice for 4 ArmoredCars, 9 Artillerys, 1 Elite, 34 Infantrys, 1 Mech.Inf and 1 Tank in Minsk, round 2 : 10/50 hits
Germans roll dice for 2 Artillerys and 2 Infantrys in Minsk, round 2 : 1/4 hits
1 Infantry owned by the Russians, 2 Artillerys owned by the Germans and 2 Infantrys owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 4 ArmoredCars, 9 Artillerys, 1 Elite, 33 Infantrys, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 10
Casualties for Germans: 2 Artillerys and 2 Infantrys
Casualties for Russians: 1 Infantry
Battle in N.Karelia
Russians attack with 1 ArmoredCar and 3 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 3 Infantrys in N.Karelia, round 2 : 0/4 hits
Germans roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits
Russians roll dice for 1 ArmoredCar and 3 Infantrys in N.Karelia, round 3 : 1/4 hits
Germans roll dice for 1 Infantry in N.Karelia, round 3 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in N.Karelia
Russians win, taking N.Karelia from Germans with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Latvia
Russians attack with 4 Adv.Fighters, 2 Fighters and 4 Infantrys
Germans defend with 1 Artillery and 3 Infantrys
Russians roll dice for 4 Adv.Fighters, 2 Fighters and 4 Infantrys in Latvia, round 2 : 3/10 hits
Germans roll dice for 1 Artillery and 3 Infantrys in Latvia, round 2 : 2/4 hits
2 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Latvia
Russians roll dice for 4 Adv.Fighters, 2 Fighters and 2 Infantrys in Latvia, round 3 : 4/8 hits
Germans roll dice for 1 Artillery in Latvia, round 3 : 0/1 hits
1 Artillery owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 4 Adv.Fighters, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 Artillery and 3 Infantrys
Casualties for Russians: 2 Infantrys
Battle in Chita
Russians attack with 1 ArmoredCar, 1 Artillery and 1 Tank
Hisaichi defend with 2 Artillerys
Russians roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Chita, round 2 : 2/3 hits
Hisaichi roll dice for 2 Artillerys in Chita, round 2 : 0/2 hits
2 Artillerys owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 1 ArmoredCar, 1 Artillery and 1 Tank remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 ArtillerysNon Combat Move - Russians
1 AAGun, 1 Artillery and 4 Infantrys moved from Stalingrad to Rostov
1 Artillery and 3 Infantrys moved from Tula to Kursk
1 Artillery and 3 Infantrys moved from Yaroslavl to Kursk
1 ArmoredCar moved from Moscow to Kursk
1 Tank moved from Moscow to Kursk
4 Infantrys moved from Moscow to Tula
4 Infantrys moved from Moscow to Yaroslavl
4 Adv.Fighters and 2 Fighters moved from Latvia to Leningrad
1 HeavyTank moved from Arkhangelsk to Leningrad
1 Infantry moved from Arkhangelsk to S.Karelia
2 HeavyTanks moved from Leningrad to Minsk
2 Tanks moved from Leningrad to Minsk
1 Infantry moved from S.Karelia to Leningrad
5 Infantrys moved from Vologda to S.Karelia
5 Infantrys moved from Kirov to Vologda
3 Infantrys moved from Perm to Kirov
5 Infantrys moved from Sverdlovsk to Perm
1 Infantry moved from Astrakhan to Azerbaijan
2 Infantrys moved from Uzbekistan to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
5 Infantrys moved from Georgia to Astrakhan
2 Infantrys moved from Tashkent to UzbekistanPlace Units - Russians
1 ArmoredCar, 1 HeavyTank, 3 Infantrys and 1 Tank placed in Sibirsky
4 Infantrys placed in Leningrad
1 ArmoredCar, 8 Infantrys and 1 Tank placed in Moscow
4 Infantrys placed in Arkhangelsk
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
2 Infantrys placed in Tashkent
5 Infantrys placed in SverdlovskTurn Complete - Russians
Russians collect 94 PUs; end with 94 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Italians
6 Infantrys moved from Lower Egypt to Nubia
1 Artillery, 2 Elites, 3 Infantrys and 4 Tanks moved from Kufra to Darfur
2 Artillerys, 4 Infantrys and 2 Tanks moved from New Valley to Darfur
2 Artillerys and 1 Elite moved from Hun to Kufra
1 Infantry moved from Cyprus to 55 Sea Zone
1 Cruiser and 1 Infantry moved from 55 Sea Zone to 51 Sea Zone
1 Infantry moved from 51 Sea Zone to Mersa Matruh
1 Artillery and 1 Elite moved from Tobruk to Kufra
2 Elites moved from Campania to 48 Sea Zone
2 Elites moved from 48 Sea Zone to Tobruk
2 Infantrys moved from Rome to Campania
4 Infantrys moved from Tunis to N.Tunisia
2 Infantrys moved from N.Tunisia to S.Algeria
1 Cruiser and 1 Transport moved from 42 Sea Zone to 43 Sea Zone
1 S.Submarine moved from 42 Sea Zone to 43 Sea Zone
4 Infantrys moved from Provence to 43 Sea Zone
1 Infantry moved from Catalonia to 43 Sea Zone
2 Cruisers, 5 Infantrys, 1 S.Submarine, 1 Submarine and 1 Transport moved from 43 Sea Zone to 42 Sea Zone
5 Infantrys moved from 42 Sea Zone to N.Algeria
1 Artillery and 2 Infantrys moved from N.Tunisia to S.Algeria
1 Infantry moved from Catalonia to Valencia
1 Infantry moved from Lombardy to Provence
1 Artillery moved from Venetia to Lombardy
1 Cruiser moved from 47 Sea Zone to 44 Sea Zone
6 Infantrys moved from Cairo to Lower EgyptPurchase Units - Italians
Italians buy 2 HeavyTanks, 13 Infantrys, 3 Mech.Infs and 2 Submarines; Remaining resources: 0 PUs;Combat - Italians
Battle in Nubia
Italians attack with 6 Infantrys
French defend with 1 Infantry
Italians roll dice for 6 Infantrys in Nubia, round 2 : 2/6 hits
British roll dice for 1 Infantry in Nubia, round 2 : 1/1 hits
1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Nubia
Italians win, taking Nubia from British with 5 Infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for French: 1 Infantry
Battle in Darfur
Italians attack with 3 Artillerys, 2 Elites, 7 Infantrys and 6 Tanks
British defend with 1 Infantry
Italians roll dice for 3 Artillerys, 2 Elites, 7 Infantrys and 6 Tanks in Darfur, round 2 : 7/18 hits
British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Darfur
Italians win, taking Darfur from British with 3 Artillerys, 2 Elites, 6 Infantrys and 6 Tanks remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 InfantryNon Combat Move - Italians
1 AAGun moved from Kufra to DarfurPlace Units - Italians
2 HeavyTanks placed in Kufra
3 Mech.Infs placed in Hun
6 Infantrys placed in Cairo
4 Infantrys placed in Tunis
3 Infantrys placed in Provence
1 Submarine placed in 43 Sea Zone
1 Submarine placed in 44 Sea ZoneTurn Complete - Italians
Italians collect 74 PUs; end with 74 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - French
1 Infantry moved from French Equatorial Africa to Equatoria
2 Infantrys moved from Iceland to 9 Sea Zone
2 Infantrys and 1 Transport moved from 9 Sea Zone to 18 Sea Zone
2 Infantrys moved from 18 Sea Zone to WalesPurchase Units - French
French buy 2 Elites, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;Non Combat Move - French
1 Adv.Fighter moved from French Equatorial Africa to E.MoroccoPlace Units - French
2 Elites and 1 Tank placed in French Equatorial Africa
4 Infantrys placed in E.MoroccoTurn Complete - French
French collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
2 Transports moved from 110 Sea Zone to 111 Sea Zone
1 Elite moved from Davao to 107 Sea Zone
1 Cruiser and 1 Elite moved from 107 Sea Zone to 112 Sea Zone
1 Elite moved from 112 Sea Zone to Timor
1 Artillery moved from Palawan to 111 Sea Zone
3 Infantrys moved from Mindanao to 111 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
1 Artillery and 1 Infantry moved from 112 Sea Zone to Timor
2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Sumatra
1 L.Fighter moved from Java to Sumatra
1 Destroyer moved from 107 Sea Zone to 112 Sea Zone
1 Submarine moved from 107 Sea Zone to 112 Sea Zone
2 Destroyers and 1 S.Submarine moved from 110 Sea Zone to 112 Sea Zone
3 Infantrys moved from Kyushu to 93 Sea Zone
1 Infantry moved from Mindanao to 93 Sea Zone
4 Infantrys and 2 Transports moved from 93 Sea Zone to 112 Sea Zone
4 Infantrys moved from 112 Sea Zone to Flores
4 Battleships, 3 Carriers, 1 Cruiser, 7 Destroyers, 5 Fighters and 3 Transports moved from 72 Sea Zone to 76 Sea Zone
1 Fighter moved from Tokyo to 76 Sea Zone
2 Fighters moved from Tokyo to Mindanao
1 S.Bomber moved from Mindanao to BanjarmasinPurchase Units - Yamamoto
Yamamoto buy 1 Factory, 4 Infantrys and 8 Submarines; Remaining resources: 2 PUs;Combat - Yamamoto
Strategic bombing raid in Banjarmasin
AA fire in Banjarmasin : 0/1 hits
Bombing raid in Banjarmasin rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Timor
Yamamoto attack with 1 Artillery, 1 Elite and 1 Infantry
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Cruiser in Timor, round 2 : 0/1 hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Timor, round 2 : 2/3 hits
Dutch roll dice for 1 Infantry in Timor, round 2 : 0/1 hits
1 Infantry owned by the Dutch lost in Timor
Yamamoto win, taking Timor from Dutch with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Dutch: 1 InfantryNon Combat Move - Yamamoto
1 S.Bomber moved from Banjarmasin to SumatraPlace Units - Yamamoto
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from 76 Sea Zone: 1 Fighter
EDIT: Adding units owned by Yamamoto to Hulunbuir: 1 Fighter
EDIT: Turning off Edit Mode
8 Submarines placed in 85 Sea Zone
4 Infantrys placed in Davao
1 Factory placed in MindanaoTurn Complete - Yamamoto
Yamamoto collect 82 PUs; end with 84 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
4 Infantrys, 1 Marine and 1 Tank moved from Lanchow to Szechwan
4 Infantrys and 2 Tanks moved from Ningsia to Suiyuan
1 ArmoredCar moved from Lanchow to Hupeh
1 ArmoredCar moved from Ningsia to Hupeh
3 Adv.Fighters moved from Shensi to Hupeh
1 Adv.Fighter moved from Hsining to Suiyuan
1 Elite moved from E.Qinghai to Lanchow
1 Infantry moved from Gobi Altai to Ningsia
3 Infantrys moved from Gobi Altai to Ningsia
2 Tanks moved from Hsining to Lanchow
3 Infantrys moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.SinkiangPurchase Units - Chinese
Chinese buy 2 ArmoredCars, 1 Elite, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Chinese
Battle in Suiyuan
Chinese attack with 1 Adv.Fighter, 4 Infantrys and 2 Tanks
Hisaichi defend with 1 Artillery and 1 Marine
Chinese roll dice for 1 Adv.Fighter, 4 Infantrys and 2 Tanks in Suiyuan, round 2 : 1/7 hits
Hisaichi roll dice for 1 Artillery and 1 Marine in Suiyuan, round 2 : 0/2 hits
1 Artillery owned by the Hisaichi lost in Suiyuan
Chinese roll dice for 1 Adv.Fighter, 4 Infantrys and 2 Tanks in Suiyuan, round 3 : 3/7 hits
Hisaichi roll dice for 1 Marine in Suiyuan, round 3 : 0/1 hits
1 Marine owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Adv.Fighter, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Artillery and 1 Marine
Battle in Szechwan
Chinese attack with 4 Infantrys, 1 Marine and 1 Tank
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 4 Infantrys, 1 Marine and 1 Tank in Szechwan, round 2 : 1/6 hits
Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits
1 ArmoredCar owned by the Hisaichi lost in Szechwan
Chinese win, taking Szechwan from Hisaichi with 4 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Hupeh
Chinese attack with 3 Adv.Fighters and 2 ArmoredCars
Hisaichi defend with 3 ArmoredCars
Chinese roll dice for 3 Adv.Fighters and 2 ArmoredCars in Hupeh, round 2 : 4/5 hits
Hisaichi roll dice for 3 ArmoredCars in Hupeh, round 2 : 0/3 hits
3 ArmoredCars owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 3 Adv.Fighters and 2 ArmoredCars remaining. Battle score for attacker is 12
Casualties for Hisaichi: 3 ArmoredCarsNon Combat Move - Chinese
3 Adv.Fighters moved from Hupeh to Lanchow
1 Adv.Fighter moved from Suiyuan to NingsiaPlace Units - Chinese
2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank placed in Hsining
4 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
1 Submarine moved from 72 Sea Zone to 76 Sea Zone
1 Infantry moved from Ayan to N.Buryat Mongolia
Hisaichi take N.Buryat Mongolia from Russians
4 ArmoredCars moved from Heilungchiang to Chita
6 Infantrys moved from Heilungchiang to Chita
2 Infantrys moved from Ayan to Chita
1 Infantry moved from Ayan to Chita
1 Mech.Inf moved from Kolyma to Chita
3 ArmoredCars moved from Peking to Suiyuan
1 Artillery, 1 Elite and 2 Infantrys moved from Hunan to Hupeh
1 Infantry moved from N.French Indochina to Kweichow
1 ArmoredCar moved from Shantung to Shansi
Hisaichi take Shansi from Chinese
1 ArmoredCar moved from Shansi to Shensi
Hisaichi take Shensi from Chinese
1 ArmoredCar moved from Shantung to Suiyuan
1 ArmoredCar moved from Shantung to Suiyuan
2 Fighters moved from Yunnan to Suiyuan
1 Mech.Inf moved from Hong Kong to Hupeh
2 Infantrys moved from N.French Indochina to Kweichow
1 Transport moved from 75 Sea Zone to 84 Sea Zone
3 Infantrys moved from Kirin to Heilungchiang
8 ArmoredCars moved from Changchun to Heilungchiang
1 Infantry moved from Shantung to Chahar
2 Artillerys, 2 Elites and 1 Infantry moved from Hong Kong to 92 Sea Zone
2 Artillerys, 2 Elites and 1 Infantry moved from 92 Sea Zone to N.French Indochina
1 Battleship and 1 Destroyer moved from 107 Sea Zone to 92 Sea ZonePurchase Units - Hisaichi
Hisaichi buy 16 ArmoredCars, 2 Fighters and 2 Infantrys; Remaining resources: 1 PUs;Combat - Hisaichi
Battle in Chita
Hisaichi attack with 4 ArmoredCars, 9 Infantrys and 1 Mech.Inf
Russians defend with 1 ArmoredCar, 1 Artillery and 1 Tank
Hisaichi roll dice for 4 ArmoredCars, 9 Infantrys and 1 Mech.Inf in Chita, round 2 : 2/14 hits, 3.33 expected hits
Russians roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Chita, round 2 : 3/3 hits, 1.00 expected hits
3 ArmoredCars owned by the Hisaichi, 1 ArmoredCar owned by the Russians and 1 Artillery owned by the Russians lost in Chita
Hisaichi roll dice for 1 ArmoredCar, 9 Infantrys and 1 Mech.Inf in Chita, round 3 : 0/11 hits, 2.33 expected hits
Russians roll dice for 1 Tank in Chita, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 ArmoredCar, 9 Infantrys and 1 Mech.Inf in Chita, round 4 : 2/11 hits, 2.33 expected hits
Russians roll dice for 1 Tank in Chita, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 1 ArmoredCar, 9 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 1
Casualties for Hisaichi: 3 ArmoredCars
Casualties for Russians: 1 ArmoredCar, 1 Artillery and 1 Tank
Battle in Hupeh
Hisaichi attack with 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf
Chinese defend with 2 ArmoredCars
Hisaichi roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf in Hupeh, round 2 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 2 ArmoredCars in Hupeh, round 2 : 0/2 hits, 0.33 expected hits
2 ArmoredCars owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 8
Casualties for Chinese: 2 ArmoredCars
Battle in Suiyuan
Hisaichi attack with 5 ArmoredCars and 2 Fighters
Chinese defend with 4 Infantrys and 2 Tanks
Hisaichi roll dice for 5 ArmoredCars and 2 Fighters in Suiyuan, round 2 : 4/7 hits, 2.33 expected hits
Chinese roll dice for 4 Infantrys and 2 Tanks in Suiyuan, round 2 : 2/6 hits, 2.33 expected hits
2 ArmoredCars owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Suiyuan
Hisaichi roll dice for 3 ArmoredCars and 2 Fighters in Suiyuan, round 3 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 2 Tanks in Suiyuan, round 3 : 2/2 hits, 1.00 expected hits
2 ArmoredCars owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar and 2 Fighters remaining. Battle score for attacker is 2
Casualties for Hisaichi: 4 ArmoredCars
Casualties for Chinese: 4 Infantrys and 2 TanksNon Combat Move - Hisaichi
2 Fighters moved from Suiyuan to Chahar
1 AAGun moved from Kirin to Heilungchiang
3 Infantrys moved from Yunnan to KweichowPlace Units - Hisaichi
6 ArmoredCars and 2 Infantrys placed in Changchun
3 ArmoredCars placed in Peking
3 ArmoredCars placed in Shantung
4 ArmoredCars and 2 Fighters placed in Hong KongTurn Complete - Hisaichi
Hisaichi collect 80 PUs; end with 81 PUsCombat Hit Differential Summary :
Hisaichi : -1.67
Chinese : 0.33
Russians : 1.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
2 Artillerys moved from Wales to 20 Sea Zone
1 Tank moved from Wales to 20 Sea Zone
1 ArmoredCar moved from Wales to 20 Sea Zone
6 Infantrys moved from Wales to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Netherlands
1 Infantry moved from 20 Sea Zone to Belgium
1 Infantry moved from 20 Sea Zone to Belgium
1 Infantry moved from 20 Sea Zone to Picardy
1 Artillery moved from 20 Sea Zone to Brittany
1 Artillery moved from 20 Sea Zone to Netherlands
1 ArmoredCar moved from 20 Sea Zone to Brittany
1 Tank moved from 20 Sea Zone to Belgium
1 Infantry moved from 20 Sea Zone to Netherlands
1 Infantry moved from 20 Sea Zone to Netherlands
2 Fighters moved from 20 Sea Zone to Brittany
2 Fighters moved from Wales to Picardy
2 Adv.Fighters moved from Cape Town to Italian East Africa
17 Infantrys moved from Bihar to Assam
2 Infantrys moved from British Columbia to Yukon
10 Infantrys moved from Vancouver to British ColumbiaPurchase Units - British
British buy 5 Adv.Fighters, 2 ArmoredCars, 2 Artillerys and 11 Infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Brittany
British attack with 1 ArmoredCar, 1 Artillery and 2 Fighters
Germans defend with 2 Infantrys
British roll dice for 1 Battleship and 1 Cruiser in Brittany, round 2 : 1/2 hits
1 Infantry owned by the Germans lost in Brittany
British roll dice for 1 ArmoredCar, 1 Artillery and 2 Fighters in Brittany, round 2 : 0/4 hits
Germans roll dice for 1 Infantry in Brittany, round 2 : 1/1 hits
1 ArmoredCar owned by the British lost in Brittany
British roll dice for 1 Artillery and 2 Fighters in Brittany, round 3 : 1/3 hits
Germans roll dice for 1 Infantry in Brittany, round 3 : 0/1 hits
1 Infantry owned by the Germans lost in Brittany
British win, taking Brittany from Germans with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 Infantrys
Casualties for British: 1 ArmoredCar
Battle in Picardy
British attack with 2 Fighters and 1 Infantry
Germans defend with 1 Infantry
British roll dice for 2 Fighters and 1 Infantry in Picardy, round 2 : 0/3 hits
Germans roll dice for 1 Infantry in Picardy, round 2 : 0/1 hits
British roll dice for 2 Fighters and 1 Infantry in Picardy, round 3 : 1/3 hits
Germans roll dice for 1 Infantry in Picardy, round 3 : 0/1 hits
1 Infantry owned by the Germans lost in Picardy
British win, taking Picardy from Germans with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Belgium
British attack with 2 Infantrys and 1 Tank
Germans defend with 1 Infantry
British roll dice for 2 Infantrys and 1 Tank in Belgium, round 2 : 1/3 hits
Germans roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits
1 Infantry owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Netherlands
British attack with 1 Artillery and 3 Infantrys
Germans defend with 2 Infantrys
British roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 0/4 hits
Germans roll dice for 2 Infantrys in Netherlands, round 2 : 0/2 hits
British roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 3 : 1/4 hits
Germans roll dice for 2 Infantrys in Netherlands, round 3 : 0/2 hits
1 Infantry owned by the Germans lost in Netherlands
British roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 4 : 1/4 hits
Germans roll dice for 1 Infantry in Netherlands, round 4 : 0/1 hits
1 Infantry owned by the Germans lost in Netherlands
British win, taking Netherlands from Germans with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 Infantrys
Battle in Assam
British attack with 17 Infantrys
Thai defend with 1 Artillery and 2 Infantrys
British roll dice for 17 Infantrys in Assam, round 2 : 2/17 hits
Thai roll dice for 1 Artillery and 2 Infantrys in Assam, round 2 : 1/3 hits
2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Assam
British roll dice for 16 Infantrys in Assam, round 3 : 2/16 hits
Thai roll dice for 1 Artillery in Assam, round 3 : 0/1 hits
1 Artillery owned by the Thai lost in Assam
British win, taking Assam from Thai with 16 Infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 Infantry
Casualties for Thai: 1 Artillery and 2 InfantrysNon Combat Move - British
1 Artillery and 4 Infantrys moved from Delhi to Bihar
8 Infantrys moved from Hyderabad to Bihar
2 Infantrys moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
1 Infantry moved from Madras to Hyderabad
1 Infantry moved from Madras to Hyderabad
8 Infantrys moved from Manchester to Dover
1 Infantry moved from Scotland to Manchester
2 Fighters moved from Brittany to Wales
2 Fighters moved from Picardy to 20 Sea ZonePlace Units - British
3 Adv.Fighters placed in Italian East Africa
2 Adv.Fighters placed in Cape Town
2 ArmoredCars and 2 Artillerys placed in Wales
5 Infantrys placed in Delhi
5 Infantrys placed in Madras
1 Infantry placed in BombayTurn Complete - British
British collect 83 PUs; end with 83 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Anzac
2 Tanks moved from Broome to 67 Sea Zone
3 Infantrys moved from Broome to 67 Sea Zone
1 Submarine moved from 67 Sea Zone to 113 Sea Zone
1 Battleship, 1 Cruiser, 3 Infantrys, 1 Submarine, 2 Tanks and 2 Transports moved from 67 Sea Zone to 65 Sea Zone
3 Infantrys and 2 Tanks moved from 65 Sea Zone to Malaya
2 Infantrys moved from Northern Territory to Townsville
2 Infantrys moved from Western Australia to Northern Territory
5 Infantrys moved from Western Australia to BroomePurchase Units - Anzac
Anzac buy 1 Adv.Fighter, 1 Carrier and 6 Infantrys; Remaining resources: 0 PUs;Combat - Anzac
Battle in Malaya
Anzac attack with 3 Infantrys and 2 Tanks
Thai defend with 1 Elite, 1 Factory and 5 Infantrys
Anzac roll dice for 1 Battleship and 1 Cruiser in Malaya, round 2 : 2/2 hits
2 Infantrys owned by the Thai lost in Malaya
Anzac roll dice for 3 Infantrys and 2 Tanks in Malaya, round 2 : 1/5 hits
Thai roll dice for 1 Elite and 3 Infantrys in Malaya, round 2 : 1/4 hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Malaya
Anzac roll dice for 2 Infantrys and 2 Tanks in Malaya, round 3 : 2/4 hits
Thai roll dice for 1 Elite and 2 Infantrys in Malaya, round 3 : 2/3 hits
2 Infantrys owned by the Anzac and 2 Infantrys owned by the Thai lost in Malaya
Anzac roll dice for 2 Tanks in Malaya, round 4 : 1/2 hits
Thai roll dice for 1 Elite in Malaya, round 4 : 0/1 hits
1 Elite owned by the Thai lost in Malaya
Anzac win, taking Malaya from Thai with 2 Tanks remaining. Battle score for attacker is 7
Casualties for Anzac: 3 Infantrys
Casualties for Thai: 1 Elite and 5 InfantrysNon Combat Move - Anzac
1 Artillery, 5 Infantrys and 1 Tank moved from West Papua to Port MoresbyPlace Units - Anzac
3 Infantrys placed in Townsville
1 Adv.Fighter and 1 Carrier placed in 67 Sea Zone
1 Infantry placed in Broome
2 Infantrys placed in Port MoresbyTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Purchase Units - Dutch
Dutch buy 1 Elite and 2 Tanks; Remaining resources: 0 PUs;Non Combat Move - Dutch
2 Infantrys, 1 Marine and 3 Mech.Infs moved from Suriname to Amazon
1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port MoresbyPlace Units - Dutch
1 Elite and 2 Tanks placed in SurinameTurn Complete - Dutch
Dutch collect 16 PUs; end with 16 PUs





