18L axis-dominion vs cyanight bm3

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Ukraine to Tambov
                      Italians take Tambov from Russians
                1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from West India to Caucasus
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                2 fighters moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 submarine
                Battle in Caucasus
                    Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.83 expected hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Caucasus to Rostov
                1 aaGun, 3 armour and 3 mech_infantrys moved from Ukraine to Rostov
                2 mech_infantrys moved from Romania to Ukraine
                5 mech_infantrys moved from Northern Italy to Romania
                5 mech_infantrys moved from Southern Italy to Yugoslavia
                1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 armour and 4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    Italians : -1.50
        Americans : 0.33
        Russians : -0.33

    triplea_41860_Ita7.tsvg

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from South Australia to New South Wales
                2 fighters moved from Queensland to New South Wales
                1 fighter moved from Queensland to New South Wales
                1 armour moved from South Australia to New South Wales
                4 mech_infantrys moved from South Australia to New South Wales
                1 aaGun moved from South Australia to New South Wales
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    triplea_41860_ANZ7.tsvg

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from South Australia to New South Wales
                2 fighters moved from Queensland to New South Wales
                1 fighter moved from Queensland to New South Wales
                1 armour moved from South Australia to New South Wales
                4 mech_infantrys moved from South Australia to New South Wales
                1 aaGun moved from South Australia to New South Wales
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41860_Fre7.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 106 PUs;
                Germans buy 7 armour and 16 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Russia
                2 infantry moved from Smolensk to Russia
                1 mech_infantry moved from Volgograd to Russia
                3 armour moved from Ukraine to Russia
                3 bombers, 7 fighters and 8 tactical_bombers moved from Ukraine to Russia
                1 bomber moved from Germany to Russia
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                2 marines moved from Western Germany to 112 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 2 marines and 3 transports moved from 112 Sea Zone to 123 Sea Zone
                3 artilleries, 3 infantry and 2 marines moved from 123 Sea Zone to Iceland

    Combat - Germans
                Battle in Iceland
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win, taking Iceland from British with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Russia
                    Germans attack with 3 armour, 4 bombers, 7 fighters, 3 infantry, 1 mech_infantry and 8 tactical_bombers
                    British defend with 7 fighters and 1 tactical_bomber; Americans defend with 3 fighters and 1 tactical_bomber; Russians defend with 5 aaGuns, 1 airfield, 2 armour and 1 factory_minor
                        AA fire in Russia : 2/15 hits, 2.50 expected hits
                        2 fighters owned by the Germans lost in Russia
                        Germans roll dice for 3 armour, 4 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 8 tactical_bombers in Russia, round 2 : 8/24 hits, 12.67 expected hits
                        Russians roll dice for 5 aaGuns, 2 armour, 10 fighters and 2 tactical_bombers in Russia, round 2 : 10/14 hits, 8.67 expected hits
                        2 armour owned by the Russians, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 3 infantry owned by the Germans, 2 armour owned by the Germans, 5 aaGuns owned by the Russians, 3 tactical_bombers owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 4 bombers, 4 fighters and 5 tactical_bombers in Russia, round 3 : 10/14 hits, 8.50 expected hits
                        Russians roll dice for 10 fighters and 1 tactical_bomber in Russia, round 3 : 4/11 hits, 7.17 expected hits
                        1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 3 fighters owned by the Americans, 3 tactical_bombers owned by the Germans and 6 fighters owned by the British lost in Russia
                        Germans roll dice for 1 armour, 4 bombers, 3 fighters and 2 tactical_bombers in Russia, round 4 : 6/10 hits, 6.00 expected hits
                        Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Germans and 1 fighter owned by the British lost in Russia
                    Germans destroys 24PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 1 armour, 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Germans: 2 armour, 5 fighters, 3 infantry, 1 mech_infantry and 6 tactical_bombers
                    Casualties for Americans: 3 fighters and 1 tactical_bomber
                    Casualties for Russians: 5 aaGuns and 2 armour
                    Casualties for British: 7 fighters and 1 tactical_bomber

    Non Combat Move - Germans
                Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
                3 bombers, 2 fighters and 2 tactical_bombers moved from Russia to Rostov
                1 bomber moved from Russia to Tambov
                1 aaGun and 1 infantry moved from Belarus to Bryansk
                4 mech_infantrys moved from Northern Italy to Romania
                1 fighter moved from Western Germany to 123 Sea Zone
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy
                2 artilleries moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Southern Italy to Southern France
                      Germans take Southern France from Neutral_Axis
                1 submarine moved from 109 Sea Zone to 119 Sea Zone

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Germany
                4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs

    Combat Hit Differential Summary :

    Germans : -2.50
        AA fire in Russia : : -0.50
        Americans : 0.67
        Russians : -1.50

    triplea_41860_Ger8.tsvg

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Combat Move - Russians

    Turn Complete - Russians

    triplea_41860_Rus8.tsvg

  • 14 Customizer

    All Russia has is 2 ships, lol.

  • 15 14

    Cyanight, I am afraid you can throw the towel. Axis domination is inevitable and there is no way Allies can reach a turning point.

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 4 marines and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Manchuria to Buryatia
                      Japanese take Amur from Russians
                1 infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Turkmenistan to Persia
                1 fighter and 1 tactical_bomber moved from India to Persia
                1 bomber moved from India to Persia
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
                2 infantry moved from 47 Sea Zone to New Britain

    Combat - Japanese
                Battle in New Britain
                Battle in Persia
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 2 armour and 1 mech_infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 3/5 hits, 2.17 expected hits
                        British roll dice for 2 armour and 1 mech_infantry in Persia, round 2 : 0/3 hits, 1.33 expected hits
                        1 mech_infantry owned by the British and 2 armour owned by the British lost in Persia
                    Japanese win, taking New Britain from ANZAC, taking Persia from British with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for British: 2 armour and 1 mech_infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to West India
                1 bomber moved from West India to India
                5 infantry moved from India to West India
                1 armour moved from India to West India
                1 artillery moved from India to West India
                1 fighter and 1 tactical_bomber moved from French Indo China to India
                1 fighter moved from French Indo China to India
                1 infantry moved from West India to Eastern Persia
                1 armour moved from Siberia to Buryatia
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                1 bomber moved from French Indo China to Japan
                2 tactical_bombers moved from Japan to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from French Indo China to 6 Sea Zone

    Place Units - Japanese
                1 battleship, 1 cruiser and 1 destroyer placed in 6 Sea Zone
                2 infantry and 4 marines placed in Japan
                1 artillery placed in Japan
                3 mech_infantrys placed in India

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs

    Combat Hit Differential Summary :

    British : -1.33
        Japanese : 0.83

    triplea_41860_Jap8.tsvg

  • 14 Customizer

    Just trying to make it interesting…

    Good Game

  • 25 24 22 21 20 19 18 16 15

    @cyanight:

    Just trying to make it interesting…

    Good Game

    no problem. good game, I appreciate it!

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