18L G40 2nd edition Max (allies +20) vs majikforce (axis)

  • '22 '16

    Just type it in the text box like you do when you are typing a reply in the thread.  I believe it contacts a dice generator just like triple A does.  Try typing one in this thread.

  • 2024 '22 '21 '19 '18

    aaa 4@1 1@3

  • 2024 '22 '21 '19 '18

    as you can see I tried to enter a formula, but it’s still missing something.

  • '22 '16

    @max334:

    aaa 4@1 1@3

    You’re almost there!  Just add a colon before the a and after the last number.

  • 2024 '22 '21 '19 '18

    DiceRolls: 4@1 1@3; Total Hits: 04@1: (5, 6, 2, 6)1@3: (5)

  • 2024 '22 '21 '19 '18

    damn, 0 hits again. The rolls were so much better before and also in my “local game”. This must be a bad dice server  :|

  • '22 '16

    @max334:

    damn, 0 hits again. The rolls were so much better before and also in my “local game”. This must be a bad dice server  :|

    :-D Yeah attacking with Inf is always an adventure!

  • 2024 '22 '21 '19 '18

    It’s the ftr that didn’t do his job

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                1 cruiser, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Romania to Bessarabia
                6 armour moved from Slovakia Hungary to Bessarabia
                1 fighter moved from Slovakia Hungary to Bessarabia
                3 tactical_bombers moved from Slovakia Hungary to Bessarabia
                1 fighter moved from Southern Italy to Bessarabia
                3 aaGuns, 10 artilleries and 13 infantry moved from Slovakia Hungary to Eastern Poland
                2 artilleries and 2 infantry moved from Poland to Eastern Poland
                3 infantry moved from Bulgaria to Romania
                1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
                4 mech_infantrys moved from Western Germany to Slovakia Hungary
                2 infantry moved from Western Germany to France

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                2 armour and 8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Germans collect 44 PUs (1 lost to blockades); end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    triplea_41816_Ger4.tsvg

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Yunnan
                1 armour moved from Shensi to Kweichow
                1 tactical_bomber moved from Shensi to Kweichow
                1 mech_infantry moved from Shensi to Yunnan
                1 bomber moved from Shensi to Yunnan
                1 armour moved from Shensi to Yunnan
                1 mech_infantry moved from Sikang to Yunnan
                1 infantry moved from Novgorod to Karelia
                1 fighter moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Baltic States
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 tactical_bomber moved from Novgorod to Baltic States
                1 mech_infantry moved from Volgograd to Sikang

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    retreated to Baltic States
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kweichow
                    Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Kweichow
                        Russians roll dice for 1 armour and 1 tactical_bomber in Kweichow, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kweichow
                    retreated to Kweichow
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 armour and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Russians attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Yunnan, round 2 :  3/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  1/3 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Yunnan
                    Russians win, taking Yunnan from Japanese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Kweichow to Sikang
                1 bomber moved from Yunnan to Volgograd
                1 mech_infantry moved from Volgograd to Sikang
                1 aaGun, 1 artillery and 6 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Rostov
                3 artilleries, 6 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 aaGun, 1 artillery and 6 infantry moved from Belarus to Bryansk
                2 aaGuns, 5 artilleries and 10 infantry moved from Novgorod to Archangel
                1 armour moved from Russia to Bryansk
                3 infantry moved from Timguska to Kansu
                3 infantry moved from Timguska to Novosibirsk
                3 infantry moved from Yenisey to Timguska
                1 tactical_bomber moved from Baltic States to Bryansk
                1 fighter moved from Karelia to Bryansk
                1 fighter moved from Ukraine to Bryansk

    Place Units - Russians
                2 armour and 1 infantry placed in Volgograd
                Russians undo move 1.
                1 armour, 1 artillery and 1 infantry placed in Volgograd
                1 armour and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs

    triplea_41816_Rus4.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                2 fighters moved from 6 Sea Zone to 17 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 artillery moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour and 1 artillery moved from Malaya to 37 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 37 Sea Zone to 43 Sea Zone
                1 armour and 1 artillery moved from 43 Sea Zone to Borneo
                1 fighter moved from 37 Sea Zone to 60 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
                1 cruiser moved from 37 Sea Zone to 43 Sea Zone
                1 battleship moved from 37 Sea Zone to 43 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to Japan
                1 fighter moved from Japan to Korea
                2 fighters moved from Kwangsi to 6 Sea Zone
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 battleship moved from 35 Sea Zone to 6 Sea Zone
                1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from 37 Sea Zone to Borneo
                1 artillery and 2 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                2 mech_infantrys moved from Kwangtung to Yunnan
                1 mech_infantry moved from Hopei to Szechwan
                1 mech_infantry moved from Kweichow to Szechwan
                1 artillery moved from Hunan to Yunnan
                2 bombers moved from Kwangsi to Szechwan
                2 infantry moved from Suiyuyan to Shensi
                2 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 60 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 artillery, 3 infantry and 2 transports
                        1 artillery owned by the Americans, 3 infantry owned by the Americans and 2 transports owned by the Americans lost in 60 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 27
                    Casualties for Americans: 1 artillery, 3 infantry and 2 transports
                Battle in Borneo
                    Japanese attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Borneo, round 2 :  0/7 hits
                        UK_Pacific roll dice for 1 artillery in Borneo, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Borneo, round 3 :  2/7 hits
                        UK_Pacific roll dice for 1 artillery in Borneo, round 3 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 :  2/2 hits
                        ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Szechwan
                    Japanese attack with 2 bombers and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 mech_infantrys in Szechwan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 2 mech_infantrys and 4 tactical_bombers
                    Russians defend with 1 armour and 2 mech_infantrys
                        Japanese roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 :  6/9 hits
                        Chinese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 :  0/3 hits
                        2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Russians: 1 armour and 2 mech_infantrys
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 5 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                1 fighter could not land in 60 Sea Zone and was removed
                1 fighter moved from Borneo to 43 Sea Zone
                1 fighter moved from Kwangsi to 43 Sea Zone
                1 carrier moved from 37 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
                1 fighter moved from Yunnan to French Indo China
                3 tactical_bombers moved from Yunnan to French Indo China
                2 bombers moved from Szechwan to French Indo China
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                1 aaGun moved from Hopei to Shensi
                2 fighters moved from 17 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 bomber placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
                Japanese collect 54 PUs; end with 55 PUs

    triplea_41816_Jap4.tsvg

  • 2024 '22 '21 '19 '18

    Houston, we have a problem! You cant Kamikaze my transports in sz60.

  • '22 '16

    @max334:

    Houston, we have a problem! You cant Kamikaze my transports in sz60.

    I actually can.  All I have to do is demonstrate a landing spot for the plane.  Which I did by forcing a battle in sz 42.  If I had won that battle my carrier from sz 37 could’ve moved and picked up the fighter.  I lost the sz 42 battle thus my carrier could not move through to pick up the fighter.  I assure you its a legal move as cheesy as it may be.

  • 2024 '22 '21 '19 '18

    … maybe technically possible, but not in good faith. We are trying to play a gentleman’s game and you are already in an advantages
    position with much more likelihood of victory than i. You wouldn’t want to smear that on a technicality

    @majikforce:

    @max334:

    Houston, we have a problem! You cant Kamikaze my transports in sz60.

    I actually can.  All I have to do is demonstrate a landing spot for the plane.  Which I did by forcing a battle in sz 42.  If I had won that battle my carrier from sz 37 could’ve moved and picked up the fighter.  I lost the sz 42 battle thus my carrier could not move through to pick up the fighter.  I assure you its a legal move as cheesy as it may be.

  • '22 '16

    It is a move well within the rules.  I don’t feel bad at all playing the game within the rules.  If you don’t want transports to die then DO NOT LEAVE THEM DEFENSELESS!  If you were not aware of the rule that’s not really my fault but I am willing to allow you to redeploy the transports to a different location and I will redo Japans turn.

  • 2024 '22 '21 '19 '18

    Oh-oh, seems like i touched a nerve. You got a little defensive and I didn’t mean to offend. So yes, my fault, I will have to plead ignorance. Seemed like we had established pretty good rapport. Didn’t want to lose, you know, the good spirit’

  • '22 '16

    @max334:

    Oh-oh, seems like i touched a nerve. You got a little defensive and I didn’t mean to offend. So yes, my fault, I will have to plead ignorance. Seemed like we had established pretty good rapport. Didn’t want to lose, you know, the good spirit’

    I guess I was a little offended that you think I wasn’t playing in good faith and not being a gentleman.  I play by the rules and use them to my advantage at every turn in the game as I try to win.  That being said I also do enjoy playing and helping others get better at the game if I can.  It only adds the the leagues depth of play.  And I also enjoy learning from others who are way better than me.  So no hard feelings and my offer still does stand if you would like to redploy the transports as well as any navy in the pacific its fine with me.  Just let me know what you would like to do.  Cheers! And game on!

    P.S.  I also had a death in the family this week so I’ve been on edge all week.  So I apologize if I came off as a douche in any way.

    -Jason

  • 2024 '22 '21 '19 '18

    Oh cool, thought maybe i lost you.  I’ll have to choose my words more carefully in the future and i am sorry for your loss. In past games i have often let my opponent retake a move if they made an obvious blunder maybe because they were in a hurry or careless or just plain ignorant like me. I know that’s tough to do especially in a close game, but you seem to be in quite a bit better position than i. That’s all i meant. So i guess just add the transports to my fleet in the sz  just above the one they are in now.
    Cheers

  • '22 '16

    Okay I have edited your transports to the adjacent sz.  I am working on Japans turn.  Not sure when I can post.  I have calling hours and a funeral to attend the next 2 days.  So it might not be until this weekend.

  • 2024 '22 '21 '19 '18

    No worries. Again sorry for your loss

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