@donutgold no scram
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from West India: 1 bomber
EDIT: Adding units owned by British to Eastern Persia: 1 bomber
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Western United States to 102 Sea Zone
1 cruiser moved from 102 Sea Zone to 101 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 102 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 89 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 bomber moved from Eastern United States to Western United States
1 mech_infantry moved from Western United States to Central United States
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
Place Units - Americans
1 infantry and 1 marine placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
3 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 24 PUs;
British buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
2 infantry moved from India to Burma
2 artilleries and 11 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to Shan State
1 bomber moved from Eastern Persia to Shan State
Combat - British
Battle in Burma
British attack with 2 artilleries and 14 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 14 infantry in Burma, round 2 : 3/16 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 5/6 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Shan State to India
2 aaGuns moved from India to Burma
2 infantry moved from Tanganyika Territory to Belgian Congo
1 transport moved from 72 Sea Zone to 80 Sea Zone
3 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from India to Burma
1 mech_infantry moved from India to Burma
1 mech_infantry moved from India to Burma
1 aaGun moved from India to Burma
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 battleship moved from 54 Sea Zone to 26 Sea Zone
Place Units - British
4 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,6,4,1,5,2,2,5,2,2
UK_Pacific collect 17 PUs (4 lost to blockades); end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
British : 2.00
Chinese : -1.00
Japanese : 1.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 2 infantry
Kansu : 1 fighter and 1 infantry
Chahar : 2 infantry
Sikang : 2 infantry
Shan State : 1 infantry
Burma : 3 aaGuns, 2 artilleries, 14 infantry and 4 mech_infantrys
India : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 6 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
30 Sea Zone : 1 submarine
38 Sea Zone : 1 destroyer
26 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
63 Sea Zone : 1 cruiser, 1 destroyer, 2 infantry and 1 transport
54 Sea Zone : 1 submarine
Central United States : 4 aaGuns, 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys
Eastern United States : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 marine
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 12 infantry
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag
102 Sea Zone : 3 carriers, 5 destroyers, 5 fighters and 1 tactical_bomber
Eire : 1 flag, 1 armour
Eastern Persia : 1 flag, 3 infantry
101 Sea Zone : 1 carrier, 1 cruiser and 4 transports
Persia : 1 flag
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 38
Japanese : 35 / 49
Americans : 52 / 82
Chinese : 6 / 7
British : 28 / 31
UK_Pacific : 21 / 20
Italians : 15 / 30
ANZAC : 14 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 10 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Tobruk to Alexandria
1 bomber moved from Gibraltar to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 3/3 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
2 aaGuns and 2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Yugoslavia to 97 Sea Zone
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 armour and 2 transports moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
2 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
2 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Albania to Yugoslavia
2 fighters moved from Southern Italy to Gibraltar
1 infantry moved from Morocco to Algeria
1 bomber moved from Alexandria to Tobruk
Place Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from India to Yunnan
Combat - ANZAC
Battle in Yunnan
ANZAC attack with 3 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters in Yunnan, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
ANZAC win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Yunnan to Burma
1 infantry moved from Malaya to Shan State
1 infantry moved from Dutch New Guinea to New Guinea
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
2 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 1.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from India to Yunnan
Combat - ANZAC
Battle in Yunnan
ANZAC attack with 3 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters in Yunnan, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
ANZAC win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Yunnan to Burma
1 infantry moved from Malaya to Shan State
1 infantry moved from Dutch New Guinea to New Guinea
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
2 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 destroyer moved from 60 Sea Zone to 41 Sea Zone
1 fighter moved from United Kingdom to British Guiana
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to Slovakia Hungary
3 transports moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
1 battleship and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
9 armour, 2 artilleries and 4 infantry moved from Scotland to United Kingdom
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 9 armour, 6 artilleries, 2 bombers, 1 fighter, 8 infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 12 infantry
AA fire in United Kingdom : 0/6 hits
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits
Germans roll dice for 9 armour, 6 artilleries, 2 bombers, 1 fighter, 8 infantry and 3 tactical_bombers in United Kingdom, round 2 : 16/29 hits
British roll dice for 3 aaGuns, 1 armour and 14 infantry in United Kingdom, round 2 : 9/15 hits
3 aaGuns owned by the British, 2 infantry owned by the French, 8 infantry owned by the Germans, 1 artillery owned by the Germans and 12 infantry owned by the British lost in United Kingdom
Germans roll dice for 9 armour, 5 artilleries, 2 bombers, 1 fighter and 3 tactical_bombers in United Kingdom, round 3 : 11/20 hits
British roll dice for 1 armour in United Kingdom, round 3 : 0/1 hits
1 armour owned by the British lost in United Kingdom
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 9 armour, 5 artilleries, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 35
Casualties for French: 2 infantry
Casualties for Germans: 1 artillery and 8 infantry
Casualties for British: 3 aaGuns, 1 armour and 12 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Non Combat Move - Germans
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
7 infantry moved from Germany to Slovakia Hungary
3 aaGuns, 4 artilleries, 14 infantry and 4 mech_infantrys moved from Poland to Slovakia Hungary
4 infantry moved from Romania to Slovakia Hungary
1 fighter moved from United Kingdom to 110 Sea Zone
2 fighters moved from Holland Belgium to Gibraltar
2 tactical_bombers moved from Western Germany to Gibraltar
3 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
2 aaGuns moved from Western Germany to Germany
1 infantry moved from Poland to Slovakia Hungary
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
4 transports moved from 111 Sea Zone to 110 Sea Zone
2 bombers moved from United Kingdom to Western Germany
Place Units - Germans
1 carrier and 1 submarine placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
2 artilleries and 5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 infantry
EDIT: Adding units owned by Germans to Poland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 49 PUs; end with 80 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Poland
1 armour moved from Karelia to Finland
Russians take Finland from Germans
1 armour moved from Finland to Karelia
9 artilleries and 23 infantry moved from Eastern Poland to Romania
3 mech_infantrys moved from Ukraine to Romania
1 armour moved from Eastern Poland to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 9 artilleries, 23 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 9 artilleries, 23 infantry and 3 mech_infantrys in Romania, round 2 : 9/36 hits, 9.33 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 9 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Karelia to Belarus
3 mech_infantrys moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Poland to Novgorod
6 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Eastern Poland to Romania
1 armour moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Bessarabia
3 artilleries and 2 infantry moved from Western Ukraine to Bessarabia
1 armour moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Romania
2 armour moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
Place Units - Russians
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.67
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Romania : 1 flag, 2 aaGuns, 3 armour, 9 artilleries, 23 infantry and 4 mech_infantrys
Poland : 1 flag, 1 infantry
Belarus : 4 armour and 4 mech_infantrys
Karelia : 1 armour
Bessarabia : 1 aaGun, 3 artilleries and 2 infantry
Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
Ukraine : 1 factory_minor and 3 mech_infantrys
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
127 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 42 / 95
Russians : 44 / 60
Japanese : 35 / 49
Americans : 52 / 82
Chinese : 6 / 7
British : 22 / 0
UK_Pacific : 21 / 20
Italians : 18 / 33
ANZAC : 14 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 7 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I guess I wan’t to keep going in 38
A
Rolls: 1@3; Total Hits: 01@3: (4)
D
Rolls: 1@2; Total Hits: 01@2: (3)
A
Rolls: 1@3; Total Hits: 01@3: (6)
D
Rolls: 1@2; Total Hits: 01@2: (6)
A
Rolls: 1@3; Total Hits: 01@3: (5)
D
Rolls: 1@2; Total Hits: 11@2: (2)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Caroline Islands to Philippines
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry moved from Siam to Shan State
1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from Kiangsi to Shan State
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 armour moved from Kweichow to Chahar
1 infantry moved from Anhwe to Chahar
1 artillery moved from Hopei to Chahar
2 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Shensi
1 tactical_bomber moved from Kiangsu to Chahar
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 infantry moved from Shantung to Anhwe
2 infantry moved from Shantung to Anhwe
Combat - Japanese
Battle in Borneo
Battle in Guam
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/5 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking Java from ANZAC with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer and 1 transport
French defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 2/3 hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Sumatra
Battle in Philippines
Japanese attack with 1 bomber, 2 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 bomber, 2 infantry and 1 marine in Philippines, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Sumatra from UK_Pacific, taking Philippines from Americans with 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 38 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 38 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 38 Sea Zone
retreated to 38 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 tactical_bomber could not land in 38 Sea Zone and was removed
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 41 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangsi to French Indo China
Japanese take French Indo China from Neutral_Axis
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 tactical_bomber moved from Chahar to Kweichow
2 artilleries and 1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 aaGun and 9 infantry moved from Korea to Manchuria
1 bomber moved from Shan State to Kweichow
1 bomber moved from Philippines to Paulau Island
Place Units - Japanese
1 factory_minor placed in Manchuria
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
5 fighters and 1 tactical_bomber moved from 102 Sea Zone to 92 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Morocco from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers and 4 transports
Americans roll dice for 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 4 transports in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
2 cruisers owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 92 Sea Zone
4 transports owned by the Italians lost in 92 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 62
Casualties for Americans: 1 fighter
Casualties for Italians: 1 battleship, 2 cruisers and 4 transports
Non Combat Move - Americans
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from 92 Sea Zone to 91 Sea Zone
2 carriers and 3 destroyers moved from 102 Sea Zone to 91 Sea Zone
1 carrier moved from 102 Sea Zone to 104 Sea Zone
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Western United States to 104 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 bomber moved from Western United States to Eastern United States
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 63 Sea Zone to 62 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 30 Sea Zone to 63 Sea Zone
Place Units - Americans
2 infantry placed in Central United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Szechwan
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -1.50
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
5 fighters and 1 tactical_bomber moved from 102 Sea Zone to 92 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Morocco from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers and 4 transports
Americans roll dice for 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 4 transports in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
2 cruisers owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 92 Sea Zone
4 transports owned by the Italians lost in 92 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 62
Casualties for Americans: 1 fighter
Casualties for Italians: 1 battleship, 2 cruisers and 4 transports
Non Combat Move - Americans
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from 92 Sea Zone to 91 Sea Zone
2 carriers and 3 destroyers moved from 102 Sea Zone to 91 Sea Zone
1 carrier moved from 102 Sea Zone to 104 Sea Zone
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Western United States to 104 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 bomber moved from Western United States to Eastern United States
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 63 Sea Zone to 62 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 30 Sea Zone to 63 Sea Zone
Place Units - Americans
2 infantry placed in Central United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Szechwan
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Eire to Scotland
British take Scotland from Germans
1 artillery and 3 infantry moved from Egypt to Alexandria
2 infantry moved from Burma to Shan State
1 bomber, 2 fighters and 1 tactical_bomber moved from India to Shan State
6 mech_infantrys moved from India to Yunnan
4 mech_infantrys moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 destroyer moved from 38 Sea Zone to 43 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 tactical_bomber moved from Egypt to Alexandria
3 infantry moved from Burma to Yunnan
2 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar
Combat - British
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Madagascar
Battle in Yunnan
British attack with 2 artilleries, 4 infantry and 10 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 4 infantry and 10 mech_infantrys in Yunnan, round 2 : 5/16 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking French Madagascar from Neutral_Axis, taking Yunnan from Japanese with 2 artilleries, 4 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 artillery, 3 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Alexandria, round 3 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter moved from Shan State to India
2 aaGuns moved from Burma to Yunnan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Egypt to Romania
1 destroyer moved from 102 Sea Zone to 104 Sea Zone
1 infantry moved from Eastern Persia to West India
2 infantry moved from Burma to Yunnan
1 aaGun and 6 infantry moved from Burma to India
1 artillery and 1 infantry moved from Quebec to Eastern United States
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Italians : -0.67
British : 0.00
Americans : 0.17
Chinese : -1.50
Japanese : 0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Yunnan : 2 aaGuns, 2 artilleries, 6 infantry and 10 mech_infantrys
Tsinghai : 1 fighter and 3 infantry
Shan State : 2 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
Malaya : 1 harbour
New South Wales : 2 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag
26 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
21 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
63 Sea Zone : 1 submarine
62 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Central United States : 3 aaGuns, 1 factory_major, 2 infantry and 2 mech_infantrys
Eastern United States : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
West India : 1 infantry
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 1 artillery, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 1 armour
Anglo Egyptian Sudan : 2 infantry
Morocco : 1 flag, 1 aaGun, 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry
French Madagascar : 1 flag, 2 infantry
Romania : 1 fighter
104 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 1 destroyer and 2 transports
Persia : 1 flag
91 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Germans : 40 / 95
Russians : 44 / 60
Japanese : 55 / 65
Americans : 51 / 71
Chinese : 5 / 5
British : 25 / 0
UK_Pacific : 10 / 14
Italians : 17 / 33
ANZAC : 10 / 24
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Slovakia Hungary to Poland
1 bomber moved from Tobruk to Poland
Combat - Italians
Battle in Poland
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Italians win, taking Poland from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Poland to Slovakia Hungary
1 artillery moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 fighter moved from Southern Italy to Gibraltar
1 aaGun and 3 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Greater Southern Germany
2 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Libya
2 artilleries and 1 infantry moved from Tobruk to Libya
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 armour moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to South Australia
3 fighters moved from Burma to Yunnan
Place Units - ANZAC
1 armour and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 armour moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to South Australia
3 fighters moved from Burma to Yunnan
Place Units - ANZAC
1 armour and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from British Guiana to Morocco
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Yunnan : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 1 fighter and 1 harbour
South Australia : 2 aaGuns, 2 armour, 1 artillery, 1 fighter and 5 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 2 destroyers and 1 transport
Egypt : 2 infantry
Morocco : 1 fighter
Production/PUs Summary :
Germans : 42 / 95
Russians : 41 / 60
Japanese : 55 / 65
Americans : 51 / 71
Chinese : 5 / 5
British : 25 / 0
UK_Pacific : 10 / 14
Italians : 18 / 28
ANZAC : 10 / 19
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 89 PUs;
Germans buy 2 artilleries, 3 fighters, 11 infantry and 3 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 unit repaired.
3 submarines moved from 110 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Slovakia Hungary to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Norway to Finland
Germans take Finland from Russians
2 artilleries moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
1 fighter and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from Gibraltar to 104 Sea Zone
Combat - Germans
Battle in Scotland
Germans attack with 1 armour and 2 artilleries
British defend with 1 airfield and 1 armour
Germans roll dice for 1 armour and 2 artilleries in Scotland, round 2 : 0/3 hits
British roll dice for 1 armour in Scotland, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 artilleries in Scotland, round 3 : 1/3 hits
British roll dice for 1 armour in Scotland, round 3 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Germans lost in Scotland
Germans win, taking Scotland from British with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for British: 1 armour
Battle in 104 Sea Zone
Germans attack with 2 bombers, 3 fighters, 3 submarines and 5 tactical_bombers
British defend with 1 destroyer; Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in 104 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits
1 carrier owned by the Americans, 3 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the British and 1 fighter owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 3 submarines
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
Non Combat Move - Germans
2 fighters moved from 104 Sea Zone to Gibraltar
2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 104 Sea Zone to United Kingdom
2 bombers moved from 104 Sea Zone to United Kingdom
3 armour moved from United Kingdom to 110 Sea Zone
3 armour and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 armour moved from 112 Sea Zone to Western Germany
1 aaGun moved from Norway to 112 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns, 2 artilleries and 5 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Western Germany to United Kingdom
Place Units - Germans
3 submarines placed in 110 Sea Zone
1 fighter and 2 infantry placed in United Kingdom
2 artilleries and 8 infantry placed in Germany
2 fighters and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 2 infantry
EDIT: Adding units owned by Germans to Poland: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
2 armour and 2 mech_infantrys moved from Romania to Bulgaria
1 artillery and 2 infantry moved from Romania to Yugoslavia
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
2 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Novgorod to Finland
1 armour moved from Karelia to Finland
1 armour and 1 mech_infantry moved from Romania to Bulgaria
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Finland
Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Finland, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bulgaria
Russians attack with 3 armour and 3 mech_infantrys
Italians defend with 1 artillery
Russians roll dice for 3 armour and 3 mech_infantrys in Bulgaria, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
3 mech_infantrys moved from Ukraine to Eastern Poland
1 aaGun and 3 artilleries moved from Bessarabia to Eastern Poland
2 aaGuns, 8 artilleries, 20 infantry and 1 mech_infantry moved from Romania to Eastern Poland
1 fighter moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
4 armour and 4 mech_infantrys moved from Belarus to Eastern Poland
4 mech_infantrys moved from Russia to Belarus
6 infantry moved from Novosibirsk to Tsinghai
Place Units - Russians
3 armour placed in Ukraine
3 armour placed in Novgorod
6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -1.00
Italians : -0.67
Russians : -0.67
Territory Summary for Russians :
Tsinghai : 6 infantry
Amur : 2 aaGuns and 12 infantry
Romania : 1 flag, 1 infantry
Belarus : 4 mech_infantrys
Baltic States : 1 artillery and 2 infantry
Eastern Poland : 3 aaGuns, 4 armour, 11 artilleries, 22 infantry and 8 mech_infantrys
Russia : 1 airfield, 1 factory_major and 6 mech_infantrys
Ukraine : 3 armour and 1 factory_minor
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 4 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
Bulgaria : 1 flag, 3 armour and 3 mech_infantrys
127 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Yugoslavia : 1 flag, 1 artillery and 1 infantry
Finland : 1 flag, 1 armour and 2 mech_infantrys
Production/PUs Summary :
Germans : 41 / 57
Russians : 45 / 61
Japanese : 55 / 65
Americans : 51 / 71
Chinese : 5 / 5
British : 23 / 0
UK_Pacific : 10 / 14
Italians : 17 / 28
ANZAC : 10 / 19
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
That is the problem about sea lion in BM. In case Russia can stack EP in the sea lion turn, they have a higher income than Germany from there for at least a while.
Despite the +5 Axis get for London in BM.