@cwglee51 Scramble in SZ110 and/or SZ111?
Also, can you please verify your email since I get this error message. It also worked for me to update to the latest version of the triple A engine.
a00b22c8-2b1a-438b-b798-d9c7d6c64071-image.png
decided to lose the tac and block w/DD off Midway and bring a dd from z36 rather than block z42
wait, did I forget to pull off that Anzac fighter from Yunnan?
can I get a mulligan on that?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 14 fighters, 6 submarines and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
4 bombers moved from Western United States to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 17 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
Combat - Americans
ok, time to gamble
I figure Japan can just play keep away from now on to allow Germany to win, so got to throw to the dice gods…
ok, time to gamble
I figure Japan can just play keep away from now on to allow Germany to win, so got to throw to the dice gods…
I have a love/hate relationship with the dice gods……
@JWW:
ok, time to gamble
I figure Japan can just play keep away from now on to allow Germany to win, so got to throw to the dice gods…
I have a love/hate relationship with the dice gods……
scram? Kamikaze?
Full scramble, use all kamikazes assigning a dice to the Cruiser #1, Cruiser #2 and then to four destroyers.
and max D of course……
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 14 fighters, 6 submarines and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
4 bombers moved from Western United States to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 17 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Americans win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Battle in 6 Sea Zone
Americans attack with 1 battleship, 6 bombers, 8 carriers, 2 cruisers, 6 destroyers, 14 fighters, 6 submarines and 3 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 11 fighters, 17 submarines, 5 tactical_bombers and 1 transport
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 0/6 hits
Americans roll dice for 1 battleship, 6 bombers, 8 carriers, 2 cruisers, 6 destroyers, 14 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 12/32 hits
Units damaged: 8 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 17 submarines in 6 Sea Zone, round 2 : 2/17 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 11 fighters, 5 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 14/32 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
7 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 6 submarines in 6 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 1 battleship, 6 bombers, 1 carrier, 2 cruisers, 6 destroyers, 14 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 20/32 hits
Japanese roll dice for 15 submarines in 6 Sea Zone, round 3 : 2/15 hits
Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 11 fighters, 5 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 17/32 hits
4 destroyers owned by the Japanese, 6 submarines owned by the Americans, 1 carrier owned by the Americans, 15 submarines owned by the Japanese, 6 destroyers owned by the Americans, 3 carriers owned by the Japanese, 6 fighters owned by the Americans and 1 fighter owned by the ANZAC lost in 6 Sea Zone
Americans roll dice for 1 battleship, 6 bombers, 2 cruisers, 8 fighters and 3 tactical_bombers in 6 Sea Zone, round 4 : 14/20 hits
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 11 fighters, 5 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 15/25 hits
2 cruisers owned by the Japanese, 2 bombers owned by the Americans, 2 fighters owned by the Japanese, 3 tactical_bombers owned by the Americans, 2 cruisers owned by the Americans, 5 tactical_bombers owned by the Japanese, 5 carriers owned by the Japanese and 8 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship and 4 bombers in 6 Sea Zone, round 5 : 2/5 hits
Japanese roll dice for 2 battleships, 9 fighters and 1 transport in 6 Sea Zone, round 5 : 7/11 hits
4 bombers owned by the Americans, 1 battleship owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Japanese win, taking Guam from Japanese with 2 battleships, 7 fighters and 1 transport remaining. Battle score for attacker is -130
Casualties for Americans: 1 battleship, 6 bombers, 8 carriers, 2 cruisers, 6 destroyers, 14 fighters, 6 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 8 carriers, 2 cruisers, 4 destroyers, 4 fighters, 17 submarines and 5 tactical_bombers
my first roll sucked, so I got hammered… :-P
GG I’ll post.
yeah, the first turn on those big battles is so important! good game
I need to rethink my Allies game against good players.
The “pull back, build up, then squeeze” strategy doesn’t work against players like you who play the long game, especially with Japan.