18L G40 2nd edition Max (allies +20) vs majikforce (axis)

  • '22 '16

    Defenders
    DiceRolls: 3@2; Total Hits: 33@2: (1, 1, 1)

  • '22 '16

    It did not go well for you :|  I will retreat your forces now.  I will assume where you want them for now.  You may edit them during ANZAC/France if you so choose.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                3 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 infantry moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 infantry moved from Romania to Eastern Poland
                2 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 mech_infantry moved from Tunisia to Libya
                1 armour moved from Tunisia to Libya
                1 artillery and 1 infantry moved from Tunisia to Libya

    Combat - Italians

    Non Combat Move - Italians
                1 aaGun moved from Romania to Eastern Poland
                2 artilleries moved from Northern Italy to Southern Italy
                1 aaGun and 2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 armour, 1 fighter and 1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                1 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs

    triplea_41816_Ita3.tsvg

  • 2024 '22 '21 '19 '18

    That does suck  :-(  How do you do that?

  • '22 '16

    @max334:

    That does suck  :-(  How do you do that?

    Its pretty easy.  A simple formula.
    So to attack with 4 inf and 1 Fighter the formula would look like this.  (you would not use " in the formula it is just there so you can see the formula)

    “:“aaa 4@1 1@3”:”

    Now I will type the same formula without the " and you will see the dice results
    DiceRolls: 4@1 1@3; Total Hits: 14@1: (3, 4, 3, 5)1@3: (1)

    You can adjust the formula to whatever you have attacking or defending.
    Lets say its 6 inf, 3 art 2 tanks and 4 bombers.  It would look like this
    “:“aaa 3@1 6@2 2@3 4@4”:”

    Same formula again without the "
    DiceRolls: 3@1 6@2 2@3 4@4; Total Hits: 63@1: (3, 6, 1)6@2: (5, 2, 5, 4, 2, 4)2@3: (4, 4)4@4: (5, 1, 3, 2)

    Try it out!

  • 2024 '22 '21 '19 '18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                2 infantry moved from Morocco to Algeria
                      French take Algeria from Italians
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    triplea_41816_Fre3.tsvg

  • 2024 '22 '21 '19 '18

    Ok, but how are the dice rolled

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                2 infantry moved from Morocco to Algeria
                      French take Algeria from Italians
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    triplea_41816_Fre3.tsvg

  • 2024 '22 '21 '19 '18

    "
    do you enter a formula like you do in a spreadsheet?

  • '22 '16

    Just type it in the text box like you do when you are typing a reply in the thread.  I believe it contacts a dice generator just like triple A does.  Try typing one in this thread.

  • 2024 '22 '21 '19 '18

    aaa 4@1 1@3

  • 2024 '22 '21 '19 '18

    as you can see I tried to enter a formula, but it’s still missing something.

  • '22 '16

    @max334:

    aaa 4@1 1@3

    You’re almost there!  Just add a colon before the a and after the last number.

  • 2024 '22 '21 '19 '18

    DiceRolls: 4@1 1@3; Total Hits: 04@1: (5, 6, 2, 6)1@3: (5)

  • 2024 '22 '21 '19 '18

    damn, 0 hits again. The rolls were so much better before and also in my “local game”. This must be a bad dice server  :|

  • '22 '16

    @max334:

    damn, 0 hits again. The rolls were so much better before and also in my “local game”. This must be a bad dice server  :|

    :-D Yeah attacking with Inf is always an adventure!

  • 2024 '22 '21 '19 '18

    It’s the ftr that didn’t do his job

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                1 cruiser, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Romania to Bessarabia
                6 armour moved from Slovakia Hungary to Bessarabia
                1 fighter moved from Slovakia Hungary to Bessarabia
                3 tactical_bombers moved from Slovakia Hungary to Bessarabia
                1 fighter moved from Southern Italy to Bessarabia
                3 aaGuns, 10 artilleries and 13 infantry moved from Slovakia Hungary to Eastern Poland
                2 artilleries and 2 infantry moved from Poland to Eastern Poland
                3 infantry moved from Bulgaria to Romania
                1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
                4 mech_infantrys moved from Western Germany to Slovakia Hungary
                2 infantry moved from Western Germany to France

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                2 armour and 8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Germans collect 44 PUs (1 lost to blockades); end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    triplea_41816_Ger4.tsvg

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Yunnan
                1 armour moved from Shensi to Kweichow
                1 tactical_bomber moved from Shensi to Kweichow
                1 mech_infantry moved from Shensi to Yunnan
                1 bomber moved from Shensi to Yunnan
                1 armour moved from Shensi to Yunnan
                1 mech_infantry moved from Sikang to Yunnan
                1 infantry moved from Novgorod to Karelia
                1 fighter moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Baltic States
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 tactical_bomber moved from Novgorod to Baltic States
                1 mech_infantry moved from Volgograd to Sikang

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    retreated to Baltic States
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kweichow
                    Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Kweichow
                        Russians roll dice for 1 armour and 1 tactical_bomber in Kweichow, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kweichow
                    retreated to Kweichow
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 armour and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Russians attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Yunnan, round 2 :  3/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  1/3 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Yunnan
                    Russians win, taking Yunnan from Japanese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Kweichow to Sikang
                1 bomber moved from Yunnan to Volgograd
                1 mech_infantry moved from Volgograd to Sikang
                1 aaGun, 1 artillery and 6 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Rostov
                3 artilleries, 6 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 aaGun, 1 artillery and 6 infantry moved from Belarus to Bryansk
                2 aaGuns, 5 artilleries and 10 infantry moved from Novgorod to Archangel
                1 armour moved from Russia to Bryansk
                3 infantry moved from Timguska to Kansu
                3 infantry moved from Timguska to Novosibirsk
                3 infantry moved from Yenisey to Timguska
                1 tactical_bomber moved from Baltic States to Bryansk
                1 fighter moved from Karelia to Bryansk
                1 fighter moved from Ukraine to Bryansk

    Place Units - Russians
                2 armour and 1 infantry placed in Volgograd
                Russians undo move 1.
                1 armour, 1 artillery and 1 infantry placed in Volgograd
                1 armour and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs

    triplea_41816_Rus4.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                2 fighters moved from 6 Sea Zone to 17 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 artillery moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour and 1 artillery moved from Malaya to 37 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 37 Sea Zone to 43 Sea Zone
                1 armour and 1 artillery moved from 43 Sea Zone to Borneo
                1 fighter moved from 37 Sea Zone to 60 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
                1 cruiser moved from 37 Sea Zone to 43 Sea Zone
                1 battleship moved from 37 Sea Zone to 43 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to Japan
                1 fighter moved from Japan to Korea
                2 fighters moved from Kwangsi to 6 Sea Zone
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 battleship moved from 35 Sea Zone to 6 Sea Zone
                1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from 37 Sea Zone to Borneo
                1 artillery and 2 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                2 mech_infantrys moved from Kwangtung to Yunnan
                1 mech_infantry moved from Hopei to Szechwan
                1 mech_infantry moved from Kweichow to Szechwan
                1 artillery moved from Hunan to Yunnan
                2 bombers moved from Kwangsi to Szechwan
                2 infantry moved from Suiyuyan to Shensi
                2 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 60 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 artillery, 3 infantry and 2 transports
                        1 artillery owned by the Americans, 3 infantry owned by the Americans and 2 transports owned by the Americans lost in 60 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 27
                    Casualties for Americans: 1 artillery, 3 infantry and 2 transports
                Battle in Borneo
                    Japanese attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Borneo, round 2 :  0/7 hits
                        UK_Pacific roll dice for 1 artillery in Borneo, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Borneo, round 3 :  2/7 hits
                        UK_Pacific roll dice for 1 artillery in Borneo, round 3 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 :  2/2 hits
                        ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Szechwan
                    Japanese attack with 2 bombers and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 mech_infantrys in Szechwan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 2 mech_infantrys and 4 tactical_bombers
                    Russians defend with 1 armour and 2 mech_infantrys
                        Japanese roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 :  6/9 hits
                        Chinese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 :  0/3 hits
                        2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Russians: 1 armour and 2 mech_infantrys
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 5 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                1 fighter could not land in 60 Sea Zone and was removed
                1 fighter moved from Borneo to 43 Sea Zone
                1 fighter moved from Kwangsi to 43 Sea Zone
                1 carrier moved from 37 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
                1 fighter moved from Yunnan to French Indo China
                3 tactical_bombers moved from Yunnan to French Indo China
                2 bombers moved from Szechwan to French Indo China
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                1 aaGun moved from Hopei to Shensi
                2 fighters moved from 17 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 bomber placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
                Japanese collect 54 PUs; end with 55 PUs

    triplea_41816_Jap4.tsvg

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