I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?18L G40 2nd edition Max (allies +20) vs majikforce (axis)
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Pls do it cause I dont know how
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No problem.
Attackers:
Rolls: 4@1 1@3; Total Hits: 04@1: (6, 5, 2, 2)1@3: (4) -
Defenders
Rolls: 3@2; Total Hits: 03@2: (4, 6, 3) -
Attackers
Rolls: 4@1 1@3; Total Hits: 04@1: (3, 6, 4, 3)1@3: (5) -
Defenders
Rolls: 3@2; Total Hits: 33@2: (1, 1, 1) -
It did not go well for you :| I will retreat your forces now. I will assume where you want them for now. You may edit them during ANZAC/France if you so choose.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
3 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 mech_infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
1 artillery and 1 infantry moved from Tunisia to LibyaCombat - Italians
Non Combat Move - Italians
1 aaGun moved from Romania to Eastern Poland
2 artilleries moved from Northern Italy to Southern Italy
1 aaGun and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs -
That does suck :-( How do you do that?
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That does suck :-( How do you do that?
Its pretty easy. A simple formula.
So to attack with 4 inf and 1 Fighter the formula would look like this. (you would not use " in the formula it is just there so you can see the formula)“:“aaa 4@1 1@3”:”
Now I will type the same formula without the " and you will see the dice results
Rolls: 4@1 1@3; Total Hits: 14@1: (3, 4, 3, 5)1@3: (1)You can adjust the formula to whatever you have attacking or defending.
Lets say its 6 inf, 3 art 2 tanks and 4 bombers. It would look like this
“:“aaa 3@1 6@2 2@3 4@4”:”Same formula again without the "
Rolls: 3@1 6@2 2@3 4@4; Total Hits: 63@1: (3, 6, 1)6@2: (5, 2, 5, 4, 2, 4)2@3: (4, 4)4@4: (5, 1, 3, 2)Try it out!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
Ok, but how are the dice rolled
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Non Combat Move - French
Turn Complete - French
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"
do you enter a formula like you do in a spreadsheet? -
Just type it in the text box like you do when you are typing a reply in the thread. I believe it contacts a dice generator just like triple A does. Try typing one in this thread.
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aaa 4@1 1@3
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as you can see I tried to enter a formula, but it’s still missing something.
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Rolls: 4@1 1@3; Total Hits: 04@1: (5, 6, 2, 6)1@3: (5) -
damn, 0 hits again. The rolls were so much better before and also in my “local game”. This must be a bad dice server :|
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damn, 0 hits again. The rolls were so much better before and also in my “local game”. This must be a bad dice server :|
:-D Yeah attacking with Inf is always an adventure!





