18L G40 2nd edition Max (allies +20) vs majikforce (axis)

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 carrier and 2 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 38 Sea Zone to 41 Sea Zone
                1 fighter moved from India to 41 Sea Zone
                1 bomber moved from Egypt to Italian Somaliland
                1 mech_infantry moved from Kenya to Italian Somaliland
                1 artillery moved from Kenya to Anglo Egyptian Sudan

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Italian Somaliland
                    British attack with 1 bomber and 1 mech_infantry
                    Italians defend with 1 bomber
                        British roll dice for 1 bomber and 1 mech_infantry in Italian Somaliland, round 2 :  1/2 hits
                        Italians roll dice for 1 bomber in Italian Somaliland, round 2 :  0/1 hits
                        1 bomber owned by the Italians lost in Italian Somaliland
                    British win, taking Italian Somaliland from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber

    Non Combat Move - British
                1 bomber moved from Italian Somaliland to Egypt
                2 fighters moved from Morocco to 98 Sea Zone
                1 tactical_bomber moved from Morocco to Malta
                1 armour moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 armour moved from Northwest Persia to Persia
                      British take Persia from Neutral_Allies
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                6 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 armour moved from India to Burma
                1 battleship moved from 39 Sea Zone to 57 Sea Zone
                1 fighter moved from 41 Sea Zone to India
                2 infantry moved from United Kingdom to Scotland
                1 cruiser moved from 81 Sea Zone to 98 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Place Units - British
                1 carrier and 2 transports placed in 98 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 artilleries and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,4,5,3,5,2
                UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
                Some Units in India change ownership: 2 artilleries and 4 mech_infantrys

    triplea_41816_UK_3.tsvg

  • '22 '16

    @max334:

    I made a mistake and attacked Kweichow instead of Yunnan which means no 6 PUs. Is that a mistake you just have to live with or is it possible to redo?

    I’ll allow it.  Do you want the 4 inf and fighter to attack?  I can do it on Italy’s turn if you want, or if you know how to roll on the forum you can do it.  Let me know.

  • 2024 '22 '21 '19 '18

    Pls do it cause I dont know how

  • '22 '16

    No problem.

    Attackers:
    DiceRolls: 4@1 1@3; Total Hits: 04@1: (6, 5, 2, 2)1@3: (4)

  • '22 '16

    Defenders
    DiceRolls: 3@2; Total Hits: 03@2: (4, 6, 3)

  • '22 '16

    Attackers
    DiceRolls: 4@1 1@3; Total Hits: 04@1: (3, 6, 4, 3)1@3: (5)

  • '22 '16

    Defenders
    DiceRolls: 3@2; Total Hits: 33@2: (1, 1, 1)

  • '22 '16

    It did not go well for you :|  I will retreat your forces now.  I will assume where you want them for now.  You may edit them during ANZAC/France if you so choose.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                3 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 infantry moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 infantry moved from Romania to Eastern Poland
                2 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 mech_infantry moved from Tunisia to Libya
                1 armour moved from Tunisia to Libya
                1 artillery and 1 infantry moved from Tunisia to Libya

    Combat - Italians

    Non Combat Move - Italians
                1 aaGun moved from Romania to Eastern Poland
                2 artilleries moved from Northern Italy to Southern Italy
                1 aaGun and 2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 armour, 1 fighter and 1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                1 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs

    triplea_41816_Ita3.tsvg

  • 2024 '22 '21 '19 '18

    That does suck  :-(  How do you do that?

  • '22 '16

    @max334:

    That does suck  :-(  How do you do that?

    Its pretty easy.  A simple formula.
    So to attack with 4 inf and 1 Fighter the formula would look like this.  (you would not use " in the formula it is just there so you can see the formula)

    “:“aaa 4@1 1@3”:”

    Now I will type the same formula without the " and you will see the dice results
    DiceRolls: 4@1 1@3; Total Hits: 14@1: (3, 4, 3, 5)1@3: (1)

    You can adjust the formula to whatever you have attacking or defending.
    Lets say its 6 inf, 3 art 2 tanks and 4 bombers.  It would look like this
    “:“aaa 3@1 6@2 2@3 4@4”:”

    Same formula again without the "
    DiceRolls: 3@1 6@2 2@3 4@4; Total Hits: 63@1: (3, 6, 1)6@2: (5, 2, 5, 4, 2, 4)2@3: (4, 4)4@4: (5, 1, 3, 2)

    Try it out!

  • 2024 '22 '21 '19 '18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                2 infantry moved from Morocco to Algeria
                      French take Algeria from Italians
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    triplea_41816_Fre3.tsvg

  • 2024 '22 '21 '19 '18

    Ok, but how are the dice rolled

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                2 infantry moved from Morocco to Algeria
                      French take Algeria from Italians
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    triplea_41816_Fre3.tsvg

  • 2024 '22 '21 '19 '18

    "
    do you enter a formula like you do in a spreadsheet?

  • '22 '16

    Just type it in the text box like you do when you are typing a reply in the thread.  I believe it contacts a dice generator just like triple A does.  Try typing one in this thread.

  • 2024 '22 '21 '19 '18

    aaa 4@1 1@3

  • 2024 '22 '21 '19 '18

    as you can see I tried to enter a formula, but it’s still missing something.

  • '22 '16

    @max334:

    aaa 4@1 1@3

    You’re almost there!  Just add a colon before the a and after the last number.

  • 2024 '22 '21 '19 '18

    DiceRolls: 4@1 1@3; Total Hits: 04@1: (5, 6, 2, 6)1@3: (5)

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