Whackamatt (Axis) vs dawgoneit (Allies) Combo 3ish
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
2 Infantrys and 1 Tank moved from Ningsia to Suiyuan
1 Adv.Fighter moved from Hsining to Suiyuan
1 Infantry moved from Hupeh to Shansi
1 Artillery moved from Hupeh to Anhwei
1 Infantry moved from Kweichow to Hunan
2 ArmoredCars moved from Lanchow to Yunnan
1 Tank moved from Shensi to Suiyuan
1 Tank moved from Shensi to Suiyuan
1 Tank moved from Shensi to Anhwei
3 Tanks moved from Shensi to Shansi
1 Mech.Inf moved from Szechwan to N.French Indochina
French take N.French Indochina from Yamamoto
1 Mech.Inf moved from N.French Indochina to Kwangsi
Chinese take Kwangsi from Yamamoto
1 Adv.Fighter moved from Shensi to Hunan
1 Fighter moved from Shensi to ShansiPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs;Combat - Chinese
Battle in Suiyuan
Chinese attack with 1 Adv.Fighter, 2 Infantrys and 3 Tanks
Hisaichi defend with 5 ArmoredCars and 1 Artillery
Chinese roll dice for 1 Adv.Fighter, 2 Infantrys and 3 Tanks in Suiyuan, round 2 : 3/6 hits
Hisaichi roll dice for 5 ArmoredCars and 1 Artillery in Suiyuan, round 2 : 2/6 hits
3 ArmoredCars owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
Chinese roll dice for 1 Adv.Fighter and 3 Tanks in Suiyuan, round 3 : 3/4 hits
Hisaichi roll dice for 2 ArmoredCars and 1 Artillery in Suiyuan, round 3 : 1/3 hits
2 ArmoredCars owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Adv.Fighter and 2 Tanks remaining. Battle score for attacker is 15
Casualties for Hisaichi: 5 ArmoredCars and 1 Artillery
Casualties for Chinese: 2 Infantrys and 1 Tank
Battle in Yunnan
Chinese attack with 2 ArmoredCars
Yamamoto defend with 2 Tanks
Chinese roll dice for 2 ArmoredCars in Yunnan, round 2 : 1/2 hits
Yamamoto roll dice for 2 Tanks in Yunnan, round 2 : 1/2 hits
1 ArmoredCar owned by the Chinese and 1 Tank owned by the Yamamoto lost in Yunnan
Chinese roll dice for 1 ArmoredCar in Yunnan, round 3 : 0/1 hits
Yamamoto roll dice for 1 Tank in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 ArmoredCar in Yunnan, round 4 : 1/1 hits
Yamamoto roll dice for 1 Tank in Yunnan, round 4 : 1/1 hits
1 ArmoredCar owned by the Chinese and 1 Tank owned by the Yamamoto lost in Yunnan
Yamamoto win with no units remaining. Battle score for attacker is 2
Casualties for Yamamoto: 2 Tanks
Casualties for Chinese: 2 ArmoredCars
Battle in Anhwei
Chinese attack with 1 Artillery and 1 Tank
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 1 Tank in Anhwei, round 2 : 1/2 hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Hunan
Chinese attack with 1 Adv.Fighter and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Hunan, round 2 : 1/2 hits
Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
Chinese win with 1 Adv.Fighter remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Shansi
Chinese attack with 1 Fighter, 1 Infantry and 3 Tanks
Hisaichi defend with 1 ArmoredCar and 2 Tanks
Chinese roll dice for 1 Fighter, 1 Infantry and 3 Tanks in Shansi, round 2 : 1/5 hits
Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Shansi, round 2 : 2/3 hits
1 ArmoredCar owned by the Hisaichi, 1 Fighter owned by the Chinese and 1 Infantry owned by the Chinese lost in Shansi
Chinese roll dice for 3 Tanks in Shansi, round 3 : 1/3 hits
Hisaichi roll dice for 2 Tanks in Shansi, round 3 : 1/2 hits
1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shansi
Chinese roll dice for 2 Tanks in Shansi, round 4 : 2/2 hits
Hisaichi roll dice for 1 Tank in Shansi, round 4 : 0/1 hits
1 Tank owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 2 Tanks remaining. Battle score for attacker is -1
Casualties for Hisaichi: 1 ArmoredCar and 2 Tanks
Casualties for Chinese: 1 Fighter, 1 Infantry and 1 TankNon Combat Move - Chinese
1 Elite moved from Lanchow to Shensi
1 Marine moved from Lanchow to Shensi
1 Elite moved from E.Qinghai to Ningsia
1 Adv.Fighter moved from Suiyuan to Shensi
2 ArmoredCars, 1 Elite, 1 Marine and 1 Tank moved from Hsining to E.Qinghai
1 ArmoredCar and 1 Tank moved from E.Qinghai to Ningsia
1 ArmoredCar moved from E.Qinghai to Lanchow
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
1 Adv.Fighter moved from Hunan to ShensiPlace Units - Chinese
1 Adv.Fighter, 4 Infantrys and 1 Marine placed in Hsining
4 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
1 unit repaired.
1 ArmoredCar moved from Manila to 92 Sea Zone
1 ArmoredCar moved from 92 Sea Zone to Kwangsi
1 ArmoredCar moved from Shanghai to Kwangsi
1 Battleship moved from 67 Sea Zone to 66 Sea Zone
1 Battleship moved from 66 Sea Zone to 65 Sea Zone
6 Transports moved from 110 Sea Zone to 92 Sea Zone
2 Fighters moved from Bangkok to 65 Sea Zone
1 Artillery moved from Shanghai to Anhwei
1 Tank moved from Shantung to Anhwei
1 Bomber moved from Bangkok to Anhwei
2 ArmoredCars moved from Shantung to Shansi
1 ArmoredCar moved from Peking to Shansi
1 ArmoredCar moved from Peking to Chahar
1 Tank moved from Peking to Shansi
1 Infantry moved from Kirin to Heilungchiang
Hisaichi take Heilungchiang from Russians
4 Infantrys moved from Kirin to Khabarovsk
8 ArmoredCars moved from Changchun to Khabarovsk
2 Infantrys moved from Hong Kong to 92 Sea Zone
1 Infantry moved from 92 Sea Zone to S.French Indochina
Hisaichi take S.French Indochina from French
1 Infantry moved from 92 Sea Zone to N.French Indochina
Hisaichi take N.French Indochina from French
2 Infantrys moved from Hong Kong to 92 Sea Zone
2 Infantrys moved from 92 Sea Zone to Kwangsi
1 Submarine moved from 72 Sea Zone to 73 Sea ZonePurchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 2 Elites, 9 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in 65 Sea Zone
Hisaichi attack with 1 Battleship and 2 Fighters
British defend with 2 Transports
Hisaichi roll dice for 1 Battleship and 2 Fighters in 65 Sea Zone, round 2 : 1/3 hits
British roll dice for 2 Transports in 65 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 Battleship owned by the Hisaichi
1 Transport owned by the British lost in 65 Sea Zone
Hisaichi roll dice for 1 Battleship and 2 Fighters in 65 Sea Zone, round 3 : 1/3 hits
British roll dice for 1 Transport in 65 Sea Zone, round 3 : 0/1 hits
1 Transport owned by the British lost in 65 Sea Zone
Hisaichi win with 1 Battleship and 2 Fighters remaining. Battle score for attacker is 12
Casualties for British: 2 Transports
Battle in Khabarovsk
Hisaichi attack with 8 ArmoredCars and 4 Infantrys
Russians defend with 1 Bunker
Hisaichi roll dice for 8 ArmoredCars and 4 Infantrys in Khabarovsk, round 2 : 3/12 hits
Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 0/1 hits
1 Bunker owned by the Russians lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 8 ArmoredCars and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Anhwei
Hisaichi attack with 1 Artillery, 1 Bomber and 1 Tank
Chinese defend with 1 Artillery and 1 Tank
Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Tank in Anhwei, round 2 : 0/3 hits
Chinese roll dice for 1 Artillery and 1 Tank in Anhwei, round 2 : 1/2 hits
1 Artillery owned by the Hisaichi lost in Anhwei
Hisaichi roll dice for 1 Bomber and 1 Tank in Anhwei, round 3 : 1/2 hits
Chinese roll dice for 1 Artillery and 1 Tank in Anhwei, round 3 : 1/2 hits
1 Tank owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Anhwei
Hisaichi roll dice for 1 Bomber in Anhwei, round 4 : 1/1 hits
Chinese roll dice for 1 Tank in Anhwei, round 4 : 1/1 hits
1 Tank owned by the Chinese and 1 Bomber owned by the Hisaichi lost in Anhwei
Chinese win with no units remaining. Battle score for attacker is -14
Casualties for Hisaichi: 1 Artillery, 1 Bomber and 1 Tank
Casualties for Chinese: 1 Artillery and 1 Tank
Battle in Kwangsi
Hisaichi attack with 2 ArmoredCars and 2 Infantrys
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Kwangsi, round 2 : 0/4 hits
Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits
Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Kwangsi, round 3 : 2/4 hits
Chinese roll dice for 1 Mech.Inf in Kwangsi, round 3 : 0/1 hits
1 Mech.Inf owned by the Chinese lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Mech.Inf
Battle in Shansi
Hisaichi attack with 3 ArmoredCars and 1 Tank
Chinese defend with 2 Tanks
Hisaichi roll dice for 3 ArmoredCars and 1 Tank in Shansi, round 2 : 2/4 hits
Chinese roll dice for 2 Tanks in Shansi, round 2 : 0/2 hits
2 Tanks owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 3 ArmoredCars and 1 Tank remaining. Battle score for attacker is 10
Casualties for Chinese: 2 TanksNon Combat Move - Hisaichi
2 Fighters moved from 65 Sea Zone to Java
1 Destroyer moved from 72 Sea Zone to 75 Sea ZonePlace Units - Hisaichi
1 Artillery, 1 Elite and 1 Marine placed in Peking
3 Tanks placed in Shantung
6 Infantrys and 2 Mech.Infs placed in Changchun
1 Artillery, 1 Elite and 3 Infantrys placed in Hong KongTurn Complete - Hisaichi
Hisaichi collect 59 PUs; end with 59 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
2 Adv.Fighters moved from Cape Town to 63 Sea Zone
2 Fighters moved from Italian East Africa to 63 Sea Zone
4 Adv.Fighters and 1 Fighter moved from Italian East Africa to 66 Sea Zone
1 Infantry moved from French Equatorial Africa to Darfur
1 Infantry moved from Darfur to New Valley
British take New Valley from Italians
1 Artillery moved from Nubia to Italian East Africa
1 Infantry moved from Italian East Africa to Nubia
1 Infantry moved from Assam to Yunnan
Chinese take Yunnan from Yamamoto
1 Tank moved from British Columbia to Alaska
1 Mech.Inf moved from Vancouver to Alaska
2 Infantrys moved from British Columbia to Vancouver
1 Infantry moved from Canadian Prairies to British Columbia
1 Infantry moved from Ontario to Canadian Prairies
1 Tank moved from Northern Ireland to 18 Sea Zone
1 Infantry moved from Munster to 18 Sea Zone
2 Tanks moved from Wales to 20 Sea Zone
4 Infantrys moved from Wales to 20 Sea Zone
1 Battleship, 1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
5 Infantrys and 3 Tanks moved from 20 Sea Zone to Belgium
3 Fighters moved from Wales to Belgium
1 Fighter moved from Manchester to Belgium
1 Tank moved from Northern Ireland to Manchester
1 Infantry moved from Munster to Dublin
2 Infantrys moved from Wales to ManchesterPurchase Units - British
British buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys and 26 Infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Belgium
British attack with 4 Fighters, 5 Infantrys and 3 Tanks
Germans defend with 8 Tanks
British roll dice for 1 Battleship and 1 Cruiser in Belgium, round 2 : 2/2 hits
2 Tanks owned by the Germans lost in Belgium
British roll dice for 4 Fighters, 5 Infantrys and 3 Tanks in Belgium, round 2 : 5/12 hits
Germans roll dice for 6 Tanks in Belgium, round 2 : 2/6 hits
2 Infantrys owned by the British and 5 Tanks owned by the Germans lost in Belgium
British roll dice for 4 Fighters, 3 Infantrys and 3 Tanks in Belgium, round 3 : 3/10 hits
Germans roll dice for 1 Tank in Belgium, round 3 : 0/1 hits
1 Tank owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 4 Fighters, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 36
Casualties for Germans: 8 Tanks
Casualties for British: 2 Infantrys
Battle in 66 Sea Zone
British attack with 4 Adv.Fighters and 1 Fighter
Italians defend with 1 Battleship and 3 Destroyers
British roll dice for 4 Adv.Fighters and 1 Fighter in 66 Sea Zone, round 2 : 4/5 hits
Italians roll dice for 1 Battleship and 3 Destroyers in 66 Sea Zone, round 2 : 2/4 hits
1 Fighter owned by the British, 1 Battleship owned by the Italians, 3 Destroyers owned by the Italians and 1 Adv.Fighter owned by the British lost in 66 Sea Zone
British win with 3 Adv.Fighters remaining. Battle score for attacker is 26
Casualties for British: 1 Adv.Fighter and 1 Fighter
Casualties for Italians: 1 Battleship and 3 Destroyers
Battle in 63 Sea Zone
British attack with 2 Adv.Fighters and 2 Fighters
Germans defend with 1 Destroyer and 2 Transports
British roll dice for 2 Adv.Fighters and 2 Fighters in 63 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 Destroyer and 2 Transports in 63 Sea Zone, round 2 : 0/3 hits
1 Transport owned by the Germans lost in 63 Sea Zone
British roll dice for 2 Adv.Fighters and 2 Fighters in 63 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 1 Destroyer and 1 Transport in 63 Sea Zone, round 3 : 2/2 hits
1 Destroyer owned by the Germans, 2 Fighters owned by the British and 1 Transport owned by the Germans lost in 63 Sea Zone
British win with 2 Adv.Fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 Destroyer and 2 Transports
Casualties for British: 2 FightersNon Combat Move - British
2 Adv.Fighters moved from 63 Sea Zone to Mysore
3 Adv.Fighters moved from 66 Sea Zone to Sumatra
1 Infantry moved from Kenya to Italian East Africa
1 Infantry moved from Rhodesia to Kenya
2 Fighters moved from Belgium to Wales
2 Fighters moved from Belgium to 20 Sea Zone
1 Submarine moved from 20 Sea Zone to 22 Sea ZonePlace Units - British
2 Adv.Fighters placed in Cape Town
2 Artillerys and 1 Infantry placed in Italian East Africa
2 Artillerys and 2 Infantrys placed in Wales
4 Infantrys placed in Manchester
8 Infantrys placed in London
3 Infantrys placed in Vancouver
2 ArmoredCars and 3 Infantrys placed in Delhi
5 Infantrys placed in MadrasTurn Complete - British
British collect 86 PUs; end with 86 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Purchase Units - Anzac
Anzac buy 2 Adv.Fighters, 1 Carrier and 1 Infantry; Remaining resources: 0 PUs;Non Combat Move - Anzac
4 Infantrys moved from South Australia to Western AustraliaPlace Units - Anzac
1 Carrier placed in 67 Sea Zone
2 Adv.Fighters placed in 67 Sea Zone
1 Infantry placed in TownsvilleTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Purchase Units - Dutch
Dutch buy 1 Adv.Fighter, 1 Carrier and 1 Destroyer; Remaining resources: 1 PUs;Place Units - Dutch
1 Carrier and 1 Destroyer placed in 110 Sea Zone
1 Adv.Fighter placed in 110 Sea ZoneTurn Complete - Dutch
Dutch collect 21 PUs; end with 22 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
1 Mech.Inf moved from Helsinki to Oulu
1 Elite moved from Tampere to Oulu
1 ArmoredCar moved from Tampere to Kotka
1 Elite moved from Tampere to Oulu
1 Infantry moved from Tampere to Kotka
1 ArmoredCar moved from Tampere to Kotka
2 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 2 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Battle in Kotka
Finns attack with 2 ArmoredCars and 1 Infantry
Russians defend with 1 ArmoredCar and 1 Infantry
Finns roll dice for 2 ArmoredCars and 1 Infantry in Kotka, round 2 : 0/3 hits
Russians roll dice for 1 ArmoredCar and 1 Infantry in Kotka, round 2 : 1/2 hits
1 Infantry owned by the Finns lost in Kotka
Finns roll dice for 2 ArmoredCars in Kotka, round 3 : 1/2 hits
Russians roll dice for 1 ArmoredCar and 1 Infantry in Kotka, round 3 : 0/2 hits
1 ArmoredCar owned by the Russians lost in Kotka
Finns roll dice for 2 ArmoredCars in Kotka, round 4 : 1/2 hits
Russians roll dice for 1 Infantry in Kotka, round 4 : 1/1 hits
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Kotka
Finns win, taking Kotka from Russians with 1 ArmoredCar remaining. Battle score for attacker is 0
Casualties for Finns: 1 ArmoredCar and 1 Infantry
Casualties for Russians: 1 ArmoredCar and 1 Infantry
Battle in Oulu
Finns attack with 2 Elites and 1 Mech.Inf
Russians defend with 1 Infantry and 1 Tank
Finns roll dice for 2 Elites and 1 Mech.Inf in Oulu, round 2 : 1/3 hits
Russians roll dice for 1 Infantry and 1 Tank in Oulu, round 2 : 0/2 hits
1 Infantry owned by the Russians lost in Oulu
Finns roll dice for 2 Elites and 1 Mech.Inf in Oulu, round 3 : 0/3 hits
Russians roll dice for 1 Tank in Oulu, round 3 : 1/1 hits
1 Elite owned by the Finns lost in Oulu
Finns roll dice for 1 Elite and 1 Mech.Inf in Oulu, round 4 : 1/2 hits
Russians roll dice for 1 Tank in Oulu, round 4 : 0/1 hits
1 Tank owned by the Russians lost in Oulu
Finns win, taking Oulu from Russians with 1 Elite and 1 Mech.Inf remaining. Battle score for attacker is 4
Casualties for Finns: 1 Elite
Casualties for Russians: 1 Infantry and 1 TankNon Combat Move - Finns
1 Infantry moved from Helsinki to TamperePlace Units - Finns
2 ArmoredCars and 2 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
3 Infantrys moved from Odessa to Donetsk
1 Fighter moved from Vinnytsia to Donetsk
1 Elite and 1 Infantry moved from E.Romania to Odessa
2 ArmoredCars moved from Bucharest to Odessa
1 Elite and 1 Infantry moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 2 PUs;Combat - Romanians
Battle in Donetsk
Romanians attack with 1 Fighter and 3 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Romanians roll dice for 1 Fighter and 3 Infantrys in Donetsk, round 2 : 1/4 hits
Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 0/2 hits
1 Infantry owned by the Russians lost in Donetsk
Romanians roll dice for 1 Fighter and 3 Infantrys in Donetsk, round 3 : 0/4 hits
Russians roll dice for 1 Artillery in Donetsk, round 3 : 1/1 hits
1 Infantry owned by the Romanians lost in Donetsk
Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 4 : 1/3 hits
Russians roll dice for 1 Artillery in Donetsk, round 4 : 0/1 hits
1 Artillery owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Artillery and 1 InfantryNon Combat Move - Romanians
1 Fighter moved from Donetsk to VinnytsiaPlace Units - Romanians
2 ArmoredCars and 2 Tanks placed in BucharestTurn Complete - Romanians
Romanians collect 15 PUs; end with 17 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Thai
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 ArmoredCar moved from Bangkok to Burma
1 Infantry moved from S.Thailand to N.Thailand
Thai take N.Thailand from French
1 Artillery and 3 Infantrys moved from S.Thailand to Burma
3 ArmoredCars moved from Bangkok to Burma
1 Artillery and 4 Infantrys moved from Malaya to S.Thailand
EDIT: 1 Artillery and 1 Infantry moved from Bulgaria to E.RomaniaPurchase Units - Thai
Thai buy 4 ArmoredCars, 1 Elite and 1 Infantry; Remaining resources: 0 PUs;Combat - Thai
Battle in Burma
Thai attack with 4 ArmoredCars, 1 Artillery and 3 Infantrys
British defend with 2 Infantrys
Thai roll dice for 4 ArmoredCars, 1 Artillery and 3 Infantrys in Burma, round 2 : 5/8 hits
British roll dice for 2 Infantrys in Burma, round 2 : 1/2 hits
1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in Burma
Thai win, taking Burma from British with 4 ArmoredCars, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 2 Infantrys
Casualties for Thai: 1 InfantryNon Combat Move - Thai
Place Units - Thai
4 ArmoredCars, 1 Elite and 1 Infantry placed in BangkokTurn Complete - Thai
Thai collect 22 PUs; end with 22 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
1 Artillery and 2 Infantrys moved from Pearl Harbor to 98 Sea Zone
1 Artillery, 1 B.Transport and 2 Infantrys moved from 98 Sea Zone to 104 Sea Zone
1 Artillery and 2 Infantrys moved from 104 Sea Zone to Jaluit
Americans take Jaluit from Yamamoto
4 Infantrys moved from Hispaniola to 26 Sea Zone
3 Infantrys moved from Cuba to 26 Sea Zone
1 B.Transport and 3 Infantrys moved from 26 Sea Zone to 25 Sea Zone
1 ArmoredCar moved from Colombia to 25 Sea Zone
1 ArmoredCar and 3 Infantrys moved from 25 Sea Zone to Jamaica
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
3 Tanks moved from Venezuela to Bahia
4 Infantrys moved from 32 Sea Zone to Bahia
1 ArmoredCar moved from Colombia to BahiaPurchase Units - Americans
Americans buy 3 Adv.Fighters, 1 B.Carrier, 1 Battleship, 1 Destroyer, 2 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs;Combat - Americans
Battle in Bahia
Americans attack with 1 ArmoredCar, 4 Infantrys and 3 Tanks
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 1 ArmoredCar, 4 Infantrys and 3 Tanks in Bahia, round 2 : 5/8 hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 2/4 hits
2 Infantrys owned by the Americans, 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Bahia
Americans loses 0 PUs for violating Bahias neutrality.
Americans win, taking Bahia from Neutral with 1 ArmoredCar, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 7
Casualties for Neutral: 3 Infantrys and 1 Tank
Casualties for Americans: 2 Infantrys
Battle in Jamaica
Americans attack with 1 ArmoredCar and 3 Infantrys
Neutral defend with 1 Infantry
Americans roll dice for 1 ArmoredCar and 3 Infantrys in Jamaica, round 2 : 1/4 hits
Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Jamaica
Americans loses 0 PUs for violating Jamaicas neutrality.
Americans win, taking Jamaica from Neutral with 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - Americans
1 Destroyer moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Pearl Harbor: 1 Adv.Fighter
EDIT: Adding units owned by Americans to Northwest USA: 1 Adv.Fighter
EDIT: Removing units owned by Americans from San Francisco: 2 Bombers
EDIT: Adding units owned by Americans to Alaska: 2 Bombers
EDIT: Turning off Edit Mode
3 Adv.Fighters, 1 B.Carrier, 1 Battleship, 1 Destroyer and 1 S.Submarine placed in 83 Sea Zone
2 Infantrys placed in Pearl HarborTurn Complete - Americans
Americans collect 90 PUs; end with 90 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Germans
2 Artillerys and 2 Infantrys moved from Vinnytsia to Kiev
1 Artillery and 2 Infantrys moved from Minsk to Kursk
1 Artillery and 2 Infantrys moved from Minsk to Smolensk
1 Infantry, 1 Mech.Inf and 1 Tank moved from Minsk to Novgorod
2 Infantrys moved from East Prussia to Latvia
2 Mech.Infs and 1 Tank moved from Minsk to Latvia
4 ArmoredCars moved from Warsaw to Kiev
3 Artillerys moved from Denmark to 23 Sea Zone
1 Elite moved from Denmark to 23 Sea Zone
3 Infantrys moved from Hamburg to 23 Sea Zone
1 Bomber moved from Vinnytsia to Upper Norrland
1 Bomber moved from Vinnytsia to Middle Norrland
1 Adv.Fighter moved from Hamburg to Stockholm
1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Middle Norrland
1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 1 Infantry moved from 24 Sea Zone to Stockholm
1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 1 Infantry moved from 24 Sea Zone to Middle Norrland
1 Artillery, 1 Elite and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 1 Elite moved from 24 Sea Zone to Upper Norrland
1 Battleship and 4 Destroyers moved from 23 Sea Zone to 24 Sea Zone
6 Tanks moved from Normandy to Belgium
1 Artillery moved from Hamburg to Netherlands
1 Infantry moved from Hamburg to Netherlands
2 Stukas moved from Paris to Belgium
1 Tank moved from Brittany to Normandy
5 Infantrys moved from Paris to Normandy
2 Stukas moved from E.Romania to Syria
2 Infantrys moved from Rhine to Netherlands
2 Mech.Infs moved from Bavaria to Netherlands
2 Artillerys moved from Rhine to Belgium
1 Mech.Inf moved from Bavaria to Vinnytsia
5 Tanks moved from Bohemia to VinnytsiaPurchase Units - Germans
Germans buy 10 Artillerys, 3 Elites, 17 Infantrys, 2 Stukas and 3 Submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Stockholm
Germans attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
Neutral defend with 1 Bunker
Germans roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Stockholm, round 2 : 0/3 hits
Neutral roll dice for 1 Bunker in Stockholm, round 2 : 1/1 hits
1 Infantry owned by the Germans lost in Stockholm
Germans roll dice for 1 Adv.Fighter and 1 Artillery in Stockholm, round 3 : 1/2 hits
Neutral roll dice for 1 Bunker in Stockholm, round 3 : 1/1 hits
1 Bunker owned by the Neutral and 1 Artillery owned by the Germans lost in Stockholm
Germans win with 1 Adv.Fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 Artillery and 1 Infantry
Casualties for Neutral: 1 Bunker
Battle in Novgorod
Germans attack with 1 Infantry, 1 Mech.Inf and 1 Tank
Russians defend with 2 ArmoredCars and 1 Infantry
Germans roll dice for 1 Infantry, 1 Mech.Inf and 1 Tank in Novgorod, round 2 : 1/3 hits
Russians roll dice for 2 ArmoredCars and 1 Infantry in Novgorod, round 2 : 1/3 hits
1 ArmoredCar owned by the Russians and 1 Infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 Mech.Inf and 1 Tank in Novgorod, round 3 : 1/2 hits
Russians roll dice for 1 ArmoredCar and 1 Infantry in Novgorod, round 3 : 1/2 hits
1 ArmoredCar owned by the Russians and 1 Mech.Inf owned by the Germans lost in Novgorod
Germans roll dice for 1 Tank in Novgorod, round 4 : 0/1 hits
Russians roll dice for 1 Infantry in Novgorod, round 4 : 0/1 hits
Germans roll dice for 1 Tank in Novgorod, round 5 : 0/1 hits
Russians roll dice for 1 Infantry in Novgorod, round 5 : 1/1 hits
1 Tank owned by the Germans lost in Novgorod
Russians win with 1 Infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 Infantry, 1 Mech.Inf and 1 Tank
Casualties for Russians: 2 ArmoredCars
Battle in Latvia
Germans attack with 2 Infantrys, 2 Mech.Infs and 1 Tank
Russians defend with 2 Infantrys and 1 Tank
Germans roll dice for 2 Infantrys, 2 Mech.Infs and 1 Tank in Latvia, round 2 : 2/5 hits
Russians roll dice for 2 Infantrys and 1 Tank in Latvia, round 2 : 1/3 hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
Germans roll dice for 1 Infantry, 2 Mech.Infs and 1 Tank in Latvia, round 3 : 2/4 hits
Russians roll dice for 1 Tank in Latvia, round 3 : 1/1 hits
1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 5
Casualties for Germans: 2 Infantrys
Casualties for Russians: 2 Infantrys and 1 Tank
Battle in Netherlands
Germans attack with 1 Artillery, 3 Infantrys and 2 Mech.Infs
Neutral defend with 1 Artillery and 3 Infantrys
Germans roll dice for 1 Artillery, 3 Infantrys and 2 Mech.Infs in Netherlands, round 2 : 2/6 hits
Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 2/4 hits
2 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Netherlands
Germans roll dice for 1 Artillery, 1 Infantry and 2 Mech.Infs in Netherlands, round 3 : 2/4 hits
Neutral roll dice for 1 Artillery and 1 Infantry in Netherlands, round 3 : 0/2 hits
1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands
Germans loses 0 PUs for violating Netherlandss neutrality.
Germans win, taking Netherlands from Neutral with 1 Artillery, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 6
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 1 Artillery and 3 Infantrys
Battle in Belgium
Germans attack with 2 Artillerys, 2 Stukas and 6 Tanks
British defend with 3 Infantrys and 3 Tanks
Germans roll dice for 2 Artillerys, 2 Stukas and 6 Tanks in Belgium, round 2 : 4/10 hits
British roll dice for 3 Infantrys and 3 Tanks in Belgium, round 2 : 2/6 hits
1 Tank owned by the British, 2 Artillerys owned by the Germans and 3 Infantrys owned by the British lost in Belgium
Germans roll dice for 2 Stukas and 6 Tanks in Belgium, round 3 : 3/8 hits
British roll dice for 2 Tanks in Belgium, round 3 : 0/2 hits
2 Tanks owned by the British lost in Belgium
Germans win, taking Belgium from British with 2 Stukas and 6 Tanks remaining. Battle score for attacker is 13
Casualties for Germans: 2 Artillerys
Casualties for British: 3 Infantrys and 3 Tanks
Battle in Upper Norrland
Germans attack with 1 Artillery, 1 Bomber and 1 Elite
Neutral defend with 2 Infantrys
Germans roll dice for 1 Artillery, 1 Bomber and 1 Elite in Upper Norrland, round 2 : 2/3 hits
Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 0/2 hits
2 Infantrys owned by the Neutral lost in Upper Norrland
Germans loses 0 PUs for violating Upper Norrlands neutrality.
Germans win, taking Upper Norrland from Neutral with 1 Artillery, 1 Bomber and 1 Elite remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Kursk
Germans attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery and 2 Infantrys in Kursk, round 2 : 1/3 hits
Russians roll dice for 1 Infantry in Kursk, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Middle Norrland
Germans attack with 1 Artillery, 1 Bomber and 2 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 1 Battleship in Middle Norrland, round 2 : 0/1 hits
Germans roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Middle Norrland, round 2 : 3/4 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/3 hits
1 Infantry owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Middle Norrland
Germans loses 0 PUs for violating Middle Norrlands neutrality.
Germans win, taking Middle Norrland from Neutral with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Kiev
Germans attack with 4 ArmoredCars, 2 Artillerys and 2 Infantrys
Russians defend with 2 Infantrys
Germans roll dice for 4 ArmoredCars, 2 Artillerys and 2 Infantrys in Kiev, round 2 : 2/8 hits
Russians roll dice for 2 Infantrys in Kiev, round 2 : 1/2 hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
Germans win, taking Kiev from Russians with 4 ArmoredCars, 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Casualties for Russians: 2 Infantrys
Battle in Smolensk
Germans attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery and 2 Infantrys in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 Infantry in Smolensk, round 2 : 1/1 hits
1 Infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 Artillery and 1 Infantry in Smolensk, round 3 : 1/2 hits
Russians roll dice for 1 Infantry in Smolensk, round 3 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Germans: 2 Infantrys
Casualties for Russians: 1 InfantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 Infantrys moved from Danzig to East Prussia
1 AAGun moved from Warsaw to Brest
1 AAGun moved from Krakow to Vinnytsia
2 Stukas moved from Belgium to Paris
EDIT: 1 Tank moved from Normandy to Paris
1 Adv.Fighter moved from Stockholm to Hamburg
1 Bomber moved from Upper Norrland to Helsinki
1 Bomber moved from Middle Norrland to HelsinkiPlace Units - Germans
3 Submarines placed in 24 Sea Zone
6 Infantrys placed in Hamburg
3 Infantrys placed in Normandy
2 Artillerys and 2 Elites placed in Rhine
1 Infantry and 2 Stukas placed in Paris
2 Artillerys, 1 Elite and 1 Infantry placed in Vinnytsia
2 Artillerys placed in Syria
2 Artillerys and 2 Infantrys placed in Warsaw
2 Artillerys and 3 Infantrys placed in Bohemia
1 Infantry placed in BavariaTurn Complete - Germans
Germans collect 126 PUs; end with 126 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Russians
3 Infantrys moved from Yaroslavl to Smolensk
5 Infantrys moved from Yaroslavl to Kursk
1 Fighter moved from Yaroslavl to Kursk
2 Adv.Fighters moved from Leningrad to Kursk
1 Adv.Fighter moved from Leningrad to Smolensk
2 ArmoredCars and 1 Infantry moved from N.Karelia to Oulu
1 Mech.Inf moved from Arkhangelsk to Kotka
1 Mech.Inf moved from Yaroslavl to Kotka
1 Fighter moved from Leningrad to Kotka
1 Artillery and 2 Infantrys moved from Rostov to Donetsk
1 Infantry moved from Rostov to Donetsk
1 Infantry moved from Zhigansk to Bulun
1 Mech.Inf moved from Sibirsky to Kolyma
Russians take Kolyma from Yamamoto
2 Infantrys moved from Chita to Heilungchiang
1 Fighter moved from Chita to Heilungchiang
6 Infantrys and 1 Mech.Inf moved from N.Buryat Mongolia to Ayan
1 ArmoredCar and 1 Tank moved from Olyokminsk to Ayan
1 Artillery and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Artillery and 1 Infantry moved from Okhotsk to Ayan
1 Artillery, 1 Elite and 1 Infantry moved from Evenkia to Olyokminsk
3 Infantrys moved from Sibirsky to Evenkia
1 HeavyTank moved from Sibirsky to Bulun
1 ArmoredCar moved from Sibirsky to Olyokminsk
2 Infantrys moved from Uzbekistan to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
2 Infantrys moved from Tashkent to Uzbekistan
3 Infantrys moved from Leningrad to Latvia
1 Artillery moved from Leningrad to Latvia
1 Infantry moved from Leningrad to LatviaPurchase Units - Russians
Russians buy 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 22 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 1 Adv.Fighter and 3 Infantrys
Germans defend with 1 Artillery
Russians roll dice for 1 Adv.Fighter and 3 Infantrys in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 Artillery in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 Adv.Fighter and 3 Infantrys in Smolensk, round 3 : 3/4 hits
Germans roll dice for 1 Artillery in Smolensk, round 3 : 1/1 hits
1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Artillery
Casualties for Russians: 1 Infantry
Battle in Bulun
Russians attack with 1 HeavyTank and 1 Infantry
Yamamoto defend with 1 Tank
Russians roll dice for 1 HeavyTank and 1 Infantry in Bulun, round 2 : 0/2 hits
Yamamoto roll dice for 1 Tank in Bulun, round 2 : 0/1 hits
Russians roll dice for 1 HeavyTank and 1 Infantry in Bulun, round 3 : 1/2 hits
Yamamoto roll dice for 1 Tank in Bulun, round 3 : 1/1 hits
1 Infantry owned by the Russians and 1 Tank owned by the Yamamoto lost in Bulun
Russians win, taking Bulun from Yamamoto with 1 HeavyTank remaining. Battle score for attacker is 3
Casualties for Yamamoto: 1 Tank
Casualties for Russians: 1 Infantry
Battle in Oulu
Russians attack with 2 ArmoredCars and 1 Infantry
Finns defend with 1 Elite and 1 Mech.Inf
Russians roll dice for 2 ArmoredCars and 1 Infantry in Oulu, round 2 : 0/3 hits
Finns roll dice for 1 Elite and 1 Mech.Inf in Oulu, round 2 : 1/2 hits
1 Infantry owned by the Russians lost in Oulu
Russians roll dice for 2 ArmoredCars in Oulu, round 3 : 1/2 hits
Finns roll dice for 1 Elite and 1 Mech.Inf in Oulu, round 3 : 0/2 hits
1 Elite owned by the Finns lost in Oulu
Russians roll dice for 2 ArmoredCars in Oulu, round 4 : 2/2 hits
Finns roll dice for 1 Mech.Inf in Oulu, round 4 : 1/1 hits
1 Mech.Inf owned by the Finns and 1 ArmoredCar owned by the Russians lost in Oulu
Russians win, taking Oulu from Finns with 1 ArmoredCar remaining. Battle score for attacker is 3
Casualties for Finns: 1 Elite and 1 Mech.Inf
Casualties for Russians: 1 ArmoredCar and 1 Infantry
Battle in Heilungchiang
Russians attack with 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Fighter and 2 Infantrys in Heilungchiang, round 2 : 1/3 hits
Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Heilungchiang
Russians win, taking Heilungchiang from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Kursk
Russians attack with 2 Adv.Fighters, 1 Fighter and 5 Infantrys
Germans defend with 1 Artillery and 2 Infantrys
Russians roll dice for 2 Adv.Fighters, 1 Fighter and 5 Infantrys in Kursk, round 2 : 2/8 hits
Germans roll dice for 1 Artillery and 2 Infantrys in Kursk, round 2 : 2/3 hits
2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Kursk
Russians roll dice for 2 Adv.Fighters, 1 Fighter and 3 Infantrys in Kursk, round 3 : 1/6 hits
Germans roll dice for 1 Artillery in Kursk, round 3 : 0/1 hits
1 Artillery owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 2 Adv.Fighters, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 Artillery and 2 Infantrys
Casualties for Russians: 2 Infantrys
Battle in Donetsk
Russians attack with 1 Artillery and 3 Infantrys
Romanians defend with 2 Infantrys
Russians roll dice for 1 Artillery and 3 Infantrys in Donetsk, round 2 : 0/4 hits
Romanians roll dice for 2 Infantrys in Donetsk, round 2 : 0/2 hits
Russians roll dice for 1 Artillery and 3 Infantrys in Donetsk, round 3 : 0/4 hits
Romanians roll dice for 2 Infantrys in Donetsk, round 3 : 1/2 hits
1 Infantry owned by the Russians lost in Donetsk
Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 4 : 0/3 hits
Romanians roll dice for 2 Infantrys in Donetsk, round 4 : 0/2 hits
Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 5 : 0/3 hits
Romanians roll dice for 2 Infantrys in Donetsk, round 5 : 0/2 hits
Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 6 : 0/3 hits
Romanians roll dice for 2 Infantrys in Donetsk, round 6 : 1/2 hits
1 Infantry owned by the Russians lost in Donetsk
Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 7 : 0/2 hits
Romanians roll dice for 2 Infantrys in Donetsk, round 7 : 1/2 hits
1 Infantry owned by the Russians lost in Donetsk
1 Artillery retreated to Rostov
Romanians win with 2 Infantrys remaining. Battle score for attacker is -6
Casualties for Russians: 3 Infantrys
Battle in Kotka
Russians attack with 1 Fighter and 2 Mech.Infs
Finns defend with 1 ArmoredCar
Russians roll dice for 1 Fighter and 2 Mech.Infs in Kotka, round 2 : 1/3 hits
Finns roll dice for 1 ArmoredCar in Kotka, round 2 : 0/1 hits
1 ArmoredCar owned by the Finns lost in Kotka
Russians win, taking Kotka from Finns with 1 Fighter and 2 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Finns: 1 ArmoredCar
Battle in Latvia
Russians attack with 1 Artillery and 4 Infantrys
Germans defend with 2 Mech.Infs and 1 Tank
Russians roll dice for 1 Artillery and 4 Infantrys in Latvia, round 2 : 1/5 hits
Germans roll dice for 2 Mech.Infs and 1 Tank in Latvia, round 2 : 2/3 hits
2 Infantrys owned by the Russians and 1 Mech.Inf owned by the Germans lost in Latvia
Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 3 : 0/3 hits
Germans roll dice for 1 Mech.Inf and 1 Tank in Latvia, round 3 : 2/2 hits
2 Infantrys owned by the Russians lost in Latvia
1 Artillery retreated to Leningrad
Germans win with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -2
Casualties for Germans: 1 Mech.Inf
Casualties for Russians: 4 InfantrysNon Combat Move - Russians
1 Adv.Fighter moved from Smolensk to Leningrad
1 Fighter moved from Kotka to Leningrad
5 Tanks moved from Yaroslavl to Leningrad
4 Tanks moved from Yaroslavl to Leningrad
2 Adv.Fighters and 1 Fighter moved from Kursk to Yaroslavl
1 ArmoredCar, 1 Artillery, 7 Infantrys and 1 Tank moved from Moscow to Yaroslavl
3 Infantrys moved from Arkhangelsk to S.Karelia
5 Infantrys moved from Kirov to Vologda
5 Infantrys moved from Perm to Kirov
5 Infantrys moved from Sverdlovsk to Perm
1 Artillery and 4 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
3 Infantrys moved from Tula to Rostov
1 Fighter moved from Heilungchiang to ChitaPlace Units - Russians
1 ArmoredCar, 1 Artillery, 2 Infantrys, 1 Mech.Inf and 1 Tank placed in Sibirsky
1 ArmoredCar, 1 HeavyTank and 2 Infantrys placed in Arkhangelsk
3 Infantrys placed in Georgia
1 ArmoredCar, 1 Artillery and 3 Infantrys placed in Stalingrad
1 Adv.Fighter, 1 HeavyTank, 1 Infantry and 1 Tank placed in Leningrad
1 ArmoredCar, 2 Artillerys, 6 Infantrys and 1 Mech.Inf placed in Moscow
2 Infantrys placed in Tashkent
3 Infantrys placed in SverdlovskTurn Complete - Russians
Russians collect 103 PUs; end with 103 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Italians
2 Artillerys and 5 Infantrys moved from Languedoc to Catalonia
1 Artillery and 3 Infantrys moved from S.Tunisia to S.Algeria
Italians take S.Algeria from French
1 Infantry moved from N.Tunisia to S.Algeria
4 Infantrys moved from Tunis to N.Tunisia
2 Infantrys moved from Campania to 49 Sea Zone
2 Cruisers and 2 Infantrys moved from 49 Sea Zone to 51 Sea Zone
2 Infantrys moved from 51 Sea Zone to Crete
2 Artillerys and 2 Infantrys moved from Serbia to Croatia
1 Transport moved from 49 Sea Zone to 50 Sea Zone
1 Artillery and 1 Elite moved from Rome to 50 Sea Zone
1 Artillery and 1 Elite moved from 50 Sea Zone to Croatia
2 Elites moved from Rome to Campania
3 Infantrys moved from Provence to Languedoc
1 Artillery and 2 Infantrys moved from Baleares to 43 Sea Zone
1 Artillery, 1 Cruiser, 2 Destroyers, 2 Infantrys, 1 Submarine and 1 Transport moved from 43 Sea Zone to 42 Sea Zone
1 Artillery and 2 Infantrys moved from 42 Sea Zone to N.Algeria
Italians take N.Algeria from French
2 Infantrys moved from N.Tunisia to N.Algeria
1 Infantry moved from N.Tunisia to N.Algeria
1 Infantry moved from N.Tunisia to S.Algeria
1 Infantry moved from N.Tunisia to S.Algeria
1 Artillery and 4 Infantrys moved from Cairo to Lower Egypt
1 Artillery and 6 Infantrys moved from Lower Egypt to Nubia
2 Infantrys moved from Hun to Kufra
3 Tanks moved from Lower Egypt to Nubia
1 Artillery and 2 Infantrys moved from Lower Egypt to Nubia
1 Artillery and 1 Infantry moved from Kufra to New Valley
1 Infantry moved from Kufra to New ValleyPurchase Units - Italians
Italians buy 2 Artillerys, 1 Elite, 17 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs;Combat - Italians
Battle in Catalonia
Italians attack with 2 Artillerys and 5 Infantrys
Neutral defend with 1 Bunker, 1 Fighter and 1 Infantry
Italians roll dice for 2 Artillerys and 5 Infantrys in Catalonia, round 2 : 3/7 hits
Neutral roll dice for 1 Bunker, 1 Fighter and 1 Infantry in Catalonia, round 2 : 2/3 hits
1 Bunker owned by the Neutral, 1 Infantry owned by the Neutral and 2 Infantrys owned by the Italians lost in Catalonia
Italians roll dice for 2 Artillerys and 3 Infantrys in Catalonia, round 3 : 3/5 hits
Neutral roll dice for 1 Fighter in Catalonia, round 3 : 0/1 hits
1 Fighter owned by the Neutral lost in Catalonia
Italians loses 0 PUs for violating Catalonias neutrality.
Italians win, taking Catalonia from Neutral with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 12
Casualties for Neutral: 1 Bunker, 1 Fighter and 1 Infantry
Casualties for Italians: 2 Infantrys
Battle in Crete
Italians attack with 2 Infantrys
Neutral defend with 1 AAGun and 1 Artillery
Italians roll dice for 2 Cruisers in Crete, round 2 : 1/2 hits
1 Artillery owned by the Neutral lost in Crete
Italians loses 0 PUs for violating Cretes neutrality.
Italians win, taking Crete from Neutral with 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery
Battle in Nubia
Italians attack with 2 Artillerys, 8 Infantrys and 3 Tanks
British defend with 1 Infantry
Italians roll dice for 2 Artillerys, 8 Infantrys and 3 Tanks in Nubia, round 2 : 4/13 hits
British roll dice for 1 Infantry in Nubia, round 2 : 1/1 hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Nubia
Italians win, taking Nubia from British with 2 Artillerys, 7 Infantrys and 3 Tanks remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 Infantry
Battle in New Valley
Italians attack with 1 Artillery and 2 Infantrys
British defend with 1 Infantry
Italians roll dice for 1 Artillery and 2 Infantrys in New Valley, round 2 : 0/3 hits
British roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits
1 Infantry owned by the Italians lost in New Valley
Italians roll dice for 1 Artillery and 1 Infantry in New Valley, round 3 : 1/2 hits
British roll dice for 1 Infantry in New Valley, round 3 : 1/1 hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley
Italians win, taking New Valley from British with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Italians: 2 Infantrys
Casualties for British: 1 Infantry
Battle in Croatia
Italians attack with 3 Artillerys, 1 Elite and 2 Infantrys
Neutral defend with 3 Infantrys
Italians roll dice for 3 Artillerys, 1 Elite and 2 Infantrys in Croatia, round 2 : 1/6 hits
Neutral roll dice for 3 Infantrys in Croatia, round 2 : 1/3 hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Italians lost in Croatia
Italians roll dice for 3 Artillerys, 1 Elite and 1 Infantry in Croatia, round 3 : 1/5 hits
Neutral roll dice for 2 Infantrys in Croatia, round 3 : 1/2 hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Italians lost in Croatia
Italians roll dice for 3 Artillerys and 1 Elite in Croatia, round 4 : 2/4 hits
Neutral roll dice for 1 Infantry in Croatia, round 4 : 1/1 hits
1 Infantry owned by the Neutral and 1 Artillery owned by the Italians lost in Croatia
Italians loses 0 PUs for violating Croatias neutrality.
Italians win, taking Croatia from Neutral with 2 Artillerys and 1 Elite remaining. Battle score for attacker is -2
Casualties for Neutral: 3 Infantrys
Casualties for Italians: 1 Artillery and 2 InfantrysNon Combat Move - Italians
1 Fighter moved from N.Tunisia to Kufra
1 AAGun moved from Cairo to Lower Egypt
1 AAGun moved from Hun to Kufra
1 AAGun moved from Provence to Languedoc
1 AAGun moved from Lombardy to ProvencePlace Units - Italians
1 S.Submarine and 1 Submarine placed in 43 Sea Zone
1 Artillery and 3 Infantrys placed in Tunis
2 Infantrys placed in Provence
1 Artillery, 1 Elite and 1 Infantry placed in Hun
6 Infantrys placed in Cairo
2 Infantrys placed in Rome
3 Infantrys placed in LombardyTurn Complete - Italians
Italians collect 70 PUs; end with 70 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - French
1 Transport moved from 9 Sea Zone to 2 Sea Zone
1 Infantry moved from Keewatin to Baffin
1 Destroyer moved from 20 Sea Zone to 22 Sea Zone
1 Infantry moved from Italian East Africa to Kordofan
3 Adv.Fighters and 2 Fighters moved from French Equatorial Africa to Italian East AfricaPurchase Units - French
French buy 1 Elite, 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs;Non Combat Move - French
Place Units - French
4 Tanks placed in E.Morocco
1 Elite and 2 Infantrys placed in French Equatorial AfricaTurn Complete - French
French collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Yamamoto
1 Artillery and 1 Infantry moved from Liaoning to Heilungchiang
1 S.Submarine moved from 85 Sea Zone to 67 Sea Zone
1 Bomber moved from Flores to 67 Sea Zone
1 Adv.Fighter moved from Hokkaido to Heilungchiang
1 L.Fighter moved from Tokyo to 67 Sea Zone
1 Transport moved from 106 Sea Zone to 67 Sea Zone
1 Tank moved from Samar to 93 Sea Zone
1 Infantry moved from Mindanao to 93 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
1 Infantry and 1 Tank moved from 107 Sea Zone to Jilolo
1 Transport moved from 84 Sea Zone to 93 Sea Zone
1 Artillery moved from Panay to 93 Sea Zone
1 Artillery and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Artillery and 1 Infantry moved from 107 Sea Zone to Celebes
1 Destroyer moved from 85 Sea Zone to 75 Sea Zone
1 Destroyer moved from 85 Sea Zone to 107 Sea Zone
2 Artillerys, 1 Elite and 1 Infantry moved from Vladivostok to 75 Sea Zone
2 Artillerys, 1 Elite and 1 Infantry moved from 75 Sea Zone to Kolyma
1 Transport moved from 75 Sea Zone to 85 Sea Zone
2 Infantrys moved from Chubu to Kyushu
1 Infantry moved from Tokyo to 85 Sea Zone
1 Infantry moved from Tokyo to 85 Sea Zone
2 Infantrys and 1 Transport moved from 85 Sea Zone to 75 Sea Zone
1 Infantry moved from Tokyo to Tohoku
2 Infantrys moved from 75 Sea Zone to N.Sakhalin
Yamamoto take N.Sakhalin from Russians
1 Infantry moved from Truk to PonapePurchase Units - Yamamoto
Yamamoto buy 1 Bunker, 2 Destroyers, 1 Factory, 4 Infantrys, 1 L.Fighter, 1 S.Bomber and 1 S.Submarine; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in 67 Sea Zone
Yamamoto attack with 1 Bomber, 1 L.Fighter, 1 S.Submarine and 1 Transport
Anzac defend with 2 Adv.Fighters and 1 Carrier
Yamamoto roll dice for 1 S.Submarine in 67 Sea Zone, round 2 : 0/1 hits
Yamamoto roll dice for 1 Bomber, 1 L.Fighter and 1 Transport in 67 Sea Zone, round 2 : 1/2 hits
Anzac roll dice for 2 Adv.Fighters and 1 Carrier in 67 Sea Zone, round 2 : 2/3 hits
1 Carrier owned by the Anzac, 1 Transport owned by the Yamamoto and 1 S.Submarine owned by the Yamamoto lost in 67 Sea Zone
Yamamoto roll dice for 1 Bomber and 1 L.Fighter in 67 Sea Zone, round 3 : 2/2 hits
Anzac roll dice for 2 Adv.Fighters in 67 Sea Zone, round 3 : 2/2 hits
1 L.Fighter owned by the Yamamoto, 1 Bomber owned by the Yamamoto and 2 Adv.Fighters owned by the Anzac lost in 67 Sea Zone
Anzac win with no units remaining. Battle score for attacker is -8
Casualties for Yamamoto: 1 Bomber, 1 L.Fighter, 1 S.Submarine and 1 Transport
Casualties for Anzac: 2 Adv.Fighters and 1 Carrier
Battle in Kolyma
Yamamoto attack with 2 Artillerys, 1 Elite and 1 Infantry
Russians defend with 1 Mech.Inf
Yamamoto roll dice for 1 Battleship in Kolyma, round 2 : 1/1 hits
1 Mech.Inf owned by the Russians lost in Kolyma
Yamamoto win, taking Kolyma from Russians with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 Mech.Inf
Battle in Celebes
Yamamoto attack with 1 Artillery and 1 Infantry
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Celebes, round 2 : 1/2 hits
Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits
1 Infantry owned by the Dutch lost in Celebes
Yamamoto win, taking Celebes from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Heilungchiang
Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
Russians defend with 2 Infantrys
Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Heilungchiang, round 2 : 2/3 hits
Russians roll dice for 2 Infantrys in Heilungchiang, round 2 : 0/2 hits
2 Infantrys owned by the Russians lost in Heilungchiang
Yamamoto win, taking Heilungchiang from Russians with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Battle in Jilolo
Yamamoto attack with 1 Infantry and 1 Tank
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 1 Tank in Jilolo, round 2 : 1/2 hits
Dutch roll dice for 1 Infantry in Jilolo, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Jilolo
Yamamoto win, taking Jilolo from Dutch with 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 1 InfantryNon Combat Move - Yamamoto
1 Adv.Fighter moved from Heilungchiang to KirinPlace Units - Yamamoto
1 Factory placed in Amchitka
1 Destroyer and 1 S.Submarine placed in 107 Sea Zone
2 Infantrys placed in Davao
1 Destroyer placed in 73 Sea Zone
1 Bunker placed in Umnak
2 Infantrys, 1 L.Fighter and 1 S.Bomber placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 79 PUs; end with 79 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Chinese
1 Elite and 1 Marine moved from Shensi to Shansi
1 ArmoredCar moved from Ningsia to Chahar
1 Elite moved from Ningsia to Shensi
1 Elite moved from E.Qinghai to Lanchow
1 Marine moved from E.Qinghai to Lanchow
4 Infantrys and 1 Marine moved from Hsining to E.Qinghai
4 Infantrys moved from Gobi Altai to Ningsia
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
1 ArmoredCar moved from Lanchow to Shansi
1 Adv.Fighter moved from Shensi to Shansi
1 Adv.Fighter moved from Shensi to ShansiPurchase Units - Chinese
Chinese buy 2 ArmoredCars, 1 Elite, 4 Infantrys and 3 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Chahar
Chinese attack with 1 ArmoredCar
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits
Hisaichi roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 ArmoredCar in Chahar, round 3 : 1/1 hits
Hisaichi roll dice for 1 ArmoredCar in Chahar, round 3 : 0/1 hits
1 ArmoredCar owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 ArmoredCar remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Shansi
Chinese attack with 2 Adv.Fighters, 1 ArmoredCar, 1 Elite and 1 Marine
Hisaichi defend with 3 ArmoredCars and 1 Tank
Chinese roll dice for 2 Adv.Fighters, 1 ArmoredCar, 1 Elite and 1 Marine in Shansi, round 2 : 3/5 hits
Hisaichi roll dice for 3 ArmoredCars and 1 Tank in Shansi, round 2 : 2/4 hits
3 ArmoredCars owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Elite owned by the Chinese lost in Shansi
Chinese roll dice for 2 Adv.Fighters and 1 Marine in Shansi, round 3 : 0/3 hits
Hisaichi roll dice for 1 Tank in Shansi, round 3 : 0/1 hits
Chinese roll dice for 2 Adv.Fighters and 1 Marine in Shansi, round 4 : 2/3 hits
Hisaichi roll dice for 1 Tank in Shansi, round 4 : 0/1 hits
1 Tank owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 2 Adv.Fighters and 1 Marine remaining. Battle score for attacker is 10
Casualties for Hisaichi: 3 ArmoredCars and 1 Tank
Casualties for Chinese: 1 ArmoredCar and 1 EliteNon Combat Move - Chinese
2 Adv.Fighters moved from Shansi to Shensi
2 Tanks moved from Suiyuan to Shensi
1 Tank moved from Ningsia to Shensi
1 Adv.Fighter moved from Hsining to ShensiPlace Units - Chinese
2 ArmoredCars, 1 Elite and 3 Tanks placed in Hsining
4 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 34 PUs; end with 34 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
1 unit repaired.
2 Mech.Infs moved from Changchun to Chita
3 Artillerys and 9 Infantrys moved from Hulunbuir to Chita
8 ArmoredCars moved from Khabarovsk to Chita
1 Artillery, 1 Elite and 1 Marine moved from Peking to Chahar
1 Tank moved from Shantung to Hupeh
Hisaichi take Anhwei from Chinese
Hisaichi take Hupeh from Chinese
2 Tanks moved from Shantung to Shansi
2 ArmoredCars moved from Kwangsi to Yunnan
1 Infantry moved from N.French Indochina to Kweichow
Hisaichi take Kweichow from Chinese
6 Transports moved from 92 Sea Zone to 110 Sea Zone
2 Fighters moved from Java to 110 Sea ZonePurchase Units - Hisaichi
Hisaichi buy 10 ArmoredCars, 9 Infantrys and 1 Transport; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Chita
Hisaichi attack with 8 ArmoredCars, 3 Artillerys, 9 Infantrys and 2 Mech.Infs
Russians defend with 1 ArmoredCar, 1 Artillery, 1 Bunker, 1 Fighter, 9 Infantrys, 1 Mech.Inf and 3 Tanks
Hisaichi roll dice for 8 ArmoredCars, 3 Artillerys, 9 Infantrys and 2 Mech.Infs in Chita, round 2 : 5/22 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 Bunker, 1 Fighter, 9 Infantrys, 1 Mech.Inf and 3 Tanks in Chita, round 2 : 4/17 hits
1 ArmoredCar owned by the Russians, 3 Infantrys owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Chita
Hisaichi roll dice for 8 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Mech.Infs in Chita, round 3 : 8/18 hits
Russians roll dice for 1 Artillery, 1 Bunker, 1 Fighter, 6 Infantrys, 1 Mech.Inf and 3 Tanks in Chita, round 3 : 5/13 hits
6 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Mech.Inf owned by the Russians and 5 Infantrys owned by the Hisaichi lost in Chita
Hisaichi roll dice for 8 ArmoredCars, 3 Artillerys and 2 Mech.Infs in Chita, round 4 : 4/13 hits
Russians roll dice for 1 Bunker, 1 Fighter and 3 Tanks in Chita, round 4 : 3/5 hits
3 ArmoredCars owned by the Hisaichi, 1 Bunker owned by the Russians and 3 Tanks owned by the Russians lost in Chita
Hisaichi roll dice for 5 ArmoredCars, 3 Artillerys and 2 Mech.Infs in Chita, round 5 : 5/10 hits
Russians roll dice for 1 Fighter in Chita, round 5 : 0/1 hits
1 Fighter owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 5 ArmoredCars, 3 Artillerys and 2 Mech.Infs remaining. Battle score for attacker is 31
Casualties for Hisaichi: 3 ArmoredCars and 9 Infantrys
Casualties for Russians: 1 ArmoredCar, 1 Artillery, 1 Bunker, 1 Fighter, 9 Infantrys, 1 Mech.Inf and 3 Tanks
Battle in 110 Sea Zone
Hisaichi attack with 2 Fighters and 6 Transports
Dutch defend with 1 Adv.Fighter, 1 Carrier and 1 Destroyer
Hisaichi roll dice for 2 Fighters and 6 Transports in 110 Sea Zone, round 2 : 2/2 hits
Dutch roll dice for 1 Adv.Fighter, 1 Carrier and 1 Destroyer in 110 Sea Zone, round 2 : 1/3 hits
1 Carrier owned by the Dutch, 1 Transport owned by the Hisaichi and 1 Destroyer owned by the Dutch lost in 110 Sea Zone
Hisaichi roll dice for 2 Fighters and 5 Transports in 110 Sea Zone, round 3 : 1/2 hits
Dutch roll dice for 1 Adv.Fighter in 110 Sea Zone, round 3 : 1/1 hits
1 Transport owned by the Hisaichi and 1 Adv.Fighter owned by the Dutch lost in 110 Sea Zone
Hisaichi win with 2 Fighters and 4 Transports remaining. Battle score for attacker is 20
Casualties for Hisaichi: 2 Transports
Casualties for Dutch: 1 Adv.Fighter, 1 Carrier and 1 Destroyer
Battle in Chahar
Hisaichi attack with 1 Artillery, 1 Elite and 1 Marine
Chinese defend with 1 ArmoredCar
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Marine in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits
1 ArmoredCar owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Elite and 1 Marine remaining. Battle score for attacker is 4
Casualties for Chinese: 1 ArmoredCar
Battle in Shansi
Hisaichi attack with 2 Tanks
Chinese defend with 1 Marine
Hisaichi roll dice for 2 Tanks in Shansi, round 2 : 2/2 hits
Chinese roll dice for 1 Marine in Shansi, round 2 : 1/1 hits
1 Tank owned by the Hisaichi and 1 Marine owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Tank remaining. Battle score for attacker is -1
Casualties for Hisaichi: 1 Tank
Casualties for Chinese: 1 Marine
Battle in Yunnan
Hisaichi attack with 2 ArmoredCars
British defend with 1 Infantry
Hisaichi roll dice for 2 ArmoredCars in Yunnan, round 2 : 1/2 hits
Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits
1 Infantry owned by the British lost in Yunnan
Hisaichi win, taking Yunnan from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for British: 1 InfantryNon Combat Move - Hisaichi
2 Infantrys moved from Kwangsi to N.French Indochina
1 Infantry moved from S.French Indochina to N.French Indochina
1 Infantry moved from Hong Kong to 92 Sea Zone
1 Infantry moved from 92 Sea Zone to N.French Indochina
1 Artillery, 1 Elite and 2 Infantrys moved from Hong Kong to Kwangtung
6 Infantrys moved from Changchun to Kirin
2 Fighters moved from 110 Sea Zone to S.Thailand
1 Battleship moved from 65 Sea Zone to 66 Sea Zone
1 Battleship moved from 66 Sea Zone to 67 Sea Zone
1 Destroyer moved from 75 Sea Zone to 84 Sea Zone
1 Destroyer moved from 84 Sea Zone to 92 Sea Zone
1 AAGun moved from Hong Kong to Kwangtung
1 AAGun moved from Changchun to KirinPlace Units - Hisaichi
1 Transport placed in 92 Sea Zone
3 ArmoredCars placed in Peking
3 ArmoredCars placed in Shantung
3 Infantrys placed in Hong Kong
4 ArmoredCars and 4 Infantrys placed in Changchun
2 Infantrys placed in Hong KongTurn Complete - Hisaichi
Hisaichi collect 70 PUs; end with 70 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
2 Infantrys moved from Wales to 20 Sea Zone
2 Infantrys and 3 Transports moved from 20 Sea Zone to 18 Sea Zone
2 Artillerys moved from Wales to 18 Sea Zone
2 Infantrys moved from Dover to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Picardy
French take Picardy from Germans
2 Infantrys moved from Manchester to 18 Sea Zone
2 Artillerys, 4 Infantrys and 3 Transports moved from 18 Sea Zone to 20 Sea Zone
2 Artillerys and 5 Infantrys moved from 20 Sea Zone to Belgium
2 Fighters moved from Wales to Belgium
2 Fighters moved from 20 Sea Zone to Belgium
8 Infantrys moved from London to Wales
7 Infantrys moved from Manchester to Wales
1 Tank moved from Manchester to Wales
1 Infantry moved from Dublin to Northern Ireland
3 Adv.Fighters moved from Sumatra to 67 Sea Zone
2 Adv.Fighters moved from Mysore to 110 Sea Zone
3 Infantrys moved from Bihar to Assam
3 Infantrys moved from Hyderabad to Calcutta
10 Infantrys moved from Madras to Hyderabad
6 Artillerys, 6 Infantrys and 2 Tanks moved from Italian East Africa to Nubia
1 Infantry moved from Kenya to Italian East Africa
2 Adv.Fighters moved from Cape Town to Italian East Africa
2 ArmoredCars and 3 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Rajputana to Hyderabad
1 Tank moved from Bombay to Hyderabad
3 Infantrys moved from Bombay to Rajputana
2 Infantrys moved from Mysore to HyderabadPurchase Units - British
British buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 23 Infantrys and 1 Transport; Remaining resources: 0 PUs;Combat - British
Battle in 110 Sea Zone
British attack with 2 Adv.Fighters
Hisaichi defend with 4 Transports
British roll dice for 2 Adv.Fighters in 110 Sea Zone, round 2 : 1/2 hits
Hisaichi roll dice for 4 Transports in 110 Sea Zone, round 2 : 1/4 hits
1 Transport owned by the Hisaichi and 1 Adv.Fighter owned by the British lost in 110 Sea Zone
British roll dice for 1 Adv.Fighter in 110 Sea Zone, round 3 : 0/1 hits
Hisaichi roll dice for 3 Transports in 110 Sea Zone, round 3 : 1/3 hits
1 Adv.Fighter owned by the British lost in 110 Sea Zone
Hisaichi win with 3 Transports remaining. Battle score for attacker is -14
Casualties for British: 2 Adv.Fighters
Casualties for Hisaichi: 1 Transport
Battle in Belgium
British attack with 2 Artillerys, 4 Fighters and 5 Infantrys
Germans defend with 6 Tanks
British roll dice for 1 Battleship and 1 Cruiser in Belgium, round 2 : 1/2 hits
1 Tank owned by the Germans lost in Belgium
British roll dice for 2 Artillerys, 4 Fighters and 5 Infantrys in Belgium, round 2 : 2/11 hits
Germans roll dice for 5 Tanks in Belgium, round 2 : 3/5 hits
3 Infantrys owned by the British and 2 Tanks owned by the Germans lost in Belgium
British roll dice for 2 Artillerys, 4 Fighters and 2 Infantrys in Belgium, round 3 : 2/8 hits
Germans roll dice for 3 Tanks in Belgium, round 3 : 3/3 hits
1 Artillery owned by the British, 2 Infantrys owned by the British and 2 Tanks owned by the Germans lost in Belgium
British roll dice for 1 Artillery and 4 Fighters in Belgium, round 4 : 2/5 hits
Germans roll dice for 1 Tank in Belgium, round 4 : 1/1 hits
1 Artillery owned by the British and 1 Tank owned by the Germans lost in Belgium
British win with 4 Fighters remaining. Battle score for attacker is 12
Casualties for Germans: 6 Tanks
Casualties for British: 2 Artillerys and 5 Infantrys
Battle in Nubia
British attack with 6 Artillerys, 6 Infantrys and 2 Tanks
Italians defend with 2 Artillerys, 7 Infantrys and 3 Tanks
British roll dice for 6 Artillerys, 6 Infantrys and 2 Tanks in Nubia, round 2 : 5/14 hits
Italians roll dice for 2 Artillerys, 7 Infantrys and 3 Tanks in Nubia, round 2 : 7/12 hits
5 Infantrys owned by the Italians, 1 Artillery owned by the British and 6 Infantrys owned by the British lost in Nubia
British roll dice for 5 Artillerys and 2 Tanks in Nubia, round 3 : 3/7 hits
Italians roll dice for 2 Artillerys, 2 Infantrys and 3 Tanks in Nubia, round 3 : 5/7 hits
1 Artillery owned by the Italians, 2 Infantrys owned by the Italians and 5 Artillerys owned by the British lost in Nubia
British roll dice for 2 Tanks in Nubia, round 4 : 2/2 hits
Italians roll dice for 1 Artillery and 3 Tanks in Nubia, round 4 : 2/4 hits
1 Tank owned by the Italians, 2 Tanks owned by the British and 1 Artillery owned by the Italians lost in Nubia
Italians win with 2 Tanks remaining. Battle score for attacker is -19
Casualties for British: 6 Artillerys, 6 Infantrys and 2 Tanks
Casualties for Italians: 2 Artillerys, 7 Infantrys and 1 Tank
Battle in 67 Sea Zone
British attack with 3 Adv.Fighters
Hisaichi defend with 1 Battleship
British roll dice for 3 Adv.Fighters in 67 Sea Zone, round 2 : 0/3 hits
Hisaichi roll dice for 1 Battleship in 67 Sea Zone, round 2 : 1/1 hits
1 Adv.Fighter owned by the British lost in 67 Sea Zone
British roll dice for 2 Adv.Fighters in 67 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 Battleship owned by the Hisaichi
Hisaichi roll dice for 1 Battleship in 67 Sea Zone, round 3 : 1/1 hits
1 Adv.Fighter owned by the British lost in 67 Sea Zone
British roll dice for 1 Adv.Fighter in 67 Sea Zone, round 4 : 0/1 hits
Hisaichi roll dice for 1 Battleship in 67 Sea Zone, round 4 : 1/1 hits
1 Adv.Fighter owned by the British lost in 67 Sea Zone
Hisaichi win with 1 Battleship remaining. Battle score for attacker is -30
Casualties for British: 3 Adv.FightersNon Combat Move - British
2 Fighters moved from Belgium to 20 Sea Zone
2 Fighters moved from Belgium to WalesPlace Units - British
2 Adv.Fighters placed in Cape Town
2 Artillerys placed in Wales
2 ArmoredCars and 3 Infantrys placed in Delhi
3 Infantrys placed in Italian East Africa
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
1 Transport placed in 20 Sea Zone
4 Infantrys placed in Manchester
1 Infantry placed in Wales
5 Infantrys placed in LondonTurn Complete - British
British collect 80 PUs; end with 80 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Purchase Units - Anzac
Anzac buy 1 Battleship, 1 Infantry and 2 Submarines; Remaining resources: 0 PUs;Place Units - Anzac
1 Battleship and 2 Submarines placed in 67 Sea Zone
1 Infantry placed in TownsvilleTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Purchase Units - Dutch
Dutch buy 2 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;Place Units - Dutch
3 Mech.Infs placed in Suriname
2 Infantrys placed in BanjarmasinTurn Complete - Dutch
Dutch collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Finns
1 ArmoredCar moved from Helsinki to Kotka
1 ArmoredCar moved from Helsinki to Kotka
2 Infantrys moved from Tampere to Kotka
2 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 2 ArmoredCars and 1 Elite; Remaining resources: 0 PUs;Combat - Finns
Battle in Kotka
Finns attack with 2 ArmoredCars and 2 Infantrys
Russians defend with 2 Mech.Infs
Finns roll dice for 2 ArmoredCars and 2 Infantrys in Kotka, round 2 : 0/4 hits
Russians roll dice for 2 Mech.Infs in Kotka, round 2 : 0/2 hits
Finns roll dice for 2 ArmoredCars and 2 Infantrys in Kotka, round 3 : 2/4 hits
Russians roll dice for 2 Mech.Infs in Kotka, round 3 : 1/2 hits
1 ArmoredCar owned by the Finns and 2 Mech.Infs owned by the Russians lost in Kotka
Finns win, taking Kotka from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Finns: 1 ArmoredCar
Casualties for Russians: 2 Mech.InfsNon Combat Move - Finns
Place Units - Finns
2 ArmoredCars and 1 Elite placed in HelsinkiTurn Complete - Finns
Finns collect 9 PUs; end with 9 PUs





